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Question on Hypersonic Assault

31 posts · 3470 views · started 2013-02-19 16:01 UTC
SE
Sefirit
2013-02-19 16:01 UTC
#1

Hypersonic Assault reads:

Tachyon deals each non-hero target 1 sonic damage.  (paragraph break)

Targets dealt damage this way cannot deal damage until the start of your next turn.

 

We were playing the Matriarch recently and a question came up for TLT.  She had hypersonic assault and played it.  It did damage to Matriarch first, then to a Charion Field, then killed about 6 Fowl cards. 

One player said that we take no damage because the Matriarch and CF are prevented from doing damage since they already took damage from Hypersonic Assault so its a damage free clearing of the Fowl.

A second player says that first it does all of its damage and then applies the modifier so we will all take the damage this turn but Matriarch and the CF won't be able to do damage until Tachyon's next turn.

Which is right?

DY
dypaca
2013-02-19 16:13 UTC
#2

Well in the past there was a similar question with Throat Jab and Backlash Field here: https://greaterthangames.com/forum/topic/throat-jab-vs-backlash-field-0

The general consensus was that you do the damage and the side effects, then the target dealt damage can't deal damage after that.  I'm not sure if there is an official ruling, though, or whether anyone feels differently about this case since the damage to the Matriarch has been fully resolved and you are now damaging the other targets.

AR
arenson9
2013-02-19 17:06 UTC
#3

I'm going to pose both the Throat Jab/Backlash field and Hypersonic Assault/Fowl questions to Christopher.

FO
Foote
2013-04-10 20:17 UTC
#4

Allow me to make a case to try and answer this question.

I think the key here is the wording "deals each non-hero target 1 damage". What jumps out at me first is that it does not say "deals all non-hero targets 1 damage". It would have been very easy to word it this way, but it is not.

So what is the difference? The wording of "All Targets" implies that it is a simultanious action. Take the official ruling for how End of Days interacts with Unity's Bee Bot. The wording leads to a simultanious action where the player can choose the order in which to destroy the cards on the field, choosing Bee Bot before any hero cards are destroyed but after all villain/enviroment cards.

Back to Hypersonic. The wording here of "deals each non-hero target" does not imply a simultanious action in the same way that End of Days does. Right?

I think we can all agree that her damage comes first, and damage must be done for the modifier to apply.

Because the action of dealing damage to each target does not happen all at once, the modifier would not apply all at once either. This means that she applies the modifier as she does her damage, one target at a time.

Thematically, picture Tachyon pinballing at lightspeed from one target to the next. She may be super fast, but she cant hit them all at the same time, just hits them all in a very short period of time =)

 

TL:DR

Hypersonic Assault does not deal damage in a simultanious action. Therefore, the modifer is applied as each target gets hit. If Matriarch is first to be hit, then she would not be able to retaliate when her birds bite the speeding bullet

 

P.S. In regards to the comparison to throat jab/backlash field, I think these two specific situations are very different. If Tachyon were to Hypersonic the Baron with Backlash in play, I agree with the concensus that in this case Tach would be hit by Barons personal retaliation before the modifier goes into effect.

JE
Jenoolen
2013-04-11 07:49 UTC
#5

I'd be also happy, if there'll be a official ruling. Until now, I played it, that the retaliate damage is dealt before the target is unable to deal damage. The main reason is the ruling in Spiff's Clarifications:

5) If a card has multiple effects and the first effect triggers another effect, the triggered effect will happen before any subsequent effects on the original card.

 

Thematically I would prefer it the other way though.

 

SE
Sefirit
2013-04-11 15:15 UTC
#6

It really makes Tachyon a strong choice against her nemisis if it results in no damage, so yeah thematically I like that.  Thematically speaking I could also see it as something like this:

First Tachyon hits everything doing 1 damage to each, then shortly after a sonic boom hits and stuns everything so that they can not attack for a short time.

It is a HYPERSONIC assault after all.

FO
Foote
2013-04-11 15:29 UTC
#7

I could see that sonic boom hitting as she is moving to the next target. I imagine there would be like 20 little mini sonic booms all in a very short time span. So short it might even sound like one single one! Its a very cool visual to picture happening in slow motion

GR
Greywind
2013-04-11 15:32 UTC
#8

Booms only happen when you break the sound barrier. Once she's up to speed, why would she slow down again?

CE
celette482
2013-04-11 15:34 UTC
#9

Pushing the limits- she can only maintain high speeds for a short period of time?

GR
Greywind
2013-04-11 15:37 UTC
#10

And she would make the most of it when she does it.

CZ
Cosmonaut_Zero
2013-04-11 18:44 UTC
#11

Actually, the pressure wave that we perceive as a sonic boom happens continuously as long as you maintain a speed above the speed of sound. Anything in her wake would get one.

