All CategoriesOther GamesSotM Game Engine › Strongest and most versatile 4 hero team

Strongest and most versatile 4 hero team

38 posts · 2284 views · started 2014-06-30 03:02 UTC
BS
bshugg
2014-06-30 03:02 UTC
#1

Let's say you and 3 friends were entering a tournament and had to pick a four hero team to play through multiple games in a row.  Each game you would get a randomized villian and location with the easier ones removed.   Which 4 heroes would you pick for a team?   Who has the best odds together to take on the world?

RO
Ronway
2014-06-30 03:10 UTC
#2

I'd probably go Argent Adept, Tachyon, Tempest, and The Visionary.

Tempest for his massive area damage, while still being able to focus on low targets. Argent Adept for plays, powers, draws, and healing for other heroes. The Visionary for her extra draws for other heroes, twist the ether for reduce the damage the villain is doing, and the occasional deck manupulation. Tachyon to shut down damage and deal a massive damage near the end of the game.

All four can destroy Ongoings, all but The Visionary can destroy environments, and Tempest and Argent Adept have get cards back from the trash.

DI
Dicehoarder
2014-06-30 07:40 UTC
#3

Argent Adept, Team Leader Tachyon, America's Greatest Legacy and Nightmist

 

Argent Adept, Team Leader Tachyon and America's Greatest Legacy have amazing synergy together. Both AA and Legacy can give Tachyon extra power plays, which in turn gives the whole team loads of extra cards (this really helps both AA's and Nightmist's setup time). AA and Legacy also have a lot of synergy, when Legacy gives AA an extra power, that power can cascade depending on how well AA is set up.

 

AA is a fantastic supporter and makes the team better, his powers also mean more than most other powers, simply because one power can actually end up triggering multiple Performs and Accompanies that add up to much more than any other power.

 

Nightmist is very versatile, extremely difficult to take down and really appreciates any support thrown her way. She has good damage output, deck control and survivability. Nightmist + Legacy give a good chance of being able to keep the Villain from doing much for one or more turn. She doesn't need the extra power as much as the other Heroes do, but she can use the extra draw and card plays in a huge way.

 

 Team Leader Tachyon has great damage, some extremely useful control cards, and while some complain that she can't get as many burst cards into her discard pile as base Tachyon, I've never run into that problem. While the original often has issues getting her important cards out early thanks to an unlucky draw, or she plays so many cards that she runs out of them very quickly. TLT on the other hand halves the time it takes to get those necessary cards and all but guarentees that she won't run out of cards to play. All the while helping out the entire team. On this team in particular, she will get burst cards much faster than the base version. And she gives the team anywherefrom 4 to 12 [or more] cards a turn.

 

America's Greatest Legacy has almost all of the awesome damage, survivability, support and versatility of base Legacy while adding powerful synergies with TLT and AA. Any hero team without some form of Legacy is really missing out. His only weakness is deck control (though he has some powerful options there too, like Take Down.) As much as losing Galvanize hurts, on this team I prefer America's Greatest Legacy.

 

They have pretty good options with Ongoing and Environment destruction, great deck contol and will always have the cards they need (or be a turn or two away from them, at the most).

BL
BlueHairedMeerkat
2014-06-30 09:07 UTC
#4

The Scholar, Team Leader Tachyon, Nightmist and Haka. Three fine tanks, all of which can also deal damage, and all of which work so much better with more card draw - enter TLT. There's small damage instances, large armour-breaking ones, healing, tanking, damage prevention, ongoing destruction.

AR
arenson9
2014-06-30 22:09 UTC
#5

 

This

PH
phantaskippy
2014-07-01 01:04 UTC
#6

 

I can't think of a better one.  I'll vote for it.

Optionally Legacy for Scholar, gives you all the villain card play stopping you could want, immunity tanking and damage boosts that can make Tachyon a powerhouse.  Some don't like + damage with Nightmist, but I love it.

