Check out the icon in our blog post too: http://handelabra.com/blog/2014/9/11/prepare-yourselves-sotm-the-video-game-is-coming-oct-16th
Here's a screenshot with the latest tweaks to the UI.

Check out the icon in our blog post too: http://handelabra.com/blog/2014/9/11/prepare-yourselves-sotm-the-video-game-is-coming-oct-16th
Here's a screenshot with the latest tweaks to the UI.

Woot!
Beat you to it! 
Hey, if I don't have a device that can play the game, could I get an emulator so I could play it on Win7?
This looks promising:
http://www.andyroid.net/
Day One purchase for sure. Any idea on size?
Andy: We'll be working on additional platforms right away, so you shouldn't have to wait too long. Android emulators don't tend to support Google Play or Amazon Appstore properly (or for very long, once they get noticed and C&D'd by the companies).
Powerhound: Not sure exactly, but it'll be on the order of a few hundred megabytes. Pretty art takes lots of bits.
For those of us who are contemplating such things, does the PURCHASE guarantee the promo card, or does one actually have to PLAY it as well?
You will need to purchase the game, download & run it, and enter your mailing address into a form inside the game. We'll have more details about it ahead of launch.
Dangit. Blocks me out, then. (I'd be able to get it bought, but not run.)
Sorry! That's the only reasonable way we can do it. The Super Scientific Tachyon will also be available at future conventions with the video game, while supplies last.
How about us beta testers? Do we get a finished copy and/or a copy of the Super Scientific Tachyon card?
We'll talk to you beta testers via our super scientific beta messaging methods =)
Whoop! Whoop! Whoop!
This is AMAZING!
It looks gorgeous and I plan on spending hours deleting much loved music to make room for this app.
And, do not fear, the Super-Scientific Tachyon promo card WILL be in the final Complete Pack o' Promos!
Time to find whatever hole my Kindle fell into and start excavatin'. I must have this game so I can get some Sentinels action in whenever I feel like it, instead of herding cats (gamers). Plus, Super-Scientific Tachyon bonus awesomeness! I had a friend that attended PAX Prime, but I didn't know he was going until right after he left, and he didn't check his phone the entire weekend he was there.
@MigrantP: Are there any limitations on what "generation" of Kindle will run the game? Mine's pretty old, but I downloaded and played Fantasy Flight Games' Elder Signs: Omens game about a year and a half ago, and it worked just fine. Maybe I should see if there are any OS updates, just in case.
Sweeeeet!!
I return stateside on October 13th!!! No need to be desperately hunting for internet on my trip to buy the game.
You're just twisting my arm to use Google Play on my Nook, aren't you?
chainsawrabbit: Most likely the game will run on Kindle Fire HD (2nd generation) or later. The original Kindle Fire is.. weird. It runs a phone version of Android and it's kind of wacky. We'll may try it out though.
Just FYI, MigrantP: I just received an email about how the game coming out would affect my beta testing and how I could go about receiving the SS Tachyon card...but I'm not a beta tester. I signed up to be one (and would still be willing!), but never received anything to go about doing said testing. Just thought you should know that email went out to anyone who signed up for your mailing list, it looks like, and not just those chosen to test....unless this is your awesome way of telling me I'm in!
Thanks much0gust0 - PM sent.
Um, yeah…Me to…Yeah, that's it. I got an email about getting my SST card as well
.
Looking forward to the game. I think my 7 y/o sons head might explode when he sees that SotM has been mixed with an iPad.
Ben
Yeah, turns out we emailed too many people by accident. Sorry about that!
I'm sure that you have but has been tested on iOS8?
We are testing on iOS 8, yes. We better, because Apple will be =)
We've got an entry on AppAdvice's GamingSOON site here: http://appadvice.com/trailers/sentinels-of-the-multiverse
There's some new screenshots & video, and you can indicate your interest with the gameON button =)
I so wish this was on phones. I'll take it on iPad, though.
I can't wait till this comes out. I love having apps for the physcial games i enjoy.
It is *so fun*. I'm actually fairly picky about mobile games, as they aren't really my "thing", but Handelabra has done a great job in my opinion.
Also, the music rocks.
Da nunna da nun NUN NUN!
Yeah, it's really entertaining.
I love the many little touches that really add to the experience. Great stuff! 
In a way I'll be sad when it's launched. I enjoy occasionally mentioning to my friends that I've been playing Sentinels on my iPad, and by the way, NEENER NEENER NEENER!
I may lean a little toward the petty supervillain side. :D
But, yeah, they've done a fantastic job on the app and I've made sure my Sentinels-playing friends know this.
Don't worry Happy Thoughts, you'll still have an edge. You'll get to see all the new features & content before they are available to the general public =)
No official announcement yet, but we uploaded a thing to a place. Wink wink, nudge nudge.
Not seeing it anywhere :p
Wish I had been invited to do the beta 
Me too.
Greywind: The place we uploaded it to has to sniff it out for a while. Or go kick it around the parking lot. It's not exactly clear. Meanwhile we sit on our crossed fingers.
Powerhound: We may open up the beta again in the future to bring in some fresh blood, so stay tuned.
I’m confused, why are there pictures?
I don't have time for thousands of words!
Great answer!
Oooooooohhhhhhh!
That is all.
Arg!
Am I going to have to buy an iPad just to see all the groovy new Tachyon art?
Nah, you can use an Android device. ![]()
Is it the 16th yet?
Is it [insert date when a PC version is released] yet?
Why do you want a politically correct version?
The cult of Ronway strives to be inclusive.
Their motto is, "Come as you are, just bring your soul."
I got the promo card from the booth at Gen Con, and I have to say that Super Scientific Tachyon is incredibly powerful. She is regularly the highest damage dealer by far in pretty much every game we've played with her. Plus you can do fun things like try to speed up the time it takes for Citizen Dawn to flip back.
Super Scientific Tachyon OP.
My major gripe with Super Scientific Tachyon is that our regular Tachyon player won't be playing Team Leader Tachyon anymore. I'm going to miss those constant card draws.
My gripe with Super Scientific Tachyon is when she uses her power on herself and reveals two one-shots, one of which being Sucker Punch, and the only target at 2 HP or less is the Hero I am playing.
Ouch.
My complaint is I can't do that to Ronway every game. SS Tachyon is U(nder)P
I've had games with SST where she never gets a single play out of the power. So I wouldn't say she's OP, but has a high randomness factor (unless you have some good bottom of deck control via other heroes).
In other news Pocket Tactics posted a hands-on preview with some screenshots, take a look:
http://www.pockettactics.com/features/big-damn-heroes-sentinels-multiverse-hands-preview/
And lots more screenshots over at BGG:
http://boardgamegeek.com/blogpost/34651/app-news-sentinels-multiverse-submitted-apple-rele
Lumberjack Dexter.
hehehe.
Yeah, that's a joke a lot of folks aren't going to get...
Even if she doesn't get any plays out of it, she's still putting burst cards into her discard at a pretty high rate.
