Playtesting is great, and we can use your help, more and more games are coming out, and more playtesters means more chances to catch things and more brains to pick on how to make things better.
But there are some negatives:
1. This is a big one I didn't expect: Opening a new box will not feel the same. After testing expansions and playing them unfinished there isn't the same surprise and joy at openning the finished box, it is nice to get the art, but you already know the cards.
2. It isn't just playing stuff early. There are a lot of things that just don't work when we get stuff, that's what we are here for, to fix it and make it sparkly and awesome for the rest of you.
3. We don't see art until it is done. Yes we get to see the art first, but only when we are done playtesting.
4. It isn't cheap. I use the cheapest card stock (after trying paper and never wanting to do that again), write the names on the back so I don't have to double sided print, cross out and scribble on cards when they are updated so I don't print the game 3-5 times and I still burn a cartridge every expansion.
5. Your group might not be into it at all. I had friends that were excited when I became a playtester, they only playtested a few times before having enough. The games weren't always balanced or enen fun, some villains start out unbeatable, others so easy that they are boring. Feedback like "Why would anyone ever want to play this deck" or "wow, that was boring" isn't the most useful either.
6. When you find really cool stuff and interactions in the deck, you can only tell other playtesters.
7. Repetition can burn you out. I loved Sky-Scraper, put in a ton of work on her because I wanted to make sure she was a great deck, and we succeeded (IMO). When I got the Wrath box and wanted to play the game I played her and found I was burned out on her. I had no desire to play as Sky-Scraper, and in fact have only played her since when she comes up random. This also happened with a few of the Villains decks that I was really working on.
Of course these are my experiences, and I get a bit obsessive about things.
I also must add that I find the positives outweigh the negatives:
1. Seeing a deck go from "Meh." to amazing is a great trip.
2. The first time your suggestion makes it into the box, and a card is played and the effect is your idea, that feels great.
3. The community is fun. We do, every once in a while, have a 10 page thread arguing over a promo power, where things get a bit heated, but we've only had to have it broken up once. Most of the time we argue much more civilly. Sometimes we even like each other's ideas and get along wonderfully.
4. You do get to see stuff early. Which is really cool, even if there isn't art and some of the cards don't make sense.
5. You get your name on the rule book. Which is fun to show people.
6. You get to say things like, "You think that's hard, you should have seen the first draft of Progeny!"
7. You can actually go hunt down the Chrono-Ranger Promo thread and see us argue over the most minute wordings.
Anyway, hope this helps anyone on the fence make up their mind.
