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Ranking Heroes

54 posts · 1368 views · started 2014-12-11 14:53 UTC
PA
Paul136
2014-12-11 14:53 UTC
#1

Let me start off by saying I am not an official playtester, but i have played probally over 100 games. I am going to give my personal ranking of how good each hero is. Please comment to see if you disagree. I am open to suggestions. Here is my list of heroes.                            

Omnitron X, Unity, Taychon, Chrono Ranger, Tempest, Naturalist, Wraith, Ra, Scholar, Sentinels, Legacy, Bunker, Haka, Absolute Zero, Knyfe, Expatriette, Argent Adept, Parse, Visionary, Nightmist, Setback, Mr. Fixer. 

Omnitron X is extremly consistent. His plating cards can make him single handly defeat most villians. He has great deck circulation which help him put out often all his compnment cards. I find him to do tons of damage when he can redirect two damage every time his damage is reduced buy a componment. This does awhole lot of damage.

Unity has by far the most capability of any hero. She can do so much damage with her raptor bots. Even though she isn't consistent she still always helps some. Her potential puts her this high. 

Taychon has also incredible potential. She has often killed villians with 50+ health left in one turn. She also has several very helpful cards while she is preparing. 

Chrono Ranger can do a bunch of damage to the villian character card. Although he can't do damage to villian targets put him with a few damage heroes and he can lead you to victory. 

Tempest is extremly versatile. He can destroy ongoing and enviroments like no other. He also can do quite a bit damage which makes him very helpful. His combination of damage and suport make him helpful. 

Naturalist is similar to Tempest. He can do pretty good damage in the alligator form. In the gazelle form he can regain hp and keep you imune from enviroment and destroy ongoing cards. His variety of uses makes him extremly helpful.

Wraith is one of the most consistent heroes. She can do great damage almost always. Her consistency of damage makes her good. 

Ra isn't the most consistent heroe but can do a whole lot of damage. Imbued fire is an amazing card that helps him move up the list.

This is all I can post for now but later i will finish my description of all these heroes.

 

CM
cmschex
2014-12-11 00:54 UTC
#2

Having Nightmist and Setback as two of the bottom 3 seems incomprehesible to me, especially Nightmist.  She's an absolute powerhouse

SI
Silverleaf
2014-12-11 01:27 UTC
#3

I'm going to reiterate the fact that I think ranking heroes or putting them in tiers is unhelpful because how effective they are is so dependent on the situation, as well as the actual player.

PY
Pydro
2014-12-11 01:43 UTC
#4

@ Paul136

Welcome to the forums!!!

PA
Paul136
2014-12-11 01:50 UTC
#5

I do admit heroes tend to change verse the certain villian, however, i find that heroes can be ranked on an overall basis. I find nightmist to not be very helpful. She is able to heal like crazy but often too late. She can redirect damage but this seems incossistent and not very helpful. Setback seems to hurt other heroes more and have little help toward the team. I find ranking heroes to be able to help me and everyone find out new heroes potential. Just stating what a heroe does with no opinion  of his potential seems not as effective.

PA
Paul136
2014-12-11 02:10 UTC
#6

I am continuing my list to see if other heroes have bigger potential. 

Schoar is amazing. His constant reduction of samage by two helps keep all your other heroes alive. This helps unity or taychon soecifically get their big combo. Also he has great helaing ability and even some good one shots that do damage. 

Sentinels is the heroes of one shots. They also can heal a whole lot of hp. Although they seem to run out of steam as the game progresses their beggining turns helps others get situated.

legacy is a greart support character. Inspiring presence in my opinion is the single best card in any heroe deck. He can also doa variety of protecting from villian or enviroment damage. He is very helpful to your team.

bunker has the potential to do alot of damage. Although he takes a while to set up his combo and relies soely on equipment cards he can do a lot of damage.

hala is super consistent. With 34 health and reduce damage he helps your team. He has some okay oneshots and great draw power which can lead to extreme healing or extreme damage.

 

PA
Paul136
2014-12-11 02:15 UTC
#7

I just want to say that there is an great sentinels randomizer app that helps you play challenging games. Also i would like to point out i play with expierenced people who play any hero practically as well.

PA
Paul136
2014-12-11 02:52 UTC
#8

Absolute zero takes a while to get going but he heals aling the way so it isnt that bad. He with the right combo can do alot of damage.

knyfe is a symple damage hero who is just helpful and can have great turns with a good power plus a one shot. 

