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Battle for Broken City Status

89 posts · 5345 views · started 2016-01-22 03:03 UTC
WA
waedens
2016-01-22 03:03 UTC
#1

Well I will start the thread. This is disappointing news. 2017 feels like a long way away. I know this must have been hard decision and I can only guess that Tactics itself has not done very well so they are going to do a major overhaul. This does raise a number of questions for me, but I will only ask a couple of the more obvious ones. Is the new system being built so that we can still use the beloved characters we got from the original Sentinels Tactics? I know we can always play the original set as we have it with the current rules. Just wondering how they will be effected moving forward. Second I would ask how this effects the timelines for other projects that we were expecting to be launched this year. Probably at the head of the list is the final expansion for the card game. As loathed as I am to see it wind up, I would still really like to have the vision of the multiverse complete. 

PH
phantaskippy
2016-01-22 03:10 UTC
#2

Broken City and For Profit are 100% compatible with the first set of Tactics.

They use all the same combat rules and play together great.

In fact a lot of the characters that were under-represented in tournaments are looking more viable as team mates of some of the newer characters.

As good as The Flame of Freedom and Uprising were, I think the added characters are really going to take the game to a new level.

Playtesters are working on some things now (obviously from my comments above you can tell new characters are a part of that) but a lot more is coming.  There is a ton of content being worked on, and I think they are doing the right thing here, because it is much better to take the extra time and get this one right, and avoid some of the problems we didn't think of with the first release. (largely because all of us were learning the game while we were playtesting it, and the scope of playtesting included ironing out the basic rules and play of the game)

P2
Powerhound_2000
2016-01-22 03:10 UTC
#3

Link for those who don't look at the front page https://greaterthangames.com/content/battle-for-broken-city-status

Wow.   I expected maybe a delay until mid year but next year is more than I was thinking.  I hope the extra time and effort makes this more polished. 

WA
waedens
2016-01-22 03:23 UTC
#4

I have to note that every time that there has been a bump in the road with product delivery I always love the product when I get it. Villains is the latest example. It came later than everyone would have liked, but it is such a good expansion. It has taken a format that I never really played and made it into one that I am reaching for first. I really had fun playing Tactics and if they can make it even better than I am sure it will be worth the wait. 

GO
godzilla999666
2016-01-22 03:39 UTC
#5

My only question is when did they decide to delay another year?  A year after the preorder is a hard pill to swallow after keep telling us it is slighty delayed. I know i would of taken the news better if they had told us back in thd late summer or fall when they were working on the game  according to their updates 

CM
cmschex
2016-01-22 03:46 UTC
#6

 

To be fair, they were working on the game during that time period and playtesters saw material.  I think they feel it just needed and still needs more dramatic iterations and changes than have been made to this point

JU
Julia
2016-01-22 11:17 UTC
#7

My only question is why someone (or somepeople) apparently felt the need to complain about the box art. 

GO
godzilla999666
2016-01-22 11:41 UTC
#8

 

Glad to hear that. The average customer has no clue on it just by reading the status updates. So glad some people wont be waiting 2 years to play ir.

RA
Rabit
2016-01-22 12:42 UTC
#9

You'd be surprised. Marketing is a funny thing. For sales beyond a company's fan base, things like this make a huge difference, especially for the stores trying to move product in today’s over-saturated markets. To get someone to try a game, cold buy it, the packaging needs to get across a lot of information and do it in a way that will attract attention. It's sitting on the shelf with all those other games, and it has to scream at the consumer to pick it up…

 

P2
Powerhound_2000
2016-01-22 13:02 UTC
#10

The box art comment also seemed odd but then I looked at SotM box art versus Sentinel Tactics.   The box art on Sentinel Tactics is lacking on the sides where it's pretty plain compared to what SotM does.  

NI
NinjaMonkey
2016-01-22 13:23 UTC
#11

2017? Ok, I can live with that. What about those of us who mistakenly bundled other products with our Broken City pre-orders...like the maps. Are we going to have to wait another year to receive a product which is already out and we've already payed for?

