35 posts · 1332 views · started 2014-08-08 18:26 UTC
LS
LACK_OF_SUBTLETY
2014-08-08 18:26 UTC
#1
I've been doing the math, and if anyone wants to check me on this, please go ahead. According to my calculations, including Wrath of the Cosmos and all promo cards and decks released up to and including those that will be released with it, the total number of possible setup combinations of Heroes, Villains and Environments (treating all possible combinations of the Vengeful Five as a separate villain) for Sentinels of the Multiverse is:
1,175,392,920
I guess I have a few games left before I can say I've tried everything.
CR
Craig
2014-08-08 18:32 UTC
#2
I'm assuming this takes into account the different player counts?
LS
LACK_OF_SUBTLETY
2014-08-08 18:40 UTC
#3
My numbers:
17 Enironments
40 Villains and unique Vengeful Five cominations
16,215 unique 3-player Hero combinations
178,365 unique 4-player Hero combinations
1,533,939 unique 5-Player Hero combinations
17*40*(16,215+178,365+1,533,939)= 1,175,392,920
CR
Craig
2014-08-08 18:46 UTC
#4
Fantastic. I'm almost there!
HK
Humble-Knight
2014-08-08 18:52 UTC
#5
Beat you there!!!
RA
Rabit
2014-08-08 19:04 UTC
#6
(Waits for arenson9 to get some time to see this thread... )
GR
Greywind
2014-08-08 20:23 UTC
#7
Are you counting different hero positions on the table in your counts?
PY
Pydro
2014-08-08 20:25 UTC
#8
No.
GR
Greywind
2014-08-08 20:26 UTC
#9
Then it isn't accurate. :p
LS
LACK_OF_SUBTLETY
2014-08-08 20:50 UTC
#10
Counting starting Hero position we have the following modifers
3 - Player - x6
4 Player - x24
5 - Player - x120
Increased number of Vengeful Five setups based on position is multiplied by the same factors, resulting in the following:
3 members - 60 options
4 members - 96 options
5 members - 120 options
added to the 25 other villains, this gives us a villain total of 274
So we're chasing a trillion now. If you want to start factoring possible starting hands into it, i'm afraid you'll have to do that math on your own.
MC
McBehrer
2014-08-08 21:39 UTC
#11
Ooh! Ooh! Promos!
MI
MigrantP
2014-08-08 22:06 UTC
#12
Yes it is, check the OP. It says "combinations" not "permutations."
/math
MI
MigrantP
2014-08-08 22:07 UTC
#13
Don't forget all combinations of all possible deck orderings. The numbers get big. =)
GR
Greywind
2014-08-08 22:09 UTC
#14
Leave the mutants out of it. Are you trying to anger Dawn?
LS
LACK_OF_SUBTLETY
2014-08-09 00:01 UTC
#15
And thanks for the backup.
CR
Craig
2014-08-09 01:34 UTC
#16
Just for the record, I coasted through combinatorics in college. I recall very little. All this is to say, I'm not checking the math.
MI
MigrantP
2014-08-09 02:17 UTC
#17
I loved combinatorics, got a minor in it!
LS
LACK_OF_SUBTLETY
2014-08-09 03:34 UTC
#18
[quote=imprimis5]
Just for the record, I coasted through combinatorics in college. I recall very little. All this is to say, I'm not checking the math.
[/quote]
And it's not really important to check it either. The number is pretty friggin big is the real point.
What I like about knowing that, is knowing that my favorite game has such a depth of replayability even in something as simple as how the beginning of the game is set up. Sentinels is a remarkably diverse game where there is always some new combination of things to explore. We could literally play this game every waking moment of the rest of our lives and never exhaust all of its' possibilities. We could definitely exhaust our patience for exploring them, but not the actual possibilities.
It's always nice to know that no matter how many times I've played it, there is always some new way to play the game left to discover.
This does not include promos. If we allow multiple versions of the same hero to be played in the same game, the number is as easy to calculate, but if we don't, the calculation is more complex. I worked out the equations for that once, but it was before there were heroes that had multiple promo cards. I'm not up to figuring out the details now that Wraith, Legacy, Bunker, Haka, Tempest, and Fanatic are sporting double promos. The promo villains are easier to include, as they simply increase the number of villains.
LS
LACK_OF_SUBTLETY
2014-08-09 07:56 UTC
#20
I definitely failed to in my count of Villainous Five cominations (for some reason i only counte 4 variations with four players instead of 5). Throwing that number off.
