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Who's Your Go-To Hero?

146 posts · 13956 views · started 2013-07-31 06:35 UTC
PL
PlatinumWarlock
2013-07-31 06:35 UTC
#1

 

So--a pretty simple question, and one that's probably been asked a few times when the game first came out, but not as much since Shattered Timelines has come out:

Who's your favorite character?  Who's the Hero that you find yourself picking more often than the others or that just suits your play style?

 

For me, It's Bunker.  I'm an unapologetic Iron Man fanboy, so Bunker fits that thematic niche for me.  I find that Bunker can alternate between pure DPS to tanking, all the while fueling either consistent damage (via Gatling Gun) or priming that OmniCannon for a big blast.

I'm also a huge fan of Iron/Dark Age comics, to the point where I wrote my own RPG to emulate Watchmen/The Dark Knight Returns and the like, which I Kickstarted last year.  I love the idea of the tortured hero facing down ethical challenges, which leads me straight towards Expatriette.  Plus, there's nothing more satisfying to me than pulling off a massive Unload, letting loose a whole arsenal's worth of bullets and eviscerating everything on the field.

But, when I'm in a bind and don't know who to pick?  I find myself gravitating more and more towards Fanatic.  She's just so versatile:  she can tank, she can deal damage, she can heal, she can destroy Ongoings and Environments...just an all-around great choice.

TS
Theta_Sigma
2013-07-31 07:57 UTC
#2

As a general rule, Absolute Zero, then Omnitron-X and Unity. Lately I've been enjoying Team Leader Tachyon as well.

W0
w00dy
2013-07-31 08:29 UTC
#3

Fixer (sig relevant).

Loving tempest at the moment too.

IS
isles
2013-07-31 08:34 UTC
#4

Finally gotten my head around how to play ChronoRanger, so im enjoying him at the moment, however my go to character has to be the scholar.

BL
BlueHairedMeerkat
2013-07-31 08:35 UTC
#5

I'm a big fan of the Scholar; I play a lot of others fairly frequently, enough that I can't pick out a second-most played, but he's definitely my go-to.

DR
Drakossozh
2013-07-31 09:46 UTC
#6

Nightmist, Haka, or Tachyon. Love them, though I feel like I'll fall in love with Unity once I get her...

AM
Ameena
2013-07-31 11:06 UTC
#7

I really enjoy playing Chrono Ranger, and played him a lot once Shattered Timelines came out. But I think the Adept has moved back to the top of the pile again - there's always something you can do on his turn, so you never have to sit there waiting for a useful card to turn up or whatever, because you can always stick a new song out or something. And getting other people to do stuff is cool, because you can normally squeeze at least a couple of extra actions (not necessarily yours) out of your turn. I like using the Harp to activate Superhuman Tonic, which I use to activate the Lyra (or the other way round), which activates Superhuman Tonic, which activates whichever instrument would be useful right now, which activates whichever song(s) would be useful right now…then I go back and finish off the Lyra and the Harp's actions.

Other than that, if I'm in a new situation and want a general all-rounder to do stuff, I'll quite often go with Wraith.

OR
Orphanleni
2013-07-31 11:52 UTC
#8

Nightmist is definitely my favorite hero, there's a reason I have a booth banner on my wall of her. She was way beyond me when she was first released but after I sat down and really figured out her deck I realized she's not totally random she's actually a push your luck character. She has so many options and you're always building and ideal hand for her. Second is The Scholar and if I need a pure damage character it's usually Haka or Tempest. I'm very partial to giant hand characters. I want to see as much of that deck as possible in each game. I suppose that comes from playing Fanatic for a long time and never seeing what I needed come out of the deck.

FO
Foote
2013-07-31 12:38 UTC
#9

Scholar and Redeemer Fanatic are my favorite decks to play. Scholar verges on OP if he can manage to find Bring What You Need early enough and Redeemer Fanatic is just all around a blast to play since you can utilize her entire deck much more fluidly than her Exorcism counterpart.

I will give honorable mention to Dark Visionary and Nightmist as I love how dominant their field control is.

I wonder if Vengeance will change my list at all?  :wink:

RE
Reckless
2013-07-31 13:05 UTC
#10

Tempest (if my lovely Avatar drawn by our own forum member, DLC Costume, didn't give it away) was my first hero and has been my go-to ever since.  I love his diversity in damage, ongoing/environment destruction, card accelleration/recovery, healing, and AoE.  I can always find something for him to do in a game, and rarely have a bad experience with him.

RO
Ronway
2013-07-31 13:45 UTC
#11

I have three heroes that I would equally go to if I were to choose a heroes if not playing random. Absolute Zero, he is a wrecking machine! Can rack up tons of damage. Once he has burned away his last bit of HP, he can start allowing allowing other heroes use powers, thus giving them the chance to catch up with the damage he has done. He also may have the strongest Ongoing destruction in the game, which is awesome!

The next up is Tempest, the alien with high damage output. He is able to wipe out armies and armies of minions, while landing massive hits on the main villain. He moves through his deck swiftly, so he can easily get to what he needs. Not only does he have ongoing and environment destruction, but he can toss cards in play back ontop of the villain deck.

The invulnerable NightMist, she is able to heal to passively that she is nearly unkillable. Not having to waste a card play to recover that HP is great, it just comes with playing spells and discarding at the end. Plus her redirection makes it even harder to kill, as she can prevent herself from taking for much damage. She is a force to be reckoned with!

TH
TheSoundOfTrees
2013-07-31 14:01 UTC
#12

Absolute Zero. I like his deck, and anyway Ice Powers are my favorite set of superpower, with gravity control.

Second place goes to Mr Fixer, The Scholar is third. Old mentor types fixation, probably :D

Haka has a special place in my heart.

But I like all the heroes. My least favorite, though, are Argent Adept and Nightmist - I don't like playing them much.

MA
Matchstickman
2013-07-31 14:38 UTC
#13

Faster than a speeding bullet I pick Tachyon, closely followed by the person who shot the bullet, Chrono-Ranger.

I think it's the fact that they can play so many cards during their turns, that they can cycle their decks consistantly and have a goal in mind when they do that makes me love em so.

I must say I had good fun with [redacted] when I got a chance to play as her, the cards fell exactly right and I got such a large chain going at the start of turn, she might edge out Chrono-Ranger

FO
Foote
2013-07-31 14:44 UTC
#14

Her huh? Hmmmm. 

PH
phantaskippy
2013-07-31 15:19 UTC
#15

Visionary.

I GM a lot, and Visionary gives me that sort of overarching control of the situation without being the star of the show.  Randomly pulling off things like one-shotting Omnitron with wrest the mind, or making AZ unkillable with a Twist the Ether, feeding cards to the right players at the right time, it's just fun.  I don't like Dark Visionary as well, mostly because every time I play her someone gets an horrible draw and I keep thinking I could have fixed that.

Argent Adept is my second favorite.  I dont like his dependence on cards in play to do anything, but he's amazing otherwise.  Other people have started getting into Adept too, so I rarely play him anymore.

When I have to be a damage dealer I go straight to Expat, although I've been trying Bunker more (after I complained about how terrible he was for so long) and I'm starting to like him, although in 18 games as Bunker I have yet to fire the Omni-cannon, I rarely get it and when I do I don't have cards or the set up to use it.

The only heroes I don't like playing are Ra and Nightmist.  I don't like pure nukers, I don't find them fun, and Nightmist I feel like I'm taking forever and doing all kinds of game mechanic and at the end of the match most times I feel like it didn't accomplish much at all.  I personally think of her as a busy and less stable version of Visionary, but I know others find her much better.

KR
Krayden006
2013-07-31 17:32 UTC
#16

1) Tempest

2) Nightmist

3) Omnitron-X

Still a few I haven't gotten around to try out.

AR
arenson9
2013-07-31 19:29 UTC
#17

NightMist, which is hilarious to me because I really disliked her at first, but, like Orphanleni, once I'd studied her a bit and grokked her, I found her to be incredibly powerful. I am envious of the NightMist banner ...

 

Playing NightMist requires a lot of challenging choices. Get more cards, or get out another way to heal? Will it be more important to heal in the future, do damage, or manipulate something? Once you have the amulet, you need to discard all the time, so you have to make lots of judgements about what's the most important to keep. When is it important to keep a card with '1' magic point that you think you _might_ need versus keeping a card with '4' magic points that you probably won't need?

 

 

CM
Chromium_Man
2013-07-31 19:49 UTC
#18

Like PlatinumWarlock, I am an unapologetic Iron Man. I assumed when I purchased the game that Bunker would be my favorite too but I have yet to have that breakthrough game with him where I really fall in love. 

