What a weekend.
First, let me start off by giving a huge thank you to everyone at Greater Than games for allowing me to come up to their conventions and be a small part of what they do. Everyone there makes you feel like part of a small family and it fosters a great atmosphere for volunteers and wandering customers alike.
Meeting the Whole Gang
I have met Paul, Christoper, Adam, and Craig on multiple occasions now. But getting to meet Jodi, Jen, Chris, Daryl, and John (AKA MigrantP) for the first time was fantastic and by far my favorite part of PAX. I physically can't type enough good things about these folks or I'd break the internet. Greater Than Games is so lucky to have each one of them on their team and it was a pleasure to get to know them.
Strike!
I stayed in the same hotel as Chris and Daryl, so I took full advantage of my oppertunity and got to play Bottom of the 9th with the masters. And I gotta tell you guys. It's really good. The mindgame dynamic between the pitcher/batter is really engaging for how simple the mechanic which is telling of solid design. I felt that the Batters had a slight advantage over Pitchers, but that might be because I pitched in both games I played and lost miserably haha. I need to get faster at rolling dice, thats for sure.
As an interesting note, I played against a guy named Peter both times. Now, he is from Australia and has no idea what baseball is or how it's played or it's rules. He knew that it was a "worse cricket". That was about it. He picked it up immediatly. Best part was the game is small enough that we played sitting at the bar over a few beers. It was a ton of fun and very well designed. If you backed it (like I'm going to do later today) than you will be very happy with what you're getting.
Booth Life
One of my favorite parts about these conventions is getting to interact with people at the booth. Even in the midst of huge video game companies and RockBand 4 right across the isle, our booth was consistantly packed with enthusiastic people waiting to play our games. We had fewer demo tables than we had last year at PAX East, only running 2 SotM, 2 Tactics, and 1 GSF table, but the plus side to that was that they were always full and always had people standing around waiting to jump in. We were busy. I loved seeing families who would come in and sit down together and have a blast playing SotM, or that one boyfriend/girlfriend couple that sat on opposite teams in Tactics. There was one kid, no more than 8 or 9 years old, who I remember has been saving Sentinels Points for almost 2 years now trying to get a playmat. Don't tell Paul, but I may have thrown him a few extra points under the table to his shock and excitment. He still had about 2500 points to go, but you could tell that he loved SotM as much as any of us here and his reaction made it worth it.
Tournament Life
Friday was all about pushing the tournament and getting teams to sign up. And it wasn't hard. The majority of people who played the demo that day were very interested in not only playing more of the game, but trying to win that sweet cash prize as well. By the end of Friday we had all 16 teams of three signed up and telling even more to come back Saturday morning just in case anyone dropped. I think 1 team dropped out allowing some alternates in, and a 2nd team quit after the first game (giving someone a bye round), but for the most part they were all ready to start laying down the hurt.
The booth setup for the Tournamnet was incredible and really stood out amongst the other booths in the table top area. We had a magnificent table lent to us by Geek Chic and custom dice trays created by Wyrmwood. That combined with the great A/V setup by the >G Productions crew made for quite a sight.
I was luky enough to be allowed to Live Cast the first few games of the tournament on Saturday and the Finals on Sunday. We saw some really slow defensive games early on, but when it came to the semi-finals Saturday night and the finals on Sunday, it was down and dirty brawls (teams figured out quickly that if you want to win, you have to score).
The Meta Game
There was a big shift in the meta game compared to the other tournaments. Blade and Dawn saw most of the bans early on, but the semi's and the finals were almost all Wraith and Tachyon bans! Wraith's popularity in the ban bracket was due in no small part to the particular map setup. Teams seemed to have a hard time dealing with Wraith sitting back clear accross the map in cover sniping with Targeting Computer and Throwing Knives/Stun Bolts. In fact, in the 2nd game of the Finals where Wraith wasn't banned, Wraith incapped an opposing Unity on the very first turn of the game before the second team even had a chance to take their first actions. Needless to say Wraith was the first ban of the 3rd and final match.
If there was one character who stood out as the most dominating force that couldn't be reckoned with and a clear MVP, it was Tachyon. This tournament blew the meta game wide open because every team needs to take a very hard look at how they want to respond if their opponent chooses her. Pushing the Limits allowed Tachyon teams to either pull way ahead quickly or to come back and turn the tables. The winning team, Something Clever, used Pushing the Limits very aggressively, using it every round if able. Even Bunker with his 4 defense die and high health has a hard time staying upright with 2 full turns of sprints and nimble strikes with the occasional Lightspeed Barrage thrown in.
With Tachyon and Wraith seeing more ban time, this led to a lot more Dawn. Dawn is still one of the strongest characters for Tournament play and was use in every single game in which she wasn't banned. But more time playing Dawn led to more experimentation with her Citizen choices. Truth was still a popular pick of course, but teams are getting wise to that tactic as the winning teams push to more aggressive play styles. With more aggressive styles comes more aggressive Citizens. Hammer and Anvil were a particularly popular choice this tournament in lieu of Truth. Free +Defense tokens are never a bad thing, and their strong AoE attack came in handy.
With Tachyons popularity, I will expect to see some Ra's run Living Pyre, Operatives with poisons and Hidden Blade Strike, Ambuscades with Defensive Plating, and Blades with Kinetic Redistributor. I also would like to see a move towards debuffing Attack dice, such as Citizen Autumn and Blood/Sweat/Tears, Wraiths Stun Bolts, Omnitrons Remote Tranquilizer, and Dawns Blinding Blast. You might also see teams try and get Tachyon down to just 1 health and then refuse to incapacitate her, even at the cost of a victory points, just so she is not given the option to sit right back up next turn into Pushing the Limits.