74 posts · 3831 views · started 2014-12-12 19:05 UTC
RA
Rabit
2014-12-12 19:05 UTC
#1
Curious: Has anyone run the numbers to see which heroes Super Scientific Tachyon's ability will be more likely to work well with? I've been wanting to, but haven't been able to make the time, and if no one else has done it, I thought we could make it a community project?
P2
Powerhound_2000
2014-12-12 19:11 UTC
#2
I've given it thought myself but haven't looked into myself too much either. The hero deck breakdown on the spreadsheet https://docs.google.com/spreadsheet/lv?key=0AprCZHVK0QvtdDVyV1VTTk54TEJ1RFBlSXlJV1p0SVE&f=true&noheader=true&gid=5 seems like a good starting point.
BR
Braithwhite
2014-12-12 19:18 UTC
#3
Haven't run the numbers, but here is what I have seen with her:
The good (so far)
Setback: because its all one-shots and ongoings, theres a good chance that you'll get something useful. it might not be exactly what you wanted....but thats Setback for you.
KNYFE: This is one of my favorites, given how nasty her one-shots are. Since some of her stuff shares the "Limited" keyword, you can get some very nasty stuff out at the same time.
Ra: Similar to KNYFE.
OX: Limited, equipments, components, platings... lots of keywords, most of which overlap in some form or another. All of which are highly beneficial.
Sentinels: Bar none, these have been the best recipients of Experimentation. They have so many one-shots that you are highly likely to get out something good.
Bunker: Decent chance for a match, solid performance for just about any card that gets played. The modes can be irksome if two come out at once.
UX
UXM266
2014-12-12 19:50 UTC
#4
Wraith also works wonders, so many equipments out makes her a strong contender.
PW
pwatson1974
2014-12-12 20:05 UTC
#5
Argent Adept. So many ongoings.
HK
Humble-Knight
2014-12-12 20:50 UTC
#6
Chrono Ranger, so many one shots and bounties
GR
Greywind
2014-12-12 21:52 UTC
#7
Her wife?
CR
Craig
2014-12-12 22:19 UTC
#8
You win today. Congratulations.
GR
grysqrl
2014-12-12 23:04 UTC
#9
Rather than speculate, I have calculated the odds for each hero of pulling a matching pair (assuming we know nothing about cards in hand, play, trash). Here we go:
Sentinels - 66%
Tachyon - 65%
Legacy - 60%
Nightmist - 53%
Setback - 53%
Wraith - 51%
Scholar - 50%
Naturalist - 49%
Expat - 49%
Parse - 49%
Visionary - 47%
Tempest - 47%
Fanatic - 46%
KNYFE - 45%
Haka - 44%
Ra - 44%
Chrono-Ranger - 43%
Bunker - 41%
Absolute Zero - 40%
Argent Adept - 37%
Omnitron-X - 34%
Mr. Fixer - 32%
Unity - 32%
SI
Silverleaf
2014-12-13 00:48 UTC
#10
I'd avoid Wraith personally, because a badly-timed Inventory Barrage could be devastating. And she usually doesn't need the help anyway...
PH
phantaskippy
2014-12-13 01:36 UTC
#11
Love the percentages, but you also want to be careful about what you get, not everything is optional.
Wraith and OX can blow up heir stuff, and putting Take Down into play when you've already played Mistbound sucks. Be careful out there.
SI
Silverleaf
2014-12-13 05:05 UTC
#12
Sucker Punch. Expat at 2HP. No other eligible targets. Have we told this story enough times yet? ;)
I Experimented on Baron Blade once, just because. Revealed Hasten Doom and Hasten Doom. One of the Hasten Dooms played a third Hasten Doom. The other played Devious Disruption.
So yeah, I don't recommend Blade's deck for Experimenting.
BO
boxwood
2014-12-13 05:11 UTC
#13
I just realized that argent adept could set himself up to be Super-Scienced with arcane cadence and with dark visionary you could make her offensive power into a support power. Not a great one but it would work.
BL
bluedarky
2014-12-13 05:31 UTC
#14
Never, ever, under any circumstances, EVER experiment on the Ennead.
100% chance of success = pain and horror.
CM
Chromium_Man
2014-12-13 15:30 UTC
#15
In the APP, I love to experiment on Voss especially when Haka is in play with Savage Mana and Taiaha. In most cases I'll get two minions. You have very low odds of getting two Forced Deployments (which is no worse than one), two Lts, two Warp Drives, or two Flagships. If Tachyon is first in the order, you'll have a few turns to deal with whatever comes out. It's very useful to put his Flagships directly in the trash if they don't come up together.