WIKIPEDIA'D

SE
Sefirit
2013-04-11 19:46 UTC
#12

Mostly I was just trying to come up with a thematic reason she would hit everything first and then, after having damaged every target start applying the inability to do damage.  Just in case that is the offical ruling.  The pressure wave is exactly what I was thinking so Cosmo is right on.

Of course if the ruling goes the other way that can fit thematically as well.

CZ
Cosmonaut_Zero
2013-04-11 20:52 UTC
#13

I read it as being as simultaneous as things get in this game. If your whole argument hinges on "not simultaneous," you're going to have to defend your premises as well.

FO
Foote
2013-04-11 21:23 UTC
#14

I was making a distinction in the implication between the wording of "deal each target" and "deal all targets". If they fuctioned the exact same way, then there would be no need for the different wordings, no?

And, to be honest, I am not quite sure anymore of even being a simultanious attack or not matters in the long run as it specifically relates to this question. Even if it was ruled a simultanious attack, simultanious actions are done in the order of the players choosing. So if you choose to deal Matriarch the damage first (as it is your choice), there is no indication or reason that the modifer would not take effect on her right then and there before you move on to the next target, as she has already been delt the damage thus completly fulfilling the requirments of the modifier.

 

CZ
Cosmonaut_Zero
2013-04-11 21:46 UTC
#15

I mentioned this in another thread, but talking about the need (or lack thereof) for different wordings assumes that the templating is 100% on point. Despite the best efforts of the playtesters and the >G fellas, errors and inconsistencies do slip through. In light of this, and given that I have no natural tendency to read a significant semantic difference into the two phrases (based on my reading itself, and the lack of truly simultaneous actions in the game), it seems highly plausible to me that the wordings differ not because of any need, but simply by happenstance.

If you want to argue that they mean different things because they actually mean different things to you, I am on board. If you feel obliged to find a distinction because the wording is slightly different, I am not willing to follow you there, and I would recommend that you refrain from using the mere fact of a slight difference in wording as evidence that there must be some difference in the way they are resolved in the game. It is not necessarily the case that the wording needs to differ.

LY
lynkfox
2013-04-11 23:28 UTC
#16

Far better to use accepted rules as logical evidence on why things that seem similar would work in a smiliar way (see my targeting discussion in relation to redirection in kismets thread, of course im wrong now but thats still what i mean :P)

RG
remy.gadfly
2013-04-12 08:05 UTC
#17

Someone suggested at one point that whenever there is a rules question, conflicting card effects and amgiguity should always be ruled whatever workd in the players favor (this came up with weird conflicts like Fortitude VS shielding winds).  I've taken that to heart, and it is sort of my golden rule whenever I have a question.  So based on that criteria, I would say that it would prevent all damage (I would further argue that that's kinda the point, and it would suck if it didn't do what it said due to a rules technicality).

On a more technical note, I read them not as separate effects but as a damage effect with a rider condition, i.e. "Everything that takes any damage from this attack also cannot deal damage" (as opposed to "deal one damage to everything, THEN everything hit cannot deal damage.")

Just my 2c.

FO
Foote
2013-04-12 13:01 UTC
#18

I think I have been trying to turn very simple things into arbitrarily difficult semantic readings (and not just in this thread but others). Usually the simplest answer is the best and I am way too tunnel visioned at times with these things.

Cosmonaut you are correct. My appologies :slightly_frowning_face: . I will be much more mindful of how I present the tangled web of crap that goes through my head.

TH
TheJayMann
2013-04-12 13:36 UTC
#19

I figure it depends on whether ‘targets dealt damage this way’ is an action or a reaction. As an action, it would not take effect until it reaches the top of the ‘card text queue’ (in this case, not until all damage has been dealt). As a reaction, the moment a target is dealt damage (which would occur after HP is reduced) the effect takes place. The wording to me sounds more like an action, as I would figure a reaction to be worded as ‘if a target is dealt damage this way, …’ though I would not be against the idea that it is a reaction, as it would be more intuitive and fun.

FO
Foote
2013-04-12 13:57 UTC
#20

The distinction of action and reaction is a good one. I never thought about it quite that way, but it makes a ton of sense. Since the second part of the card (the debuff) is dependent on the first part (the damage) occuring, would it not be considered a reaction in that sense?

DY
dypaca
2013-04-12 15:00 UTC
#21

I'll just throw out there, that I think there's actually a third way of looking at it.  It could be seen as a modifier to the damage itself (like something which changes damage type or makes it irreducible).  This way of looking at it would mean that it is applied as part of the damage and would even counter things like backlash field.

Not saying that's necessarily correct, it just seems within reason to me.  (and makes a bit more sense thematically that they are actually stunned by the hit, rather than getting hit and then becoming stunned sometime afterwards).

SE
Sefirit
2013-04-12 15:00 UTC
#22

Since you say it would be a reaction with the text 'if a target is dealt damage this way, …' but as Foote noted the debuff is dependent on the damage I think it implies the 'if a target is dealt damage this way, …' so it would be a reaction.  I would say maybe they were saving space, but I don't think that card is particularly crammed.

