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Sentinels Shattered Storyline Saga Episode 9, Dinosaurs Pirates and robots, Oh My! Game on!

127 posts · 6517 views · started 2014-02-05 19:19 UTC
PH
phantaskippy
2014-02-05 19:19 UTC
#1

“So we give you the robots, and you strand us here?  Sounds like a great deal.”

The Pirate known as La Capitan raised her sword at Legacy,

“It is better than the alternative.”  She gave them a wicked smile, and the crew behind her on the deck laughed.

Legacy smiled back, looking unconcerned.

“Let me make a counter proposal, you all surrender now and we’ll let the Temporal Continuity Initiative try their first Temporal Criminals.”

“You try my patience chiquita, I’ve followed these two long enough, now you run home to Daddy while you still have your legs.”

Pauline’s fists clenched, this lady was getting to her, trying to make her mad.  Anthony had a feeling that wasn’t the best strategy. . .

 

EPISODE 9:

Number of Heroes: 3-5

Available Heroes: Young Legacy, EOW Bunker, Chrono Ranger, Omnitron-X, The Argent Adept

Villain: Advanced La Capitan

Environment: Insula Primalis

No special rules this time. no promises on anything else though (although most likely this match won't be too bad.)

 

As always first come first served.

 

Heroes in Order:

Omnitron-X:  cmschex

Argent Adept:  grysqrl

Young Legacy:  Envisioner

Crono Ranger:  BlueHairedMeerkat

EOW Bunker:  PlatinumWarlock

CM
cmschex
2014-02-05 19:31 UTC
#2

I'll play anyone, don't mind running YL again unless someone wants her

GR
grysqrl
2014-02-05 20:08 UTC
#3

I'll continue with Adept if that's cool.

Overture: Instrumental Conjuration, Vernal Sonata, Rhapsody of Vigor, Counterpoint Bulwark

It looks like it will be a defense-heavy opening.

EN
Envisioner
2014-02-05 21:26 UTC
#4

Young Legacy please!

BL
BlueHairedMeerkat
2014-02-05 22:29 UTC
#5

Chrono-Ranger for me :D

PH
phantaskippy
2014-02-05 22:34 UTC
#6

Train Bunker and OX remain, cmschex gets one of them.

PL
PlatinumWarlock
2014-02-05 23:11 UTC
#7

I'll keep rolling with Bunker if that's OK.

Opening hand:  Grenade Launcher; Decommissioned Hardware; External Combustion; Upgrade Mode

CM
cmschex
2014-02-05 23:26 UTC
#8

Omni X it is

 

Opening hand: BioEngineering Beam, Ablative Coating, Technological Advancement, Disruptive Flechettes

EN
Envisioner
2014-02-06 03:02 UTC
#9

I forgot when selecting YL that I have played Legacy 19 times already, but I guess I'll let her go ahead and be my first 20...after all, it is a promo version, plus I can easily catch the others up over time, since I intend to play Legs very rarely (mostly only in newbie games).

PH
phantaskippy
2014-02-06 17:29 UTC
#10

"¡Qué lástima!" The Pirate said with a wry smile.  Legacy had bought them some precious seconds, but Anthony knew where this was headed.

"I would have liked to have you as my guest chiquita, but this will do as well, ¡Geremio, Ataca!"

Off the flying ship and into the prehistoric Jungle leaped a heavily armored crewman, weilding what appeared to be a burning axe.

Anthony shook his head, this was one wierd week.

 

ROUND ONE

La Capitan

HP:  75

In Play:  La Paradoja Magnifica [15]

Trash:

-------------------------

Start of Turn:  Destroy one hero ongoing or Equip card (0 in play), Shuffle trash into deck.

Play a Card:  Siege Breaker [10]

End of Turn:  La Capitan deals Legacy 4 Projectile Damage [26], Play Maria Helena's Revenge, Siege Breaker deals 3 Irreducible Fire Damage to Chrono-Ranger [25] and Bunker [24]

-------------------------

HP:  75

In Play:  La Paradoja Magnifica [15], Seige Breaker [10], Maria Helena's Revenge.

Trash:

Effects:

Start:

If there are 3 or more cards under La Capitan's Character Card, flip La Capitan.  (La Capitan)

Destroy a Hero Ongoing or Equip card. (Advanced Text)

Shuffle the Villain Trash into the Villain Deck. (La Paradoja Magnifica)

End:

La Capitan deals the Highest HP Hero Target 4 projectile Damage.  (La Capitan)

Play the to card of the Villain Deck.  (La Paradoja Magnifica)

Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible Fire Damage.

Static:

Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)

Other:

Whenever a Hero card is destroyed by a villain card put it under La Capitan's Character Card. (La Capitan)

Whenever a Villain Target is Destroyed La Capitan deals Each Hero Target 4 Psychic Damage.  (Maria Helena's Revenge)

 

Hero Status:

Omnitron-X:  25

The Argent Adept:  24

Young Legacy:  26

Chrono Ranger:  25

EOW Bunker:  24

CM
cmschex
2014-02-06 18:31 UTC
#11

Omnitron-X

 

HP: 25

Hand: Technological Advancement, Bioengineering Beam, Disruptive Flechettes, Ablative Coating

In Play:

Trash:

Addittional Effects:

 

___________________________________________________

 

Start of Turn: 

Play: Tecnological Advancement. Put Electrodeployment Unit into play. Shuffle.  Draw Reset

Power: Timeshift: Reveal Reset and put into play. Draw and play Tecnhological Advancement, bring out Focused Plasma Cannon. Draw Defensive Blast

Draw: Slip Through Time

End of Turn:

 

_________________________________________________________

 

HP: 25

Hand: Defensive Blast, Reset, Slip Through Time Bioengineering Beam, Disruptive Flechettes, Ablative Coating

In Play: Electro Deployment Unit, Focused Plasma Cannon

Trash: Technological Advancement, Reset

Addittional Effects:

GR
grysqrl
2014-02-06 19:32 UTC
#12

Argent Adept

HP: 24

Hand: Instrumental Conjuration, Vernal Sonata, Rhapsody of Vigor, Counterpoint Bulwark

Play:

Trash:

Effects:

==========================================================

Start:

Play: Rhapsody of Vigor

Power: Vocalize - Perform Rhapsody of Vigor - Legacy, Chrono-Ranger, and Bunker each regain 1 HP

Draw: Polyphoric Flare

End:

==========================================================

HP: 24

Hand: Instrumental Conjuration, Vernal Sonata, Counterpoint Bulwark, Polyphoric Flare

Play: Rhapsody of Vigor

Trash:

Effects:

EN
Envisioner
2014-02-07 00:46 UTC
#13

Fairly sure there should be a "…by a villain card…" in there.

