All CategoriesOther GamesSotM Game Engine › Collected clarifications and rules changes

Collected clarifications and rules changes

4 posts · 482 views · started 2011-10-08 18:14 UTC
SP
Spiff
2011-10-08 18:14 UTC
#1

Rather than continuously wonder where/if I’d read something about a rules clarification whenever an issue came up during play, I decided to actually scoop up all the important clarifications and changes I’d seen on the forums here and put them into a single PDF that I could put on my iPad and have handy while playing. If anyone else is interested, the file can be found here:

http://www.spiffworld.com/temp_files/sotm.pdf

When I get a chance, I plan on going through the BGG forums as well to see if there’s anything there that I don’t already have in my PDF.

TH
TheJayMann
2011-10-08 19:14 UTC
#2

One thing I’d like to note about Embued Fire, even thought it was officially stated that both effects (hero’s damage changed to fire and fire +1) were both static and didn’t rely on order, examples have shown that at least changing hero’s damage type does in fact rely on order (playing Embued Fire then Cramped Quarters results in melee damage, playing Cramped Quarters then Embued Fire results in fire damage). Basically a simple way to interpret the ruling is that any damage count modifiers simple at the time damage is being applied, and order doesn’t matter because damage count modifiers can’t cause confict (due to both the commutative and associative properties of addition).

AR
arenson9
2011-10-09 13:23 UTC
#3

cool

RA
Rabit
2011-10-10 01:26 UTC
#4

[quote="“arenson9"”]

cool
[/quote]Agreed - many thanks for doing this, Spiff!