GP
gphpgl
2015-05-21 07:42 UTC
#1
As a long time MMO player, I've seen developers come and go. The current market is nothing more than a Smash and Grab Robbery. They come out with a new game, give it a founders pack with early access to get you hooked then make a **** game.
The worst is when you have a sub game that has long subscription options 6-12 months or more, then the game goes free to play.
Now its even worse with the new crime.. Crowd funding. What a joke. Hey give me your money and in a few years when we go live you can play it. Sad part is, there are 1000's of people willing to pay for the chance of taking part in a game they have very limited knowledge of.
In the current market its been proven that you don't have to make a good game to get paid. There are numerous examples out there.
What happened to Developers who are in it to make a solid game along with making money.
FO
Foote
2015-05-21 13:18 UTC
#3
I'd recommend stop playing MMO's and stop giving them your money.
Sometimes for something to change, it has to die first. Think the ending of "Cabin in the Woods"
And since your posting in a tabletop biased forum, I'd highly recommend getting into tabletop. Take it from someone who used to run a top US raiding guild back in the day. The social aspect is much healthier.
SP
Spiff
2015-05-21 13:30 UTC
#4
You could also look at it another way - ever since WoW, the MMO market has changed and no one has come up with a good way to deal with it. You can't make a small, simple game and then iterate because people want a game that's as fully-featured as WoW from the get-go. That means you need more money, which means you need to try to hook paying customers people in earlier. It also means that your game will need to deviate from the proven formula of WoW somehow in order to stand out in the crowd, so you'll need to try things which may end up not working. On top of it all, the demographic of MMO players has grown up in the last ten years, and younger players nowadays are more "grazers" than "settlers" so they're less likely to stick with a game for as long as they used to. It all adds up to the situation the OP described, where developers try to get people to pay early for underfeatured games which end up going free to play then dying, but it may not be so much a predatory situation as one of desperation.
Easy solution: just don't buy into an MMO until it's proven itself to be good. Fool me once, shame on me...
GR
Greywind
2015-05-21 23:21 UTC
#5
Enjoy the fruits of free-to-play. The only thing you're investing is time.