References:
http://greaterthangames.com/forum/topic/facing-against-gloomweaver-2655
http://www.boardgamegeek.com/thread/878230/how-difficult-do-you-find-gloomweaver
There had been quite a few proposed houserules to make Gloomweaver more like a difficulty 3 villain.
- The only hero that can attack a Voodoo Pin is the Hero that it is attached to, and while attached that Hero can attack nothing else other than their Voodoo Pin. Cards that would clear all Villain cards or all cards in play have severe penalties for someone under GloomWeaver's VooDoo Pins. If any VooDoo Pins are cleared by some special Power Card, the Hero(es) they were attached to suffers damage equal to the amount of HP the Pins had remaining.
- Zombies have (H)+2 Hit points.
- At end of villain turn, if there are 3 or more cultists in play, destroy 3 of them. Reveal cards from the villain deck until a Relic is revealed, put it into play, shuffle the revealed cards.
- Start with all zombies in the trash and H random cultists in play.
Which rule or combination of rules makes Gloomweaver a difficulty 3 villain?
Any one has experience with any of these houserules?