TA
tarsonas
2014-07-01 04:00 UTC
#7

 

I would replace nightmist with The Sentinels for the amazing synergy with scholar. 

JI
JimB
2014-07-01 13:22 UTC
#8

I wouldn’t. Nightmist is much better at environment and ongoing destruction than Tachyon is, and the Sentinels have none of that going on in their deck. Getting rid of her versatility for the sake of putting out four extremely low-HP targets strikes me as a bad bet that might pay off in some situations but not in most.

Don’t get me wrong, I love the Sentinels, but they’re really only good at putting out damage, with a secondary focus on healing that’s only slightly better than Omnitron-X’s.

TZ
tzgardner
2014-07-01 19:02 UTC
#9

Team Leader Tachyon

Argent Adept

Legacy

Tempest

FO
Foote
2014-07-01 19:17 UTC
#10

Scholar / Parse / Sentinels / Naturalist

PO
Popesixtus
2014-07-04 16:09 UTC
#11

Absolute Zero, Bunker, Expatriette, DW Fixer. Very fast setup, lots of options for villain control, etc. Also, no one ever complains about these heroes on the forums.  

JI
JimB
2014-07-05 04:19 UTC
#12

Are you being funny? There’s a fairly large thread devoted to “fixing” Bunker; and while I personally haven’t opened my mouth about him, I will be extremely glad when the current My Turn! event is done and I’ll never have to play Dark Watch Mister Fixer again. The way he drags down the entire team is unconscionable.

RO
Ronway
2014-07-05 04:21 UTC
#13

You realize he can destroy his own stuff as well?

NI
Nielzabub
2014-07-05 05:03 UTC
#14

Bloody Knuckles with DW Fixer is fantastic. You get the bonus without having to suffer the penalty.

MO
Monty
2014-07-05 08:21 UTC
#15

I'm amazed the Wraith hasn't been mentioned yet.

 

I'd go with the Wraith, Team Leader Tachyon, Legacy and Tempest. 

P2
Powerhound_2000
2014-07-05 12:26 UTC
#16

This team is so unbeatable most of them haven't been introduced yet.  Captain Cosmic, Skyscrapper, and Guise. I'll add TLT as the fourth for good measure :sunglasses:

Edit:

Of heroes we can choose from I vote this one

[quote="BlueHairedMeerkat"]
 
The Scholar, Team Leader Tachyon, Nightmist and Haka. Three fine tanks, all of which can also deal damage, and all of which work so much better with more card draw - enter TLT. There's small damage instances, large armour-breaking ones, healing, tanking, damage prevention, ongoing destruction.
 
[/quote]
JI
JimB
2014-07-05 14:29 UTC
#17

You realize he can destroy his own stuff as well?[/quote]
And he’s part of the team. The entire team’s setup is delayed by his presence.

NI
Nielzabub
2014-07-05 14:37 UTC
#18

Yes and No. The advantage of DW Fixer is that he can do more damage early on. DW Fixer starts with a damage pool that requires two damage boosts for vanilla Fixer. DW Fixer gives up long term consistency for short term gain which can actually be really useful in fighting villains like Dawn and Voss where there may be DR or priority targets that you need to kill immediately early game. Also, generally, you only need one turn fora decent setup. Dual Crowbars by itself will do four damage to two targets. It's not as flexible as Dual, Harmony, and Grease Monkey, but it's just as much damage with less cards in play. I've personally never had any problems with DW Fixer. I find him a very interesting variant. It deals with a lot of criticisms people have about Mr. Fixer without just being better than the original.

JI
JimB
2014-07-05 15:10 UTC
#19

Though not in round one, if he wants to actually use a style or a tool; and if he’s not the first player in rotation and it’s not his first card played, Overdrive will destroy two pieces of setup, so either everyone was just playing one-shots or they’ve been playing semi-useless cards to sacrifice that at best they never needed and won’t miss, in which case they were kind of a waste to put out in the first place, or that they do need but have multiple copies of, in which case they have to waste another round getting crap onto the board.