If you're lucky. It could be HUD Goggles & Pushing the Limits (happened to me a few times).
I got 2 pushing the limits when I had Pushing the limits in play.
Also putting 2 light speed Barrage into play with 1 burst card in the trash, that wasn't so hot.
My favorite awesome moment was with Caspit's Playground in play I used Science on Mr. Fixer and he got a tool and style in play when he had none, I think it was Hoist Chain and Grease Monkey.
Mostly she rewards you for knowing the breakdown of different decks, and taking the right gambles at the right time.
She's a Meta Hero, watch the cards people are using and kind of estimate what's left in the deck to get your odds.
She's really fun and can do a lot of good, esp. with heroes like Expat or Naturalist that have a lot of certain keywords. Oh, and the heroes from Wrath? Holy [REDACTED] Legacy, I'm speechless!
I love SST. She does a great job of feeling different to regular Tachyon, and making you play differently.
From reading this, it sounds like you got an "Ongoing, Style" and an "Equipment, Tool" into play with a single use of Experiment. Which means there must be more to this story! What were the other cards? Please say Bloody Knuckles was one of them!
With Caspits Playground in play all hero ongoing cards are also equipment which is why I think they put them into play. However that is an interaction I think needs a ruling.
Does it? They don't get put into play unless their keywords match, and ongoings won't be equipments until they're in play, so I'd say a Style and an Equipment gets trashed.
It doesn't say the cards have to be in play. Though I guess it wouldn't technically have the same keyword on the card with or without Caspits playground
So Jeremy is making a trailer today, and watching it makes me excited to play the game. And I MADE the game. I can't wait to show you. Soon!
Here it is! https://www.youtube.com/watch?v=EiABEAVGwlU
Woot! That's a fun overview of the game.
Although, when it said "Dynamic Environments" and then nothing dynamic happened other than cards were played in the exact same manner as ever other card play I was a little disappointed.
I would agree with Matchstickman that when it said Dynamic Environments I was expecting I would see changes in the environment section as cards got played. That aside, it's a good overview of the game and I certainly plan to buy this the minute it shows up
Interesting. Somehow Tachyon drew Smoke Bombs. Unless that's what it looks like when a hero draws a card on another hero's turn.
Some Fleet of Foot action going on there.
Unfortunately, I can't watch the video at work (stupid corporate firewall…
), but if I remember correctly from watching it this morning, yeah, that was other heros drawing cards on Tachyon's turn. There should be a card showing why the hero is drawing cards to the side?
I can't really find any other threads about the game, but how does it handle actions that happen at the same time? Does it allow heros to decide order like normal, or does it resolve in order played?
The players decide.
But … but … Tachyon chose to discard Synaptic Interruption? I know it's a Burst card, but my heart just broke a little.
I would discard it too. The only cards that I will never discard with Rapid Recon are Fleet of Foot and Lightspeed Barrage.
The things we show in trailers are rarely meant as strategic advice =)
If you want to shout at your screen about decisions, watch Dave's gameplay video over on BGG. Or if you just want to see the game in action! http://boardgamegeek.com/blogpost/34726/app-news-sentinels-multiverse-gameplay-videos
All fairness to Dave, he had a cold =)
One thing I have a question about, did you folks drop the end game status reports that appear in the Mega Computer? I personally enjoyed looking at it and seeing how much damage each hero did.
We did not have time to get that into the initial release. It's not so much dropped, as significantly more work to do something like that in a visual UI than in text. We'll be adding that feature back in an update soon. Along with lots of other features!
Do these other features include Setback? :D
Not gonna lie - Vengeance won't be available for some time. We're going to be doing the expansions in order. Mini expansions may pop in a little differently though.
Will those of use with access to the Mega Computer continue having access and help out with each expansion?
Definitely! It's been lagging behind for a while as we've been busy, but we'll get it back up to speed soon.
I want to see it in action
...on my Nook.
Is it the 16th yet?
SotM is coming out on October 15th. We have always been at war with Oceania.
http://handelabra.com/blog/2014/10/13/accelerated-assault
Hooray! Now I can get it when it comes out!
Even better! I'm not at work Wednesday morning, so I can get a jump on ... um ... continuing to enjoy the app!
Make sure you guys get a good 20-30 minute break in before starting on Rook City. You've earned it! :D
I'll be heading to Florida for a short vacation next week before flying to Australia for a whirlwind PAX. I'll do what I can =)
Enjoy the time off--seriously, you have earned it. The team did a fantastic job!
Launch party! Check out the details here, and join us if you're near Cleveland or Halifax! https://greaterthangames.com/forum/topic/sotm-the-video-game-launch-party-6111
Is it Wednesday yet?
There's a handy countdown clock on http://sentinelsdigital.com now =)
What's the best social media platform to keep an eye on to keep track of updates for when the app actually shows up in the app stores?
Ugh, don't remind me.
BGG plans on having something like that:http://boardgamegeek.com/blogpost/34817/app-news-sentinels-multiverse-coming-early-now-oct
Noted.
Also, I sincerely hope the Apple store and the Android store won't have an advantage over one or the other, and the app will show up on either one at the same time.
We will be posting updates on all of our social media throughout the day to keep you up to date on when the game appears.
Twitter: http://twitter.com/handelabra
Facebook: http://facebook.com/handelabra
G+: https://plus.google.com/+HandelabraGames
Blog: http://handelabra.com/blog
Pick your poison =)
Not going to post something on here?
What about friendster? That's how I get all of my news.
I'm gonna have to say social media is quicker than a forum post. That way you have a dedicated app with push notifications, which is a good way of receiving and checking updates instantly.
I'll post here too, but social media will be indeed faster.
Thanks for the heads up! :)
I'm hoping there isn't a delay in the UK store. It would be sad to miss the promo because of that.
(I know, I know, I have one already. But I also have plans to give away one if I get it, because I'm lovely like that.)
I don't see why there would be. We're releasing it on all stores at the same time. The only difference would likely be between the different platform stores (iTunes, Google Play, and Amazon).
Awesome. :)
Is it the 15th yet?
13 hours to go!
Do I have a tablet yet?
I'm playing Lightning Reflexes on Google Play store.
6.5 hours. I'm not sure I can cope... Someone distract me!
Look over there!
Where?
Behind the thing!
Squirrel!!!
I don't see any squiggles.
This makes me laugh.
Did anyone else check their App store an hour early, just in case Apple (in my case) screwed up the timing?
I'm very excited about this app. It may break my FTL addiction.
ah, you mean the every 10 min refresh going on right now? lol
The only app store that's timing anything is Amazon Appstore (which is set to an automatic date/hour). Apple and Google Play are a manual process that we will trigger in .... 17 minutes!
Keep in mind the app will not be actually available for probably another hour at least, due to processing time.
so... I suppose we can't talk you into pressing the button now so that that hour wait is just a little bit shorter...I'll mail you some Reese's Banana Bread... :)
The button has been pressed!