DO
Donner
2016-01-22 14:27 UTC
#12

Paul mentioned they're going to decouple those bundles.

KI
Killswitch
2016-01-22 15:11 UTC
#13

Looking at the old artwork, I can see where people are coming from. It's very orange.

Seeing Pinion on the cover makes me really wish she had her own mini-expansion.

PH
phantaskippy
2016-01-22 15:29 UTC
#14

Playtesting her in Tactics and imagining how she would work as a hero when she was starting that path I agree, she would be a lot of fun in the card game.

And the Dark Watch needs a fifth!

KI
Killswitch
2016-01-22 15:37 UTC
#15

Is Nightmist still in DW or is she taking a haitus while figuring out how to return from Mist Form?

(Sorry for deraliling this thread a bit!)

DP
dpt
2016-01-22 16:26 UTC
#16

We have no idea where Nightmist is! The most information came from one of the preorder updates. In any case, she's not being released in the Tactics game with this set.

TR
Trajector
2016-01-22 21:37 UTC
#17

I’m glad they’re taking the time and effort to get everything right. Still, I wonder, if the base game wasn’t as well-received as they hoped, what would the expansion do to change that? Won’t they still need people to buy both? Or are the new editions playable on their own as well as being backward compatible?

PY
Pydro
2016-01-22 21:48 UTC
#18

It will be playable on its own.

PA
Paul
2016-01-22 23:06 UTC
#19

@NinjaMonkey

Your maps are on their way to you! Everything that anyone ordered bundled with Broken City, For Profit, or the associated minis has been split off into a separate order and has already been shipped your way. You should get it in the next week or so!

@Everyone

Thank you so much for your understanding and support in this. To answer a few of the questions that were raised:

The new characters will be 100% compatible with everything from Flame of Freedom; if you like playing the current Tactics stuff, you will love the new stuff when it comes out. Over the course of 2015, we learned that the vast majority of people who sit down and learn Sentinel Tactics from us personally, or who experience it via the televised tournaments, love the game. At the big conventions that we attended last year, we had sales of Flame of Freedom nearly equal sales of Sentinels of the Multiverse, which is still our best-selling product at most shows. The big issue that we have run into is that, unlike with Sentinels of the Multiverse, the excitement people have for the game when we make a big deal about it at a convention and teach them in person does not translate into excitement when they walk into a gaming store, so our sales in distribution (where we sell the vast majority of our products) are fairly low.

We've talked to a number of retailers and others in the industry about the game, both people who like it and people who do not, and identified several potential issues. Based on these conversations, and given the disconnect between the success at shows and the relatively lower success in distribution, we believe that a complete overhaul of how the game is presented (both visually, and in the text of the rulebook and on the box, and in advertizing, and how it is taught, etc.) has a decent chance of helping it reach the proper audience. Because Battle for Broken City was designed from the beginning as a stand-alone "core game", we have a great opportunity to reinvent and refocus the brand of the game around this product.

Anyhow, I hope that helps answer some questions on the matter!

JF
jffdougan
2016-01-23 01:49 UTC
#20

Would these lessons get applied to future printings (if any) of Flame of Freedom and the expansion that came out at the same time?

WA
waedens
2016-01-23 02:23 UTC
#21

Darn. I really wish I was a play tester so I could see what kind of changes were being made. It actually sounds like an exciting opportunity to change things.

DO
Donner
2016-01-23 02:56 UTC
#22

We haven't seen the changes yet ourselves, other than normal testing iterations of things.

MO
morph147
2016-01-23 07:33 UTC
#23

I guess then my next question for Paul does this mean flame of freedom and uprising is getting an upgrade as well and can I plant the seed of having an upgrade pack instead of buying a full new game

MA
MarioFanaticXV
2016-01-23 18:55 UTC
#24

Copy paste of my comment from the news article:

I have mixed feelings about this. On one hand, I do feel that Sentinel Tactics was an underwhelming game that I probably wouldn't care about if it didn't use the Sentinel Comics characters that I already enjoy, and am excited for a complete rework of the game. On the other hand, a year of extra wait? Ugh...

