SP
Spiff
2011-09-26 15:35 UTC
#1
Given the fact that most people seem to think that any new environments which are introduced to the game should be as widely-applicable as possible (see here: http://greaterthangames.info/forum/index.php/topic,148.0.html), then how many of these generic environments (i.e. you can picture fighting just about any villain there) can we think up?
Keep in mind that if any of these actually appear in future expansions, it’s because the >Games guys had already thought them up, not that they got the idea from here, so their lawyers don’t need to worry. 
I’ll start:
- Underground Cave Complex
- cave-ins
- mole people
- blind cave creatures
- mysterious underground lake
- lava flows
- etc.
- Time Travel Vortex
- mammoths
- pirates
- WWII soldiers
- future cops
- bi-planes
- time swirls and chrono flows
- etc.
- Arctic Base
- whiteouts/snowblindness
- frostbite
- crevasses
- avalanches
- wendigo/yeti monsters
- automated base defenses
- various domes within the base (power, biodome, research, etc.)
- etc.
- Area 51
- all the zany alien stuff you’d expect to find in Area 51
Anyone else got ideas?
EV
evandan457
2011-09-27 14:46 UTC
#2
It’d be neat to play in a sort of alt-universe version of Megaopolis. Say like the heroes go to a different dimension in the multiverse, and Megaopolis is a dirty, shady city run by crime lords.
Another neat thing would be another base like the Mars base, but have this one just be in the sky. A floating airforce base, perhaps.
AW
awp832
2011-09-28 08:48 UTC
#4
I’d personally love to see a sky platform. Since I saw the Flying Smash card I thought that would be a great environment. Like a upper-atmosphere battle sort of thing, maybe it’s a falling satillite, or just an atomospheric platform. I think that’d be so cool.
SP
Spiff
2011-09-28 18:35 UTC
#5
Here’s another one, which may actually be kind of likely given the hints we’ve seen… http://greaterthangames.info/forum/index.php/topic,122.0.html.
Massive Sewer Complex
- giant crocodiles (natch)
- noxious fumes (weakens combatants the longer the card is in play)
- methane build up (any fire damage makes them explode)
- Morlock-style underground dwelling mutants
- lost in the maze!
- close quarters fighting
- come up for air
- pipes burst!
SL
SlenderTroll
2011-10-09 19:49 UTC
#7
Won’t breathing pure oxygen make you go blind?
EV
evandan457
2011-10-10 14:16 UTC
#8
Yeah, and having Ra in a room of pure oxygen might cause a few problems… what with oxygen being flammable and all. Ra attacks; everyone dies instantly.
TH
TheJayMann
2011-10-10 14:27 UTC
#9
Pure oxygen really isn’t that flammable, what not having any fuel to combine the oxygen with. Though wouldn’t require that much fuel mixed with the oxygen to create a huge problem though.
I believe earths atmosphere has something in the 20% ball park and it doesn’t take a whole lot of extra to be toxic to humans (I think the 40% area will do it) also fires would be much easier to start with that mix, not just with fire but (in game terms) energy and lightning would too. Of course we are dealing with comic book physics here so…