PH
phantaskippy
2014-02-07 19:06 UTC
#14

Fixed

EN
Envisioner
2014-02-07 22:55 UTC
#15

This post will become my turn when I get a chance to sit down with my cards and post.  Whoever's next in sequence, please do the same, so that this topic reappears in my new-posts queue.  Otherwise I will have trouble remembering that I'm on turn.

Sorry for the long delay…I was just not up to it on Thu & Fri, and then on Sat I found out our Internet was down and couldn't do anything about it until this afternoon.  But I'm here now, so let's do this.

"Your crew may be more numerous than my team, Maria Helena, but you'll find that in all of time and space, there is nothing like us.  Now, why don't you put this tugboat of yours back in drydock before something happens to it.  Oops…too late."  SHRAAAAAAK!

Young Legacy

 

HP: 27

Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Bolster Allies.

In Play:

Trash:

Addittional Effects:

 

___________________________________________________

 

Start of Turn: 

Play:  Bolster Allies.  I draw Lead From the Front.

Power:  Atomic Glare.  Young Legacy deals 3 energy damage to La Paradoja Magnifica [12].

Draw: Danger Sense.

End of Turn:

 

_________________________________________________________

 

HP: 27

Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense

In Play:

Trash:  Bolster Allies

Addittional Effects:  Each player draws a card.

BL
BlueHairedMeerkat
2014-02-07 23:32 UTC
#16

Chrono-Ranger

HP: 26

Hand: No Executions, The Whole Gang, Bounty Board x2, Displaced Armory

In Play:

Trash:

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Displaced Armory; retrieve Jim's Hat, put it into play, deal 1 projectile damage to La Paradoja Magnifica [11]. Drop No Executions on the Ship.

Power:  Quick Shot the ship for 1 projectile damage [10].

Draw: Displaced Armory

End of Turn:

_________________________________________________________

HP: 26

Hand: The Whole Gang, Bounty Board x2, Displaced Armory

In Play: Jim's Hat, No Executions [Paradoja]

Trash:  

Additional Effects:  

GR
grysqrl
2014-02-10 13:10 UTC
#17

AA draws Eydisar's Horn from Bolster Allies.

CM
cmschex
2014-02-10 14:47 UTC
#18

Omni draws Innervation Ray

PL
PlatinumWarlock
2014-02-10 16:24 UTC
#19

I drew Recharge Mode from Bolster Allies.

Feel free to let La Capitan destroy Upgrade Mode on her turn.  It's fodder...

 

Bunker:  Engine of War

HP: 24

Hand: Grenade Launcher; Decommissioned Hardware; External Combustion; Upgrade Mode; Recharge Mode

In Play:  n/a

Trash:  n/a

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Upgrade Mode, Grenade Launcher

Power:  No can do...

Draw:  Adhesive Foam Grenade

End of Turn:

_________________________________________________________

HP: 24

Hand: Decommissioned Hardware; External Combustion; Recharge Mode; Adhesive Foam Grenade

In Play: Upgrade Mode; Grenade Launcher

Trash:  n/a

Additional Effects:  

 

 

PH
phantaskippy
2014-02-10 18:15 UTC
#20

Drop No Executions on the Ship.

Cheater.

 

"EEEEEEEE!"

Bunker looked up and saw the giant reptile/bird thing circling above them.

"I don't like the look of that thing."

INSULA PRIMALIS

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  Pterodactyl Thief [5]

End of Turn:

-------------------------

In Play:  Pterodactyl Thief [5]

Trash:

Effects:

Start:  Destroy all equipment cards, and put them under Pterodactyl Thief, then deal each hero target X sonic damage where X = the number of cards under this card.

Other:  When Pterodactyl Thief is destroyed return all cards under it to the player's hands.

PH
phantaskippy
2014-02-10 18:41 UTC
#21

La Capitan laughed,

"Is this your whole team Chiquita?  Perhaps I shall show you more of mine?"

Bullets, Arrows and an Acrobat came over the side of the ship.

"Give me what I want, or you will face my wrath!"

 

ROUND TWO

La Capitan

HP:  75

In Play:  La Paradoja Magnifica [10], Seige Breaker [10], Maria Helena's Revenge

Trash:

Cards Under:  0

-------------------------

Start of Turn:  Destroy Upgrade Mode, Shuffle trash into deck.

Play a Card:  "All Together Now!"  La Capitan deals Legacy 3 Lightning damage [24], no Paradoja in trash.

End of Turn:  La Capitan deals Chrono Ranger 4 Projectile Damage [22], Play Raiding Party, Chip [8], L'Epieste [7], Trueshot [9], The Amazing Mable [6] enter play.  Destroys Plasma Cannon.  Siege Breaker deals 3 Irreducible Fire Damage to Omnitron-X [22] and Bunker [22].  Chip deals Adept or Legacy 2 projectile damage [22], Trueshot deals the other 4 projectile damage [20].  Mable destroys Rhapsody..

-------------------------

HP:  75

In Play:  La Paradoja Magnifica [10], Seige Breaker [10], Maria Helena's Revenge, Chip [8], L'Epieste [7], Trueshot [9], The Amazing Mable [6]

Trash:  "All Together Now"(2), Plunder, Raiding Party, Temporal Thief, "Walk the Plank."

Cards Under: (3) Upgrade Mode, Focused Plasma Cannon, Rhapsody

Effects:

Start:

If there are 3 or more cards under La Capitan's Character Card, flip La Capitan.  (La Capitan)

Destroy a Hero Ongoing or Equip card. (Advanced Text)

Shuffle the Villain Trash into the Villain Deck. (La Paradoja Magnifica)

Chip deals the Hero target with the highest HP 2 projectile damage. (Chip)

L'Epieste deals the hero target with the Highest HP X Energy damage, where X = the number of hero ongoing and equips in play.

Play the top card of the villain deck. (Mable)

End:

La Capitan deals the Highest HP Hero Target 4 projectile Damage.  (La Capitan)

Play the to card of the Villain Deck.  (La Paradoja Magnifica)

Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible fire damage.

Chip deals the Hero target with the Highest HP 2 projectile damage. (Chip)

Trueshot deals the Hero Target with the highest HP 4 projectile damage. (Trueshot)

Destroy a hero ongoing or equipment card. (Mable)

Static:

Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)

The Amazing Mable is immune to melee damage.