My main complaints lie with the rule book, which seems to jump around a lot with no real focus, and the fact that the skirmishes just feel... Sloppy. Maybe it's just me, but I prefer that a character be harder to kill and stay down when they're incapped, rather than an incap basically just being a victory point. The whole "stand back up with full HP on your next turn" thing doesn't sit well with me- and the location maps don't seem very well suited for skirmish play (which is sad, since that seems to be the only thing they can be used for at the moment).

I suppose in the end, it'll probably be worth it, but still bummed out about the extra waiting.

Although... The boxart? Really? That's one of the major complaints people had? I mean, sure, it's not like it's some artistic masterpiece, but... I just find it hard to imagine someone saying "Yeah, it could have been a great game if only the boxart was better..."

 

BL
bluedarky
2016-01-23 21:37 UTC
#25

That was probably more of a retailer complaint than a player complaint, and the first impression most people would have is the boxart so underwhelming boxart would cost sales.

MO
morph147
2016-01-24 03:47 UTC
#26

same issue is with books. If it's a newer book with not as large fan base a catchy cover is the difference between if someone will pick it up and take a look or not. I have been doing a lot of running across country lately for family stuff and stopped in at a lot of game stores along the route looking for good deals. A lot of these places have the games on the shelf in such a way all you see is the side of the box. So a random person who doesn't know what it is may not catch their eye and make them want to pick it up. 

Another marketing thing that is slowly becoming apparent is if there is an app, sales of the physical game will increase. A lot of game companies are seeing a boost in sales once they get that video game version out because it is cheaper to try than just buying the game. So with that being said, it would be nice if handelabra can lay the ground work by the end of the year for sentinel tactics the video game. If they can get even just flame of freedom out in digital format with some type of free trial version people will try the video game and then hopefully turn around and buy the physical copy.

WA
waedens
2016-01-24 04:39 UTC
#27

I think that would be a big ask from Handelabra. They have already sold a season pass that commits them to the card game for a while longer. The next thing would be to incorporate Vengance style play as I believe that would be much easier for their framework to handle. If you start talking Tactics it would be a build from scratch situation. I might be wrong about that and MigrantP or Jeremy could correct me. At the end of the day Handelabra is a business too and they have to make decisions that make sense for them.

BL
bluedarky
2016-01-24 06:29 UTC
#28

They have hinted that if SotM:TVG is a success, then once they've finished all the expansions that they'll talk with GtG about adapting Sentinel Tactics.

MA
MarioFanaticXV
2016-01-24 15:09 UTC
#29

Huh, I didn't realize people still used covers to decide whether or not they should buy something. I would have thought that with the internet and such easy access to reviews nowadays, such would have been a thing of the past.

PY
Pydro
2016-01-24 15:21 UTC
#30

If you are walking into a store to buy something (not knowing what), you don’t have enough time to check reviews on every game. If something doesn’t pop-out, they won’t look up the reviews.

Also, many times what the box looks like is a good indication of the production values of the game. To many, that can be a big deal.

P2
Powerhound_2000
2016-01-24 15:41 UTC
#31

The third set of mini expansions for SotM came in the clamshell case instead of the plastic bag to give them more appeal.  I doubt it was done because it's cheaper.  To me the box art issue is more to attract impulse buys rather than people who have reviewed stuff online.

SI
Silverleaf
2016-01-24 16:03 UTC
#32

True. There's nothing about the side of the box that tells you it's a superhero skirmish game (even the word "Tactics" doesn't really give you much information) so unless you pull the box down it really could be anything. And I guess people just don't pull down a plain box they have basically no info about.

