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Sentinels Deckbuilding, Game Four: Fourth Time Lucky?

114 posts · 5602 views · started 2014-03-06 00:45 UTC
BL
BlueHairedMeerkat
2014-03-06 00:45 UTC
#1

Roll up, roll up, all are welcome here. The rules are over in the first thread, but the long and short of it is that you pick four heroes, build them into a sort of super-hero (pun intended, and revelled in) and then pit them against the newest monstrosity from the villain corner. And let me tell you, she's a beaut...

 

ROSTER:

Grysqrl: The Naturalist, Legacy, The Sentinels, Chrono-Ranger

Oaktree: Expatriette, Unity, Visionary, KNYFE

luminos: Team Leader Tachyon, The Scholar, Bunker, Nightmist

phantaskippy: Tempest, Fixer, Wraith, Fanatic

Ronway: Omnitron-X, Haka, Ra, Parse

GR
grysqrl
2014-03-06 00:51 UTC
#2

I want to try my last deck again.

Naturalist/Legacy/Sentinels/Chrono-Ranger

Opening hand: Temporal Grenade, Displaced Armory, By Any Means, Team Communication

OA
Oaktree
2014-03-06 00:55 UTC
#3

I'll pick up pieces after the other "regulars" get their entry made in case they want to give decks a new run. 

Any chance you can keep a roster updated like I did for the start-up for the last game?

 

LU
luminos
2014-03-06 01:07 UTC
#4

I’m going to go Scholar + Tachyon + 2 others I’ll figure out. I’m going to try for something that draws my entire deck while also feeding cards and plays to other players.

PH
phantaskippy
2014-03-06 13:13 UTC
#5

Fixer Tempest Wraith Fanatic

Using Tempest's card.

 

Opening hand

Consecrated Ground, End of Days, Localized Hurricane, Micro Targetting Computer.

RO
Ronway
2014-03-06 13:45 UTC
#6

Omnitron-X - Haka, Ra, and Parse. My deck will be only one-shots! As I am curious how exactly that would work...

Opening Hand: Syntactic Analysis, Quick Calculations, Inferno, and Rampage. I'll probably play Syntactic Analysis on myself on first turn! Unless I need to Rampage.

LU
luminos
2014-03-06 22:24 UTC
#7

Using Tachyon, Scholar, Bunker, and Nightmist. Using Team Leader Tachyon’s card.

Opening Hand: Hypersonic Assault, Hypersonic Assault, Flesh to Iron, Blinding Speed.

Bah, none of this gets me into set up mode, but I’m sure Hypersonic Assault will be useful.

OA
Oaktree
2014-03-06 23:26 UTC
#8

Too slow to get Nightmist - I'll live with it.

Expatriette, Unity, Visionary, KNYFE.

Opening Hand:  Brainstorm, Hairtrigger Reflexes, Stealth Bot, Twist the Ether.

(ooo... Lots of options.)

*- And kudos to the concept in the last game for Expat using Load to play Bots.

BL
BlueHairedMeerkat
2014-03-07 00:10 UTC
#9

And thusly it began!

 

Round One

The Dreamer - Friendship is Magic

The Dreamer - 6

In Play:  Whipacorn - 7, Dark Hero - 5, Macabre Spectre - 3, Granite Oni - 6, Dark Hero - 5

Trash:

--------------------------------------------------------

Start of Turn: 

Play a Card: Macabre Spectre.

End of Turn: Whipacorn deals 5 melee damage to The Naturalist [25]. The Naturalist cannot deal damage.

Macabre Spectre deals 4 psychic damage to each non-villain target.

Granite Oni deals 4 melee damage to The Naturalist [17].

Macabre Spectre deals 4 psychic damage to each non-villain target.

-------------------------------------------------------

In PlayWhipacorn - 7, Dark Hero - 5, Macabre Spectre - 3, Granite Oni - 6, Dark Hero - 5, Macabre Spectre - 3

Trash:

Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip!

ET: Whipacorn deals 3 melee damage to the highest-HP hero. A target dealt damage this way cannot deal damage until the start of the next villain turn.

ET: Macabre Spectre deals each non-villain target 2 psychic damage. (x2)

ET: Granite Oni deals the non-villain target with the lowest HP 2 melee damage.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

Increase damage dealt by villain targets by 2.

Reduce damage dealt to Projections by 2. Reduce damage dealt to Granite Oni by 3.

Whenever a target is destroyed, restore Macabre Spectre to its maximum HP.

Hero HP Naturalist - 13, Expatriette - 21, Tachyon - 20, Tempest - 18, Omnitron-X - 13

 

Two comments:

1) There are enough Projections in this deck for you to win. Just. Since we're going to be playing in The Final Wasteland, be very careful... 

2) Also note that this is not a Suicidal Dreamer deck; that would just be cruel.

PH
phantaskippy
2014-03-07 00:13 UTC
#10

End of days, so be ready folks.  It is coming.

OA
Oaktree
2014-03-07 00:26 UTC
#11

Noted. 

And glad to see it coming since that combo of projections is a pretty nasty mix.  First time I've played against the Dreamer with 5 heroes in play.  Only time with 4 heroes we got beat, and I'd rolled her out as a curveball to toss at some relatively new players after they'd trashed 3-4 other villains.

GR
grysqrl
2014-03-07 00:27 UTC
#12

Well, this is going to hurt a lot. I guess I'll take the Oni damage. Wouldn't mind if we took that Oni out quick, though.

Naturalist

HP: 13

Hand: Temporal Grenade, Displaced Armory, By Any Means, Team Communication

Play:

Trash:

Effects: Can't deal damage until the start of the villain turn

[hr]

Start:

Play: Team Communication - draw Displaced Armory, Sudden Contract, Flying Smash, Deadly Crocodile (great)

Play: Nothing

Play: Displaced Armory - find Jim's Hat in my deck and put it into play; deal no damage

Play: Displaced Armory - find Neuro-Toxin Dart Thrower and put it into play; deal no damage

Power: twiddle thumbs Neuro-Toxin Dart Thrower - deal no damage to the first Macabre Spectre; its damage is reduced by 1

Draw: Fling Into Darkness Team Communication

End:

[hr]

HP: 13

Hand: Temporal Grenade, Sudden Contract, By Any Means, Flying Smash, Deadly Crocodile, Team Communication

Play: Jim's Hat, Neuro-Toxin Dart Thrower

Trash: Displaced Armory (2), Team Communication

Effects: Naturalist can't deal damage; first Macabre Spectre's damage is reduced by 1

Hand: Temporal Grenade, Displaced Armory (2), Sudden Contract, By Any Means, Flying Smash, Deadly Crocodile, Fling Into Darkness

Play:

Trash: Team Communication

Effects: Naturalist can't deal damage

GR
grysqrl
2014-03-07 00:28 UTC
#13

End of Days comment came up while I was typing my turn. Going to replay if if no one minds.

Edit: I replayed from after my Team Communication and just struck out things that I took back, in case anyone calls shenanigans and wants me to revert.

PH
phantaskippy
2014-03-07 00:51 UTC
#14

Nah it's cool.  It was a quick turnaround.

RO
Ronway
2014-03-07 00:52 UTC
#15

Oh no! Not the Dreamer! I guess I can't Rampage at all, hopefully I don't end up revealing a Rampage with Timeshift!

LU
luminos
2014-03-07 01:02 UTC
#16

This is going to be… Interesting. Thank goodness for end of days. I kind of want to hypersonic assault the dreamer, just to shut her up for one round (and since nothing else I can do would be useful)

OA
Oaktree
2014-03-07 01:17 UTC
#17

Expatriette

Curled in a ball, screaming.  (I suspect that psychic projection damage from The Dreamer really hits hard with Expat.)


