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Space elves and dwarves was a... surprise

93 posts · 9370 views · started 2013-04-16 15:25 UTC
SP
Spiff
2013-04-16 15:25 UTC
#1

I'm not sure how I feel about them.  Seems like even if they wanted to include a fey nature-loving race they should have called them something else and made them look at least a little non-D&Dish.  This is a space game, right? Same with a techno-inventor race of dwarves.  Discuss?

RO
Ronway
2013-04-16 15:30 UTC
#2

They aren't called elves and dwarves, they are Tansdimensional Neo-Elves and Quasiimetallic Techno-Dwarves. Completely different things, the reason behind it is that they didn't want to go with the typically crazy alien look. Or something along those lines.

 

Also! The orcs, spedtres, and humans didn't have an effect?

JA
jagarciao
2013-04-16 15:35 UTC
#3

Although I would have preferred completely new and original races (which is usually the standard for space games), I'm OK with the DnD crossover.  

It seems they are going for that traditional dungeon crawl party feel but in a completely new setting for it. I think it will be interesting to see how it transfers. 

SP
Spiff
2013-04-16 15:36 UTC
#4

The orcs did a little, but since they were at the top of the page, I hadn't had much time to digest them before hitting the elves and dwarves. ;)

The spectres are exactly what I'm talking about.  They're spectres but they're spacey enough that they feel right for being in space.

I may end up being completely wrong.  I had a similar immediate negative reaction to Argent Adept when we first heard about him, and he turned out to be just fine.  I guess I'm just surprised in a not-entirely positive way, is all.

RO
Ronway
2013-04-16 15:48 UTC
#5

Elves with 4 arms, lazers coming out of devices on their wrists, and flying spaceships and Dwarves made of metal and use their metal bodies and hair to make spaceships aren't spacey enough? But a Spectre is fine... Well I guess everyone has their own thought process. Shame really, considering humans are acceptible to go into space but all other fantasy races are bound to live on planets all their lives.

 

It feels nothing like DnD when playing GSF, infact it feels more of a ship building game that you fly through the galaxy and blow stuff up!

 

Also why is it that people think of DnD, haven't fantasy races been around long before DnD was even around?

RA
Rabit
2013-04-16 16:30 UTC
#6

I definitely understand, Spiff. GSF is very much science-fantasy, and I think it works pretty well. You'll get a better idea of it as the details are shared. The race being a "dwarf" or an "elf" really doesn't matter so much, as they the races are significantly different from D&D-defined races. The science-fantasy aspects create interesting races and characters, and the mechanics build around that pretty well.

Just my opinion, though - we'll see how everyone feels as they are exposed to additional details. :slightly_smiling_face:

AR
arenson9
2013-04-16 16:31 UTC
#7

 

This may be an age thing. I was introduced to elves, dwarves, and orcs through Lord of the Rings and D&D at about the same time. These races have roots in literature and folklore before LotR, but those are relatively obscure. There may have been a lot of appearances of elves, dwarves, and orcs in other literature and media (TV, movies, games) since I first learned of these races, but the original associations for me are preeminent.

AR
arenson9
2013-04-16 16:33 UTC
#8

 

Quite a mouthful. 

JA
jagarciao
2013-04-16 16:37 UTC
#9

Yeah, DnD and LOTR introduced me to the races as well, so the association remains tied to those things and it usually leans more to DnD because while I read the LOTR books as a kid, I was much more invested into the DnD Worlds. 

PY
Pydro
2013-04-16 17:01 UTC
#10

The "origins" of most of those races is Norse Mythology, of which LotR is full of (Gandalf is Odin).

SP
Spiff
2013-04-16 17:26 UTC
#11

GSF is very much science-fantasy

That may seem obvious to the playtesters who have been marinating in GSF for a while now, but there's nothing in the Setting section on Kickstarter which mentions fantasy at all.  It's not until you scroll down to the Races when you get the whiplash.

This is additive to my other concern about the atmopherics of GSF -- it makes sense for superheroes to fight supervillains over and over because it's their job and because comics have trained us to understand that these battles happen on a regular basis.  But why would rogues and smugglers fight a galactic evil over and over?  If there are enough recurring evils menacing the galaxy, you'd think they'd bring in the actual space marines.  Smugglers taking on the Evil is cool as a one-off, but it strains credulity if these people who are typically just out for themselves are now front-lining our galactic defenses game after game, IMO.

CO
conrad4
2013-04-16 18:07 UTC
#12

I am really enjoying the idea of the Fantasy Races in Space.  Its a fun new view on things and doesn't lock us into the dwarves are in the mountains and the elves are in the forests.   Though Dwarves will probably reside in asteroids.  any way I think this game looks like a blast.

