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SCUverse Game 3 - Haka, Tempest, Fanatic vs. Kismet in "Time Cataclysm"

62 posts · 4548 views · started 2014-02-10 23:27 UTC
EN
Envisioner
2014-02-10 23:27 UTC
#1

INT. - FREEDOM FIVE HQ

The looming figure of HAKA is lounging around the headquarters of the Freedom Five, being regarded with open awe by DEVRA CASPIT and with casual, over-the-glasses appraisal by AMINIA TWAIN.  Dressed in a casual button-down white shirt and tan slacks, rather than his usual furs and loincloth, the Maori nonetheless has his traditional weapons, the Taiaha and the Mere, close at hand in case they are needed.  Though relaxed, he is clearly ready for action.  Suddenly the tentacle-headed alien refugee who goes by the Earther name "Mack Dalton", better known to the American media as TEMPEST, bursts in through the door.

TEMPEST:  "Sorry I'm late…I'm afraid I accidentally destroyed the Earth radio you gave me to stay in touch when I tried to remote-activate it, so I had to find a payphone to check the backup voicemail drop.  I'm not used to such primitive technology, where you actually have to walk over and push a button when the message comes in."

HAKA (amused):  "Primitive?"  (raises eyebrow exactly like Spock)

DEVRA:  "Hey, be nice…"

TEMPEST:  "It's okay, it's an old joke.  He likes comparing me to all of your television aliens.  And he knows that I don't consider him any more primitive than the rest of you."

HAKA:  "Indeed.  He comes from such an advanced culture, having long since evolved beyond the need for such barbaric Earthling concepts as tact."

The big man's tone is clearly jocular; their first meeting at the tail end of "Tempest" established their characterization as friendly rivals and participants in mutual affectionate snarking.  DEVRA (first seen briefly in "Tachyon") is unaware of this, having barely met Tempest and not in Haka's presence.  From the back of the room, AMINIA speaks up in a voice that carries remarkably despite its low volume.

AMINIA:  "Well, never mind all that you two.  Now that you're here, Mr. Dalton, we have a situation.  There have been a series of unsolved burglaries of museum exhibits in various East Coast cities over the past several nights, and the last one was discovered about an hour ago in Centerville, just twenty minutes away from here.  Mr. Wakarewarewa has been eager to head out there ever since the call came in, but you will remember that standard FV protocol dictates that there must always be at least two Licensed Respondents for scenarios involving possible super-activity, and the anomalies relating to the previous thefts suggest that the perpetrator has powers of a yet-to-be-determined nature.  Our insurance premiums are high enough without our Maori friend running off by himself and getting his jaw broken or something."

DEVRA:  "If you need another superhero, I coulda gone out there with him!  I've even been thinking about a codename…what do you think of 'The Unbelievable Utility?"

TEMPEST:  "It makes you sound like an appliance that one might buy off a late-night infomercial…"  (DEVRA looks downcast.)

AMINIA (ignoring Tempest):  "You know very well that you're still not old enough to receive an Extralegal Danger Interdiction license…your parents agreed to this internship so that you could learn from Dr. Stinson, not put your life in jeopardy by running around in pursuit of psychopaths.  We don't need a lawsuit for reckless endangerment, to say nothing of an international incident.  Remember, the eyes of the whole world are on the Freedom Five and their associates; even if the risk is minimal we cannot afford to be seen behaving irresponsibly."

DEVRA:  "Awuh…"

AMINIA:  "So now that you're here, Mr. Dalton, you and Mr. Wakarewarewa should proceed immediately to the site of the break-in.  The 'Wraith' has given you both permission to use her helicopter to get there inside of five minutes, as long as you don't interfere with the pilot."

TEMPEST nods and HAKA gets up from the comically tiny stool he was somehow not crushing beneath his bulk while speaking to DEVRA.  Both heroes proceed to the elevator without further comment.

EXT. - HELICOPTER OVER MEGALOPOLIS.

PILOT:  "Just our luck.  Weather conditions are looking dangerous up ahead, if this keeps up I'm going to have to…"

Tempest sticks one hand out of the window of the helicopter and points imperiously toward the thick clouds that are blowing directly toward the chopper.  At a speed that looks just within the realm of natural possibility, the mass of cumulonimbus lightens, thins, and parts before suddenly shifting winds, clearing the whirlybird's path.

PILOT:  "…nevermind."

AMINIA (over loudspeaker):  "I've followed up with the director of the Centerville History Center…he confirms that the theft of a Puritan-era Sterling-silver spindle was due to a highly improbable series of security failures, suggesting that it does indeed fit our mystery crook's pattern.  In all cases, only one item was stolen, too unique to easily fence and of at best moderate practical usefulness, so the thief's motive would seem to be either artistic, philosophical, or esoteric.  And in all cases, their ability to gain access was seemingly due to a string of unusual coincidences, suggesting a subtle and highly versatile powerset.  You'll need to be on your g…hang on…  …  …Incoming dispatch from Centerville PD!  Super-combat in progress at the intersection of Strong and Fuller Streets!  Two unknown females, one reported to have wings and be armed with a sword, believe it or not, and the other matching the (admittedly rather vague) eyewitness descriptions of a possible suspect linked to three out of the seven robberies.  Your new instructions are to intercept, detain both parties and determine their identities and intentions…priority is to avoid collateral damage and then to prevent severe bodily harm to either combatant.  Third priority is to bring the non-winged one in for questioning; fourth is to determine whether the winged one is an unlicensed vigilante, and proceed accordingly once her intentions are known.  Please acknowledge."

TEMPEST:  "Got it, HQ."

HAKA:  "Understood, Aminia."

PILOT:  "Changing course now, Ms. Twain!  Chopper out.  …Wings, huh?  Bet that'll come in handy, assuming they really work.  It'll be hard enough getting one person to fit back there with you, big guy…no offense."

HAKA:  "None taken."

PILOT:  "I keep telling Miss Mo…er, The Wraith that we might need to have space for as many as six other passengers in this bird at some point…she just said she'll think about it.  Anyway, we're coming up on the battle site now…boy, there they are, and are they ever going at it!  There's no place for me to land, you two will just have to jump out.  I'll hover 100 feet up and drop a ladder when you signal."

TEMPEST:  "Jump, eh?  I guess I'm about to be 'The Man Who Fell To Earth'!"

HAKA:  "Don't worry, little space-buddy!  I'll catch you!"  (Tempest rolls his eyes.)

EXT:  CENTERVILLE

Camera cuts to the outside of the copter as both passenger doors open, then pans down to the street, where FANATIC and KISMET are going at it.  As the faint "boom" of Haka landing can be heard, FANATIC thrusts her sword ABSOLUTION at KISMET, who dodges at the last second.  The sword sticks in a(n in)conveniently placed telephone pole, and KISMET kicks it out of her hand, causing it to skitter away across the street.

KISMET:  "That's a pretty antique you've got, crazy lady!  Think after I'm finished putting you down for your midday nap, I'll hang onto it!"

FANATIC:  "You have taken far too much already, scoundrel!  REPENT!"  (Her bursts into holy fire!)