Other:

Whenever a Hero card is destroyed by a villain card put it under La Capitan's Character Card. (La Capitan)

Whenever a Villain Target is Destroyed La Capitan deals Each Hero Target 4 Psychic Damage.  (Maria Helena's Revenge)

Whenever a hero card is played Trueshot regains 4 HP. (Trueshot)

Hero Status:

Omnitron-X:  22

The Argent Adept:  22

Young Legacy:  20

Chrono Ranger:  22

EOW Bunker:  22

La Capitan will flip to start the next villain turn.

Over half of La Capitan's deck is in play or the trash.

CM
cmschex
2014-02-10 19:05 UTC
#22

I can thorw the Plasma Cannon, would like to keep EDU is possible

 

Omnitron-X

 

HP: 22

Hand: Defensive Blast, Reset, Slip Through Time Bioengineering Beam, Disruptive Flechettes, Ablative Coating, Innervation Ray

In Play: Electro Deployment Unit,

Trash: Technological Advancement, Reset,  Focused Plasma Cannon (under La Capitan)

Addittional Effects:

 

___________________________________________________

 

Start of Turn: Play Slip Through Time

Play: Reset. Draw Reactive Plating Subroutine, Play BioEngineering Beam

Power: Bio Engineering Beam on Ptetodactyl, deal 2 Energy damage to Mable (4)

Draw: Gaussian Coil Blaster

End of Turn: Play Ablative Coating and Timeshift my deck, revealing Disruptive Flechettes, destroying Maria Helena's revenge and dealing 2 Projectile damage to La Capitan (73), Paradoja (8), Mable (2), Trueshot (7), Chip (6), L'Epieste (5), Siege Breaker (9)

 

_________________________________________________________

 

HP: 22

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Innervation Ray, Reactive Plating Subroutine

In Play: Electro Deployment Unit, Bioengineering Beam, Ablative Coating, Slip Through Time

Trash:  Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2

 

Slip Through Time is available as destruction fodder

PL
PlatinumWarlock
2014-02-10 19:06 UTC
#23

Keep your Plasma Cannon--La Capitan can take Upgrade Mode!

Edit--Oh, wait.  We have to destroy two.  Well, poop.  Never mind, then.

CM
cmschex
2014-02-10 19:09 UTC
#24

 

Yeah, but she needs two other cards as well.  

PH
phantaskippy
2014-02-10 19:09 UTC
#25

She took it first, now she has plasma, she needs one more.

Destruction occured with start of turn effect, Raiding Party, and Mable's end of turn.

PL
PlatinumWarlock
2014-02-10 19:28 UTC
#26

I'd really like to keep my Grenade Launcher, as it's my only armament right now and it (coupled with External Combustion) can take out several of the crew on my turn.

EN
Envisioner
2014-02-10 19:34 UTC
#27

We really need Maria Helena's Revenge gone (Bunker) before we do much killing of villain targets - even if we only kill Mable and the Paradoja, that's 8 damage to each of us.  We also need the Pterodactyl to die. Achievement unlocked!

Legs can do 4 damage on her turn and provide more fodder for destruction, but if 3 will be sufficient she can give everyone another card.

EDIT - Maybe have the Bio-Engineerng Beam damage Mable instead of the ship, that way Legs can stare her to death while Bolstering Allies?

PL
PlatinumWarlock
2014-02-10 19:57 UTC
#28

Maria Helena's Revenge is gone--O-X used Disruptive Flechettes to destroy it.

EN
Envisioner
2014-02-10 20:05 UTC
#29

Ah, shiny.  And Mable's at 4, so I guess I won't be Bolstering.  But if O-X had Disruptive Flechettes in hand, why on earth would he not play that, instead of Timeshifting his deck and hoping to get it?  (Unless he was stacking his deck of course, as the timing seems awful convenient.  Not an accusation, just an observation.)

CM
cmschex
2014-02-10 20:20 UTC
#30

I wanted to get the Coating out so I can tank and we have other Ongoing destruction along the way.  In restrospect, a suboptimal play that worked out well.  Edited turn to damage Mable instead of La Paradoja

EN
Envisioner
2014-02-10 20:25 UTC
#31

Which turns out to be suboptimal since the Flechettes were coming, but if you're pretending you didn't know about them, it makes sense.

Anyway, Bunker needs to take a turn so that I can go.  Even if we don't need the extra damage to Mable (maybe Bunker can kill her?), I plan on playing Inspiring Presence thsi turn, since Slip through Time is fodder and thus Inspiring Presence will probably be safe.  CR will really benefit from it.

PL
PlatinumWarlock
2014-02-10 21:45 UTC
#32

Um, Bunker goes last.  You're waiting on Argent Adept.

And yes--I'll take care of Mable with the External Combustion, when it hits my turn.  If we can get the boat (and any other crewmembers) down to 4 before my turn, it'll die as well.

BL
BlueHairedMeerkat
2014-02-10 22:26 UTC
#33

We still need another card to destryo, I think? She can have my hat, in that case.

GR
grysqrl
2014-02-10 23:07 UTC
#34

I'll take the extra damage on the villain turn.

Also, I could ditch Rhapsody of Vigor if CR is really attached to the hat. I probably won't use it for a few turns and CR's damage output is more useful right now.

Argent Adept

HP: 22

Hand: Instrumental Conjuration, Vernal Sonata, Counterpoint Bulwark, Polyphoric Flare, Eydisar's Horn

Play:

Trash: Rhapsody of Vigor (under La Capitan)

Effects:

==========================================================

Start:

Play: Counterpoint Bulwark

Power: Vocalize - Perform Counterpoint Bulwark - Omnitron-X and Chrono-Ranger have 1 DR (I'm open to changing CR's if we want to strategize who takes what damage).

Draw: Sarabande of Destruction

End:

==========================================================

HP: 22

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Eydisar's Horn, Sarabande of Destruction

Play: Counterpoint Bulwark

Trash: Rhapsody of Vigor (under La Capitan)

Effects: 1 DR for Omnitron-X and Chrono-Ranger

EN
Envisioner
2014-02-10 23:44 UTC
#35

Argent, you should be at 22 (23 after my turn); it's Legacy's job to take the hard hits.  If you were only up for the 2 I'd let you take it, so you could heal 1, since I'm already damaged, but if there are two damage instances, I take the worse one.

Pauline rises majestically into the air.  "Don't say you weren't warned, old woman.SHRAAAAAAK!  Two smoking holes are burned straight through the Paradoja's hull, cracking it almost in half.  The sight of Pauline hovering with her eyes still aglow, bright blue to match her white outfit with a red symbol on the chest, encourages her allies and dismays her foes.

