25 posts · 1563 views · started 2014-07-15 22:02 UTC
OA
Oaktree
2014-07-15 22:02 UTC
#1
There was a thread a few weeks ago on putting together a 4-hero team that would face random villains in a row. Time to drop it to three heroes. Do you take three of the four from before, or is there reason to go with a new hero to provide more firepower or flexibility?
I'm experimenting a bit with a three hero teams as practice for this upcoming weekend's SotM Challenge. Currently putting Team Leader Tachyon, Tempest, and Nightmist through their paces.
AM
Ameena
2014-07-15 22:18 UTC
#2
We totally destroyed someone when we played with TLT, the Adept, and Unity (in that order), because card draw plus Inventive Preparation meant that many many bots came out within a couple of rounds and all of the bad things died :D.
Legacy, TLT, and Tempest would probably be a good one too, I reckon. Lots of damage, lots of damage buffs, little equipment, not too many "vital" ongoings, loads of card draw, ongoing and environment destruction...
P2
Powerhound_2000
2014-07-15 23:38 UTC
#3
In a three player group I'd be tempted to go The Sentinels, TLT, and Tempest. With a lower H value I feel like The Sentinels have a better survival and they are your major damage
JI
JimB
2014-07-16 00:23 UTC
#4
I would tend to agree with this. With three heroes, you really can’t afford much in the way of specialization; everyone needs to be able to inflict damage, deal with ongoing, and deal with environment cards. Team Leader Tachyon may be the weakest link here since so much of her damage will be piddling or even outright ignored by any kind of armor, but keeping everyone in cards–especially Nightmist, who needs them bad for her Amulet trick–might make up for it.
EDIT: And Tempest may be in a bad place in certain situations (against the Dreamer comes to mind), but hey, you can’t have everything.
OA
Oaktree
2014-07-16 00:45 UTC
#5
What I've seen so far is that each of can be coming up short in various places. But they also bring strengths and I do like that all of them have ways to take out environment or ongoing cards - which is often needed. Not having a bonus damage option to help TLT get past DR is an issue. And if I was doing all advanced games where DR is more common I'd consider a different option. If armor is not an issue I like TLT for the draw power, Hypersonic Assault to slow damage, and the eventual build up of burst cards for those one-shots. Plus Synaptic Interruption since it is one of the EPE stopper cards.
Tempest against The Dreamer would be doing healing and playing his one-shots. Possibly risking Localized Hurricane as well.
PH
phantaskippy
2014-07-16 01:12 UTC
#6
[Redacted], [Redacted], Tempest.
*drop mike*
OA
Oaktree
2014-07-16 01:23 UTC
#7
That was the same sort of thing that was all through the forums before Vengeance came out.
PH
phantaskippy
2014-07-16 03:58 UTC
#8
Well at this stage of playtesting it is true. Also my chance to legitimately use [REDACTED}
My official team of 3 would be Haka, Nightmist, Naturalist
JI
JimB
2014-07-17 01:34 UTC
#9
I’m superstitious about Tempest. I can never draw Cleansing Downpour or his one-shots when I need them.
OA
Oaktree
2014-07-17 01:43 UTC
#10
That's one reason to put the card drawing machine on his team.
P2
Powerhound_2000
2014-07-17 15:28 UTC
#11
This team might be a bit fragile but I think with TLT, Chrono-Ranger, and KNYFE I have quick and high damage potential. All three have an ability to destroy ongoing or environment cards and Chrono could search for his if needed. Chrono's bounties would keep Tachyon and himself in the game even with DR.
JI
JimB
2014-07-17 18:32 UTC
#12
I’m not sold on KNYFE just because I like Nightmist being able to probably take out multiple ongoing/environment cards at once and/or gain immunity to most attacks, but good catch on Chrono-Ranger! I might prefer him to Tempest.
PL
PlatinumWarlock
2014-07-17 23:44 UTC
#13
Let's see. KNYFE has:
Extra card play/power usage
High damage
Sustained self-buffs to damage
Multiple damage types dealt (melee and energy)
Both AoE and single-target one shots
Ability to destroy ongoings
Quick recovery from ongoing/equipment destruction (seriously, half of her cards say something like "When this card is destroyed, draw a card and play a card")
In certain combats, I'd certainly take her over Chrono-Ranger. And a combo of TLT, Tempest, and KNYFE? They can deal with pretty much anything under the sun.
P2
Powerhound_2000
2014-07-17 23:51 UTC
#14
She could combo with Tempest a bit with him playing Into the Stratosphere and then she plays Wrecking Uppercut.