KISMET:  "Oh, I doubt that'll happen.  And you should do some doubting yourself."  (Her hand goes into her blouse and comes out clutching a small brown disk, which we can't yet see clearly.)

Round One

Kismet - Charmed Scoundrel (70)

In Play: The Talisman [7]

Trash:


Start of Turn:  All heroes doubt themselves for 1.

Play a Card: Karmic Disjunction reveals Karmic Disjunction, Violent Trickster, Shaky Arm and Unlucky Break.  Any one hero takes Shaky Arm.  Unlucky Break is played but has no effect.  The other two are shuffled and returned to the villain deck.  (Since shuffling two cards is impossible, I rolled for it.  Kismet will not get lucky this turn.)

End of Turn: Karmic Disjunction is revealed and shuffled into the villain deck.


In Play: The Talisman [7], Shaky Arm

Trash: Karmic Disjunction, Unlucky Break

Effects: Reduce damage dealt by the Jinxed hero by 1.

Hero HP:  Fanatic 29, Haka 31, Tempest 25.

LU
luminos
2014-02-11 01:23 UTC
#2

Fanatic (:cough cough:, this was always like this) has a starting draw of Final Dive, End of Days, End of Days, Final Dive, Holy Nova, Smite the Transgressor. I’ll deck one of the Final Dives and End of Days

Starting Hand: End of Days, Final Dive, Holy Nova, Smite the Transgressor.

I would prefer to not have a shaky arm. Envisioner, are you still doing the cinematic approach to deciding turn order?

OD
Odin
2014-02-11 02:14 UTC
#3

Wow tempest got some strange cards…  :wink:

Now the real tempest has a starting draw of Vicious Cyclone, Cleansing Downpour, shielding winds, lightning slash, Reclaim from the deep and chain lightning.

placing at the bottom shielding winds and vicious cyclone.

Starting hand: Cleansing Downpour, lightning slash, reclaim from the deep and chain lightning.

bottom of deck: Vicious Cyclone, Shielding winds.

I don’t think I should take the shaky arm due to those nice damaging cards in my hand but if need be I’ll take it.

 

EN
Envisioner
2014-02-11 05:11 UTC
#4

Turn order is exactly as I listed it, with the logic that Fanatic is already engaged with Kismet (has been for several duras, but we'll handwave that part), and Haka jumped out of the helicopter first (whether he actually caught Tempest is up to Tempest's player...I'm pretty sure M'kk's wind powers don't suffice to let him fly, but he could probably at least get a Feather Fall-type effect by generating a hurricane-force updraft beneath himself as he dropped).

LU
luminos
2014-02-11 07:05 UTC
#5

One trick that could work is I take shaky arm, then you hit me with the 4 damage from chain lightning to get rid of it. This will help keep Kismets damage output down, it will mean no one has to keep the jinx for long, and I get closer to death to use stuff like Wrathful retribution and my resurrection armor.

OD
Odin
2014-02-11 15:48 UTC
#6

Bouncing from Haka’s arms, Tempest aproaches the winged woman.

I’m good with using the chain lightning that way. What environment again? Is it rook city?

OD
Odin
2014-02-11 15:59 UTC
#7

Never mind. Time cataclysm.

LU
luminos
2014-02-11 18:28 UTC
#8

Fanatic lunges at Kismet, only to discover an uncharacteristic lack of confidence in her own movements. “What foul sorcery is this?” Fanatic asks, as she fumbles around trying to attack Kismet without success.

Fanatic

HP: 29

In Play:

Hand: End of Days, Final Dive, Holy Nova, Smite the Transgressor

Deck: ?x34, End of Days, Final Dive

Trash:

Additional Effects: Shaky Arm - Fanatic deals 1 less damage

Start of Turn:

Play a Card: No thanks

Use a Power: Not this time

Draw a Card: [Absolution, Aegis of Resurrection] and [Smite the transgressor, Brutal Censure]. I’ll keep the Aegis and Brutal Censure

End of Turn:


HP: 29

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Aegis of Resurrection, Brutal Censure

Deck: ?x30, End of Days, Final Dive, Absolution, Smite the Transgressor

Trash:

Additional Effects: Shaky Arm (Fanatic does -1 damage)

XX
XXVZ
2014-02-12 00:36 UTC
#9

I guess I'm Haka...

Draw: Dominion x2, Rampage, Taiaha, Haka of Restoration, Savage Mana.

Discard: Dominion, Rampage

-------------------------------------------------------

Start: Nothing

Play: Taiaha

Power: Taiaha Kismet (67) and Talisman (4)

Draw: Enduring Intercession

End: Nothing

------------------------------------------

HP: 31

In Play: Taiaha

Hand: Dominion, Savage Mana, Enduring Intercession, Haka of Restoration

Deck: Rampage, Dominion, ???

Additional Effects: None

Notes: Pretty good draw... Nothing else.

OD
Odin
2014-02-12 01:43 UTC
#10

Tempest

Start: None

Play: Chain lightning- 4 damage to Fanatic (25), 3 damge to Kismet (64), Not using the two damage to hit the talisman, it isn't really a threat right now and I don't think we want her to go on a rampage.

Power: Squall, Kismet (63) and talisman (3)

Draw: Otherworldly Resilience and Shielding winds. Shielding winds on bottom of deck.

End: Nothing

---------------------------------------------------------------------------------------

Hand: Cleansing Downpour, lightning Slash, Reclaim from the deep, otherworldly resilience

In play: nothing

Deck: (35?) bottom: shielding winds, Vicious cyclone, Shielding winds

Discard: Chain Lightning

Notes: Not a bad first turn!

XX
XXVZ
2014-02-13 00:54 UTC
#11

Envisioner??? *Hint, hint*

EN
Envisioner
2014-02-13 06:27 UTC
#12

EXT. - CENTERVILLE

As Haka moves in to battle the red-haired, fishnet-clad rapscallion, the winged woman who had been engaged with her before backs off, eyes closed and hands folded as if in prayer.  Tempest stays back and keeps an eye on both Earthling "females" (there are no such creatures on his planet and he seems to look warily upon them, particularly the one with wings who was armed a minute ago), eager to see how they react to what he considers a very minor degree of electrocution.  Suddenly, behind the technically-genderless alien who is nonetheless comfortable being called "him", a great hulk of construction machinery, which was parked innocuously at a nearby building site, abruptly rumbles to life of its own accord!

Time Cataclysm A Normal Day In Centerville

In Play:  Nothing.

Trash:  Nothing.


Start of Turn

Play a Card:  Charging Triceratops Rampaging Bulldozer.  Fixed Point to the bottom.

End of Turn


In Play:  Rampaging Bulldozer [9] - DR 1, deals 3 damage to second-lowest other target at SOET.

Trash:  Nothing.

 

EXT. - CENTERVILLE

The driverless bulldozer roars slowly toward the street - and the heroes.  Meanwhile, the woman with the red-and-black hair glances at the musclebound man in front of her, and the lightning-flinging tentacled blue figure some distance away.

