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Overdrive + Atlantean Font of Power?

7 posts · 400 views · started 2015-08-10 23:06 UTC
MO
MonevTheGale
2015-08-10 23:06 UTC
#1

So my group got into an argument over this last night. We've only played a few times (and love the game), so I figured I would ask here to see what the proper play should have been.

During the Environment turn the card "Atlantean Font of Power" was played. 

At the end of the Environment turn, play the top card of the Villain deck. Play the top card of each Hero deck in turn order. If the played card is a Limited card already in play, discard that card and play the next card.
At the start of the Environment turn, destroy this card.

Our Mr. Fixer character pulled from the top of his deck "Overdrive"

You may use Mr. Fixer's "Strike" power twice this turn.

The argument was split, with Mr. Fixer taking this interaction to mean that he can immediately use his Strike power twice now (during the Environment 'Play an Environment Card' phase). His argument was that the card "Atlantean Font of Power" is designed to help the heroes get a boost on the villian/environment by giving them an extra card play, and that his "Overdrive" card meant he could use his Strike power now, not once, but twice, because "Overdrive" told him to.

I felt that this was incorrect, and that what actually should happen is nothing; Overdrive just allows Mr. Fixer to use his Strike power a second time when he could normally use a power, but since it was not that phase of the turn, he could actually do nothing right now (the card was essentially a 'dead card'). My argument was that normally, Overdrive would be played during his Play a Hero Card phase, and would simply give him an extra use of his Strike power when he reached the Use a Hero Power phase. Since we were already passed that point, during a time when he could not normally use a power, that he cannot use a power, let alone twice. If the card had said something like "Use the 'Strike' power twice now", then it would work the way he had described. 

 

So my question is, what would be the correct resolution of this situation? Was Mr. Fixer right? Was I right? Were we both wrong, and it should have a different result?

 

Thanks in advance!

PY
Pydro
2015-08-10 23:08 UTC
#2

Mr. Fixer would get to use Strike twice on the Environment's turn.

Here are the rules for using powers outside of your turn:

[quote=“MigrantP”]

This came up during development and we could not find any official ruling. It is working as we discussed with Christopher. Here is the logic, which also generalizes to "play an additional card" and "draw an additional card" text:

If the card granting an additional power use is played on a turn other than the card’s owner’s turn, then they immediately get to use a power. If they do not do it immediately, it's gone.

If the card granting an additional power use is played on the card's owner's turn, after the use power phase, then they immediately to use a power. If they do not do it immediately, it's gone.

If the card granting an additional power use is played on the card's owner's turn, before the use power phase, then must wait until their use power phase to use the additional power. (this is the typical use case, BTW)

[/quote]

FWIW, I agree with you logic, as you can see from the first post in that thread. However, it is incorrect.

MO
MonevTheGale
2015-08-10 23:17 UTC
#3

Thanks for the response and clarification! I will pass this on to my group. 

AF
afgncaap
2015-08-11 00:09 UTC
#4

Also, to show some extra fun with Mr. Fixer, I would like to point out that text in Sentinels is read very literally, .  So, if you were to get a second power that Mr. Fixer could use (e.g., "Rod of Anubus" from the Tomb of Anubis enviroment, "Cosmic Weapon" from Captain Cosmic's deck, or the powers from Plauge Rat's "Filthy Vermin" side) and then play "Overdrive", you would be able to use the non-"Strike" power and then use "Strike" twice for a total of three powers on that turn.

AL
Arcanist_Lupus
2015-08-11 00:37 UTC
#5

Yes, although it's worth noting that you have to use the non-Strike power first.

 

Basically, the game is watching two things:

Has Mr. Fixer used a power this power phase?  If no, then he may use a power.

Has Mr. Fixer used the Strike power twice this turn?  If no, then he may use Strike.

 

So if you use Strike, then the first condition and half the second condition are fulfilled, and you cannot use any power except for your second Strike.  But if you use a different power first (which is possible because Overdrive doesn't say that you must use Strike), then the second condition hasn't been fulfilled at all, so you can still Strike twice.

CH
CharType
2015-08-11 01:21 UTC
#6

As other's have said, Mr. Fixer's player was right, per the official ruling. I see your logic, but personally I would argue that this fits with how it's worded. Overdrive just says he can use "strike" twice this turn, it doesn't say that it must be when he could normally use a power. If it said "during his power phase", then I would agree with your argument.

If you have any more rules arguments in the future, you can refer to the list of official rules clarifications at http://www.spiffworld.com/sotm/files/sotm_rules_and_clarifications.pdf. Hope this helps!

AM
Ameena
2015-08-11 13:38 UTC
#7

Similarly, if you look at Unity's golems, they all say they cannot be played "during your play phase". So if it's any other phase except your Play phase (across any deck in that game) and something lets you play a card - go for it. It's why Unity loves characters like the Adept :D. The Overdrive thing with Fixer is exactly the same - it says that you may use Strike twice this turn - it doesn't say it has to be your turn, just whichever turn it happens to be right now ;).