Buttons have been pushed! When the links are live we'll be sharing them wide. I'll try to come post in here, but you can also monitor this page: http://sentinelsdigital.com/buysotm
Commence refreshing.
I am honestly anxious here.
I am anxiously honest, if it matters.
Ah kk thought something went wrong since was not able to find the app or press the button
Refresh spamming.
Anyone get it yet?
Nope.
Just my beta. 
The icons on the site say "processing." Good sign.
Edit: I've been ninja'd.
Buttons read "processing".
Beta should open up again soon, right? ;P
If you're on iOS, keep an eye on our social media as we're doing a trivia contest for promo codes, starting any time now!
Twitter: http://twitter.com/handelabra
Facebook: http://facebook.com/handelabra
I even promise to sit the contest out. Because I'm awesome.
Baron Blade is holding Tachyon hostage atop his Mobile Defense Platform, and enjoys watching us squirm trying to free her.
Pfft. If anyone could free herself, it's Tachyon.
...so you're saying she enjoys being held hostage?
Hey, you never know.
He could have invented a device to slow time, enabling him to be able to seize our hero and simultaneously deceiving us into thinking time is moving at a normal rate, when in all actuality it is moving slower…so it could be years before the app shows up.
Doesn’t really matter when you work for a time-travelling pirate.
Nooooooooooooooooooooooooo!
Hooray!
Google Play is live! http://sentinelsdigital.com/buysotm
Got mine!
Okay Android, you win this round.
I blame Ronway. Curse you all.
Hoping the promos don't run out before this is available in the other stores.
Im with you on that one Silverleaf
6-8 weeks for card delivery?
It's now 2:20am. Any update on when it will be available fir iOS?
It should be soon, we'll post as soon as it's available.
Hey, just letting you know that your mobile version of te buy page store links are still inactive even the Google store link
And amazon store has it ready too. Darn you apple App Store!
Amazon Appstore is live for all you Kindle owners! http://sentinelsdigital.com/buysotm
Try clearing your browser cache.
Now on Amazon, too. Come on, Apple!!
Aww yeah. SST (as well as an awesome game) is mine!
Pretty pissed did not get one of the twitter answers although being first.
I has a jealous.
lol not jelous just not fair. I am still waiting on the game
Which one?
The Masked Villian.
I meant me! ![]()
ugh dang kicks me out everytime i hit download in amazon ';....;' . Kindle Fire HD
Got a question about getting the promo card. Is it still the first 1000 to PLAY the game?
I had extra Amazon coins from the free coin events a few months back and bought it on Amazon App, thinking that it was one of those games that only "recommends" being on a tablet but can be played on the phone with smaller resolution. I was wrong. Now I feel like I wasted the coins AND not being able to grab the promo card.
It’s 5000, and you have to click on it in the actual game to get the card.
Anybody want to trade a Super Scientific Tachyon card for a Darkwatch promo set?
Was that you with the misspelling?
Unforunetly yes.
Well that is extremely unfortunate for me then. Any idea if they will do this same promo when mobile version is live?
I've had enough of waiting. It's 3:10am and I'm going back to bed. Congratulation on the app release!
Stupid Apple. They are going to make people miss out on the promo. People who have been patiently refreshing for over two hours. :(
There are still lots of promos, don't worry.
I am worried. I will first have to buy a device and then SotM, will you still have copies when Hell freezes over? 
Ever get the urge to just reach over and eat one?
OM NOM NOM

If Unity turned around, she might not be cheering.
Salt?
Annnnnnnnd it's live on the App Store! http://sentinelsdigital.com/buysotm
Says the item isn't available for purchase anymore. Man what a tease
Seems like an App Store issue. May just need a little more time.
Great job on the app! 5 Star for sure
By any chance do we get an e-mail confirmation or for the Promo or just the Notice in game saying Expect to mail in the next 6-8 weeks?
Stupid itunes store... the item is there but no longer available to buy.
Khaaan!
*sorry*
Vooossss!
O words of love, O words divine!
The silver thought, the golden line!
Of all men's words, there's none so fine,
As these three words: 'I've got mine!'
Folks, it may have taken 4 hours and an emergency dash for extra itunes credit, but I have just completed my first game.
It was absolutely fantastic - the app looks amazing, and is pretty intuitive. Thank you so much!
Monty - Are you served by the U.S. servers or elsewhere?
Also, what team vs who where?
If you saw that, you are confirmed.
Ah k thanks.
It seems like the US App Store is having a problem. Others are OK. That also means there's little danger of running out of promos right now.
Proud to be one of the many!
One terribly dense question - is there anything else I need to do to get the promo card, or just sit on my hands now that I've bought the app?
Mezike: You need to launch the app and tap the button on the left and fill out the form.
As I understand it, you have to actually open the app and maybe do something in the app to claim the promo card.
Got it!!
It,s pretty obvious when the app is actually installed!
Thanks guys
By extra iTunes credit, are you suggesting there are in-app purchases? Or are you talking about buying the app itself?
First, let me say that this game is AMAZING! it was so much fun to play. Clearly the best 10 dollars i have spent on my tablet.
I was able to put the game on my nook hd+. I am pretty sure my OS version is below the one listed for minimum specs on the handleabra website. But it ran great. no hiccups aside from a little audio stutter when it first loads.
Thanks for a great game! going back to play, now.
Played two games on my iPad mini retina and it's awesome. :)
Elsewhere - Australia, for my sins.
Buying the app itself. Checked my itunes credit balance a couple of hours before the launch - sitting on $10.61. Completely forgot that I needed to convert into australian dollars, and add the 'living in australia' mark-up. You can imagine my raw terror when the app finally became available at…$12.99. Thank heavens we have koalas to make up for it eh?
And now off to work, for a day devoid of Sentinels completely…(whimper).
I downloaded it and filled out the form for the promo, yay happyface! 
I haven’t played a game as my nexus 7 refuses to charge fast enough for me to get through a game, boo sadface. 
Finally able to download on my ipad and hopefully I'll be playing soon
Finally managed to get the game downloaded about an hour ago. So far it seems really well done. I've enjoyed it almost as much as the physical game. One question so far though, when setting up a game is there no way to view the backs of the villain cards? Or did I just miss something?
Got beat down by Baron Blade. It wasn't even close.
Never let a computer shuffle the cards.
I was finally able to download and play the game but it crashed enough times that it was practically once per turn. I faced Omnitron, beat him but because a minionwas left it kept going (which was fine) but once I killed the minion the game kept going.
I beat Blade handily. Legacy was in the mix and there were two Obsidian Fields in play.
Voss, on the other hand...
That's one of those little things that didn't make it into 1.0. It will be in an update soon.
Super relieved that the US App Store finally started working today.
4 crashes in 2 games. But since the game state was saved and the app loads fast, I can live with that.
I have the same problem, but firmly believe it comes from the forced change to chrome that was inflicted on the Nook last year.
I have also found I can manage about 3 games before my battery needs to be charged.
