Here's a good one: currently the only 2 games that trump Sentinels for me and my friends. the 2 games based off of the BattleCon system, War of Indines and Devastation of Indines. It's a pretty unique game, so it doesn't have a WHOLE bunch of the things you explicitly DO like, but it has absolutely NONE of the things you DON'T like.
The premise is that of a 2D fighter -- picture King of Fighters, Mortal Kombat, Street Fighter, etc. -- put in a card/board game form. you have a 7-space, 2D plane on which you move your characters back and forth, and each turn you pick 2 cards from your 8-card hand to make your attack for that turn. You'll pick 1 base and 1 style out of a total of 5 unique, character-specific styles and 7 bases (1 character-specific Unique Base and 6 Generic Bases that everyone has), meaning that each character can turn their 12 cards into one of 35 unique attacks. There are also 2 discard piles that your attacks cycle through after each turn (called "beats," since they happen simultaneously), so you can't use a given style and base until 3 turns later.
As for your preferences: It's not a CCG -- all the characters are fixed-deck, like Sentinels.
No decisions are made for you, except for the fact that each move you make has a 2-turn cooldown, forcing you to vary your decisions rather than spam a single move. That still leaves you with 15 options each turn; plenty of choices to make yourself.
No space theme; it's a fighter.
Not a "war" game, despite its name. (I assume you mean area-control, like Risk or Axis and Allies? Yeah, they aren't even in the same GENRE)
The theme is there, and very well-implemented, but the mechanics are ROCK SOLID.
The only luck involved is guessing what your opponent will do; it's entirely skill-based.
No trading, no auctions, no religion (no IRL religion at least. One character is an angel, but so is Fanatic, and you like Sentinels, right? It's kind of like that. He's like a male Fanatic.)
All movement is limited to what is written on the cards you play. If your card says "Start of Beat: Advance one space." What do you do? Wait until the Start of Beat triggers happen (immediately after determining whose attack goes first by comparing priority), and then move your character forward one space.
Traitor mechanics? PSSH! It's a FIGHTING GAME. You were never on the same side to begin with! There is a TINY bit of bluffing sometimes, when it comes to anteing tokens that grant special abilities, but it's not nearly on the same level as things like Battlestar Galactica or Shadows over Camelot.
What it does have:
There's plenty of screwage. Lots of the character abilities allow you to mess with the opponent in various fun and creative ways, like flipping their movement around, making them discard cards, infecting their attacks with bees, copying their attacks, canceling their effects, etc.
No Meeples, per se, but there are cardboard standups that represent your characters.
The theme is strongly implemented, well-balanced with the gameplay, and pretty immersive. The art is also fantastic.
Other cool stuff:
There is a LOT of gameplay in the box. Speaking specifically of Devastation here, since War is in between reprints and the 1st edition doesn't contain a lot of the extra content that Devastation has.
The cast of characters is immense and fantastic! There are 18 characters in War and 30 in Devastation (not counting promos, one of which is Legacy and the Freedom Five!), each with their own unique special abilities, cards, tokens, strategies, etc. From Cadenza, a mechanical soldier that is extremely slow but can tank every hit you throw at it and hit you back twice as hard, to Rukyuk, a sniper who uses custom ammo to enhance his attacks, leading to even MORE variety; the only problem is, he has to stop and reload every now and then, leaving himself wide open for a counterattack. Aria has mechanical drones she places that give passive negative effects to any enemies foolish enough to stand near them. Oriana has a pool of MP she can use to power her spells, but it can run out, leaving her weak if she can't hit you to get them back. Kallistar turns into a flame elemental, making herself faster and stronger, at the expense of draining her health each turn she keeps it active. King Alexian is so POWERFUL his Unique ability is actually a benefit to his opponents; whenever he hits them, he gives them tokens they can use to make themselves faster and stronger just to keep up. Gaspar makes clones of himself to execute multiple, weaker attacks per turn, which can lead to some wicked combos if planned properly.
Devastation also includes several boss characters that require 3 or more players to team up together to take down, as well as 5 co-op dungeons (think Double Dragon, Turtles in Time, or Battletoads), that you can take on with friends or even solo.
There are also multiple alternate rules and game modes, like 2- or 3- on-1, 2-on-2, tag-team matchups, and arenas that give everyone extra rules and conditions to pay attention to; they flip like Sentinels villains, leading to 2-phase fights.
Also, Tom Vassel from the Dice Tower listed it as #8 on his top 100 games of all time, and went on record saying it was one of the best games he has ever played. Ever.
http://www.youtube.com/watch?v=-NLv2lOdbuE
You can put in a preorder or buy the print-and-play edition off the website, lvl99games.com.
As is the standard for lvl99 games, they also have a FREE PRINT-AND-PLAY DEMO OF THE GAME AVAILABLE ON THE WEBSITE, so please, at LEAST do me a favor and check THAT out. I went to all the trouble of writing this out, you could at least do that for me, couldn't you? Pretty please?