RA
Rabit
2013-04-16 18:17 UTC
#13

You are absolutely right, Spiff. This is great feedback for the >G folks on some updates they can make to the front page of the Kickstarter.

Personally, I haven't looked at it that way, but that's probably just the GM in me finding ways to explain the situation. :slightly_smiling_face:  I'm not saying you're wrong - just that I am looking at it differently.

I'm imagining each game is just that game. A group of individuals get together to take down a great threat. The games aren't related to each other - it's just another game that happens to be set in the same setting (kinda like Betrayal at House on the Hill is just a game at the house but all the games take place in the House on the Hill, each game of Elder Signs is a different game even though the setting is the same, etc.).

I definitely understand what you're saying, though, as that is how we've looked at SotM. I just don't think that's how GSF is supposed to be viewed, personally. :confused:

RO
Ronway
2013-04-16 18:33 UTC
#14

I know Christopher in one of his... What are they called those web interview things? Anyways! I may be adding more into it than what was said or slightly off, but the gist is correct, I think. Having these big evil menace causing trouble really makes it hard to have your business, as you'll be encountering them everywhere you go. There may also be a few of them that are still good folk and want to help different places if their as an issue going on. While others are in it just because they seem a little... Blood Thirsty.

KA
Katsue
2013-04-16 19:26 UTC
#15

Space elves are as space elves do. I'm fairly sure that no official material refers to the Humankind Empire Abh as Elves, but the easiest way to describe them is to say they're elves.

ME
Mezike
2013-04-16 19:42 UTC
#16

The first thing I thought was "oh, it's 40K Rogue Trader the co-op game"

20% funded in a couple of hours shows a lot of fan support, this will no doubt soar past funding in a matter of days. Looking forward to some more detail on gameplay, videos, etc.

PY
Pydro
2013-04-16 19:51 UTC
#17

I don’t doubt it, but keep in mind that for SotM there were a lot of people buying up to the current expansion (especially for the IR KS). With this KS there is nothing to buy up to.

CZ
Cosmonaut_Zero
2013-04-16 20:36 UTC
#18

I think the fantasy elements make it suitably absurd. It has a very over-the-top technobabble vibe going on, which I'm really digging so far. Techno-Dwarves isn't enough. They're Quasimetallic Techno-Dwarves.

Also, Rogue Trader is a perfect touchstone.

AM
Ameena
2013-04-16 20:57 UTC
#19

I'll admit I was rather hoping for some proper alien races too. The spectres look pretty cool (even if the fact they're undead makes them kind of Fantasy-ish...in a Sci-Fi game), but the rest are really just Sci-Fi versions of the most common Fantasy RPG races - humans, elves, dwarves, and orcs. I dunno, I suppose I'll have to see how it goes. Maybe it's supposed to be a deliberate Fantasy/Sci-Fi crossover...

ZA
Zalrus9
2013-04-16 21:32 UTC
#20

I actually like how direct the lore is. No messing with the "eldar" or "vulcans," >Games calls them like they is. They're SPACE ELVES. WE HAVE ELVES AND THEY'RE IN SPACE! AND OTHER DIMENTIONS TOO! I think that's the kind of camp that helped me fall in love with the Silver-age wackiness of SotM in the first place. Probably going to back this thing. I hope it's playable solo...

 

 

PY
Pydro
2013-04-16 21:35 UTC
#21

I am not having a problem.

AM
Amnachaidh
2013-04-17 00:23 UTC
#22

A little bit of pseudoscience handwaving is all I need to be good with this.  Dwarves were just heavy gravity sorts, who grew strong but short under 1.5g.  Elves grew long and fine in .7

 

No problems.

ME
Melonball
2013-04-17 01:38 UTC
#23

If you like fantasy races in space,you should check out 40k

TE
Tegre
2013-04-17 06:06 UTC
#24

For me the only reason why I can say the whiplash didn't hit me as hard would be because of Shadowrun.  Shadowrun was the first time I ran into a setting that was a mix of Science Fiction melding with Fantasy.  If we start seeing Cyberspace type situations than I"m down for that.

 

I will say it is a bit jarring to see Dwarfs and Elves and Orcs.  If anything they're fantasy type humanoids.  I wouldn't mind less bipeds and more quadrapeds or other sci-fi type races. Robots, Rock People, Sentient Slime.  Maybe I feel spoiled with my own personal history playing games like Star Control 1, 2 and 3.  Where Aliens like the Illwrath and Ur-Quan go up against the hybrid fused race like the Chmmr or even the goofy Pkunk.

 

That said, >G hasn't let me down with Sentinels so before I pass anything that sounds like a final judgement, I want to see how this one pans out.  The game play sounds fun and for me that's the important part. They (or us the community) can always add other races in later.