I was three crashes in three last night (Android)
I can set up a game but as soon as I get past the loading screen it has a heart attack on me. I can run other app games like Elder Sign and Suburbia just fine so I've no idea why my tablet doesn't like this one.
Still, I took the physical game to my club last night and had two great games with three newbs so I got my Sentinels fix after all!
I get a crash about every other game. The implementation is great though. I threw up a nice review on the app store.
Noticed a small typo. No big deal really. Legacy, Ra, Visionary vs. Omnitron in Megalopolis. Looked at Visionary's trash and the title read "Visionary's tras."
Thanks! It's almost certainly memory pressure, which is something we've been struggling with throughout the development of the game. Rebooting your device may help, though we don't like to have to recommend that. Another thing you can try is turning off the page flip animation in the options - it uses a bunch of memory to capture the screen and animate it.
We'll continue to work on reducing the memory footprint (and memory spikes) in updates.
The H is there but it's down on a new line. That's a bug in the GUI system we're using that we're working on resolving. You may see similar artifacts once in a while, e.g. in the middle of the screen popups.
First game was against Voss with Bunker/Haka/Legacy/Tempest. No contest, heroes dominated.
My ONLY complaint is being able to magnify the cards a bit better, or have a larger version show up when I touch one of them. It's a bit easier than scrolling through them. Other than that, well done.
Will there be more music in the game too, eventually?
You mean, like the way they become huge if you double-tap?
I'm also had a few crashes, but as Silverleaf said, can live with it. I'm very pleased with the implementation.
Up to 5 of 7. I've lost to B^2 and Voss.
Hasn't crashed since I turned the page animations off. :)
Now if only there was a way to turn off the rotation effect when you get a new card. That tiny little pause before you can see the card is driving me crazy.
I'd also like to see the flip side of character cards occasionally (like when I'm deciding which hero gets killed if there's a choice, or trying to plan what will happen if i take out this last minion and flip the villain) but I don't see any way to do that.
Good fun though. I can't believe Omnitron just beat me twice in a row - I think I got some bad villain draws but you'd think that Visionary, Fanatic and Ra could take him on fine. Damned first turn EPEs.
In the first non-bug-fix update there will be a button to show the flip side of character cards.
Yes. I don't really care for double-tapping icons.
The only card game I know of that does it differently is Star Realms.
One thing I've noticed is that the cards that read "You may draw a card", you WILL draw a card. There is no option not to.
Yes there is. You can find it in the… drumroll … options.
Yeah, by default, the game has you draw cards automatically if there is no obvious downside to it. As our esteemed code monkey says, however, you can turn that off.
Interpolation beam could be a problem.
If interpolation beam is out the game will ask if you still want to draw cards
What do you want instead? Double-tapping feels quite natural to me.
That's great to hear. ![]()
Well I made changes in the options and it’s getting a bit further but still crashes every time, I haven’t yet got as far as seeing any in-game graphics. So I’m just going to sad face while I keep trying.
I just don't remember the last time I had to double-tap to trigger an action within an app in a while. I'm used to the interface being able to handle user interaction using a single press, a prolonged press, gestures, or even menus on the screen. Tablets especially have an easier time navigating in apps.
Tl;dr I personally don't like to have to do it.
Bought it. Downloaded it. Played it (a bunch of times, tough no where near the 9000+ combinations). When's the first expansion coming out? :-)
Anyway, great job Handleabra. Feels totally faithful to the game (minus all the math and stuff) and I haven't experienced one crash yet (iPad Air). My son loves watching me play, even though he can play the card game on his own. Congrats on an excellent product and I look forward to future expansions.
Did I ask when the first expansion comes out?
Carlos
Can I request that reshuffling tachyon's deck qualify for not drawing automatically?
Double-tap is a gesture. It's used in all kinds of apps, and the way we use it is pretty standard in tablet board/card games.
That being said, we have an open item to have something nicer happen when you happen to just single tap on a card. Likely it will show you the text in a popup by the card (similar to the use power confirmation popup).
We'll think about it. If we add that condition however, it would be for any hero, not just Tachyon.
That makes sense, but if you don't like to use undos and you miss the card counts, you may kill yourself by doing the unintentional reshuffle
Played my first game. Omnitron was the chumpiest. Barely dented my heros.
But yeah, the game works great. The next thing to try to figure out is what the best way to mirror the game to a TV is so that when I'm playing with friends everyone can see what's going on on the big screen while the tablet is being passed around.
On iOS you can mirror the game using AirPlay to an Apple TV quite easily. On Android you can use ChromeCast but I'm not super familiar with it.
That would be nice. Something to quickly magnify the card text with.
Only having four environments has caused me to remember just how much and why I hate Atlantis. I don't mind losing, but losing to the environment instead of the villain is rough. On the other hand, being limited to the original heroes has given me an opportunity to play and better understand heroes I wouldn't usually play in a regular game.
Bought downloaded (I needed like 2.5 gigs to download and it seems to take up around .9 of a gig but it says .2 gigs in the app store, or am I just misreading stuff?
4 for 4 victories on non advanced, one against each villian. No crashes to report so far on my ipad. Love the way the heroes start to look more rougehd up as they have fewer HP, would be great if you could do more of that stuff to the villian's vissually.
I also for the first time realized why you don't play subzero atmosphere against Omnitron (end of turn means start of turn means rampaging robot plays card at the start of the turn mean electro pulse explosive goes off in everyone's face for 15, well at least it made what was a traditional second turn legacy inspiring presence stomp a bit closer, though since it lead into Fanatic's Wrathful Retribution, well, heck no we won't listen to techno!
Though I did notice that even after I knocked him out he kept playing cards while he still had devices on the table (one card a turn as I kncoked him out on rampaging robot side) see if you can fix that in the next update.
Also are the expansions likely to all be the same cost or are they going to get trimmed down to 5 dollars/less?
Maybe you could set up some sort of registration system where eventually if you buy a hardcopy of expansion X of the game you get the same expansion for free on the virtual version...
Oh one more thing! I love the "show cards "option for clicking on a hero to see their deck, but after that is it possible we could get a small icon near the card telling us how many copies there are in the deck of said card? Would be interesting bit of extra data...
Saddly think I missed out on my promo card since I don't see any obvious way to sign up for it...
Omnitron's supposed to do that. It's what he does.
Should be on the Main Menu, to the left - there's a huge ad for it.
@MigrantP would be sweet if you guys could add Achievements.
Unless they ran out. Could be possible?
Promos are still available. You'll need to be on the Internet and you can't miss the promo on the main menu.
I did not have Internet on my pad when I made my last comment saw, and registered for my card so that is all good.
Alright, so here's something that happened while playing against grand warlord voss. So he flips when there is no minions out, and flips back when there are two or more out at the start of his turn. So, I killed all of his minions and got him to flip. At the start of one of his turns, he still had no minions out, but he had forced deployment, which brought out like 12 minions. But he didn't flip back that turn.
Should he have? I was under the assumption that since those minions were brought out at the start of his turn, he would now have more than 2 minions out at the start and that would trigger him to flip back. If that's what's supposed to happen, then maybe grand warlord voss's start of turn check for minions needs to have lower priority. If not, then just ignore this.