Young Legacy

 

HP: 20

Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense

In Play:

Trash:

Addittional Effects:

 

___________________________________________________

 

Start of Turn: 

Play:  Inspiring Presence.  Each hero heals 1 and has +1 damage.

Power:  Atomic GlareYoung Legacy deals 4 energy damage to La Paradoja Magnifica [4].

Draw: Danger Sense (yes, again).

End of Turn:

 

_________________________________________________________

 

HP: 27

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense x2

In Play:  Inspiring Presence

Trash:  Bolster Allies

Addittional Effects:  Each hero is Inspired.

PH
phantaskippy
2014-02-10 23:48 UTC
#36

We'll go with the hat.  let me know if things need to change.

Also who took the extra 2 damage, adept or Legs?

EN
Envisioner
2014-02-10 23:51 UTC
#37

I really think Jim needs his (solitary) Hat more than Argent needs his (duplicate) Rhapsody, personally.

Adept took 2 and Legs took 4.

GR
grysqrl
2014-02-11 06:22 UTC
#38

Ok. I'll take the two. Jim keeps his hat. My Rhapsody is gone.

BL
BlueHairedMeerkat
2014-02-11 13:18 UTC
#39

Chrono-Ranger

HP: 23

Hand: The Whole Gang, Bounty Board x2, Displaced Armory

In Play: Jim's Hat, No Executions [Paradoja]

Trash: Displaced Armory

Additional Effects: CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

Reduce damage dealt to CR by 1.

___________________________________________________

Start of Turn: 

Play:  Drop The Whole Gang on Chip.

Displaced Armory; retrieve Compounded Bow, put it into play, deal 2 projectile damage to Trueshot [7]. 

Power:  Use Compounded Bow on Trueshot for 2 projectile and 2 fire damage [3].

Draw: Ranger's Mark

End of Turn:

_________________________________________________________

HP: 23

Hand: Bounty Board x2, Ranger's Mark

In Play: Jim's Hat, No Executions [Paradoja], The Whole Gang [Chip]

Trash:  Displaced Armory x2

Additional Effects:  CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

Reduce damage dealt to CR by 1.

 

Right, I think Bunker can now take out the rest of Cappy's crew on his turn...

PL
PlatinumWarlock
2014-02-11 14:14 UTC
#40

Bunker:  Engine of War

HP: 22

Hand: Decommissioned Hardware; External Combustion; Recharge Mode; Adhesive Foam Grenade

In Play:  Grenade Launcher

Trash:  Upgrade Mode (Under La Capitan)

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  External Combustion:  I deal myself 3 fire damage [19] and deal 4 fire damage to all non-hero targets:

  • Trueshot [dead] (that is, unless she heals before I deal the damage--can someone clarify here?  Otherwise, she's at 3 hp, and I will revise my Power Phase to get rid of her.)
  • La Paradoja Magnifica [dead] (goes at the bottom of the villain deck)
  • Mable [dead]
  • Siege-Breaker [5]
  • L'Epeiste [1]
  • Chip [2]
  • La Capitan [69]

Power:  Grenade Launcher:  I deal net 3 projectile to La Capitan [66], net 3 projectile to Siege-Breaker [2] and net 2 projectile to Chip [dead].  Chip's death triggers The Whole Gang, which takes out L'Epeiste [dead].

Draw:  Adhesive Foam Grenade

End of Turn:

_________________________________________________________

HP: 19

Hand: Decommissioned Hardware; Recharge Mode; Adhesive Foam Grenade (x2)

In Play:  Grenade Launcher

Trash:  External Combustion, Upgrade Mode (under La Capitan)

Additional Effects:  

 

 

CM
cmschex
2014-02-11 15:19 UTC
#41

That was a beautiful sequence of turns

PH
phantaskippy
2014-02-11 15:35 UTC
#42

Siege Breaker takes -1 damage, so he's at 4hp after the Grenade.  Forgot the insp presence heal, so fixed HP for that.

 

INSULA PRIMALIS

In Play:

Trash:  Pterodactyl Thief

-------------------------

Start of Turn:

Play a Card:  River of Lava

End of Turn:  Each Hero may destroy an equip or take 5 fire damage.

-------------------------

In Play:  River of Lava

Trash:  Pterodactyl Thief

Effects:

End:  Each Hero may destroy one of their equipment cards, if they don't River deals them 5 fire damage. Omnitron-X destroy EDU, Adept takes 5-1 [19], Legacy takes 5 [16], Chrono Ranger takes 5-1 [19], Bunker destroys Grenade Launcher.

Ranger needs to destroy an equip or take fire damage.

GR
grysqrl
2014-02-11 15:40 UTC
#43

Argent Adept and Chrono-Ranger have 1 DR from Counterpoint Bulwark. In retrospect, I should have given it to Omnitron-X.

PL
PlatinumWarlock
2014-02-11 15:49 UTC
#44

Bunker EOW destroys the Grenade Launcher; I can get it right back with Decommisioned Hardware...

PH
phantaskippy
2014-02-11 15:50 UTC
#45

ROUND THREE

La Capitan

HP:  69

In Play:  Seige Breaker [4]

Trash:  "All Together Now"(2), The Amazing Mable, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."

Cards Under:  3  Upgrade Mode, Focused Plasma Cannon, Rhapsody of Vigor

-------------------------

Start of Turn:  3 cards under, Flip!  Each Villain Target regains 3 hp.

Play a Card:  Battle Forged [12]

End of Turn:  Siege Breaker deals 3 irreducible Fire Damage to Omnitron-X [20] and Bunker [20]  Battle Forged deals Legacy 5 Energy damage [11]

-------------------------

HP:  72

In Play:  Siege Breaker [7], Battle Forged [12]

Trash:  "All Together Now"(2), The Amazing Mable, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."

Cards Under: (3) Upgrade Mode, Focused Plasma Cannon, Rhapsody of Vigor

Effects:

Start:

Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)

End:

Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible fire damage.

Siege Breaker deals the hero target with the lowest HP 5 Energy damage.

If there are no cards under La Capitan, flip her card.

Static:

Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)

Other:

The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.

Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.

Hero Status:

Omnitron-X:  20

The Argent Adept:  19

Young Legacy:  11

Chrono Ranger:  19

EOW Bunker:  20

GR
grysqrl
2014-02-11 16:07 UTC
#46

AA has 19 hp before the villain turn. Lava only does 4 damage due to DR.