AM
Ameena
2013-04-17 09:42 UTC
#25

Maybe it seems weird to me just because the races are straight up called elves and dwarves and stuff (even with the extra bits like "Quasimetallic" ;)), names that are from the Fantasy genre rather than the Sci-Fi one. I dunno, I suppose I just expect these things to have different names so I can go "Oh, Eldar...okay so they're basically elves". And since I always try to play the most non-human-looking race that I can, that's probably another reason why I don't find these ones too incredibly amazing-looking (apart from the speccies, who as mentioned I think look cool)...but I [i]am/i] basically judging this entirely on the artwork and race names, with no clue at all as to how they play. And maybe some more races wil be added in expansions or something :).

PE
penta
2013-04-17 10:25 UTC
#26

Just throwing my thoughts out there. Have you guys thought that maybe they are called that and have that name as to not alienate some of the more wary purchasers/players? I mean, a nerdy guy like me has no problem pronouncing the full name, but when someone says these guys are dwarves, there are already preconceptions that could help speed up explaining and gameplay. Knowing that dwarfs are stubborn, tough to kill and great at technology. So i already have a grasp of what who my dwarf character is. Then  the space stuff is extra.  Gimli in Space!

RA
Rabit
2013-04-17 12:46 UTC
#27

Penta: :+1:

PA
Paul
2013-04-17 15:34 UTC
#28

In ancient times, during the intitial genesis of this game, Christopher and I held in our hands two potential settings for what was then known as Project Tungsten: we could either go incredibly "hard" sci-fi, and have alien races as scientifically realistic as possible (no resemblance to earth species, i.e., no bipedal tetrapods, or obvious birds/reptiles/fish/etc, and really delve into the chemistry and evolutionary history of each race, or embrace the inherently "science fantasy" nature of every popular science fiction setting of the past century. We opted for the later as we find it to be more accessable, and more amenable to the over-the-top science-fictiony feeling we want for this particular game. It lets us be ridiculously dramatic in a fun and tongue-in-cheek sort of way, which really fits in well with the game's flavor.

 

And who knows, one of these years we might even right the proper game for the first, "hard" sci-fi setting!

SP
Spiff
2013-04-17 18:03 UTC
#29

My main concern wasn't that it was space-fantasy, but just that its space-fantasyness hadn't been mentioned anywhere previously and it's not even mentioned in the Setting section of the Kickstarter.  That allows people for form a more hard sci-fi expectation before they're surprised by the mention of elves and dwarves.  Might want to weave the space-fantasyness of it into the public descriptions, is my suggestion.  If the game were described as a space-fantasy game from the get-go, I don't think anyone will have problems with it.

LY
lynkfox
2013-04-17 18:34 UTC
#30

I think thats too much putting things in Boxes. Im all for breaking boxes.

CH
Chaosmancer
2013-04-25 22:49 UTC
#31

One thing I'm curious about, and that I *almost* expect is that new races will be released in expansions, and then we may have more crazy things going on. These are just the base races, but yeah, I did a double take with space elves, then remembered space orcs, it feels odd, but I also have limited knowledge as to the world and races, so I expect I'll get more comfortable. A little warning would have been appreciated though as spiff has mentioned.

SP
Spiff
2013-05-07 00:05 UTC
#32

Funny comment from a guy on the Kickstarter who was also taken by surprise by the elves and dwarves:

 

Meta-human... sure, fine 
Sulph-orc... interesting 
Techno-dwarf... ermmm.... really? 
Neo-elf.... No no no, frikkin quit it,no!

I love Sentinels, and this looks like a neat game design, but the fiction is killing me. The beauty of space fantasy is that the races can be anything. ANYTHING! Slapping on the same, tired old Tolkien fare is weak sauce, even if it's "neo". If you used them as starting archtypes, so be it, but at least give the races some respectably original names.

Are the orbit-goblins, cyber-ogres, and astro-wizards waiting for the first expansion?

(Hypocritically, I like the war-spectres...)

Now I want orbit-goblins and cyber-ogres too!  Astro-wizards would be too much though. ;)

 

PY
Pydro
2013-05-07 00:14 UTC
#33

…and the response from GtG:

RE
Reckless
2013-05-07 00:18 UTC
#34

Which is pretty accurate, considering the incredibly awesome backstory for Technodwarf society.

JA
jagarciao
2013-05-07 00:26 UTC
#35

I want Astro-gnomers!! and Cosmo-paladins!!

PY
Pydro
2013-05-07 00:29 UTC
#36

+1 +1 +1 +1

XC
XChylde
2013-05-07 01:58 UTC
#37

Dark matter necromancer. 