His character card is in play before any other villain card. Since Start of Turn effects trigger in the order they entered play, his character card would be the first thing to resolve. This means he would of already checked if he flipped or not by the time Forced Deplyment triggers.
The battle scars are an amazing touch! Nice attention to detail.
Thanks! We were lucky to be able to have Adam create brand new artwork including battle damage and incapacitated portraits.
One issue I had was that when I come across a card (usually environment card) that allows me to choose a hero to discard a card to negate an effect, it will let me choose a hero, but it won't let me scan through their hands before making the decision on which hero to choose. Maybe it's there and I'm just missing it.
Click on “Meanwhile.”
Yeah, I just figured that out...
Just had a fun as hell game against Baron Blade. I was using Fanatic, Tachyon and Wraith. Baron Blade had 11HP left. Fanatic and Tachyon were incapacitated and Wraith had 1 HP left when I mustered up a 12 point attack using Inventory Barrage to eek out a win by the skin of my teeth.
And a win for me against Voss! It was down to the wire, but Bunker saved the day with a 42 point Omni-Cannon hit.
And how long did it take the game to use a 42 point Omni-Cannon hit?
I went to get a refill on my coffee. It had just finished when I got back.
I had a good game against Citizen Dawn last night. I severely underestimated Flesh of the Sun God's power on all heroes. Kept my 1 HP Legacy alive.
Yeah, had a game in Wagner against Voss. Fire in the Biosphere. Ra made everyone laugh at it.
Why I like Ra, not for the damage, but for the ridiculous shenanigans whenever fire is involved.
Ra and AZ certainly have a love / hate relationship at times.
Heh. It's not actually like it takes long to compute, but it wants to tell you about destroying each card. I think we'll make that an optional "verbose" message in an update =)
Yeah, I've long used Ra to hit AZ, but recently (on the app, even!) had AZ hit Ra - with Flame Barrier up, so Ra hit AZ back and let him do even more damage… ![]()
I had a blast imaging how that would play out in the comics!
While you're considering options, how about a turn counter for the game? Just in case we want to add the digital results to the statistics project.
I was playing Legacy, Ra, Ab0 vs Blade. Blade had the card out that deals lightning damage the first time he takes damage in a turn. Ab0 had cold snap out that deals non hero targets cold damage at the start of his turn. Start of Ab0's turn, cold snap hits Blade. Blade deals Ab0 damage in return that kills him. Ab0's incap window pops up allowing another character to use a power. Ra uses his inate power to hit blade again, still on Ab0's turn. Blade's card went off again hitting Ra with lightning damage. Since it was still Ab0's turn, should Blade's card gone off a second time?
Yes it would, because it will trigger the first time for every target.
I was playing against Citizen Dawn last night and she had Citizen Sweat and Return with the Dawn in play. I didn't have any ongoing destruction out but no big deal she was almost dead anyway, in fact, I killed her the next round. Anyway, as a matter of, uh, laziness, sometimes I make a choice instead of clicking the meanwhile button, and then go back and undo after the game helps me calculate what the effect on my damage will be. So when I "accidentally" clicked Hero A for destroying an ongoing card, and I really wanted to click hero B, I had to undo ALL the way back to Citizen Dawn's Play a Card Phase. However, I was surpised when Return with the Dawn recalled a DIFFERENT citizen from the trash the second time around! (In fact, it ruined my perfect kill because that citizen was left with 1 HP when I killed Citizen Dawn heh)
That seems kind of broken to me. If I wanted, I could keep undoing until I got the citizen I wanted recalled from the trash. I feel like the game should know what the order the trash is in the first time I go through it. I understand the card calls for "shuffling the trash" and so that will result in different cards each time it's done, but being able to undo a random card doesn't seem right.
TL;DR: Should "undo" be able to change the result of a "shuffle and reveal"?
I think so. It's supposed to be random, so it should be. Just like it knows the actual order of the decks so it's consistently giving us the same card every time we undo back over a draw. It's emulating a real situation and following the rules to the letter.
Just as with the draw, yeah, we can cheat. (Now that we know what the card we're drawing is or that the villain/environment is playing, we can change our previous plays…) But it's cooperative. We can cheat when we're sitting with the cards, themselves. But we don't, because that's not fun. ![]()
Hey guys, we got reviewed on Touch Arcade! TLDR: they like the app, and they don’t get Sentinels. 
Also, we’re in the running for Game of the Week on Touch Arcade. If you’re an existing TA member you can vote here (assuming you like the game
).
I'm amused that Tachyon is regarded as worthless. Yeah, that's someone who doesn't get it.
I know right! One of the best heroes in all of SotM in my opinion.
Team Leader Tachyon, definitely. The original Tachyon's power, not so much.
But any character that nulls damage for a round is amazing.
Regular Tachyon gets to a huge Lightspeed Barrage much quicker, since she gets cards into her trash way faster.
TLT makes her team better, while regular Tachyon makes herself better.
And SS Tachyon kills Expatriette better!
I'd much rather have the entire team benefit from a power, rather than either hope to dump a disposable burst card or choose to draw it during your normal draw.
Sure, that's a valid opinion. But it depends what you need to do - sometimes you just need to get to the smackdown quickly, and regular Tachyon's WAY faster at that.
Think of it this way. Would you rather dump a card and get no effect, or draw an extra card that lets you burn through several, and reap the benefits they offer?
It really depends on who you are and what you're trying to do. Tachyon's base power is a pretty good way of getting extra burst cards into her trash while increasing her chances of drawing cards that she actually wants. Blindly drawing an extra card doesn't help you to get burst cards into your trash faster, if you don't have a way to increase your number of card plays.
If your goal is getting burst cards into your trash, original Tachyon's base power (or Research Grant) is usually the way to go. If your goal is to support a card-hungry team, TLT will be better.
Either way, there's a luck factor. However, Team Leader doubles her odds of not only getting cards in her trash next turn, but having the means of dumping them. You need both Lightspeed Barage as well as ammunition. Even if you had that one extra burst you needed with origional tachyon's power, you would have the same speed as TLT, since you would still need to wait until it was your turn again, use an incapped ability to play it, or allow Argent to enable further milling.
With that said, in my mind TLT does everything normal Tachyon wants to do, but better. And everyone else gets to rip through their decks as well.
Not really. Tachyon can feed the bursts to her trash without first having to have them in hand, as Silverleaf pointed out. You get to see one card and decide to take it in hand or pitch it. TLT takes into hand only and has to find a way to use or dump the bursts to get the same effect.
A basic comparison between base Tachyon and TLT. This assumes that every turn, Tachyon plays 1 one-shot, uses her power to discard the top card of her deck, and then draws one card. TLT plays 1 one-shot, uses her power to draw a card, and then draws a second card.
Hand/Trash Tachyon TLT
Start: 4/0 4/0
After turn 1: 4/2 5/1
After turn 2: 4/4 6/2
After turn 3: 4/6 7/3
After turn 4: 4/8 8/4
...