CM
cmschex
2014-02-11 16:29 UTC
#47

I'll destroy Electro Deplyment Unit and take Siege Breaker damage

 

HP: 19

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Innervation Ray, Reactive Plating Subroutine

In Play: ,Bioengineering Beam, Ablative Coating, Slip Through Time

Trash:  Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset, Electro Deployment Unit

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2

 

___________________________________________________

 

Start of Turn: Destroy Slip Through Time

Play: Innervation Ray

Power: Bio Engineering Beam on River of Lava, deal 3 Energy damage to Battle Forged (9)

Draw: Technological Advancement

End of Turn:

 

_________________________________________________________

 

HP: 19

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Ablative Coating, Innervation Ray

Trash:  Focused Plasma Cannon (under LA Capitan), Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2

BL
BlueHairedMeerkat
2014-02-11 17:49 UTC
#48

CR takes the 4 damage.

GR
grysqrl
2014-02-11 17:50 UTC
#49

Argent Adept

HP: 19

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Eydisar's Horn, Sarabande of Destruction

Play: Counterpoint Bulwark

Trash: Rhapsody of Vigor (under La Capitan)

Effects:

==========================================================

Start:

Play: Eydisar's Horn

Power: Vocalize - Perform Counterpoint Bulwark - Omnitron-X and Young Legacy have 1 DR

Draw: Rhapsody of Vigor

End:

==========================================================

HP: 19

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction, Rhapsody of Vigor

Play: Counterpoint Bulwark, Eydisar's Horn

Trash: Rhapsody of Vigor (under La Capitan)

Effects: 1 DR for Omnitron-X and Young Legacy

 

Eydisar's Horn is available for destruction, if we need it.

EN
Envisioner
2014-02-11 17:55 UTC
#50

Ow!  Stupid Lava.  Also, I am not a Vikings fan.

PH
phantaskippy
2014-02-13 02:49 UTC
#51

Legs!

EN
Envisioner
2014-02-13 06:25 UTC
#52

Oops, sorry.

Luckily the still-sizzling lava cauterized the axe wound.  "This is the pits…Hey everyone, dont' give them a chance to recuperate!  Chrono, riddle that bitch with bullets until she can't even lift her gun!

Young Legacy

 

HP: 11

Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense

In Play:

Trash:

Addittional Effects:

 

___________________________________________________

 

Start of Turn: 

Play:  Danger Sense.  Legacy is immune to environment damage.  (Shoulda seen it coming last turn…)

Power:  Atomic GlareYoung Legacy deals 4 energy damage to Battle Forged (who is not Siege Breaker) [8].

Draw:  Superhuman Durability.

End of Turn:

 

_________________________________________________________

 

HP: 11

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Superhuman Durability

In Play:  Inspiring Presence, Danger Sense

Trash:  Bolster Allies

Addittional Effects:  Each hero is Inspired.  Legs is immune to the environment.

The flavor text is a politely-worded suggestion that we reduce Split Across Time Cappy to exactly one stolen card, so that she won't go back to her more aggressive side, but also won't significantly heal her cronies.  I'd really like it if Battle Forged could die before taking another hunk out of me, by the way…

BL
BlueHairedMeerkat
2014-02-14 00:56 UTC
#53

Chrono-Ranger

HP: 19

Hand: Bounty Board x2, Ranger's Mark

In Play: Jim's Hat

Trash:  Displaced Armory x2, No Executions, The Whole Gang

Additional Effects: CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

___________________________________________________

Start of Turn: 

Play:  Use Ranger's Mark to drop The Whole Gang on Siege-Breaker, then deal two projectile damage to Battle-Forged [6].

Power:  Use Compounded Bow on La Capitan to strip away two of her cards.

Draw: Danny-Boy

End of Turn:

_________________________________________________________

HP: 19

Hand: Bounty Board x2, Danny-Boy

In Play: Jim's Hat, Compounded Bow, The Whole Gang [Siege-Breaker]

Trash:  Displaced Armory x2, Ranger's Mark, No Executions

Additional Effects:  CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

PL
PlatinumWarlock
2014-02-14 01:50 UTC
#54

Next round, I can play the Maintenance Unit to sacrifice it to La Capitan.  Alternatively, I'll lock down the environment deck.  Let me know if there's a preference.

Bunker:  Engine of War

HP: 20

Hand: Decommissioned Hardware;  Recharge Mode; Adhesive Foam Grenade (x2)

In Play:  

Trash:  Upgrade Mode (Under La Capitan); External Combustion; Grenade Launcher

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Decommissioned Hardware:  I pull Grenade Launcher from the trash and put it into play.

Power:  Grenade Launcher:  I deal net 3 projectile to Battle Forged [3], net 2 projectile to Siege-Breaker [5].  No third target.

Draw:  Maintainence Unit

End of Turn:

_________________________________________________________

HP: 19

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Maintainence Unit

In Play:  Grenade Launcher

Trash:  External Combustion, Upgrade Mode (Under La Capitan); Decommissioned Hardware 

Additional Effects:  

EN
Envisioner
2014-02-14 01:55 UTC
#55

I'd feel pretty silly about my Danger Sense if you Foamed the Insula....

PH
phantaskippy
2014-02-14 03:32 UTC
#56

Looks like you guys forgot Omni's beam damage, Battle Forged will die while Seige Breaker sits at 5 HP, the whole gang won't touch him. 

If Chrono and Bunker want to tweak their turns they can.  I will hold the villain turn.

INSULA PRIMALIS

In Play:

Trash:  Pterodactyl Thief, River of Lava

-------------------------

Start of Turn:

Play a Card:  Obsidian Field

End of Turn:  

-------------------------

In Play:  Obsidian Field

Trash:  Pterodactyl Thief, River of Lava

Effects:

Static:  Increase all damage by 1.

PL
PlatinumWarlock
2014-02-14 05:09 UTC
#57

I don't think there's a way that we could take out either this turn, unfortunately.  

PH
phantaskippy
2014-02-14 06:23 UTC
#58

ROUND FOUR

La Capitan

HP:  69

In Play:  Seige Breaker [5]

Trash:  "All Together Now"(2), The Amazing Mable, Battle Forged, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."

Cards Under:  1  Upgrade Mode

-------------------------

Start of Turn:   Each Villain Target regains 1 hp.

