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Sentinels Deckbuilding: A new challenger!

102 posts · 6146 views · started 2014-02-21 16:52 UTC
PH
phantaskippy
2014-02-21 16:52 UTC
#1

We are doing it again.

So claim heroes and after the decks are finalized I'll announce the villain.  hehehe.

You are limited to four hero decks.

 

And now the teaser:

Mobile Defense Platform, some years ago.

 

An old man steps out of the shadows.  "It is time Ivan, you must come."

"I've told you before I will not be joining your "hunt," I have work to finish here." Blade replied.

Suddenly the man was on him, with a knife to his throat.

"I am done asking Baron, you will join me, you will help me destroy our enemies."

Blade Smiled, and the old man flew across the room, the smell of electrocution was unmistakable.

"You don't give orders here," Blade loomed over the huddled form of his attacker, "I've been ready for you."

"And I you!" The man grabbed Blade by the ankle and they disappeared.

. . .

BL
BlueHairedMeerkat
2014-02-21 16:58 UTC
#2

I will grab The Visionary, Omnitron-X and, if Oaktree doesn't object, Chrono-Ranger. The time I've spent imagining possible villain decks I could put together is coming back to haunt me now...

EDIT: I get the feeling environment-building would just be cruel...

EDIT #2: Scrap that. Omnitron-X and Unity, please.

RO
Ronway
2014-02-21 17:03 UTC
#3

I've got at least Fixer, more heroes to come after others have been claimed.

DP
dpt
2014-02-21 17:28 UTC
#4

I'd like to give it a shot with Parse, Nightmist, Tachyon, and maybe Legacy, for a deck of discarding denial.

For Nightmist, I intend to give every card not from her deck a random spell value from 1 to 4 (avoiding duplicates of the same name), if that seems fair.

GR
grysqrl
2014-02-21 17:32 UTC
#5

dpt - do you mind if I hang onto Tachyon? I want to try my deck again.

If that's cool, I'll stick with Naturalist, Haka, Tachyon, Scholar.

DP
dpt
2014-02-21 17:33 UTC
#6

Sure. I think my concept needs Nightmist and Parse, but I have some flexibility otherwise.

PH
phantaskippy
2014-02-21 17:34 UTC
#7

How are you going to do that in game?

DP
dpt
2014-02-21 17:35 UTC
#8

Do what?

PH
phantaskippy
2014-02-21 18:16 UTC
#9

The Number thing with Nightmist.

OA
Oaktree
2014-02-21 18:45 UTC
#10

What is still available?  If Unity and Chrono-Ranger are wanted already I guess I will start anew and just keep the Ra* deck on paper to be resurrected at some point if these challenges continue.

OK, I put something together:

Expatriette (character card)

Expatriette (10), Tempest (15), Ra (7), KNYFE (8) decks.  Built another damager that can bring out some support and a few cards that can destroy on-going or environmental cards.

If someone wants to use one of these decks instead of me I might be able to shift into another deck.  Though I would want to keep the Tempest deck since card draw capability is needed to some degree - and which I was using Chrono-ranger and Unity for in the last deck.

 

 

DP
dpt
2014-02-22 01:55 UTC
#11

Ah. Well, I store all my cards in a computer file for PBF games anyway. So it's no trouble to add the numbers beforehand.

It might be more reasonable, though, to just count cards without numbers as having a spell value of 0.

BL
BlueHairedMeerkat
2014-02-22 09:17 UTC
#12

Sorry for taking Unity, but I don't want Chrono, so he's still up for grabs.

OA
Oaktree
2014-02-22 15:48 UTC
#13

I think the current roster is as follows, assuming grysql keeps Tachyon. Character card in '[]'

 

BHMeerkat - [Omnitron-X], Unity

Ronway - [Setback], Fixer, Wraith, Chrono-ranger

Oaktree - [Expatriette], Tempest, Ra, KNYFE

dpt - [Nightmist], Parse, Legacy, Sentinels

grysql - [Naturalist], Haka, Tachyon, Scholar

====
Unclaimed Heroes:
Absolute Zero, Argent Adept, Bunker, Fanatic, Visionary

(updated for additional selections)

RO
Ronway
2014-02-22 22:07 UTC
#14

Considering everyone looks to be just about done, I think i'll go with Fixer, Wraith, Chrono-Ranger, and Setback.

Edit: I guess I should also state that I will be using Setback's character card.

OA
Oaktree
2014-02-22 22:46 UTC
#15

Win or lose I suspect that something epic is going to occur.

:grin:

PH
phantaskippy
2014-02-23 00:45 UTC
#16

Is everyone ready?

Decks Built?

Last Rites Recieved?

Next of Kin Notified?

GR
grysqrl
2014-02-23 02:05 UTC
#17

Bring it on.

DP
dpt
2014-02-23 06:25 UTC
#18

I will be using Nightmist, with cards from Nightmist, Parse, Sentinels, and Legacy. I'm ready to go!

Initial hand: Mistbound (4), Recompile, Amulet of the Elder Gods (3), Extrasensory Awareness.

DP
dpt
2014-02-23 06:58 UTC
#19

(I'll be playing that non-Nightmist cards have spell value 0.)

BL
BlueHairedMeerkat
2014-02-23 09:57 UTC
#20

My Omintron-X-Unity hybrid is ready, using Omni's card. Bring the noise.

OA
Oaktree
2014-02-23 14:29 UTC
#21

Roster copied down from earlier post:

BHMeerkat - [Omnitron-X], Unity

Ronway - [Setback], Fixer, Wraith, Chrono-ranger

Oaktree - [Expatriette], Tempest, Ra, KNYFE

dpt - [Nightmist], Parse, Legacy, Sentinels

grysql - [Naturalist], Haka, Tachyon, Scholar

====
Unclaimed Heroes:
Absolute Zero, Argent Adept, Bunker, Fanatic, Visionary

=====

My initial comments (based only on above since I don't know deck contents beyond my own)

1. I look forward to watching Ronway do something interesting with both Jim's Hat and Utility Belt in play.  And with access to both Displaced Armory *and* Impromptu Invention I suspect that he can roll  (or re-roll) equipment out rapidly.

2. OX/Unity - I'm not sure what this will do.  Some sort of component/golem circus I suspect.  Timeshift power a good way to put golems in play without sacrificing equipment.

3. Grysql's Naturalist deck was in play last game and was a useful tank/support deck.

4. My deck is geared towards playing one-shots.  Lots of one-shots.  With some abiltiy to roll-out some powers and turn to those if hand size gets low.  Still intended as an attack deck for the most part though.

5. The Nightmist deck should be interesting.  The Parse/Legacy/... combo did pretty well last game, so I expect that this one will as well.  However, we don't have Greatest Legacy as a character with the useful Gung-ho default power.

RO
Ronway
2014-02-23 14:41 UTC
#22

Sorry! I have been too distracted playing SotM to actually sit down and work on the deck. I'll have it done within the hour.

 

Edit: And now i'm ready!

PH
phantaskippy
2014-02-24 14:08 UTC
#23

Interior, ULTIMATE Freedom Tower, The ULTIMATE Heroes are sitting around discussing how ridiculously OP they all are when suddenly:

-SMASH- 

"What was that?"

"It Sounds Like Something is attacking the ULTIMATE Freedom Tower!"

"What could it be?"

Exterior, a giant robot is attacking the ULTIMATE Freedom Tower, but it has a cockpit and inside. . .

"AHAHAHAHA!  Now you will suffer, ULTIMATE Heroes!"

"Oh no, it's Baron Blade, Piloting Omnitron!"

 

Your Opponent

COSMI-AMBUBLADE-ITRON! (this may not be even remotely fair, if so I'm sorry)

 

Setup reveals no Components

COSMI-AMBUBLADE-ITRON! (advanced)

HP: 100

In Play:

Trash:

-------------------------

Start of Turn:  No Components in play, Cosmi-AmbuBlade-itron! flips to Sentient Dropship side.

Play a Card:  Hasten Doom, deals 3 toxic to each target, plays S-84 Automaton Drone [5], Plays S-85 Repair Drone [4], Plays Electro-Pulse Explosive [15]

End of Turn:  Cosmi-AmbuBlade-itron! deals 5 Energy damage to Setback [23], The Naturalist [21], Expatriette [21], S-84 Automaton Drone deals Nightmist 6 energy damage [18], Omnitron is at full HP.

-------------------------

HP:  100

In Play:  S-85 [5], S-84 [4], EPE [15]

Trash:  Hasten Doom

-------------------------

Effects:

Start:  Cosmi-AmbuBlade-itron! will never flip.

Electro-Pulse Explosive deals its HP in Lightning Damage.

End:  Omnitron Deals the 3 hero targets with the Highest HP 4 Energy damage each.

S-84 deals its HP in Energy Damage

S-85 Heals Omnitron for # of Drones in play +1

Static:  Damage dealt by Devices is +1.

 

Hero Status:

Omnitron-X:  22

Setback:  23

Expatriette:  21

Nightmist:  18

Naturalist:  21

 

BL
BlueHairedMeerkat
2014-02-24 14:34 UTC
#24

Omnitron-X - Now with added drones!

HP: 22

Hand: Technological Advancement, Cryo Bot, Bee Bot, Platform Bot

In play:

Trash:


Start of hero turn:

 

Play a card: Technological Advancement, bring out an Electro-Deployment Unit, draw Elemental Exochassis.

Use a power: Timeshift brings into play Technological Advancement, bring out an Elemental Exochassis, draw Ablative Coating.

Draw a card: Platform Bot

End of hero turn: Pray.


HP: 22

Hand: Cryo Bot, Bee Bot, Platform Bot x2, Ablative Coating, Elemental Exochassis

In play: Electro-Deployment Unit, Elemental Exochassis

Trash: Technological Advancement x2

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

DP
dpt
2014-02-24 15:11 UTC
#25

Who does S-84 deal its damage to? Still to the highest HP, right?

RO
Ronway
2014-02-24 15:56 UTC
#26

Woo! Thanks to Omnitron-X's EDU, Cosmi-AmbuBlade-itron will flip!

Setback

HP: 23

Tokens: 0

Hand: Utility Belt, Cause and Effect, MicroTargeting Computer, Displaced Armory

In play:

Trash:

--------------------------

Start of hero turn: N/A

Play a card: Utility Belt

Use a power: Risk! Gain a Token [1] and put a Look Up into play. Use Looking Up to add 3 tokens and deal the Electro-Pulse Explosive 3 damage [12]

Draw a card: Dual Crowbars

End of hero turn: N/A

--------------------------

HP: 23

Tokens: 4

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars

In play: Utility Belt, Looking Up

Trash: 

Additional effects: N/A

OA
Oaktree
2014-02-25 03:52 UTC
#27

Expatriette of the Future

"I wonder what this little do-hickey can do."

ZAP!

"Good enough."

HP - 21

In Play: (None)

Hand: Chain Lightning, Prejudice, The Staff of Ra, Energy Burn

Trash: None
--------------------------------------------------------
Start of Turn:

Play: Staff of Ra (Heal 3 HP, Damage Dealt +1)
    
Power: Load - Play Chain Lightning
       5 lightning damage to EPE - [7]
       4 lightning damage to S-84 Automation Drone [1]
       3 lightning damage to S-85 Repair Drone [1]

Draw: Arsenal Access

End of Turn: Start recharging capacitors
-------------------------------------------------------
HP - 24

In Play: Staff of Ra

Hand: Prejudice, Energy Burn, Arsenal Access

Trash: Chain Lightning

Effects:

Increase damage dealt by Expat by 1 (Staff of Ra)

Comment: Sorry for the delay - Monday evenings are busy.

Not too familiar with Cosmic Omni-tron.  If I should skip drone clipping and just go for the big Bot himself only let me know and I will modify tactics.  I figure clipping the S-84's damage down a bit was worth doing in any case since it was a multiple target attack.

PH
phantaskippy
2014-02-25 04:18 UTC
#28

BOOO!!!

Stinking Heroes.

DP
dpt
2014-02-25 04:35 UTC
#29

Hmm, I hope Naturalist can do some damage.

Nightmist

HP: 18

Hand: Mistbound {4}, Amulet of the Elder Gods {3}, Recompile, Extrasensory Awareness

In Play:

Trash:

[hr]

Start:

Play: Mistbound. Discard Recompile and Extrasensory Awareness. Cards from the villain deck cannot be played until the start of my next turn.

Power: Investigation. Deal myself 2 infernal damage (16). Draw Mistbound {1} and Team Communication.

Draw: Updated Intel

End:

[hr]

HP: 16

Hand: Amulet of the Elder Gods, Mistbound, Team Communication, Updated Intel

In Play:

Trash: Mistbound, Recompile, Extrasensory Awareness

Effects: Cards from the villain deck cannot be played until the start of my next turn.

DP
dpt
2014-02-25 04:40 UTC
#30

So, the villain deck will be shut down for two rounds now. That should help, as long as the Explosive doesn't kill us.

GR
grysqrl
2014-02-25 05:14 UTC
#31

If there is one thing you should absolutely not count on the Naturalist for, it is to deal damage. All is not lost, though.

Naturalistish

HP: 21

Hand: Natural Form's Power, Proverbs and Axioms, Transmutive Recovery, Mortal Form to Energy

Play:

Trash:

Effects:

[hr]

Start:

Play: Proverbs and Axioms - draw Ta Moko and regain 2 HP [23]; all heroes draw 1 card and either heal 2 HP or deal themselves 3 psychic damage and use a power

Power: Transform - find The Formidable Rhinoceros and put it into play

Draw: Transmutive Recovery

End:

[hr]

HP: 23

Hand: Ta Moko, Natural Form's Power, Transmutive Recovery (2), Mortal Form to Energy

Play: The Formidable Rhinoceros

Trash: Proverbs and Axioms

Effects:

  • all heroes draw 1 card and either heal 2 HP or deal themselves 3 psychic damage and use a power
  • reduce damage dealt to the Naturalist by 1
BL
BlueHairedMeerkat
2014-02-25 09:02 UTC
#32

Omnitron-X draws Bee Bot and regains 2HP [24].

EDIT: No, belay those orders. OX deals himself 3 damage [19] and Timeshifts Expatriette of the Future.

DP
dpt
2014-02-25 13:17 UTC
#33

Nightmist draws Heroic Interception and regains 2HP (18).

DP
dpt
2014-02-25 14:13 UTC
#34

I just figured out what was going on with the flipping. We definitely want him flipped back, yay Omnitron-X!

RO
Ronway
2014-02-25 15:08 UTC
#35

Setback draws Sudden Contract. Then takes 3 damage [20], to use Looking Up to gain 3 tokens [7], and deal the EPE 3 damage [4]

OA
Oaktree
2014-02-25 17:45 UTC
#36

Expat is timeshifted and reveals Energy Burn.  It is put into play and inflicts 4 energy damage on the EPE [x].

— back to Proverbs and Axioms —

Draw Ball Lightning.

Take 3 damage [21].  Use Load and play Arsenal Access - Reveal until Tactical Shotgun and Staff of Ra are found.  Put Tactical Shotgun into play.

(Thank you folks and well done.  :slightly_smiling_face: We appreciate the support.)

 

AK
Ax_kidson
2014-02-25 22:16 UTC
#37

could make it really random if you have a d4 and just roll it each time?

GR
grysqrl
2014-02-26 00:58 UTC
#38

I'm of a mind that non-Nightmist cards really should be 0. If you're going to give them numbers, then does that mean that all of the non-Tachyon cards in my deck should have a 50% chance of being burst cards? By gaining some of the benefits of other decks, we naturally lose some of the strengths of our own.

GR
grysqrl
2014-02-26 15:43 UTC
#39

That's it for Proverbs and Axioms. Environment is up.

PH
phantaskippy
2014-02-26 19:46 UTC
#40

Sorry about that, let's go with the Environment turn:

 

Freedom Tower

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Medical Ward

End of Turn:  Each Target regains 1hp.

-------------------------

In Play:  Medical Ward

Trash:  

PH
phantaskippy
2014-02-26 19:55 UTC
#41

COSMI-AMBUBLADE-ITRON!

HP: 100

In Play:  S-85 [2], S-84 [2]

Trash:  Hasten Doom, EPE

-------------------------

Start of Turn:  BOOO!!!! flip.

Play a Card:

End of Turn: S-85 sucks.  S-84 deals The Naturalist 1 Energy damage [22]

-------------------------

HP:  100

In Play:  S-85 [2], S-84 [2]

Trash:  Hasten Doom, EPE

-------------------------

Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

S-84 deals its HP in Energy Damage

S-85 Heals Omnitron for # of Drones in play +1

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  19

Setback:  20

Expatriette:  21

Nightmist:  18

Naturalist:  22

RO
Ronway
2014-02-26 20:13 UTC
#42

Psst, the Medical Ward is a Start of Turn.

PH
phantaskippy
2014-02-26 21:09 UTC
#43

start of turn, end of turn it's all greek to me.

BL
BlueHairedMeerkat
2014-02-26 22:41 UTC
#44

Omnitron-X - Why would you ever give up having drones?

HP: 19

Hand: Cryo Bot, Bee Bot x2, Platform Bot x2, Ablative Coating, Elemental Exochassis

In play: Electro-Deployment Unit, Elemental Exochassis

Trash: Technological Advancement x2

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

 

Start of turn: Platform Bot enters play.

Play a card: Play Elemental Exochassis; Elemental Exochassis returns to my hand.

Use a power: Timeshift brings into play Flash Forge; discard Bee Bot x2, Cryo Bot, Elemental Exochassis, Ablative Coating, dig out Swift Bot, Stealth Bot, Electro-Deployment Unit, Innervation Ray x2.

Draw a card: Bee Bot

End of turn: Platform Bot destroys S-85.

 

HP: 19

Hand: Bee Bot, Platform Bot, Swift Bot, Stealth Bot, Innervation Ray x2, Electro-Deployment Unit

In play: Electro-Deployment Unit, Elemental Exochassis, Platform Bot [3]

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.

RO
Ronway
2014-02-26 22:58 UTC
#45

Setback - The Super Awesome Mechanic!!!

HP: 20

Tokens: 7

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Sudden Contract

In play: Utility Belt, Looking Up

Trash: 

--------------------------

Start of hero turn: N/A

Play a card: Dual Crowbars

Use a power: Risk! Gain a Token [8] and put a Impromtu Invention into play... So draw a Utility Belt, search deck for a... Jack Handle, putting it into play and returning Dual Crowbars to hand. Playing Sudden Contract, to find By Any Means and placing that on Omnitron. Deal all non-heroes 1 damage, Omnitron [99].

Then using Looking Up to add 3 more tokens [11], and deal all non-hero targets 3 melee damage, S-84[0] Omnitron [96].

Draw a card: Terrible Tech Strike

End of hero turn: N/A

--------------------------

HP: 20

Tokens: 11

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Terrible Tech Strike

In play: Utility Belt, Looking Up, By Any Means (Omnitron), Jack Handle.

Trash: Impromptu Invention, Sudden Contract

Additional effects:

Increase Damage dealt to Omnitron by 1.

When Setback deals damage, deal it to all non-hero targets.

OA
Oaktree
2014-02-26 23:20 UTC
#46

Expatriette of the Future - Now inflicting both new and classic damage!

HP - 21

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Energy Burn, Ball Lightning

Trash: Chain Lightning, Energy Burn, Arsenal Access

--------------------------------------------------------
Start of Turn:

Play: Energy Burn
        4 energy damage to Omnitron [92]
       (since Omni has 10+ HP)
        3 energy damage to Omnitron [89]
    
Power: Tactical Shotgun
       5 projectile damage to Omnitron [84]

Draw: Imbued Fire

End of Turn:
-------------------------------------------------------
HP - 21

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Ball Lightning, Imbued Fire

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access

Effects:

Comment: Net +1 damage dealt (+1 By Any Means, +1 Staff of Ra, -1 Cosmic Omnitron Adv capability)

2nd Comment: Suspect that Imbued Fire is not a good play since Omnitron probably has Adaptive Plating Routines available.  Or do we favor the "all fire, and more of it!" approach in order to possibly speed things up?

RO
Ronway
2014-02-27 00:07 UTC
#47

I have a Cause and Effect that will be able to destroy an Ongoing, so if the Adaptive Plating does come out, I could destroy it no problem!

BL
BlueHairedMeerkat
2014-02-27 00:17 UTC
#48

Adaptive Plating is annoying, but I don't think it has the oomph to earn a place in a custom deck. Plus Setback can break it.

OA
Oaktree
2014-02-27 00:30 UTC
#49

I also realize that I have an on-going destruction card on hand as well (Lightning Ball).  So prepare for some extra fire next round unless an extra draw occurs that brings out something "better".

DP
dpt
2014-02-27 04:05 UTC
#50

This was a while ago, but S-84 should have dealt 2 energy damage, not 1.

GR
grysqrl
2014-02-27 04:11 UTC
#51

Nope it deals 2 damage, but Naturalist has DR1.

PH
phantaskippy
2014-02-27 04:13 UTC
#52

It actually would have dealt 1 and done 0 damage.  I'll change it eventually.

 

Make sure you are applying the DR 1 that omni has on this side when you deal it damage.

DP
dpt
2014-02-27 04:50 UTC
#53

Nightmist

HP: 18

Hand: Updated Intel, Mistbound, Team Communication, Amulet of the Elder Gods, Heroic Interception

In Play:

Trash: Mistbound, Extrasensory Awareness, Recompile

[hr]

Start:

Play: Team Communication. Draw Gauge, Snap Decision, Buffer Overflow, Data-Mining. Play Mistbound. Discard Heroic Interception and Data-Mining.

Power: Investigation. Take 2 infernal damage (16) and draw Starshield Necklace and Buffer Overflow.

Draw: Critical Multiplier.

[hr]

HP: 16

Hand: Updated Intel, Amulet of the Elder Gods {3}, Gauge, Snap Decision, Buffer Overflow (x2), Starshield Necklace {1}, Critical Multiplier.

In Play:

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communication, Heroic Interception, Data-Mining.

Effects: Villain cards cannot be played until the start of my next turn.

[hr]

Next turn I'll need a setup round to play Snap Decision, then I'll start rocking the Critical Multipliers if the game lasts that long.

DP
dpt
2014-02-27 04:55 UTC
#54

What gives you the impression I can deal damage?  :stuck_out_tongue:  (Unless you're just talking generally, of course.)

PH
phantaskippy
2014-02-27 05:06 UTC
#55

Just generally.

 

I'm going to be sad if you end this without Omni playing another card this whole game.

DP
dpt
2014-02-27 05:29 UTC
#56

Well, I am playing a Deck of Denial... But I don't have another Mistbound handy, and I don't think we'll finish off Omnitron on the coming round.

GR
grysqrl
2014-02-27 12:53 UTC
#57

A little confused about my HP. I'll change it if needs be.

Naturalistish

HP: 22

Hand: Ta Moko, Natural Form's Power, Transmutive Recovery (2), Mortal Form to Energy

Play: The Formidable Rhinoceros

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1

[hr]

Start:

Play: Mortal Form to Energy

Power: The Formidable Rhinoceros - draw Threatening Stomp and Natural-Born Vigor

Draw: HUD Goggles!

End:

[hr]

HP: 22

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
PH
phantaskippy
2014-02-27 21:01 UTC
#58

Freedom Tower

In Play:  Medical Ward

Trash:

-------------------------

Start of Turn:  Each target regains 1hp. I'll guess Naturalist deals 1 damage to Omnitron [84]

Play a Card:  Training Simulator

End of Turn:  

-------------------------

In Play:  Medical Ward, Training Simulator.

Trash:  

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

PH
phantaskippy
2014-02-27 21:13 UTC
#59

COSMI-AMBUBLADE-ITRON!

HP: 84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Start of Turn:  

Play a Card:

End of Turn:  cricket chirp.

-------------------------

HP:  84

In Play:  

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  19

Setback:  20

Expatriette:  21

Nightmist:  16

Naturalist:  23  -1 taken, mortal to energy

P-Bot:  3  -1 taken

GR
grysqrl
2014-02-27 21:19 UTC
#60

Omnitron has DR on this side. I shouldn't have been able to deal him damage during the environment phase. I'll hit myself for 0 instead.

RO
Ronway
2014-02-27 21:21 UTC
#61

He also has By Any Means on him, which cancels out the DR! Woo!

GR
grysqrl
2014-02-27 21:55 UTC
#62

Ah. Forgot about that. Good call. Murder the computer.

BL
BlueHairedMeerkat
2014-02-28 00:00 UTC
#63

Omnitron-X - Don'cha wish you had drones like me, big bro?

HP: 20

Hand: Bee Bot, Platform Bot, Swift Bot, Stealth Bot, Innervation Ray x2, Electro-Deployment Unit

In play: Electro-Deployment Unit, Elemental Exochassis, Platform Bot [3]

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.

 

Start of turn: Electro-Deployment Unit plays Electro-Deployment Unit plays Swift Bot.

Play a card: Play two copies of Innervation Ray.

Use a power: Timeshift brings into play Raptor Bot.

Draw a card: Turret Bot, Flash Forge

End of turn: Platform Bot deals 3 energy damage to Omnitron [81].

Raptor Bot deals 4 melee damage to Omnitron [77].

 

HP: 20

Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge

In play: Electro-Deployment Unit x2, Innervation Ray x2,  Elemental Exochassis, Platform Bot [3], Swift Bot [6].

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Elemental Exochassis, Ablative Coating

Additional effects: Reduce Cold, Fire, Lightning and Energy damage dealt to OX by 2.

Reduce damage dealt to Platform Bot by 1.

RO
Ronway
2014-02-28 01:14 UTC
#64

Setback - Go Lucky Jack Handle!

HP: 21

Tokens: 11

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Terrible Tech Strike

In play: Utility Belt, Looking Up, By Any Means (Omnitron), Jack Handle.

Trash: Impromptu Invention, Sudden Contract

--------------------------

Start of hero turn: Looking Up, Setback has 10 or more tokens in his unlucky pool. Setback deals Omnitron 2 damage [75]

Play a card: Terrible Tech Strike! Deal Omnitron 2 and 1 damage [72].

Use a power: Risk! Gain a Token [12], put Looking Up into play. Use Looking Up to gain tokens [15], and hit Omnitron [69]

Draw a card:  Fumbling Fool

End of hero turn: N/A

--------------------------

HP: 21

Tokens: 15

Hand: Cause and Effect, MicroTargeting Computer, Displaced Armory, Dual Crowbars, Fumbling Fool

In play: Utility Belt, Looking Up (x2), By Any Means (Omnitron), Jack Handle

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike

Additional effects:

Increase Damage dealt to Omnitron by 1.

When Setback deals damage, deal it to all non-hero targets.

OA
Oaktree
2014-02-28 01:53 UTC
#65

Expatriette of the Future

"Time for a little Arthur Brown!"

HP - 22

In Play: Staff of Ra, Tactical Shotgun

Hand: Prejudice, Ball Lightning, Imbued Fire

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access
--------------------------------------------------------
Start of Turn:

Play: Imbued Fire
    
Power: Tactical Shotgun
       6 fire damage to Omnitron [63]

Draw: Lightning Slash

End of Turn:
-------------------------------------------------------
HP - 22

In Play: Staff of Ra, Tactical Shotgun, Imbued Fire

Hand: Prejudice, Ball Lightning, Lightning Slash

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access

Effects:
Increase all fire damage by 1
Change the damage type of of dealt by hero targets to fire.

http://www.youtube.com/watch?v=NOErZuzZpS8  (for those who do not get the Arthur Brown reference)

DP
dpt
2014-02-28 04:31 UTC
#66
Nightmist

HP: 17

Hand: Critical Multiplier, Snap Decision, Starshield Necklace, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods, Updated Intel

In Play:

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining

[hr]

Start: Mistbound expires

Play: Snap Decision enters play.

Power: Investigation. Deal myself 3 fire damage (14). Draw Syntactic Analysis (x2).

Draw: Tome of Elder Magic

[hr]

HP: 14

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}

In Play: Snap Decision

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining

Effects: At start of your turn, you may discard 1 card. If you do, you may play a card.

GR
grysqrl
2014-02-28 04:41 UTC
#67

Next turn is going to be fun.

Naturalistish

HP: 23

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Transmutive Recovery (2), HUD Goggles

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage

[hr]

Start: Discard Transmutive Recovery

Play: HUD Goggles

Play: Transmutive Recovery - heal 2 HP [25]; deal 3 fire damage to Omnitron [60]; draw Enduring Intercession and Bring What You Need

Power: The Formidable Rhinoceros - draw Pushing the Limits and Lightning Reflexes

Draw: Proverbs and Axioms

End:

[hr]

HP: 25

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Enduring Intercession, Bring What You Need, Pushing the Limits, Lightning Reflexes, Proverbs and Axioms

Play: The Formidable Rhinoceros, Mortal Form to Energy, HUD Goggles

Trash: Proverbs and Axioms, Transmutive Recovery (2)

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
PH
phantaskippy
2014-02-28 09:10 UTC
#68

Freedom Tower

In Play:  Medical Ward, Training Simulator

Trash:

-------------------------

Start of Turn:  Each target regains 1hp. I'll guess Naturalist deals 2 damage to Omnitron [59], I'll assume you want the Repair Drone in play.

Play a Card:  Security station

End of Turn:  

-------------------------

In Play:  Medical Ward, Training Simulator, Security Station

Trash:  

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

Start of turn a villain target from the trash enters play.

Start of turn a player mey discard their hand to destroy an environment card.

 

If you want the S-85 or EPE instead of the repair drone let me know.

BL
BlueHairedMeerkat
2014-02-28 09:24 UTC
#69

It'll be two damage to Omnitron, what with the Imbued Fire.

PH
phantaskippy
2014-02-28 09:42 UTC
#70

COSMI-AMBUBLADE-ITRON!

HP: 59

In Play:  S-85 Repair Drone [4]

Trash:  Hasten Doom, EPE, S-85, S-84

-------------------------

Start of Turn:  

Play a Card:  Run and Gun, deal Nuturalist 2-1 projectile damage [25], shuffle trash into deck, Play Hasten Doom, deal 2 toxic damage to all hero targets, play Armed and dangerous, reveal until S-84 Assault Drone [5] is revealed, put into play, shuffle others back into deck, play Technological Singularity, destroy all equipment, Deal Omnitron-X 10 lightning damage [9], Setback 4 [16], Expat 4 damage [17], Nightmist 0 [13], Naturalist 2-1 [23]

End of Turn:  Play Hasten Doom, deal 2 toxic to all hero targets, play S-85 Repair Drone [4].  S-85 heals Omni 4 [63], S-84 deals Naturalist 5-1 energy damage [18], S-85 heals Omni 4 [67]

-------------------------

HP:  67

In Play:  S-85 [4], S-84 [5], S-85 [4]

Trash:  Run and Gun, Hasten Doom, Armed and Dangerous, Technological Singularity, Hasten Doom

-------------------------

Effects:

Start:  No Components?  Flip

End:  Play the top card of the villain deck.

S-85 heals Omnitron for the number of drones in play +1.

S-84 deals its health in energy damage to the highest HP hero target.

S-85 heals Omnitron for the number of drones in play +1.

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  7

Setback:  14

Expatriette:  15

Nightmist:  11

Naturalist:  18  -1 taken, mortal to energy

P-Bot:  1  -1 taken

S-Bot:  2

All equipment destroyed.

BL
BlueHairedMeerkat
2014-02-28 12:30 UTC
#71

Omnitron-X - OW

HP: 7

Hand: Bee Bot, Platform Bot, Stealth Bot, Turret Bot, Flash Forge

In play: Platform Bot [1], Swift Bot [2].

Trash: Technological Advancement x2, Bee Bot x2, Flash Forge, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating

Additional effects: Reduce damage dealt to Platform Bot by 1.

 

Start of turn: 

Play a card: Play Flash Forge; discard Bee Bot to find a Focused Plasma Cannon, play Focused Plasma Cannon.

Use a power: Timeshift brings into play Defensive Blast.

Draw a card: Champion Bot, Raptor Bot

End of turn: Platform Bot deals 4 fire damage to Omnitron [63].

 

HP: 7

Hand: Platform Bot, Stealth Bot, Turret Bot, Champion Bot, Raptor Bot

In play: Platform Bot [1], Swift Bot [2], Focused Plasma Cannon, Defensive Blast

Trash: Technological Advancement x2, Bee Bot x3, Flash Forge x2, Cryo Bot, Electro-Deployment Unit x2, Innervation Ray x2, Elemental Exochassis x2, Ablative Coating

Additional effects: Reduce damage dealt to Platform Bot by 1.

DP
dpt
2014-02-28 12:40 UTC
#72

On my turn, I can let one player play the top 4 cards of their deck, with some flexibility as to order (using Syntactic Analysis x 2). Who is likely to use that most effectively?

RO
Ronway
2014-02-28 13:29 UTC
#73

Setback - Burns so good!

HP: 14

Tokens: 15

Hand: Cause and Effect, MicroTargeting Computer, Displaced Amory Dual Crowbars, Fumbling Fool

In play: Looking Up (x2), By Any Means (Omnitron)

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Jack Handle

--------------------------

Start of hero turn: Ouch 3 and 3 Fire damage to self, [8]

Play a card: Displaced Armory to get Jack handle from Trash. Deal all non-hero targets 2 fire! Omnitron takes 2 [61], the rest only take 1, but will be dead or close to it.

Use a power: Looking Up, gains tokens [18], 4 damage to Omnitron [57], 3 to the rest, killing all but the S-85 [1].

Draw a card:  Salvage Yard

End of hero turn: N/A

--------------------------

HP: 8

Tokens: 18

Hand: Cause and Effect, MicroTargeting Computer, Dual Crowbars, Fumbling Fool

In play: , Looking Up (x2), By Any Means (Omnitron), Jack Handle

Trash: Impromptu Invention, Sudden Contract, Terrible Tech Strike, Utility Belt, Displaced Armory

Additional effects:

Increase Damage dealt to Omnitron by 1. (By Any Means)

When Setback deals damage, deal it to all non-hero targets. (Jack handle)

RO
Ronway
2014-02-28 13:36 UTC
#74

I have a moderate chance of doing something awesome! But I can't promise anything.

 

Edit: Though a Herioc Interception + Threatening Stomp may let all heroes survive a round. Sedative Flechettes would be the only one that would cause problems.

OA
Oaktree
2014-02-28 14:00 UTC
#75

Expat's deck is going to be a mix of one-shot damage cards with some equipment (Shotgun, Staff of Ra).  However, there are also some Tempest cards mixed in that could be considered "duds" - Into the Stratosphere, Aquatic Correspondence, etc.

OA
Oaktree
2014-02-28 14:07 UTC
#76

Expatriette of the Future

HP - 15

In Play: Imbued Fire

Hand: Prejudice, Ball Lightning, Lightning Slash

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun
--------------------------------------------------------
Start of Turn:

Play: Prejudice
    
Power: Load - Play Lightning Slash
       6 fire damage to Omnitron [51]

Draw: Into the Stratosphere

End of Turn:
-------------------------------------------------------
HP - 15

In Play: Imbued Fire, Prejudice

Hand: Ball Lightning, Into the Stratosphere

Trash: Chain Lightning, Energy Burn (x2), Arsenal Access, Staff of Ra, Tactical Shotgun, Lightning Slash

Effects:
Increase all fire damage by 1 (Imbued Fire)
Change the damage type of of dealt by hero targets to fire (Imbued Fire)
 

RO
Ronway
2014-02-28 14:12 UTC
#77

Psst! Lightning Slash deals 6 damage. By Any Means and Imbued Fire are both increasing it.

BL
BlueHairedMeerkat
2014-02-28 16:15 UTC
#78

I have bots and stuff, and thus could get great things out, but then they might all die.

PH
phantaskippy
2014-02-28 16:33 UTC
#79

 

Unity's favorite store?

DP
dpt
2014-02-28 19:38 UTC
#80

Nightmist

HP: 11

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow (x2), Gauge, Amulet of the Elder Gods {3}, Updated Intel, Syntactic Analysis (x2), Tome of Elder Magic {4}

In Play: Snap Decision

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining

[hr]

Start: Discard Buffer Overflow. Play Syntactic Analysis on myself. Play Astral Premonition {4} and draw Snap Decision.

Play: Play Syntactic Analysis. Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.

Power: Astral Premonition. Discard Snap Decision. Reveal the top two cards of the villain deck, and put on on the top and one on the bottom.

Draw: Astral Premonition {2}

End:

[hr]

HP: 11

Hand: Critical Multiplier, Starshield Necklace {1}, Buffer Overflow, Gauge, Amulet of the Elder Gods {3}, Updated Intel, Tome of Elder Magic {4}, Astral Premonition

In Play: Snap Decision, Astral Premonition

Trash: Mistbound (x2), Recompile, Extrasensory Awareness, Team Communications, Heroic Intercerption, Data-Mining, Buffer Overflow, Syntactic Analysis (x2), Snap Decision

Effects: Setback reveals the top two cards of his deck, and may play, draw, or discard them in any order.

[hr]

Sorry, not such a high-powered turn this time.

 
PH
phantaskippy
2014-02-28 21:34 UTC
#81

Reveals:  EPE and Run and Gun.

DP
dpt
2014-02-28 22:00 UTC
#82

Let's wait till after Setback's card plays to resolve that, although I guess we should probably take our chances with Run and Gun.

RO
Ronway
2014-02-28 22:18 UTC
#83

Setback reveals Cash Out and Impomptu Invention. Firstly, Impromptu Invention, which draws, Ultimate Target. Search the deck for Jim's Hat, and put it into play. Play Cause and Effect, destroying Training Simulator, hit Omnitron for 19 (18 tokens+IF+By Any Means-Advanced) damage, twice! [13]. If any other Non-hero target is in play, it's probably dead!

Play Cash Out, remove all 18 tokens, draw Sudden Contract, High Risk Behavior, Displaced Armory, Impromptu Invention, Silver Lining, Cash Out, Cause and Effect, Fumbling Fool, Silver Lining, Looking Up, Grease Monkey Fist, Salvage Yard, Meditation, Dual Crowbars, Meditation, Jack Handle, Meditation, and Micro Targeting Computer.

Each player may discard 1 card, if 4 do, each hero regains 2 HP. I will totally discard Dual Crowbars!

 

Edit: I'm all for the EPE to be put on top, I doubt it will get a chance to fire...

 

DP
dpt
2014-02-28 22:21 UTC
#84

And awesomeness ensues! I will discard Astral Premonition {2}.

DP
dpt
2014-02-28 22:22 UTC
#85

And I will leave the EPE on top. Of course we'll get two villain card plays, and don't know what the second one will be.

OA
Oaktree
2014-02-28 23:04 UTC
#86

Expat will discard Into the Stratosphere.  (Useful for burying something like an EPE for a turn, but I suspect the damage from Ball Lightning will be more important.)

 

GR
grysqrl
2014-03-01 04:23 UTC
#87

Naturalist discards Enduring Intercession. Everyone heals 2. Naturalist deals 3 fire damage to Omnitron [10]. I also vote for EPE on top.

 

Naturalistish

HP: 20

Hand: Ta Moko, Threatening Stomp, Natural Form's Power, Natural-Born Vigor, Bring What You Need, Pushing the Limits, Lightning Reflexes, Proverbs and Axioms

Play: The Formidable Rhinoceros, Mortal Form to Energy

Trash: Proverbs and Axioms, Transmutive Recovery (2), Enduring Intercession, HUD Goggles

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage

[hr]

Start: Discard Ta Moko

Play: Pushing the Limits

Play: Lightning Reflexes

Play: Natural-Born Vigor

Play: Natural Form's Power

Power: The Formidable Rhinoceros - draw Dominion and Fleet of Foot

Power: Natural Form's Power - heal 2 HP [22]; deal 3 fire damage to Omnitron [7]

Draw: Resilient Hide and Threatening Stomp

End:

[hr]

HP: 22

Hand: Threatening Stomp (2), Bring What You Need, Proverbs and Axioms, Dominion, Fleet of Foot, Resilient Hide

Play: The Formidable Rhinoceros, Mortal Form to Energy, Natural Form's Power, Natural-Born Vigor, Pushing the Limits

Trash: Proverbs and Axioms, Transmutive Recovery (2), Enduring Intercession, HUD Goggles, Ta Moko, Lightning Reflexes

Effects:

  • reduce damage dealt to the Naturalist by 1
  • whenever the Naturals heals, he deals one target the same amount of energy damage
PH
phantaskippy
2014-03-01 04:36 UTC
#88

Freedom Tower

In Play:  Medical Ward, Security Station

Trash:  Training Simulator

-------------------------

Start of Turn:  Each target regains 1hp.  Naturalist deals 2 damage to Omnitron [6]

Play a Card:  Entry Point - goes on top of one of the two.

End of Turn:  

-------------------------

In Play:  Medical Ward, Security Station, Entry point

Trash:  Training Simulator

Start of turn all targets regain 1hp and a villain target from the villain trash enters play.

Start of turn a player mey discard their hand to destroy an environment card.

Entry Point covers one of the other two and increases all villain damge by 1.

PH
phantaskippy
2014-03-01 04:47 UTC
#89

COSMI-AMBUBLADE-ITRON!

HP: 6

In Play:  

Trash:  Run and Gun, Hasten Doom, Armed and Dangerous, Technological Singularity, Hasten Doom, S-85(2), S-84

-------------------------

Start of Turn:  

Play a Card:  EPE [15]

End of Turn:  Play Armed and Dangerous, reveal until Explosives Launcher is revealed, put into play, shuffle other cards back in, play Run and Gun, deal Naturalist 2+1-1 damage [20], shuffle trash into villain deck, play Sedative Flechettes, each hero target takes 6+1 damage, destroy all ongoing cards, Explosives Launcher deals each hero target 3+1 fire damage.

-------------------------

HP:  6

In Play:  EPE [15], Explosives Launcher [6]

Trash:  Armed and dangerous, Run and Gun, Sedative Flechettes.

-------------------------

Effects:

Start:  No Components?  Flip

EPE deals its health as Lightning damage to all hero targets.

End:  Play the top card of the villain deck.

Explosives Launcher deals each hero target 3 fire damage

Static:  Damage dealt to Devices is -1.

 

Hero Status:

Omnitron-X:  X

Setback:  X

Expatriette:  4

Nightmist:  X

Naturalist:  10  

All Ongoing cards destroyed.

 

Wow, incredible luck there to make Omni look good with his last gasp.

RO
Ronway
2014-03-01 04:59 UTC
#90

To make it simple, Setback will let Expat use a power once his turn comes around.

OA
Oaktree
2014-03-01 05:06 UTC
#91

I feel like Tom Hanks at the end of "Saving Private Ryan".  I am lying there gravely wounded and will pull a pistol and start plinking away at the advancing steel monster.

PH
phantaskippy
2014-03-01 05:16 UTC
#92

Yeah, it is obviously over.  I'm quite sad I didn't get to run off 10-12 cards in one turn and have everyone dead, also that I didn't get to Caspit's Playground/Tech Singularity, that would have been awesome.  Also no Terraforming on the flip side with three cards out, come on, that would have played almost the entire deck.

 

Bah, Cheating Heroes still more powerful than cheating Villains.

Should have gone Miss Information with one too few clues in the deck.  Just put random crappy cards in, see how many rounds it takes before the heroes figure out the game is unwinnable.

That would be fun.

or not

RO
Ronway
2014-03-01 05:20 UTC
#93

I have to say, I like making super broken hero decks!

 

Though a big weakness in my deck is, the only power I had other than the base was Looking Up, whoops! Good thing it ended up working out in the end.

PH
phantaskippy
2014-03-01 05:22 UTC
#94

It is a lot of fun.

I really thought I had you with this deck, but then that darned future me with all those feelings had to ruin everything.

LU
luminos
2014-03-01 05:41 UTC
#95

A fun cheating Villain idea would be Akash’bhuta with a bunch of cards that give the environment extra plays. If you just want to be annoying, give Iron Legacy bestial vitality and a few entombs, and have him play through his entire deck and win before the heroes ever get a turn.

OA
Oaktree
2014-03-01 05:44 UTC
#96

Dreamer with a few Ensnaring Brambles would be sufficiently annoying as well.

AL
Arcanist_Lupus
2014-03-01 07:14 UTC
#97

Are you using mix and match environments as well?

BL
BlueHairedMeerkat
2014-03-01 10:19 UTC
#98

Yeah, Dreamer with Akash's limbs and Iron Legacy with, say, Galvanise x2 and Entomb x3 are both nigh-unwinnable, hence their not being broken out until the vilain-builders get a bit more desperate. Also Matriarch Ambus-Blade who fills hir trash on turn one, though that one has the vague possibility of being beaten... I think building a deck that's actually unwinnable (Dreamer short of projections, Miss Info short on clues, etc.) is rather unfair though.

So does anyone else want a crack at villain-building, or should I take another run at it?

OA
Oaktree
2014-03-01 15:09 UTC
#99

Not yet.  One of those villain-oriented would probably be quite vicious.

OA
Oaktree
2014-03-01 15:13 UTC
#100

For formal end of game:

1) If O-X incap allows Expat to draw a card it will be Energy Burn.

2) Setback incap allows Expat to play a card - Energy Burn played: Omnitron to 4 HP

3) Expat plays Ball Lightning: Omnitron to 1 HP

4) Expat power is Prejudice - Omnitron [x] from pistol fire

... Alternately we do something else that allows Naturalist-ish to stomp on him and then kick him into a nearby recycling bin.

LU
luminos
2014-03-01 20:13 UTC
#101

I’d be interested in giving villain building a go. I’d also like to make a hero for one of these games, so I’m conflicted.

OA
Oaktree
2014-03-01 22:11 UTC
#102

I put together a villain build this afternoon.  Not sure it will be up to the challenge of facing The Shattered Heroes but I'm willing to give it a go.

I'll start a separate thread for it later on today.