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Updated Hero Ratings, Vengeance included.

9 posts · 465 views · started 2014-10-31 19:59 UTC
PH
phantaskippy
2014-10-31 19:59 UTC
#1

This is updated from the one I posted in January, with a few minor tweaks to old ratings for better consistency and Vengeance heroes added in.  I will update this again with my Cosmos ratings once that expansion is released.

Again, this is not a "Which hero is best" exercise, but an attempt to show where the strengths and weaknesses of each hero lie.

4 overarching categories, Offense, Defense, Support, Mechanics.

Each of those was then broken into 4 sub-categories, and those 4 categories where each given a 0-5 score, adding those up gave the overall for that category.

And here it is!

Note there is a second tab adjusted for Promo Character Cards.

Here's an explanation of each rating category so you can see how I judged them.

Offense:

Relieable damage: Given 2 cards in play, how many different combos deal damage, and how effectively (early game and small set up)

Damage Boosting:  increasing damage dealt, yours and others (bonus for boosting more heroes)

One Shots:  Damage dealt by one-shots

High End Damage:  With all the cards you could want, how much can you throw down over several turns.

Defense:

Damage Reduction involves reducing damage taken by heroes

Damage Prevention involves reducing damage dealt by villains, being immune to damage and redirection away from heroes.

Healing is recovery for you and others

Tanking is redirecting damage away from a hero to a different hero. (usually yourself, but smoke bombs is also tanking)

Support:

Destruction:  How much destruction the hero has, Environment and Ongoing, how many cards do it, how reliable is it, how much cost for doing so.

Ally Card Help:  Putting cards in other hero's hands or in play.

Synergy:  How well this deck makes other decks better in ways not already covered.

Deck Manipulation:  Messing with non-hero decks ability to play cards, or what cards are in those decks.

Mechanics:

Search:  Cards that pull cards from your deck or trash, and less reliable extra draws.

Base Power:  If you have no cards in play how good is your power?  (sucks to be AZ, Adept or Unity)

Card Draw/Play:  How fast you can draw and/or play cards in general throughout the game.

Internal Combos:  How well the deck interacts with itself in ways not covered already. (things like Legacy Ring, chaining Instruments etc.)

AZ
Azqa
2014-10-31 20:07 UTC
#2

Access denied!

Is it meant to be publicly visible?

P2
Powerhound_2000
2014-10-31 20:52 UTC
#3

Same here I get access denied and an option to request access

PH
phantaskippy
2014-11-01 03:38 UTC
#4

Okay, it should work now.

P2
Powerhound_2000
2014-11-01 12:59 UTC
#5

Works now.  I'll comb through it a bit but on initial glance it seems pretty spot on

P2
Powerhound_2000
2014-11-01 16:51 UTC
#6

One piece I'd like to see is recovery.   By that I mean how well does the character recover from ongoing/equipment destruction.  I know Wraith mid game seems pretty neutered if all her equipment is destroyed.  

SI
Silverleaf
2014-11-01 17:08 UTC
#7

But Wraith can get set up again quicker than most with those Impromptu Inventions.

P2
Powerhound_2000
2014-11-01 17:27 UTC
#8

Based on a lot more plays in the video game I've found that is not always the case. 

 

Edit: it seems after massive equipment destruction that often I'll draw into Inventory Barrages.   I might have some things to get setup again but it seems rather slow to build up again.  

GR
Greywind
2014-11-01 18:56 UTC
#9

Inventory Barrages are high on my list if Wraith needs to discard for something.