Play a Card:  A Motley Crew, puts L'Epieste [7], Trueshot [9], The Amazing Mable [6]

End of Turn:  Siege Breaker deals 3+1 irreducible Fire Damage to Omnitron-X [16] and Bunker [16], Trueshot deals either Adept or Ranger 4+1 Projectile Damage [14], Mable destroys Innervation Ray.  Play Temporal Thief, the top card of each hero deck goes under La Capitan.  La Capitan deals The Argent Adept, Chrono Ranger, and Bunker [14] 1+1 psychic damage, and 2-1 to Omnitron-X [15] and Legacy [10]

-------------------------

HP:  73

In Play:  Siege Breaker [6], L'Epieste [7], Trueshot [9], The Amazing Mable [6]

Trash:  "All Together Now"(2), The Amazing Mable, Chip, L'Epieste, Maria Helena's Revenge, A Motley Crew,  Plunder, Raiding Party, Temporal Thief(2), Trueshot, "Walk the Plank."

Cards Under: (6) Upgrade Mode +5

Effects:

Start:

Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)

L'Epieste deals the highest HP Hero X energy damage where X = the amount of hero ongoing and equips in play

Play the top card of the villain deck.

End:

Siege Breaker deals the 2 Hero Targets with the Highest HP 3 irreducible fire damage.

Trueshot deals the highest HP hero 4 projectile damage.

Mable destroys a hero ongoing or equip.

If there are no cards under La Capitan, flip her card.

Static:

Reduce Damage dalt to Siege Breaker by 1. (Siege Breaker)

Other:

The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.

Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.

Hero Status:

Omnitron-X:  15  Loses components

The Argent Adept:  17/12

Young Legacy:  10

Chrono Ranger:  17/12

EOW Bunker:  14

PL
PlatinumWarlock
2014-02-14 06:39 UTC
#59

La Capitan steals the fuel for another External Combustion from Bunker.

Again, I'd really like to keep my Grenade Launcher, as I still haven't come across another gun.

CM
cmschex
2014-02-14 12:55 UTC
#60

Temporal Shielding is stolen from Omni

 

Thoguhts on Obsidian Fields before I play my turn?

 

I'm tempted to leave it in play and timeshift someone else, like CR or Bunker.  Let me know if someone particularly wants it

GR
grysqrl
2014-02-14 13:07 UTC
#61

La Capitan seals an Arcane Cadence.

Mable can take the horn. I don't have any harmonies to play with it anyway.

BL
BlueHairedMeerkat
2014-02-14 15:13 UTC
#62

Cappy steals an Eye on the Prize, and surely we should let Mable steal the Innervation Ray, since that goes either way?

If this still stands, I'll shift my bounty onto Siege-Breaker - no point in putting it out if Battle-Forged is gonna die that fast.

PH
phantaskippy
2014-02-14 16:10 UTC
#63

Switched the destructoin to Innervation Ray, and the bounty is fine on Siege Breaker.

CM
cmschex
2014-02-14 17:39 UTC
#64

HP: 15

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Ablative Coating, 

Trash:  Focused Plasma Cannon , Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time, Innervation Ray (under LA Capitan)

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2

 

___________________________________________________

 

Start of Turn: 

Play: Reactive Plating Subroutine

Power: Timeshift Chrono-Ranger's deck

Draw: Electro Deployment Unit

End of Turn:

 

_________________________________________________________

 

HP: 15

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Electro Deployment UInit

In Play:  Bioengineering Beam, Ablative Coating, 

Trash:  Focused Plasma Cannon, Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time ,Innervation Ray (under La Capitan)

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2. Chrono Ranger reveals top card of his deck, puts it into play or discards it

BL
BlueHairedMeerkat
2014-02-14 17:51 UTC
#65

Chrono tosses out Terrible Tech-Strike, dealing net 3 damage to Siege-Breaker [3] and 3 to Mable [3].

GR
grysqrl
2014-02-14 17:53 UTC
#66

I assume I'll take the hit. CR - if you want it, it's yours.

Also, did we ever decide which two cards under La Capitan were returned? I'm operating under the assumption that Rhapsody of Vigor wasn't one of them. If Arcane Cadence can come out next, I'll use Vernal Sonata on my next turn.

Also, also, how do we feel about Obsidian fields? Right now, it seems like a wash, maybe a little in La Capitan's favor. I can revise my turn to destroy it instead of healing, if we want.

 

Argent Adept

HP: 12

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction, Rhapsody of Vigor

Play: Counterpoint Bulwark, Eydisar's Horn

Trash:

Under La Capitan: Rhapsody of Vigor, Arcane Cadence

Effects:

==========================================================

Start:

Play: Rhapsody of Vigor

Power: Vocalize - Perform Rhapsody of Vigor - each hero regains 1 HP

Draw: Musaragni's Harp

End:

==========================================================

HP: 13

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction, Rhapsody of Vigor

Play: Counterpoint Bulwark, Eydisar's Horn, Rhapsody of Vigor

Trash:

Under La Capitan: Rhapsody of Vigor, Arcane Cadence

Effects: Heroes each regain 1 HP.

CM
cmschex
2014-02-14 17:53 UTC
#67

 

It's actually 3 and 3 thanks to Obsidian Fields

GR
grysqrl
2014-02-14 17:54 UTC
#68

Don't forget, you have a damage boost from Obsidian Field.

BL
BlueHairedMeerkat
2014-02-14 23:45 UTC
#69

SWEET.

EN
Envisioner
2014-02-15 00:46 UTC
#70

I really hesitate to bring this up, but doesn't Motley Crue play the top card of the villain deck?  Oh I see it, you've got it listed in End of Turn, but should check whether it alters the outcome any to have Temporal Thief happen before end of turn effects.

I'll get back to you with what La Capitan steals from Legacy.  It's a Take Down.

"Alright young lady, I have had ENOUGH of this!" Pauline bellows to La Capitan, in her best impression of the voice her old man used on her, during her mercifully short-lived "teenage rebellion" phase (thank God that she didn't develop most of her superpowers until after Daddy had talked - and occasionally, very gently, knocked - some sense into her still-hardening head.  "We will not tolerate any more of this aggression!  You are outside your native time and thus unprotected by the laws of any existing nation.  As enemy combatants, your actions can carry only one response."  With that, she focused her atomizing gaze on the armored, bespectacled Italian, the most obviously belligerent of Maria Helena's surviving subordinates, and with another "SHRAAAAAK!" reduced him to a cloud of sparkling carbon dust.

Young Legacy

HP: 11

Hand: Surge of Strength, Inspiring Presence, Bolster Allies, Lead from the Front, Danger Sense, Superhuman Durability

In Play:  Inspiring Presence, Danger Sense

Trash:  Bolster Allies

Under La Capitan:  Take Down.