Expatriette has a terrible deck. She is similar to knyfe with basic damage doing. Her shotgun is a consistent way of doing damage. Other than that her deck has very little posotive in it.

argent adept is the hero of complexity and versatility. His best thing is that he can destroy any target by destroying his instrument card. This is extremly helpfulagainst gloomweaver akash buta apostate omnitton dreamer or matriarch. Sometimes though he can be incossistent.

parse has many good one shots. Though her best thing is she can increase damage when she discards a card. She has avariety of cards that help her do this which leads to be able to increase damage by 9 a turn or more. This is extremly helpful with fanatic base power or tempest power.

visionary has many pathetic one shots. However twist the ether is amazing along with her helpful projection cards that keep her going. Her base power is the best in the game. That is practically all that i care to mention though.

Nightmist i talked about some before but she heals when it is too late when everyone else has died. Her redirection seems not to last long or help the team. Her inability to do any damage consistently causes her healing to be nit very helpful.

fanatic can set up good combos with her absolution. End of says and aegis of ressurection help her greatly. She seems however to in some games get stuck.

setback never seems to help more than he hurts. He cant di much damage and his healing is so random it is hard to mannage. Even his ressurection card seems to work beat with his 1 target 3 damage power to keep adding unlucky tokens. But this causes himself damage. 

Mr. Fixer can do a wide variety of things but at an extremly slow pace. And with his abundant style and tool  cards i cant get harmony or actually good style/tool cards. His incosistency and minium potential make him the worst hero

SI
Silverleaf
2014-12-11 02:57 UTC
#9

I find that ranking is far too much of a generalisation and an over-simplification. You think Fixer is weak but he's extremely strong in certain match-ups and can almost trivialise some villains.

I've never heard anyone else claim Nightmist's unhelpful - I'd say she's pretty regularly near the top of the "my favourite hero" lists and she's arguably the most effective tank in the game, with redirection which can absolutely turn the tide of the game. I've seen her win matches pretty much single-handedly after the other heroes were taken out very early.

Setback can be a very heavy hitter - you have to know how to manipulate his Unlucky Pool, but he's another fan favourite. What better help is there than doing a ton of damage to a target that's hurting the team?

My argument is that you can't simply label one hero as objectively better than the other because how "good" they are depends so much on the villain, what environment cards come out, how much deck control your team has, who the other heroes are, whether there are any damage boosts or damage reductions, whether your teammates can feed you extra cards, and loads of other outside variables. No hero works in isolation.

Take Unity. She can absolutely own the game against a villain who tends to hit the highest HP targets all the time or focuses on ongoing destruction, but she really struggles with area attacks that kill off her bots. She's a lot better when she's being Timeshifted by Omni-X too. Chrono-Ranger, Fanatic and Tachyon can all be seriously weakened by even a little bit of damage reduction to the villain, especially early on. How good are they? It depends. That's kind of my point.

Sure, you can rank them in terms of how much you like to play them, but it's impossible to objectively assess heroes as better or worse than each other. It's just not that simple.

PH
phantaskippy
2014-12-11 04:13 UTC
#10

Wow man, you've got some really powerful heroes in your bottome 5

FYI for Parse's Critical Multiplier it only boosts the next instance of damage, using it on Exorcism or Squall will only grant the bonus damage to the first point of damage dealt.  Similarly Haka Of Battle will only boost the first hit of Taiaha or Rampage.

 

You seem to be valuing big shots of damage and healing, but not as much some of the other great ways to affect the game.

Nightmist is absolutely crazy strong, esp. when villains can do more than 2 damage in a hit.  She can take 2 damage to gain 2 cards, and then trade those cards to redirect a shot of damage.  Defensively that's a natural reduction of damage to 2, but it also deals damage to the enemy.

Cards like Mistbound or Take Down are incredibly powerful, setting back better cards a full round, lowering the total cards played by the villain and buying a free roundfor the heroes.  Similarly Grease Gun and Ground Pound can buy a respite from damage.

Combine cards like that with deck control cards liek Visionary has, or Nightmist Parse or Wraith and it gets even better.

Especially good is Suggestion, which can clear certain cards out of the trash, and also give the heroes a specific card on top of the deck, often causing a villain to waste a turn as effectively as Mistbound or Take Down.