Instead, favorite hero honors go to the other powered armor guy: Absolute Zero.  Without exaggeration I can say that he is the reason I got this game. I was debating Kickstarting IR/EE but wasn't sure. I love super heroes and board games but I've been skunked on a few games that are very well liked. It was a post on BGG complaining about how Absolute Zero was too difficult and counterintuitive that convinced me that I would like this game. I'm still no AZ expert but I'm getting close :)

Although she doesn't appeal to me thematically, I really like the complexity of Nightmist. I think I'll work on her next. Plus I just picked up Arkham Horror (featuring Faye's grandfather) and once I've played it, I think I'll find her theme more enjoyable. 

BR
Braithwhite
2013-07-31 20:41 UTC
#19

Unity  is my favorite. Aside from the hilarity of the text and pictures, sometimes you just need to swarm people with tiny dinosaurs.

Wraith is a close second, since she can function in pretty much any capacity that the team might need, and she's a very active hero with lots going on each turn.

 

RA
Rabit
2013-07-31 22:06 UTC
#20

I'm always intrigued by these conversations. When I think about my own preferences, it always varies by my mood and what's going on, but I really don't have any specific favorites. There are heroes I don't play much, but that's usually because someone else we play with usually plays them and/or I played them a lot when they first came out.

Right now, if pushed, I'd say Scholar, Unity, AA, AZ, OX, Legacy, and Fixer, in no particular order.

SI
Silverleaf
2013-08-01 00:42 UTC
#21

I love Unity because the bots are awesome, and Tachyon because of all the card drawing/playing madness (also the fact that she's a gay female scientist appeals to me too, since it's a traditionally underrepresented niche). But I also enjoy playing the Scholar and I think Fanatic is pretty cool too.

PI
Pi3th0n
2013-08-01 00:51 UTC
#22

I've only got the base set so far (looking forward to fixing that in the future) but I really love playing Tachyon.  My first ever game of Sentinels I played as Chrono Ranger (against Iron Legacy), so I just assumed that playing more than one card per turn was a standard thing.  I guess thats why I enjoy playing Tachyon more than, say, Legacy.  The other day though I played a game as Fanatic and got out the card... Divine Focus I think is what it's called.  Anyway being able to discard my hand to deal a ton of damage was fun, and I want to play Fanatic some more now.

 

P.S. Matchstickman I love your response.

AW
awp832
2013-08-01 04:46 UTC
#23

For me it's probably Tempest, Fanatic, and Crono Ranger.

 

Tempest for versatility, Fanatic for her versatility and Crono Ranger for um...  his versatility.   

NI
Nielzabub
2013-08-01 04:56 UTC
#24

If I need a brawler, I usually go with Chrono, Young Legacy, or Ra. If I need a support character, then I'll usually take Visionary, AA, or Legacy. I also just generally enjoy playing O-X, Tachyon, and Bunker.

KA
kakesh
2013-08-01 06:50 UTC
#25

Good old Drake (Argent Adept). Seriously, what heroes doesn't he work well with?

NI
Nielzabub
2013-08-01 07:05 UTC
#26

The Deaf Avenger!!!

PQ
PePe_QuiCoSE
2013-08-01 14:01 UTC
#27

thought a bit about this and came to the conclusion that anyone but Wraith. I still have to play with NightMist (no promos, yes everything else) but I have looked at her deck and dig what it's aimed to.

But Wraith is offendingly OP. Everyone has their own shtick. Wraith has everyone's shticks. She feels like those comics where Batman beats the Villain of turn, the whole justice league, every other hero and villain in the universe, just because he is Batman. Yuk.

RO
Ronway
2013-08-01 15:27 UTC
#28

Argent can do even more stuff than Wraith, but you don't find him OP?

AR
arenson9
2013-08-01 15:32 UTC
#29

 

So … your goto hero is nine of the 18 heroes?  :neutral_face:

RA
Rabit
2013-08-01 15:40 UTC
#30

I can definitely relate to that! :sunglasses:

RE
Reckless
2013-08-01 17:49 UTC
#31

Have you played her against villains with equipment destruction effects?

BL
BlueHairedMeerkat
2013-08-01 19:25 UTC
#32

I was more intrigued by the chain at the start of turn… Lots of stuff happening at the start of turn - it's fun when Omnitronks does it, so I approve if somebody else is putting a different spin on it…

PQ
PePe_QuiCoSE
2013-08-01 19:51 UTC
#33

Yes, she Improptu Invention's them! But it was not meant to derail the thread. Most of my games so far have been solo (my group prefers euros usually, and I haven't been playing much with them either) so I fetch the Heroes that I like thematically. Wraith is the only hero that has annoyed me and I avoid. Need villain deck control? ditch Vi, Wraith does it more consistently. Need damage? ditch Bunker, Wraith does it more consistently. Need to reduce Villain damage? ditch Fixer, Wraith does it. She does everthing a lot of other heroes do, but more consistently. I have no problem putting Legacy in since he makes the other heroes more awesome.

 

To further the thread, this would be my list of pick-up chars if I do not know Villain/Environment combo before hand

A: Zero, Unity, AAdept, Vi, Fanatic, Bunker, Tachyon

B: Ra, Expat, Tempest, Haka, Scholar

C: Legacy, O-X, Fixer

RE
Reckless
2013-08-01 20:02 UTC
#34

I'll have to humbly disagree with you on the subject of The Wraith's power level, but to each their own.  I've had many a game that her toys were repeatedly broken by the big bad(s) before I had a chance to use them.

That being said, I've never been a go-to guy on The Wraith, but one of my PTers loves her.  As far as the non-forumites in my group goes, each of their favorites are Nightmist, Expatriette, Argent Adept, Unity, and The Wraith.  I'll let the other forum-goers in our group speak for themselves (looking forward to seeing you back in the states for a little while, Nielzabub!).

NI
Nielzabub
2013-08-01 23:40 UTC
#35

Yeah, that's pretty true. I wanted to be part of the thread though, since all the cool kids were doing it and tried to limit my number of heroes. It'll be fun

NI
Nielzabub
2013-08-01 23:41 UTC
#36

Yeah, it's going to be fun breaking mailboxes and setting houses on fire like we used to :wink:

KA
Katsue
2013-08-02 00:04 UTC
#37

My favourites are Fanatic (original), Nightmist and Expatriette, in that order.

GR
Greywind
2013-08-02 00:51 UTC
#38

Tempest

MC
McBehrer
2013-08-02 05:21 UTC
#39

For me it's Argent Adept or Nightmist, although The [REDACTED], The [REDACTED], and [REDACTED] from Vengeance are pretty awesome as well.

MC
McBehrer
2013-08-02 05:23 UTC
#40

Also, since my friends don't go on the forums, Andrew likes Bunker, ExPat, and ChronoRanger; Kris likes Absolute Zero, Unity, and Tempest; Henry exclusivly plays the random button; and David likes Omnitron-X, Nightmist, and Argent Adept, as well.

FB
fba827
2013-08-02 05:48 UTC
#41

Tempest.  He just feels versatile and useful in any environment/villain.  On top of that, i like the theme of his powers - very D&D druid-esque and that is one of the classes I play often when I play that game too!

(but i have to say i really do like playing with them all, albeit some are a little outside my thematic comfort zone so they wouldn't all be my 'go to" choice, but i 'm trying to narrow it down to one choice for the sake of this post... :) )

MC
McBehrer
2013-08-02 06:15 UTC
#42

Ooh, then you'll LOVE The [REDACTED]! He's great!

PL
PlatinumWarlock
2013-08-02 06:48 UTC
#43

Is that to imply that we're getting a Nature or Wild-Shape themed Hero?

MC
McBehrer
2013-08-02 06:51 UTC
#44

... not saying...

AM
Ameena
2013-08-02 11:16 UTC
#45

Hehe I was thinking of [redacted] when Druids were mentioned too :D.

I see the Adept as being a lot like an EQ Bard - he sings songs which can do a whole load of things to benefit the group, and is really versatile as a result.

GR
Greywind
2013-08-02 11:17 UTC
#46

I see the Adept as a lot like Elan.

Only a lot more intelligent.

AM
Ameena
2013-08-02 11:21 UTC
#47

I have no idea who that is…but I do know that an elan is some kind of deer or something ;).

GR
Greywind
2013-08-02 12:16 UTC
#48

Start here. There's only 906 strips so far. :)

http://www.giantitp.com/comics/oots0001.html

RA
Rabit
2013-08-02 13:00 UTC
#49

The interesting thing about Order of the Stick (the comic Greywind linked to, with the character Elan) is that it started as a joke-fest on D&D and became an intriguing storyline with well-developed and interesting characters. It's amazing how far Rich has taken that strip…

(Someone please get us back on topic? :wink: )

MA
Matchstickman
2013-08-02 14:00 UTC
#50

I feel I should clarify, Tachyon and Chrono-Ranger are my go-to heroes when they come up in random rotation, I usually use random selection but choose one of those 2 from the random pool if in it.

