I thought this game was about games the players won. If not, then I have a great one from last night:
Five heroes vs. the Ennead, with two extra Ennies entering play (and a third one on the final turn; Shu stayed in hiding the whole time). The Freedom Five's command center or whatver it's called puts out an Alchemical Redirection between two of scholar's turns, then the villain deck plays Sun's Fury. H = 5 and there's an Entry Point in play for +1 damage from villains, so Sun's Fury should be 4 damage to each hero, but thanks to the Redirection, it's actually 5x4 damage to the Scholar. He has Flesh to Iron, so it's 5x2 instead, but still, ouch. So then Sun's Fury goes to the trash, and Set triggers to play another card - which is Mass Overheating, the card that's exactly the same as Sun's Fury except it also destroys Equipment (and we've already had some Equipment destroyed by Ancient Magicks). Scholar takes another 10 damage and dies, and Wraith and Bunker lose all their stuff.
I've been a little bossy all game as usual, and decide I should let the players make their own decisions, so I don't say anything when they decide to focus fire on Tefnut and Set instead of Nepthys, Osiris or Isis (I did tell them to take out Nuit and then Atum first, but I figured those were the only cases where the decision is 100% obvious; killing Set is usually unwise, but it does get the heroes bonus plays, so on rare occasions it might actually pay off in their favor - and Tefnut is really awful when dead, but the player who was attacking her had been getting hit as lowest HP forever, so I didn't really figure I could argue with his logic). So Set ends up dead in fairly short order, and meanwhile tons of damage take out Bunker and KNYFE (I'm playing the latter, and I'm the only player who doesn't walk away from the table when their character dies...it's generally agreed that playing an incapped hero isn't really remaining in the game). This leaves just Wraith and Haka, both at single-digit HP. Wraith has Smoke Bombs out and The Desert's Wrath blew up the Entry Point, so when Elemental Storm is played by Set at the start of the villain turn, what happens is that the 6-HP Haka takes the lightning and fire damage, but the 4-HP Wraith doesn't, and then when the cold damage hits, both of them are 4 HP and neither of them takes damage. But then Elemental Storm goes to the trash, triggering Isis, who deals just 1 damage to the Wraith, and she can redirect it to either herself or Haka. She chooses to redirect it to Haka, since he's less set-up than she is (and his player is obviously less-enjoying the game), so Haka drops to 3 HP. Then the Ennead plays their normal card for the turn - it's The Grave Beckons, so Haka is just flat-out killed, while the Wraith remains 1 HP higher and is unscratched.
Several more turns wear on, with Wraith getting to take Impromptu Invention back from the trash during Bunker's turn, play it during Haka's turn, and then use one power each during KNYFE's and Scholar's turns before using two powers on her own turn (Utility Belt, natcherlly). So she's able to deal something like 16 damage to one target and 6 damage to two others each turn, and Nepthys and Osiris go down pretty fast. Isis is the last survivor, with only 5 HP and Stun Bolted twice. So villain turn 10 or so begins, and Set plays Rise to Power, putting a 32-HP Geb into play, and then getting a Blast of Flame or Sun's Fury or something. Fortunately, this is coming from the lowest HP rather than the new Geb, so the -2 to Isis's damage still applies, and with another -1, just 1 damage gets through. Reducing the Wraith to 3 HP.
Then the Ennead plays their normal card for the turn - The Grave Beckons.
I can't quite call it a Lamest Game (a different thread), but it was certainly a lame ending. Yet also awesomely destructive, in its way.