I have to admit that the box only stands out on my game shelves because it's one of the few that doesn't stand out. That doesn't bother me at all, but then I'm really not the target mass market due to playtesting it and then backing on Kickstarter and already being invested in the Sentinel Comics world.

AR
arenson9
2016-01-24 20:06 UTC
#33

For a while I was at a few local game store fairly often, running or participating events. During that time, I found myself on a few occassions killing some time in the store, and thus more loitering than looking for anything in particular. As such, I was more aware of what _other_ customers were doing in the store. I was surprised at how many people walked in and said something along the lines of either "I'd like to buy a game for my kid, but don't really know what sort of game" or "We've played a few different games and thought it would be fun to pick up something, but don't know what".

 

In these cases, people are almost universally going to buy something recommended to them by the people who work in the store. You want your game to sell well? Get the people who are making recommendations excited about it.

 

All the other things being discussed have to be be good, too, of course: It's got to be a fun game that easy to get into enjoying

 

So where does box art come in to it? Well, when the retailer points out a few games that would be good choices, the potential customer is then faced with a few boxes, all of which have been recommended, and they now have nothing to base their choice on except how those boxes look.

ME
Mezike
2016-01-24 22:28 UTC
#34

... and Andy standing behind them coughing loudly and grimacing when they pick up the incorrect box.

 

RA
Rabit
2016-01-24 23:19 UTC
#35

 

 

 

LE
LeperKhan
2016-01-25 07:09 UTC
#36

This may be unburying the dead horse in order to beat it some more, but what about those scenarios for the Maps I paid extra for way back in the KS? Are those even in the line at all? They were supposed to be available online at some point, but I still feel unfulfilled, despite receiving my extra bundle. I haven't even played on them yet because they feel...incomplete. Are THEY affected by this overhaul, as well?

MA
Matchstickman
2016-01-25 11:10 UTC
#37

https://www.boardgamegeek.com/thread/1511618/delayed

MO
morph147
2016-01-25 17:16 UTC
#38

What blue said. here is the thing. based off their current production schudule, usually they release a large expansion after roughly 3 months and a small expansion after 2 tops. the only reason the wait between infernal and mini pack 2 was so long was because of multiplayer. so based off some quick calculations, unless vengenace takes them 6 months, we may be able to see a Sentinel tactics the video game by the end of 2017, or at least the ground work for it. It really depends on how they change Sentinel Tactics. It would probably be better to wait till after Broken City comes out anyways because then that gives Handelabra more expansions to add into the game to keep people occupied.

I do like what someone else said above about what makes Sentinels great is the Co-op and that gets lost in Sentinel Tactics a bit. The issue with the game though is no matter what you will always need that one villian. The few games I have always played with the scenarios is it feels more leaned toward the heroes anways, so there is going to have to be some better power ups. Maybe start the villian with X times the number of Hp where X is the number of heroes and there be no incap during scenarios would be better.

WA
waedens
2016-01-25 18:04 UTC
#39

Trust me, I am all for an online multiplayer version of Sentinels Tactics. We already have the base game, one expansion and 4 additional maps. So there is content.  I just don't know the time it would be realistic to expect it in. As an outsider who knows nothing about their process it would be tempting to say it would be easy, but I just don't know. 

PH
phantaskippy
2016-01-26 03:10 UTC
#40

The gameplay of Tactics isn't going to change.

Just like how much Villains changed from Vengeance, yet none of the actual gameplay was changed.  Just making it work better and making it more fun and less work.

 

HA
hoover.alistair
2016-01-27 15:34 UTC
#41

Kind of piggy backing off of a previous comment, would we be seeing a revamp of the current tactics heroes? Like will there be any art changes or even character balancing? I am mostly curios if there will be any character balancing; since we did just do a tier list for the characters. It would be nice for some heroes become more viable and some to become less overpowered.

PE
PeterCHayward
2016-01-27 15:42 UTC
#42

Currently there are no plans to change the current characters. We've found that a number of the new characters currently in development function as counters and buffs to the existing line-up though, so the new expansion will definitely have an impact on the original set!