 

(back on topic enough? :stuck_out_tongue: )

PQ
PePe_QuiCoSE
2013-08-02 15:15 UTC
#51

well, more semi-on-topic. Do you look to bring the Nemesis when facing a certain Villain? I don't care for Omni-X when facing Omnitron, but I'm not leaving out Ra against Ennead, or Fanatic against Apostate.

PH
phantaskippy
2013-08-02 15:51 UTC
#52

We've rana series of Nemesis games when we have three players, someone gets to pick what Nemesis fight they want and then gets to pick their two allies.

 

It has actually been really fun.

Until recently we haven't even used Nemesis rules, we'd forget most of the time anyway.

MC
McBehrer
2013-08-02 17:48 UTC
#53

The nemesis rule doesn't really change the game up TOO much, so we don't usually take IT into account, per se, when choosing characters; rather, we either pick based off of which heroes are better suited for the villains (oh, we're playing plague rat? NOT UNITY) or we pick beforehand.

BR
broccoli
2013-08-02 21:10 UTC
#54

My gotos would probably be Argent Adept, Omnitron-X, and Scholar atm.  However, I think [REDACTED] and [REDACTED] are probably going to make the list soon.  Like McBehrer said, we'll also commonly choose with the idea of "Oh, we're playing X, then NOT Y or Z".

CH
Chaosmancer
2013-08-03 06:08 UTC
#55

MY favorites are probably O-X and Unity, I like doing many, many things, like attacking when it isn't my power phase… though I'm usually not a fan of robots which makes this a little awkward. I'm also bound and determined to play a good game with AA, I tend to have games with him where I get no useful chains (either lacking songs or instruments) and I tend to die off very quickly. I once had a noob (cousin) mock me for choosing the "really weak" character because my draw was that bad. I also love Fixer and Expat thematically, and because I find some people hating on them :wink: .

 

As for the follow-up of characters I don't like, Fanatic and Visionary. I don't know why exactly, but I've never felt comfortable playing either deck. shrug

IH
ian.hankin
2013-08-06 15:48 UTC
#56

Oh boy, tough call. It really depends on what we need at the moment... My goto support is obviously Argent Adept (seriously, it's really hard to beat the bard when it comes to support). My goto tank used to be Nightmist, but now The Scholar has sort of eclipsed her. Tachyon will always hold a special place in my heart, and now that Team Leader Tachyon is a thing, I find myself playing her even more. If we need a heavy damage dealer, I usually go Chrono Ranger, since I find Unity kind of annoying (she typically ends up either stupidly powerful, dealing 50+ damage a turn, or nearly useless, neither of which are that much fun after a while), though I also enjoy Ra. If we need control, I usually go Wraith or Visionary. And if we already have 4 characters and don't need anything in particular, I go Omnitron-X or Tempest, who I see as the best 'jack-of-all-trades"

AR
arenson9
2013-08-06 19:51 UTC
#57

I usually try to shy away from using [REDACTED], as I don't mean to rub anybody's nose in the fact that some people can see the playtesting forums and others can't. 

 

In this situation, however, I do want to share my excitement. There is at least one hero coming in Vengeance that I adore.

DO
Donner
2013-08-08 17:26 UTC
#58

My favorites are, mostly in order:

Omnitron-X:  Great tank, great support, great dps.

Mr. Fixer:  Martial-artist, and once you get him down, he can be awesome.

Tachyon:  Speed.  And playing Lighting Reflexes + 2 Lightning Barrages with 16 burst cards in your discard....

Legacy:  I love tanking and watching the crazy boost damage for my allies is great.

 

In the end, I enjoy all of the characters for one reason or another.  I have played AZ and Expatriette the least.  I should probably practice them more. :D

FO
Foote
2013-08-08 19:56 UTC
#59

I think there will be quite a few people who make changes to their list after Vengeance. It is going to be a good one.

CM
cmschex
2013-08-09 15:30 UTC
#60

 

Agreed, there are two heores in the current build who easily make my top 5.  The others for me are AA, Fanatic and Nightmist.

BR
brytehfryguy
2013-08-09 16:54 UTC
#61

My favorites are:

 

Scholar: I enjoy how surivable he is while offering up some decent utility to his allies. I still tend to favor Flesh to Iron over his other options, but I rarely get to play him with other heroes who can help sustain his more expensive heal/damage mode. 

 

Wraith: Wraith does it all and she does it pretty well too. I also just like batman, even if she isn't batman, she's got the right idea. Be prepared for anything!

 

Argent Adept: Chaining songs and instruments together is a lot of fun. Giving people extra turns is nice too. He can take a little to get set up, but he rocks once he is.

 

Golem Unity: Golems! So awesome. I like Golem Unity quite a bit as well, even if she's not a combo with Champion Bot. I do wish her repair one shot would fix her (she says she's a golem), but c'est la vie. She can take a little while to set up as well, but doesn't get nailed by equipment/ongoing destruction nearly so bad. 

AR
arenson9
2013-08-11 20:48 UTC
#62

I decided to play a solo game recently and felt like playing a powerful team, so chose Team Leader Tachyon, NightMist, O-X, and The Scholar. This was before I gave any consideration at all to which villain I'd be playing or in which environment. After crushing Citizen Dawn, I thought to myself, "If I couldn't choose those four heroes, for some reason, who would I have chosen?"

 

I decided that I would have gone with Legacy, Tempest, and The Wraith for sure. I was a little unsure who to choose as my fourth, but eventually settled on Chrono-Ranger, figuring he would benefit really well from Legacy's boosts and thinking that he does a great job of building up.

 

Then I thought to myself, "Well, what if _THOSE_ four weren't available?" A much more difficult choice loomed. I started with Visionary and fairly quickly added Ra, to make sure I had some damage dealing I could do. I decided to round out the team w/ Haka and Fanatic. it was by no means an easy choice, but I felt that gave my team tons and tons of damage with good deck control and at least the possibility of ongoing destruction.

 

Realizing there were only six heroes unchosen, I began to wonder which two would be left out of a final team? Thinking through my fourth squad I decided I definitely wanted Argent Adept and Unity. They're both strong, but slow-build heroes that I feel have definite weaknesses. Still, they can work really well together. Who would get the last two spots? I decided I needed some consistent damage dealers, so while Expatriette _might_ have trouble starting with a gun, as long as she did, she'd be perfect. Then I threw in Bunker, also for the damage he can do.

 

The heroes left out? Mr. Fixer and Absolute Zero. Absolute Zero almost snuck on to the second team w/ Legacy, and almost made it on to the fourth team because of his ongoing destruction. Mr. Fixer? Not sure what to say. I really like Mr. Fixer and there are times when he is the reason the heroes win, but I just don't see myself ever picking him because I think he's going to be a better choice than other heroes at increasing the odds of winning.

RO
Ronway
2013-08-11 21:34 UTC
#63

Hmmm... I think i'm going to copy you Arenson9. First I have to give it some thought, lucky for you guys my thought won't seem as long as it actually was.

 

My first team would be Argent Adept, Absolute Zero, Tachyon, and Mister Fixer. I've got Absolute Zero there for the major damage dealer, with Fixer being back up. Also Fixer can take the role as a tank if need be and the AoE giver when needed. Argent Would be help AZ get to his stuff significantly quicker, while also allowing Tachyon to burn through her deck. Tachyon will be there for the killing blow, as AZ probably won't last too long, but just long enough and able to deal enough that Tachyon should be able to get 40+ damage in a turn. Also ongoing and environment destruction would be no problem.

 

Next up... I'd say Legacy, Fanatic, Tempest, and Expatriette. Fanatic, Tempest, and Expat can really get the ball rolling with the damage. They also do multiple instances of damage in a round or large AoE, allowing them to take full advantage of Legacy's damage increase. Still lots of ongoing and environment destruction. There is also Legacy's tanking ability will help any hero that may start to fall behind a bit.

 

Now it's starting to get a little more difficult. I'd say... NightMist, Visionary, Haka, and... I'll go with Omnitron-X. NightMist and Haka will be used to lay on the damage. Visionary for her deck manipulation and damage altering powers to allow Omnitron-X to tank the villain character card with ease. Omnitron-X for mostly tanking and just putting loads of hero cards into play. Also between Visionary and Omnitron-X, there will be no unwanted ongoing or environment cards in play.

 

My final team; Wraith, Ra, Unity, and Chrono-Ranger. I'd have Wraith on deck manipulation, paired with Stun Bolt to lower the damage out put by the villain. Ra's Imbued Fire will help Chrono-Ranger do more damage, which is always good for him. Ra would totally be laying waste to the entire field, making sure no lesser minions are there blocking Chrono-Ranger's damage. Unity would clean up anything Ra didn't kill, while all extra damage would be targeted at the villain. While Chrono-Ranger of course will blasting chunks out of the the villain. This team however will have the hardest time dealing with Ongoing/Environment cards, but they make it up in Ra power.