KISMET:  "Well, I'm a popular girl tonight!  First a sword, and now a spear-club thingy, what's the word?  Taiaha, that's it…did you two both escape from the same Renaissance festival?  Better take it easy though, Steroids…that fancy stick of yours must be getting heavier with each swing, from the way your veins are throbbing."

Round Two

Kismet - Charmed Scoundrel (63)

In Play: The Talisman [3]

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm


Start of Turn:  All heroes take 1 annoying chatter damage.

Play a Card: Shaky Arm enters play in front of Haka.  Impending Disaster goes to the bottom - I don't believe I remembered the draw-two rule during Kismet's first round, but this time I'm remembering both it and my shuffle-exception, so ID remains on the bottom even after Kismet shuffles the rest of her deck at the end of the turn.

End of Turn: Weak Heart is revealed and shuffled into the villain deck.


In Play: The Talisman [3], Shaky Arm

Trash: Karmic Disjunction, Unlucky Break, Shaky Arm [Haka]

Effects: Reduce damage dealt by the Jinxed hero by 1.

Hero HP:  Fanatic 24, Haka 32, Tempest 24.

LU
luminos
2014-02-14 02:52 UTC
#13

Fanatic manages to recover her nerves. “You are bold, criminal. But your wrongdoing shall not go unpunished!” She strikes out at Kismet, and this time her aim is true.

Fanatic

HP: 24

In Play:

Hand: End of Days, Final Dive, Holy Nova, Smite the Transgressor

Deck: ?x30, End of Days, Final Dive, Absolution, Smite the Transgressor

Trash:


Start of Turn:

Play a Card: playing Brutal Censure against Kismet (61), drawing a card [Sacrosanct Martyr, Consecrated Ground]. Sacrosanct goes to the bottom of the deck, Consecrated ground goes to my hand.

Use a Power: Base power against Kismet (59)

Draw a Card: [Chastise, Embolden] Keeping Embolden

End of Turn:


HP: 24

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Aegis of Resurrection, Consecrated Ground, Embolden

Deck: ?x26, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise

Trash: Brutal Censure

Comments: Never mind, Tempest is going to take the bulldozer hit this round.

EN
Envisioner
2014-02-15 01:33 UTC
#14

You should perhaps remove the Shaky Arm part from your start of turn, as it clearly no longer applies to you (just Haka).

XX
XXVZ
2014-02-16 14:51 UTC
#15

Sorry I took so long to reply, 

Start: Nothing

Play: Dominion

Power: Taiaha Kismet & The Bulldozer

Draw: Taiaha

End: Nothing

------------------------------------

HP: 31

In Play: Dominion, Taiaha

Hand: Haka of Restoration, Savage Mana, Enduring Intercession

Deck: Rampage, Dominion, ???

Trash: Nothing

OD
Odin
2014-02-16 17:51 UTC
#16

Don't worry about it I was at a tournament all saturday so I wouldn't have been able to take my turn.

"So Haka looks like we're going after that scoundrel rather than that wing girl."- Tempest

Tempest

Start: nothing

Play: Otherworldly Resilience

Power: nope

Draw: Flash flood, Grevious hail storm (hail storm to the bottom)

End: none 

---------------------------------------------------------------------------------------------

HP: 24

in play: otherworldly resilience

Hand: Flash Flood, Reclaim from the Deep, Cleansing downpour, lightning slash

Deck: hail storm, shielding winds, cyclone, shielding winds and ????

Notes: As luminos said I'll take the hit from the bulldozer. Now that I have flash flood the environment isn't as big of a deal but I think I'll hold on to it until something less friendly than the average rampaging bulldozer comes along.

EN
Envisioner
2014-02-16 20:33 UTC
#17

Not sure why you didn't Squall on your turn, Tempest, but I'm going to treat the decision as binding, rather than have to recalculate the entire villain turn.

EXT. - CENTERVILLE

A wicked gleam sparkles in the club-clad slattern's eye.  "Taking sides, are we boys?  Well that's okay, I have a few allies of my own.  I call the first one 'Trixie'!"  With that, the tattooed woman artfully dances out of the way as the Bulldozer rolls onto the sidewalk and smashes into the "avenging angel"!  Being taller than the other components, Haka gets a good look inside the empty cab of the Bulldozer, and sees as a pair of foam dice hanging from the rear-view mirror of the vehicle vibrate along the mirror and finally fall off, dropping onto the drive shaft and shifting it into a different gear.  The dozer begins turning in place, as if orienting on its next target; three lights blaze from the front of the cab, one high on each side and one low in the middle, their beams stabbing through the stirred-up dust to form three visible rays, like two long horns and a short one below and between them.

Time Cataclysm A Normal Day In Centerville

In PlayCharging Triceratops Rampaging Bulldozer.

Trash:  Nothing.

Deck: 13 x ?, Fixed Point

--------------------------------------------------------

Start of Turn: Bulldozer crashes into Fanatic for 3.

Play a Card:  Tendrils of Madness enters play (it does not represent a distinct target in terms of the game setting; if you attack the Tendrels, your flavor text should just describe you bonking Kismet on the head or something).  Rift of Time to the bottom of the environment deck.

End of Turn: Tendrils of Madness deals 1 infernal damage to Kismet [55] and increases her damage by +1 for a round.

--------------------------------------------------------

In Play:  Rampaging Bulldozer [7] - DR 1, deals 3 damage to second-lowest other target at SOET.  Tendrils of Madness [7] - deals 1 damage to highest-HP target at EOET and gives it +1 to damage until next SOET.

Trash:  Nothing.

Deck: 11 x ?, Fixed Point, Rift in Time.

 

EXT. - CENTERVILLE

The two dark-skinned women separate at last, the black-haired warrior siding with Tempest and Haka while the ginger hooligan dances aside, smiling impishly.  "You losers are really starting to get on my nerves.  Just give it up; you can't win this, it's not in the cards.  I'm a Gypsy, you know; destiny is my little bitch.  Sorry about your whole 'god' shtick, princess, but I'm the one calling the shots, not Him; if you're trusting someone else to catch you when you fall, then you and the ground are going to be seeing a lot of each other."  Despite the grit clogging the air and coating the three bedraggled heroes, Kismet's perfectly white teeth sparkle in the afternoon sun.

Round Two

Kismet - Charmed Scoundrel [55]

In Play: The Talisman [3], Shaky Arm (Haka)

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm

Deck:  19 x ?, Impending Disaster

--------------------------------------------------------

Start of Turn:  All heroes take 2 aesthetic discouragement damage, except Tempest who takes only 1, since he's largely immune to feeling dirty and ugly while surrounded by Earthlings.

Play a Card: Two Left Feet enters play in front of Fanatic.  Weak Heart to the bottom of the deck.

End of Turn:  Kismet gets lucky!  (Very much so, in fact, since this is a straight pull, not a two-and-choose, and it's the best card in her deck.)  Lady Luck enters play.