I did fail to consider the implications of multiple iterations of the same character/different character card in my numbers, which pushes my numbers up to the higher values Ihave listed since my computations allowed it. It is definitely possible, but you would need to own multiple copies of the game to reach my numbers.
So I'll stand with arenson9's numbers are better representation of what is possible combinations for the vast majority of players (who also take the time to track down/print out all the promo cards).
RA
Rabit
2014-08-09 13:15 UTC
#21
(See? )
AR
arenson9
2014-08-09 15:19 UTC
#22
Imagine you only have the core game and you only ever play with four heroes:
Can you imagine ONLY having 3,360 ways to play the game?
Now imagine that all you care about is getting to play each hero against each villain plus each hero in each environment:
10*4 + 10*4 = 80
Geez, only 80 different ways to play the game. That's barely 79 ways more than Settlers of Catan.
GR
grysqrl
2014-08-09 15:29 UTC
#23
It should actually be less, as this appears to include Vengeance games with e.g. 5 villains but 3 heroes.
I would think it would be (still including the caveat of no promos):
Unique 3 player games = 17*(39-1-5)*2600 = 1,458,600
Unique 4 player games = 17*(39-1-10)*14,950 = 7,116,200
Unique 5 player games = 17*(39-5-10)*65,780 = 26,838,240
Total unique games = 35,413,040
SI
Silverleaf
2014-08-09 22:07 UTC
#24
I only know one way to play Settlers.
Pick sensible starting spots with the most probable numbers.
Watch as your numbers never come up. Do nothing.
Do nothing while the other players get resources and build stuff and buy cards. Do nothing.
Curse everyone else for refusing to trade with you because all you have is one lousy sheep. Continue to do nothing.
Get a few lucky rolls and obtain enough resources to finally build something! Wait impatiently for your turn, knowing that you have no way of catching up now everyone else has huge global empires but at last you'll get to do something other than rolling 4 and sighing as the other players also roll 4s.
Roll a 7 and get half your stuff stolen. Build a single sodding road.
Repeat until someone else wins. Never play again.
MI
MigrantP
2014-08-09 22:14 UTC
#25
Basic Settlers has 244,432,188,000 possible board configurations. (discussion)
MC
McBehrer
2014-08-09 23:05 UTC
#26
... and still only 1 way to play.
MI
MigrantP
2014-08-10 00:04 UTC
#27
SotM has only 1 way to play too =) unless you guys got more rulebooks than me.
MA
Matchstickman
2014-08-10 00:10 UTC
#28
I count at least 2, standard and Vengeance style!
AR
arenson9
2014-08-10 07:01 UTC
#29
Point taken, though I was thinking that the set up of the tiles is akin to the order of the decks, while Settlers has nothing like SotMs differing powers, effects, etc. between decks.
AR
arenson9
2014-08-10 07:02 UTC
#30
Nice catch.
MI
MigrantP
2014-08-10 14:20 UTC
#31
True - but the board configuration of Settlers makes a big difference in what you do. And of course it has a deck that has an ordering. Two decks, if you're playing with the dice-cards instead of dice =)
BTW Silverleaf - if you hate the dice in Settlers, try using the cards (a deck of all possible 2 die rolls that you use instead of dice).
LS
LACK_OF_SUBTLETY
2014-08-10 15:45 UTC
#32
This is why I ask people to check my math. Thanks for pointing out the error.
ST
Starsaber
2014-08-11 02:28 UTC
#33
Promo villains would be easy to add to the calculations. There are 4, right? Bomber Blade, Cosmic Omintron, Spite Agent of Gloom, and Gloomweaver Skinwalker. That's easy enough to just add to the villain section of the calculations.
3 Player = 1,635,400
4 Player = 8,132,800
5 Player = 31,311,280
Total = 41,079,480
Still doesn't factor promo heroes into it, but getting closer.
RE
Renkenr
2014-08-11 13:01 UTC
#34
oh the humanity! Won't someone think of the children!?!?!?
My back-of-the-napkin math, assuming 5 unique gamers each game, minus promos, minus WotC, was something like 703,000,000 possible starting combos. Some of the same hero teams. But with different people playing them each time.
Also, my base set is missing the dice and note pad to track HP totals… /joke done/
AL
Arcanist_Lupus
2014-08-13 00:07 UTC
#35
I've now officially spent far too much time on this, but this is what I got:
With Hero Promos and Villian Promos:
With WotC (9 heroes with no promos, 11 with 1 and 6 with 2; 23 villains+4 promo + 5 V5; 13 environments):