SP
Spiff
2013-05-07 02:34 UTC
#38

We decided to be very obvious and over-the-top with the "science fantasy" theme

I think that was probably the problem right there.  When one person thinks they're being goofy and over-the-top but the other person isn't in on the joke, it looks like the first person is just being dumb.  A little prep work to make sure the community knew what to expect would have gone a long way.

CZ
Cosmonaut_Zero
2013-05-07 04:22 UTC
#39

I dunno, it felt pretty obviously over the top to me...

There are people who think Stephen Colbert and Sasha Baron Cohen's characters are real, so you can never assume people are going to get the joke, but I'm not sure I think it's worthwhile to cater to the humorless.

BE
Benhimself
2013-05-07 06:47 UTC
#40

 

Oh man, I totally want this to be a thing, now.

 

Also, elves and dwarves didn't make me bat an eye, but I groan a little bit each time I say "Sulph-Orcs" out loud. Puns.

CH
Christopher
2013-05-07 13:41 UTC
#41

These aren't your dad's puns!

TURBO-PUNS!

FO
Foote
2013-05-07 14:05 UTC
#42

To be honest, I do not see how with terms like Quasimetallic Techno-Dwarves that it is not obvious what their goal was here. That name is no where close to trying to trying to be serious hard sci-fi, which sounds like it is what a lot of people were kind of expecting. These names are too over the top to be taken too seriously. 

I thought the intentional over the top trekkie techno-babble mixed with a basic core of D&D fantasy was kind of hillarious in its own way. You know in the movie Fanboys (if you don't, stop what you are doing and find it because you have not lived) how the trekkies and the Star Wars fans hate eachother and just do not mix? I kind of view fantasy and sci-fi people having that same sort of rift (Its mostly the Trekkies :wink: ).

SP
Spiff
2013-05-07 14:24 UTC
#43

You have to admit, Quasimetallic Techno-Dwarves sounds like something a 12-year-old would come up with, and if you didn't know it was done on purpose by adults who knew what they were doing, you'd just think it was ridiculous.  I don't think they needed to be too pedantic about it, but I think being a little more obvious about what they were up to would have helped.

For example, there's still no mention of space-fantasy in the official description of the game on Kickstarter:

Galactic Strike Force: the tactical, cooperative, space battle, deck building game from the creators of Sentinels of the Multiverse!

That makes it sound like a pretty straightforward game, no?  Perhaps inserting "space-fantasy" (maybe even a "zany") into that list of descriptors would at least let people know what they should expect when they scroll farther down the page.

If I'd bought a copy of a certain "cooperative comic book card game" then later found out that it was manga-themed, I'd have had the same kind of whiplash because the game's description did not set up my expectations properly, even if the manga-themed card game was still good.

To tell the truth, the excessive techno-babble is beginning to grate on my nerves.  I was expecting a space game but got a space-fantasy game, which I've come to terms with.  Now I've learned it's a crazy Trekkie techno-babble space-fantasy world (zany!  fun, right?), and it's a little rough having to dig through three or four nonsense adjectives to get to the noun each time.  Luckily, most of that stuff should be relatively ignorable when I'm actually playing the game (which is actually kind of a shame in and of itself).

FO
Foote
2013-05-07 15:12 UTC
#44

Just sounds like a case of "to each their own". As I alluded to before, it does not surprise me in the least that the people who wanted straight space sci-fi are a little unhappy about the fantasy element thrown in.

I also do not believe "zany" would be a word >G would use to describe GSF. It might be tounge-in-cheek but it is not Munchin level satire either ya know? I think the universe they are building will be as engaging as the SotM one, and while it does not seem like it wants to take itself too seriously, it does not look like a full on looney toons caricature of the genre either.

 

SP
Spiff
2013-05-07 16:48 UTC
#45

I understand and agree with that.  I can deal with my own adjective-fatigue.  I'd still like it to be marketed better.  I'll give an example:

Smallworld.  It has a definite feeling the game wants you go to get.  How does it reinforce that feeling with players?

  1. Art/Component design?  Check.  The art is goofy.  The dwarves are drunk.
  2. Gameplay?  Check.  The abilities of the different races are dripping with personality.
  3. Text?  Check.  The rulebook and box makes it very clear the feeling the game wants to convey.
  4. The game's description on BGG:

In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all.

Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning VinciSmall World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs, and even humans, who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth.

Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!