Redirection is even better than reduction or healing, Fixer or Nightmist can do it every turn, and it not only preserves their health, but gives you damage as well.  

PA
Paul136
2014-12-11 04:30 UTC
#11

Thanks for the advice. I mainly ranked the heroes to get a conseus wether i was playing heroes right or not. I can swe nightmist potential though personally i havnt experienced anything close to total domination but i will see if i can get a game like that. I dont see how mr. Fixer is good when he rarly gets a good style tool or even harmony. I normally just waste tuens doing 1 or 2 damage i have almost never got better than that. And for setback i never can get him to do alot of damage without killing himself even if he comes back to life it seems he just kills himself again. 

GR
Greywind
2014-12-11 07:44 UTC
#12

That's sounds like you see it as a bad thing.

SI
Silverleaf
2014-12-11 08:03 UTC
#13

Fixer isn't about doing lots of damage, so if that's all you're looking for then of course you'll feel that his turns are "wasted". Try thinking about the other things he can do rather than just damage, and you'll start to see his potential.

AM
Ameena
2014-12-11 14:01 UTC
#14

To give one example - Grease Gun versus the Matriarch when she has all her birds out, then another hero uses something which damages everything (or all villain targets), such as Tempest with Squall, or Haka with a Rampage (if he's got Savage mana out, even better :D), or Nightmist with an Oblivion. Birdies all die and no-one gets hit by Lilian or any Carrion Fields :).

One thing about this game is that you can learn so many new things just by talking to other people - it seems clear that you value high damage and healing over pretty much everything else, but playing with other people or talking to them about how they play certain heroes can give you some new insight into things :). I initially played the Scholar mainly by using Flesh-to-Iron but if you can get enough card draw (Team Leader Tachyon is probably the best by far at achieving this for you, but of course stuff like Bring What You Need are helpful too :)) you can put out the other two forms instead (multiple copies of each if you can manage it). Then volunteer to get hit every time there's a choice over who takes damage (or let other heroes hit you when they can attack multiple targets and have some spare damage they'd like to use), because you'll need it - in between doing this, get healed whenever you can (Tempest and the Adept can be super-amazing at this), even if you're unable to use your base power to do so. Your Liquid Form will increase the healing so you get more hp back, then Energy Form will turn it into damage and if you have any buffs (eg from being Galvanised by Legacy) it'll increase again and you're basically hitting something for free every time you get any hp back :). I don't know if I'd've thought of playing the Scholar like that but someone posted about it on this forum somewhere and I thought I'd try it out - it was fun :D.

Anothiner thing you need to bear in mind, as Silverleaf has mentioned, is that how well a hero does is determined by more things than just which cards are in their deck - it depends on which cards actually come up, as well as which other heroes are present (it's a co-operative game, remember, so reliance on your allies is totally a thing :)) and the other their cards come up, and the same again for the villain and environment. Citizen Dawn starting a game with Truth, Sweat, and Tears is considerably worse than if she starts with Blood, Spring, and Assault. But this kind of stuff you'll start to see as you play more games, getting to know the various combos that can occur which are super-amazing or horrifyingly terrible ;).

Oh, welcome to the forums, btw :).

PA
Paul136
2014-12-11 14:53 UTC
#15

I will try out scholar's new combo but i personally like to use the extra cards to play know when to let loose this way i can get into some damage especially if i have weak damage heroes or support characters. There is a few sweet combos that are hard to get that i want to see if you know. If Ra has imbued fire and flesh of the son god then he doesnt have to deal himself damage with solar flare it would just increase his damage at no cost. 

If you play fanatics card which makes one target immune to damage and put it on the stealth bot you are immune from dammage. You could also place it on your projection. 

Fanatic and Ra work amazing together. Fanatic can make Ea ise two powers if Ra has his imbued fire plus flesh of the sun god and ra will take no damage. Also a lot of cards in fanatics deack damage herself which with Ra can go away. 

Against gloomweaver there are a few easy ways to beat him (i know he is pretty easy anyway but id you have an hard enviroment you never know) parse card that destroys a villian card and then plays the top card of the villian deck will just kill a relic. Argent adept can kill asingle relic with one of his cards by destroying an instrument.

for a long time i thought cyro chamber was the way to go for absolute zero but i discovered recently that thermal shockwave is way better. 

You might have already known this but i wanted to help anyone who hadnt learned this information.