HP: 21

In Hand: Brainstorm, Hairtrigger Reflexes, Stealth Bot, Twist the Ether

In Play: (None)

Trash:  (None)

-------------------------
Start of Turn:  

Play a Card: skip

Power: skip

Draw a Card: (draw 2) - Wrest the Mind, Swift Bot

End of Turn:  

-------------------------
HP:  21

In Hand: Brainstorm, Hairtrigger Reflexes, Stealth Bot, Twist the Ether, Wrest the Mind, Swift Bot

In Play:  (None)

Trash:  (None)

-------------------------
Effects:

Start:  

End:

Static:

LU
luminos
2014-03-07 05:28 UTC
#18

Team Leader Tachyon

HP: 20

In Hand: Flesh to Iron, Hypersonic Assault, Hypersonic Assault, Blinding Speed

In Play: (None)

Trash: (None)


Start of Turn:

Play a Card: Hypersonic Assault (punching kids for the greater good!). The Dreamer takes 1 damage [5] and can’t deal damage for one turn.

Power: Team Leader, everyone draws a card. I get Flesh to Iron

Draw a Card: Mistbound

End of Turn:


HP: 20

In Hand: Flesh to Iron x2, Mistbound, Blinding Speed, Hypersonic Assault

In Play: (None)

Trash: Hypersonic Assault


Effects:

Start:

End:

Static:

OA
Oaktree
2014-03-07 05:32 UTC
#19

Expat draws Champion Bot thanks to TLT.

GR
grysqrl
2014-03-07 12:43 UTC
#20

Naturalist draws The Predator's Eye.

PH
phantaskippy
2014-03-07 13:29 UTC
#21

I draw Ball Lightning because of leadership.

Tempest:  Restorer of Shadow

HP:  18

In Play:

Hand:  Ball Lightning, Consecrated Ground, End of Days, Localized Hurricane, Micro-Targetting Computer.

Trash:

-------------------------

Start of Turn:

Play a Card:  End of Days

Use a Power:

Draw a Card:  Utility Belt

End of Turn:

-------------------------

HP:  18

In Play:  End of Days

Hand:  Ball Lightning, Consecrated Ground, Localized Hurricane, Micro-Targetting Computer, Utility Belt.

Trash:

 

At the start of the Environment turn the blight upon this land shall be cleansed!

RO
Ronway
2014-03-07 13:37 UTC
#22

Draw Reset from TLT.

 

Omnitron-X

HP: 18

Hand: Sybtactic Analysis, Quicj Calculations, Inferno, Rampage, Reset

Play:

Trash:

--------------------------------------------------------------

Start:

Play:

Power:

Draw: Elbow Smash, Between the Lines

End:

--------------------------------------------------------------

HP: 18

Hand: Sybtactic Analysis, Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines

Play:

Trash:

Effects:

BL
BlueHairedMeerkat
2014-03-07 16:33 UTC
#23

The Final Wasteland

In Play:  

Trash:

--------------------------------------------------------

Start of Turn: The blight upon this land be cleansed.

Play a Card: Abominable Snowman.

End of Turn: 

-------------------------------------------------------

In Play

Trash:

Effects: ST: Snowman deals the non-environment target with the second-lowest HP 2 cold and 2 melee damage.

Snowman is immune to cold damage.

BL
BlueHairedMeerkat
2014-03-07 16:43 UTC
#24

Round Two

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  

Trash: Whipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni

--------------------------------------------------------

Start of Turn: The Dreamer flips.

Play a Card: Whipacorn.

End of Turn: The Dreamer can't deal damage, but can play La Paradoja Magnifica, Battle Forged and Electro-Pulse Explosive.

Whipacorn deals 3 melee damage to Expatriette [18]; Expatriette cannot deal damage.

Grotesque Arachnoid enters play.

Battle Forged deals 5 energy damage to the Snowman [4].

Grotesque Arachnoid deals 2 toxic damage to all heroes save for The Naturalist.

-------------------------------------------------------

In Play: Whipacorn - 7, La Paradoja Magnifica - 15, Battle Forged - 12, Electro-Pulse Explosive - 15, Grotesque Arachnoid - 8

TrashWhipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni

Effects: ST: Shuffle the villain trash into the villain deck.

ST: Electro-Pulse Explosive deals X lightning damage to each hero target, where X = its HP.

ET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Whipacorn deals 3 melee damage to the highest-HP hero. A target dealt damage this way cannot deal damage until the start of the next villain turn.

ET: Play the top card of the villain deck. [Paradoja]

ET: Battle Forged deals 5 energy damage to the non-villain target with the lowest HP. If Battle Forged destroys a target, play the top card of the villain deck.

ET: Grotesque Arachnoid deals 2 toxic damage to the 4 non-villain targets with the highest HP.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Hero HP Naturalist - 13, Expatriette - 16, Tachyon - 18, Tempest - 16, Omnitron-X - 15

GR
grysqrl
2014-03-07 16:58 UTC
#25

Naturalist

HP: 13

Hand: Temporal Grenade, Displaced Armory (2), Sudden Contract, By Any Means, Flying Smash, Deadly Crocodile, Predator's Eye, Fling Into Darkness

Play:

Trash: Team Communication

Effects:

[hr]

Start:

Play: Displaced Armory - put Jim's Hat into play, deal 1 projectile damage to the Whipacorn [6]

Play: The Deadly Crocodile

Power: The Deadly Crocodile - deal 3 melee damage to the Whipacorn [3]

Draw: Natural-Born Vigor

End:

[hr]

HP: 13

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Predator's Eye, Fling Into Darkness, Natural-Born Vigor

Play: Jim's Hat, The Deadly Crocodile

Trash: Team Communication, Displaced Armory

Effects: Damage dealt by Naturalist is increased by 1 [Deadly Crocodile]

OA
Oaktree
2014-03-07 16:58 UTC
#26

:grin: Leave the EPE alone this turn unless someone has a better option ready. I'll do Wrest the Mind on it and then have it nuke other targets.  Only request is no one play any broad hero bonus damage cards since that increases the backlash. (Pity my Whipacorn effect wears off just a bit too soon.)

Current plan is redirect first EPE blast on Paradoja, second on Battle Forged, and third back on EPE itself. I think I end up taking six damage, but I take out 40+ points of bad guys.

OA
Oaktree
2014-03-07 17:09 UTC
#27

Expatriette

"I wonder if these old Omnitron control codes are still effective..."


HP: 16

In Hand: Brainstorm, Hairtrigger Reflexes, Stealth Bot, Twist the Ether, Wrest the Mind, Swift Bot, Champion Bot

In Play: (None)

Trash:  (None)

-------------------------
Start of Turn:  

Play a Card: Wrest the Mind - next to EPE

Power: Load -> Play Stealth Bot [5]

Draw a Card:  Platform Bot

End of Turn: 
-------------------------
HP:  16

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot

In Play: Wrest the Mind (next to EPE), Stealth Bot

Trash:  

-------------------------
Effects:

Start:  

End:

Static:

Comment: Stealth Bot will absorb any 1 HP attacks while in play. 


 

LU
luminos
2014-03-07 21:57 UTC
#28

Team Leader Tachyon

HP: 18

In Hand: Flesh to Iron x2, Mistbound, Blinding Speed, Hypersonic Assault

In Play: (None)

Trash: Hypersonic Assault


Start of Turn:

Play a Card: Flesh to Iron

Power: Team Leader, everyone draws a card. I get Transmutative Recovery

Draw a Card: Pushing the Limits (there we go!)

End of Turn:


HP: 18

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Transmutative Recovery, Pushing the Limits

In Play: Flesh to Iron

Trash: Hypersonic Assault


Effects:

Start: discard stuff

End:

Static: Reduce damage to me by 2

Ya’ll can let the whipacorn live this round if needed. There is very little damage dealing in my deck, so he won’t mess me up much at all.

GR
grysqrl
2014-03-07 22:03 UTC
#29

Naturalist draws Surge of Strength

RO
Ronway
2014-03-07 22:06 UTC
#30

Targeting Arrow!

