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Hazards and non character targets

14 posts · 523 views · started 2015-02-25 18:39 UTC
PA
padlock
2015-02-25 18:39 UTC
#1

As I understand it, a hazard activates when a target:

1. Enters a hex in the hazard's radius

2. Ends it's turn in the hazard's radius

My question is about non character targets (Companions, Monorails, Dinosaurs, Baron Blade's turrets, etc.) that don't officialy have 'turns'. When, if ever, does 2 ever activate for them?

Thanks in advance for any responses. 

PH
phantaskippy
2015-02-25 21:33 UTC
#2

Baron blade's turrets are part of his deck, their turn is his turn.

Cards that are not a part of a deck I don't know.

PA
Paul
2015-02-25 21:45 UTC
#3

Targets that don't have turns don't activate Hazard Spaces by ending their turn in that space. Note that Dinosaurs and Companions actually do have turns.

LU
lutherbellhendricksv
2015-02-25 23:14 UTC
#4

Not all Companions have turns, though?

CH
Christopher
2015-02-25 23:26 UTC
#5

Things like Companions get attacked by hazards at the end of the turn they're associated with. So, Unity's bots are attacked by hazard spaces at the end of Unity's turn.

 

SP
Spiff
2015-02-25 23:40 UTC
#6

What's the definition of "things like Companions"?  Is it anything with hp?

CH
Christopher
2015-02-25 23:43 UTC
#7

In this case, anything that is controlled by a player with a turn.

SP
Spiff
2015-02-25 23:47 UTC
#8

Paul says:

Targets that don't have turns don't activate Hazard Spaces by ending their turn in that space. Note that Dinosaurs and Companions actually do have turns.

Making it sound like dinos will activate Hazard Spaces.  Then Christopher says:

In this case, anything that is controlled by a player with a turn.

Making it sound like dinos won't activate Hazard Spaces because they aren't controlled by a player with a turn.  I'm confused.

CH
Christopher
2015-02-25 23:59 UTC
#9

Dinosaurs essentially have their own turn, though.

PA
Paul
2015-02-26 00:11 UTC
#10

When you are playing with dinosaurs, they act at a specific time during the round, which is their turn. Thus, they trigger hazard spaces at that time. With bots, citizens, and other targets generated by a character, they trigger hazard spaces at the end of the turn of their controlling player. The only sorts of targets that would never trigger the "end of turn" hazard space attack are:

1) Citizens that are in play, but are never activated. I believe that this can come up in the "move the shards" scenario, among others.

2) Turrets or similar hazards not associated with a player and lacking a dinosaur-like turn. This would have come up in the Sentinel Tactics tournament at PAX South had anyone moved one of the turrets into the hazard space of another. It would have taken damage upon entering the space, but would never have triggered the "end of turn" activation.

SP
Spiff
2015-02-26 00:28 UTC
#11

That's pretty clear.  Thanks.

PA
Paul
2015-02-26 05:08 UTC
#12

No problem! Let me know if you have any other questions - I am prepping for Official Tournament judging, so it helps me brush up :)

PA
padlock
2015-02-26 15:17 UTC
#13

 

Thank you for the explanation! I think I get it now. :slight_smile:

AV
AvalonXQ
2015-03-02 18:14 UTC
#14

Another example of something that would never get a turn would be the pylons in Baron Blade's third scenario.