MA
Matchstickman
2014-12-11 14:59 UTC
#16

Take a look at the errata and weep  :cry:

PA
Paul136
2014-12-11 15:32 UTC
#17

Can you please explain it to me. I dont have ra at my house rather i have a friend with about half and then i play it at his house or we exchange heroes. He helps me see different points of view also. So if you could explain it that would be great.

PY
Pydro
2014-12-11 15:36 UTC
#18

Depends which version of the game you have, but hero cards that deal you damage have to actually deal you daamge to stay in play. If you don't take damage from SOlar Flare, Pushing the Limits, etc. the card is destroyed. Therefore, if you have out Imbued Fire, Flesh of the Sun God, and Solar Flare. Solar Flare will turn to fire, which you are immune to. Since you don't take damage, Solar Flare is destroyed.

PA
Paul136
2014-12-11 15:38 UTC
#19

Ok thanks for clarification

MA
Matchstickman
2014-12-11 15:40 UTC
#20

I could, or I could link to the posts on the site.

Or I could do both!

Chastise can't be used on Hero targets

You need to take damage to keep cards in play

 

EDIT:Dammit! Explaination and thanks? I am so slow

AM
Ameena
2014-12-11 16:16 UTC
#21

An even easier way to insta-kill relics is to have Omni-10 Timeshift one - reveal the top card of a deck then put it into the trash or into play. If said top card is a relic, bye bye :).

On the Adept (my favourite character so I have played him a lot :)) I actually very rarely use Cedistic Dissonant. I tend to focus more on stuff that lets other people do stuff. My favourite combo is the Lyra, the Harp, Inspiring Supertonic and then anything else because you use the first instrument to activate Supertonic which activates the other instrument which activates Sueprtonic which can then activate a third instrument (or your base power if you don't have one, or don't have one that's particularly useful right now) to use on some other song which can do something cool. And then you rattle back down the line and finish off the other half of the previous instruments, usually netting yourself 2-4hp in the process (more if you have the Pipes and both copies of Rhapsody of Vigour), if you need it (in the latter stages of a long game, you usually don't).

That said, I don't think heroes should be played with an eye to get their "power combo" going. Yes, on some heroes certain set-ups are very nice (Jim putting Ultimate Target and By Any Means onto something and then getting his Bow out kicks plenty of arse even if doesn't get any external buffs, especialy if the target is one that deals damage on multiple turns, such as retaliation damage), but if you play a deck and only focus on doing that then you might miss all kinds of cool stuff that you could've done with whatever you had instead. There are a lot of cool combos, though - Omni-10 versus Rat is another one. Just get out Ablative Coating, your Reactive Plating Subroutine and for added longevity both copies of Innervation Ray. Then get Infected. At the start of your turn you have to hit yourself for a single point of toxic damage (assuming no buffs)…but it's irreducible so it goes straight through your plating, meaning you've taken toxic damage which that plating would normally protect against, which sets off your RPS and lets you hit Rat. And with an Innervation Ray out you've basically cancelled that self-damage (need both out if Rat still has his Locus or you've been buffed by, say, Legacy), or actually gained a hp if you have both and aren't buffed :).

Oh yeah, that's another thing - however cool things like Galvanise normally are, suddenly they become the bane of your life when fighting someone like Rat ;). Ra with Imbued Fire and Flesh of the Sun God in Insula Primalis when the volcano comes out is pretty epic, though (even more so if any or all of the three Obsidian Fields are in play) :D.

DO
Donner
2014-12-11 16:40 UTC
#22

Check out the SotM wiki on Setback.  He ha a bazillion combos that can help the team.  He can go for damage, tanking, or support and does well with them.

An amazing team my friends and I found was:

Argent Adept

The Scholar (playing water/energy)

Setback

 

The Argent Adept and Setback feed the Scholar turns, cards, and heals.  The Scholar turns these into crazy amounts of damage.  We defeated Iron Legacy with this team.  For extra fun, add O-X, TLT or SST, Legacy, Tempest, or practically anyone else.  

Some notes on Setback:

You are going to damage yourself.  But you can decide how often and Setback has some great heals to mitigate this as well.  He isn't purely dps (but he can build to it).  He isn't purely support, but Argent Adept or Tempest can have him repeating Cash Out for team heals if needed.  He isn't purely a tank, but his tanking cards also help him support or deal damage.  He isn't pure.  But he is strong. The first time you get out Looking Up, High Risk Behavior x2 and Wrong Time and Place, then play Cause and Effect to deal 30 damage to a target and destroy a card, you'll realize that his weaknesses can be amazing strengths.