 

EditedL Accidently typed the last card I read, rather than the card I drew.

OA
Oaktree
2014-03-08 04:56 UTC
#31

Expat draws RPG Launcher.

OA
Oaktree
2014-03-08 14:51 UTC
#32

If it doesn't look like we can finish off the Arachnid with the remaining two heroes - leave it alone and do set up and finish off the Whipacorn.  I'll extend the EPE work another target and thump it as well.

I also tentatively plan on putting Twist the Ether on the Dreamer next turn to reduce her damage.

PH
phantaskippy
2014-03-09 02:18 UTC
#33

I'm posting shortly, just trying to figure out the current status and my options.

PH
phantaskippy
2014-03-09 02:29 UTC
#34

I draw Impromptu Invention because of leadership.

Tempest:  Restorer of Shadow

HP:  16

In Play:

Hand:  Ball Lightning, Consecrated Ground, End of Days, Impromptu Invention, Localized Hurricane, Micro-Targetting Computer.

Trash:  End of Days

-------------------------

Start of Turn:

Play a Card:  Impromptu Invention, draw Ball Lightning, search deck for Dual Crowbars, put them into play, shuffle deck, play Localized Hurricane.

Use a Power:  Localized Hurricane, 4 prohectile to Arachnoid [4], Whipacorn [x], Arachnoid [x], La Paradoja Magnifica [11]

Draw a Card:  Holy Nova

End of Turn:

-------------------------

HP:  16

In Play:  Dual Crowbars

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Holy Nova, Micro-Targetting Computer, Utility Belt.

 

Trash:  End of Days, Impromptu Invention

GR
grysqrl
2014-03-09 05:26 UTC
#35

Localized Hurricane also lets you draw 2 cards.

RO
Ronway
2014-03-09 14:58 UTC
#36

Omnitron-X

HP: 15

Hand: Syntactic Analysis, Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow

Play:

Trash:

--------------------------------------------------------------

Start: N/A

Play: Syntactic Analysis, revealing Vitality Surge and Targeting Arrow. Play Vitality Surge to heal 2 [17] and draw Disruptive Flechettes. Play Targeting Arrow, hitting the Battle Forged [11], increasing damage to it by 1 until the start of my next turn.

Power: Time Shift Omnitron-X, revealing a Fire Blast [5].

Draw: Elbow Smash

End:

--------------------------------------------------------------

HP: 17

Hand: , Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Disruptive Flechettes

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast

Effects: Increase damage dealt to Battle Forged by 1 until the stop of Omnitron-X turn.

PH
phantaskippy
2014-03-09 16:12 UTC
#37

Sorry, Shackles and Stratosphere are also in hand.  

BL
BlueHairedMeerkat
2014-03-09 17:02 UTC
#38

The Final Wasteland

In Play:  Abominable Snowman - 4

Trash:

--------------------------------------------------------

Start of Turn: Snowman deals 3 cold and 3 melee damage to the Battle Forged.

Play a Card: Horrid Skunk Ape

End of Turn: Skunk Ape deals each non-Ape target 1 melee damage (Stealth Bot absorbs for team hero).

-------------------------------------------------------

In Play: Abominable Snowman - 4

Horrid Skunk Ape - 5

Trash:

Effects: ST: Snowman deals the non-environment target with the second-lowest HP 2 cold and 2 melee damage.

ET: Skunk Ape deals each non-self target 1 melee damage

Snowman is immune to cold damage.

 

BL
BlueHairedMeerkat
2014-03-09 17:15 UTC
#39

Round Three

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  La Paradoja Magnifica - 14, Electro-Pulse Explosive - 14

Trash: Whipacorn, Dark Hero x2, Macabre Spectre x2, Granite Oni, Battle Forged

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

--------------------------------------------------------

Start of Turn: Trash --> Deck.

Electro-Pulse Malfunctions horribly, taking out the boat and itself. Expatriette winces [3]

Play a Card: Trueshot

End of Turn: The Dreamer deals 3 psychic damage to each non-villain target (Snowman - 1, Skunk Ape - 2), then plays Granite Oni, Dark Hero, DEVASTATING AURORA - all ongoings and equipments (and environments) break.

Trueshot deals 5 projectile damage to Tachyon [12].

Granite Oni deals 2 melee damage to Stealth Bot [1].

-------------------------------------------------------

In Play: Trueshot - 9, Granite Oni - 6, Dark Hero - 5

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

EffectsET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Trueshot deals 4 projectile damage to the highest-HP hero target.

ET: Granite Oni deals 2 melee damage to the lowest-HP non-villain target.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Whenever a hero card is played, Trueshot regains 4HP.

Reduce damage dealt to Granite Oni by 2. Reduce damage dealt to Dark Hero by 1.

Increase all damage dealt by villain targets by 1.

Hero HP Naturalist - 10, Expatriette - 10, Stealth Bot - 1, Tachyon - 12, Tempest - 12, Omnitron-X - 14

 

GR
grysqrl
2014-03-09 20:06 UTC
#40

Naturalist

HP: 10

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Fling Into Darkness

Play:

Trash: Jim's Hat, Displaced Armory, The Deadly Crocodile, Team Communication

Effects:

[hr]

Start:

Play: Fling Into Darkness - punch and destroy Dark Hero; he goes under Dreamer

Power: Transform - dig Crocodile back out

Draw: Natural Form's Power

End:

[hr]

HP: 10

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness

Effects: Damage dealt by the Naturalist is increased by 1

OA
Oaktree
2014-03-09 21:26 UTC
#41

Expatriette

HP: 10

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot, RPG

Launcher

In Play: Stealth Bot [1]

Trash:  Wrest the Mind

-------------------------
Start of Turn:  

Play a Card: Twist the Ether (next to The Dreamer)

Power: Load -> Play Platform Bot

Draw a Card: Wrecking Uppercut

End of Turn:  
   Platform Bot hits Granite Oni for 2 points [4]

-------------------------
HP:  10

In Hand: Brainstorm, Hairtrigger Reflexes, Swift Bot, Champion Bot, RPG Launcher, Wrecking Uppercut

In Play: Stealth Bot [1], Platform Bot [3], Twist the Ether [next to The Dreamer]

Trash: Wrest the Mind

-------------------------

OA
Oaktree
2014-03-09 21:29 UTC
#42

I presume from the Villain turn that when Wrest the Mind's redirected EPE's blast back to EPE that the card did not destroy itself until after it causes Expat to inflict the 2nd set of 3 psychic damage to herself and the (already deceased) EPE?

GR
grysqrl
2014-03-09 22:42 UTC
#43

Not the case. You process the card in order:

  1. Redirect the damage
  2. Deal 3 damage to the target that WtM is played on
  3. Deal 3 damage to Visionary (or Expat, in this case)

Since EPE is destroyed during step 1, WtM is destroyed as a result, before steps 2 and 3 can be processed.

Similarly, if the 3 damage in step 2 destroyed the WtM target, you wouldn't process step 3.

LU
luminos
2014-03-09 22:54 UTC
#44

Team Leader Tachyon

HP: 12

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Transmutative Recovery, Pushing the Limits

In Play:

Trash: Hypersonic Assault, Flesh to Iron


Start of Turn:

Play a Card: Pushing the Limits, Transmutative Recovery [14] (draw lightning Reflexes, Know When to Turn Loose)

Power: Team Leader, everyone draws a card. I get Hypersonic Assault

Draw a Card: Gatling Gun, Mistbound

End of Turn:


HP: 14

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound

In Play: Pushing the Limits

Trash: Hypersonic Assault, Flesh to Iron, Transmutative Recovery


Effects:

Start: take damage

End:

Static:

GR
grysqrl
2014-03-09 23:00 UTC
#45

Naturalist draws Cornered Beast

OA
Oaktree
2014-03-09 23:20 UTC
#46

Expat draws Raptor Bot.

