All CategoriesOther GamesSotM Game Engine › How many times can a card be destroyed?

How many times can a card be destroyed?

19 posts · 1428 views · started 2011-08-15 21:16 UTC
AR
arenson9
2011-08-15 21:16 UTC
#1

Haka has a card (don’t recall the name) which allows cards that would be destroyed to be put underneath it and later those cards can be destroyed to empower Haka to do damage.

Bunker has a card (again, don’t recall the name) that allows him to draw a card when a non-Hero card is destroyed.

So, if Haka destroys a card and puts that card under his card instead of in the trash and later destroys that card to do damage, how many times does Bunker draw?

AW
awp832
2011-08-15 21:55 UTC
#2

You’re asking if Haka using the effect of Savage Mana allows bunker to draw that many cards with Ammo Drop? I hadn’t thought of it, but seems like it works to me.

AR
arenson9
2011-08-15 22:14 UTC
#3

Yes! Those are the card names.

But, really?! Bunker gets to draw a card both for the original destroy and for the later destroy? Doesn’t seem right.

SH
Shoral
2011-08-15 22:47 UTC
#4

I’d imagine Bunker would only draw from the first destroy. At the point I think the card just becomes a marker when placed under Haka’s card. The second destroy is really just using all the built charges.

WR
WriterRyan
2011-08-16 00:18 UTC
#5

I can’t say officially, but I’m inclined to think that Shoral’s interpretation of the cards merely acting as markers is correct. If that’s not the case, I wouldn’t be surprised to see this become another line of errata for the rulings.

PA
Paul
2011-08-16 02:33 UTC
#6

Official Ruling Time

Villain Cards are always Villain Cards, so in this unusual case, a given card can actually be destroyed twice, and make Bunker draw twice with Ammo Drop.

AR
arenson9
2011-08-16 03:11 UTC
#7

Whoa. Mind Blown.

WR
WriterRyan
2011-08-16 03:17 UTC
#8

Indeed. You and me both!

AD
Adam
2011-08-16 07:31 UTC
#9

That is potentially a ton of cards! I guess that doesn’t really change his power level as Omni-Cannon still limits the cards you can put underneath.

PA
Paul
2011-08-16 17:30 UTC
#10

It is a rare situation, and is good but not unbalanced. It also keeps the rules much simpler and avoids us having to create some sort of virtual category for “cards that are not really cards but are instead counters or something”.

Note that the principle of this ruling also applies to Self Destruct Sequence - if a (as yet theoretical) card said “get a pony whenever an environment card is destroyed”, the player with that card in play would get 6 ponies when Self Destruct Sequence is resolved.

CH
Christopher
2011-08-16 17:34 UTC
#11

That’s not at all theoretical. Haka’s “Dominion” would do just that. Success!

CH
Christopher
2011-08-16 17:35 UTC
#12

Well, not ponies. But cards. Haka’s player would draw X cards, where X = 1 for “Self-Destruct Sequence” plus Y, where Y = the number of cards in the “Countdown Pile”. Also, I love equations.

WR
WriterRyan
2011-08-16 17:38 UTC
#13

Jeez, Paul, it’s like you didn’t memorize every card in the game like Christopher did. Slacker. :stuck_out_tongue:

AD
Adam
2011-08-17 00:20 UTC
#14

We should stop promising our players ponies with no intention on delivering.

WR
WriterRyan
2011-08-17 02:09 UTC
#15

Who’s to say we won’t? I might know a guy… 8)

AR
arenson9
2011-08-17 02:13 UTC
#16

Without taking a position on whether or not the double-destruction, double-card-draw is balanced or unbalance, I humbly offer an alternative to needing a complex rule – rewrite. Have the card say something like, “Whenever Haka would have destroyed … instead of the card being destroyed, place it …”

RO
Ronway
2011-08-17 02:14 UTC
#17

I think I have guessed what the Mega Expansions on going to consist of. A lot of pony figurines so that way you guys could deliver on your promises of ponies and since you never said a real pony it would work perfectly.

CJ
Citizen_Jodie
2011-08-17 04:10 UTC
#18

While I’m generally not into the pony craze that seems to be going on around the internet, right now, I would love it if you guys could get to work on getting me a pony for playing the game. :wink:

PA
Paul
2011-08-17 05:29 UTC
#19

While that would certainly change the functionality of the card, we don’t want to errata cards unless there is a serious balance issue at work. I actually even seem to recall coming across this once during play testing with Christopher and concluding that this sort of functionality works just fine.