PH
phantaskippy
2016-01-27 16:11 UTC
#43

So very true.

The more I'm digging in the more I want to say Broken City is to Flame of Freedom what Villains is to Vengeance.

The dynamics are looking really good.

BL
Blossercubbles
2016-01-27 16:29 UTC
#44

If that holds true, I will very much look forward to its release. Villains made Vengeance a real option to play.

BA
Bas
2016-01-27 17:43 UTC
#45

All this is Music to my ears :-)

Will Akash B'huta also be ready around the same time as Broken City? Would love to be able to combine her with the current order.

PA
Paul
2016-01-27 23:45 UTC
#46

@Bas

That is the current plan!

@phantaskippy

That is a really good way of phrasing our goal with Broken City!

PR
ProfMarks
2016-01-30 16:30 UTC
#47

I’ve been trying to get Sentinels Tactics to my table for a while now and unfortunately get lukewarm response from my gaming friends.

The issues that come up most often, which I hope are addressed in the expansions, are the visual noise of the tiles, the dots for height are counter intuitive (may be related somewhat to the first note), and skirmishes generally devolve into rushing into range and spamming attacks vice clever maneuvering, the excitement of using the cool powers, and well…the use of tactics overall.

I don’t know if I have enough games under my belt personally to ascribe my value to these critiques, but if that has been the take away from first or second time gamers I’ve played with, it is disappointing because I like this game. I don’t know if any of these items are being looked at in the revision or if it’s simply a repackaging of what exists.

Off the cuff, a heavier emphasis on scenarios might minimize some of those issues. If so, then I doubt GtG has the resources to produce high quality content at the rate rapid games will consume it so I would suggest a rule set of sorts for players and enthusiasts to use and crowd source some of this work and share it.

ES
Estelindis
2016-01-30 19:16 UTC
#48

Naturally it is disappointing to have to wait longer, but I think we all recognise that game development doesn't always go as planned, nor do product sales.  At the end of the day, I can't see it as anything but positive that the people of GtG have too much integrity to release a sub-optimal product.  I look forward to getting the improved Broken City next year. 

In terms of suggestions, I would like Tactics to have options that would automate one team against a player team.  Most of my friends aren't interested in playing Tactics, so it would be nice to have better options for playing solo (as SotM can be played brilliantly solo, if one person play all the heroes).  I understand that, first and foremost, it is a competitive team skirmish game.  I don't want it to be that any less, just to give more options.  If it did, that would probably open up more people to be interested in buying the game.

Maybe I'm the only one who thinks this (and, if I am, then please ignore what follows), but it would be nice if GtG made some kind of compensatory gesture to those who paid for multiple shipping waves, commensurate with the generous gesture of free separate shipping that they've already given to those who only paid for one shipping wave for all their Villains and Broken city stuff.  I wouldn't want it to be anything inconvenient or expensive for them, especially if the Tactics line is already not making them money or even losing them money.  But, if it wouldn't be too much trouble, it would be nice of them to do something.  (Of course, they're not actually obliged to do something generous for one group just because they did it for the other, cf. Mt 20:1-16.  I just think it would be kind and customers would appreciate it.)

SP
Spiff
2016-01-30 19:20 UTC
#49

You're not the only one.  My group would play WAY more Tactics if it was something we could do as a team against a common goal or puzzle.

PH
phantaskippy
2016-01-30 19:33 UTC
#50

Co-op Tactics is really limited in what you can do.

The enemies have to act really simply, and yet you need the challenge to be engaging.

I've made 5 custom scenarios that feature automated villains, but the problem is you need multiple steps of programming for each enemy target, and even then it ends up being pretty easy to solve how to beat the puzzle.

You almost have to introduce some randomization or it isn't very interesting to play more than once or twice.

Most of them end up being a minion slaughter fest, and play like any number of co-op zombie games out there.