After turn 10: 4/20 14/10
Obviously, this is a bit simplistic, since a lot of her cards allow you to play/draw extra cards. But both versions of Tachyon have access to those. Team Leader Tachyon sacrifices the ability to put extra cards directly into her trash for the ability to put extra cards directly into her hand. She definitely has more cards to play, but does not have a greater ability to play cards than original Tachyon. Additionally, if original Tachyon can get Research Grant into play, she'll put cards into her trash just as quickly as with her base power AND build up her hand as quickly as TLT.
I've noticed that the offer for SST has been replaced with an ad for Sidekick. Promos all gone now? Or is that just an update due to me fulfilling the order for the card?
The launch promotion for the app has ended. There will be some copies of TSST available at conventions though, including PAX Australia.
So I ran an issue facing Omnitron. I destroyed him with a lightspeed barrage and there was a drone left in play right before the environment turn. On the start of the next hero turn there were two drones in play. I proceeded to kill the drones through the next hero turn and there was nothing in play for the villain but the game kept going.
I posted this over there, but I think the review really captures the strongest weakness of the App, and that is players that are new to Sentinels when they get the app.
Even a good tutorial on how to play the game isn't going to help you learn the heroes, and playing Sentinels solo is a horrible way to learn the game.
Second to that an app will never put the physical deck in your hand where you can look through the deck, pair up cards and get a real feeling for how the deck should work.
When you play the game with no experience, controlling 4 heroes against a Villain you don't know and an environment you don't know you end up with reactions like the review had. Things like:
Damage is all that matters.
X hero is worthless, or X hero is the best ever.
Fanatic is a healer! (I've read three different reviews that said that one)
This game needs a healer!
and my favorite:
This game lacks strategy or meaningful choices.
There isn't an easy solution to this, things like a deck viewer might help, but not like having cards in your hand, and the implementation probably isn't worth it for the amount of value it would add. Tutorials for each hero would be ridiculous and eat so much space, the best way to learn is to play one hero several times with your friends.
This app is amazing for people who love Sentinels and want to play it when they wouldn't be able to normally. because it takes away the work of playing solo, does the fiddlyness for you, which gives you a chance to play SotM on your lunch break or on the bus or a road trip, it is awesome. The implementation is superb from what I've seen so far.
I'm sure we will get some people who see the beauty of the game and slog through the learning process on the app to really get to know the game, but overall the card game with people who know the game already is a far superior introduction.
This isn't a really good model, since this ensures that you're guaranteed to dump a one-shot.
But I think you're underestimating the impressive hand resources that TLT has, the exact point I'm trying to make. Statistically, the more you draw the higher chance you have of discarding more cards anyway. You draw into power cards like HUD Goggles and Pushing the Limits quicker, and then proceeding to utilize Fleet of Foot and Quick Insight. A total of five cards in her deck between those names alone, which are also bursts (again, allowing your entire team to benefit). Yes, they share the same deck, but in this case her hand is the better resource. What if you don't reveal a burst with Tachyon? It's a dead card toward your strategy, and goes to your hand anyway.
I just think Tachyon as opposed to TLT is slower and riskier. At least it seems that way to me.
Powerhound: Omnitron ending bug is fixed in 1.0.2, awaiting review.
phantaskippy: We're planning to add a "strategic tutorial" for each hero in a future update that should help things. They will take no significant space at all, text is nothing. And you can view all the cards in each deck right now by visiting The Multiverse.
In other news: I'll be going on a little vacation ahead of PAX Australia, then I'll be traveling for that. So I will not be very active in here for the next couple of weeks. Fear not though, the rest of the team will be hard at work on the 1.1 update! If you want to get in touch with them directly, email support@handelabra.com or visit our official forum.
Wow, I totally missed the card viewing, that is cool.
also cool that strategy tutorials will be a thing.
Hopefully the Absolute Zero strategy will not say that both modules need to be in play for Absolute Zero to do anything.
Gotta agree with you on that one had an epic game against advanced vengeful fives including advanced Ermine and her extreme destruction meant the team chose to go the ongoing route thus AZ's modules became dead plays until she was down fried myself down to 2 HP's and finally managed to make a comeback once modules hit the deck. Good old twist the ether was a good help in making my card plays more optimized and less ouchy.
Huh, just went back through the rule book. For some reason I had thought that events that happened at the same time were resolved in the order the heros choose, not order played.
Guess I've been playing Sentinels wrong for a while now. Oops.
For some reason I had thought that events that happened at the same time were resolved in the order the heros choose, not order played.
Only Start- and End-of-turn effects happen in play order. With all other simultaneous effects, the player chooses the order,
Start-of-Turn and End-of-Turn effects happen in the order played. Everything else is player choice.
Hopefully the Absolute Zero strategy will not say that both modules need to be in play for Absolute Zero to do anything.
Sure it will. Afterall, nobody would play an entire game without putting out even one module!
Ronway wrote:Sure it will. Afterall, nobody would play an entire game without putting out even one module!Hopefully the Absolute Zero strategy will not say that both modules need to be in play for Absolute Zero to do anything.
Heh, there are a lot of us nobodies… ![]()
Now that we have the game app I have been able to greatly increase the number of games. I am noticing that the wraith's infrared eyepiece can be a curse when I play 3 hero games. Essentially these games go longer so I end up concentrating all the really nasty cards in a deck at the bottom. So there comes a point where you have to start dealing with them one after the other and it can become really crushing.
Just one of the cool things about the app.
Anyway this got me thinking what is the best 3 hero team (in the app.)
Wow, I totally missed the card viewing, that is cool.also cool that strategy tutorials will be a thing.
Now they just need to add a badge or counter in the Multiverse card view showing how many of each card is available.
Now that we have the game app I have been able to greatly increase the number of games. I am noticing that the wraith's infrared eyepiece can be a curse when I play 3 hero games. Essentially these games go longer so I end up concentrating all the really nasty cards in a deck at the bottom. So there comes a point where you have to start dealing with them one after the other and it can become really crushing. Just one of the cool things about the app.Anyway this got me thinking what is the best 3 hero team (in the app.)
Utility Belt helps break that trap. Usually if I know that both Devastating Auroras are buried, I'll start hammering away at her health. She also has her Combat Stance to passively help dish out more damage.
Hopefully the Absolute Zero strategy will not say that both modules need to be in play for Absolute Zero to do anything.
Bunker's Strategy guide:
Hi, I'm Christopher, and Bunker is a great hero, all you do is get flak cannon, grenade launcher and turret mode in play and you are good. No reason to ever play other cards!
Psst, we're on Steam Greenlight! Vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=329666216
Psst, we're on Steam Greenlight! Vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=329666216
Done! ![]()
Psst, we're on Steam Greenlight! Vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=329666216
Voted, and told my friends to do the same!