-------------------------------------------------------

Kismet - Charmed Scoundrel [55]

In Play: The Talisman [3], Shaky Arm [Haka], Two Left Feet (Fanatic), Lady Luck

Trash: Karmic Disjunction, Unlucky Break, Shaky Arm

Effects: Reduce damage dealt by Haka by 1.  Whenever Fanatic plays a card, she deals herself 1 melee damage.  If a villain card would be destroyed, either it isn't or a Lucky card enters play to replace it.  Increase any damage dealt by Kismet this round by 1.

Deck:  16 x ?, Impending Disaster, Weak Heart

Hero HP:  Fanatic 22, Haka 30, Tempest 23.

OD
Odin
2014-02-16 21:32 UTC
#18

I didn't want anything from the environment to come out and kill the talisman before we were ready for it to swap. Now that I think about it there aren't many things in the cataclysm deck that do damage to lowest targets and if they did it would probably be 3 damage. Oh well, what is done is done. Also I said that I would take the damage from the bulldozer... if it was changed for script reasons that is cool too. I don't think Luminos cares too much.

EN
Envisioner
2014-02-16 21:35 UTC
#19

One of the SCUverse rules is that if HP are tied, I decide rather than the heroes.  More cinematic that way.  Tempest is tougher, so Fanny gets hit.  (I was tempted also to rule that the damage bonus for "Tendrils" would increase ALL damage instances not intentionally caused by heroes, including the self-damage from Two Left Feet, under the theory that Kismet is responsible for everything that happens in this battle.  I may do it that way in a future "super-advanced" game with her.)

LU
luminos
2014-02-17 06:53 UTC
#20

Fanatic takes a step back, and silently stares down Kismet. Then, she launches into another attack, paying no regard of her own safety, seeking to throw off this charmed thief’s luck with sheer audacity.

Fanatic

HP: 19 (If I calculated it wrong, let me know, but I think should be -3 from bulldozer and -2 from Kismet)

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Aegis of Resurrection, Consecrated Ground, Embolden

Deck: ?x26, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise

Trash: Brutal Censure


Start of Turn:

Play a Card: Play Consecrated Ground and take 1 damage from Two left feet (18), try to destroy Lady Luck (pending a check to see if a lucky card gets revealved), and deal 1 damage to Kismet (54), The Talisman (2), and Tendrils of Madness (6).

Use a Power: Base power against Kismet (52)

Draw a Card: [Chastise, Undaunted] I deck Chastise and keep undaunted.

End of Turn:


HP: 18

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Aegis of Resurrection, Embolden, Undaunted

Deck: ?x24, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise

Trash: Brutal Censure, Consecrated Ground

Additional Effects: take 1 damage each time when I play a card.

EN
Envisioner
2014-02-18 18:14 UTC
#21

Lady Luck discards an Imminent Destruction, so her destruction was only immenent, and did not occur.

XX
XXVZ
2014-02-22 23:26 UTC
#22

Once again, sorry it took me so long to reply!

Start: nothing.

Play: Savage Mana 'cause why not.

Power: Taiaha Kismet plus Bulldozer for 3 each (correct me if I'm wrong)

Draw: Haka of Battle

End: nothing

---------------------------

Hp: 29(?)

In Play: Taiaha, Dominion, Savage mana

Hand: HoR, HoB, Induring intercession, Taiaha

Deck: Dominion, Rampage, ?

Trash: Nothing

OD
Odin
2014-02-23 14:55 UTC
#23

Unleashing a relentless onslaught of lightning, Tempest joins in on the fight against the scoundrel. 

Tempest

HP: 23

In Play: otherworldly resilience

Hand: Flash Flood, Reclaim from the Deep, Cleansing downpour, lightning slash

Deck:  hail storm, shielding winds, cyclone, shielding winds and ????

Trash: Chain Lightning

-------------------------------------------------------------------------------------------------------------------

Start: Nothing

Play: Lightning slash (kismet [44])

Power: squall (Kismet [43], talisman [2], tendrils of madness [5])

Draw: Into the stratosphere (lightning slash to the bottom)

End: nothing

---------------------------------------------------------------------------------------------------------------

HP: 23

In Play: Otherwoldly Resilience

Hand:Flash Flood, Reclaim from the Deep, Cleansing downpour, Into the Stratosphere

Deck: hail storm, shielding winds, cyclone, shielding winds, lightning slash and ????

Trash: Chain Lightning and Lightning slash

Effects: Reduce damage dealt to Tempest by 1 (otherwordly Resilience)

ED
Edwin
2014-02-26 02:40 UTC
#24

Alright, I think I have this figured out, here goes nothing.  Note:  Haka has -1 damage from a Jinx and another -1 when hitting the Bulldozer, so he dealt only 3 damage total that way.

EXT. - CENTERVILLE

Her spirits undampened by Tempest's squall, the tattooed woman cheers on the malfunctioning bulldozer as it "accidentally" homes in on the alien and plows into him; he leaps clear just in time.  Suddenly, a black-clad commando emerges from a nearby alley with a large pistol drawn; aiming for Tempest, he fires a dart, but Haka quickly moves to shield his comrade and is struck instead.

Time Cataclysm A Normal Day In Centerville

In Play:  Rampaging Bulldozer [6], Tendrils of Madness [5].

Trash:  Nothing.

Deck: 11 x ?, Fixed Point, Rift in Time.


Start of Turn: Bulldozer crashes into Tempest Tendrils for 3 [20 2].

Play a Card:  FILTER Spy enters play; Passing Tumbleweed to the bottom.

End of Turn: Tendrils of Madness deals 1 infernal damage to Kismet [42] and increases her damage by +1 for a round.  FILTER Spy deals 2 toxic damage to Haka [28].


In Play:  Rampaging Bulldozer [6],  Tendrils of Madness [52].  FILTER Spy [5]

Trash:  Nothing.

Deck: 11 x ?, Fixed Point, Rift in Time.

Effects:  Decrease damage dealt to Bulldozer by 1.   Bulldozer deals 3 damage to second-lowest other target at SOET.  Tendrils deals 1 damage to highest-HP target at EOET and gives it +1 to damage until next SOET.  Spy deals 2 damage to second-highest-HP target at EOET.

 

EXT. - CENTERVILLE

"Well, that's a new one…don't know who Tall Dark and Trigger-Happy is, but he looks to have a grudge against you, Squid-Head, and just your luck that he turns up right now.  Sure is funny how this beauty works, but it always gets the job done."  Kismet holds up her "beauty" for a moment and inspects it, before tucking it away again and resuming her attack on Helena.  By now, Haka at least has sense enough to realize that the growing pain in his head is caused by more than the girl's relentlessly ascerbic repartee; apparently the artifact she wields is warping reality in subtle ways, some of which are in the process of giving him - and likely the other two heroes - the beginnings of a cerebral hemorrhage.  Attempting to stop this outrage against Nature, Haka raises his taiaha and charges - and trips, the weapon swinging wild as he falls and smashing into a component of the technological armature which Tempest wears (which he knows to be an Elemental Subwave Inducter, though he's never explained this to the Maori warrior, figuring he likely wouldn't especially care what it was called, only that it's largely responsible for the Maerynian's weather-control powers).  The ruptured power cell explodes with a faint "pop", and Tempest can smell the sizzling of his own flesh from a mild plasma burn. Fanatic never knew what Haka hit her with, or why it felt like a laser. a beam of the discharged energy lances out and burns off several of the feathers of Helena's wings.