Also, to make Silverleaf feel better: I played a game today with Legacy, Haka, and SS Tachyon against Advanced Voss in Insula Primalis. I wasn't thinking that I wouldn't have much of a way to deal with the flagships and of course the TCF Conqueror came up on like turn 2. After a few turns, the Volcano came up and I was able to whittle both Voss and the Conqueror down by attrition and redirecting damage. Legacy fell during a Heroic Interception and Haka was down to 3, Tachyon 2 and Voss 14 with a Forced Deployment ready to burst. Haka played Ground Pound, then on Tachyon's turn I experimented revealing a Sucker Punch with Tachyon the only 2 HP target in play. She incapacitated herself, but I ended up winning in the next round because Legacy's incap power allowed Haka to draw a Rampage.
Final HP Tally: Legacy 0, Haka 1, SS Tachyon 1, but most importantly Voss 0
TS
Theta_Sigma
2014-12-13 16:02 UTC
#16
Experimenting with NightMist or Fanatic can be devastating. A poorly timed Oblivion or End of Days can wreck your game.
CM
Chromium_Man
2014-12-15 23:49 UTC
#17
This was my favorite Experiment ever. It was in the late stages of a game against Advanced Voss. A close runner up in the same game was revealing Blinding Speed and Sonic Vortex while Forced Deployment was in play. Before this my favorite Experiment was revealing both of AZ's modules in the same round a Devastating Aurora had gone off.
Independently one of our developers was curious about this and worked it out. We also ran some experiments to verify it. The results are fairly similar to grysqrl so that's good!
I mentioned it in my very first post on the forum, you just didn't see it because it was white text.
PY
Pydro
2014-12-19 17:00 UTC
#29
I actually believe that.
PH
phantaskippy
2014-12-19 20:05 UTC
#30
I posted it on the old forum, in one of the threads that didn't survive. Before I had ever played the game.
MI
MigrantP
2014-12-19 20:21 UTC
#31
I texted it to Christopher before he had thought of The Ennead.
/causality
CH
Christopher
2014-12-19 20:55 UTC
#32
Impossible.
KI
Killswitch
2014-12-19 21:15 UTC
#33
Christopher, does that mean you thought of the Ennead before you could text?
DO
Donner
2014-12-19 22:08 UTC
#34
Time-travel. Making the impossible possible since 0.
P2
Powerhound_2000
2015-01-26 02:20 UTC
#35
Posting this from another thread:
[quote="grysqrl"]
I already calculated all of the odds for Super-Scientific Tachyon getting a match for released heroes. Here they are with WotC added in:
Sentinels 66%
Tachyon 65%
Legacy 60%
Nightmist 53%
Setback 53%
Wraith 51%
Scholar 50%
Guise 50%
Naturalist 49%
Expat 49%
Parse 49%
Visionary 47%
Tempest 47%
Fanatic 46%
KNYFE 45%
Haka 44%
Ra 44%
Chrono-Ranger 43%
Captain Cosmic 42%
Sky-Scraper 42%
Bunker 41%
Absolute Zero 40%
Argent Adept 37%
Omnitron-X 34%
Fixer 32%
Unity 32%
[/quote]
AL
Arcanist_Lupus
2015-01-26 04:11 UTC
#36
Fixing the formatting on the quote from the other thread, because the forum hates quotes.
PU
Pulseglazer
2015-01-26 05:16 UTC
#37
Despite the solid odds for Nightmist and Setback, I don't think I'd ever try this with them lest bad things happen. The top 3 though? Gold.
AL
Arcanist_Lupus
2015-01-26 05:27 UTC
#38
Nightmist isn't so bad, if you have a reasonable health total. Setback, on the other hand...
RA
Rabit
2015-01-26 13:21 UTC
#39
Heh, grysqrl actually posted that originally on this thread, post #9.
P2
Powerhound_2000
2015-01-26 13:59 UTC
#40
He didn't have the WotC heroes or Guise in it
GR
grysqrl
2015-01-26 15:05 UTC
#41
I suppose I could have just updated the original post, except I couldn't remember which thread it was in. Thanks for doing the legwork for me!
RA
Rabit
2015-01-26 15:15 UTC
#42
Ha! Thanks, folks - I forgot it was that long ago.
