The Chairman
VS
Tachyon
America's Greatest Legacy
The Eternal Haka
Nightmist
The Visionary
IN
Megalopolis
The Chairman
VS
Tachyon
America's Greatest Legacy
The Eternal Haka
Nightmist
The Visionary
IN
Megalopolis
THE VISIONARY!!!!!
YES!
(With apologies to mr. Pike, this one is over before it begins.)
I'll take AG Legacy.
Bolster Allies, Surge of Strength, Fortitude, "Thokk!"
I'll take Tachyon.
Opening hand: Hypersonic Assault, Synaptic Interruption, Sucker Punch, Blinding Speed
I'll go Haka again.
Opening hand: Taiaha, Haka of Restoration, Enduring Intercession, Ta Moko
Nightmist for me! opening hand tbd
Round One
The Chairman - Master of the Underworld (35)
The Operative - Assassin (45)
In Play:
Trash: Thief x2, Informant x2, Crooked Cop x2, Hired Gun x2, Enforcer x2
--------------------------------------------------------
Start of Turn:
Play a Card: Perfect Human Specimens. Pleh.
End of Turn: The Operative summons The Deputy.
The Deputy summons a Crooked Cop.
PLEH.
-------------------------------------------------------
The Chairman - 35
The Operative - 45
In Play: The Deputy - 9
Crooked Cop - 5
Trash: Thief x2, Informant x2, Crooked Cop, Hired Gun x2, Enforcer x2, Perfect Human Specimens.
Effects: ST: Underboss in the trash? Flip the Chairman!
ET: Reveal cards from deck until Underboss revealed. Put it into play.
ET: Move a Crooked Cop from the trash into play.
The Chairman is immune to damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 2. Reduce damage to Underbosses by 1.
Hero HP: Tachyon - 27, Legacy - 30, Haka - 33, Nightmist - 27, Visionary - 27
Tachyon
The Quickest woman on Earth!
HP: 24
Hand: Hypersonic Assault, Sucker Punch (x2), Blinding Speed, Accelerated Assault
In play:
Trash: Lightning Reflexes, Synaptic Interruption
[hr]
Start of hero turn:
Play a card: Sucker Punch. Take a swing at the air.
Use a power: Rapid Recon. Reveal Synaptic Interruption and discard it.
Draw a card: HUD Goggles
End of hero turn:
[hr]
HP: 24
Hand: Hypersonic Assault, Sucker Punch, Blinding Speed, Accelerated Assault, HUD Goggles
In play:
Trash: Lightning Reflexes, Synaptic Interruption (B) (×2), Sucker Punch (B)
Additional effects:
[hr]
EDIT: Killing the Hired Gun rather than the Informant with Sucker Punch. EDIT × 2: Actually, saving the Synaptic Interruption. EDIT ×3: No, I need the Synaptic Interruption to kill the Informant without playing a card, per ruling in another thread.
America's Greatest Legacy
HP: 30
Hand: Bolster Allies, Surge of Strength, Fortitude, “Thokk!”
In play:
Trash:
Start of hero turn:
Play a card: Bolster Allies: each player draws a card; draw The Legacy Ring
Use a power: Gung-Ho: The Eternal Haka regains 1 HP and may use a Power now.
Draw a card: Flying Smash
End of hero turn:
HP: 30
Hand: Surge of Strength, Fortitude, “Thokk!”, The Legacy Ring, Flying Smash
In play:
Trash: Bolster Allies
Additional effects:
Each player draws a card
Haka may use a power now
The Eternal Haka
Draw Dominion from Bolster Allies
Power from Gung-Ho: Haka of Knowledge - draw Mere; discard Haka of Restoration to draw Rampage and Ground Pound.
HP: 33
Hand: Mere, Taiaha, Rampage, Enduring Intercession, Ground Pound, Ta Moko, Dominion
Play:
Trash:
Effects:
[hr]
Start:
Play: Ta Moko
Power: Haka of Knowledge - draw Vitality Surge
Draw: Elbow Smash
End:
[hr]
HP: 33
Hand: Mere, Taiaha, Rampage, Enduring Intercession, Ground Pound, Vitality Surge, Elbow Smash, Dominion
Play: Ta Moko
Trash: Haka of Restoration
Effects: Damage dealt to Haka is reduced by 1
I'm planning to Rampage next turn - I want to have some DR in place for Operative's retaliation.
Did you draw for the Bolster?
Nope. I missed it. I'll edit my turn, but not change any actions.
Figured Bolster was a good start, then feeding you more cards. For the DR you want, I can drop Fortitude, but I don't think it will help you any. 
I draw Accelerated Assault from Bolster Allies.
Alternately, I can wait to Rampage until we get more baddies out there, but we won't be able to do much damage with the Crooked Cops. I guess it comes down to when do we want to flip the Chairman?
Nightmist
Opening Hand: Master of Magic [3], Heedless Lash [3], Scouring Mists [4], Tome of Elder Magic [4]
Drew Enlightenment [3] from Bolster Allies
HP: 27
Hand: Master of Magic[3], Heedless Lash [3], Scouring Mists [4], Tome of Elder Magic[4], Enlightenment [3]
Play:
Trash:
Effects:
Start:
Play: Master of Magic
Power: Investigation: I take 2 infernal damage [25] and draw Elder Ring [1] and Heedless Lash [2]
Draw: Oblivion [2]
End:
HP: 25
Hand: Heedless Lash (x2) [3, 2]; Scouring Mists [4]; Tome of Elder Magic [4]; Enlightenment [3]; Elder Ring [1]; Oblivion [2]
Play: Master of Magic [3]
Trash:
Effects: Whenever Nightmist plays a Spell card, she regains hp equal to that card's * value.
VISIONARY
HP: 26
In Play:
In Hand: Demoralization, Mind Spike(2), Suggestion.
Trash:
-------------------------
Start of Turn:
Play a Card: Suggestion Put Informant on top and Hired Gun on the bottom of the deck.
Use a Power: Enlighten Visionary draws Telekinetic Cocoon and Twist the Ether, discard Telekinetic Cocoon.