 

BL
BlueHairedMeerkat
2014-03-09 23:34 UTC
#47

This is correct; I think I had 6 in my head from Expat's intending to take out Battle Forged as well, and hence it stuck. Fixed now.

PH
phantaskippy
2014-03-10 02:08 UTC
#48

I draw Lightning Slash because of leadership.

Tempest:  Restorer of Shadow

HP:  12

In Play:

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Into the Stratosphere, Lightning Slash, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Localized Hurricane

-------------------------

Start of Turn:

Play a Card:  Lightning Slash Granite Oni for 5-1 Lightning Damage [X]

Use a Power:  

Draw a Card:  Jack Handle

End of Turn:

-------------------------

HP:  12

In Play:  

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Into the Stratosphere, Jack Handle, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Lightning Slash, Localized Hurricane

RO
Ronway
2014-03-10 03:35 UTC
#49

Draw Rampage for Team Leader

 

Omnitron-X

HP: 14

Hand: , Quick Calculations, Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Disruptive Flechettes, Rampage

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast

--------------------------------------------------------------

Start: N/A

Play:  Since Trueshot is nigh invulnerable, no point in hitting her for now. so I will play Quick Calculations, revealing Haka of Restoration, Reset, and Inferno. Restoration and Reset into hand, with Inferno going to the bottom of the deck.

Power: Time Shift Omnitron-X, revealing Recompile, discarding Haka of Restoration, Reset, and Disruptive Flechettes drawing; Vitality Surge, Haka of Restoration, the third Haka of Restoration, Impossible Shot, Inferno, and Fire Blast 

Draw: Reset.

End:

--------------------------------------------------------------

HP: 17

Hand: Inferno, Rampage, Reset, Elbow Smash, Between the Lines, Targeting Arrow, Elbow Smash, Vitality Surge, Haka of Restoration, Haka of Restoration, Impossible Shot, Inferno, Fire Blast, Reset,

Play:

Trash: Syntactic Analysis, Targeting Arrow, Vitality Surge, Fire Blast, Quick Calculations, Haka of Restorayion, Reset, Disruptive Flechettes. Recompile

Effects:

BL
BlueHairedMeerkat
2014-03-10 09:35 UTC
#50

The Final Wasteland

In Play:  

Trash: Abominable Snowman, Horrid Skunk Ape

--------------------------------------------------------

Start of Turn: 

Play a Card: New Jersey Devil.

End of Turn: Devil deals 4 fire damage to Stealth Bot [X] and Platform Bot [X].

-------------------------------------------------------

In Play: New Jersey Devil - 4

Trash Abominable Snowman, Horrid Skunk Ape

Effects

BL
BlueHairedMeerkat
2014-03-10 09:40 UTC
#51

Round Three

The Dreamer - Friendship is Magic

The Dreamer - 5

In Play:  Trueshot

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero, Granite Oni

--------------------------------------------------------

Start of Turn: 

Play a Card: Citizen Hammer

End of Turn: The Dreamer deals 2 Oaktree damage to each non-villain target (Devil - 2), then plays Citizen Winter, Final Breath, Battle Forged.

Trueshot deals 5 projectile damage to Tachyon/Omnitron [7].

Hammer deals 3 fire damage to each hero target.

Winter deals 2 cold damage to each hero target.

Final Breath deals 3 Toxic damage to the Devil [X].

Battle Forged deals 5 energy damage to Tachyon/Omnitron [X], plays Macabre Spectre.

Macabre Spectre deals 2 toxic damage to each non-villain target.

-------------------------------------------------------

Hero HP Naturalist - 1, Expatriette - 1, Tachyon - 5/X, Tempest - 3, Omnitron-X - X/5

EVERYTHING BELOW IS WRONG.

In Play: Trueshot - 9, Granite Oni - 6, Dark Hero - 5

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid

Effects: ET: The Dreamer deals 3 psychic damage to each non-villain target, then plays the top 3 cards of the villain deck.

ET: Trueshot deals 4 projectile damage to the highest-HP hero target.

ET: Granite Oni deals 2 melee damage to the lowest-HP non-villain target.

Environment damage dealt to the Dreamer may be redirected to the lowest-HP hero.

If the Dreamer dies, the heroes lose.

Whenever a Projection is destroyed, place it under the Dreamer. ST: 10 Projections under the Dreamer? Win!

Whenever a hero card is played, Trueshot regains 4HP.

Reduce damage dealt to Granite Oni by 2. Reduce damage dealt to Dark Hero by 1.

Increase all damage dealt by villain targets by 1.

Hero HP Naturalist - 8, Expatriette - 8, Tachyon - 12, Tempest - 10, Omnitron-X - 12

LU
luminos
2014-03-10 10:33 UTC
#52

The dreamer is a jerk :frowning:

GR
grysqrl
2014-03-10 12:14 UTC
#53

Naturalist

So, that was fun.

HP: 1

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Flying Smash, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power, Cornered Beast

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness

Effects: Damage dealt by the Naturalist is increased by 1

[hr]

Start:

Play: Flying Smash - deal 4 melee damage to Citizen Winter [X], Final Breath [7], Battle Forged [8]

Power: The Deadly Crocodile - deal 3 melee damage to Macabre Spectre [X]

Draw: Inspiring Presence

End:

[hr]

HP: 1

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Inspiring Presence, Surge of Strength, Predator's Eye, Natural-Born Vigor, Natural Form's Power, Cornered Beast

Play: The Deadly Crocodile

Trash: Jim's Hat, Displaced Armory, Team Communication, Fling Into Darkness, Flying Smash

Effects: Damage dealt by the Naturalist is increased by 1

LU
luminos
2014-03-10 15:24 UTC
#54

Wasn’t Omnitron at 17 before the villain turn? That would make the final HP tallies wrong. Meaning one of Naturalist/Expatriette is actually dead.

RO
Ronway
2014-03-10 16:00 UTC
#55

No, it was at 14, I forgot to change my second HP listing.

 

Edit: I can take the incap though, if I were to live, I would totally just Rampage killing the Dreamer...

OA
Oaktree
2014-03-11 02:24 UTC
#56

Expatriette
"With my last breath I strike at thee!"
HP: 1

In Hand: Brainstorm, Hairtrigger Reflexes, Twist the Ether, Swift Bot, Champion Bot, Platform Bot, RPG

Launcher, Wrecking Uppercut, Raptor Bot

In Play: Twist the Ether (next to The Dreamer)

Trash:  Wrest the Mind, Stealth Bot, Platform Bot

-------------------------
Start of Turn:  

Play a Card: Brainstorm
   Draw Wrecking Uppercut, Platform Bot
   1 damage each to Final Breath [6], Battle Forged [7], Citizen Hammer [2]

Power: Load -> Play Platform Bot

Draw a Card: Tactical Shotgun

End of Turn:  
   Platform Bot hits Battle Forged for 3 points [4]

-------------------------
HP:  1

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, RPG Launcher, Wrecking Uppercut (x2), Tactical Shotgun

In Play: Twist the Ether [next to The Dreamer], Platform Bot [3]

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm
 

LU
luminos
2014-03-11 04:45 UTC
#57

Team Leader Tachyon

HP: 5

In Hand: Flesh to Iron, Mistbound, Blinding Speed, Hypersonic Assault, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound

In Play: Pushing the Limits

Trash: Hypersonic Assault, Flesh to Iron, Transmutative Recovery


Start of Turn: Take 2 damage [3]

Play a Card: Flesh to Iron, Hypersonic Assault (Dreamer [4], Final Breath [5], Citizen Hammer [1], Battle Forged [3], Trueshot [8]. None of these can deal damage for 1 turn)

Power: Team Leader, everyone draws a card. I get Adhesive Foam Grenade

Draw a Card: Keep Moving, Know When to Turn Loose (seriously, where are my proverbs and axioms? Don’t Dismiss anything?