I’m not saying Dark Watch Mister Fixer doesn’t put out some pretty impressive damage. He does. I’m just…my play style is more about the long term than short term, and Dark Watch Mister Fixer makes the long term very long indeed; or maybe it’s more accurate to say I’m a greedy player and I want maximum profit from my cards. I dunno. I just know that if I’m going up against someone the team needs defenses in place against, or if some of the teammates need a card in play to be able to inflict damage at all like most of the promo cards for the base heroes, Dark Watch Mister Fixer grinds my gears.

BA
Bas
2014-07-05 15:36 UTC
#20

It is exactly for this reason that I like to try these heroes in different team combinations. It is like getting to know the character. Personally I think DW Mr. Fixer is more versatile than vanilla Fixer, precisely because he kills stuff: It forces you to cycle through different styles and tools and additionally provides an excellent way to get rid of ongoings and items that have/may become a burden due to (upcoming) events.

SI
Silverleaf
2014-07-05 16:21 UTC
#21

I love DW Fixer. He entirely eliminates the tendency to have nothing good to play later in the game because you're all set up and don't have a one-shot or Bloody Knuckles.

And you really have to think about what you want to play and whether you actually want to use Bitter Strike, and interesting decisions make the game more fun.

But then I'm one of those weird "play your hand, not your deck" type players. 

PI
Pinecone3
2014-07-05 16:34 UTC
#22

Legacy for Damage Buffs and other Team Support

Fanatic to reap the benefits of those Buffs

Tempest for Healing and Environment/Villian manipulation.

Visionary for everything else.

JI
JimB
2014-07-05 16:37 UTC
#23

According to the My Turn! event Google document, I’ve played him with at least ten different teams (maybe one or two more; can’t be sure about those Vengeance Five fights), and every time he’s been a drag on my momentum. If anyone else is having fun with him, then I don’t want or need to take that fun away from them, but I haven’t found that fun myself yet.

MT
Medic-Tank
2014-07-07 14:55 UTC
#24

DW FIxer feels just right in my hands,  I usually don't pick on stuff other heroes played unless they kindly offer, but the simplicity of using a Jack Handle for a 3-5 damage a turn with your own cards is just awesome it's like being able to use any cards in your deck as Hollow Points with a SMG or even as a rampage but without the hero damage with bloody knuckles. You also get to see the best of Riveting Crane as it finally is able to pass most DR's on it's own. When you run out of stuff to destroy you salvage yard your and your partner's equipment back to hand for more tool time... As a whole I have more fun with DW Fixer than original, but I go with what the randomiser gives me.

FO
Foote
2014-07-07 15:07 UTC
#25

I love both Fixers. But DWFixer goes from a very conservative and measured playstyle to a reckless and damage hungry powerhouse.

DO
Donner
2014-07-07 20:25 UTC
#26

My power team is:

Legacy, Tachyon, Omnitron-X, Tempest

Went through all the villains with these 4 at only lost twice.  Once to Voss and once to Akash'bhuta, both of whom had crazy amazing plays while the heroes all had dud draws.  If I could add a fifth, it would be Parse.

FO
Foote
2014-07-07 20:28 UTC
#27

Sub in Parse for Omnitron and thats a team I'd take into most Advanced Modes and feel decent about.

KY
Kyle24
2014-08-15 09:45 UTC
#28

For me the strongest and most versatile team would be :Team Leader Legacy, Visionary, Tempest, And Unity.
With Legacy he can stop incoming attacks and act as a buffer for the other heroes while also acting as a tank and taking damage so the other wont

Visionary. She can really control the game she can what cards are coming and also help get that one ongoing card Legacy needs to stop the Villain from playing cards. Not to mention with a good buff from legacy she can also deal damage

Tempest. I use him mainly for his heals. He downpour is an amazing card and he can heal everyone twice as fast as ArgentAdept also he can act as a dps with moves like chain lighting and he can get rid of environment cards

Unity. With Visionary in the game Unity can bring out her bots fast. Not to mention when she gets her raptor bots out and them stacked with Legacys buffs she’s pretty powerful.

