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Multiple redirects of damage, May vs Must

3 posts · 198 views · started 2014-10-20 17:01 UTC
SE
seesome
2014-10-20 17:01 UTC
#1
If one player MUST redirect all damage to themselves (e.g. Scholar with Alchemical Redirection), while another MAY redirect any damage to themselves (e.g. Stealth Bot), do we still have the choice of the order of events?  That is, could we either have Scholar take the damage and then redirect it to Stealth Bot at a minus 1 OR have Stealth Bot take the damage and reduce it by 1 and then redirect it to Scholar.
 
I believe I saw here that the reduction only happens once, so no infinite looping of redirect to eliminate the damage (which makes sense), but I wanted to confirm that "MAY" vs "MUST" didn't override the player choice of determining the sequence of events.
RO
Ronway
2014-10-20 18:04 UTC
#2

Redirection can occur multiple times, the damage being reduced by Smoke Bombs would only happen once.

PH
phantaskippy
2014-10-20 20:18 UTC
#3

With the wording what would happen is Scholar and Stealth Bot would both be able to redirect the damage to themselves at the same time.  So the Players would choose which one to redirect to.

If the Players choose to resolve Scholar first they then have the option to redirect to Stealth Bot.

If the Players choose to resolve Stealth Bot and redirect it, Scholar will then redirect it to himself.

Each time Scholar would be dealt damage players have the opportunity to redirect it to Stealth Bot.

Each time Stealth Bot would be dealt damage Scholar will redirect it back to himself.

The result is an infinite loop that lasts exactly as long as you decide to have it last, before you let Scholar deal with the damage.

The reduction on Stealth Bot works as a simple yes/no question:

Was the damage redirected by Stealth Bot's effect?  If so reduce that damage by 1.  No multiple lowerings, and the effect doesn't expire from being redirected again.

 

If you have multiple "Must" redirections competing for the damage players choose which one ends up with the damage.  (this is an obvious compromise to ending games in infinite loops)