Addittional Effects:

___________________________________________________

 

Start of Turn: 

Play:  Superhuman Durability.

Power:  Atomic GlareSiege Breaker becomes a crispy critter [5 damage, DR 1, he had 3 HP left after the Tech-Strike].

Draw:  Motivational Charge.

End of Turn:

 

_________________________________________________________

 

HP: 11

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Motivational Charge

In Play:  Inspiring Presence, Danger Sense, Superhuman Durability

Trash:  Bolster Allies

Addittional Effects:  Each hero is Inspired.  Legs is immune to the environment.  Any damage instance of 5+ targeting Legs is reduced by 3.

I vote for leaving Obsidian Field in play - a hit that starts out at 4 ends up only 2 against me if the boost remains.  I also would certainly not mind if Argent played his DR song for me again at some point, as this should stack with the Durability, potentially letting me "tank" against increased-damage hits despite having so few HP.

BL
BlueHairedMeerkat
2014-02-15 01:16 UTC
#71

As Siege-Breaker burns, a bounty on his head is redeemed, taking out Mable as well.

Chrono-Ranger

HP: 18

Hand: Bounty Board x2, Danny-Boy

In Play: Jim's Hat, Compounded Bow, 

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang [Eye on the Prize]

Additional Effects: CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

___________________________________________________

Start of Turn: 

Play:  Danny-Boy enters play.

Power:  Use Compounded Bow to do 3 projectile and 3 squiggle damage to L'Epieste [1].

Draw: Neuro-Toxin Dart Thrower

End of Turn:

_________________________________________________________

HP: 19

Hand: Bounty Board x2, Neuro-Toxin Dart Thrower

In Play: Jim's Hat, Compounded Bow, Danny-Boy

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang [Eye on the Prize]

Additional Effects:  CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

 

Danny-Boy is fodder, if required.

PL
PlatinumWarlock
2014-02-15 04:58 UTC
#72

[Edited in accordance with AA's wishes]

Bunker:  Engine of War

HP: 15

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Maintainence Unit

In Play:  Grenade Launcher

Trash:  Upgrade Mode (Under La Capitan); External Combustion (x2--one under La Capitan); Decommisioned Hardware

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Maintainence Unit

Power:  Grenade Launcher:  I deal net 4 projectile to L'Epeiste [dead], net 4 projectile to Trueshot [5] and La Capitan loses a card out from under her (I'm going to claim this one as AA's Arcane Cadence)

Draw:  Heavy Plating

End of Turn:

_________________________________________________________

HP: 15

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Heavy Plating

In Play:  Grenade Launcher; Maintainence Unit

Trash:  External Combustion (x2--one under La Capitan), Upgrade Mode (Under La Capitan); Decommissioned Hardware 

Additional Effects:  

GR
grysqrl
2014-02-15 05:36 UTC
#73

If no one minds, I'd love to take Arcane Cadence out from under La Capitan next time we hit her. Most of my hand is garbage. I'll grab it from the trash with Vernal Sonata, so if anyone else has things in their trash that they want, there should be an opportunity.

PL
PlatinumWarlock
2014-02-15 05:53 UTC
#74

If you want that one, you could take it instead of the External Combustion.  I'll edit my turn accordingly.

PH
phantaskippy
2014-02-15 14:58 UTC
#75

INSULA PRIMALIS

In Play:  Obsidian Field

Trash:  Pterodactyl Thief, River of Lava

-------------------------

Start of Turn:

Play a Card:  Enraged T-Rex [15]

End of Turn:  Enraged T-Rex deals 6 Melee damage to Chrono-Ranger [12]

-------------------------

In Play:  Obsidian Field, Enraged T-Rex [15]

Trash:  Pterodactyl Thief, River of Lava

Effects:

Static:  Increase all damage by 1.

End:  T-Rex deals the target other than itself with the 2nd highest HP 5 melee.

PH
phantaskippy
2014-02-15 15:18 UTC
#76

ROUND FIVE

La Capitan

HP:  73

In Play:  TrueShot [5]

Trash:  "All Together Now"(2), The Amazing Mable, Battle Forged, Chip, L'Epieste, Maria Helena's Revenge, Plunder, Raiding Party, Temporal Thief, Trueshot, "Walk the Plank."

Cards Under:  (5)  Rhapsody of Vigor, External Combustion, Temporal Shield, Eye on the Prize, Take Down

-------------------------

Start of Turn:   Each Villain Target regains 5 hp.

Play a Card:  Play Raiding Party, reveal and discard the rest of the deck, destroy Danny Boy.

End of Turn:  Trueshot deals Omnitron-X 5-2 projectile [13] Omni can reactive 4 projectile.

-------------------------

HP:  75

In Play:  Trueshot [9]

Trash: all the other cards.

Cards Under:  (5) Rhapsody of Vigor, External Combustion, Temporal Shield, Eye on the Prize, Take Down

Effects:

Start:

Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)

End:

Trueshot deals the highest HP hero 4 projectile damage.

If there are no cards under La Capitan, flip her card.

Static:

Other:

Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.

The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.

Hero Status:

Omnitron-X:  13  Ablative/Reactive

The Argent Adept:  13

Young Legacy:  11  Danger Sense/Superhuman

Chrono Ranger:  12

EOW Bunker:  15

Omni-X gets to deal a target 4 projectile.

PL
PlatinumWarlock
2014-02-15 15:50 UTC
#77

Wasn’t Mable dead? Had i known that she wasn’t, I definitely would have killed her, rather than wasting my second Grenade Launcher hit on Trueshot…

BL
BlueHairedMeerkat
2014-02-15 17:19 UTC
#78

I hit Mable, bringing her to 3HP, then Legacy killed Siege-Breaker, who had the Whole Gang on him. So no more Mable.

PH
phantaskippy
2014-02-15 17:29 UTC
#79

you are correct, it wasn't stated though, so I missed it.  Oh man, now I have to redo that turn.

