All CategoriesGamesSpirit Island › Horizons of Spirit Island

Horizons of Spirit Island

46 posts · 4849 views · started 2022-07-21 16:53 UTC
P2
Powerhound_2000
2022-07-21 16:53 UTC
#1

Christopher posted an announcement of a separate and lighter version of Spirit Island coming October 2022 to Target

FJ
fjur
2022-07-21 17:48 UTC
#2

Wow, so much new Spirit Island all at once!

I, for one, hope that GTG will release the five Horizons Spirits as a Promo Pack. From what I could Parse from that post, Horizons is just the Spirit Island Base Game, but with cheaper components and different Spirits, but (unlike Sentinels Definitive Edition) it doesn’t improve any existing content. I definitely don’t want to buy a lower-quality version of a game I already have in order to get new content.

GO
Godai
2022-07-21 19:48 UTC (in reply to #2)
#3

I’m tempted a) for the new spirits, and b) three new colors of presence, and c) new card backs for the invader deck. Plus I’m going to have to introduce my currently 5yo and 3yo to the game at some point, so why not?

GO
Godai
2022-07-21 19:59 UTC
#4

Also, it looks like there will be at least some repeats of Minor and Major powers, based on zooming in.

FJ
fjur
2022-07-21 23:31 UTC
#5

Okay, now that I’ve got my disgruntled consumer rant out of the way, time for speculation!

  • Devouring Teeth Lurk Underfoot: It seems like both :beast: (for thematic reasons) and :badlands: (for mechanical and thematic reasons, because what is a more hostile terrain than a bunch of monsters hiding underneath your feet?) would be appropriate of this Spirit, but I’m almost certain that Horizons won’t have any tokens (or Events, for that matter). We do already two :beast:-centric Spirits anyways, so it’s not a huge loss. I like the idea of a self-buffing Spirit; it seems kind of like a Spirit version of SotM’s KNYFE. I bet this Spirit would be friends with Vengeance. Likely Elements: :animal: :earth:

  • Sun-Bright Whirlwind: First of all, the front side of Whirlwind’s Spirit Panel (as shown in the announcement) reads, “You start with your 4 Unique Power Cards and 0 Energy.” Now, this very well could just be a handy reminder (although I don’t really see how that’s necessary), or it could mean that there might be a Spirit who starts the game with some amount of Energy already, or perhaps one or more Minors or Majors. Anywho, this Spirit seems like Shadows but without the :fear:. Likely Elements: :wind: :sun:

  • Fathomless Mud of the Swamp: A Spirit solely dedicated to stopping Builds is something new, and it looks like it’ll probably also have some good :presence:-relocation ability. Mud will likely interact in some way with Wetlands. Likely Elements: :water: :earth:

  • Eyes Watch from the Trees: I’m concerned if the designers will be able to distinguish Eyes enough from Thunderspeaker, but they probably will, in part because this Spirit also does :fear: and :defendsi:. This Spirit will likely interact will Jungles in some way. Also, super creepy. Likely Elements: :plant: :animal:

  • Rising Heat of Stone and Sands: I’m guessing that Heat’s damage is gonna be a “slow burn” over time (pun intended). But Shroud also has accumulating damage as its gimmick . . . Well, but Shroud really just uses that damage for :fear:, not destruction. And I think Heat will likely interact with Sands somehow. Likely Elements: :fire: :sun:

The only Element that I’ve predicted none of these Spirits will focuses on is Moon, but it seems likely that Eyes would have that as a tertiary focus.

RA
Rabit
2022-07-22 00:18 UTC
#6

Having playtested this, I’m excited!!! :smiley: Not only am I looking forward to playing with these, but having this as a demo set is going to be so much better than my current demo set. :nerd_face: Plus, I’m looking forward to using this to introduce the niblings to Spirit Island! :candy:

FJ
fjur
2022-07-22 00:20 UTC (in reply to #3)
#7

Oh, me too, definitely. All five of these Spirits look real nifty.

Not so much, for me. What’s wrong with the existing Invader Deck Back? And aren’t six colours of :presence: enough?

Yeah, I can make out Shadows of the Burning Forest and Cleansing Floods in this image:

And I don’t see any other Minor or Major Powers in any of the post’s image, so I think it’s safe to assume that they will all be reprints of Base Game cards.

GO
Godai
2022-07-22 00:53 UTC (in reply to #7)
#8

No. Because sometimes you need thematically appropriate colors for your spirits.

TA
TakeWalker
2022-07-22 13:06 UTC
#9

Weirdly, couldn’t get the page to load images yesterday. But now that I’ve seen it, I like what I see and I feel like I’m in the same camp as Godai. :slight_smile: Don’t think I’d do anything with the lower quality pieces or repeated power cards, but more Spirits and more presence colors is a good thing! And probably worth 30 bucks.

also mud otter mud otter mud otter :smiley:

P2
Powerhound_2000
2022-07-22 13:37 UTC (in reply to #9)
#10

It broke their site yesterday with all the visitors so it’s not that weird.

GO
Godai
2022-07-22 14:34 UTC (in reply to #9)
#11

Mud otter + wind kitty!

FJ
fjur
2022-07-22 16:04 UTC (in reply to #10)
#12

Yes. : )

Yeah, I couldn’t load the page at one point yesterday. Yay, I guess? Spirit Island is apparently popular enough to break GTG’s website?

FJ
fjur
2022-07-22 16:43 UTC (in reply to #9)
#13

I’ve run the numbers, so let’s see how the maths work out.

As I’ve expressed previously, I also have no use for reprinted Power Cards and poor-quality pieces, and I don’t really need more :presence:.

So that leaves the Spirits. Horizons will have 5 Spirits, and a price of $30.*

$30 ÷ 5 Spirits = $6 / Spirit

Now, to compare that to previous Spirit Island products.

Promo Pack 1 is the only Spirit Island product published thus far that contains only Spirits and their Unique Power Cards. It has 2 Spirits, and costs $15† to buy from GTG’s webstore.

$15 ÷ 2 Spirits = $7.50 / Spirit

So, this suggests that, disregarding all the other content in Horizons, it is actually a better deal than Promo Pack 1, Spirit for Spirit. Each Horizons Spirit costs $1.50 less than each of the the Promo Pack ones, and you’re getting the other stuff too.

So, it turns out that Horizons is actually mathematically worth your money even if you just keep the Spirits (and :presence:, I guess). You were right, @TakeWalker!

(The Spirit Island Base Game, Branch & Claw, Promo Pack 2, and Feather & Flame all also cost more $/Spirit, but that is likely because they also include other game components, and I can’t really break up their prices into Spirits and non-Spirits. Jagged Earth however, costs only $7 / Spirit, though, which is still more than Horizons, but actually less than Promo Pack 1, even though it contains plenty of non-Spirit material.)


So, what I will most likely do is wait the two years until the Target exclusivity agreement expires, and then if GTG releases a pack of just the Spirits, I’ll buy that. But if they don’t, I suppose I’ll just have to buy Horizons and just throw out all the reprinted/lower-quality stuff.


*US currency, as of 2022.
†It actually costs $14.95, but I’m rounding because prices that are ¢5 short of a dollar are stupid.

FR
FrivYeti
2022-07-22 18:34 UTC
#14

It’s a cool idea, and I hope that it accomplishes its goal of making Spirit Island a more well-known game. I won’t be able to buy it myself, for reasons of not living in the United States, but congratulations.

FJ
fjur
2022-07-22 18:43 UTC
#15

Regarding Mud Otter and Wind Kitty, I would guess that some fans might be miffed by their cuteness, but that doesn’t bother me personally.

TH
Thunderbird
2022-07-22 20:02 UTC
#16

Oh my… Does the core game really go for $90 MSRP? I’m all for collecting games with nice pieces, but that’s a pretty good chunk of change (he says, having already planned to back all of SotM Definitive Edition).

IMO, $30 is pretty reasonable for a jumping in point. I don’t mind cardboard pieces so much, as long as liquids remain in their containers near them. I may have to try this out myself.

TA
TakeWalker
2022-07-22 22:50 UTC (in reply to #13)
#17

Of course, the other complication, for me at least, that I realized today:

I haven’t played my physical copy of SI in over a year. <.< I have no one to play with. So this still may not be a good investment. I’ll just hope these fellows get added to digital one day.

GO
Godai
2022-07-23 01:08 UTC (in reply to #17)
#18

Tangentially, I recently started listening to the Kindred Spirits Podcast, and just this afternoon I’m listening to an episode where you were quoted, Takewalker.

TA
TakeWalker
2022-07-23 12:01 UTC (in reply to #18)
#19

Oh really? :open_mouth: Who what where?

GO
Godai
2022-07-23 20:18 UTC (in reply to #19)
#20

Kindred Spirits Podcast, episode 15ish, the one about Lightning’s Aspect cards.

FJ
fjur
2022-07-23 22:53 UTC
#21
GO
Godai
2022-07-27 22:31 UTC
#23

We have confirmed front and back panels for Sun-Bright Whirlwind


Let the musings continue!

FJ
fjur
2022-07-27 22:47 UTC
#24

Well, the most notable thing that jumps out to me is that Whirlwind’s :presence: Tracks have :sun: and :wind: on them, while none of the original four Low Complexity Spirits had any Elements (or other effects) on their :presence: Tracks.

Everything else looks pretty normal.

GO
Godai
2022-07-27 22:51 UTC (in reply to #24)
#25

Obviously we don’t know their starting cards yet, but I’m thinking it’s a case of “get to 2 card plays first, then work energy until you can afford 3 card plays.”

TA
TakeWalker
2022-07-27 23:12 UTC
#26

hilariously, I saw that and went, “Ooh! I can take this to TTS and try it out!”

Completely forgetting you also need unique powers to play, not just a Spirit board. :stuck_out_tongue:

FJ
fjur
2022-07-28 00:12 UTC
#27

Well, it would be rough, but you could try to make a random starting hand out of some of these cards.

GO
Godai
2022-07-28 02:21 UTC
#28

Which is the shortened name you think will stick? “Sun-Bright” or “Whirlwind”? Obviously “Wind Kitty” is gonna be the nickname.

FJ
fjur
2022-07-28 02:33 UTC
#29

I’ve been using Whirlwind, because it’s actually a noun, although I must admit that Sun-Bright does sound somewhat more evocative.

Obviously.

TR
Trajector
2022-07-28 04:48 UTC (in reply to #24)
#30

Yeah, agreed. That is interesting.

The thing that stuck out most to me was actually that the back side of the panel is much more explicit than previous panels about suggesting strategies to use with this spirit. It’s fitting for a more accessible format, without changing any of the rules

TA
TakeWalker
2022-07-28 12:45 UTC (in reply to #30)
#31

Yeah, I like that as a marker of “this is designed to help people get into the game”. :slight_smile: I think it’s quite a good design choice.

FJ
fjur
2022-09-11 23:25 UTC
#32

It appears that Target didn’t want to wait until October to release Horizons:

And it appears that Wiki editor @Sipricy has gotten ahold of a copy and added all of the Spirits to the Wiki: Category:Horizons of Spirit Island - Spirit Island Wiki

Well, what does everyone think of these five new Spirits?

RA
Rabit
2022-09-12 01:40 UTC
#33

Oh, it’s been out there for a few weeks, listed as “Sold out”. Once in a while it sends a notification to folks that there’s something available, but then it isn’t when we actually go check. :unamused: Been kinda annoying, but I never expected to be able to order it until October, so it’s not that big of a deal. :blush:

Having playtested them, they are a lot of fun! :smiley: I’ll be using this as my new demo set to introduce people to the game, to be honest.

GO
Godai
2022-09-12 01:56 UTC (in reply to #32)
#34

image
Just waiting for it to actually be in stock.

TA
TakeWalker
2022-09-12 13:07 UTC
#35

I love every single one of these. Each one has some way in which it feels pleasantly broken, for one. (Defend 8 and 9 on unique powers???)

I adore the lore for Rising Heat. :smiley: And fascinating that one of them has two Gifts!

I’m going to try and mock up some boards and test a few of these out on my stream tonight. :slight_smile:

FJ
fjur
2022-09-14 00:44 UTC
#36
My first impressions of the new Spirits, based on their Wiki pages. (Which I guess I’ll hide because they could be considered spoilers?)

General Thoughts
Firstly, I’ll note that the five Spirits nicely fit into different roles without much overlap: Rising Heat and Teeth Lurk are both Offense, Whirlwind is Control, Eyes Watch is Defense, and Fathomless Mud is a jack-of-all-trades.

I noticed that the Spirits come with Power Progressions, which is a thing that I wasn’t at all expecting yet is completely obvious in hindsight. That’s a good choice, as choosing Power cards to gain can often be a tough choice for new players. Although I also notice that some of the Powers overlap with the Core Game’s Low-Complexity Spirits’ Power Progressions, but that will likely not be a problem.

I really don’t think that putting “You start with your 4 Unique Powers and 0 Energy.” in all of the Setup sections on each Spirit Panel is at all necessary. It is a rule that is (presumably) very clearly spelled out in the rulebook.

And I really, really do not like all the reminder text on the Spirit Panels and Unique Power Cards. I, personally, would find them very distracting, annoying, and completely unnecessary.

A couple of notably egregious examples:

Of course it’s required, because it doesn’t say that it’s optional.

What a Power is is clearly defined in the rulebook, and furthermore, it’s incredibly obvious that Power Cards and Innate Powers are both considered Powers.

And yes, I do realize that these reminders are likely fairly helpful to new players, which is the entire point of Horizons. They just simply seem superfluous to me, a long-time player. Nonetheless, I completely understand GTG’s and Eric’s decision to add them, and I absolutely respect that decision and their judgment.

I only hope that after the Target deal expires, GTG will release a pack of these Spirits without the reminder text for veteran players.

And, despite my above misgivings, I want to be clear that I still think all these Spirits look really cool.

Spirit-Specific Thoughts

  • Devouring Teeth Lurk Underfoot looks very offensive, but only in its own lands. Territorial Aggression and Gift of Furious Might look particularly silly.
    • Combos: Serpent or Fractured Days giving repeats or extra plays would allow Teeth to make the most of Territorial Aggression, while Wildfire’s Flame’s Fury would probably make Teeth’s damage output completely ridiculous. And Finder moving Teeth’s :presence: about would likely be advantageous.
    • Lore: I like this Spirit’s backstory of being a teeny tiny Spirit that managed to bite a chunk out of Ember-Eyed Behemoth. I wonder if giving power to other Spirits will be Behemoth’s gimmick?
  • Sun-Bright Whirlwind’s A Stiff Wind at Their Backs looks quite useful for stopping Builds. Interestingly, Whirlwind has two Spirit-targeting Uniques, as mentioned by @TakeWalker. Also, Tempest of Leaves & Branches’s text is absurdly overwrought: “Choose up to 5 different Invaders (in target land). 1 Damage to each of them.” It could just say, “1 Damage to up to 5 different Invaders,” but I guess that the audiences that this box is being marketed at can’t parse that?
    • Combos: A Stiff Wind at Their Backs combined with Wildfire’s Blazing Presence could potentially go a long way towards stopping Builds just during Growth!
    • Lore: This Spirit’s personality reminds me somewhat of Lightning’s Swift Strike. Weather buddies!
  • Eyes Watch from the Trees is focused on :dahan: and :defendsi:, and I can’t believe it’s taken this long to have a Spirit whose schtick that is. Sure, there’s been Spirits who’ve been good at one or the other, or semi-competent at both, but not one whose whole thing is both. Also, all of this Spirit’s Power and Rule names are neat and evocative . . . except for Mischief and Sabotage and Mysterious Abductions. How can a bunch of eyes hiding in trees really cause much mischief or abduct anyone?
    • Combos: Thunderspeaker and Finder (for :dahan: stuff), and Vital Strength and Trickster (for :defendsi: and :strife:) would all make good teammates.
    • Lore: I feel like it would get along with Grinning Trickster. Alternatively, it and Shroud of Silent Mists could really freak out some Invaders.
  • Rising Heat of Stone and Sand’s Special Rule Blistering Heat is both quite evocative and looks very powerful. Overall, the theme on this Spirit looks great.
    • Combos: Any damage-heavy Spirits would probably work well with Rising Heat, such as Wildfire, Volcano, or Vengeance (lizard buddies!). And A Spread of Rampant Green’s ability to accelerate Heat’s :presence:-placement to create more :sacredsite: would likely be appreciated.
    • Lore: I agree with @TakeWalker that Heat’s lore is fantastic. Particularly this bit: “Even after centuries, the Spirit remains a bit unclear on why living things get so unhappy about fatal desiccation, but the Dahan make such pleasant patterns across its sands that it’s happy to forbear.”
  • Fathomless Mud of the Swamp looks like a balanced generalist, with a nice mix of offense, defense, and :fear:.
    • Combos: Offer No Firm Foundations looks like it would make Mud work well with :explorer:-focused Spirits, like Shadows Flicker Like Flame and Sun-Bright Whirlwind.
    • Lore: It seems like there are quite a few Spirits that make travelling Spirit Island difficult, including Downpour, Shroud, and this Spirit.