End of Turn:


HP: 3

In Hand: Mistbound, Blinding Speed, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound, Adhesive Foam Grenade, Keep Moving, Know When to Turn Loose

In Play: Pushing the Limits, Flesh to Iron

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery


Effects:

Start: take damage

End:

Static: Reduce damage to me by 2

GR
grysqrl
2014-03-11 11:39 UTC
#58

Naturalist draws Durasteel Chains

PH
phantaskippy
2014-03-11 12:43 UTC
#59

I draw Impromptu Invention because of leadership.

Tempest:  Restorer of Shadow

HP:  3

In Play:

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Gene-Bound Shackles,Holy Nova, Impromptu Intervention, Into the Stratosphere, Lightning Slash, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention, Lightning Slash, Localized Hurricane

-------------------------

Start of Turn:

Play a Card:  Impromptu intervention, draw final dive, search deck for Grease Gun and put it into play.  Play Holy Nova, (Dreamer [3], Final Breath [4], Citizen Hammer [X], Battle Forged [2], Trueshot [8])  All heroes regain 1 hp.

Use a Power:  

Draw a Card:  

End of Turn:

-------------------------

HP:  4

In Play:  Grease Gun

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Final Dive, Gene-Bound Shackles, Into the Stratosphere, Jack Handle, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Impromptu Intervention(2), Lightning Slash, Localized Hurricane

Non-hero targets cannot deal damage.

RO
Ronway
2014-03-11 13:52 UTC
#60

Quick! First person that responds gets to play a card! (Didn't feel like looking at what everyone had available.

GR
grysqrl
2014-03-11 13:56 UTC
#61

Inspiring Presence; everyone gets 1 HP and we all deal extra damage

OA
Oaktree
2014-03-12 00:47 UTC
#62

Expat draws Mental Divergence due to Leadership.

 

OA
Oaktree
2014-03-12 00:56 UTC
#63

I should be able to take out Trueshot next turn.  Play Shotgun - blast with same, and then have Platform Bot finish her off. (Thank you Inspiring Presence.)  Assuming The Dreamer doesn't roll out something that gives her DR.

BL
BlueHairedMeerkat
2014-03-12 01:20 UTC
#64

The Final Wasteland

In Play:  

Trash: Abominable Snowman, Horrid Skunk Ape, New Jersey Devil

--------------------------------------------------------

Start of Turn: 

Play a Card: Amphibious Chupacabra

End of Turn: 

-------------------------------------------------------

In Play: Amphibious Chupacabra - 6

Trash Abominable Snowman, Horrid Skunk Ape, New Jersey Devil

Effects

BL
BlueHairedMeerkat
2014-03-12 01:33 UTC
#65

Round Five

The Dreamer - Friendship is Magic

The Dreamer - 3

In Play:  Trueshot - 8, Final Breath - 4, Battle Forged - 2

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora, Citizen Hammer, Citizen Winter

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero, Granite Oni, Macabre Spectre

--------------------------------------------------------

Start of Turn: 

Play a Card: Siege-Breaker

End of Turn: The Dreamer deals no damage, then plays DEVASTATING AURORA, Whipacorn, Dark Hero.

Trueshot deals 5 projectile damage to Tempest [X].

Final Breath deals 5 Toxic damage to the Expat [X].

Battle Forged deals 6 energy damage to The Naturalist [X], plays Citizen Truth.

Siege-Breaker deals 4 irreducible fire damage to Tachyon [X].

VICTORY TO VILLAINY

 

 

DECK MAKEUP:

The Dreamer:

  • Dark Hero x2
  • Granite Oni x2
  • Grotesque Arachnoid x2
  • Macabre Spectre x2
  • Whipacorn x2

Citizen Dawn:

  • Citizen Summer
  • Citizen Winter
  • Citizen Truth
  • Citizen Dare
  • Citizen Hammer
  • Citizen Assault
  • Devastating Aurora x2

La Capitan:

  • La Paradoja Magnifica
  • Trueshot
  • Final Breath
  • Battle Forged
  • Siege-Breaker

Omnitron:

  • Electro-Pulse Explosive x2

 

I think The Dreamer is the best way to make a minion deck, because a) on her flip side she gets like four card plays a turn, b) you can't use AoE attacks without slaughtering her, and c) you have to wait for her deck to cycle instead of pounding on her (indeed, if it weren't for the Ship you'd need two cycles of the deck to get all the projections in her trash). Perhaps it's a particular strength of building around the Dreamer; even the strongest of heroes keep getting hit.

Right, who's up next? :D

GR
grysqrl
2014-03-12 01:42 UTC
#66

So, Trueshot, Final Breath, and Battle Forged were all Hypersonic Assaulted - they can't deal damage. Only Siege Breaker and Whipacorn should hit us.

NOT DEAD YET!

OA
Oaktree
2014-03-12 02:04 UTC
#67

I think we're at  3, 3, 3, 1, X and the Whipacorn hit the Environment monster.

Oh, and I am slightly disappointed that the villain card that could deploy Omnitron components without worrying about losing them due to damage did not take advantage of the opportunity.  :wink:

PH
phantaskippy
2014-03-12 02:11 UTC
#68

3/3/3/1/x sounds right.

 

 

GR
grysqrl
2014-03-12 03:28 UTC
#69

Assuming 3/3/3/1/X is correct:

Naturalist

HP: 3

Hand: Temporal Grenade, Displaced Armory, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye, Cornered Beast, Natural Form's Power, Natural-Born Vigor, Durasteel Chains

Play:

Trash: Jim's Hat, Displaced Armory, Flying Smash, Inspiring Presence, The Deadly Crocodile, Fling Into Darkness, Team Communication

Effects:

[hr]

Start:

Play: Displaced Armory - take Jim's Hat from the trash and put it into play; deal some meaningless damage

Play: Natural-Born Vigor

Power: Transform - put The Deadly Crocodile into play

Power: The Deadly Crocodile - deal 2 (3-1) melee damage to Dark Hero [3]

Draw: The Predator's Eye

End:

[hr]

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Durasteel Chains

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile

Trash: Displaced Armory (2), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects: Damage dealt by the Naturalist is increased by 1

LU
luminos
2014-03-12 06:01 UTC
#70

So plan: I will stop everything out there from dealing damage one more round at least. If we need it, I can lightning reflexes + mistbound as well. Hoping against hope that we see another grease gun come out from team leader.

Edit: nooo! I need a damage boost to stop seige breaker.

Edit Edit: With Citizen Truth coming up, I don’t think we’ll win. Shame though, without that second Aurora, we stood a decent chance.

GR
grysqrl
2014-03-12 11:51 UTC
#71

So, I could change one of my card plays to give you a damage boost against Siege Breaker. Truth will be a problem, yes.

PH
phantaskippy
2014-03-12 13:24 UTC
#72

MISTBOUND YES!

 

I can stratosphere Siege Breaker, you mistbound and hypersonic and we live another round!

 

Then I need to find a grease gun.

LU
luminos
2014-03-12 14:38 UTC
#73

Sounds like a plan.

BluehairedMeercat: Just so we are on the same page, I need you to stack the environment deck with Con’s Bunker and Ancient Library, and then make sure the Dreamer plays nothing but projections. I promise to look the other way if Citizen Truth gets “lost” somehow and doesn’t come out when Dreamer can play cards.

BL
BlueHairedMeerkat
2014-03-12 16:38 UTC
#74

*thinks*

Nah.