GR
Greywind
2014-07-19 03:32 UTC
#15
Christopher, Adam and Paul
Without them the game wouldn't exist.
AM
Ameena
2014-07-19 14:10 UTC
#16
Damn, I think Greywind just won ;).
RA
Rabit
2014-07-20 14:31 UTC
#17
KY
Kyle24
2014-08-15 09:58 UTC
#18
For a 3 player team I feel like you need a Tank / controller,/ Healer but with one or more acting as a dps… Id say the best 3 person team would be : Team Leader Legacy, Visionary, Tempest
Legacy has the ability to stop villans from playing cards and will give the team much needed buffs to have greater attacks. Also he has a few dps cards as well not to mention he can take some attacks off the other team members
Visionary should act as a pure controller. With her looking at all the cards in the villain deck and environmental deck you will always know what is coming next not to mention she can destroy ongoing cards and give players a chance to get back an ongoing card that was destroyed
Tempest is your Healer and main dps. Use his downpour to heal the team and then attack with chain lightning and other cards to finish off the boss. If you play your cards right you could easily defeat any boss within 4 rounds or less
I’d be willing to substitute Argent Adpet for Tempest only because he can use multiple powers and he also has the dps cards handy and can destroy environment cards.
TZ
tzgardner
2014-08-15 19:33 UTC
#19
Team Leader Tachyon, Argent Adept and Unity
TLT - Allows team to draw lots of cards, dealing damage, get rid of ongoing/environment
-I like her going first so everyone else starts game with 5 cards in hand
AA - Allow Unity to play lots of cards, heals team, gets cards back from trash, and get rid of ongoing/environment
-Favorite setup: Alacritous Subdominant, Inventive Preparation, and Telamon's Lyra
-I also like the Silver Shadow/Vernal Sonata combo after he is setup
Unity - Deals damage, protects heros with Stealth Bot
AM
Ameena
2014-08-16 16:17 UTC
#20
We've had that same three-hero team (two of whom were randomly rolled). They totally kicked arse because TLT let everyone draw cards, the Adept got out Inventive Preparation (and the Bell or something) really early, and promptly and repeatedly let Unity get out all the Bots she'd been drawing on TLT's turn. I can't remember who we were fighting but they didn't last long >:).
AR
Ario
2014-08-17 12:52 UTC
#21
The strongest I've seen is Tempest, Greatest Legacy, and Scholar. Once Tempest got Cleansing Downpour both Tempest and Legacy could heal Scholar out of turn, and he could use his power to Bring What he Needed, keeping a steady supply of cards. They effectively weaponize healing so that the biggest problem is the Scholar being too high on health.
MA
MarioFanaticXV
2014-08-17 17:51 UTC
#22
Well, I'll start with the one on my list that's not going to get any arguments, and say "Team Leader Tachyon". Extra draws for the entire team? The only power she'll ever need being her innate? The ability to destroy ongoing and environment cards, along with great heavy hitters, multi-hitters, and one of the best villain debuffs in the entire game? Yes please.
My second choice would be Dark Visionary; she's usually just there to make sure that the big cards from the villain deck don't come out too soon, but Twist the Ether is also one of my favorite cards, sometimes played on the villain (especially on either version of Spite or on Gloomweaver's alt), other times played on my third choice to empower all their attacks... And that's a lot of attacks generally.
And finally, Omnitron-X. Seems almost every list on this page has an all-purpose hero, and most of you seem to pick Tempest for this... Personally, I prefer X. His components just allow him to do so much in a single turn, and his plating will usually prevent him from taking enough damage in one turn to destroy them. And then there's Disruptive Flechettes... If the villain has out multiple ongoings, there's no better card to play. On top of that, if you have both Twist the Ethers out, he'll be dealing 14 damage to the villain card each turn- potentially more with more villain targets out. Top it off with one of the best environment destruction cards in the game and an innate power that allows you to catch any double jeopardies that Dark Visionary spots, and I'd have to say Omnitron-X is my favorite go-to hero.
Of course, I might be biased about that last one, considering Mega Man is my favorite video game series.
P2
Powerhound_2000
2014-08-17 18:43 UTC
#23
Once we see the decks for Guise, Skyscapper, and Captain Cosmic the best team could easily change.
MA
MarioFanaticXV
2014-08-17 19:19 UTC
#24
True, but by that logic, we can't have this discussion at all until Sentinels is finished.
MC
McBehrer
2014-08-18 03:53 UTC
#25
I would swap out O-X for Argent Adept, there, but otherwise that's a really solid pick. I'd say:
Team Leader Tachyon
Prime Wardens Argent Adept
either Visionary, Parse, or -- for damage dealing -- Wraith.