I tried a while ago to make a rating system for heroes, and it got complicated, well today I finished it.
I wanted to rate them in ways that showed how they contribute to a fight, and reflect their strengths and weaknesses; not come up with a conclusive list that shows what hero is the best.
I judged them in 4 categories:
Offense
Defense
Support
Mechanics
Each category I broke down into four parts, and gave each part a 0-5 rating, then for a rough overview added up each category.
The original spread sheet is RIGHT HERE.
Each graded part might not be clear as to what I was grading, so here is a basic explanation:
Offense:
Relieable damage: Given 2 cards in play, how many different combos deal damage, and how effectively (early game and small set up)
Damage Boosting: increasing damage dealt, yours and others (bonus for boosting others)
One Shots: Damage dealt by one-shots
High End Damage: With all the cards you could want, how much can you throw down over several turns.
Defense:
Damage Reduction involves reducing damage taken by heroes
Damage Prevention involves reducing damage dealt by villains, being immune to damage and redirection.
Healing is recovery for you and others
Tanking is redirecting damage away from a hero to a different hero target. (usually yourself, but smoke bombs is also tanking)
Support:
Destruction: How much destructoin you have, Env and Ongoing, how many cards do it, how reliable is it, how much cost for doing so.
Ally Card Help: How much the hero can put cards in other heroes hands or in play.
Synergy: How well this deck makes other decks better in ways not already covered.
Deck Manipulation: Messing with non-hero decks ability to play cards, or what cards are in the deck.
Mechanics:
Search: Cards that pull cards from your deck or trash, and less reliable extra draws.
Base Power: If you have no cards in play how good is your power? (sucks to be AZ, Adept or Unity)
Card Draw/Play: how fast you can draw and play cards in general throughout the game.
Internal Combos: How well the deck interacts with itself in ways not covered already. (things like Legacy Ring, chaining Instruments etc.)
Enjoy this frivolous exercise in how to waste time while waiting for my son to fall asleep, and excuse to argue about SotM stuff.