OA
Oaktree
2014-03-12 22:04 UTC
#75

Expatriette

HP: 3

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, RPG Launcher, Wrecking Uppercut, Raptor Bot,

Tactical Shotgun, Mental Divergence

In Play: Platform Bot [3]

Trash:  Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether

-------------------------
Start of Turn:  

Play a Card: RPG Launcher
             Destroy Amphibious Chupacabra
             Deal 1 fire damage to Dark Hero [2]
         Deal 1 fire damage to Whipcorn [6]

Power: Load -> Play Raptor Bot

Draw a Card: Bee Bot

End of Turn:  
   Platform Bot hits Dark Hero for 3-1 points [x]
   Raptor Bot hits Whipacorn for 3 points [3]

-------------------------
HP:  3

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, Wrecking Uppercut (x2), Tactical Shotgun, Raptor Bot, Mental Divergence, Bee Bot

In Play: Platform Bot [3], Raptor Bot [2]

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher
 

Comment:

Got Dark Hero out of the way, put another target in play, and tried to chip villains down so that after the Hypersonic Assault if the Environment plays something that preys on low HP non-environment cards it will have villains to chew on.  IF we're more concerned with getting a "high" HP hero target out I can replace Raptor Bot with Champion Bot and give the Whipacorn 3 HP back.

LU
luminos
2014-03-13 06:24 UTC
#76

Team Leader Tachyon

HP: 3? 1? (I’m not really sure)

In Hand: Mistbound, Blinding Speed, Lightning Reflexes, Know When to Turn Loose, Hypersonic Assault, Gatling Gun, Mistbound, Adhesive Foam Grenade, Keep Moving, Know When to Turn Loose

In Play:

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron


Start of Turn:

Play a Card: Lightning Reflexes, Mistbound on Dreamer (discard Know when to turn loose and Keep Moving), Hypersonic Assault Dreamer [2], Whipacorn [2], Chupacabra [2], Trueshot [8], Battleforged [1], Final Breath [3]

Power: Team Leader, everyone draws a card. I get Blinding Speed

Draw a Card: HUD Goggles

End of Turn:


HP: ?

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose

In Play:

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving


Effects: No villain damage (except siege), no villain cards

Start:

End:

Static:

GR
grysqrl
2014-03-13 12:13 UTC
#77

Naturalist draws Displaced Armory.

PH
phantaskippy
2014-03-13 14:06 UTC
#78

I draw Wrathful Retribution for Team leader.

Tempest:  Restorer of Shadow

HP:  3

In Play:

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Final Dive Gene-Bound Shackles, Into the Stratosphere, Lightning Slash, Micro-Targetting Computer, Utility Belt

Trash:  Dual Crowbars, End of Days, Grease Gun, Impromptu Intervention(2), Lightning Slash, Localized Hurricane

-------------------------

Start of Turn:

Play a Card:  Into the Stratosphere, place Siege Breaker back on top of the deck.  Deal Final Breath 2 projectile Damage.

Use a Power:  Skip

Draw a Card:  SALVAGE YARD!!!!!

End of Turn:

-------------------------

HP:  3

In Play:  

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, Final Dive, Gene-Bound Shackles, Jack Handle, Micro-Targetting Computer, Salvage Yard, Utility Belt, Wrathful Retribution

Trash:  Dual Crowbars, End of Days, Holy Nova, Impromptu Intervention(2), Into the Stratosphere, Lightning Slash, Localized Hurricane

 

 

Can I salvage Yard for Omni's card play?  If not I'll do salvage/grease next round using his play.

I honestly forgot I switched a salvage yard in for I think the second Gene-bound shackle.  I'm glad I did.

I don't even remember what is in my own deck.

 

Also if no one minds I have a great idea for Match #5 that I'd like to do, have the villain ready to go.  If someone else is dying to go that's cool too.

RO
Ronway
2014-03-13 14:08 UTC
#79

Sure why not! Play your Salvage Yard.

PH
phantaskippy
2014-03-13 14:11 UTC
#80

SALVAGE YARD!!!

I take Dual Crowbars and Grease Gun back to my hand.

LU
luminos
2014-03-13 17:40 UTC
#81

YES! Games not over yet!

OA
Oaktree
2014-03-13 22:27 UTC
#82

I think Tachyon is the one at 1 HP.  Was 2nd Hero to take 4 from Siegebreaker at start of turn.

Draw Arsenal Access from Leadership.

No equipment in Trash, therefore no change due to Salvage Yard being played.

For villains I think this is their current HP:

Final Breath [1], Battle Forged [1], Trueshot [9], Whipacorn [2], DREAMER [2]

Cupacabra is mentioned in Tachyon's turn, but it was nuked by RPG in Expat's turn.  (Wouldn't do damage anyways due to Whipacorn hit.)

And with a known card on top of the villain deck (Siege Breker) I can play Wrecking Uppercut to get it discarded.  Will have to see what the environment deck brings forth first of course. If both bots survive I can take out both the Whipacorn and Trueshot as well as getting Siege Breaker discarded.

BL
BlueHairedMeerkat
2014-03-14 11:50 UTC
#83

The Final Wasteland

In Play:  

Trash: Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

--------------------------------------------------------

Start of Turn: 

Play a Card: Ancient Library (&$@!)

End of Turn: 

-------------------------------------------------------

In Play: Ancient Library

Trash Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

Effects

BL
BlueHairedMeerkat
2014-03-14 11:52 UTC
#84

Round Six

The Dreamer - Friendship is Magic

The Dreamer - 2

In Play:  Trueshot - 9, Final Breath - 1, Battle Forged - 1, Whipacorn - 2

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

--------------------------------------------------------

Start of Turn: 

Play a Card: Grumble

End of Turn: Grumble grumble grumble

--------------------------------------------------------

The Dreamer - 2

In Play:  Trueshot - 9, Final Breath - 1, Battle Forged - 1, Whipacorn - 2

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter

Beneath The Dreamer: Whipacorn, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

GR
grysqrl
2014-03-14 12:21 UTC
#85

Naturalist

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Durasteel Chains, Displaced Armory

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile

Trash: Displaced Armory (2), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects: Damage dealt by the Naturalist is increased by 1

[hr]

Start:

Play: Durasteel Chains

Play: Displaced Armory - find Compounded Bow from my deck and put it into play; deal 3 projectile damage to Whipacorn [X]

Power: Compounded Bow - deal 3 projectile and 3 lava lamp damage to Trueshot [3]

Power: The Deadly Crocodile - deal 4 melee damage to Trueshot [X]

Draw: Team Communication

End:

[hr]

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Team Communication

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile, Durasteel Chains, Compounded Bow

Trash: Displaced Armory (3), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects:

  • Damage dealt by the Naturalist is increased by 2 [Crodile Form, Durasteel Chains]
  • Damage dealt to the Naturalist is decreased by 1 [Durasteel Chains]

[hr]

If someone else is able to take out Trueshot, I would probably destroy Natural-Born Vigor at the start of my turn to regain some HP instead of killing her.

If no one else has a card play on Omni's turn, I can play The Ultimate Target on Dreamer, so I have a chance to take out whatever she plays next before it can hit us.

PH
phantaskippy
2014-03-14 12:38 UTC
#86

Siege Breaker is next.

I was planning on Grease Gun this turn so we won't take damage, I'd like to do that on Omni's turn so I can draw, but it isn't a priority.

 

There are 9 cards left in Dreamer's deck.  Three are projections.

Hopefully we get another stall card this round that can get us through to where Dreamer has one card in her deck, and let's hope that isn't a projection.

 

I can wrathful Siege Breaker if need be.

If we get a DDA or I get Impromptu/Grease Gun it's a win.  Tachyon getting Hypersonic would give us a chance, but not a gaurantee.

 

GR
grysqrl
2014-03-14 13:10 UTC
#87

Ok. If you're going to Grease Gun, then disregard my notes. I can wait a round for both.

LU
luminos
2014-03-14 13:13 UTC
#88

If I were to adhesive foam grenade the environment, would that mean everyone else could use ancient library for free?

PH
phantaskippy
2014-03-14 14:56 UTC
#89

Yes, that is the case.  Also it is amazing.

We're going to end up pulling this off, you just wait and see.