BE
Benhimself
2015-01-27 08:25 UTC
#43
Of course, there's mitigating factors. Argent Adept may be low for base odds, but he's two Arcane Cadences away from being able to set up a double-play perfectly (and we all know how often Arcane Cadences chain into eachother). Visionary can break out Foresight, Scholar can break out Bring What You Need. Dark Visionary especially can very significantly improve the odds for ANY hero of a successful experimentation over two turns. Load up Unity with bots, no problem!
MC
McBehrer
2015-01-27 16:55 UTC
#44
And Parse, with Quick Calculation.
PH
phantaskippy
2015-01-28 04:07 UTC
#45
Also Parse with Guage.
Also Parse with Updated Intel.
Updated intel and Guage with Experiment is wicked. Check the bottom card, then check the top and if they work, put the top card on bottom for a no-risk Experiment.
It makes sense that a psychic and someone who sees all the variables very accurately would make great lab assistants.
A Ferro-kinetic Technopath on the other hand. . .
VI
VisforYoshi
2015-02-26 03:12 UTC
#46
The sentinels, since almost all of the cards in their deck are one shots
DY
dyeung87
2015-02-28 06:03 UTC
#47
Not to mention Unique Capabilities can pull out most of the few cards that aren't one shots.
TR
Trajector
2015-03-22 15:58 UTC
#48
Just played a game where we used Super-Scientific Tachyon to burn Gloomweaver's relics into his trash. That was fun. We defeated voodoo with science!
Anyone want to make a list of how likely she is to trash villain cards?
SE
seesome
2015-09-02 17:12 UTC
#49
I was just playing against Advanced Chairman and got the best Experiment draw I've ever seen. On the very first round of the game, I had SST experiment on Legacy and she pulled Inspiring Presence and The Legacy Ring (both Limited). You can't ask for much better than that to start out.
P2
Powerhound_2000
2015-09-02 17:40 UTC
#50
Legacy is normally a good choice based on odds and what he has in his deck. That combination though is great for any Legacy version.
RO
robb8888
2015-11-17 22:34 UTC
#51
A caveat (maybe?): On the "official" data from Handelabra (http://handelabra.com/blog/2014/12/19/super-scientific-experimentation), it lists Spite as having about a 27% chance to play and a 73% chance to discard. However, since drug cards can't go to the trash, if you Experiment on Spite's deck and draw a Drug card and something else, you would end up playing the Drug card, right?
RO
Ronway
2015-11-17 22:39 UTC
#52
Correct!
RO
robb8888
2015-11-18 00:09 UTC
#53
Yeezh. Add (regular) Spite to "decks never to experiment with" list. Since AOG Spite's drug cards aren't in the deck, though, he might be a more interesting prospect. With the drugs missing, he has 19 cards: 8 one-shots, 2 ongoings, and 9 victims. Wonder how the math would work out there?
AR
arenson9
2015-11-18 04:09 UTC
#54
Actually, my main tactic against Spite is to get him to flip as quickly as possible, so I love the idea of him playing those drugs from the bottom of the deck.
P2
Powerhound_2000
2015-11-18 13:13 UTC
#55
I liked MigrantP's point last night on the Handelabra live stream which is that sometimes having the best odds doesn't always make for a great target and that the potential results make some low odd characters still worth it. Specifically he was talking about Unity being a good experiment choice even if her odds are low since the potential of what happens if you do get a match can be quite good.
TS
The_Burning_Stickman
2015-11-18 15:09 UTC
#56
Agreed with this. Experimenting on Unity once got me Swift Bot and Turret Bot out before her first turn and she just ruled the board from there.
AM
Ameena
2015-11-18 16:34 UTC
#57
Unity tends to either be kind of useless or just totally wreck everything whilst laughing savagely amid her army of killer robots :D.
TS
The_Burning_Stickman
2015-11-18 17:25 UTC
#58
Yeah, her success really depends on how much her teammates are willing/able to protect her bots. Most of the times I've had the most success with her, it's because of a timely Heroic Interception, Ground Pound or Grease Gun, or a Counterpoint Bulwark on Stealth Bot.
RO
robb8888
2015-11-18 18:07 UTC
#59
I do the opposite – deck-control the heck out of him (Visionary, Wraith), keep him from damaging people (Legacy), and plink away. Usually I can kill him before he flips, unless I get some unlucky double-draws. What do you do when he pulls that "put ongoings/equipment back into your hand" drug early on, and none of your people have their setups out?
AR
arenson9
2015-11-18 20:42 UTC
#60
Dig in for a very long game. Maybe give up. Not sure. Knowing that drug is coming and with no intention to inflict any damage before Spite flips, I focus pretty quickly on getting set up.