Draw a Card: Decoy Prejection
End of Turn:
-------------------------
HP: 26
In Play:
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Twist the Ether
Trash: Suggestion, Telekinetic Cocoon
...you're short a draw. Bolster Allies was played.
Megalopolis
In Play:
Trash:
--------------------------------------------------------
Start of Turn:
Play a Card: Targeting Innocents enters play.
End of Turn:
-------------------------------------------------------
In Play: Targeting Innocents - 10
Trash:
Effects: ST: Targeting Innocents deals each hero target 4 fire damage, then pulls Impending Casualty from the trash.
Round Two
The Chairman - Master of the Underworld (35)
The Operative - Assassin (45)
In Play: The Deputy - 9
Crooked Cop - 5
Trash: Thief x2, Informant, Crooked Cop, Hired Gun, Enforcer x2, Perfect Human Specimens
--------------------------------------------------------
Start of Turn:
Play a Card: Informant enters play.
End of Turn: The Operative summons The Contract.
The Deputy summons a Crooked Cop.
The Contract deals Haka 2 projectile damage [31], and summons a Hired Gun.
Hired Gun deals 3 projectile damage to each hero target (Tachy reflects her hit onto the Informant, who dies, and the Operative deals Haka net 3 melee damage [26].)
-------------------------------------------------------
The Chairman - 35
The Operative - 45
In Play: The Deputy - 9
Crooked Cop - 5
Crooked Cop - 5
The Contract - 7
Hired Gun - 3
Trash: Thief x2, Informant x2, Enforcer x2, Perfect Human Specimens.
Effects: ST: Underboss in the trash? Flip the Chairman!
ST: All Crooked Cops regain 3HP.
ET: Reveal cards from deck until Underboss revealed. Put it into play.
ET: Move a Crooked Cop from the trash into play.
ET: Deal 2 projectile damage to the hero with the highest HP.
ET: Move a Hired Gun from the trash into play.
ET: Hired Gun deals each hero target 2 projectile damage.
The Chairman is immune to damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 3. Reduce damage to Underbosses by 2.
Increase damage dealt to hero targets by 1.
Hero HP: Tachyon - 27, Legacy - 27, Haka - 26, Nightmist - 24, Visionary - 24
Tachyon will redirect the first instance of damage from Hired Gun back to it, using her Synaptic Interruption.
And that's why we love you, go get em girl!
Tachyon
The Quickest woman on Earth!
HP: 27
Hand: Hypersonic Assault, Sucker Punch (x2), Blinding Speed, Accelerated Assault
In play:
Trash: Lightning Reflexes, Synaptic Interruption
[hr]
Start of hero turn:
Play a card: Sucker Punch. Take a swing at the air.
Use a power: Rapid Recon. Reveal Synaptic Interruption and discard it.
Draw a card: HUD Goggles
End of hero turn:
[hr]
HP: 27
Hand: Hypersonic Assault, Sucker Punch, Blinding Speed, Accelerated Assault, HUD Goggles
In play:
Trash: Lightning Reflexes, Synaptic Interruption (B) (×2), Sucker Punch (B)
Additional effects:
[hr]
EDIT: Killing the Hired Gun rather than the Informant with Sucker Punch. EDIT × 2: Actually, saving the Synaptic Interruption. EDIT ×3: No, I need the Synaptic Interruption to kill the Informant without playing a card, per ruling in another thread.
Ooh, I miscalculated on the damage. Sorry, folks, I didn't save the rest of you. I'd like to instead redirect the damage to the Informant, and use Sucker Punch to finish off the Hired Gun.
If you kill the Informant with the redirect, Sucker Punch won't do anything against the Hired Gun because he'll be at 3 HP.
However, since there's no way to get rid of the Hired Gun before he damages all of us, I wouldn't waste any cards lowering his HP (unless you want to get more burst into your trash); Rampage will take him out.
Might as well redirect to Operative or contract, then get the informant with sucker punch. Everything 5 or less is dead anyway.
The Hired Gun's damage wouldn't do anything to the Operative or Contract, because of the Crooked Cops out. I'll play the Sucker Punch for no effect just to get it in my trash. EDIT: Actually, I'll just save my Syntactic Interruption for sometime more pressing.
I saw you had those so burying the first gun and putting her on top became an option. Too bad Contract came out before I could bury his friend.
Yup, I figured putting the Informant on top didn't make sense unless you were planning on that. Another option might have been to put the Cop on top, since it was coming out anyway.
Visionary never drew for the Bolster Allies.
Who is open for Gung-Ho?
Doesn't the Sucker Punch card play trigger the Informant before killing her?
I'm not sure. Does this interact with the recent ruling on more flexible resolution of effects? If it does trigger the Informant, then I will use the redirection from Synaptic Interruption to kill her.
(For the other question, Tachyon is almost certainly not the best target for Gung Ho…)
If no one else needs it, I'm always happy to take a Gung-Ho. Nightmist might be a good choice.
Well, if I could Gung-Ho and trigger Gung-Ho, I'd think about using it on myself until i was full. 
I'll (Nightmist) take the Gung Ho, if no one else wants it.
America's Greatest Legacy
HP: 27
Hand: Bolster Allies, Surge of Strength, Fortitude, “Thokk!”, Flying Smash
In play:
Trash: Bolster Allies
Start of hero turn:
Play a card: Fortitude
Use a power: Gung-Ho: Nightmist can use a Power now
Draw a card: Inspiring Presence
End of hero turn:
HP: 27
Hand: Surge of Strength, “Thokk!”, The Legacy Ring, Flying Smash, Inspiring Presence
In play:
Trash: Bolster Allies
Additional effects:
Damage dealt to Legacy is reduced by 1
Nightmist can use a Power now
Nightmist gains 1 hp, then uses Investigation (loses 2 hp and draws 2 cards).
Nightmist now has 23 hp and drew Mist-Fueled Recovery [4] and Planar Banishment [1].
Per the ruling in another thread, I edited my turn to use the Synaptic Interruption to kill the Informant and Sucker Punch fruitlessly. Sorry for the confusion.
The Eternal Haka
The damage to us from Rampage is pretty serious. If you guys want me to change it before Nightmist posts, I'll just kill the Hired Gun with Taiaha instead and redo my card draws.
HP: 29
Hand: Mere, Taiaha, Rampage, Enduring Intercession, Ground Pound, Vitality Surge, Elbow Smash, Dominion
Play: Ta Moko
Trash: Haka of Restoration
Effects: Damage dealt to Haka is reduced by 1
[hr]
Start:
Play: Rampage - deal 5 melee damage to non-heroes and 3 (2+contract) melee damage to heroes
Power: Haka of Knowledge - draw Haka of Restoration; discard it and draw Dominion and Haka of Battle
Draw: Mere
End:
[hr]
HP: 21
Hand: Mere (2), Taiaha, Enduring Intercession, Ground Pound, Vitality Surge, Elbow Smash, Dominion (2), Haka of Battle
Play: Ta Moko
Trash: Haka of Restoration (2), Rampage
Effects: Damage dealt to Haka is reduced by 1
Doesn't that leave you at 21 health? 23 after the retaliation, then another 2 (2+contract-ta moko) damage. Also, I was at 27 after my turn, so I am now at 24. (I forgot to update it for the Synaptic Interruption, sorry!)
Correct. Updating.
(I'm all right with that turn, brother! Good way to clear the table!)
Nightmist
HP: 20
Hand: Heedless Lash (x2) [3, 2], Scouring Mists [4], Tome of Elder Magic[4], Enlightenment [3]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1]
Play: Master of Magic [3]
Trash:
Effects:
-----------------------------------------------------------------
Start:
Play: Heedless Lash [3]: I regain 3 hp [23] and reveal Tome of Elder Magic [3]. I deal myself 3 hp [21] and deal The Contract 3 hp [dead]. The Operative hits Legacy for net 3 damage [21]. Tome of Elder Magic [3] enters play.
Power: Tome of Elder Magic: I reveal Call Forth [2] and put it into my hand.
Draw: Enlightenment [2]
End:
-----------------------------------------------------------------
HP: 20
Hand: Heedless Lash [2]; Scouring Mists [4]; Tome of Elder Magic [4]; Enlightenment (x2) [3, 2]; Elder Ring [1]; Oblivion [2]; Call Forth [2]
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]
Effects: Whenever Nightmist plays a Spell card, she regains hp equal to that card's * value.
Extra card was maelstrom, sorry I missed that.
"Hey Faye, go get em!"
VISIONARY
HP: 24
In Play:
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Psychic Maelstrom, Twist the Ether.
Trash: Suggestion
-------------------------
Start of Turn:
Play a Card: Twist the Ether on Nightmist.
Use a Power: Enlighten Tachyon
Draw a Card: Wrest the Mind
End of Turn:
-------------------------
HP: 24
In Play: Twist the Ether (Nightmist)
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Psychic Maelstrom.
Trash: Suggestion, Telekinetic Cocoon
Oh boy! This is going to be fun, come my next turn. Oblivion looks so much more attractive right now...
Shouldn't Nightmist be at 18? You forgot to factor in the Contract's damage increase for the Gung-ho Investigate and also for the Heedless Lash.
Megalopolis
In Play: Targeting Innocents - 5
Trash:
--------------------------------------------------------
Start of Turn: Targeting Innocents deals each hero target net 4 fire damage.
Play a Card: Hostage Situation enters play.
End of Turn:
-------------------------------------------------------
In Play: Targeting Innocents - 5
Hostage Situation
Trash:
Effects: ST: Targeting Innocents deals each hero target 4 fire damage, then pulls Impending Casualty from the trash.
ST: Each player may discard 1 card to destroy Hostage Situation
Hero cards cannot be played.
Round Three
The Chairman - Master of the Underworld (35)
The Operative - Assassin (41)
In Play: The Deputy - 4
Trash: Thief x2, Informant x2, Enforcer x2, Crooked Cop x2, Hired Gun, Perfect Human Specimens, The Contract
--------------------------------------------------------
Start of Turn: The Chairman flips.
Play a Card: Perfect Human Specimens heals the Operative.
End of Turn: The Operative summons The Muscle.
The Deputy summons a Crooked Cop.
The Muscle summons an Enforcer.
Nightmist discards a card.
-------------------------------------------------------
The Chairman - 35
The Operative - 45
In Play: The Deputy - 4
Crooked Cop - 5
The Muscle - 8
Enforcers - 6
Trash: Thief x2, Informant x2, Enforcer x2, Perfect Human Specimens.
Effects: ST: All Crooked Cops regain 3HP.
ET: Reveal cards from deck until Underboss revealed. Put it into play.
ET: Move a Crooked Cop from the trash into play.
ET: Move an Enforcer from the trash into play.
ET: Enforcer deals the hero target with the lowest HP 5 melee damage unless they discard a card.
The Chairman is immune to environment damage.
Increase damage dealt by Thugs by 5.
The first time the Chairman is dealt damage each turn, he deals 5 melee damage to the source of that damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 2. Reduce damage to Underbosses by 1.
Hero HP: Tachyon - 16, Legacy - 17, Haka - 18, Nightmist - 14, Visionary - 17
Why is Targetting Innocents dealing 5 damage? I don't think anything is boosting it. Am I missing something?
You are correct–I should be at 18 hp. Totally forgot about The Contract's passive effect…
I do discard for the Enforcers, though: the Enlightenment [2]
Right, with The Contract dead I think it should only be 4.
Also, The Contract isn't listed in the trash at the end of the villain turn.
For the Enlighten, I draw Nimble Strike and Sonic Vortex, and discard Sucker Punch.
I just realised I should have taken out the Targetting Innocents last turn. Sorry!
Tachyon
The Quickest woman on Earth!
(Well, not so much when dealing with Hostages.)
HP: 19
Hand: Hypersonic Assault, Blinding Speed, Accelerated Assault, HUD Goggles, Nimble Strike, Sonic Vortex
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2)
[hr]
Start of hero turn:
Play a card: None
Use a power: None
Draw cards: Blinding Speed and Accelerated Assault
End of hero turn: Grumble grumble hostages grumble
[hr]
HP: 19
Hand: Hypersonic Assault, Blinding Speed (x2), Accelerated Assault (x2), HUD Goggles, Nimble Strike, Sonic Vortex
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2)
Additional effects:
I want a recount of my HP. I've got Fortitude in play.
Here's my HP calculations: (Not good news)
Tachyon: 17
Legacy: 19
Haka: 18
Nightmist: 12
Visionary: 16
Yeah. That was about where I had myself figured at.
America's Greatest Legacy
HP: 19
Hand: Bolster Allies, Surge of Strength, Fortitude, “Thokk!”, Flying Smash
In play:
Trash: Bolster Allies
Start of hero turn:
Play a card: Pass
Use a power: Pass
Draw a card: Motivational Charge, Next Evolution
End of hero turn:
HP: 19
Hand: Surge of Strength, “Thokk!”, The Legacy Ring, Flying Smash, Inspiring Presence, Motivational Charge, Next Evolution
In play: Fortitude
Trash: Bolster Allies
Additional effects:
Damage to Legacy is reduced by 1
The Eternal Haka
HP: 18
Hand: Mere (2), Taiaha, Enduring Intercession, Ground Pound, Vitality Surge, Elbow Smash, Dominion (2), Haka of Battle
Play: Ta Moko
Trash: Haka of Restoration (2), Rampage
Effects: Damage dealt to Haka is reduced by 1
[hr]
Start:
Play: Whack-a-Hostage
Power: Haka of Knowledge - draw Haka of Battle; discard it and draw Rampage and Vitality Surge
Draw: Vitality Surge
End: Skee-ball
[hr]
HP: 18
Hand: Mere (2), Taiaha, Elbow Smash, Haka of Battle, Rampage, Vitality Surge (3), Dominion (2), Enduring Intercession, Ground Pound
Play: Ta Moko
Trash: Haka of Restoration (2), Rampage, haka of Battle
Effects: Damage dealt to Haka is reduced by 1
When we get to the environment turn, Haka will discard Enduring Intercession to kill the Hostage Situation.
Tachyon will discard Accelerated Assault.
Legacy will discard Flying Smash.
HP at the start of round 2 (after The Chairman's turn): Tachyon - 27, Legacy - 27, Haka - 26, Nightmist - 24, Visionary - 24
Nightmist regains a hit point, deals herself 3 damage, is now at 22.
Haka goes on a Rampage; Tachyon, Legacy and Haka each take 4 damage from the Operative, and all heroes take 3 damage from Haka (though Haka and Legacy have DR). Tachyon - 20, Legacy - 22, Haka - 21, Nightmist - 19, Visionary - 21.
Nightmist deals herself 4 damage [EDIT: after regaining 3hp], and on her turn the Operative deals Legacy net 2 damage, leaving the pair on 18 and 20.
Targetting Innocents happens - Tachyon - 16, Legacy - 17, Haka - 18, Nightmist - 14, Visionary - 17. I'm going with these.
I'll discard a mind spike.
Nightmist will toss the Scouring Mists [3] for Targeting Innocents.
Did no one hit the Impending Casualty at all this round? Those stacks of 4 damage are going to suck if we don't get rid of that soon.
Nightmist
HP: 14
Hand: Heedless Lash [2], Scouring Mists [4], Tome of Elder Magic[4], Enlightenment [3]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1]; Call Forth [2]
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]
Effects:
-----------------------------------------------------------------
Start:
Play: No can-dos-ville, babydoll.
Power: Tome of Elder Magic: I reveal Scouring Mists [3] and put it into my hand.
Draw: Mist Form [2]
End:
-----------------------------------------------------------------
HP: 14
Hand: Heedless Lash [2]; Scouring Mists [4]; Tome of Elder Magic [4]; Enlightenment (x2) [3, 2]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1]; Call Forth [2]; Mist Form [2]
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]; Scouring Mists [3] (enters Trash on the Environment turn)
Effects: Whenever Nightmist plays a Spell card, she regains hp equal to that card's * value.
Nope, no one could do any damage with the Hostage Situation.
VISIONARY
HP: 17
In Play: Twist the Ether(Nightmist)
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Psychic Maelstrom, Wrest the Mind
Trash: Suggestion
-------------------------
Start of Turn:
Play a Card:
Use a Power: Enlighten Tachyon
Draw a Card: Precognition
End of Turn:
-------------------------
HP: 17
In Play: Twist the Ether (Nightmist)
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Psychic Maelstrom, Wrest the Mind
Trash: Suggestion, Telekinetic Cocoon
I don't know if Tachyon did the last Enlighten, doesn't seem she did, if not she has two to resolve now.
She did. Comment #50.
Oh cool, I felt underutilized there for a moment. Glad to see I was wrong.
Oh, and do we want to WtM Enforcers? They do some good damage, I could get 2 rounds out of them if we don't kill them this round.
WtM on Enforcers sounds like a decent plan. It gives me a couple of rounds to set up some more before I hit another Rampage.
Megalopolis
In Play: Targeting Innocents - 5
Hostage Situation
Trash:
--------------------------------------------------------
Start of Turn: Targeting Innocents deals each hero target 4 fire damage.
Each player discards a card to dispose of the Hostage Situation.
Play a Card: Impending Casualty enters play.
End of Turn: One player may discard a card to get rid of Impending Casualty.
-------------------------------------------------------
In Play: Targeting Innocents - 5
Trash: Hostage Situation, Impending Casualty
Effects: ST: Targeting Innocents deals each hero target 4 fire damage, then pulls Impending Casualty from the trash.
I'll discard demoralization unless Tachyon has a burst card she is dying to trash.
Round Four
The Chairman - Master of the Underworld (35)
The Operative - Assassin (45)
In Play: The Deputy - 4
Crooked Cop - 5
The Muscle - 8
Enforcers - 6
Trash: Thief x2, Informant x2, Enforcer x2, Crooked Cop, Perfect Human Specimens, The Contract
--------------------------------------------------------
Start of Turn: The Muscle deals each hero target 2 melee damage.
Play a Card: The Broker enters play.
End of Turn: The Operative summons The Fence.
The Deputy summons a Crooked Cop.
The Muscle summons an Enforcer.
Nightmist discards two cards or dies.
The Broker summpns an Informant.
The Fence summons a Thief.
One ongoing or equipment card is destroyed.
-------------------------------------------------------
The Chairman - 35
The Operative - 45
In Play: The Deputy - 4
Crooked Cop - 5
The Muscle - 8
Enforcers - 6
The Broker - 5
The Fence - 6
Crooked Cop - 5
Enforcers - 6
Informant - 2
Thief - 3
Trash: Thief, Informant, Hired Gun, Perfect Human Specimens, The Contract
Effects: ST: All Crooked Cops regain 3HP.
ST: The Muscle deals each hero target 2 melee damage.
ST: Play the top card of the villain deck.
ET: Reveal cards from deck until Underboss revealed. Put it into play.
ET: Move a Crooked Cop from the trash into play.
ET: Move an Enforcer from the trash into play.
ET: Move an Informant from the trash into play.
ET: Move a Thief from the trash into play.
ET: Enforcer deals the hero target with the lowest HP 5 melee damage unless they discard a card. (x2)
Destroy a hero ongoing or equipment card.
The Chairman is immune to environment damage.
Increase damage dealt by Thugs by 5.
The first time the Chairman is dealt damage each turn, he deals 5 melee damage to the source of that damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 3. Reduce damage to Underbosses by 2.
Whenever a hero card is destroyed, both the Chairman and the Operative regain 3HP.
Whenever a hero card is played, play the top card of the villain deck.
Hero HP: Tachyon - 10, Legacy - 13, Haka - 14, Nightmist - 8, Visionary - 11
OK, so this turn we need to kill everything, except us.
Let's get to it!
Nightmist discards Mist Form and Call Forth so she doesn't die.
I could Oblivion, if that's amenable to everyone. I'd much prefer to get out my Amulet of the Elder Gods, but that's a selfish decision, especially when I can deal a ton of damage...
Tachyon, if you could throw Hypersonic Assault this round, that'd be fantastic.
I'll discard Blinding Speed for Impending Casualty, if I may.
The Crooked Cops are still protecting the Bosses, aren't they? Would a Hypersonic Assault really help? I would think my card play has to be a Sonic Vortex, so that we only get one extra card play. I'm up to 7 Burst Cards, so I can hit almost everyone.
We need to destroy an Ongoing or Equipment before I take my turn.
Destroy Fortitude.
Shoot, that's very true.
I'll toss a card for Impending Casualty as well: Elder Ring [1]
At the Environment EoT, Impending Casualty only requires a single discard. At the Environment SoT, it requires a destruction from each player to avoid 3 Psychic damage.
If that's the case, then, one person's discard could have destroyed it during this past environment turn. I'd really like to hang onto as many cards as possible, if that's okay...
It just came into play. That's what Tachyon discarded her Blinding Speed for in post #73.
I destroyed Fortitude for the Thief.
*hangs head* I fail at this. Thanks for explaining. Carry on!
Ok! I’ll have to play my full turn later, but I’ll play Sonic Vortex. I will hit the Informer. I will wait to declare further targets until I see the resulting villain card.
(And I welcome input. Who will be hitting what later this round? )
On my turn, I think the best thing might be for me to Ground Pound and then Nightmist can Oblivion without any retaliation damage. Thoughts?
That sounds like a great plan to me. A round with no incoming damage means I can hold off on the Amulet of the Elder Gods for a round and clear the board with Oblivion.
I was going to drop Inspiring Presence this round. Who wants the ol' Gung-Ho?
Nightmist can always use more cards (and hp, for that matter), but if someone else has a better Power use, they're welcome to it. I feel like I've been bogarting the Gung-Ho for this game!
You got it once. Haka got it once.
I don't need more cards right now - I've got some discards for Ground Pound and only one power to use. If I ever manage to get Taiaha out, I can totally use it to smash some faces.
I can give Tachyon or Legs cards if you timeshift me.
I don't need cards. I need multiple play options. 
OK, if Legacy drops Inspiring Presence and Nightmist does Oblivion, I should be sure to hit the Crooked Cops with my Sonic Vortex so that they will be killed on the first round of damage (and stop protecting the bosses). The Broker also needs to die, but that will happen with very high probability; I can make that certain with one point of damage.
This is all dependent on what card gets played, of course. A Prison Break would be ideal.
"Rook City is Mine!" - Impending Casualty and Paparazzi on the Scene enter play.
Tachyon
The Quickest woman on Earth!
HP: 10
Hand: Hypersonic Assault, Blinding Speed, Accelerated Assault, HUD Goggles, Sonic Vortex, Lightspeed Barrage, Research Grant
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2), Accelerated Assault (B), Nimble Strike (B), Blinding Speed (B) (7 burst)
[hr]
Start of hero turn:
Play a card: Sonic Vortex. Informant calls in the tip, and The Chairman kills an innocent (Impending Casualty) and calls in Paparazzi on the Scene to get in our way. Deal 3 energy damage to Informant (DEAD), Crooked Cop #1 (2), Crooked Cop #2 (2), Enforcers #1 (3), Enforcers #2 (3), Targetting Innocents (2), and 3-2 energy damage to The Muscle (7).
Use a power: Fight with the photographers instead.
Draw a card: Nimble Strike
End of hero turn:
[hr]
HP: 10
Hand: Hypersonic Assault, Blinding Speed, Accelerated Assault, HUD Goggles, Lightspeed Barrage, Research Grant, Nimble Strike
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2), Accelerated Assault (B), Nimble Strike (B), Blinding Speed (B), Sonic Vortex (7 burst)
Additional effects:
The lack of Power use interferes oddly little with our plan. All the minor targets will be cleared by the Oblivion with the possible exception of The Muscle. A Ground Pound prevents us taking damage from the environment as well, right? Then the out of turn play of Impending Casualty will not hurt so much. On the environment turn, we each need to discard 1 card for the Paparazzi, and I will discard an extra for the Casualty.
How are we doing for the villain deck? We're now at the stage that a Prison Break would be really very painful.
I got the villain deck. Precognition in hand.
Great. Then next turn I'll lay down the Hypersonic Assault, if all goes well.
America's Greatest Legacy
HP: 13
Hand: Bolster Allies, Surge of Strength, Fortitude, “Thokk!”, Flying Smash, Inspiriting Presence, Motivational Charge, Next Evolution
In play:
Trash: Bolster Allies, Flying Smash, Fortitude
Start of hero turn:
Play a card: Inspiring Presence
Use a power: Pass
Draw a card: Bolster Allies
End of hero turn:
HP: 14
Hand: Surge of Strength, “Thokk!”, The Legacy Ring, Flying Smash, Inspiring Presence, Motivational Charge, Next Evolution
In play: Fortitude
Trash: Bolster Allies, Flying Smash, Fortitude
Additional effects:
All hero targets regain 1 HP
All hero damage dealt is increased by 1
The Eternal Haka
HP: 13 [edited to include Operative's retaliation damage on Tachyon's turn]
Hand: Mere (2), Taiaha, Elbow Smash, Haka of Battle, Rampage, Vitality Surge (3), Dominion (2), Ground Pound
Play: Ta Moko
Trash: Haka of Restoration (2), Rampage, Haka of Battle, Enduring Intercession
Effects: Damage dealt to Haka is reduced by 1
[hr]
Start:
Play: Ground Pound; discard 2x Vitality Surge
Power: Whack-a-Photographer
Draw: Savage Mana
End: Skee-ball
[hr]
HP: 13
Hand: Mere (2), Taiaha, Elbow Smash, Haka of Battle, Rampage, Vitality Surge, Dominion (2), Enduring Intercession, Ground Pound, Savage Mana
Play: Ta Moko, Ground Pound
Trash: Haka of Restoration (2), Rampage, Haka of Battle, Vitality Surge (2)
Effects: Damage dealt to Haka is reduced by 1; non-hero cards cannot deal damage
(Wow, that's a lot of targets. Let me know if I missed anything!)
Nightmist
HP: 9
Hand: Heedless Lash [2], Scouring Mists [4], Tome of Elder Magic[4], Enlightenment [3]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1];
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]; Scouring Mists [3]; Call Forth [2]; Mist Form [2]
Effects:
-----------------------------------------------------------------
Start:
Play: Oblivion [2]: Nightmist regains 2 hp [11] and reveals Planar Banishment [3] and Oblivion [1]. Damage occurs as follows:
Net 5 Infernal damage (3 + Twist the Ether + Inspiring Prescence) to
Crooked Cop 1 [dead]
Crooked Cop 2 [dead]
Enforcers 1 [dead]
Enforcers 2 [dead]
Targeting Innocents [dead]
The Muscle [2]
Thief [dead]
The Broker [dead]
The Fence [1]
The Deputy [dead]
The Chairman [30]
The Operative [40].
Then, Nightmist deals net 3 infernal damage (1 + Twist the Ether + Inspiring Prescence) to the following:
The Muscle [dead]
The Fence [dead]
The Chairman [27]
The Operative [37]
...and net 1 infernal damage to all hero targets (1 + Inspiring Prescence - Twist the Ether)
Nightmist [10], Haka [15--takes no damage, due to Ta Moko]; Legacy [13]; Tachyon [10]; Visionary [11]
Power: No-can-dos-ville, babydoll...
Draw: Heedless Lash [1]
End:
-----------------------------------------------------------------
HP: 10
Hand: Heedless Lash (x2) [2, 1]; Scouring Mists [4]; Tome of Elder Magic [4]; Enlightenment (x2) [3, 2]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1];
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]; Scouring Mists [3]; Oblivion (x2) [3, 1]; Planar Banishment [3]; Call Forth [2]; Mist Form [2]
Effects: Whenever Nightmist plays a Spell card, she regains hp equal to that card's * value.
Whew! I had forgotten about TtE in my own calculations; most of my damage was irrelevant.
I think I forgot about The Operative's retaliation damage on my turn: she dealt 3 melee damage to Legacy, I believe.
Would go to Haka, being the highest HP.
So at the start of the Environment turn we all need to discard a card and then end of Environment turn someone discard for Casualty.
VISIONARY
HP: 17
In Play: Twist the Ether(Nightmist)
In Hand: Decoy Projection, Demoralization, Mind Spike(2), Precognition, Psychic Maelstrom, Wrest the Mind
Trash: Telikinetik Cocoon, Suggestion
-------------------------
Start of Turn:
Play a Card: Precognition!
Use a Power: Enlighten the press.
Draw a Card: Brain Burn
End of Turn:
-------------------------
HP: 17
In Play: Twist the Ether (Nightmist)
In Hand: Brain Burn, Decoy Projection, Demoralization, Mind Spike(2), Psychic Maelstrom, Wrest the Mind
Trash: Suggestion, Telekinetic Cocoon, Precognition.
If I can get my decoy out next turn I can brain burn after that.
Effects:
Top 3 cards of the villain deck, Would prefer to see both prison breaks and an undivided attention.
I'll discard the Ring.
I'll be taking the 3 Psychic hit. Not pitching Presence.
Advanced Operative gives the Chairman and Operative 1 DR. They should each have +2 HP.
Incidentally, we should also hit the Chairman as much as possible while Ground Pound is up, since he can't hit us back.
With Ground Pound out, you don't take the damage anyway.
I'm discarding Nimble Strike for the press, and Accelerated Assault to help the casualty to the hospital. 9 bursts in trash now.
I'll throw demoralization
I'll discard Mere.
Nightmist tosses the Elder Ring [1] since she didn't have to do so last go-round.
I can discard another for the Impending Casualty, though I'd prefer to hang onto as many cards as possible...
If no other Power options show up or are denied, I'll send Gung-Ho your way.
This is quite ambiguous in this thread…
Well, since the person I responded to is right above my post and no one else had posted in over an hour before that, I didn't see the need to quote.
Both Prison Breaks and "Rook City is Mine!".
WOOHOO!!!
Prison Breaks to the bottom, Rook City is mine to the top.
"Rook City is MINE!" should have no effect in Megalopolis 
Megalopolis
In Play: Paparazzi on the Scene, Impending Casualty
Trash: Targeting Innocents, Hostage Situation, Impending Casualty
--------------------------------------------------------
Start of Turn: Each player discards a card to dispose of the Paparazzi.
Play a Card: Cramped Quarters Combat enters play.
End of Turn: One player may discard a card to get rid of Impending Casualty.
-------------------------------------------------------
In Play: Cramped Quarters Combat
Trash: Hostage Situation, Impending Casualty x2, Targeting Innocents, Paparazzi on the Scene
Effects: All damage is melee and increased by 1.
Round Four
The Chairman - Master of the Underworld (29)
The Operative - Assassin (39)
In Play:
Trash: Thief x2, Informant x2, Hired Gun, Enforcers x2, Crooked Cop x2, Perfect Human Specimens x2, The Contract, The Muscle, The Broker, The Fence, The Deputy, Rook City is Mine!
--------------------------------------------------------
Start of Turn:
Play a Card: "Rook City is Mine!" - Impending Casualty and Hostage Situation enter play.
End of Turn: The Operative searches in vain for an Underboss.
-------------------------------------------------------
The Chairman - 29
The Operative - 39
In Play:
Trash: Thief x2, Informant x2, Hired Gun, Enforcers x2, Crooked Cop x2, Perfect Human Specimens x2, The Contract, The Muscle, The Broker, The Fence, The Deputy, Rook City is Mine! x2
Effects: ET: Reveal cards from deck until Underboss revealed. Put it into play.
The Chairman is immune to environment damage.
Increase damage dealt by Thugs by 5.
The first time the Chairman is dealt damage each turn, he deals 5 melee damage to the source of that damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 1.
Hero HP: Tachyon - 10, Legacy - 13, Haka - 13, Nightmist - 10, Visionary - 11
Shoot, another hostage situation. Looks like we’ll wait another round for the Hypersonic Assault. At least we don’t have to worry about the Jail Break yet.
Tachyon
The (not so) quickest woman on Earth!
HP: 10
Hand: Hypersonic Assault, Blinding Speed, HUD Goggles, Lightspeed Barrage, Research Grant
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2), Accelerated Assault (B), Nimble Strike (B), Blinding Speed (B), Sonic Vortex, Accelerated Assault (B), Nimble Strike (B)
[hr]
Start of hero turn:
Play a card: None
Use a power: None
Draw cards: Pushing the Limits, Nimble Strike
End of hero turn:
[hr]
HP: 10
Hand: Hypersonic Assault, Blinding Speed, HUD Goggles, Lightspeed Barrage, Research Grant, Pushing the Limits, Nimble Strike
In play:
Trash: Lightning Reflexes, Sucker Punch (B) (x2), Synaptic Interruption (B) (x2), Accelerated Assault (B), Nimble Strike (B), Blinding Speed (B), Sonic Vortex, Accelerated Assault (B), Nimble Strike (B) (9 burst)
Additional effects:
Not exactly, since the Operative shuffles the villain deck after looking for an underboss.
Yeah, this could get ugly, there's a hired Gun in there too.
Well, not much we can do now, anyway...
America's Greatest Legacy
HP: 14
Hand: Surge of Strength, “Thokk!”, Motivational Charge, Next Evolution, Bolster Allies
In play:
Trash: Bolster Allies, Flying Smash, Fortitude, The Legacy Ring
Start of hero turn:
Play a card: Pass
Use a power: Gung-Ho: Nightmist can use a Power now
Draw a card: Take Down
End of hero turn:
HP: 14
Hand: Surge of Strength, “Thokk!”, Motivational Charge, Next Evolution, Bolster Allies, Take Down
In play: Inspiring Presence
Trash: Bolster Allies, Flying Smash, Fortitude, The Legacy Ring
Additional effects:
All hero damage dealt is increased by 1
Nightmist can use a Power now
The Eternal Haka
HP: 13
Hand: Mere, Taiaha, Elbow Smash, Haka of Battle, Rampage, Vitality Surge, Dominion (2), Savage Mana
Play: Ta Moko, Ground Pound
Trash: Mere, Haka of Restoration (2), Rampage, Haka of Battle, Vitality Surge (2), Enduring Intercession
Effects: Damage dealt to Haka is reduced by 1; non-hero cards cannot deal damage
[hr]
Start: Ground Pound destroys itself
Play: Whack-a-Hostage
Power: Haka of Knowledge - draw Haka of Restoration; discard it and draw Elbow Smash and Enduring Intercession
Draw: Punish the Weak
End: Skee-ball
[hr]
HP: 13
Hand: Mere, Taiaha, Elbow Smash (2), Haka of Battle, Rampage, Vitality Surge, Dominion (2), Enduring Intercession, Savage Mana, Punish the Weak
Play: Ta Moko
Trash: Mere, Haka of Restoration (3), Rampage, Haka of Battle, Vitality Surge (2), Enduring Intercession, Ground Pound
Effects: Damage dealt to Haka is reduced by 1
Nightmist uses Tome of Elder Magic via the Gung-Ho, gaining Call Forth [1]
Nightmist
HP: 11
Hand: Heedless Lash [2], Scouring Mists [4], Tome of Elder Magic[4], Enlightenment [3]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1]; Call Forth [1]
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]; Scouring Mists [3]; Call Forth [2]; Mist Form [2]
Effects:
-----------------------------------------------------------------
Start:
Play: nope
Power: Tome of Elder Magic: I pull Scouring Mists [2]
Draw: Amulet of the Elder Gods [2]
End:
-----------------------------------------------------------------
HP: 11
Hand: Heedless Lash (x2) [2, 1]; Scouring Mists (x2) [4, 2]; Tome of Elder Magic [4]; Enlightenment (x2) [3, 2]; Elder Ring [1]; Oblivion [2]; Mist-Fueled Recovery [4]; Planar Banishment [1]; Call Forth [1] Amulet of the Elder Gods [2]
Play: Master of Magic [3]; Tome of Elder Magic [3]
Trash: Heedless Lash [3]; Enlightenment [2]; Scouring Mists [3]; Oblivion (x2) [3, 1]; Planar Banishment [3]; Call Forth [2]; Mist Form [2]; Elder Ring [1]
Effects: Whenever Nightmist plays a Spell card, she regains hp equal to that card's * value.
Visionary will Enlighten Tachyon
Then draw a card, will fill out later.
Draw Lightspeed Barrage and Hypersonic Assault, discard Nimble Strike.
Now if only I could get to play some of these cards...
Megalopolis
In Play: Cramped Quarters Combat, Impending Casualty, Hostage Situation
Trash: Hostage Situation, Impending Casualty x2, Targeting Innocents, Paparazzi on the Scene
--------------------------------------------------------
Start of Turn: Cramped Quarters Combat goes away.
Each player destroys an ongoing or takes 3 psychic damage (I'll assume the latter for now; if upon reading this you go "no, I want to sacrifice my thing!" then let me know).
Each player discards a card to get rid of Hostage Situation.
Play a Card: Police Backup enters play.
End of Turn: One player may discard a card to get rid of Impending Casualty.
Police Backup plink ineffectually at The Operative.
-------------------------------------------------------
In Play: Police Backup
Trash: Hostage Situation x2, Impending Casualty x3, Targeting Innocents, Paparazzi on the Scene, Cramped Quarters Combat
Effects:
Round Five
The Chairman - Master of the Underworld (29)
The Operative - Assassin (39)
In Play:
Trash: Thief x2, Informant x2, Hired Gun, Enforcers x2, Crooked Cop x2, Perfect Human Specimens x2, The Contract, The Muscle, The Broker, The Fence, The Deputy, Rook City is Mine!
--------------------------------------------------------
Start of Turn:
Play a Card: PRISON BREAK
End of Turn: The Operative searches in vain for an Underboss.
Each Underboss summons their respective Thug.
The Contract deals Haka net 2 projectile damage.
A hero ongoing or equipment card is destroyed.
The Enforcers kill Tachyon.
The Hired Gun deals each hero target 8 projectile damage.
-------------------------------------------------------
The Chairman - 29
The Operative - 39
In Play: The Deputy - 9
The Fence - 6
The Broker - 5
The Muscle - 8
The Contract - 7
Crooked Cop - 5
Thief - 2
Informant - 2
Enforcers - 6
Hired Gun - 3
Trash: Thief, Informant, Enforcers, Crooked Cop, Perfect Human Specimens x2, The Contract, Rook City is Mine! x2, Prison Break
Effects: ST: Crooked Cops regain 3HP.
ST: Play the top card of the villain deck.
ST: The Muscle deals each hero target 2 melee damage.
ET: Reveal cards from deck until Underboss revealed. Put it into play.
ET: Underbosses summon Thugs.
ET: The Contract deals the hero target with the highest HP 2 projectile damage.
ET: Destroy a hero ongoing or equipment card.
ET: Enforcers make the hero with the lowest HP discard a card or die.
ET: Hired Gun makes all heroes die.
The Chairman is immune to environment damage.
Increase damage dealt by Thugs by 5.
The first time the Chairman is dealt damage each turn, he deals 5 melee damage to the source of that damage.
The heroes cannot win the game.
Whenever a villain card is destroyed, The Operative deals the highest-HP hero 3 melee damage.
Reduce damage to the Chairman and the Operative by 2. Reduce damage dealt to Underbosses by 1.
Whenever a hero card is destroyed, the Chairman and the Operative regain 3HP.
Increase damage dealt to hero targets by 1.
Whenever a hero card is played, play the top card of the villain deck.
Hero HP: Tachyon - x, Legacy - 2, Haka - 2, Nightmist - x, Visionary - x
I will discard Research Grant. If someone else could do the Impending Casualty, that would be great
Nightmist discards a card before her untimely demise.
Ah, the posts crossed. Concede?
With Tachyon and Nightmist's help, I could manage a Ground Pound + Rampage. But I don't think that would be enough to pull this one off. Happy to concede if you guys want to end this one.
Huh, that's worth a shot. Haka, I take it you want a card back from your trash?
My incap abilities:
Hmm, Legacy could follow it up with a Take Down next round, if you all survive. With the Ground Pound out, he wouldn't take the 2 energy damage.
Yeah. The idea was card from trash to hand. I play ground pound on my turn. Then Nightmist lets me play Rampage. I think we'll still get KO'd pretty quickly, before we can put the hurt on either Chairman or Operative.
Wait, no: the Rampage would kill you both. A Motivational Charge might help, with the damage reduction you have out.
(Sorry to keep talking to myself!)
America's Greatest Legacy
HP: 2
Hand: Surge of Strength, “Thokk!”, Motivational Charge, Next Evolution, Bolster Allies
In play:
Trash: Bolster Allies, Flying Smash, Fortitude, The Legacy Ring
Start of hero turn:
Play a card: Motivational Charge
Use a power: Gung-Ho: Legacy gains 1 HP; Motivational Charge: The Deputy for 3 , Legacy and Haka each gain 1 HP
Draw a card: Fortitude
End of hero turn:
HP: 4
Hand: Surge of Strength, “Thokk!”, Motivational Charge, Next Evolution, Bolster Allies, Take Down
In play: Inspiring Presence
Trash: Bolster Allies, Flying Smash, Fortitude, The Legacy Ring
Additional effects:
All hero damage dealt is increased by 1
Legacy, can I suggest that (a) you use Gung-Ho on yourself before the Motivational Charge, for an extra 1HP and (b) you hit The Muscle or The Deputy instead? If Haka does indeed do a Ground Pound on his turn and a Rampage on Nightmist's, that will kill all villains with 6 or less HP. The Contract would be left with 1HP, and Visionary could then finish him off (with her incap power: "destroy a target with 1HP")
LEGACY WINS!