 

That leaves Scholar and Bunker out in the cold. The major part of them being left out was because the lack of ongoing/environment destruction. Each of my teams only consist of 1 hero that lacks that. Meaning they would be filling the shoes of Fixer, Legacy, Haka, or Ra. The only one that almost made it was Bunker taking the place of Haka. To me Haka was the better choice, as he has Savage Mana, plus the lack of need cards in play to do damage.

ZA
Zalrus9
2013-08-12 00:42 UTC
#64

So, thanks to this thread, I'm not commited to reading over 900 pages of a webcomic. Thanks! Also, Curses! 

 

So If given the chance, I will always play Scholar. I just really like how he plays, how he waits a bit, and then wrecks everything and heals at the same time. I play him very similarly to Absolute Zero, who I will play if somehow the Scholar is otherwise busy doing things. I don't really have a third, but I suppose it would be Expatriette or Mr. Fixer, because I really like playing characters some people say are sub-optimal.

 

 

PH
phantaskippy
2013-08-12 01:08 UTC
#65

My first team would be:  Legacy, Tachyon, Wraith, Bunker.  The freedom four is just a great group, depending on villain I'd play Engine of War Bunker.

My second team would be: Omnitron-X, Expat, Unity, Nightmist.  I really find Nightmist works well in this group, Omni-Unity-Expat is an epic three-hero group.  

My third team would be:  Tempest, Scholar, Ra, Adept  Lots of healing for Scholar and Ra for upping the damage a ton.  The one shots of doom is fun with Ra.

My fourth team would be:  Visionary, Absolute Zero, Mr. Fixer, Chrono Ranger  Looking for the TtE insanity with this team, with Vis and Fixer able to help AZ or Ranger really shine.  Singularity+salvage yard might be my favorite thing ever.

That leaves:  Fanatic and Haka.  I took my favorite/most successful heroes and built teams around them, it's wierd Haka got left out, if he would go anywhere it would be for Bunker or Ra.

TS
Theta_Sigma
2013-08-12 07:28 UTC
#66

For a team? Our usual team is made of a lot of my go-to heroes, actually. AZ, Team Leader Tachyon, The Scholar and Mr Fixer.

GO
Gordo1981
2013-08-16 19:15 UTC
#67

So I am just starting, but I have the EE and the mini-expansions. I Tend to gravitate towards Ra and Fanatic. Enjoy them both!

AR
Arathorn
2013-09-02 21:52 UTC
#68

Chrono-Ranger. The way you can take out targets is just so awesome. I love dealing 50 damage to the villain or killing 7 mooks in one turn. Nothing compares to it, IMO. And you can kinda tank a bit, when you need. H&H last turn to dish it all out, so the heroes can win the turn after I get KO'd. So much fun!

Second choice would probably be Haka. He can do it all. Damage, tank, draw LOTS of cards.

Apparently, I don't like destroying Ongoing cards. :)

Arathorn

EN
Envisioner
2013-09-06 20:41 UTC
#69

Tachyon.  There are other heroes that I can have more fun with, but they frustrate me sometimes due to a bad draw.  I just do not seem to be capable of having a bad game with her.  She lets me play lots of cards, draw lots of cards, and do all sorts of different stuff, all without usually keeping any cards in play which the villain or environment can destroy (only a few of these seem to force you to discard; optional discards are common, but far easier to stomach).  She was badly shut down by Citizen Dawn once, but even that was only at the tail end of the game, and I was still willing to keep trying, whereas having Wraith lose all her Equipment just feels like you might as well stop bothering.

I almost always make a deliberate decision about whether to use the nemeses or not, but I can go either way.  For the moment I only own the EE, so I don't have nems for Dawn or Omnitron. I've played Blade once with Legacy and once without him; I played Voss with Tempest and plan to play without him.  Otherwise, I usually leave Nemesis out as an unneeded complication, but when I saw Akash'Bhuta's HP total (and didn't yet know about Primordial Limbs), I made sure to encourage someone else in the party to play Argent.  And when I took on the Chairman, I knew he was supposed to be tough, so I made sure Mr. Fixit was there.

Ra vs. the Ennead seems unwise to me.  I haven't played against them, but just knowing that there are nine of them and only one of you, and their turn is first…30 HP isn't so many that I'd feel terribly safe in that bout.  I find it odd that there isn't really a hero whose shtick (as in their power and everything) is protecting other heroes.  It seems like there ought to be one "healer" or "guardian" type character, but while Fanatic and Legacy and Argent all dabble in this, they don't do all that much of it.  Absent such a character, playing a Nemesis against the more aggressive villains seems unsafe, but it can definitely help against the tough ones.  Knowing that Apostate is much harder to kill than 66 base HP would suggest, I'll definitely be bringing Fanatic (and at least three other heroes, instead of a 3-man band without her) next time I go up against him.  Heck, I might go the whole hog and play Legacy/Fanatic just to really try and put him down hard.  The manual says he's only a 2 but I don't believe that as yet.  Maybe he just had an absolutely perfect draw that first time.

According to D&D it's a psionic immortal.  Who always has red hair.

PQ
PePe_QuiCoSE
2013-09-06 21:39 UTC
#70

Funny, I still have to lose a game against Apostate. I dunno, he does a lot of stuff but in the end he just dies no matter what. I think doing 3 heroes really hinders his damage output.

About Ra-Ennead: Ra will be making use of the bonus more than the Ennead since he should not be taking damage every turn, while he should be doing damage every turn. And he has cards that hits every non-hero getting even further in his advantage. Have Argent let you play extra card/power a turn and it's piña colada chick-chicky boom chick-chicky boom.

EN
Envisioner
2013-09-07 05:14 UTC
#71

Okay, maybe I read him wrong, but if you deal him 66 damage and he has a Relic out (including Condemnation, which starts out in play), then he just destroys the Relic and gains 20 HP.  Then if you deal him 20 more damage, he destroys another relic and flips again…I think at this point he's still at 0 HP, so he destroys a third relic and flips back to Corrupter side and gains another 20 HP.  So every 20 HP is another two Relics.  But the way his Relics and Demons chain into each other, it quickly gets to the point where you can't even begin to damage the Relics, and he'll get them out faster than you can damage him, while he heals himself every turn.  It's possible that if I hadn't miscalculated and ignored the Relics for the first few turns, I would have been less screwed…but once the Runes were out, reducing all relic damage by 2, and the 12-HP Orb which redirects it all to itself…yeah.  Throw in Relic Spirit and the thing that tutors the Runes out every turn, and meanwhile he's hacking at you with Condemnation and firing off his 2-damage-to-everybody one-shot…it's really brutal.  It didn't feel completely impossible like the Chariman, just exceedingly vicious and a very steep hill to climb.

MC
McBehrer
2013-09-07 07:21 UTC
#72

Not quite. When you kill him on his Dark Corruptor side, if he has a relic out he prevents the damage that would kill him. So he doesn't flip back immediately, he stays on his Infernal Emissary side with 3 HP or so. And that is why you blow up all of the relics BEFORE you kill him, so he never EVER goes to Dark Corruptor mode.

PH
phantaskippy
2013-09-07 14:33 UTC
#73

This.

Although it would be super cool (or mean) to have something that causes him to have a chance to play a relic when he would go to 0hp, that would be nasty, and have a chance at him flipping no matter how careful you were.  Probably would unbalance him, but it would be interesting.

AM
Ameena
2013-09-07 16:31 UTC
#74

I think we've been beaten by Apostate once, ever. He's never flipped, though. We tend to try destroying the relics before we make a proper start on him, but will whittle away at him a bit while he still has them out. If a Relic Spirit comes out, we tend to just ignore it - +1hp to all relics at the end of the turn isn't too terrible, since we can normally outdo that pretty easily with a few decent damage hits. Any AE attack tends to do well against the Orb, especially if there are more relics out. If Jim happens to be in the game (usually played by me if he is), the Effigy and the Runes are likely to both be taken out at the same time thanks to the Whole Gang :). I expect he's harder to kill with more than three heroes, though, 'cause his various attacks will do more damage and stuff.

EN
Envisioner
2013-09-07 21:40 UTC
#75

Hm.  So the key to beating him is just not to let him flip.  Well, I've seen that be true before (my first game against Citizen Dawn, and just last night I played against Gloomweaver).  It certainly explains why I got the impression I did.

