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Don't Dismiss Anything vs Know When to Hold Fast

12 posts · 415 views · started 2016-03-23 21:39 UTC
DP
dpt
2016-03-23 21:39 UTC
#1

Suppose the Scholar places Don't Dismiss Anything (DDA), chooses to play the top card of his deck, and reveals Know When to Hold Fast. How immediately does his turn end? Do you finish resolving the effects of DDA, letting other players play the top card or get a card from the trash?

There was an old thread about DDA, but it didn't discuss this point (despite mentioning Know When to Hold Fast): https://greaterthangames.com/forum/topic/dont-dismiss-anything-interactions-4587

GR
grysqrl
2016-03-23 21:44 UTC
#2

I assume it ends as soon as Know When to Hold Fast resolves. Whenever I play Don't Dismiss Anything, I always have the Scholar go last.

PH
phantaskippy
2016-03-23 21:46 UTC
#3

Turn would end right then, but before the next turn begins the rest of DDA's effects (and those of the cards it plays) would resolve.

It will work like PW Fanatic's Resolute playing Prayer of Desperation, your turn ends, then one player may use a power, but you don't get to re-use Resolute because it counts as still having been used that turn.

AL
Arcanist_Lupus
2016-03-23 22:00 UTC
#4

Correllary question:  You play DDA, which plays Know When to Hold Fast, which moves you to the "end of turn" phase.  Do End of Turn effects (such as Gloomy's voodoo pins) happen before or after DDA finishes resolving?

 

I would say they happen first, but I could easily see it going either way.

DP
dpt
2016-03-23 22:02 UTC
#5

Huh, both of those rulings sound reasonable. Is the Fanatic one how the video game plays?

DP
dpt
2016-03-23 22:04 UTC
#6

I believe that if you play Know When to Hold Fast, you skip the entire rest of your turn, including any End of Turn effects. The Scholar is too busy relaxing on the beach to be bothered by Gloomweaver's pesky pins.

MT
Medic-Tank
2016-03-23 23:20 UTC
#7

No it only brings you to the end of turn triggering those effects and allowing you to prolong your turn when wager master puts the inverted phase order in play.

DP
dpt
2016-03-23 23:29 UTC
#8

Is there a source for this? I didn't see it addressed in the Fireside Chats. This is checkable in the video game, but I can't do that.

P2
Powerhound_2000
2016-03-23 23:30 UTC
#9

Yes.  In the video game any end of turn affects still trigger when playing Know When To Hold Fast

DP
dpt
2016-03-23 23:34 UTC
#10

Oh, somehow I missed that Scholar was out in the video game.

From the above discussion, it sounds like phantaskippy's interpretation is right: you skip to the 'End of Turn' phase (immediately), but the processing of the card text continues.

P2
Powerhound_2000
2016-03-23 23:36 UTC
#11

That is correct and actually an item I brought up for discussion in the alpha testing.   Scholar goes to the end of his turn but any remaining players still get their option for Don't Dimiss Anything.  

RO
Ronway
2016-03-23 23:46 UTC
#12

How it works with an End of Turn effect on The Scholar as done in the video game.

  • Play Don't Dismiss Anything
  • The Scholar plays the top card, Know When to Hold Fast
  • Moves to End of Turn
  • The rest of the players decide what they want from Don't Dismiss Anything
  • End of Turn effects happen
  • Move to the Start of Turn phase for the next turn