Round Four (Envisioner's last Kismet post should have said Round Three)

Kismet - Charmed Scoundrel [42]

In Play: The Talisman [1], Shaky Arm (Haka), Two Left Feet (Fanatic), Lady Luck

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction

Deck:  15 x ?, Imminent Destruction, Weak Heart


Start of Turn:  All heroes take 4 mysterious migraine damage (3 for Tempest).  Fanatic is at 14, Haka at 24, Tempest at 17 20.

Play a Card:  Fortune's Smile is played; Scattered Mind to the bottom of the deck.  Kismet regains 3 HP and deals 4 more mysterious migraine damage to each Terrestrial hero [10 and 20] and 3 more to Tempest [14 17].  Violent Trickster is played; other Scattered Mind to the bottom.  Each player discards 1 card; Kismet deals Fanatic 5 damage [5].

End of Turn:  Kismet gets lucky!  Hapless Strike is played; Haka somehow manages to deal a point of energy damage to Tempest [13] Fanatic [4].


Kismet - Charmed Scoundrel [45]

In Play: The Talisman [1], Shaky Arm [Haka], Two Left Feet (Fanatic), Lady Luck

Trash: Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction, Fortune's Smile, Violent Trickster, Hapless Strike.

Effects: Increase damage dealt by Kismet by 2 for the two Jinxes in play.  Reduce damage dealt by Haka by 1.  Whenever Fanatic plays a card, she deals herself 1 melee damage.  If a villain card would be destroyed, either it isn't or a Lucky card enters play to replace it.  Increase any damage dealt by Kismet this round by 1.

Deck:  10 x ?, Imminent Destruction, Weak Heart, Scattered Mind x2

Hero HP:  Fanatic 4, Haka 20, Tempest 17.

Ouch, what a violent trickster she is!  Let me know if you see a problem with my combat math.  Hopefully it's fixed now.

LU
luminos
2014-02-26 03:31 UTC
#25

Discarding Embolden due to violent trickster

We probably should have flipped Kismet last round, but oh well. Definitely need to flip her now though or we will have a hard time recovering.

I think the bulldozer should have gone after the tendrils (both the taliman and tendrils count as targets) and haka should have hit fanatic, which would leave me at 4 HP (Haka’s damage reduction is actually helpful here).

Fanatic takes a breather, bracing for the next hit.

Fanatic

HP: 4

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Aegis of Resurrection, Undaunted

Deck: ?x24, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise

Trash: Brutal Censure, Consecrated Ground, Embolden


Start of Turn:

Play a Card: Play Aegis of Resurrection, take 1 damage [3].

Use a Power: Base power against FILTER spy [3]

Draw a Card: [“Absolution”, Prayer of Desperation] I deck Prayer of Desperation and keep “Absolution”.

End of Turn:


HP: 3

In Play:

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Undaunted, Absolution

Deck: ?x22, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise, Prayer of Desperation

In Play: Aegis of Resurrection

Trash: Brutal Censure, Consecrated Ground, Embolden

Additional Effects: take 1 damage each time when I play a card.

ED
Edwin
2014-02-26 08:02 UTC
#26

Right you are.  Insert an "almost" in the text where it says Tempest gets hit; since the Tendrils aren't a brain-squid, or anything else tangible, in this reskinned environment, we can't show the bulldozer hitting them.  If I felt ambitious I could say something about how Kismet's deranged glee at the destruction she's wreaking is diminished slightly when one of her victims escapes harm, but frankly I lack the energy to figure it out in more detail than that.

Draw a Card: ["Absolution", Prayer of Desperation] I deck Chastise and keep undaunted.

That's quite a nice trick, drawing two cards and then keeping a third and bottoming a fourth.  :slight_smile:

LU
luminos
2014-02-26 08:08 UTC
#27

Heh, my copy-paste betrays me. I’ll go fix that.

OD
Odin
2014-02-26 13:32 UTC
#28

Should tempest have 16 then?

ED
Edwin
2014-02-26 19:30 UTC
#29

I have him at 17; I completely goofed on Hapless Strike, it should have been Fanatic that got hit, not Tempest, even if the rest of my math had been right (which it wasn't due to the Tendrils thing).  If it had been Tempest who was hit, he'd have taken no damage due to Otherworldly Resilience, since nothing is boosting Haka's damage and he's at -1 from the Glass Jaw; instead, though, Fanatic is even closer to death than I thought (Aegis aside).  The goof was sort of serendipitous, though, because there'd be no possible explanation of how Haka could deal energy damage to Fanatic if not for the idea that he whacked Tempest's alien armor and caused it to shoot a laser at Fanatic (thank Envisioner for that idea, he's pretty good at this stuff).  Hopefully I have it sorted out now.

OD
Odin
2014-02-26 23:02 UTC
#30

It looks right now! I discard into the stratosphere.

XX
XXVZ
2014-03-05 03:48 UTC
#31
Once again, sorry it took so long to reply.
 
Haka
 
Start: nothing
 
Play: HoR, draw Vitality Surge, and Savage Mana. 
Destroy Savage Mana, and Taiaha, regain 2 Hp [22]
 
Power: Taiaha Talisman[0] & Bulldozer [4], I get Talisman.
 
Draw: Punish the Weak
 
End: Nothing
 
--------------------------------
Hp: 22
In Play: Taiaha, Dominion, Savage Mana, Shaky Arm, The Talisman.
Hand: Enduring Intercession, HoB, Punish the Weak, Vitality Surge.
Trash: Taiaha, HoR, Savage Mana.
Notes: Nezt turn I'll probably play HoB and take out either an environment or whack Kismet herself.
LU
luminos
2014-03-05 03:54 UTC
#32

Would you mind not hitting the tendrils this turn? That way the bulldozer doesn’t go after one of us.

ED
Edwin
2014-03-05 12:44 UTC
#33

I assume that by "destroy" you mean "discard".

XX
XXVZ
2014-03-05 13:09 UTC
#34

Am I allowed to change it now?

ED
Edwin
2014-03-05 22:34 UTC
#35

Sure, go ahead.  We still need a turn from Tempest before I'm up again.

OD
Odin
2014-03-06 02:07 UTC
#36

A steady invigorating rain begins to fall, dousing the heroes.

Tempest

HP: 17

In Play: otherworldly resilience

Hand: Flash Flood, Reclaim from the Deep, Cleansing downpour

Deck:  hail storm, shielding winds, cyclone, shielding winds, lightning slash and ????

