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I made a fully coop Tactics scenario where dinosaurs invade Megalopolis!

14 posts · 823 views · started 2015-03-03 17:55 UTC
SA
SALLstice
2015-03-03 17:55 UTC
#1

Dino Riot!

 

I threw this together with some friends and we had a great time with it.  I’d love to hear some feedback or any other thoughts, feelings or concerns.

Thanks and enjoy!  :grin:

PY
Pydro
2015-03-03 18:02 UTC
#2

Welcome to the forums!

SA
SALLstice
2015-03-03 18:09 UTC
#3

Glad to be here! :)

I've gotten really into Sentinels in general in the last few months, especially during PAX South and heard you guys have a great community here.  
So I'll have to keep on stopping by!

AR
arenson9
2015-03-03 18:17 UTC
#4

This looks really interesting. Not sure when I'll get a chance to try it, but I hope to.

FO
Foote
2015-03-03 18:23 UTC
#5

ITS A TRAP!

SA
SALLstice
2015-03-03 18:25 UTC
#6



Was I bamboozled?!

RA
Rabit
2015-03-03 18:40 UTC
#7

Yes, but it's okay - we all were. :wink:

Welcome, and glad to have you! Thanks for sharing this! :grin:

SI
Silverleaf
2015-03-03 18:59 UTC
#8

Welcome!

*Cue pun thread*

RA
Rabk
2015-03-03 19:14 UTC
#9

These forums ought not get a bad rap
Civility the feather in Rabit’s cap
Silverleaf tries to be cute
But in steps dear Foote
Calling out, “IT’S A TRAP!”

PH
phantaskippy
2015-03-03 23:38 UTC
#10

Is somebody a Dr. Ninja fan?  Because this is a serious Dr. Ninja scenario.

ME
metlarcturus
2015-03-04 15:49 UTC
#11

This scenario looks like a lot of fun, but I had a few questions about spawning:

a) How many humans do you spawn at the beginning of the game?

b) How many humans do you spawn at the end of each round?

c) Do you spawn all four raptors to start the game?

d) Can dinosaurs respawn after being killed? If they can, how does that work (i.e. do all dead dinosaurs spawn at the beginning of their turn)?

And finally, though not spawn related,

e) "Thugs will move towards the closest non-Thug target with the lowest Health that they can see." Are they prioritizing low health or distance? That is, if a thug can see a 4 health target 2 hexes away and a 1 health target 6 hexes away, which one will he move toward?

I'm looking forward to trying this out!

ME
metlarcturus
2015-03-04 18:09 UTC
#12

Cool. That's nice and straightforward.

SA
SALLstice
2015-03-05 20:06 UTC
#13

I've updated the scenario a little bit.  I fixed some formatting and how the rules sectioned out for hopefully more clarity.

Mostly, though, I pretty completely redid how the villians move and act.  They each have a different 'flavor' now.

The T-Rex goes after the biggest target he can see.
The Raptors now use pack hunting and go after whomever hurt them last.
Thugs pick off the weakest targets around, usually Civilians.

The idea was to give the villain targets some differentiation and more character.

If you have a chance to give this scenario a try, please let me know how it goes for you!! :D

 

Dino Riot (v 1.1)

SA
SALLstice
2015-03-05 20:19 UTC
#14

All of them

All of them

All of them

All o… er, I mean, yeah, Dinosaurs spawn at the start of their turn then they move on that same turn.  It's stated in there, but certainly could be made more clear.  I have a habit of writing rules so they make sense to me, and polishing them up after a week or so of feedback.  So expect that soon.

<strike>First distance, then Health.  Also will make this more clear.</strike>
EDIT: This is not true anymore :open_mouth:

 

Thanks for the questions! More feedback is always good.

EDIT: I'm also working on a way to scale with number of Heroes, so you probably won't always spawn all the raptors and humans every time, but for now it seems to work well enough.