Even if Setback is incapped, he has some of the best incap powers in the game.  We won a game with The Scholar, The Naturalist, The Sentinels, and Setback vs. Iron Legacy because Setback's incap allowed the Sentinels to tank for the team and heal up.

CM
cmschex
2014-12-11 16:40 UTC
#23

Also, speaking of errata, Chastise (the fanatic card you mentioned) has been errata'd so it only targets non-heroes, specifically to close the Stealth Bot loophole

PA
Paul136
2014-12-12 02:07 UTC
#24

Can someone please explain to me how mr. Fixer is good besides grease gun?

NI
Nielzabub
2014-12-12 02:25 UTC
#25

I understand and sympathize with your frustrations with Fixer. I could give you a long list of stuff that he can do, but I'll just recommend a couple of fights instead. Plague Rat and Apostate are very good villains for Fixer.

PH
phantaskippy
2014-12-12 03:38 UTC
#26

Mr. Fixer

Styles:

Driving Mantis is awesome, a phenomenal tanking card, esp. with Pipe Wrench.  It is better the fewer heroes you have, which is awesome.  A 2 damage redirectionfrom a villain back to a villain is a 4 damage swing, but it also lets allies like Expat or AZ use extra points of damage to hit the same villain an additional time.  With Pipe Wrench and Mantis you can redirect the third hit of Flying Smash, the second hit of Taiaha, etc.  It is really good.

Alternating Tiger:  This one is really good in advanced when villains are more likely to have reduction.  Reliable damage is often better than lots of damage in those matches.

Riveting Crane:  Trades Fixer doing damage for everyone doing it.  It can be tough to get over reduction, but when you can you can set up your whole team.  One of my favorite uses in when Apostate gets his relics out at -2 damage taken and the one redirecting all damage to itself.  Bloody Knuckles+Crane strips that reduction and a power like Squall just tears up.  Is really good with Crowbars when a lot of targets have -1 taken.

Grease Monkey Fist lets you change to any damage type in the game, one of very few cards with that ability.  The +1 damage is also solid.

Tools:

Dual Crowbars:  Fixer's minion beating weapon.  2 targets 2 damage is pretty good for 1 card in play.

Jack Handle:  All non-hero targets is strong, esp. when you can modify it to increase damage or make it irreducible.

Tire Iron:  Great Card.  I love this and Tiger vs. advanced Voss, when -3 damage dealt to villains is frequently going to come up and you can just crush a guard.  Also let's you avoid certain flip conditions that trigger on the villain having 0hp or less.

Hoist Chain:  A less good stun bolt (you have to deal damage) but it is still really great for crushing villains, can work with Mantis in a pinch to get that 3 damage shot down to redirectable levels.

Pipe Wrench: Solid, beastly with Mantis.

The best of the other cards:

Charge: phenomenal card, it is better than Overdrive because it is +1 damage.  Does everything Overdrive does 1 damage better.

Overdrive:  My favorite with Hoist Chain, dropping Apostate or Matriarch damage by 2 is crazy good.

Grease Gun:  It's great, high cost though.

Salvage Yard:  Phenomenal, I've gone into lists about great uses of this card, but to make it quick the recovery of equipment, the second power use if you've gotten an overdrive in the trash, it's amazing.  The best trick is to undo discard costs for heroes like Bunker, Omnitron-X, Haka, etc.  This card is the best one in Fixer's deck, no one else can match the cards to hand power it wields.

Harmony:  Great when you get to use it, not that big a deal though.

Bloody Knuckles:  Situational, when a certain target needs to go down, or to get over reduction with Crane.  It is awesome when someone like Legs or Naturalist are tanking for everyone.

Toolbox:  I like this card for one reason:  when limited destruction requires a sacrifice you can feed it your toolbox, also use it to feed Unity a Golem.

 

Combos:

These are going to get a lot better shortly, but we all have to wait for that.

Writhe:  Blackout.  Hit Fixer, Fixer gets to modify a hit to every non-hero target by his equip, with Jackhandle in play that's X hits of 2 damage to everything where X is the number of non-hero targets in play that can live long enough.  Crowbars/Monkey/BloodyKnuckles is the best I've pulled off.  Fixer took 4, then wiped the Chairman off the board from full Health.