Trash: Chain Lightning, Lightning Slash, into the stratosphere

-------------------------------------------------------------------------------------------------------------------

Start: Nothing

Play: Cleansing Downpour

Power: Cleansing Downpour (each hero regains 2 hp)

Draw: Elemental subwave inducer (electrical storm to bottom)

End: nothing

---------------------------------------------------------------------------------------------------------------

HP: 19

In Play: Otherwoldly Resilience, cleansing downpour

Hand:Flash Flood, Reclaim from the Deep, Cleansing downpour, Elemental subwave inducer

Deck: hail storm, shielding winds, cyclone, shielding winds, lightning slash, electrical storm and ????

Trash: Chain Lightning and Lightning slash, into the stratosphere

Effects: Reduce damage dealt to Tempest by 1 (otherwordly Resilience)

Each Hero regains 2 hp.

 

ED
Edwin
2014-03-06 04:37 UTC
#37

XXVZ has not edited Haka's last turn to remove the attack on the "Tendrils" (which, I again remind everyone, aren't actually anything in the game flavorfully, they just represent Kismet being especially mean until enough people have bonked her on the head to make her dial it down a notch), but I'll assume that's just because he's busy and that Haka is indeed not bashing them, so the Bulldozer will neutralize them this turn (permanently, while being neutralized temporarily in the process) something other than Fanatic.  I will assume he instead hit Kismet for 2 [43]; let me know if you'd rather have him hit the Filter Spy for not enough to kill it (or nothing at all) with the Taiaha's other end instead.

Which hero is taking the Talisman?  I need to know before I can post the villain turn, in case Unlucky Break comes up.

EXT. - CENTERVILLE

As Tempest drenches the battlefield, the tattooed woman's hair dye begins to run into her eyes, and as she takes a moment to try and rub them clear, Haka strikes at her other wrist and forces her to drop the clay disk she was holding.  At once, the uncoordinated dizziness that Helena is experiencing lessens, Haka feels a surge of confidence, and Tempest's neurally-interfaced meteorological instruments detect thousands of minute changes in the molecular activity of the stratosphere overhead which he didn't cause, but which seem to be having micro-effects which are subtly beneficial to his efforts.  All three heroes understand instantly that the artifact is responsible for most if not all of the powers that the woman claimed were just due to her being a "Gypsy".  (Haka, by virtue of having studied Earth cultures widely, recognizes that very few actual members of the Romani culture would use this perjorative term to describe themselves; the rogue's personality is clearly irreverent enough that she might be an exception, but just as likely she was lying about her origins, and she very definitely was about her powers being innate.)  A moment later, though, the ground begins trembling[s], enough that the commando guy's second shot, having been very carefully aimed to strike Tempest for sure this time, still manages to get spoiled and stick another drastically-insufficient-dosage tranq dart into Haka[s].  The temblor causes the bulldozer's lever to shift again, but this time it "accidentally" rolls away from the heroes and clips the corner of a building, knocking down a shower of rubble in which the commando guy is promptly buried alive.

[s]Time Cataclysm[s] A Normal Day In Centerville

In Play:  Rampaging Bulldozer [6], Tendrils of Madness [2], FILTER Spy [3].

Trash:  Nothing.

Deck: 9 x ?, Fixed Point, Rift in Time, Passing Tumbleweed.

--------------------------------------------------------

Start of Turn: The Bulldozer runs over the FILTER Spy [X].

Play a CardMarsQuake enters play; Oppressive Smog to the bottom.

End of Turn: Tendrils of Madness deals 1 infernal damage to Kismet [42] and increases her damage by +1 for a round.  Marsquake deals 1 net damage to Bulldozer [5] and Tempest [18], 2 net damage to all other targets [Fanatic at 3, Haka at 20, Kismet at 40, Talisman at 5].

--------------------------------------------------------

In Play:  Rampaging Bulldozer [5],  Tendrils of Madness [2], Quake.

Trash:  FILTER Spy.

Deck: 7 x ?, Fixed Point, Rift in Time, Passing Tumbleweed, Oppressive Smog.

Effects:  Decrease damage dealt to Bulldozer by 1.   Bulldozer deals 3 damage to second-lowest other target at SOET.  Quake destroys one Ongoing or Environment card from each type of deck at SOET.  Tendrils deals 1 damage to highest-HP target at EOET and gives it +1 to damage until next SOET.  Quake deals 2 damage to each target at EOET (assuming it didn't destroy itself).

I think that's sorted everything out.  Lemme know whether Haka did indeed bonk Kismet, and who's taking the Talisman.  Then we can proceed.

LU
luminos
2014-03-06 23:34 UTC
#38

I think Haka is taking it

OD
Odin
2014-03-07 00:29 UTC
#39

Haka did hit Kismet. Also, I agree with luminos he should probably take the talisman. Would you like me to sweep some of these environment cards away with flash flood?

XX
XXVZ
2014-03-07 22:39 UTC
#40

I have the highest hp so I get the Talisman. I think Tempests Flash Flood could be useful.

ED
Edwin
2014-03-10 12:19 UTC
#41

Dear Luminos, please post your turn at your convenience.

LU
luminos
2014-03-11 01:33 UTC
#42

Did I miss something? I can’t see Kismet’s turn.

OD
Odin
2014-03-11 12:57 UTC
#43

I too was waiting for Kismet.

ED
Edwin
2014-03-11 22:58 UTC
#44

facepalm  I forgot that I only did the Environment turn this time, and assumed I was done.  Not up for it tonight, but tomorrow for sure.

ED
Edwin
2014-03-12 22:14 UTC
#45

Okay, stupid me is finally getting on with this game.  Again, sorry.  I seem to recall that I had picked out a card play for this turn back when I posted the environment, and that I was making sure all my ducks were in a row before I resolved it, but I no longer remember what it might have been, so I shuffled up her remaining 10 cards in deck that haven't been bottomed yet, and pulled two new ones for the actual turn.  It's possible that I had not actually played out the turn, but just knew it was going to involve Kismet flipping and didn't want to take things for granted; either way, I don't recall what the previous play might have been, so we'll just move on.

"THAT'SMINEG@%D*$#*TYOUS%*!!FACEDSONOFAB%#&@GIVEITBACKBEFOREIF&!#$*KILLYOURSTUPIDA@&!"  The thief's mocking self-confidence almost instantly transmutes into screaming, vulgarity-spouting psychotic rage, the sentence structure of which is soon reduced to complete shrieking incoherence, the instant Haka's fingers close about the little clay disk.  This outburst is accompanied by various cataclysmic events - fire hydrants bursting in a four-block radius, car alarms going off, transformers blowing and so forth - which you prefer to believe are lingering aftereffects of the freak earthquake, and were not directly caused (possibly along with the earthquake itself) by this burst of howling insanity, from a clearly-unstable woman who claims to have godlike Gypsy powers.

Round Five

Kismet - Charmed Scoundrel [42]

In Play: The Talisman [5] (Haka), Shaky Arm (Haka), Two Left Feet (Fanatic), Lady Luck

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction, Fortune's Smile, Violent Trickster, Hapless Strike.

Deck:  10 x ?, Imminent Destruction, Weak Heart, Scattered Mind x2.

--------------------------------------------------------

Start of Turn:  Totally flipping the f*** out.

Play a Card:  Glass Jaw is played; Two Left Feet to the bottom.