Says right there it's "inhabited by a zany cast of characters".  Everything works together.  Now, compare that to GSF:

  1. Art?  Nothing particularly tongue-in-cheek here.  It's all relatively straight-forward pictures of the characters, as far as I can see.  Everything I've seen so far would not be out of place in a game of SotM, for instance.
  2. Ship design?  The ships are quite attractive and not tongue-in-cheek at all.  Maybe that one orc ship that's a conglomeration of other ships might be leaning towards tongue-in-cheek, but if so, it's minor.
  3. Gameplay?  We haven't seen much of the gameplay (another problem...) but nothing in the gameplay seems to indicate the game is over-the-top. The rules seem pretty straight.
  4. Component design?  The sample cards I've seen look pretty straight-forward.  Nothing over-the-top here.
  5. Text?  Whoa, here's where it careens into tongue-in-cheek.  This is the only place that is broadcasting the over-the-top, tongue-in-cheek feeling the designers apparently want players to pick up.
  6. The game's description?  No mention of over-the-topness.

My only point is that a bad job of broadcasting the designer's intentions is being done, and can be improved by taking simple steps.  It's a point I've made before and should probably stop making. :)

KA
Katsue
2013-05-07 17:33 UTC
#46

Look at the art and flavour text on Inspiring Presence, and tell me that Sentinels of the Multiverse is not cheesy.

FO
Foote
2013-05-07 17:59 UTC
#47

Tempest talking to a fish beats that I think  :stuck_out_tongue:

SP
Spiff
2013-05-07 18:05 UTC
#48

If SotM is meant to be an over-the-top, tongue-in-cheek superhero game, then it's marketed poorly as well. ;)

JA
jagarciao
2013-05-07 18:10 UTC
#49

I do have to agree that the tongue-in-cheekness of the game is not always quite as obvious... The names of the races and the wordiness of the descriptions is really the only part where this is evident, and that may have been done on purpose so that those who prefer to see the game in a more serious light can ignore it if they choose to do so (as I am sure many will), but I think it does give the game a little bit of a confused feel, like it doesn't quite know where it wants to be. 

CZ
Cosmonaut_Zero
2013-05-07 18:51 UTC
#50

Taking cheesy/tongue-in-cheek/campy things seriously is fun. See also: Rocky Horror, Army of Darkness.

RE
Reckless
2013-05-07 19:13 UTC
#51

It seems like the criticisms here are that >G actually sincerely enjoys this product and isn't ironically snickering at its execution.  I don't think we need to infantilize GSF by throwing around words like "zany" or "wacky".  What about the fantasy-race inspired characters gives people such mental whiplash?  It's an aesthetic choice.  They aren't hanging out in space taverns drinking space grok, kicking down hover doors and slicing up meteor Owlbears.  This isn't Spelljammer.  It also, however, isn't Warhammer 40k.

If you're the kind of person that demands your science fiction be completely divorced from fantasy, then this game will disappoint you.  However, if you're fond of reinterpretations of old DnD tropes in a new setting ala Dark Sun or Forgotten Realms, then this game will disappoint you, as well.

ZA
Zalrus9
2013-05-07 19:21 UTC
#52

I agree with Cosmonaut Zero. I also feel that although the names sound really campy, I don't think the entire game will have those technobabblesque nomenclature. 

Also, I think the universe takes itself seriously, even if the names seem dumb at first. One of my favorite Sci-Fi Series, Farscape, is pretty campy and more fantasy-like than its contemporaries, but still managed to be interesting.

 

That's what I think. I don't think campy inhearintly means bad, but I do agree with Spiff that they could have handled the marketing better. But hindsight is 20/20, and I'm not a Boardgame company. Heck, when I first heard of SoTM, I thought it was a fantasy thing...

SP
Spiff
2013-05-07 20:39 UTC
#53

They aren't hanging out in space taverns drinking space grok, kicking down hover doors and slicing up meteor Owlbears.

Playtesters surely have access to more info than me, but I'm certainly not confident there won't be other spacey-flavored D&D stuff in the game.  We didn't see the spaceorcs and spacedwarves coming, and the theme seems to be sliding around between kind-of-serious (ships, gameplay) and over-the-top (races, world background).

It seems like the criticisms here are that >G actually sincerely enjoys this product and isn't ironically snickering at its execution.

No, the criticisms here are (a) some people just have a problem with an over-the-top orcs-n-elves space game, but others (b) aren't really sure what the game is all about because the theme seems to be all over the place, and want the game's message to be crisper.

RE
Reckless
2013-05-07 20:50 UTC
#54

I suppose I don't quite understand how it is over-the-top.

SP
Spiff
2013-05-07 21:04 UTC
#55

See?  It's not even clear to a playtester.

RE
Reckless
2013-05-07 21:06 UTC
#56

You just said it was over-the-top.  I'm asking you about your argument.  I don't understand your argument that it is over-the-top.