I've almost always taken Wraith against him and used double stun bolts to nerf most of his damage, so if it takes a long time to get the drugs out, I'm usually still doing ok on hit points.
Mind you, we're talking about maybe a half dozen games total.
PH
phantaskippy
2015-11-18 22:56 UTC
#61
Getting Construction Pylon and Scrap Metal in play out of turn is my favorite. Especially if you have Flash Forge in hand.
Lot's of limited cards isn't always a bad thing, like on AZ it allows him to bridge between ongoing and Equips and greatly ups his odds of success.
VI
VisforYoshi
2015-11-19 02:05 UTC
#62
I'm surprised nobody has said this yet but the Sentinels pair incredibly well with SS Tachyon, because the large majority of their deck consist of high damaging one shots.
EDIT: I did not realized I poseted the exact same thing earlier. I thought this was a recent thread, sorry for the redundancy derp
RA
Rabit
2015-11-19 12:21 UTC
#63
No apologies needed!
Since this was brought back up…
Anyone have time to calc this for Captain Cosmic and Skyscraper?
Quantum mechanical analogies are appropriate for Super Scientific Tachyon!
What we really care about is not the odds of getting a successful Experiment for each deck, but the expectation value of an Experiment from each deck. This would be a weighted average: the odds of an Experiment succeeding times the “impact factor” of that successful Experiment. So a hero whose deck has abysmal odds of success but contains two one-shots reading “the heroes win instantly” might have a higher expectation value than a hero deck with high odds of success but all cards read “deal 1 target 1 melee damage.”
Of course, defining that impact factor…sounds like a good master’s thesis. So we’ll probably never really get the bottom line here, and we’ll have to live with the anecdotal experience that Experiments on Unity can be awesome.
TS
The_Burning_Stickman
2015-11-19 15:48 UTC
#67
Another factor is whether you have someone on the team that can help you draw from the trash like AA, Tempest or Scholar, or whether you can do it yourself with Instrumental Conjuration or Robot Reclaimation. Then even an 'unsuccessful' Experiment might put a valuable card someplace you can get to it.
DO
Donner
2015-11-19 15:49 UTC
#68
True and awesome! Now if I could just find a university where that could be MY Masters thesis…
OB
Objulen
2015-11-19 15:55 UTC
#69
The raw % are good, but one of the reasons why I almost never use SS Tachyon with another hero is because SST has a bunch of one-shots and bursts, so the chances of playing something are good, plus, even if she doesn't dumping a burst into the trash from the bottom of her deck helps her end game, so it's a win big/win small no matter what. How many other heroes benefit from having cards in their trash consistently?
Legacy seems like a good choice because he's not going to screw himself, or others over. Nightmist is dangerous to herself (and others, with Oblivion), but if she has her relics set up it could be a good panic button.
SST has an obvious combo with Dark Visionary and any other character that lets you look at the bottom of a deck, but I find it's more beneficial for Dark Visionary to stack the villain deck (one play per round instead of one out of three to five), so I generally only do so if I draw a Precognition (IIRC, the one that lets you stack with the top 3 cards of the villain deck) or Wraith is in the game. What other characters would let you stack the bottom of a deck without the option to use it on the villains?
TR
Trajector
2015-11-19 16:02 UTC
#70
…also, Tachyon is probably the only hero with nonzero expectation value for a failed Experiment, because even if the cards go to her trash she charges up her attacks!
RO
Ronway
2015-11-19 16:05 UTC
#71
Unless the cards that get more powerful with burst cards in the trash are also already in the trash thanks to previous Experiments...
OB
Objulen
2015-11-19 16:10 UTC
#72
Depending on how far they were down the deck, you weren't going to see them for a long time anyway. However, SST does work better with a hero who can recover trashed cards is helpful for those situations.
RO
Ronway
2015-11-19 16:16 UTC
#73
Sure, but I don't mind seeing Light Speed Barrage later in the game, that means I would be drawing more valuable early card games and not have my hand crowded with cards that I probably won't use until the moment they can take out the villain. So not seeing it for awhile is just fine by me.
OB
Objulen
2015-11-20 04:01 UTC
#74
It's definitely good having those cards later on, but my experience playing her is that it's helped Tachyon throw out large nukes on the villain much earlier than she'd been able to do otherwise. I don't have the numbers, but I'd be curious what the average increase is in her LSB damage from using her power on herself every turn.