I assume we're just counting the heroes whose cards we're using.
FRICTION
Start - nothing
Play - Jackdaws, Vultures, Rooks, Jackdaws, Unhealthy Speed - Friction deals each hero target 1 melee damage, none to herself thanks to her DR - Vultures, Vultures, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Rooks, Ravens, Rooks, Crows, Crows, Unhealthy Speed - Friction deals each hero target 1 melee damage - Ravens, Jackdaws, Synergy Surge - Friction deals each villain target 2 lightning damage [net 1 to her, none to BB or his devices, Prot's will redirect to a Clone, 3 to Fright Train], then plays the top card of each villain deck, in turn order:
- Baron Blade plays Powered Remote Turret
- Friction plays a whole crapton of birds.
- Ermine plays Calypso.
- Fright Train plays Major Flay.
- Proletariat plays Share In The Struggle, bringing out two more Proletariats.
End - A whole crapton of birds, three melee damage to each hero, two lightning damage to each villain, and another Synergy Surge:
- Baron Blade plays Hasten Doom for two damage to each hero, then plays Mobile Defense Platform.
- Friction plays BIIIRDS.
- Ermine runs, guns, hits Ra for 2, runs, guns, hits Legacy for 2, pulls a Long Con; Expat discards Raptor Bot, Ra discards Throat Jab, Legacy discards Durasteel Chains, Naturalist discards Primal Charge, Omnitron-X discards ???.
- Fright Train plays Bestial Vitality.
- Protelariat plays Inconceivable Obstruction.
===================================================
Ra - 20
In Hand: Grease Monkey Fist, Summon Staff, Cold Snap
In Play:
Trash: Throat Jab
-------------------------
Start of Turn:
Play a Card: Nope
Power: Nah
Draw a Card: Impale, Dual Crowbars
End of Turn:
-------------------------
HP: 20
In Hand: Grease Monkey Fist, Summon Staff, Impale
In Play: Cold Snap
Trash: Throat Jab
================= Status Block =====================
Villains (advanced)
Baron Blade 32
Impulsion Beam 8 (Device)
Mobile Defense Plat 10 (Device)
Genetically Fused Physique (on-going)
Powered Remote Turret 7 (Device)
Mobile Defense Plat 10 (Device)
Friction 24
Stolen Gear 3 (Device)
Ermine 25
Constant Prattle (on-going)
Calypso 9 (Nemesis)
Fright Train 27
Engine of Destruction (on-going)
Major Flay 5 (Nemesis)
Proletariat 18
P Clone C 6
P Clone D 6
Inconceivable Obstruction (ongoing)
----------------------------------------------------
Heroes
Expatriette 21
Ra 20
Naturalist 21
Greatest Legacy 20
Omnitron-X 15
----------------------------------------------------
Environment
(none)
====================================================
Effects:
--[Baron Blade]
At the end of Baron Blade's turn Baron Blade deals the hero target with the lowest HP and himself 2 Melee (Baron Blade)
Reduce damage dealt to DEVICE cards by 2 (Adv Baron Blade)
Reduce damage dealt to Baron Blade by 1 (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn, Baron Blade regains 2 HP (Genetically Fused Physique)(on-going)
At the end of Baron Blade's turn, Powered Remote Turret deals each hero target 2+(# of MDPs) projectile damage (Powered Remote Turret)(device)
Each player cannot play more than 1 hero card per turn (Impulsion Beam)(device)
Each hero cannot use more than 1 power per turn (Impulsion Beam)(device)
Baron Blade is immune to damage (Mobile Defense Platform)(device)
--[Friction]
At the end of Friction's turn Friction deals the hero target with the highest HP 1 Melee (Friction)
Reduce damage dealt to Friction by 1 (adv Friction)
At the end of Friction's turn play the top card of Friction's deck (Stolen Gear)(device)
--[Ermine]
At the end of Ermine's turn reveal the top card of Ermine's villain deck. If it is a one-shot, put it in play. If not, discard it and Ermine deals the hero target with the 2nd lowest HP 2 Melee. (Ermine)
At the start of Ermine's turn, destroy 1 hero on-going card and 1 equipment card (adv Ermine)
At the end of Ermine's turn, discard the top card of each deck (Constant Prattle)
At the end of Ermine's turn, move one hero ongoing card in play to the top of its owner's deck. (Calypso)(nemesis)
Reduce all fire damage by 1. (Calypso)(nemesis)
--[Fright Train]
At the end of Fright Train's turn Fright Train deals the hero target with the highest HP 3 Melee (Fright Train)
Increase damage dealt by Fright Train by 1 (adv Fright Train)
Increase damage dealt by Fright Train by 1 (Engine of Destruction)(on-going)
Increase the first damage dealt to Fright Train each turn by 1 (Engine of Destruction)(on-going)
Reduce damage dealt to Fright Train by 1 (Bestial Vitality)(ongoing)
At the end of Fright Train's turn, Major Flay deas the hero target with the highest HP 2 lightning damage. (Major Flay) (nemesis)
At the end of Fright Train's turn, Fright Train regains 3HP. (Bestial Vitality)(ongoing)
--[Proletariat]
Whenever Proletariat would be dealt non-psychic damage, redirect that damage to the clone card with the lowest HP. (Proletariat)
At the end of Proletariat's turn Proletariat deals the hero target with the highest HP 2 Melee (Proletariat)
At the end of Proletariat's turn move a clone card from Proletariat's trash into play. (adv Proletariat)
At the start of Proletariat's turn, the Proletariat character card deals itself 1 psychic damage. (P Clone)
At the end of Proletariat's turn, the clone card deals the hero target with the highest HP 2 Melee (P Clone)
The first time each turn Proletariat would be dealt damage, reveal the top card of the environment deck. If it is a target, put it into play and redirect the damage to it. Else, discard it.