PQ
PePe_QuiCoSE
2013-09-07 23:15 UTC
#76

Uhm... well, has not been my case. One game The Scholar just took all the hits and Fanatic went crazy hitting Apostate mostly ignoring Relics. Had Argent out so she was getting another +1 plus cycling cards back from trash plus Divine Focus... Similar game with Bunker tanking (Plating+Omni+Recharge) and Chrono Ranger going nuts on damage (bounties+bow). Another game was tough until Ra had an over 100 damage turn: Scorched Earth with a +4 bonus (Staff, Imbued, Flare) with 5+ Environment cards (Pike with rats+mutations+vat)... wiped out almost every Relic at once, all the Demons and the Relics they brought back. Don't remember how other games went, remember using in different games OmniX, Nightmist and Visionary, but usually it was so much easier pounding on Apostate once his Relics get their damage reduction on that they are left to be destroyed alternatively with his flipping. It's easier to deal with his 20-no reduction HP than the 12 -2 reduction Orb of Delirium or -3 Condmneation. Maybe I need to try different team of Heroes to feel otherwise.

So as to not derail the thread TOO much, now I avoid The Scholar (even though I like him) when I think he'll make the game too easy. He can just tank too much damage from the Villains giving the team the freedom of setting up and kick butt.

 

EN
Envisioner
2013-09-08 03:54 UTC
#77

I thought you were supposed to completely resolve every effect before you dealt with triggers that result from it.  So you'd Scorched Earth the Relic Spirit along with everything else, then the Spirit would die of the damage sustained, and then it'd bring back Relics after Scorched Earth had hit everything which was out at the time you played it.

RO
Ronway
2013-09-08 03:57 UTC
#78

Nope, triggered effects will put the damage on hold while the trigger is resolving its effects.

BL
BlueHairedMeerkat
2013-09-08 10:16 UTC
#79

See also: End of Days/Forced Deployment or Bee Bot.

EN
Envisioner
2013-09-09 01:33 UTC
#80

Can you give me more information about this?

EN
Envisioner
2013-09-30 10:54 UTC
#81

So, I'm increasingly inclined to suspect that Chrono-Ranger and The Scholar would be my go-tos.  CR just can't have a terribly bad game, and Scholar is just ridiculously fun.  Tachyon is still a relaxing favorite, and I'm liking Expatriette a lot as well, just because they play lots of cards and aren't difficult to pilot.  When I'm feeling more ambitious and/or masochistic, I bust out Absolute Zero or Nightmist.  And I never mind falling back on Tempest or Ra, even if their potency can feel a bit stupid sometimes.

Are you saying Unity is too weak or too strong against PR?

PH
phantaskippy
2013-09-30 14:34 UTC
#82

Mechanics are terrible for Unity vs. Plague Rat.

Ravage:  deals each hero target other than the hero target with the highest HP 2 toxic damage, search the villain deck for as many copies of infection as hero targets damaged this way.

Yeah, in a three person game having 4 or 5 targets hit means you bring more than enough to flip, and you might get some villain card play because of infections that don't have a target.

Sadly Golems can't be infected (Cryo bot at +2 damage from an infection would be great) and Plague rat deals so much irreducible damage that Stealth bot is of very little value.

He also deals enough damage to lowest health HP hero targets to keep your bots that deal damage dead; on advanced he starts out dealing 3 irreducible damage to each hero target every round, he always deals at least one.  It is just a bad situation for Unity to go into.

Doesn't mean she's useless, but it is a very tough villain for her, probably one of the worst matchups in the game.

MC
McBehrer
2013-09-30 17:47 UTC
#83

it's not 3 irreducible to each hero, just 3 to each infected hero, so the bots are unaffected.

 

But yeah, his one irreducible damage to everything each round means you can't keep any bots out more than a round or two at a time, and that's without him having any buffs or playing cards. So... not good.

PH
phantaskippy
2013-09-30 17:49 UTC
#84

I meant the one irreducible, but with the locust and advanced on his first side adding 2 it becomes three.

AM
Ameena
2013-09-30 20:21 UTC
#85

Still, if you can get out Volatile Parts and especially if you have a few damage buffs, you can get in some free hits when he takes out your Bots. You also basically get automatic destruction of his horrible cards (Bestial Vitality, for example) via Bee Bot as well, when this happens :). And he can't do anything to get rid of it, so the only way it'll go away is if the environment nukes you stuff instead :).

MC
McBehrer
2013-09-30 20:26 UTC
#86

True, but her REAL damage potential comes from her raptors, platforms, Turret, and Champion Bot, and unless you can do some good planning and get swift and stealth bot out, then spam pylons to bring out the others, you'll never get out enough bots to actually USE them effectively.

MA
Matchstickman
2013-09-30 20:44 UTC
#87

"Damage Potential" is as the situation allows. Volatile Parts might be the best for that match up.

GE
Gestahl
2013-10-01 05:04 UTC
#88

I like to play Argent Adept when I can, since his playstyle seems SO different from game to game. Like a box of chocolates, you never know what you're gonna get :)

EN
Envisioner
2013-10-01 05:08 UTC
#89

Some people would call that "being unreliable".

BR
BrotherDusk
2013-10-01 05:14 UTC
#90

Or presenting a variety of options, each of which might be more advantageous than another in a certain situation.

EN
Envisioner
2013-10-01 05:54 UTC
#91

Right, I'm not arguing that part…It's just that in my experience, he can't be counted on to have the opton he needs in the situation at hand.

PH
phantaskippy
2013-10-01 12:00 UTC
#92

True.  Of every character in the game.

Argent rarely has a specific action he needs to do that others can't handle.  He isn't Mr. Fixer or Legacy.  He isn't designed to fill in the gaps of a team, he's there to make a team awesome.

BR
BrotherDusk
2013-10-01 14:33 UTC
#93

I don't want to speak for everyone, but I'm probably least interested in one sentence summaries of your isolated experience which offer no context and sound inflammatory to boot.

For what it's worth, I've probably played the Wraith most often because I typically play with people who have never seen the game before.  Her consistently attainable 6 damage per turn lets me take control when others are not necessarily doing damage to the right targets, etc.  Plus there's a little bit of ongoing and environment neutralization in there as well to keep things manageable.  If anyone else has suggestions for better newbie "guidance" characters, I'd love to hear some speculation on that.

TS
Theta_Sigma
2013-10-01 14:38 UTC
#94

I tend to use Legacy when helping out newcomers, as Galvanize helps show people how the heroes can interact with each other, plus it stops me from taking control away from the new players. I'll also tell them what their card can do if they ask, but I make sure not to tell them which card to play.

If people have an ok sort of idea about how the game works, I'll pull Omnitron-X, as he can show how the game can play with the turn structure, and once again, his power is good for helping out other players.

I'm not saying this is a better way to teach people, or even a good way. It's just what I do.

RE
Reckless
2013-10-01 15:29 UTC
#95

I love using Finest Legacy in general, but (as Theta_Sigma and many others have said on this forum) he is fantastic with new players.  He provides buffs for the team, damage redirection/prevention/immunity, card accelleration, and HP recovery.  Take Down is also a great card to provide some breathing room for new players to set-up and explore what their characters can do aside from dealing damage (or time to build up your field for even more damage with certain heroes).

He makes a huge impact on the field by making his team more heroic.  PERFECT theme for getting new players interested!

RA
Rabit
2013-10-01 16:15 UTC
#96

On the topic of introducing new players, there are two approaches I narrow myself down to: Running a demo (e.g., at a Con) or just introducing someone.

When we're at a Con, I really want to make sure the game goes quickly and smoothly, as there are (almost) always other people wanting to play at the table. In those cases, I'll (almost) exclusively play Legacy, as he makes everyone else better, makes the game more enjoyable for the other heroes, and makes the game faster. Heroes like OX and AA, while they help everyone and can similarly improve their game experience, take far longer on their turns, significantly slowing down the game. (And yes, it really doesn't matter how well I know the hero, they just take longer - it's the nature of the hero that they are going to take longer than Legacy, as they have more things to do every turn.)

Now, if I'm just introducing someone to the game, I'll generally follow the comments others have made: Legacy first, but if they get the concepts in general I'll show them someone more complex who will still support, like AA or OX. There usually isn't a "rush" on those games, so that constraint isn't as big of a deal. :slightly_smiling_face:

BR
BrotherDusk
2013-10-01 16:53 UTC
#97

Yeah I guess I never thought about how that is exactly what you are trying to do at every con. Directly relevant! :D  I see how Legacy, being the most "support type" character, frees your time for running the villian and other things while bolstering your allies.  I never use him just because I don't jive with the art I guess.  I'm into heroes that do more brooding. Haha. Also there's my desire to be primarily active in protecting my allies rather than passively boosting them because I'm selfish that way :slight_smile: . I'm sure there's situations where an active Legacy is the best Legacy, however.

 

PH
phantaskippy
2013-10-01 20:18 UTC
#98

I like to break out Visionary on new players.

I've had two cases where new players can't imagine not having Legacy in a game, and then get burned out with him.  I like to save him for later, and get that "Holy Crap this guy owns" reaction.

Visionary lets me help them if they have crappy draws and I can TtE on them or the villain, give them a lot of options to see their heroes do really well.