OA
Oaktree
2014-03-14 21:44 UTC
#90

Expatriette

HP: 3

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, Wrecking Uppercut (x2), Tactical Shotgun, Mental

Divergence, Bee Bot, Arsenal Access

In Play: Platform Bot [3], Raptor Bot [2]

Trash:  Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher

-------------------------
Start of Turn:  

Play a Card: Wrecking Uppercut
             3 points to Final Breath [x]
             Villain deck discards top card (bye-bye Siegebreaker!)

Power: Load -> Play Hairtrigger Reflexes

Draw a Card: Turret Bot

End of Turn:  
   Platform Bot hits Battleforged for 3 points [x]
   Raptor Bot noms on Platform Bot in frustration [1]

-------------------------
HP:  3
In Hand: Swift Bot, Champion Bot, Wrecking Uppercut, Tactical Shotgun, Mental Divergence, Bee Bot, Turret Bot

In Play: Platform Bot [1], Raptor Bot [2], Hairtrigger Reflexes

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher, Wrecking Uppercut

-------------------------
Effects:
 Whenever a non-hero target enters play Expat can shoot it for 1 point of damage

 

Comment:

A couple of different options, but I went for one that gets us past Siegebreaker and sets ups preliminary damage on whatever comes out.

Ooo... quick question before this finalizes.  Is Raptor Bot allowed to "pass" or is it required to attack a target if one is available?  If it can, the turn stands and if not I will change it so that Platform Bot finishes Final Breath and Raptor Bot noms Battleforged.  But that means that the villain deck does not discard and I do a different play than Wrecking Uppercut.

Edit: Will have him nom Platform Bot since I agree with getting Siegebreaker out of the way.
 

LU
luminos
2014-03-15 04:36 UTC
#91

I feel like its better to get Siege Breaker into the trash, even if Raptor bot has to chew on platform bot. That means Dreamer has exactly 8 cards left so we can for sure get all her projections out in two turns.

Team Leader Tachyon

HP: 1

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose, HUD Goggles, Blinding Speed

In Play:

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving


Start of Turn: Draw 2 from Ancient Library (because with grease gun, why not?), environment plays a card, I get Don’t Dismiss Anything, Adhesive Foam Grenade

Play a Card: HUD Goggles, Adhesive Foam Grenade

Power: Team Leader, everyone draws a card. I get Don’t Dismiss Anything

Draw a Card: Gatling Gun

End of Turn:


HP: ?

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose, Don’t Dismiss Anything, Don’t Dismiss Anything, Gatling Gun, Blinding Speed

In Play: HUD Goggles

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving, Adhesive Foam Grenade


Effects: No environment cards

Start:

End:

Static:

Notes: Poor dreamer tried so hard to kill us, I almost feel bad that she won’t be able to finish the job.

BL
BlueHairedMeerkat
2014-03-15 09:25 UTC
#92

Raptor Bot cannot pass, and the Mongolian Death Worm appears.

PH
phantaskippy
2014-03-15 11:20 UTC
#93

I draw Ball Lightning for Team leader.

Tempest:  Restorer of Shadow

HP:  3

In Play:

Hand:  Ball Lightning(2), Chain Lightning, Consecrated Ground, Dual Crowbars, Final Dive Gene-Bound Shackles, Grease Gun, Jack Handle, Micro-Targetting Computer, Utility Belt, Wrathful Retribution

Trash:  End of Days, Impromptu Intervention(2), Lightning Slash, Localized Hurricane

-------------------------

Start of Turn:  Draw Holy Nova and Impromptu invention for Ancient Library.  The Environment cries.

Play a Card:  Impromptu invention, draw Absolution, search for Toolbox, put it into play, drawing Lightning Slash and End of days, play Absolution.

Use a Power:  Absolution radiantizes the Worm. (HP!)

Draw a Card:  Brutal Censure.

End of Turn:

-------------------------

HP:  4

In Play:  Absolution

Hand:  Ball Lightning, Chain Lightning, Consecrated Ground, End of days, Final Dive, Gene-Bound Shackles, Jack Handle, Micro-Targetting Computer, Salvage Yard, Utility Belt, Wrathful Retribution

Trash:  Dual Crowbars, End of Days, Holy Nova, Impromptu Intervention(2), Into the Stratosphere, Lightning Slash, Localized Hurricane

 

 

I'll be playing Grease Gun on Omnitron-X's turn.  Thanks Omnitron!  You're the best incapped robot friend a blind mechanic could have!

GR
grysqrl
2014-03-15 13:34 UTC
#94

Naturalist draws Eye on the Prize.

OA
Oaktree
2014-03-15 15:32 UTC
#95

Expat draws Flash Forge due to Leadership.

Note: Wrecking Uppercut stays in play and thus Siegebreaker should be discarded.  Raptor Bot hit Platform Bot for 2 (3-1).  (A nice suggestion since that option did not occur to me.)

And Mongolian Death Worm is pinged by Expat [7] upon appearance. To [4] after Absolution Hit.

Since the contents of the villain deck were inadvertantly revealed it looks like the 8 cards that are left are 3 projections, an EPE, and 4 citizens.  We get to see half of them while under the protection of Grease Gun.  Then things get interesting again since Dreamer's damage before she plays three cards will finish us off as things currently stand.

PH
phantaskippy
2014-03-15 15:51 UTC
#96

We have this.

If Tachyon plays DDA I can put inventive back on top of my deck, and then play it on Omni-X's turn to pull grease gun #2 into play from the deck.

That gets us through the end of the deck and all the projections into play.  Then I can end of days If needed the next turn.

 

We survived long enough to get the cards we needed

 

Also would anyone be interested in doing a vengeance 5 version of this game?

 

We'd each need to run a villain, I have ideas for decks, adding 1 villain to each of the 5, and the decks mostly built.

Don't know if people would rather build the ones they run themselves or not.

OA
Oaktree
2014-03-15 15:57 UTC
#97

Once I saw the villain I figured the issue was going to be just that.  Surviving the Dreamer pounding us long enough for enough projections to come back out.  The load of citizens, crew, and THAT CARD just made it more difficult.

BL
BlueHairedMeerkat
2014-03-15 21:17 UTC
#98

Dammit, I really should have taken out the boat...

OA
Oaktree
2014-03-15 21:53 UTC
#99

In that case your luck would have gone south due to me putting Brain Burn in Expat's deck for some silly reason.

GR
grysqrl
2014-03-17 16:49 UTC
#100

So, we're on the environment turn, right?

BL
BlueHairedMeerkat
2014-03-18 19:35 UTC
#101

The Final Wasteland

In Play:  Ancient Library, Mongolian Death Worm - 5

Trash: Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

--------------------------------------------------------

Start of Turn: The Death Worm dives back into the environment deck.

Play a Card: Mongolian Death Worm...

End of Turn: 

-------------------------------------------------------

In Play: Ancient Library, Mongolian Death Worm - 8

Trash Abominable Snowman, Horrid Skunk Ape, New Jersey Devil, Amphibious Chupacabra

Effects

BL
BlueHairedMeerkat
2014-03-18 19:40 UTC
#102

Round Seven

The Dreamer - Friendship is Magic

The Dreamer - 2

In Play:  

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter, Siege Breaker, Trueshot, Final Breath, Battle-Forged

Beneath The Dreamer: Whipacorn x2, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

--------------------------------------------------------

Start of Turn: 

Play a Card: Grotesque Arachnoid

End of Turn: Dreamer plays Granite Oni, Citizen Dare, Macabre Spectre.

--------------------------------------------------------

The Dreamer - 2

In Play:  Grotesque Arachnoid - 8, Granite Oni - 6, Citizen Dare - 3, Macabre Spectre - 3

Trash: La Paradoja Magnifica, Electro-Pulse Explosive, Devastating Aurora x2, Citizen Hammer, Citizen Winter, Siege Breaker, Trueshot, Final Breath, Battle-Forged

Beneath The Dreamer: Whipacorn x2, Grotesque Arachnoid, Dark Hero x2, Granite Oni, Macabre Spectre

GR
grysqrl
2014-03-18 22:17 UTC
#103

I think we're going to be ok.