SP
Spiff
2013-05-07 21:11 UTC
#57

It's not my argument, it's >G's.  This is a copy/paste from Paul (or Christopher?) on the Kickstarter:

The flavor and lore of this game is very intentionally tongue-in-cheek science-fantasy. It was a very deliberate design decision that we made for several reasons. First, nearly every popular science fiction setting is "science fantasy" to some degree, from Star Wars (which has space wizards), to Star Trek, Babylon Five, etc, where all of the races are human, or humans with a funny nose/spots/a hat/etc. We decided to be very obvious and over-the-top with the "science fantasy" theme, ergo neo-elves and techno-dwarves, etc. Second, we find that initially constraining a setting with something very familiar (e.g. generic fantasy races, or comic book heroes) actually allows us to develop richer back stories and lore that is wholly unique. Indeed, initially, many people dismissed Sentinels as just a "knock off" of popular DC and Marvel characters. However, as people played the game and absorbed the back story and lore of that universe, many came to love those characters and stories on their own merits. We truly hope and believe that the same thing will be true for this setting.

RE
Reckless
2013-05-07 21:33 UTC
#58

Ah.  Now I understand.  Kharachar's Claw is a ship made from a hollowed out space dragon's claw.  The Ranak Warbeast is four ships grafted together to make one semi-functioning ship.  The War Spectres pilot giant space whales and space jelly-fish.

The races seem to be mainly an aesthetic choice as far as "over-the-top" goes.

SP
Spiff
2013-05-07 21:51 UTC
#59

I haven't seen big complaints about the ship design (although there were squeals at the spacedragon and spacespider Opposition minis).  I think the fact that the races are presented as nearly as-is fantasy tropes is causing friction, but possibly even more than that, the overly embellished descriptions of everything in the game, which sound like they were written by a middleschooler if you didn't know they were done like that on purpose, is turning some people off.  It might not have been a big deal if those people had been hooked early and then asked to come along for the Techno-Neo-Meta ride.  But problems from the start and the lack of compelling stretch goals means that perhaps people aren't so much in the mood for these kinds of shenanigans.

RE
Reckless
2013-05-07 22:15 UTC
#60

I'm not terribly impressed by the stretch goals.  I've sincerely enjoyed the backstories and setting that they have presented to us for this game, but I definitely understand if people are frustrated by a lack of information.  I just don't really understand the incredible discomfort people are experiencing over the races.  If someone incorporates psionics into a game of DnD, I don't immediately assume that the game is going to be some great parody of science fiction tropes.  If you don't like the Techno-Neo-Meta terminology, I understand, but the tone of the character and sector descriptions haven't really led us down a path of lampoonery, farce, or nonsense.  The style seems to be one of sci-fi rather than sci-fantasy.  There's no mention of mythril, the Elves don't power their ship through magic, but crystals (StarCraft comes to mind), and Meta-Humans are borged out with tech rather than scouring ancient tomes.  The world doesn't really seem to operate off of fantasy tropes, and neither do the characters.  There are similarities, to be sure, but none that really indicate this game isn't going to be about intergalactic rogues taking down big bads of the galaxy.

It would have been nice if the character/race background was a little more fleshed out to begin with, but it isn't like they've been hiding this from the Kickstarter.  It involved scrolling down the page past a few paragraphs.  It has reached its goal, and close to 800 people seem to be interested, so this project may just not be for you.

Compare this game to the Rook City Kickstarter for Sentinels.  This has received more than double the amound RC did, and that was with SotM core under its belt.  This is an entirely new game, and it looks like >G has enough of a reputation (and the Kickstarter provided enough info) for the backers to back this project.

AR
arenson9
2013-05-07 22:23 UTC
#61

 

BEAR BLASTING!

AR
arenson9
2013-05-07 22:26 UTC
#62

I'm with you on this, Spiff. I didn't know it was on purpose at first and thought it was strange. I've come to terms with it, but agree that it's a little rough having to dig through nonsense adjectives to get to the noun.

SP
Spiff
2013-05-07 22:44 UTC
#63

I'll tell you what, I wish I'd been a playtester this whole time (though I'm still not going to pay for it) so that I could air my objections in a less public manner.  Unfortunately, this is the only place for me to voice my opinion, in front of the whole world.  Not optimal.

SP
Spiff
2013-05-08 17:50 UTC
#64

Kudos!  I think the box art which was revealed today is a good, useful step forward in making sure that the game's world is accurately represented to potential customers.  Putting a spacedragon right there on the box makes it less likely that people will be surprised by techno-dwarves and neo-elves.  Good move.

JA
jagarciao
2013-05-08 18:27 UTC
#65

Ha. Yeah, I was just thinking that when I saw the cover. 

KO
Koey
2013-05-08 20:15 UTC
#66

Agreed. Despite the fact I think the original cover looked cooler the dragon does transpire the theme better.