Also with Crowbars and Tiger Writhe's signature lets him return the Driving Mantis favor.

Redirecting those extra hits from hero friends to double up on a target.

Adept:  Out of turn powers and card play are wicked with Fixer, esp when you play Grease Gun out of turn to avoid its cost.

KNYFE:  KNYFE and her destroy on use equipment love Fixer.

Nightmist:  Oblivion loves Driving Mantis, and Nightmist loves getting cards back in hand.  You can KO a villain with their own attacks pretty easily with these 2.

Haka loves getting cards back, and with Ground Pound + Grease Gun you can crush the enemies ability to hit you.  Taiaha double up is fun, and Rampage likes Driving Mantis a lot.

Expat:  Expat with speed loading and Fixer is awesome, use that ammo for free then return it all to hand for another run.

Unity: get your equip back, Fixer is great for loaning you equipment to turn into golems and Hasty Augmentation is amazing with Fixer.

Almost every hero has something awesome they do with Fixer, he is definitely more of a veteran player hero in that you need to know what combos you can do with the heroes, villain and environment decks in the game.

SI
Silverleaf
2014-12-12 03:39 UTC
#27

Play Fixer without caring if he does damage or not. Focus on the other things he can do and how he can help out other heroes. He looks like he should be a heavy damage hero but really he's support - the clue's in the name - and shines by solving problems for other heroes while doing consistent little packets of damage.

Like Nielzabub I'm not going to list all the awesome things he can do because it's fun to work it all out for yourself! Try to think outside the "I must do all the damage all the time" box.

NI
Nielzabub
2014-12-12 03:50 UTC
#28

If Vanilla Fixer isn't doing it for you, you can always try out the DarkWatch promo version.

BL
bluedarky
2014-12-12 06:26 UTC
#29

He has the only card that turns ALL damage he does to hit all non hero targets.  Even that which should hit himself or other heroes.

He has one of two hero cards that can deal damage of any type you choose.

He was the first hero capable of dealing irreducible damage.

He's the only non-promo hero who can repeatedly make all damage to a target irreducible.

He has the most broken trash retreval card in the game.  (all equipment from all hero trash into their hands works well with any equip heavy hero, played after a wipe it's a godsend)

He will literally combo with almost any other hero going in some way shape or form.

The guy isn't a damage dealer, although with the right support he can rip through any villain.  He 'Fixes' things (pun intended) so the real damage dealers can roll up and smash face whilst dealing a little damage himself.

GR
Greywind
2014-12-12 08:18 UTC
#30

Fanatic's Divine Sacrifice came before Mr. Fixer on the irreducible.

FO
Foote
2014-12-12 14:13 UTC
#31

Do you know what Mr. Fixer does well? He fixes problems.

The thing about Fixer is you need to have a totally different mindset when playing him. Save your charges for when they really count to make the best use of things like Tire Iron, Crow Bars, and Riviting Crane (especially Crane). Use Fixer to solve problems. If nothing needs fixing, step back, hold your cards (unless you still need your style/weapon setup), and wait for that perfect moment to strike to set up the rest of your team.

Mr Fixer is a support character. You have to play him more like Visionary and less like Ra.

When playing on normal modes, Driving Mantis is an absolute BEAST of a card, especially when playing 3 hero games when a lot of incoming damage gets scaled down enough to trigger the redirection constantly. You want to see how good Fixer can be with Mantis, just play a few games with Plauge Rat. Fixer owns Plauge Rats face harder than any other hero in game because he turns the infection against Rat and wont take that sustained damage. Apply that to other villains. It's free damage.

I had a game the other day with my roomates against Iron Legacy. Know who ended up being the MVP? Yup. Mr. Fixer. If it wasn't for a well timed Grease Guns and a clutch Riviting Crane taking away the 3 Armor he had at the time, that game would have been over a long time ago with any other teamate. Did he do a lot of damage? No. Most of the time he did zero damage. But was he the key to winning the game? No doubt in my mind.

Divine Sacrifice was only made irreducible by errata that came post Rook City IIRC. I don't remember it being irreducible in my first edition print.

