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Quick Question(Or Beginner's questions)

17 posts · 633 views · started 2015-06-28 00:26 UTC
PH
Phantom5613
2015-06-28 00:26 UTC
#1

Pardon, just a quick question.

 

When Legacy performs Flying Smash, does he also damage himself?

RO
Ronway
2015-06-28 00:32 UTC
#2

No, targets are immune to their own attacks.

PH
Phantom5613
2015-06-28 00:36 UTC
#3

Okay. But can't Ambuscade be hurt by his own explosives? Does the attack from those count as coming from the explosives themselves?

RO
Ronway
2015-06-28 00:47 UTC
#4

I can't remember off hand, but are the explosives also a target? If not, then Ambuscade will not be hurt.

PH
Phantom5613
2015-06-28 01:06 UTC
#5

Ambuscade's Explosives are not targets. So he can step on his own explosives all willy-nilly? But wasn't he hurt by one of his own explosives in a tournament(I'm sorry, I can't remember which) after being thrown onto one?

RO
Ronway
2015-06-28 01:33 UTC
#6

Sorry, I have watched very little of the tournaments. If Ambuscade was hurt by one of his explosions then it may have been an error on the judges behalf, explosives may be an exemption I am not aware of, or someone redirected the damage.

DE
Deimir
2015-06-28 13:00 UTC
#7

The text on Rigged Explosives says that the attack originates from the explosive itself (exact wording below). I would be inclined to say that he is actually vulnerable to the attack. Same with the text on Automated Hunter.

 

"...flip the trap and remove it. If it is an explosive, it first makes this attack."

AR
arenson9
2015-06-28 13:53 UTC
#8

From Spiff's Sentinel Tactics FAQ:

Ambuscade will trigger his own traps if he enters a hex with a trap marker (because he’s a target moving into the trap’s hex), and the explosion could hurt his allies if they are within range of the explosion, but as mentioned in the “who’s making the attack?” section of this FAQ, since the traps don’t have hp, their attack is actually being made by ambuscade himself and characters are immune to their own attacks, so the traps cannot damage ambuscade. https://greaterthangames.com/comment/81702#comment-81702

 

Also, I didn't see it in the FAQ, but I recall the ruling on Automated Hunter being that since Automated Hunter is _NOT_ a separate target, Ambuscade can not be hurt by its attack. 

DO
Donner
2015-06-28 15:51 UTC
#9

That actually came up in the PAX South tournament.  Ambuscade tried to commit suicide through his own remote drone.  It was ruled that he could not hurt himself that way.

LU
lutherbellhendricksv
2015-06-28 21:42 UTC
#10

Attacks each have a target as a source. Targets can't damage (or affect) themselves with attacks.

 

Ambuscade's various explosives aren't targets, so the attacks "they" make, are made by Ambuscade. Thus, he's immune to their effects. Contrast this with Unity, for example -- her bots are targets, so she's not immune to their attacks.

PA
Paul
2015-06-29 15:19 UTC
#11

Luther is totally right as usual!

PH
Phantom5613
2015-06-30 02:19 UTC
#12

That's for the help, everyone!

More questions I have:

With melee attacks against Omnitron(who is always one elevation higher) I'm guessing rolls of 1 never hit?

Since they are his own attacks, Ambuscade can 'Aim' his explosives, correct?  and since he can only aim one attack, it would have to be against one selective target for each 'Aim' I use, right?

AR
arenson9
2015-06-30 03:45 UTC
#13

 

If you are on elevation two and attacking a hex that Omnitron is on that is elevation one, then your effective range is only one.

 

Yes, Ambuscade can aim his explosives, and yes an aimed attack only ever applies the effect of the aim against the first target that defends that attack.

BO
Bowie
2015-08-20 20:26 UTC
#14

I'm gonna hijack this for a noob question:

Like in SotM, can I choose the order of resolution?

Proletariat can, if Powered right, rather than take 2 or more damage, take 1 less damage and duplicate himself. Proletariat can also, if Powered right, rather than take 2 or more damage, ignore the attack and remove a duplicate.

Can I do both? Take 3 damage, which creates a duplicate, reduces to 2 damage, then gets ignored by removing the duplicate I just created?

Thanks.

DO
Donner
2015-08-20 20:30 UTC
#15

You can use one of the powers or the other, not both.  The first one you choose will either negate the damage (preventing the other from triggering) or reduce the damage to 1 (so it no longer meets the minimum 2 damage requirement).

Any other true resolution issues are decided by the player who's turn it is (the order targets are hit in an area attack, etc.)

LU
lutherbellhendricksv
2015-08-21 03:30 UTC
#16

I believe he misread one of the powers. It reduces the damage TO 1, not BY 1.

BO
Bowie
2015-08-21 07:34 UTC
#17

Yep. Sure did. Carry on everyone.