I like the reacation interpretation.  That is how we initially ruled it, but stopped playing that way against the Matriarch because we didn't want to screw the stats page by cheating on one of the hardest bosses.  I think we will go back to how we played before… Tachyon just got even better!

 

CZ
Cosmonaut_Zero
2013-04-12 16:47 UTC
#23

Foote, you have nothing to apologize for. It's good to talk these things out. One of the reasons I like participating in these rules threads is we all understand it better at the end.

AR
arenson9
2013-04-12 22:20 UTC
#24

Ideally, I would now synthesize this thread into a clear question or set of questions.

 

But my brain is tired.

 

Someone want to do that for me? I want to make sure that the result includes the discussion from the previous thread that dypaca  had pointed out.

DY
dypaca
2013-04-12 23:52 UTC
#25

Well the old thread is kind of a separate question, which maybe I shouldn't have dragged up.  Basically the question is, at what point does a target damaged by Hypersonic Assault stop being able to deal damage?  The possible answers I see are:

1. As soon as their HP is reduced, before anything else triggered by their HP being reduced (Like say Backlash Field)

2. After all effects of their HP being reduced are resolved, but before Hypersonic Assault damages another target.

3. After all the damage from Hypersonic Assault has been resolved including anything triggered by that damage (Like the Matriarch reacting to Fowl being destroyed, Ambuscade's Reactive plating).

The answer would presumably also apply to Throatjab (the old question), Offensive Transmutation, and Ethereal Bonds, but since those only damage one target, the distinction between 2 and 3 does not matter to them.  The general consensus there was that answer 1 is probably not correct.

So I guess the two examples are:

Baron Blade has Backlash Field in play, and Tachyon plays Hypersonic Assault.  Does she take the 3 lightning damage?

Matriarch has a Fowl in play, and Tachyon plays Hypersonic Assault, choosing to damage first the Matriarch, then the Fowl.  Does the Matriarch deal her revenge damage?

FO
Foote
2013-04-13 13:49 UTC
#26

I would be very surprised if Hypersonic Assault ends up functioning differently from Throat Jab in the Baron Blade example. I would think that Tachyon would be hit by the backlash field just like Wraith would. I think with this example, the trigger conditions for Hypersonic/ThroatJab and Backlash Field happen at the same time, in which case they resolve in the order the cards were played (ie the backlash trigger takes precedence over our hero one-shots). So in a real game, it would work like this:

1) Wraith plays Throat Jab. Baron is the only target

2) Baron is targeted and has his HP reduced by 2

3a) The trigger conditions for both Throat Jab and Backlashfield are now met

3b) Backlash Fields triggered effect goes off first because it was in play first. Wraith's HP is reduced by 3

3c) Throat Jabs triggered effect goes off afterward because of play order. Baron can no longer deal damage

Substitute the word Wraith for Tachyon and Throat Jab for Hypersonic Assault, and it will read exactly the same.

 

They are all conditonal effects with a specific trigger. And I believe it has been officially stated that as soon as a trigger condition is met, that effect resolves immediatly (although someone correct me if I am wrong on that).

Given that, I think it is becoming a little less ambiguous that Hypersonic would in fact apply its debuff to Matriarch before moving on to damage additional targets. 

 

DY
dypaca
2013-04-13 17:23 UTC
#27

I certainly wouldn't treat Hypersonic Assault any different from Throat Jab in terms of Backlash Field, and you could edit my first example to have Throat Jab in place of Hypersonic Assault.  I included that possibility because there was no official ruling in the old case.

There was unanimous consensus that case 1 was not the correct order of effects, but the justification seemed to be because the first sentence of Throat Jab had to be fully resolved before applying the second sentence.  That same logic applied to Hypersonic Assault means that case 3 is the correct order of effects, but that seems to go against how people feel it should work.

CZ
Cosmonaut_Zero
2013-04-13 18:00 UTC
#28

Huh. I never had any question that 1 was the correct way. Interested to see what the official ruling is.

AR
arenson9
2013-04-15 01:58 UTC
#29

I have updated the pending question thread w/ dypaca's wording above. I actually think we already had the right questions in the pending question thread, but the extra context was helpful to me.

AR
arenson9
2013-07-12 00:48 UTC
#30

Answered in the KantCon rullings (https://greaterthangames.com/forum/topic/answers-to-debated-questions-3871)

 

3. Using Hypersonic Assault on Matriarch first then the fowls, would that stop Matriarch from dealing damage from the destruction of fowls?

Yes, the second line is meant to modify the damage, not an order of actions.

 

4. Using Hypersonic Assault, Throat Jab, Offensive Transmutation, ect. on Sonic Mine, does that prevent it from dealing damage?

It does, as with the case of question 3.

 

J1
j1hopki1
2013-07-15 04:29 UTC
#31

Makes thematic sense. I like it.