FO
Foote
2013-05-08 20:36 UTC
#67

I could use more dragon to be honest. It looks small and unintimidating. One our ships is a claw of that thing, so unless the sulph-orcs are also part gnome, it seems weird. Also there is a lot of empty space (pun) that could be used in the picture. Needs more dragon. 

And cowbell.

More bigger dragon on the front wearing a cowbell. I think the guys at >G have a fantastic opportunity to capture the growing cowbell gaming demographic and it would be a shame to squander such a potential advantage. 

 

XC
XChylde
2013-05-08 21:45 UTC
#68

That post really got detailed. Haha!  But I agree that it needs a more intimidating dragon in the composition. And there is never anything wrong with cowbell. Plus a quantonium dragon gong!

SP
Spiff
2013-05-08 23:01 UTC
#69

Ooh, now the spacedragon box has replaced the main GSF pic on the Kickstarter.  Another good move.  Still no mention of "space-fantasy" in the description or videos of actual gameplay, but we're moving the ball forward. :)

ME
Melonball
2013-05-12 13:34 UTC
#70

I think it’s a too little too late scenario. I’d be shocked if this thing hits 70k, let alone 75k. Goodwill for sentinels is enough to pique interest on the store shelves, but anecdotally speaking, I don’t personally know a single person who backed this KS, when lots of us own SotM and all expansions.

While funded, I can’t imagine the guys at >G are high fiving and popping champagne. You want these things to promote excitement, not a “wait and see” attitude

RE
Reckless
2013-05-13 20:24 UTC
#71

This Kickstarter blew Rook City's Kickstarter out of the water (an expansion to an game that was quickly gaining quite the good reputation), and GSF is a completely new game.  My guess is that they are quite happy with the results.

ME
Melonball
2013-05-13 22:07 UTC
#72

New game? Yes. But SotM isn't a cult classic anymore...it has more eyes, and for the big follow up to sentinels to only have 2 twice as many backers as their first foray into crowd sourcing is kind of a flop

XC
XChylde
2013-05-13 22:50 UTC
#73

The kickstarter isn't over yet, so it's a little early to compare numbers. 

RE
Reckless
2013-05-13 22:51 UTC
#74

I'm reticent to say that a successfully funded Kickstarter is "kind of a flop."  I'll say that releasing more information about the game earlier would probably have improved their results, but I doubt that it will go down as a failed endeavor.

SP
Spiff
2013-05-14 00:10 UTC
#75

Yeah, if the game turns out to be really fun with lots of successful expansions, no one will care about how the Kickstarter went.

RE
Reckless
2013-05-14 02:08 UTC
#76

Exactly.  And from what I've experienced in playtesting, it will definitely be a worthy addition to anyone's collection.

SP
Spiff
2013-05-14 02:32 UTC
#77

You know, every time a playtester says something like that, it makes the game sound pretty good but not great...

RE
Reckless
2013-05-14 02:56 UTC
#78

I wouldn't know.  I'm not a board game enthusiast.  I mainly play Sentinels, a little bit of Battle Con, and occasionally a handful of other tabletop RPGs (White Wolf publishing, BESM, etc.).  This isn't an area I have expertise in.  As a lover of co-op games, I enjoy this game.  I feel like there aren't enough on the market and would love to see more around.  This is something I genuinely like playing and I look forward to owning an official copy.  It's not going to mean as much as Sentinels does to me because GSF didn't cheer me up the day I was laid off at my first job I held for four years.  Sentinels did.  I'm also not going to say it's the best game ever because we're still playtesting it extensively to make it the best game we possibly can.

But I'm not going to lie and say that I enjoy it as much as Sentinels.  I think that I would have to turn the gaming world upside down to find something better than the world of Sentinels of the Multiverse.  Plus, I'm not a huge Star Wars/Star Trek fan, I don't think Firefly is the best show ever, and I have only recently discovered a love of pulp sci-fi and am very much a neonate as far as that goes.  I do, however, buy comic books every week and actively follow the metaplot in DC/Marvel and many other third-party comic publishers.  Sentinels is more my demographic than GSF is.  However, it is a game I actively want to own when I could easily just update the proxy cards I've been printing off and sleeving for the past few months and have that for very little cost.  I'm kicking for both the core and the miniatures because it is an awesome game.

If you're getting this game because of Sentinels, you may be disappointed.  It's completely different, and doesn't feature superheroes or supervillains.  If you like science-fantasy, cool spaceships, or the co-op nature and strong narrative of Sentinels of the Multiverse, then this may be for you.  I'm sorry if my recommendation makes GSF sound like it isn't very good, as that is the last feeling I want to incite in anyone.