There just isn't a good way to replicate the competition a human opponent brings.

SP
Spiff
2016-01-30 19:37 UTC
#51

I agree with that, which is why the next best thing, as we've said a couple of times, is giving the teams interesting objectives like with Capture the Flag or Point Control.  As long as there's a goal beyond just pushing over the other guys, it can feel like a real game rather than a kindergarten recess fight. :)

GO
godzilla999666
2016-04-06 01:22 UTC
#52

Any updates on this? It seems that the kickstarter backers are getting monthly updates, surely those of us that have already waited a year plus for this product deserve a monthly update also on this project. It has been over two months since the last one. Last we ord was intense focus on this project after the kickstarter but this is the 3 or 4th time it was supposed be focues on with not much for an update. If they are changing some of the orginal characters, i hope any new cards are included for those that preordered this, and we don't  have to rebuy the orginal g a me to get the changes.

JF
jffdougan
2016-04-06 15:40 UTC
#53

Based on talking to Peter while at Who's Yer Con, I don't think there will be any revisions to existing cards. No new characters will have Reach. How reach works may have its explanation changed for clarity.

It sounds like they're on the 4th iteration of playtest material.

PE
PeterCHayward
2016-04-06 19:04 UTC
#54

You 100% will not have to rebuy the original game! And just for the record, those changes were me thinking out loud - we're still iterating rn!

JF
jffdougan
2016-04-06 19:51 UTC
#55

I understood that you were still iterating, but figured the two things that I mentioned sounded like they were pretty set. (Nobody with Reach; changing explanation of Reach in the rules).

Looking farther upthread reminded me that Peter had also mentioned development work on Capture the Flag mode.

GO
godzilla999666
2016-04-06 22:28 UTC
#56

The main point of the post was can we get an update? They are giving those that kickstarted the card game a monthly update and considering we preordered over a year ago I feel we also deserve monthly updates.

PH
phantaskippy
2016-04-07 13:48 UTC
#57

There isn't much to update on.  It is being worked on, but a lot is still up in the air.  A lot of the things that are being looked into and re-evaluated will take time, and other deadlines have pushed focus away from Tactics this week.

There are revisions and new modes being tested, and focus is swinging back to tactics again so there might be more news (or not, depending on how things go) next month.  If I understood correctly this summer there will be a big push on Tactics.  This is of course my understandings from the playtesting side.

We are definitely making progress, but this week is really focused on other things, so Tactics is kind of waiting for a deadline to pass.

GO
godzilla999666
2016-05-10 21:03 UTC
#58

Another month of no news on this product. I am willing to bet money that the kickstarter for the card game delivers before this, because there are more backers, and they are more vocal. 

MC
McBehrer
2016-06-04 15:08 UTC
#59

That’s not going to be the REASON, but that will probably happen. They’re doing MAJOR adjustments to visual appeal, rules revisions, and determining how and to whom to market it. It’s taking a lot of effort, and while ObliVAeon WILL probably get done first (speculation, of course – i can’t pretend to have insider knowledge of their business plans) it is most certainly NOT because it brought in more money.

GO
godzilla999666
2016-06-29 12:04 UTC
#60

Listen to the crickets on this. Been since january since we have had an ipdate, if they are not sending to the printer soon, they will. Iss the 2 year window of getting it out Feb 2017. I find myself avoiding the forums, and the experience of the silence and this game seemly being mived down the list of thing working has souredvme on the comoany as a whole.

FO
Foote
2016-06-29 12:15 UTC
#61

I wouldn't hold you're breath too long. Focus is split about 10 different ways on so many other products in development its hard to get a solid beat on where anything is at.

TT
tthorn23
2016-06-29 15:58 UTC
#62

An update on this would be lovely.  Tactics is a game I really want to play more, but my game group just isn't interested in the skirmish side and the 1vs. Many campaign means I'm always the bad guys.  Please make something available for this game to be fully CO-OP!  

