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Interaction between Infection and Jack Handle

11 posts · 2549 views · started 2012-04-13 05:37 UTC
BR
broccoli
2012-04-13 05:37 UTC
#1

TheJayMann made an interesting observation regarding Mister Fixer when he has Jack Handle out and has Infection on him.

http://greaterthangames.info/forum/index.php/topic,429.msg3925.html#msg3925

I believe his interpretation is correct, but looking for confirmation. Additionally, if he is correct, is the damage stil irreducible? I assume it’s still toxic, since Jack Handle doesn’t mention a type, but I was sure if it would “inherit” the irreducible too or not.

PA
Paul
2012-04-13 19:53 UTC
#2

In this case, Mr. Fixer does indeed deal all non-hero targets 1 irreducible toxic damage.

SP
Spiff
2012-04-14 02:39 UTC
#3

I want to add this Mr. Fixer clarification to the PDF, but I can’t follow what the clarification is. If anyone can succinctly state what the confusion was originally, what should actually happen and in what circumstances, I’ll happily transcribe it to the record.

BR
broccoli
2012-04-14 07:19 UTC
#4

So Jack Handle says “Whenever Mr. Fixer would deal damage to a target, he deals that much damage to all non-hero targets.” This means that when he has Infection placed on him…Instead of dealing 1 irreducible toxic damage to himself, “he deals that much damage to all non-hero targets.” Thus, with Jack Handle out, he not only becomes “immune” to the damage from Infection, he also deals 1 irreducible toxic damage to all non-hero targets for “free” while infected. Theoretically, this could even be boosted by Harmony, Grease Monkey Fist, Plague Locus, and Twist the Ether for 5 irreducible damage of a type of your choice (Twist the Ether) every turn (though since he’s dealing 5 irreducible damage to Plague Locus, it wouldn’t last long).

The original questions were A) is this the correct interaction, i.e. Does Jack Handle actually interact with Infection this way (the answer being “Yes”) and B) does this damage “inherit” irreducible (the answer also being “Yes”).

TH
TheJayMann
2012-04-14 12:57 UTC
#5

Well, one question I have (which I believe the correct answer is the former), does Jack Handle cancel the original damage replacing it with new damage? Or does he deal the original damage, and then follow up with the new damage?

BR
broccoli
2012-04-14 20:50 UTC
#6

Yeah, I think you’re probably right JayMann, but I admit, an “instead” could have made this much clearer.

FL
flamethrower49
2012-04-15 21:31 UTC
#7

Jack Handle = sterilized instrument of pain, then?

SP
Spiff
2012-04-23 01:49 UTC
#8

It looks like there’s still a question as to whether or not “Jack Handle” cancels the original damage and replaces it with the same amount of damage to all non-hero cards, or if the damage to all non-hero cards is in addition to the original damage. Can I get an official SotM ruling on this so I can update the Clarifications PDF? Thanks.

TH
TheJayMann
2012-04-23 13:23 UTC
#9

Yes, that is the official ruling. At least that is what Christopher told me when I asked him this weekend.

This is now my 500th post, giving me the rank of Grand Warlord!

(That is unless Christopher decides to manipulate my statistics, heheh)

SP
Spiff
2012-04-23 15:23 UTC
#10

Got it. Seems like “Jack Handle” is a good candidate for some official errata, to be updated in future printings. Perhaps something like:

“Whenever Mr. Fixer would deal damage to a target, he deals that much AND THAT TYPE OF damage to all non-hero targets INSTEAD.”

TH
TheJayMann
2012-04-23 15:43 UTC
#11
public class JackHandleCard : LastingCard {
    private IDisposable _DamageTrigger = null;
    public override PlayerType PlayerType { get { return PlayerType.Hero; } }
    public override void Play() {
        _DamageTrigger = this.Player.OnDamaging.Subscribe( damage => damage.Redirect(Game.AllTargets.Where(t => t.PlayerType != PlayerType.Hero)));
    }

    public override void Remove(){
        _DamageTrigger.Dispose();
    }
}