End of Turn:  Kismet regains 1 HP from Lady Luck, then deals 6 holy-mackerel-listen-to-the-mouth-on-that-crazy-chick damage to Haka [14].

-------------------------------------------------------

Kismet - Deranged Miscreant [43]

In Play: The Talisman [5] (Haka), Shaky Arm (Haka), Two Left Feet (Fanatic), Lady Luck, Glass Jaw (Haka).

Trash: Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction, Fortune's Smile, Violent Trickster, Hapless Strike.

Effects: AEOVT, Kismet regains HP equal to the number of Lucky cards in play, then deals the 2+damage-on-Talisman psychic damage to the highest-HP hero.  ASOVT, if Kismet didn't flip, she deals the Talisman 2 irreducible psychic damage.  Reduce damage dealt by Haka by 1 and increase damage dealt to him by 1.  Whenever Fanatic plays a card, she deals herself 1 melee damage.  If a villain card would be destroyed, either it isn't or a Lucky card enters play to replace it.  Increase any damage dealt by Kismet this round by 1.

Deck:  10 x ?, Imminent Destruction, Weak Heart, Scattered Mind x2

Hero HP:  Fanatic 4, Haka 14, Tempest 17.

LU
luminos
2014-03-13 06:40 UTC
#46

This is likely a really good place for me to use End of Days. It will get rid of a bunch of jinxes and lady luck is less dangerous on this side than the other. We’ll lose some useful cards, but we might not survive otherwise. If there are any objections to this plan let me know. I’ll post my turn in a bit, but I’ll be open to revising it if needed.

Fanatic

HP: 3

Hand: End of days, Final Dive, Holy Nova, Smite the Transgressor, Undaunted, Absolution

Deck: ?x22, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise, Prayer of Desperation

In Play: Aegis of Resurrection

Trash: Brutal Censure, Consecrated Ground, Embolden


Start of Turn:

Play a Card: Play End of Days, take 1 damage [2].

Use a Power: Base power against Kismet [41]

Draw a Card: [Undaunted, Brutal Censure] I deck Undaunted and keep Brutal Censure.

End of Turn:


HP: 2

Hand: Final Dive, Holy Nova, Smite the Transgressor, Undaunted, Absolution, Brutal Censure

In Play: End of Days, Aegis of Resurrection

Deck: ?x20, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise, Prayer of Desperation, Undaunted

Trash: Brutal Censure, Consecrated Ground, Embolden

Additional Effects: take 1 damage each time when I play a card.

OD
Odin
2014-03-13 14:39 UTC
#47

EoD is a good idea. Also, I think you have 3 life not 2 but I may have counted wrong.

XX
XXVZ
2014-03-15 23:30 UTC
#48

Haka

Start: Nothing

Play: Vitality Surge [16 Hp] [Draw Ground Pound, Dominion at bottom of deck]

Power: Taiaha Kismet [39], and Talisman [3]

Draw: HoS, deck Vitality Surge

End: Nothing

EDIT: Changed power

----------------------------------------------------------------------

Hp: 16

Hand: HoS, Gound Pound, Punish the Weak, HoB, Enduring Intercession.

In Play: Talisman [5], Shaky Arm, Glass Jaw, Dominion, Savage Mana, Taiaha.

Trash: Taiaha, HoR, Vitality Surge, Savage Mana.

Effects: -1 Damage dealt, +1Damage Taken.

 

LU
luminos
2014-03-16 02:37 UTC
#49

The Talisman won’t be able to do very much right now because End of Days will cause Kismet to go through her deck and get a lucky card no matter what we do. You could try it on the hope that you force her to discard a dangerous jinx, but other wise not a big deal. Use your damage on whatever seems best to you. There are multiple valid plays.

Hey Odin, do you mind if I make a special request? Could you flash flood the quake? I ask because I just realized that with Edwin controlling what it targets, he can cause a lot of mischief with it. Like by say, trying to destroy one of the jinxes in an effort to getting out an extra lucky card.

ED
Edwin
2014-03-16 05:52 UTC
#50

Hm.  It would not be entirely suited to the spirit of Envisioner's houserule for me to choose both of the cards destroyed by Quake.  Perhaps I should say that I choose a villain ongoing to destroy, you guys choose a hero ongoing to destroy, and I roll dice to determine whether the Quake destroys itself or some other Enviro card.  (Not that it will matter if you Flash Flood it of course.  How exactly a flash flood un-worsens an earthquake, I don't know....)

OD
Odin
2014-03-17 22:57 UTC
#51

Sorry it took me a while I've had a busy last couple of days, hanging out with a friend recovering from illness, and so i have not been on the forums. Now, if you played EoD wouldn't that get rid of the every environment. If that is the case I would like to skip my play (not power) and then use reclaim from the deep next turn so we get some of our best cards back. I will post my turn after I hear back. I don't want to mess this up for us.

LU
luminos
2014-03-18 00:38 UTC
#52

It will get rid of the environment, but order of operations will have the beginning of environment effects go off in the order the cards were played, I think.

OD
Odin
2014-03-18 21:15 UTC
#53

Tempest

HP: 17

In Play: Otherwoldly Resilience, cleansing downpour

Hand: Flash Flood, Reclaim from the Deep, Cleansing downpour, Elemental subwave inducer

Deck: hail storm, shielding winds, cyclone, shielding winds, lightning slash, electrical storm and ????

Trash: Chain Lightning, Lightning Slash, into the stratosphere

-------------------------------------------------------------------------------------------------------------------

Start: Nothing

Play: Flash Flood (remove earthquake and the bulldozer)

Power: Cleansing Downpour (each hero regains 2 hp)

Draw: reclaim from the deep (deck electrical storm)

End: nothing

---------------------------------------------------------------------------------------------------------------

HP: 19

In Play: Otherwoldly Resilience, cleansing downpour

Hand: Reclaim from the Deep x2, Cleansing downpour, Elemental subwave inducer

Deck: hail storm, shielding winds, cyclone, shielding winds, lightning slash, electrical storm x2 and ????

Trash: Chain Lightning and Lightning slash, into the stratosphere, flash flood

Effects: Reduce damage dealt to Tempest by 1 (otherwordly Resilience)

Each Hero regains 2 hp.

LU
luminos
2014-03-19 05:33 UTC
#54

So Haka should draw 2 cards from Flash Flood, then one card when End of Days goes off. Standing orders for end of days is to take out the last environment target first, then Lady Luck, then everything else after a lucky card shows up letting lady luck die.

ED
Edwin
2014-03-19 21:26 UTC
#55

EXT. - CENTERVILLE, LATE AFTERNOON

As the sun slips beneath the horizon, an eerie stillness falls over the battlefield.

[s]Time Cataclysm[s] A Normal Day Evening In Centerville

In Play:  Tendrils of Madness [2].

Trash:  FILTER Spy, Rampaging Bulldozer, Quake.

Deck: 9 x ?, Fixed Point, Rift in Time, Passing Tumbleweed.