So I think I found a bug of some sort. I got to a point where my game literally does nothing and allows me to do nothing. I've closed out my iPad app, then reopened, continued game, it starts back at the BEGINNING of Tachyon's turn, and then when I've chosen the same options and it still happens, reproducibly exactly. In fact I currently have my game in the stalled state. I'll post here, but anywhere else I should put it?
It's kind of a complicated combination of this card affects that card:
Well that's an impressively complex bug. I recommend filing it at http://handelabra.com/forum/. They've been pretty responsive to issues and suggestions.
Carlos
Yeah, you can post on our forum. Please also email the details to support@handelabra.com. We're working on this problem (interpolation beam doing no damage causing a stall) and the more situations to test the better. One of our developers (Jean-Marc) may get you to try some things.
Will four-packs be available for the Steam version? It seems like the sort of game that would benefit from such.
Yeah, you can post on our forum. Please also email the details to support@handelabra.com. We're working on this problem (interpolation beam doing no damage causing a stall) and the more situations to test the better. One of our developers (Jean-Marc) may get you to try some things.
This is the kind of thing where keeping a record of card plays would make debugging a lot easier. Support could just ask to export the current game and send it to them.
Carlos
We do that for our beta testers, but that mechanism wasn't high on the priority list to polish for end users. It may make it into an update at some point.
We do that for our beta testers, but that mechanism wasn't high on the priority list to polish for end users. It may make it into an update at some point.
But how can I show people my impressive win against advanced Citizen Dawn using just Legacy, Visionary, and Tachyon?
Carlos
MigrantP wrote:But how can I show people my impressive win against advanced Citizen Dawn using just Legacy, Visionary, and Tachyon?CarlosWe do that for our beta testers, but that mechanism wasn't high on the priority list to polish for end users. It may make it into an update at some point.
So what I plan on doing once the Steam version is released. Record nearly every single game I play and post it on youtube.
It will be called: 1000 Ways to Die - SotM Edition.
"Ronway's 'How to Kill Your Teammates in 8 Easy Moves'."
Will four-packs be available for the Steam version? It seems like the sort of game that would benefit from such.
I don't see why not, but we're not at the point where we're making decisions like that yet.
MigrantP wrote:But how can I show people my impressive win against advanced Citizen Dawn using just Legacy, Visionary, and Tachyon?CarlosWe do that for our beta testers, but that mechanism wasn't high on the priority list to polish for end users. It may make it into an update at some point.
Take a screenshot =)
An end-game share button will come at some point too… one of the lots of little things that didn't make it into 1.0, that we'll be adding as we go.
Psst, we're on Steam Greenlight! Vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=329666216
As someone who doesn't and never will own a tablet, I hope the Steam version gets greenlit asap. Can't wait!!!
For those of us who aren't too familiar with the process behind Greenlight, how many votes do we need before it gets approved to make it to the shop?
There's no fixed number. From the Steam FAQ:
How many votes does a game need to get selected?
The specific number of votes doesn't matter as much as relative interest in a game compared with other games in Steam Greenlight—we need customers to help us prioritize which games they want to see made available on Steam.
Basically, they prioritized based on the interest of the games in comparison to others. So if SotM:TVG (is that a thing yet?) gets 1000 votes, but the average is 5000, it receives lower priority. If SotM:TVG get 10000 and the average is 5000, it receives higher priority. I'm sure there are also a host of other factors involved like developer commitment, market potential, and a others things that help the game get chosen.
But in then end, lots of votes make it easier for it to be greenlit.
Carlos
But whatever you do, nobody threaten to kill anybody at Steam.
Is that a thing?
But whatever you do, nobody threaten to kill anybody at Steam.
Conversely, what if we baked Gabe a cake?
I think we just have to threaten to bake him a cake.
We're getting a decent amount of votes but the more you can spread the word the better!
Also, Jeremy and I are back from Australia and just about have our heads turned back on straight. We're hard at work on version 1.1, but are also doing some "learn Sentinels" live streams using the app. We did the first one on Thursday and we're planning to make it a weekly thing:
http://www.twitch.tv/handelabragames
When will an expansion for this be released? Loving it so far but need more!
We're planning to have more news about expansion content soon, and hopefully available early in the new year.
Usually when playing, the text pop ups are yellow and can be tapped to clear them. I've noticed a few times that after a couple turns they turn gray and can no longer be tapped. I have to wait for them to clear themselves. Is there a setting other than the display speed slider that I'm missing to fix this?
The gray can be tapped. If that doesn't clear them, they turn red again and you can tap them then.
The gray can be tapped. If that doesn't clear them, they turn red again and you can tap them then.
That's not what happened to me. The box went grey and became unclearable - i think that my taps "went through" as if the box wasn't there, and I ended up showing the hand of one of the heroes. They remained grey no matter what I did, until I shut down the app and restarted.
They remained grey no matter what I did, until I shut down the app and restarted.
If you do get an odd UI hiccup, backing out to the main menu and choosing "Continue Game" typically clears it up without having to kill the whole app and relaunch.
Greywind wrote:That's not what happened to me. The box went grey and became unclearable - i think that my taps "went through" as if the box wasn't there, and I ended up showing the hand of one of the heroes. They remained grey no matter what I did, until I shut down the app and restarted.The gray can be tapped. If that doesn't clear them, they turn red again and you can tap them then.
This. I don't believe I've seen them turn red.
Psst, we're on Steam Greenlight! Vote for it here: http://steamcommunity.com/sharedfiles/filedetails/?id=329666216
Voted, got my friends to vote and pushing them to get their friends to vote.
Thanks! The more the merrier!
Krayden006 - that's a bug that's been hard to track down. If you see it again, please email us at support@handelabra.com with a screenshot and a description of what happened.
MigrantP, if you lay more than one ongoing on the villain, the display gets awkward. The villain gets shoved over to the side and the second ongoing overlays the villain, rather than the villain overlaying either/any of the ongoings.
Yep, that will be fixed in version 1.1.
Is there an expected release date for 1.1?
January 1st?
Within a couple of weeks.
January 1st?
![]()
Krayden006 - that's a bug that's been hard to track down. If you see it again, please email us at support@handelabra.com with a screenshot and a description of what happened.
Will do. It only seems to happen when I'm using 4 or 5 heroes if that helps. Haven't seen it with 3 yet.
I made a thread about our Twitch live streams of the video game in the events forum. I'll be keeping it up to date weekly. Next stream is Tuesday at 8 EST!
https://greaterthangames.com/forum/topic/handelabra-games-live-streaming-sotm-the-video-game-next-episode-nov-17-8-est-6224
Request submitted to get the thread stickied. 
Request submitted to get the thread stickied.
It already is.
Rabit wrote:It already is.Request submitted to get the thread stickied. :sunglasses:
Well, sure - now it is.
I actually sent the request a couple minutes after the thread was first posted. I checked just before I posted the message above and it still wasn't stickied, so I figured I would let folks know it was (hopefully) on the way. Looks like I was right. ![]()
I do like how, if Haka has Savage Mana in play and he does the finishing move on the villain, it asks if you want to put the villain under Savage Mana. "Yeah, I'll just save them for the next battle."