 

GO
godzilla999666
2016-07-01 17:18 UTC
#63

I am not holding my breath, I am also not going to buy another greater than games product. Both the way they have handled this pre-order, and the oblivean kickstarter has lead me to be dissapointed in their customer service.  If they have too many projects, maybe they should focus on the oldest ones first. Both this and the kickstarter, they were great talking about it until it was over, and they had the money. Then few and sporadiac updates, unless they are selling another game. At least 3 times in the last year and half, they said they are focusing on tactics. I am just very disappointed in what I used to consider a good company.

P2
Powerhound_2000
2016-07-01 17:19 UTC
#64

I can understand the handling of Broken City for Tactics being off putting but I'm not sure I understand your grief with OblivAeon.  

TT
tthorn23
2016-07-01 19:03 UTC
#65

Yeah - same here.  I have no gripe with ObilAeon at this point.  They've generally handled their SoTM very well.  

BL
bluedarky
2016-07-02 04:16 UTC
#66

In general, we're getting updates for Oblivaeon because there's something to update us on, Backerkits start going out in waves, Backerkits all released, Backerkits locking down, Foil heroes going to the printer, ect.

Meanwhile the only news we could reasonably get about Battle for Broken City is that playtesting is still ongoing and release is still schedualed for early 2017.  We will more than likely start getting updates when things are locked down and getting ready to head to the printers towards the end of the year.

As for the next couple of months following the Foil Hero packs going out, expect the news on Oblivaeon to die down and more focus to be put on SC-RPG as the Kickstarter for that will be running.

GO
godzilla999666
2016-08-04 16:00 UTC
#67

Another month without any kind of update. The longer it goes without any news or something coming out, the more the game will die and people will not think to play it. Oh well, I used to believe in GTG and check forums ofter, now i check maybe once a month, so eventually the pre-order might get done in a coupe more years, and i can blow the dust off the game and sell it all as a collection.

FO
Foote
2016-08-04 20:00 UTC
#68

There has been some gears turning under the hood recently fwiw. GenCon tends to eat 99% of >G's time (ever been? its a metric butt-ton of work), but I'm fairly confident that post GenCon we will get an update about it.

I feel ya though man. I preordered along with everyone else and as a  fellow customer it's incredibly frustrating. Just sit tight. News is coming down the pike.

MO
morph147
2016-08-06 01:59 UTC
#69

Does anyone have any news on this from gen con?

i will echo Godzilla though, I miss the monthly or bimonthly status updates by Paul on what is going on at gtg. They r greatly appreciated even if it's a no real news to talk about

RA
Rabit
2016-08-06 11:31 UTC
#70

See Andy's post, here.

GO
godzilla999666
2016-08-08 02:12 UTC
#71

I ead the post, and am even more disgruntled, especially cause it e ounds like the announcement  was only cause someone asked. So now, we are getting something different than ordered which i bet delays it it even f#&*ing longer, and we get to buy an upgrade kit if we want both the orginal stuff and the new s tuff together. There had better be some sort of offical announcement with details within the next week. And by official, i mean i want a gtg employee to step up, not the playtesters that have gotten to play the stuff already and are covering up for gtg not saying anything. I appreciate the playtester posting, but your not gtg, and are not the same as the rest of us that are not playtester as you have information and ain't  sitting around with nothing new to play and no new info for months on end and vague updates for over thd last year, with a whole lot of "we will be focusing on this in the future" bullstuff.

FO
Foote
2016-08-08 13:35 UTC
#72

Look, you are not the only one who shares similar feelings. For what its worth, refunds will be offered for those who preordered Broken City if you don't wish to transfer that to Prime War. At least that is my understanding.

RA
Rabit
2016-08-08 16:44 UTC
#73

Yep - that was part of what was publicly stated (emphasis is mine):

MO
morph147
2016-08-08 17:02 UTC
#74

The only confusing thing on that rabit is there wasn't a Kickstarter for sentinel tactics broken city, there was w preorder, so if they r switching it to a Kickstarter how will that work

P2
Powerhound_2000
2016-08-08 17:08 UTC
#75

Keep in mind you're dealing with a tired Andy and he may have just typed out the wrong thing.  