Overall, although I do have a number of stylistic nitpicks, I am very excited for these Spirits! : )
:animal: :sun: :water:
:plant: :fire:

TA
TakeWalker
2022-09-14 12:35 UTC (in reply to #36)
#37

This is exactly the line I was talking about. :smiley:

And I tell you what, though so far I’ve only played Teeth, I am very thankful for that damage reminder, especially on its innate, because I have definitely forgotten it multiple times already. XD

FJ
fjur
2022-09-21 00:23 UTC
#38
:presence: Which Horizons Spirit are you most excited for?
  • :animal: Devouring Teeth Lurk Underfoot
  • :wind: Sun-Bright Whirlwind
  • :plant: Eyes Watch from the Trees
  • :fire: Rising Heat of Stone and Sand
  • :water: Fathomless Mud of the Swamp

0 voters

FJ
fjur
2022-09-21 00:37 UTC
#39
Also, it appears that the Spirits’ arts have been added to the Wiki.

Desert Lizard’s Spirit Panel art looks oddly CGI to me. Is this just me, or does anyone else see it too?
Rising Heat of Stone and Sand

Additionally, Mud Otter’s panel art looks surprisingly menacing, but in a cute way. : )
Mud Otter

RA
Rabit
2022-09-21 00:57 UTC (in reply to #39)
#40

It’s that way in all of its art. (Take a look at the cover for a good example.) It seems like it’s meant to show the heat coming off of it, like the waves of heat you might see coming off of a hot surface?

FJ
fjur
2022-09-25 17:04 UTC
#41

Well, it looks like Eyes and Whirlwind are quite ahead albeit tied in the polls.

GO
Godai
2022-09-27 19:36 UTC
#42

According to the Target app, the game is in stock at a bunch of my local stores. Visiting in person, however, reveals none on the shelves, nor yet a spot for them (and thus no code for me to ask about in back). So looks like they are on site, waiting for the nebulous release date.

The wait continues.

RO
Ronway
2022-09-27 20:14 UTC (in reply to #42)
#43

Have you tried asking the employees? Some of them are going in the back to retrieve a copy! I know one of them near me did, that’s how I have a copy.

GO
Godai
2022-09-27 20:36 UTC (in reply to #43)
#44

Need to know the number they use, so they can locate where in the back the boxes are. Unless they just happened to know where the box was before hand. Usually something ### ### ####

RA
Rabit
2022-09-27 23:00 UTC (in reply to #44)
#45

Think it would be the UPC number? Or something internal they use?

GO
Godai
2022-09-27 23:28 UTC (in reply to #45)
#46

Internal. It’s ### (department) ### (subset) #### (specific item). Ah well, one day soon.

RA
Rabit
2022-11-03 22:42 UTC
#47

And we already have box inserts out there! :smiley:

I got this laser-cut wood insert, and it is working out really well: Horizons of Spirit Island Insert Wooden Organizer - Etsy.

This one looks pretty good, also, but I wanted wood over plastic. :wink: I especially like the fear deck holder!