I can imagine Haka trying to eat Akash'butah or Omnitron.
I do like how, if Haka has Savage Mana in play and he does the finishing move on the villain, it asks if you want to put the villain under Savage Mana. "Yeah, I'll just save them for the next battle."
Well it is a legitimate move against Omnitron, the Ennead and the Chairman.
EDIT: Or anytime that destroying the villain doesn't cause the game to end for some reason.
Oh my god, Haka can put an Ennead member undneath Savage Mana?
Oh my god, Haka can put an Ennead member undneath Savage Mana?
No, The Shrine of the Ennead reads "Whever a villain target would be destroyed, flip it over instead." The instead is very important, as this means they are not destroyed.
So following that line of logic, The Operative can be put under it, right? She would still flip, but the wording is different.
The Operative
The Heroes cannot win the game.
When The Operative is reduced to 0 or fewer HP, flip The Operative's Character card.
Whenever a Villain card is destroyed, The Operative deals the Hero with the highest HP (H) minus 2 Melee Damage.
At the end of the Villain turn, reveal cards from the top of the Villain deck until an Underboss card is revealed. Put it into play. Shuffle the rest of the revealed cards back into the Villain deck.
Haka can only eat targets that are destroyed. If a target is destroyed, it will leave play and go to the trash. Many cards aren't destroyed but do something else instead. Operative, Ennead, and Heroes become incapped instead of being destroyed (they don't go to the trash), and Omnitron is removed from the game (and doesn't go to the trash). Therefore, cards like these aren't destroyed, and therefore can't be eaten by Haka.
Omnitron can go under Savage Mana, but then is immediately removed from the game. So the end result is the same. I believe in the 1.1 update we're simplifying that so it won't ask you.
The following is the result of our discussion with Christopher about this a little while back:
All the destroy triggers happen even if the card got put under another card (e.g. Savage Mana). So for Omnitron it would go under Savage Mana and then remove from the game. As another example, Pterodactyl Thief would go under Savage Mana and then cards would go to the owners hands.
Interesting.
So, just to be clear: Haka eats Omnitron, Omnitron then crawls out of Haka (presumably by his mouth), waves goodbye, then leaves the area.
I don't think we can make any presumptions about the path Omnitron follows through Haka's body.
Okay, so the "instead" wording has nothing to do with it. You would know if it can be eaten simply by its after-death destination. If it flips, it stays. If it goes to the trash, fair game. Omnitron would be the special case of being destroyed and removed.
Omnitron can go under Savage Mana, but then is immediately removed from the game. So the end result is the same. I believe in the 1.1 update we’re simplifying that so it won’t ask you.The following is the result of our discussion with Christopher about this a little while back:All the destroy triggers happen even if the card got put under another card (e.g. Savage Mana). So for Omnitron it would go under Savage Mana and then remove from the game. As another example, Pterodactyl Thief would go under Savage Mana and then cards would go to the owners hands.
Actually, this doesn’t make any sense. Once Omnitron is put under Savage Mana, the text that would remove Omnitron from play is no longer in play.
Actually, this doesn't make any sense. Once Omnitron is put under Savage Mana, the text that would remove Omnitron from play is no longer in play.
As I said, we discussed it with Christopher. That came up among other things. The above behaviour is what he decided.
Yeah, and the same logic would follow with Pterodacytl Theif, too. Unless the procedure here is determining which effects to resolve first. In which case, it seems it would be possible to miss out on getting your stuff back before it goes underneath Haka.
Pydro wrote:
Actually, this doesn't make any sense. Once Omnitron is put under Savage Mana, the text that would remove Omnitron from play is no longer in play.As I said, we discussed it with Christopher. That came up among other things. The above behaviour is what he decided.
I know, just pointing out it isn’t consistent.
That should work, it flips and then goes under Savage Mana.
Version 1.1 is now available with tons of fixes and improvements. Details here: http://handelabra.com/blog/2014/11/20/first-major-sentinels-update-brings-variants-and-lots-of-fixes
MigrantP,
Post-upgrade, I have Tachyon a 9 HP, HUD Goggles, Pushing the Limits, Synaptic Interruption in play.
I have played a Hypersonic Assault.
In hand she has another Pushing the Limits.
The game is hanging and a message that "Tachyon has no playable cards in their hand" keeps flashing at me.
Thanks! We've already discovered and fixed that bug and it should be dealt with in a minor update soon. I'm not sure if there's a workaround besides try not to let Tachyon end up with only one limited card in hand that she already has in play.
Just didn't play the Synaptic and skipped to her Power phase.
Had an interesting game yesterday. Omnitron’s first turn was two EPEs, with not a lot of damage in my hands or anyway to prevent it. I thought it was going to be a quick game. First environment card was Meteor Storm. It wasn’t a quick game. 
Two EPEs....that's scary to imagine. Makes Omnitron an rare second turn killer.
Greenlit, woohoo! Thanks everyone for your support!
Greenlit, woohoo! Thanks everyone for your support!
It made it!!
Wow, that is freaking awesome! I knew we were a big group, but to push through a greenlight that quickly is impressive.
That's awesome. Hopefully sales are good on Steam as well
I think I said Wooooooooooooooooooooooooooooooooooooooooooo! already, but I'll say it again here.
One more time.
...with feeling.
WOOT!!!!!
Feeling.
That's fantastic! Congratulations, and well-deserved!
I'm ecstatic. Thanks a ton for making an awesome digital rendition for us to enjoy and vote it to greenlight :)
WOOOOOOOOOOOT! With extra feeling!
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
Looks like Santa has a lot of presents in his sack for Greater than Games, Handelabra Games and Sentinels fans this Christmas.
Yay!
And again, yay!
OK, here is my suggestion for the video game (yes, I know it will be a pain to code):
One of my favorite little surprises in SotM is when the effect matches the art on the card. When this happens, a little pop up of "Art Match!" should come up.
You mean like if Legacy uses Takedown vs. Baron Blade?
OK, here is my suggestion for the video game (yes, I know it will be a pain to code):One of my favorite little surprises in SotM is when the effect matches the art on the card. When this happens, a little pop up of "Art Match!" should come up.
Heh, actually that wouldn't so much be a pain to code (from my experience - but I don't know anything about Unity, which this is developed with), as a pain to go back and enter data for all the cards so the game would know it's an art match. ![]()
You mean like if Legacy uses Takedown vs. Baron Blade?
I think that's what he means. Or Flying Smash against a Mobile Defense Platform. Or if a Platform Bot damages Baron Blade!
Tangentially, I was amused during a recent game in the Realm of Discord when I realized that BB's Living Force Field was actually alive (at least temporarily).
Interesting. Though as a Mega Computer tester, Pydro already sees a little bonus thingy that we haven't gotten into the main version yet.
In other news, we have announced the expansion DLC plans for the video game:
http://handelabra.com/blog/2014/12/29/welcome-to-the-future-what-will-it-hold
Do you have an idea about what the pricing will be like?