31 posts · 838 views · started 2014-11-11 21:49 UTC
CM
Chromium_Man
2014-11-11 21:49 UTC
#1
I am in love with SotM: the Video Game. I really like that I am getting to familiarize myself more with the original heroes, villains, and environments. I am abnormally excited for version 1.1 and the unlockable promo characters (I'm a sucker for unlockables). I know that MigrantP said they were going to add statistic tracking to the game somewhere down the line, but there are a few things I would love to see:
1) A damage tracker that tells you how much damage was dealt by each character at the end of the game.
2) A graph that shows the changes in HP for each hero and the main villain at the end of the game.
I just finished a particularly epic game with Absolute Zero where he was down to less than 10 HP before I was able to get his modules in play and then his HP was bouncing up and down like a rubber ball. At one point Fire in the Biosphere was in play along with Coolant Blast and I think he dealt about 35 damage over the course of two turns.
SI
Silverleaf
2014-11-11 22:14 UTC
#2
Speaking of AZ, I'd like "AZ has dealt/been dealt X cold damage since Whenever" to be indicated somewhere. I've lost count of the number of times where I've, er, lost count of AZ's damage and accidentally killed him (and then been completely unable to rewind).
And when cards are discarded from the top of a deck, I'd like to know what they are. It can be important, and I can't always remember exactly what was in the trash before the discard.
Also, villain HP on the results screen would be really good too - I've been screencapping the end of every game, and it'd be good to see exactly how badly I got beaten when I look back at them.
GR
Greywind
2014-11-11 22:16 UTC
#3
That's indicated by the lightning bolt at the top left, Silverleaf. You tap that and you see what effects are currently active.
SI
Silverleaf
2014-11-11 22:47 UTC
#4
Yeah, I know about that. But AZ's damage is never shown there.
CM
Chromium_Man
2014-11-11 23:46 UTC
#5
I might be misunderstanding what you're saying, Silverleaf. If Thermal Shockwave is in play and you click that lightning bolt, it says how much cold damage AZ has dealt. Also, if Coolant Blast is in play it says how much fire damage he has been dealt.
SI
Silverleaf
2014-11-12 14:17 UTC
#6
Only works when you have the appropriate cards out? Hmm. Since it tells you how many bursts are in Tachyon's trash all the time, and how much Fanatic would deal with Wrathful Retribution even if she doesn't have the card, I totally expected to see AZ effects there too - after all, it may affect my decision about what to play next.
PH
phantaskippy
2014-11-12 16:32 UTC
#7
Especially Coolant Blast. It's a great deal of help to know what Coolant blast will do before you play it, since normally you aren't going to play it until it is a good time to use it.
PW
pwatson1974
2014-11-12 16:33 UTC
#8
From memory, it only tells you about stuff if you have the cards in hand or in play, i.e. the information is relevant. I don't think it shows things when they make a difference, such as fire damage taken without Coolant Blast.
KR
Krayden006
2014-11-12 20:22 UTC
#9
My wishlist:
1) Infernal Relics
2) Shattered Timelines
3) Rook City
4) viewable hero/villain card backs
GR
Greywind
2014-11-12 20:50 UTC
#10
You can view the backs. When the hero gets incapped or the villain flips.
CM
Chromium_Man
2014-11-12 21:28 UTC
#11
On the Handelabra forums, one of the devs confirmed that for One Shots (like Wrathful Retribution or Lightspeed Barrage) the relevant information can be found by clicking the lightning bolt as long as the card is in your hand. For Ongoings (like Thermal Shockwave and Coolant Blast) the information shows if the card is in play. I believe they said they are going to change the criteria to "card in hand" for both One Shots and Ongoings though.
KR
Krayden006
2014-11-12 22:57 UTC
#12
Yes. I meant when setting up a game. Or even when in a game. I am aware that all these things are coming at some point.
SI
Silverleaf
2014-11-12 23:02 UTC
#13
This is a big deal with Dawn. I can never remember how many citizens she needs to flip back, and it totally matters when you're killing them. I want to know if I can get her to flip and then flip back right away, or if I should avoid the flip altogether. Otherwise, how do I know whether it's worth taking out Spring (or whoever) this round?
GR
Greywind
2014-11-12 23:23 UTC
#14
I've tried limiting the kills to the most annoying to try to take her out before she flips. Haven't been able to do it yet.
AL
AlexxKay
2014-11-13 03:21 UTC
#15
Just "limiting kills", it would be pretty hard to prevent a flip. But you can keep her from flipping by use of Savage Mana, Brain Burn, and Suggestion. Into The Stratosphere might be useful, too.
GR
Greywind
2014-11-13 03:37 UTC
#16
Yeah, but I always randomize. Doesn't always give me the best mix.
PY
Pydro
2014-11-13 03:39 UTC
#17
I know the feeling. Last time I tried to eat dinner, I had three spoons.
GR
Greywind
2014-11-13 03:50 UTC
#18
That was deliberate after you almost put your eye out with a fork.
MI
MigrantP
2014-11-13 04:30 UTC
#19
This feature is in the coming 1.1 update.
We plan to have the first expansion content out early in the new year.
PH
phantaskippy
2014-11-13 06:04 UTC
#20
Fanatic makes keeping citizens alive easier. Just Zealous offense the damage dealers, and mayve throw a Chastise if needed. Then let them sit and flail about helplessly as you wreck their leader.
TS
Theta_Sigma
2014-11-13 14:19 UTC
#21
Promo Heroes, Villains and Environments.
PY
Pydro
2014-11-13 14:21 UTC
#22
Ummm…there are no promo environments.
DO
Donner
2014-11-13 15:33 UTC
#23
Shouldn't there be?
Wagner Moon Base
Th Ruins of Detroit
Minilopolis
Tierra del Fuego
Just swap out one card from each deck. I leave the specific card as an exercise for the audience.
SE
seesome
2014-11-13 16:30 UTC
#24
The Mini-Expansions
Heroes: Unity, The Scholar
Villains: Ambuscade, Miss Information
Environments: Silver Gulch, Final Wasteland
(These could be what Theta-Sigma meant by Promo Environments)
Actually, as mini-expansions, these could be fun unlockables
MI
MigrantP
2014-11-13 16:40 UTC
#25
Wagner Moon Base is the name of my The Mothers of Invention cover band.
KI
Killswitch
2014-11-13 17:19 UTC
#26
A promo environment would be interesting. I could possibly imagine a constant ongoing effect being added to each environment, and a promo would just replace that ongoing effect. But that just makes things more complicated.
For example, Insula Primalis could add stealth to one target, as if a hero were hiding in the jungle from all of the dinos (or vice-versa!).
GR
Greywind
2014-11-13 22:01 UTC
#27
The Ruins of Detroit were rebuilt as Millennium City.
CR
Craig
2014-11-13 22:13 UTC
#28
Which was originally built on rock n roll.
MI
MigrantP
2014-11-13 22:39 UTC
#29
You're thinking of Detroit Rook City.
PH
phantaskippy
2014-11-14 00:48 UTC
#30
That's the one where you set fire to any Environment card with an E in it, and only activate text that survives.