RA
Rabit
2016-08-08 17:18 UTC
#76

That’s exactly what I think happened. :slight_smile:

PH
phantaskippy
2016-08-08 22:42 UTC
#77

This is a major undertaking, from all sides.

The goal is to make Tactics a much better, and much more marketable entity.

If you've ever seen the first edition of SotM, you can see the flaws in that game.  The Enhanced edition took a great little game and turned it into something much better, and much more marketable.  They (and we playtesters) are trying to do for Tactics what the Enhanced edition did for SotM.

They want the game to work.  They want it to do well enough to fund its sequels.  They don't want it to die with a really nice pre-order for the fans of the first game.

That was where it was heading. (from my understanding)

This is going to take time, and they want to make the Broken City game as much as we want it, but it isn't the right place to start this work.

I am really sad that Expatriette, Hippocalypse, Mr. Fixer and Pinion aren't going to be coming out really soon, but I (with the benefit of working on it as a playtester) see why it needs to happen.

I can tell you that this game isn't going to be that different from Flame of Freedom, not anymore than the enhanced was that different from the first edition of SotM.  But it is going to be better, and hopefully have the kind of staying power that will let us get a lot further into the game than we would have without this process.

GO
godzilla999666
2016-08-09 01:24 UTC
#78

Taking 2 years or longer to deliver a preorder that was supposed to take maybe 10 months is going to help kill it.  And again it is playtester commenting nit greater  than games. 

PH
phantaskippy
2016-08-09 03:03 UTC
#79

I don't know what to tell you then.  You'll get an update when you get an update.

SR
srtown1
2016-08-10 01:27 UTC
#80

So, prime war is another tactics type game?

I've been looking around a little, is there any kind of description for pime war out there anywhere?

I'm disappointed about Broken City, I thought tactics was really cool; fresh approach to a super hero game.

I'ts pretty versatile, you can do a lot with it.

RA
Raccoonoo
2016-08-10 02:06 UTC
#81

On the bright side, Prime War might be really cool!

Just sayin'. :stuck_out_tongue:

FO
Foote
2016-08-10 02:42 UTC
#82

Broken City was going to be Core Set #2 of Tactics (Flame of Freedom has Core Set #1 on the box). Prime War will take it's place as the 2nd Core Set. So it's still going to be Tactics. I hope that clears up your worry.

RA
Rabit
2016-08-10 16:53 UTC
#83

Prime War Update!

FE
fenianb
2016-08-24 17:25 UTC
#84

I pre-ordered Battle for Broken City and For Profit. Will there be any additional costs to us if we let our pre-order ride for Prime War and Rise of the Ennead? Will our pre-order payment cover both, or will RotE have to be purchased separately?

RA
Rabit
2016-08-24 18:04 UTC
#85

Per the update

>

… if Prime War and Rise of the Ennead sound like products you want, you can maintain your preorder and you will get those games FIRST, as well as some additional items.

Sounds like the pre-order will cover both.  :+1:

FE
fenianb
2016-08-24 19:36 UTC
#86

Sounds like it but doesn't actually say it. I'd hate to see the wailing and gnashing if in a year or so they say further funds are required. Best to get it out of the way now.

CH
Christopher
2016-08-25 10:57 UTC
#87

If you preordered Battle for Broken City and For Profit, you will be getting Prime War and The Rise of the Ennead, as well as the update pack for all of the Sentinel Tactics Wave 1 content AND a special thank you thing we're working on. Unless you opt for a refund, of course.

RA
Rabit
2016-08-25 12:59 UTC
#88

Thanks, Christopher! 

FE
fenianb
2016-08-26 00:47 UTC
#89

Thank you for the clarification. :slight_smile: