But there isn't a single right answer as to how to play the Naturalist (or any other character). Some answers are more correct than others, but "wrong" means "correctness value of zero", while my answers, being informed by a mere two playthroughs and one observation, will have at least some correctness value, even if it's far short of the optimum possible. I see little (and insufficient) reason why this should discourage me from speaking to however much I have managed to learn, and thereby possibly assisting someone else in their learning.
What could very well happen is that some unsuspecting new person could read a bad guide and subsequently play the Naturalist badly and become frustrated enough to give up on the game forever - we've all heard stories about this happening with new people. That would not be a good thing.
I agree that this would be most unfortunate, but I don't consider it exceptionally likely. My advice thus far is pretty general; it'd be hard for someone to be steered terribly wrong by it. As a complexity-3 hero, the Naturalist is perhaps deserving of special care, but also shouldn't generally be what game organizers are suggesting to newbie players. I'll take the small risk while doing whatever I can to make it smaller; I won't be paralyzed into inaction by the tiniest possibility of something going maybe potentially awry someday in a way that might potentially be partly my fault.
Maybe they are waiting until they get a real feel for the character or something? It's only been a few weeks for non-playtesters.
Something like eight for the kickstarter backers. I think that's enough.
It's not about me. I don't read guides anyway, preferring to figure the heroes out for myself. I just object to anyone essentially claiming to know better than anyone else after two plays.
At no point did I make any such claim. My guide says "amateur" right in the title; I make no pretentions toward expertise.
It's just like those people who review a game after playing it once and then claim it's broken because they can't figure out the strategy yet.
Again, I am doing nothing even remotely close to this. I lost one game with Natch and then won one game with him (and the game I observed was won by other heroes after Natch died). To the best of my recollection, the worst condemnation I've given any aspect of the deck is to point out that Environmental Allies is counterproductive any time you aren't a Gazelle, and say that I'm likely to pick that as a discard if I'm forced to, especially in certain environments. (At least I think I said that.) Not "you should", just "I would", and again, I'm not portraying myself as an expert. The whole "two games" thing is right in the introductory paragraph, IIRC (and if it isn't, I'll probably put it in shortly).
That doesn't explain why you had to publish it.
I'm a big believer in doing one's work in front of the curtain, giving the public access to every step in the process. If I had my way, this would be standard operating procedure in all but a handful of theaters (probably not hot-dog manufacturing, for instance, but most other places, where the benefits of secret-keeping are outweighed by the ability to get continuous feedback during the process).