EN
Envisioner
2013-10-01 22:08 UTC
#99

I don't feel that way about most others.  When I play Ra, I know what I'm getting…I'll get to damage things, and when there isn't something that needs damaging, I get to draw two cards.  But with Argent, no amount of drawing cards will ever get you anywhere…you need to have several cards in play to accomplish much of anything, and only a handful of cards accomplish much.  Arcane Cadence, Inspiring Supertonic, Alacritous Subdominant…these are great cards, and if you draw them, you'll have a good game.  But Ra doesn't have to draw any particular cards to have a good game.  His innate Power does something useful, and most of the cards in his deck supplement that utility, instead of being necessary to have any utility at all.  Ra also has lots of HP and can soak up damage for the party, while Adept is such a weakling that he's likely to prove a liability in the early turns.  Most characters, to me, seem closer to Ra than AA on this spectrum - the Scholar has some of the same problems as Argent in terms of needing to set up, but at least he's tough, and pretty much every character except AA has a plurality of One-Shot or "use immediately" cards it can play, which have a significant impact on the game right now.

MA
Matchstickman
2013-10-01 22:24 UTC
#100

*Looks at forum game being played*

*Looks at Argent boosting damage with only one card in play*

*Shakes head sadly*

BR
BrotherDusk
2013-10-01 23:22 UTC
#101

Puts arm around Matchstickman's shoulder

Bows head in sympathy

Depresses self-destruct plunger, braces for the sweet logic of ultimate judgment

SI
Silverleaf
2013-10-02 08:42 UTC
#102

Yeah, it's interesting that none of the people I've played with in the Google games think that AA's ineffective. Sure, he's complicated (I agree that for me he's overly complicated, but that's only because I'm not experienced enough with him yet) and can be a bit fragile, but he's definitely powerful.

NI
Nielzabub
2013-10-02 09:22 UTC
#103

I've had a few bad games with Adept because of ongoing wipe, but those tended to be bad games for everybody. Equipment destruction doesn't hurt him as bad as other heroes since he has both Vernal Sonata and Instrumental Conjuration to retrieve Instruments from the trash.

PH
phantaskippy
2013-10-02 12:37 UTC
#104

The biggest thing for me with Adept is the team using what he has well.  He's no Legacy, Vis, TLT, his support isn't simple and consistent, it's wild and improvised.

He's a Jazz sorceror, you gotta learn to dance to his beat.

MA
Matchstickman
2013-10-02 12:53 UTC
#105

You have no idea how badly I wanted to turn Argent into a damage dealer in forum game 12.

"I have studied Fosse Fu, prepare to be slapped into submission by my Jazz hands… OF FURY!"

SI
Silverleaf
2013-10-02 14:52 UTC
#106

The conductor of one of my choirs has a Tshirt which says, "Close enough for jazz!"

I now need one that says, "Close enough for jazz sorcery!"

MC
McBehrer
2013-10-02 17:21 UTC
#107

That's pretty awesome. I want one.

TS
Theta_Sigma
2013-10-02 18:16 UTC
#108

If we made shirts based on this forum, that would have to be one.

DR
Drakossozh
2013-10-03 15:08 UTC
#109

The Argent Adept is completely useless...when I use him. But when my friend gets his hands on him.... Whoa there. His turns take an eternity and a half, but the stuff he can do.

AM
Ameena
2013-10-03 15:35 UTC
#110

Hehe, yeah there is that about the Adept - you can do a million things with him, but if you're chaining together all four Arcane Cadences and then a whole load of instruments and songs, you do sort of have to tell everyone to find something with which to occupy themselves for the several minutes it'll take for you to finish your turn ;). Well, the Play phase, at least - chances are once you get to your Power phase everyone else will be playing/drawing cards and/or using powers all over the place while you sit back and watch them chew away at the villain or get set up to do epic stuff on their own turns :D.

Similar story with a fully set-up Omni-10. You do a whole pile of things. Then you get to your Play phase :D. He's the only hero who can do something in every single phase, actually, isn't he? Components in the Start phase, and Slip Through Time in the End phase, which basically grants him a second Play and Power phase for free (the latter's only good if you've got a Rocket Punch or Bio-Engineering Beam or something out though, of course).

DR
Drakossozh
2013-10-03 15:52 UTC
#111

As an aside (sorry to go off-topic, a bit), I've been trying to play Adept for months now, and I always seem to fall short. Can't seem to get him going the way people describe him (or even, the way I've seen him get going), even when I read Flamethrower's wonderful wonderful guide. Er, any tips? D:

PH
phantaskippy
2013-10-03 17:09 UTC
#112

That depends, if you are just having bad card luck, then shuffle your cards differently and keep at it.

If your cards keep getting destroyed, then you will have to play the "I'm not a one-man-band" adept and do what you can.

If you just don't seem to be using him well, remember a couple of things:  

  1.  Just because you can chain doesn't mean you should.  Sometimes letting a player us their power is better than that last instrument you can play.

  2.  Adept is really dependent upon the other heroes doing something.  Make sure you are helping the right people each round.

  3.  Know the match you are in.  If you really want to get set up and roll try playing against Grand Warlord Voss, he doesn't destroy your cards and he takes a while to kill.  Also some players are better at being helped by Adept than others, Bunker can benefit a ton from extra card plays if he has the cards before he drops into turret, the damage reduction is epic on Stealth Bot or Legacy with lead from the front (stealth Bot is incredible at -2 damage taken, or -3 if you can pull it off), and almost everyone benefits from +damage or reduction, and the occasional extra card play is great.

  4.  Make sure your team knows what you can do.  Playing Unload or Salvage Yard out of turn is awesome, if Expat is going to Unload, tell her to play two cards or use a regular gun and you'll let her unload on your turn.

  5.  Go for it.  Never hold back or worry about what is going to happen.  I have a friend who keeps trying to get the ideal set-up (he has one in mind) and he ends up never using Adept well because of it.  Do the best you can each turn, and don't worry about building toward a specific goal.  You'll get there if the game allows.  Kind of like Nightmist, Bunker or AZ:  if you spend your time trying to get one exact set-up then you will waste a lot of your games, just do the best you can.

PL
PlatinumWarlock
2013-10-03 18:20 UTC
#113

First up, you've got to be really flexible.  You can't walk into a game with AA expecting "I'm going to buff damage for everyone" or "I'm going to facilitate card play/draw."  The one thing you can't control is what songs you have and, while you have a good deal of card draw, you can't guarantee having the precise one you want.  Much like Mister Fixer, you've got to go with the flow…

Second, your play order:  first up is always a song, either by itself or via Arcane Cadence.  With no songs in play, even your base power is shut down.  But, considering the number of songs in the deck and your ability to find them with Arcane Cadence, you'll likely have one very soon.  If your song is a Harmony or a Rhythm, your next best play is likely an instrument:  specifically the instrument that lets you play Perform and Accompany of whichever you've played.  That gives you two benefits to your party in one power phase.  If your song is a Melody, sling down a second song before fishing for instruments, to get maximum benefit.

Silver Shadow is almost always worth playing:  the only exception is that if you don't have a song with an Accompany text out and you don't need the additional card draw.  But, as long as you have an Accompany text to play with it, don't leave it in your hand.  

Once you have a basic "set" to play:  either Perform/Perform or Perform/Accompany, look at expansion.  The easiest way to expand, I've found is from a Harmony/Harmony or Rhythm/Rhythm into a Melody/Harmony or Melody/Rhythm.  Plus, Sarabande of Destruction is just phenomenal, so I tend to favor finding it.  That said, if you went Rhythm/Rhythm via Xu's Bell, it may benefit you more to go Rhythm/Harmony.  Don't forget, as well, that you can use the same card multiple times, once you've chained some powers together.  Double-dipping the same card can lead to some phenomenal results–and don't forget your base power!  An extra Perform text can be pretty spectacular.

Polyphoric Flare seems like a bad option sometimes, but unless you're really hurting on hp, you can easily restore those lost 2 hp and the power usage is almost always worth it.  It can be especially good early in a game, when your hp are relatively high and you've just got down your first instrument.  Again, don't be afraid to double-dip on cards.  

Now, I'm not the AA expert by any sense–one of my Friday night game group utterly adores him, and plays Adept almost exclusively (with a smattering of Chrono-Ranger, when he wants to deal damage).  But, with some additional games under my belt with AA, his complexity becomes an awesome puzzle to figure out!

AR
arenson9
2013-10-03 18:44 UTC
#114

To echo some things already said -- Be flexble, playing what you have, and start with a Song, so you can do _something_ on your first turn.