XC
XChylde
2013-05-14 03:39 UTC
#79

That was a very helpful commentary.  I see we have a lot of common interests and experiences, ergo, I will probably enjoy a game that you enjoy. Perhaps others will see this and feel the same way. The only difference is that in addition to my superhero love, I can also get down with sci-fi and fantasy so I might even like it more than you!  

It seems to me that some of the resistance to this game has been that it doesn't seem to live up to SotM, but honestly what could?  SotM is the best game I have ever played, by far, so I shouldn't expect GSF to necessarily compete with that standard. Only one thing can be the best, but that doesn'tmean that other things cannot also be good of their own merit.  I will be the first to say, and have, that the kickstarter was mismanaged, but that's just salesmanship and has nothing to do with actual game design. The >G guys are great game designers, which should be really the only importnat thing in the end.

ME
Melonball
2013-05-15 06:56 UTC
#80

Yes and no.  Again, I'm not trying to be debbie downer, I'm planning on buying the game as soon as it comes out.  I'm sure the game will be successful and make money.  They question is did it make AS MUCH money as it could have?

 

In any business (but particularly the entertainment business), one of the worst feelings ever is the idea that you had a product that performed well in the marketplace, but with better marketing you know could have sold better. 

 

Will the fans care how the KS performed in a month or so?  Absolutley not.  But we aren't the ones financially invested in the company.  Keep in mind that higher KS revenue is more capital upfront for >G, who can then use that extra money to market GFS and Vegence, get better signage for cons, and begin developing more products. 

GFS making up the 30k in sales after the game ships in the Fall is good, but it does them less good than getting 30k upfront now that they can try to use to make the game sell even MORE in the fall.

 

FO
Foote
2013-05-15 13:26 UTC
#81

The last opposition ship is awesome and easily the one I'm most excited to put a smack down on. 

Discuss

SP
Spiff
2013-05-15 14:02 UTC
#82

They question is did it make AS MUCH money as it could have?

I agree, and I asked that same question weeks ago.  Unfortunately, it seems like they (and some of the playtesters) feel it's some kind of virtue to not have done everything possible to get the most amount of funding possible from the Kickstarter.  "The Kickstarter will be funded, so it was a success" sounds to me like a tragic lowering of the bar similiar to "the people who attended my dinner party didn't starve, so it was a success".  But I'm sure we all agree that we're excited to play the game, so having it be funded is a positive thing.

This "huge announcement" they mention on the Kickstarter today has me nervous.  I want it to be cool, but if it's something like "hey, we're going to do the expanded box anyways!", which really should have been announced days or weeks ago so that people would feel comfortable pledging or increasing their pledge, that will make me sad.

RE
Reckless
2013-05-17 06:40 UTC
#83

I think we're polarizing things a bit too much.  This Kickstarter could've done better, but this wasn't some bare bones endeavor.  It was funded a little over 150%.  If anyone is starving off of that, then I'll be quite surprised.  It could have done better.  It wasn't a failure.  These two concepts can exist together without contradicting one another.

RA
Rabit
2013-05-17 12:11 UTC
#84

Reckless: Totally agree! :+1:

SP
Spiff
2013-05-17 14:05 UTC
#85

Sure.  I think it's just a matter of what definition each of us is assigning to the word "success".

PA
Paul
2013-05-17 16:04 UTC
#86

The definition I'm assigning to the word "success" is "a large group of migratory herbavors".

MA
Matchstickman
2013-05-17 16:16 UTC
#87

Now the question is what does the word "Herbavors" mean and in what language was Paul speaking?

SP
Spiff
2013-05-17 16:26 UTC
#88

I think he meant to say "herbeavers", which everyone knows have huge migrations every year as they move from river to river, building dams and foraging for herbs.

JA
jagarciao
2013-05-17 17:03 UTC
#89

Ultra-hirsute mammo-amphibian herbeav... Oh God!!!  Make it stop!!!

 

PY
Pydro
2013-05-17 17:08 UTC
#90

I just assumed it would be a success if there were a lot if vegetarians at GenCon.

RE
Reckless
2013-05-17 17:24 UTC
#91

I'm one of those!  Make mine herbeaverless, please.  It upsets my delicate, leafy constitution.

PA
Paul
2013-05-17 18:28 UTC
#92

Clearly I meant this band.

MV
Michael_Vognild
2014-04-25 06:19 UTC
#93

Sometimes, you just have to ask yourself, "What would make a game FUN to play?"

 

The answers of 'Lazer Dragons, Spaceship-eating Arachnids, and Coal-burning Reptillian Hell Orcs (now SulphOrcs) flying around in ships that look like they were slapped together by a first-year welding student" come to mind pretty quickly.