Id be willing to exchange Unity though for omnitron x because like Unity once he gets his cards out he can deal immense damage

TZ
tzgardner
2014-08-15 20:32 UTC
#29

Team Leader Tachyon, Argent Adept, Unity, Tempest

 

TLT - Allows team to draw lots of cards, dealing damage, get rid of ongoing/environment

             -I like her going first so everyone else starts game with 5 cards in hand

AA - Allow Unity to play lots of cards, heals team, gets cards back from trash, and get rid of ongoing/environment

             -Favorite setup:  Alacritous Subdominant, Inventive Preparation, and Telamon's Lyra

             -I also like the Silver Shadow/Vernal Sonata combo after he is setup

Unity - Deals damage, protects heros with Stealth Bot

Tempest - Deals damage and lots of other versatile abilities.  Works great with AA letting him play multiple cards a turn.

DA
darlerian1
2014-10-03 06:44 UTC
#30

 

legacy, super scientific tachyon, the sentinels and tempest. 

 Legacy= damage buffs, damage sponge and a few minor heals if he can get that blasted ring.

   Super scientific tachyon=fun fun for the sentinels.  with a deck of almost all the cards being a one shot you will gwt alot of extra plays from tachyons ability, field control.
 
   The sentinels=main damage dealer, some heals, some damage mitigation.
 
   Tempest=main healer, secondary damage dealer, field control.
GR
Greywind
2014-10-03 06:53 UTC
#31

Christopher, Adam, Paul, and the Playtesters.

TS
Theta_Sigma
2014-10-03 07:18 UTC
#32

Unless the Playtesters funtion like The Sentinels, that's a lot more than 4 heroes.

FO
Foote
2014-10-03 13:13 UTC
#33

That would be the most disfunctional deck. All it would do is argue with itself and make train puns instead of dealing damage to the villain

PH
phantaskippy
2014-10-03 13:35 UTC
#34

You'd need Cards like:

Inevitable Derailment

Ongoing

Whenever a card is played, you may make a pun based on the card's name and trains.

Then deal one target X Psychic damage, where X is the number of puns made this way since your last turn.

Cultural Superiority

Ongoing

At the start of each turn the current player may disparage an aspect of another players culture.

If that player can retort within 3 seconds The Forumites deal one target 2 sonic damage.

Destroy this card the first time "Your Mom" is mentioned.

Rule Book

Equipment

Power:  Argue an interperetation of a game mechanic that benefits your player.  If Ronway is not in play treat your interpretation as official until the start of your next turn.

MA
Matchstickman
2014-10-03 14:02 UTC
#35

I disagreee with everything the other playtesters have posted in this thread, including the fact that the Forumites would be disfunctional, we would be the most powerful team ever. And that is why it must never be formed, we would tear apart the multiverse itself with our might.

FO
Foote
2014-10-03 16:16 UTC
#36

LMAO! Too good

KI
Killswitch
2014-10-14 17:27 UTC
#37

Visionary, Legacy, Team Leader Tachyon, Parse.

Visionary's Twist the Ether and Legacy's Lead from the Front+Superhuman Durability is your perfect shield. Parse helps protect this setup with her buffer overflow by discarding bad field nukes, and her irreducable damage is awesome. Team Leader Tachyon because she's Team Leader Tachyon.

PH
phantaskippy
2014-10-14 19:35 UTC
#38

Tempest, Haka, Legacy, Fanatic.

Single target, all target, destruction, low card dependance, draw power, tanking, damage prevention, and plenty of shenanigans.  They can throw down some sick burst too.

The big thing is they all work great with just their base powers, so even when cards get shut down and destroyed they can still fight well.