Naturalist

HP: 3

Hand: Temporal Grenade, Sudden Contract, By Any Means, Surge of Strength, The Predator's Eye (2), Cornered Beast, Natural Form's Power, Team Communication, Eye on the Prize

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile, Durasteel Chains, Compounded Bow

Trash: Displaced Armory (3), Flying Smash, Inspiring Presence, Fling Into Darkness, Team Communication

Effects:

  • Damage dealt by the Naturalist is increased by 2 [Crodile Form, Durasteel Chains]
  • Damage dealt to the Naturalist is decreased by 1 [Durasteel Chains]

[hr]

Start: Ancient Library lets me draw Natural-Born Vigor and Beastial Shift

Play #1: Team Communication - draw Unique Capabilities x 2, Legacy Ring, and The Ultimate Target

Play: Unique Capabilities - draw Neuro-Toxin Dart Thrower

Play: Unique Capabilities - draw Team Communication

Play: Team Communication - draw Beastial Shift, Sudden Contract, Positive Energy, Motivational Charge

Play: Eye on the Prize - deal 3 projectile damage to the Macabre Spectre [X]; draw Positive Energy

Play: The Predator's Eye - increase damage dealt to the Grotesque Arachnoid by 1; draw Flying Smash; deal 3 melee damage to Granite Oni [3]

Play #2: Temporal Grenade

Power #1: Temporal Grenade - deal 3 energy damage to Citizen Dare [X] and Mongolian Death Worm [5]; deal 2 energy damage to Granite Oni [1]; destroy Mongolian Death Worm; destroy Temporal Grenade

Power #2: Compounded Bow - deal 4 projectile and 4 anti-projectile damage to Grotesque Arachnoid [X]

Draw: Sentinel Tactics

End:

[hr]

HP: 3

Hand: Neuro-Toxin Dart Thrower, Sudden Contract (2), By Any Means, The Ultimate Target, The Legacy Ring, Flying Smash, Motivational Charge, Surge of Strength, Bestial Shift (2), The Predator's Eye, Cornered Beast, Natural Form's Power, Natural-Born Vigor, Positive Energy (2), Sentinel Tactics

Play: Jim's Hat, Natural-Born Vigor, The Deadly Crocodile, Durasteel Chains, Compounded Bow

Trash: Temporal Grenade, Displaced Armory (3), Eye on the Prize, Flying Smash, Inspiring Presence, The Predator's Eye, Fling Into Darkness, Team Communication (3), Unique Capabilities (2)

Effects:

  • Damage dealt by the Naturalist is increased by 2 [Crodile Form, Durasteel Chains]
  • Damage dealt to the Naturalist is decreased by 1 [Durasteel Chains]
OA
Oaktree
2014-03-19 02:15 UTC
#104

For Library draw Construction Pylon and Hasty Augmentation.

Also, Expat pinged everything but Granite Oni for 1 pt as it came out. (Not that it mattered.)

======

Expatriette

HP: 3

In Hand: Hairtrigger Reflexes, Swift Bot, Champion Bot, Wrecking Uppercut (x2), Tactical Shotgun, Mental Divergence, Bee Bot, Arsenal Access, Turret Bot, Construction Pylon, Hasty Augmentation

In Play: Platform Bot [1], Raptor Bot [2], Hairtrigger Reflexes

Trash:  Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher

-------------------------
Start of Turn:  

Play a Card: Construction Pylon

Power: Construction Pylon -> Play Champion Bot [9] and Swift Bot [6]

Draw a Card: Construction Pylon, Battlefield Experience (Swift Bot)

End of Turn:  
   Platform Bot shoots Swift Bot for 4 points [2]
   Raptor Bot noms Granite Oni for 5 melee damage [x]

-------------------------
HP:  3

In Hand: Wrecking Uppercut, Tactical Shotgun, Mental Divergence, Bee Bot, Turret Bot, Hasty Augmentation, Construction Pylon, Battlefield Experience

In Play: Platform Bot [1], Raptor Bot [2], Hairtrigger Reflexes, Champion Bot [9], Swift Bot [2]

Trash: Wrest the Mind, Stealth Bot, Platform Bot, Brainstorm, Twist the Ether, RPG Launcher, Wrecking Uppercut, Construction Pylon
-------------------------
Effects:
 Whenever a non-hero target enters play Expat can shoot it for 2 points of damage
 Bots and Expat do +1 damage
 

LU
luminos
2014-03-19 05:31 UTC
#105

Team Leader Tachyon

HP: 1

In Hand: Mistbound, Blinding Speed, Adhesive Foam Grenade, Gatling Gun, Know When to Turn Loose, Don’t Dismiss Anything, Don’t Dismiss Anything, Gatling Gun, Blinding Speed

In Play: HUD Goggles

Trash: Hypersonic Assault x2, Flesh to Iron, Transmutative Recovery, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving, Adhesive Foam Grenade


Start of Turn:

Play a Card: Adhesive Foam Grenade, Don’t Dismiss Anything (Putting Transmutative Recovery on top of my deck)

Power: Team Leader, everyone draws a card. I get Transmutative Recovery

Draw a Card: Proverbs and Axioms

End of Turn:


HP: 1

In Hand: Mistbound, Blinding Speed, Gatling Gun, Know When to Turn Loose, Don’t Dismiss Anything, Gatling Gun, Blinding Speed, Proverbs and Axioms, Transmutative Recovery

In Play: HUD Goggles

Trash: Hypersonic Assault x2, Flesh to Iron, Pushing the Limits, Flesh to Iron, Lightning Reflexes, Mistbound, Hypersonic Assault, Know When to Turn Loose, Keep Moving, Adhesive Foam Grenade x2, Don’t Dismiss Anything


Effects:

Start:

End:

Static:

Notes: This is more or less game over, right?

BL
BlueHairedMeerkat
2014-03-19 10:11 UTC
#106

This is, indeed, pretty much game over.

You bastards :stuck_out_tongue:

So, phantaskippy's up next? If you're going with the Vengeful Five, it could be interesting to have each of us building a member, but equally if you want to build a whole set then go ahead.

PH
phantaskippy
2014-03-19 12:19 UTC
#107

It'd work best if everyone ran a hero and villain, that way we woulnd't have to wait for the villain turn between each hero turn.

 

If anyone wants to build a villain deck for a specific member and run them post, otherwise I'll send the deck changes to players when hero decks are built.

 

I refrained from making the decks too ridiculous, and avoided any card with (H) on them.  I think it will be pretty tough anyway.

 

 

BL
BlueHairedMeerkat
2014-03-19 12:29 UTC
#108

I want to make a Friction Matriarch, if that's okay. She will be magnificent.

PH
phantaskippy
2014-03-19 13:36 UTC
#109

BHMK has Friction Matriarch.

Anyone else want to build a villain deck?

 

Oh and I think we should try to make sure each hero we use has their mini nemesis.

And no (H) cards.

OA
Oaktree
2014-03-19 15:58 UTC
#110

I'll reuse the Expat/Visionary/KNYFE/Unity deck and probably switch out a few cards as a tweak.

No great desire to build a villain deck for the next game, so I'll take one designed by someone else.

OA
Oaktree
2014-03-19 16:03 UTC
#111

You'd think Ermine would have all the birds in order to reinforce her constant prattle.

GR
grysqrl
2014-03-19 16:09 UTC
#112

I'll take the pre-designed villain deck. For hero decks, I will wait until everyone else has chosen their heroes and then I'll take 4 random out of what's left and see what I can do with it.

BL
BlueHairedMeerkat
2014-03-19 16:35 UTC
#113

I'd like to give a slightly tweaked Ra/AZ/Wraith/Fixer another go, if that's okay.

PH
phantaskippy
2014-03-19 19:35 UTC
#114

Well, that's four of us, start working on your decks, I'll post the new game.