Start of Turn: The Days End, well, one of them at least.  All non-character cards are destroyed other than Aegis of Resurrection.  Haka draws one more card from the destruction of Tendrils (having drawn two off Tempest's Flash Flood).  Resolution is interrupted by the Lady Luck effect; the card is destroyed, but Fortune's Smile enters play, so Kismet regains 3 HP [42] and deals each hero 1 psychic damage [Fanatic 4, Haka 17, Tempest 18], then plays another card.  Karmic Disjunction enters play and Glass Jaw goes to the bottom; of the top four cards of Kismet's deck, Weak Heart enters play and immediately leaves play, while Violent Trickster, Inconceivable Obstruction, and Hapless Strike are returned to the top of Kismet's deck in a random order.  The remaining three Jinxes are then destroyed along with various hero cards.

Play a Card:  Surprise Shopping Trip enters play (just a little too late, alas; would be so much fun to have that out while Lady Luck ground through about six Jinxes before being destroyed).  Main Computer Room to the bottom.

End of Turn:


In Play:  Surprise Shopping Trip

Trash:  FILTER Spy, Rampaging Bulldozer,  Quake, Tendrils of Madness.

Deck: 5 x ?, Fixed Point, Rift in Time, Passing Tumbleweed, Oppressive Smog, Main Computer Room.

Effects:  When a card enters play, a mysterious "something" deals each target 1 melee damage.  Destroy this effect at SOET.

It doesn't last.

Round Six

Kismet - Deranged Miscreant [42]

In Play: The Talisman [3] (Haka).

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction, Fortune's Smile, Violent Trickster, Hapless Strike, Fortune's Smile, Karmic Disjunction, Lady Luck, Weak Heart, Shaky Arm, Glass Jaw, Two Left Feet.

Deck:  (randomly: Violent Trickster, Hapless Strike, Inconceivable Obstruction), Unlucky Break, Imminent Destruction, Weak Heart, Scattered Mind x2, Two Left Feet, Glass Jaw.


Start of Turn:  Deals 2 irreducible psychic damage to The Talisman [1].

Play a Card:  I'll roll a D6/2 to determine which of the next three cards remains on the top of Kismet's deck while the other two are chosen between for this play.  I rolled a 3, so Hapless Strike is the odd man out.  Violent Trickster goes to the bottom, while Inconceivable Obstruction enters play and triggers SST.  Each of the heroes takes 1 damage [Fanatic 3, Haka 16, Tempest 17], the Talisman goes to 0 HP and then to 7 and leaves Haka's possession, then damage attempts to hit Kismet, triggering Obstruction.  Crushing Hallway is discarded, so no chain-reaction for me; awuh.  Shoulda gone with the Computer Room, I guess.

End of Turn:  Kismet regains 1 HP from Inconceivable Obstruction (canceling the damage from SST), then deals 2 the-venomous-gaze-of-a-thwarted-madwoman damage to Tempest [15].


Kismet - Deranged Miscreant [42]

In Play: The Talisman [7], Inconceivable Obstruction.

Trash:  Karmic Disjunction, Unlucky Break, Shaky Arm, Imminent Destruction, Fortune's Smile, Violent Trickster, Hapless Strike, Fortune's Smile, Karmic Disjunction, Lady Luck, Weak Heart, Shaky Arm, Glass Jaw, Two Left Feet.

Deck:  Hapless Strike, Unlucky Break, Imminent Destruction, Weak Heart, Scattered Mind x2, Two Left Feet, Glass Jaw, Violent Trickster.

Effects: AEOVT, Kismet regains HP equal to the number of Lucky cards in play, then deals the 2+damage-on-Talisman psychic damage to the highest-HP hero.  ASOVT, if Kismet didn't flip, she deals the Talisman 2 irreducible psychic damage.  Reduce damage dealt by Haka by 1 and increase damage dealt to him by 1.  Whenever Fanatic plays a card, she deals herself 1 melee damage.  If a villain card would be destroyed, either it isn't or a Lucky card enters play to replace it.  Increase any damage dealt by Kismet this round by 1.

Hero HP:  Fanatic 3, Haka 16, Tempest 15.

LU
luminos
2014-03-20 04:55 UTC
#56

“Your foul influence cannot prevent good from prevailing,” Shouts Fanatic, before making another run at Kismet (while also fighting a crowd for something that just went on sale, apparently). Fanatic is just bruised and beat up at this point, but shows no signs of loss of enthusiasm.

Fanatic

HP: 3

Hand: Final Dive, Holy Nova, Smite the Transgressor, Undaunted, Absolution, Brutal Censure

Deck: ?x20, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise, Prayer of Desperation, Undaunted

In Play: Aegis of Resurrection

Trash: Brutal Censure, Consecrated Ground, Embolden, End of Days


Start of Turn:

Play a Card: Brutal Censure, everything takes 1 damage and Kismet takes 2 more (Kismet [39], Talisman [6], Fanatic [2], Haka [15], Tempest [14]). I draw Sanctifying Strike and deck Holy Nova.

Use a Power: Base power against Kismet [37]

Draw a Card: [Holy Nova, Divine Focus] I deck Holy Nova and keep Divine Focus

End of Turn:


HP: 2

Hand: Final Dive, Holy Nova, Smite the Transgressor, Undaunted, Absolution, Sanctifying Strike, Divine Focus

In Play: Aegis of Resurrection

Deck: ?x16, End of Days, Final Dive, Absolution, Smite the Transgressor, Sacrosanct Martyr, Chastise, Chastise, Prayer of Desperation, Undaunted, Holy Nova, Holy Nova

Trash: Brutal Censure x2, Consecrated Ground, Embolden, End of Days

ED
Edwin
2014-03-21 00:08 UTC
#57

Obstruction only checks once per turn.  This time, Rift in Time is discarded.  (I have something of a problem with the fact that the bottoming-unwanted-draws rule renders the environment deck predictable in fairly short order, and thus deprives cards like Inconceivable of a lot of their surprise value.  There are only three unknown enviro cards left, so if Haka damages Kismet, there's a 1/3 chance of IO intercepting the damage, and if it does not, Tempest faces a 1/2 chance, and after that the entire enviro deck will be known so there are no surprises left from the card.  For the moment I'll just roll with it, but I might end up changing the original SCUverse rules to make these situations more interesting.)

XX
XXVZ
2014-03-23 22:13 UTC
#58

I was wondering if anyone wants to take over 'cause I'm going to Jamaica and won't have my cards.

ED
Edwin
2014-03-25 00:13 UTC
#59

Odin, Luminos, I will put it to you...whenever you are sick of waiting, let me know, and I'll play a turn as Haka so we can move on.  If you're both patient, maybe XXVZ will get back from his trip and find the game is still ready for him.

OD
Odin
2014-03-26 16:15 UTC
#60

I'm fine waiting a little, if someone else wants to join in I'm fine with that too.

ED
Edwin
2014-03-30 18:50 UTC
#61

It's been a week.  Do we want to continue waiting?

OD
Odin
2014-04-03 01:38 UTC
#62

Give him until monday. I am going to be away all weekend anyways.