 

Most of the time that's enough, but when you're faced with Arcane Cadence and perhaps multiple Arcane Cadence's in a row, it's useful to know what the possibilities are. Keeping in mind that Arcande Cadence does NOT help you get more cards in play, it just helps you get more cards in hand and to have a wider set of cards to choose from as to _which_ cards get put in hand, the thing to focus on with Arcande Cadence is 'What one or two cards, if I could get them, would really make a difference?' Here's where it would be useful to know AA's deck really well.

 

I don't. I mean, I know it ok, but not inside and out. That being said, I know that there's a song that allows a player to use another power and there are a couple of instruments that allow the performance of that song (which is a Harmony). So in the rare cases where I have to decide amongst songs or instruments, I can at least have those pop up as being likely to be extra useful.

 

Also, Xu's Bell gives more flexibility than the other instruments, so if you just have no other reason to get any instrument, get that one.

RA
Rabit
2013-10-03 20:02 UTC
#115

The only other AA suggestion I have is to play with someone like Visionary, Omnitron-X, or Team-Leader Tachyon, heroes who can help smooth out your draws by helping you get to bigger and better cards. That'll help get used to what he can do and how.

MC
McBehrer
2013-10-03 21:10 UTC
#116

Also, the Lyra is deceptively good. You can use it with Supertonic for an extra power and Preparation to get someone to play a card, then do something else.

AM
Ameena
2013-10-03 23:23 UTC
#117

I like to get a minimum of Supertonic, the Harp and any other song. Then I can use the Harp to activate Supertonic to let me use my base power to activate the other song, then finish off the Harp and heal myself. Obviously if you have the Lyra as well then you can activate Supertonic twice, and if you have a good couple of other songs out which can subsequently be activated those are good. But basically my usual style of play is to put out Arcane Cadence if I have it, ASAP, in the early game. Later on, when I have some stuff out already, I'll favour Silver Shadow over it since its effect will probably be more useful at that point. If I need more cards, Instrumental Conjuration is useful for the extra draw even if I already have all instruments in play or in-hand. Starting with neither a song or Arcane Cadence in hand can be mildly annoying because then you won't be able to use your Power phase, but you could always just draw twice and chances are you'll get something useful turn up.

Had a game earlier against Voss where none of the three characters (Tempest, Adept, and Bunker) drew particularly useful cards at the start. I did have a song in-hand but it was Cedistic Dissonance, probably the only song that's utterly useless if you start off with it, since there's no way you can both play it and use its effect (destroy an instrument to destroy any non-character card in the game) on the first turn. I did later nuke my Harp to take out the Flagship but the game was over in about four or five rounds - too much Minion damage, not enough good cards coming out :(.

I do recall a game we had, ages ago, against Citizen Dawn in which I never had more than about four cards out at once - something like Alacritous Subdominant, another song or two, and an instrument, but I was able to chain them in such a way that I could do something useful every round and we ended up winning the fight :).

Knowing other character's decks can help when playing the Adept, actually, as you'll know, for example, that Unity does well with extra plays (to get out her bots), Expatriette likes extra draws (for her guns and ammo), and so on. You can decide which character you let take which action from your various songs and hopefully get the best effect from them. I've also had a game where Fanatic had used Wrathful Retribution on her turn. On mine, I was able to get her to put it back on top of her deck (Vernal Sonata), then draw it (Counterpoint Bulwark). I can't remember whether I then let her play it again as well (Alacritous Subdominant or Inventive Preparation) or whether that occurred on her turn. Much nuking occurred, either way ;).

Finally, the one thing I give the lowest priority when playing the Adept is dealing damage. He has exactly two songs (well, four if you count both copies of those two songs) which deal damage - Syncopated Onslaught (Accompany text deals one Sonic damage to a target), and Scherzo of Frost and Flame (deal one target one fire damage and then deal one target one cold damage…or the other way round, I can't remember). I can remember one long game against…I think it was Akash'Bhuta but may possibly have been Gloomweaver, in which I dealt one hit of damage the entire game, and that was the killing blow on the villain just because I could >:). In general, I'll look at whatever thing needs to be done in the game the most right now, and then which character could do it and how, and then which effect(s) I could use to make that thing happen ASAP.

It took me a few games to get the hang of the Adept, but once I'd sort of learnt his deck a bit, I…well, got the hang of him, and he went from being "Hrmm, that guy's kind of complicated…" to being my favourite character :). Note that I don't play him every game or anything - I tend to play him in games that tend to be a bit longer, so I hopefully have more time to get out my stuff. I'm unlikely to pick him against Iron Legacy, for example, or someone like La Capitan who has a million horribel cards and breaks all my stuff :P.

EN
Envisioner
2013-10-04 01:55 UTC
#118

Is it just me, or is AA far and away the most talked-about hero on these forums?

RA
Rabit
2013-10-04 02:19 UTC
#119

Nah, there was a long string of Mr. Fixer conversations going there for a while. Mostly about how to "fix" him. :slightly_smiling_face:

PL
PlatinumWarlock
2013-10-04 02:27 UTC
#120

Or Expatriette, for that matter. 

EN
Envisioner
2013-10-04 03:38 UTC
#121

But Nightmist, CR and OX haven't provoked the same level of buzz, eh?  Wonder if the Vengeance heroes (other than Knife, most likely) will manage to break the streak.

MC
McBehrer
2013-10-04 04:48 UTC
#122

I doubt it; we have a lot more playtesters now than we did before Rook City came out, so we've pretty much bounced around all the ideas that could have been come up with.

NI
Nielzabub
2013-10-04 05:07 UTC
#123

Is there a card then that lets you change damage type depending on the first flavor of ice cream you've come across in the fridge. If that card doesn't exist then you guys have obviously not been trying hard enough.

MC
McBehrer
2013-10-04 05:15 UTC
#124

... I'm not supposed to discuss things that are or aren't in the coming expansion.

MC
McBehrer
2013-10-04 05:15 UTC
#125

As a side note, who keeps ice cream in the fridge?

NI
Nielzabub
2013-10-04 05:19 UTC
#126

I think of the whole unit freezer and fridge as just the fridge.

JA
jagarciao
2013-10-04 05:55 UTC
#127

Oh. OK. I thought McBehrer meant who doesn't eat the whole container the moment they buy it... but maybe that's just me that does that. 

RE
Reckless
2013-10-04 07:54 UTC
#128

There was a Chrono Ranger topic posted by Spiff regarding certain similarities between Chrono and Fixer (low damage hits modified by Ongoings and Equipment) and questioning why there weren't more "How to Fix Chrono Ranger" topics.  The conclusion reached by this topic was that many people who are frustrated by Fixer but not Chrono are critical of the limited card accelleration (Toolbox) and lack of Equipment search cards in Fixer's deck.  Whether people find it a valid criticism or not, both sides of the "Fixer needs to be fixed" crowd came to a joint understanding of the "Fix Fixer" crowd's concerns.

Nightmist and O-X have generally been considered solid characters by most (if not close to all) of the forum.  I've heard relatively little criticism short of "This character just isn't for me."

RA
Rabit
2013-10-04 12:43 UTC
#129

Nope, nope. Not just you. :sunglasses:

Mmm… Ice cream…

PH
phantaskippy
2013-10-04 15:11 UTC
#130

I've probably been the most critical of Nightmist of anyone, she really isn't for me, but she doesn't need fixing.

Fixer's strengths are far more subtle than other heroes, it takes a while to really appreciate what he can bring to a team.

DR
Drakossozh
2013-10-04 16:08 UTC
#131

Thank you so much for the input guys! I'll keep these tips in mind the next time I can play.

I think my problem is, I keep getting stuck trying to use as many powers and intruments as I can, so I actually end up just recovering a buttload of HP, and then allowing someone else to use a power/play a card, that's it. I'll try to look at the situation instead and adapt from now on :) Thank you so so much!

BY
byc
2013-10-04 16:24 UTC
#132

I've been playing as Fixer a lot lately, and he's really really versatile when it comes to damage dealing and damage redirection.  His main issue is heavy heavy reliance on damage boosting via equipments and ongoings, so when a villain clears the board, it takes him 2 turns to get back up and running.

I haven't really read any of the "fix Fixer" type threads, but I feel his weakness is he's only a damage dealer/redirector, and that other heroes do that better than he does in different ways.

Example, Harmony, Alternating Tiger Style, and Jack Handle hurts all non-heroes and ignores damage reduction.  But it's only 2 damage to all non-heroes that needed 3 cards to setup.  Expat can do that with Submachine Gun + Incendiary/Hollow Points, even if she can't get pass DR.  Ra can hit almost everybody with any of his +1 damage and Inferno.  AZ can dish out tons of damage and heal himself with both modules + Thermal Shockwave.