NI
Nielzabub
2014-12-12 14:23 UTC
#32

It was a good thing you were able to do 4 damage to have Riveting Crane work. Generally what happens with me is that I end up with Riveting Crane and there's no DR on the field. I'm not arguing its potential usefulness, but there are times with Fixer where you have a card that is really great for a situation you're not in, and those situations can be quite infuriating. I also hate Tire Iron. I've never had one game where I've been able to use it. I've had games where I was stuck with it but could never quite get my target's HP low enough to actually take advantage of its ability.

Anyway, if you want to see Fixer in his element, I recommend fighting against Apostate. If the relics have DR, you can focus on Apostate and maybe take down his damage with a hoist chain. If you have a jackhandle, the orb goes down pretty quickly, and being able to do irreducible damage is really great when the Runes of Malediction come out. Apostate also has a lot of low HP targets to increase your chances of Tire Iron being useful.

 

MA
Matchstickman
2014-12-12 14:41 UTC
#33

Rook City was out before the Enhanced Edition fixes were!

FO
Foote
2014-12-12 14:47 UTC
#34

This is true of any support/high utility hero though. I agree those times are infuriating, but you have to concede that its not just Fixer. Fanatic is a high utility hero whos cards are all just about as situational as Fixers are. Ever have a hand of just usless Fanatic cards? Happens often. Ever need some Gazel support when all you can find are Rhino cards?

Humans have a tendency to remember the bad times more than the good, because when things don't go as planned it really sticks out. There is a name for this phenomenon, but I cant recall it off the top of my head.

NI
Nielzabub
2014-12-12 14:54 UTC
#35

I can concede that those times are true of any hero, you should concede that althought that is true, there are much more vocal complaints against Fixer that come up much more often than for most of those heroes implying that bad days with Fixer just tend to hurt more than bad days with other heroes.

CH
Christopher
2014-12-12 16:36 UTC
#36

I don't remember it being irreducible in my first edition print.

*grumbles about Hipsters of the Multiverse*

MC
McBehrer
2014-12-12 17:09 UTC
#37

Yeah, hipsters of the Multiverse! I had the game before Rook City came out! Well, I made a friend buy it, and eventually bought it for myself with EE, but whatever.

KI
Killswitch
2014-12-12 17:11 UTC
#38

Pftt! I was a fan of Ryan Frost before it was cool!

CR
Craig
2014-12-12 17:14 UTC
#39

I bought a game at GenCon 2011. That's kind of hipster, right?

RO
Ronway
2014-12-12 17:16 UTC
#40

I bought the game before it was officially released.

FO
Foote
2014-12-12 17:28 UTC
#41

You're welcome for supporting you early  :stuck_out_tongue:

PH
phantaskippy
2014-12-12 18:06 UTC
#42

Yeah, I used to like this game until they nerfed Wraith and got rid of Hippocalypse.

SI
Silverleaf
2014-12-12 18:46 UTC
#43

I liked this game before I'd even heard of it!

Now that's settled I'm off to don my enormous ironic glasses before riding a camel to my local independent coffee shop to write a novel, because it's just not physically possible to drink coffee and write in my own house.

AR
arenson9
2014-12-12 19:46 UTC
#44

Sentinels of the Multiverse? They're pretty good. You should hear them live.

UX
UXM266
2014-12-12 21:10 UTC
#45

Well, my version of SotM is environemnt friendly, made from recycled materials!

SI
Silverleaf
2014-12-13 00:52 UTC
#46

Mine has a moustache on it.

PH
phantaskippy
2014-12-13 01:38 UTC
#47

I don't own the game, I participate on these forums Ironically.

SI
Silverleaf
2014-12-13 05:01 UTC
#48

I bought my copy for twice the standard retail price because it came pre-distressed.

MA
Matchstickman
2014-12-13 12:34 UTC
#49

My first edition is signed by both Paul and Christopher.

Damn that Adam for not coming to England!

RE
Reckless
2014-12-13 15:02 UTC
#50

That’s cool. Mine is signed by all three, as well as Tempest’s character card.

Hashtag nobigdeal

PW
pwatson1974
2014-12-13 15:25 UTC
#51

 

Hashtag humblebrag

TS
Theta_Sigma
2014-12-13 16:06 UTC
#52

My game isn't signed, but all of my promo cards are.

Even the fake ones.

BL
BlueHairedMeerkat
2014-12-13 18:49 UTC
#53

With fake signatures?

JF
jffdougan
2014-12-13 19:14 UTC
#54

"Are they made with real Girl Scouts?"