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Good Samaritan / Forced Entry timing

5 posts · 382 views · started 2014-04-22 02:55 UTC
TZ
tzgardner
2014-04-22 02:55 UTC
#1

Good Samaritan - At the Start of the Environment turn, the players may choose to play the top card of the villain deck.  If they do, put this card under the safe house card.  When this card is destroyed, Spite regains H hp.

 

Forced Entry - Put all cards under the safe house card into play.  Destroy a victim card.

 

I had Good Samaritan out and wanted to put him in the Safe House at the beginning of the environment turn.  I drew Forced Entry from the Villain deck.  What is the exact sequence of how these cards would play out?

 

 

RO
Ronway
2014-04-22 02:57 UTC
#2

Play Forced Entry, take all Victims from the Safe House, destroy a Victim, if that victim was not Good Samaritan, put him under the safehouse.

RE
Reckless
2014-04-22 03:43 UTC
#3

This is why my group usually just ignores the Good Samaritan.  He's been way more trouble than he's worth far too many times.

AM
Ameena
2014-04-22 09:58 UTC
#4

Yeah we tend to not bother with him either, for the same reason :D.

FO
Foote
2014-04-22 12:54 UTC
#5

Yup. The interesting thing with that is though, you pretty much need to take the gamble when facing EmoSpite if you want any chance of getting ahead of his Drug flips.