I feel that with all of the setup Fixer needs, the result is good, not great.  AZ with his setup = great.  Bunker with his setup = great.  Nightmist with setup = great.  Fixer is more flexible with his damage dealing/redirection in the sense that he can still be effective (just Dual Crowbars, thats fine, just Driving Mantis, cool).  But once he does get his setup (example, Grease Monkey, Dual Crowbars, Harmony is his best outright damage dealing setup probably), the results aren't as great as others are.  For 3+ card setups, I would want a better output.  I know that was probably by design because he seems to be flexibility vs. output, but it's hard to watch it in action when things are going the heroes way, and he seems to lag behind.

Fixer certainly loves when others are boosting his damage, then he gets ridiculous.

I am most frustated by Fixer when I can't get the style and/or tool I need right at that time.  His design really requires for him to get that style/tool out, and when it doesn't happen, he feels like a terrible character.

AM
Ameena
2013-10-04 20:27 UTC
#133

Fixer isn't just about damage, though - don't forget stuff like Grease Gun and Salvage Yard for nerfing the bad guys and recovering from equipment wipes, respectively.

PH
phantaskippy
2013-10-04 21:47 UTC
#134

Salvage Yard is one of the single best cards in the game.

Everyone recovers all equipment in their trash, to their hand.  No other card recovers cards from the trash nearly as effectively.  It may not be good for equp low heroes on your team, but it is wicked for Omnitron-X, Expatriette, and Bunker.

I've said it before with Expat, if you have a Fixer and get speed loading it is amazing, cause Fixer can pull them all back out for you, and with Bunker you can discard equips for gatling or explode them with Omni and Fixer pulls them right back out (even through no draw) and lets you do it again.

With Omni he's a super quick recovery from a component wipe or a self-destruct/Singularity.  AZ, Wraith and Chrono he saves from destruction, although they need it less.

And if you have an overdrive in the trash and you get to play it out of turn, it is epic.

You also have to add in Charge, it gives you a second attack that is one better than your normal attack.

Hoist Chain and Tiger is an epic combo, Just cause an enemy has DR doesn't mean you can't reduce their damage dealt.  I've crushed Voss' flip side damage with a Charge and strike, even though there were two gaurds out, Tire Iron Tiger is also great, since you can one-shot a 3hp minion that is hiding behind reduction.

Add in the always awesome Bloody Knuckles on a turn where Adept is going to let you overdrive and you really can get some good damage out of Fixer, it is just a secondary thing for him, his versatility is his main strength.

Grease gun is also a great card, and the fact that you can put it back in hand with salvage yard is sweet.  It is again even better with an out of turn card play, so you don't skip your turn.

OA
Oaktree
2013-10-05 02:17 UTC
#135

Fairly new to the game as I have recently acquired the base set (enhanced) and also Shattered Timelines.  Have also picked up Unity and a couple of extra environments.  Given the limited number of games played so far I would rate my favored "go to" heroes to date as:

Tachyon - like the play combos and generally consider her a hero that can pitch in from the start and usually help provide a large knock-out blow at some point.

Have had some fun as well with Fanatic, Tempest, and Omnitron-X.  Will need to get more games in!  :)

 

Tonight's game was first time up against La Capitain - Haka, Absolute Zero, Wraith, and Omnitron-X went down pretty heavily.  (Randomly selecting villain, environment, and 4 heroes.)

EN
Envisioner
2013-10-05 08:39 UTC
#136

Personally I'm extremely sad that Bloody Knuckles turns off his Driving Mantis style (which is the only one of the Styles I really like, though Grease Monkey Fist is obviously more directly useful, and Alternating Tiger Claw is a potential magic bullet…I still maintain that Riveting Crane is more often than not useless).  But my main frustration with him is that I always seem to draw more Styles than Tools (I don't know if that's just bad luck or if styles are actually thicker in his deck, although he definitely only has a tutor for Styles, when he really needs one for Tools).  If you can get a Tool you're golden, but if not, you end up with multiple styles and no ability to switch without squandering your irreplaceable cards.  He definitely does not have the perfect flow of a zen master; the intention might have been to make him feel gritty by trying to force you to make hard decisions, but if so, the payoff is much too low, and I just end up wanting to have him draw two cards on turn 1 the next time I play him, since it's better for him to dig into his deck than make suboptimal plays and then plink for 1 with an unimproved Strike.

Example, Harmony, Alternating Tiger Style, and Jack Handle hurts all non-heroes and ignores damage reduction.  But it's only 2 damage to all non-heroes that needed 3 cards to setup.  Expat can do that with Submachine Gun + Incendiary/Hollow Points, even if she can't get pass DR.

Unless Expat has four cards (a second Ammo of similar quality plus Speed Loading), she only gets that megablast once.  Fixer with the proper combo can do it every turn, so they're hardly equivalent.  That said, I've found Expat to be much more consistently effective.

I feel that with all of the setup Fixer needs, the result is good, not great.

+1.  Though I also feel the Argent Adeopt often deserves this.  His results are more impressive, but not necessarily more useful, unless he gets a really lucky draw (either directly or through Arcane Cadence, which also requires luck).

EN
Envisioner
2013-10-06 06:38 UTC
#137

Oh, I think I've come up with an even better definition of "go-to hero".  He's not my single favorite by any means, but I think if I could only ever play one hero, it would be Tempest.  Not only is he extremely powerful and versatile, but his low HP ensures that if the game isn't going his way, it will be mercifully short.  Haka's high HP often just gets him pounded on more, and the ability to survive can sometimes translate into the ability to drag things out into a stalemate.  With the exception of Cleansing Downpour, Tempest either wins fast or he doesn't win at all.  Heck, he could probably solo some of the weaker villains with H set to 3, because of all the multi-target damage he has.

PH
phantaskippy
2013-10-06 14:45 UTC
#138

When you start to contemplate the best cards in the game, it is amazing how many Tempest puts up there.  He is awesome.

DR
dragon2439
2013-10-07 10:57 UTC
#139

Nightmist is my favorite hero by far. Her versatility, controlled chaos and using her health as one of her resources make her a blast to play. Every turn I feel like a have a few options and get to weigh risk vs reward vs need. Granted everyone does that, but with her it feels so dynamic and fluid. I also love her thematically. That mythos combined with drawing power from doing a little damage to yourself and unleashing fury on everything is awesome.

Tempest would be my second hero. While his turns dont have the same decision making to risk vs reward vs need, I do like characters that can do anything. He can damage, clear the field, bounce terrible cards, send the environment packing, and help his team recover cards and even health. Cleansing downpour is my favorite card in his deck, and i've won us a few games simply by keeping everyone alive longer then we thought would be possible. 

GR
grim88
2013-10-27 23:57 UTC
#140

Unity can do something in every phase. Speaking of, I believe she's my favorite. She may not be the character I'm best with, though I've pulled off some good games with her, I enjoy her playstyle.

My favorite types of characters have always been summoners and shapeshifters. Unity is effectively a summoner.

 

AM
Ameena
2013-10-28 12:20 UTC
#141

Errm, you've misquoted me there - the Adept definitely can't do something in every single phase as he can never act during his Start or End phases. Go back to the post you grabbed and jumbled that quote from and you'll see the "he can do stuff in all phases" bit was my talking about Omni-10, not the Adept :P.

I did forget about Unity, though - good point.

GR
grim88
2013-10-29 11:54 UTC
#142

That's how I roll!
[I was really tempted to do another really obvious misquote in this reply. :)  ]

 

FO
Foote
2013-10-29 14:34 UTC
#143

For a lot of normal mode fights, I would tend to agree with you. It is when you start dipping your toe into into the advanced modes that Fixer starts to really show just how versitile he can be. When you start running into villains and minions with 2-3 DR on average, the rest of Fixer's arrsenal becomes much more worthwhile (Riveting Crane has its uses). Overdrive + Hoist Chain is not to be overlooked either. Mr. Fixer does what his name implies: He fixes weird problems. 

JF
jffdougan
2013-10-29 14:59 UTC
#144

Of the Core Set heroes, my go-to is Zero, if my 8-year-old doesn't beat me to it. (His second favorite is Bunker.) If I'm in what's an introductory game for people, I'll almost always take Legacy to maximize their feeling of awesomeness, but Tempest's versatility makes him my second-favorite.

AM
Amnachaidh
2013-10-29 15:14 UTC
#145

I'm always impressed with youngins who get the game.  This includes my eight-year-old as  well.  He's never tried the awesome chaos that is Absolute Vodka, though. He saw a friend of mine use him (an ABD PhD student in Bioengineering) to incredible effect but needing to keep track of multiple additions and was scared off.

In Intro Games, it seems the teacher is never wrong to take Legacy.  That doesn't mean there are possible other correct choices, but Legacy is never not a reasonable choice.

JF
jffdougan
2013-10-29 17:11 UTC
#146

When we're playing, I still manage all the tracking of extra effects and additions, especially if Legacy is in the game. It also helps him that I've been doing some variety of hobby game (hacked as needed) with him since he was about 4 1/2. I need to make a GeekList out of his gaming "education" sometime.