CM
cmschex
2014-02-15 22:55 UTC
#80

Redirect 4 projectile to La Cap, who redirects it to TRex (11)

 

HP: 13

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Electro Deployment Unit

In Play:  Bioengineering Beam, Ablative Coating, Reactive Plating Subroutine

Trash:  Focused Plasma Cannon , Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time, Innervation Ray ,Temporal Shielding (under La Capitan)

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2

 

___________________________________________________

 

Start of Turn: 

Play: Electro Deployment Unit

Power: Bioengineer TRex, destroying it.  Hit La Capitan, causing her to lose 1 card

Draw: Reactive Plating Subroutine

End of Turn:

 

_________________________________________________________

 

HP: 13

Hand: Defensive Blast, Disruptive Flechettes, Ablative Coating, Tecnological Advancement, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Ablative Coating, Reactive Plating Subroutine, ElectroDeployment Unit

Trash:  Focused Plasma Cannon, Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time ,Innervation Ray, Temporal Shielding (under La Capitan)

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2. Chrono Ranger reveals top card of his deck, puts it into play or discards it

PH
phantaskippy
2014-02-15 23:20 UTC
#81

That only works once the cards are gone.  If you hit Cap she'll just lose a card.

I realize I had the order wrong in the listed effects, I fixed that.

GR
grysqrl
2014-02-16 00:37 UTC
#82

It would be useful to know what cards are returned from under La Capitan. I think we have 2 outstanding (1 from the villain turn and 1 from Omni-X). I don't need Rhapsody of Vigor right away, so other people can take their cards back first.

Argent Adept

HP: 13

Hand: Instrumental Conjuration, Vernal Sonata, Polyphoric Flare, Sarabande of Destruction

Play: Counterpoint Bulwark, Eydisar's Horn, Rhapsody of Vigor

Trash: Arcane Cadence

Under La Capitan: Rhapsody of Vigor

Effects:

==========================================================

Start:

Play: Vernal Sonata - all hero targets regain 1 HP and each player may take a card from their trash and put it on top of their deck; I put Arcane Cadence on top of my deck

Power: Vocalize - Perform Counterpoint Bulwark - reduce damage dealt to Young Legacy and Omnitron-X by 1

Draw: Arcane Cadence

End:

==========================================================

HP: 14

Hand: Instrumental Conjuration, Polyphoric Flare, Sarabande of Destruction, Arcane Cadence

Play: Counterpoint Bulwark, Eydisar's Horn, Rhapsody of Vigor

Trash: Vernal Sonata

Under La Capitan: Rhapsody of Vigor

Effects:

  • Hero targets each regain 1 HP
  • Heroes can take one card from their trash and put it on top of their deck
  • Young Legacy and Omnitron-X have DR1 until Adept's next turn
PH
phantaskippy
2014-02-16 01:37 UTC
#83

People can call what card is removed when they damage her, if not it's fair game for anyone to call.  Any unclaimed returns will be resolved at random when I post the villain turn.

CM
cmschex
2014-02-16 03:24 UTC
#84

Return Slip Through Time to the top of Omni's deck.  Lets say Take Down is returned from my damage

PL
PlatinumWarlock
2014-02-16 03:36 UTC
#85

Bunker is not going to put a trash card onto his deck.

If it's amenable to Young Legacy, he could put that Take Down on top of his deck, so that he could play it on the following round...

EN
Envisioner
2014-02-16 05:46 UTC
#86

Okay so I know it's my turn, but I'll need either to have people summarize the situation for me, or else have to reconstruct the game.  Either way, it won't happen tonight.

What's going on with Cappy's stolen cards and redirection and stuff?  What other targets are in play?  Do people need healing from Motivational Charge, or should I stick with The Looks That Kill?

(If Bunker puts Take Down on top of Bunker's deck, Young Legacy will be very upset....)

BL
BlueHairedMeerkat
2014-02-16 10:56 UTC
#87

If we can get a card back from under Cappy, I wouldn't mind putting Eye on the Prize on top of my deck (though I'm happy not to if other people want stuff).

EN
Envisioner
2014-02-16 21:29 UTC
#88

O-X, did you in fact Timeshift Chrono-Ranger, or did you Bioengineer the T-Rex?

Pauline is out of quips.  She simply zooms across the jungle clearing to the tree that Maria Helena has climbed to try and escape while she tries to signal her ship back from before it was destroyed.  With a firm kick, Pauline tears the tree out of the ground and sends it catapulting into the sky; La Capitan hastily relinquishes her perch and plummets back into the undergrowth, dropping one of her purloined valuables for Legs to retrieve with one hand before it hits the ground.  The sight is undeniably awesome and all the heroes feel more confident after witnessing it.

Young Legacy

HP: 12 (including Vernal Sonata)

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Motivational Charge

In Play:  Inspiring Presence, Danger Sense, Superhuman Durability

Trash:  Bolster Allies, Take Down

Under La Capitan:  Nothing (assuming everyone's cool with that).

Addittional Effects:

___________________________________________________

During Argent's Turn:  Put Take Down on top of my deck.

Start of Turn: 

Play:  Motivational Charge

Power:  Motivational ChargeLa Capitan loses another card; all heroes gain 1 HP.

Draw:  Take Down.

End of Turn:

_________________________________________________________

HP: 13

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Take Down

In Play:  Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge

Trash:  Bolster Allies

Addittional Effects:  Each hero is Inspired.  Legs is immune to the environment.  Any damage instance of 5+ targeting Legs is reduced by 3.

Danger Sense is fodder if necessary, but I'd prefer it waited to become such until I'm out of better things to play than its replacement.  I recommend leaving Cappy with 1 card at the end of this round, so that we can spend next turn dealing real damage to her without letting her flip back to aggro mode.  Lead From The Front could happen at some point since SHD makes me tough, but I wouldn't mind padding my HP some more with Motivational Charge first - however once Cappy is out of tricks, I plan to drop Surge of Strength and start removing her HP in increments of 5 with my death-gaze.

BL
BlueHairedMeerkat
2014-02-16 23:54 UTC
#89

I'm gonna go ahead and assume it's okay for me to get Eye On The Prize out from under Cap and on top of my deck, since no-one's stated otherwise.

Chrono-Ranger

HP: 14

Hand: Bounty Board x2, Neuro-Toxin Dart Thrower

In Play: Jim's Hat, Compounded Bow, Danny-Boy

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy

Additional Effects: CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

___________________________________________________

Start of Turn: 

Play:  Neuro-Toxin Dart Thrower enters play.

Power:  Use Neuro-Toxin Dart Thrower to take one of Cappy's cards back (leaving one more under her, I think?), and reduce her damage by 1.

Draw: Eye on the Prize

End of Turn:

_________________________________________________________

HP: 19

Hand: Bounty Board x2, Eye on the Prize

In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy

Additional Effects:  CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

PL
PlatinumWarlock
2014-02-17 00:25 UTC
#90

(Next round, I'm going to start locking down the Environment Deck, provided that my Grenade Launcher doesn't get yoinked.)

(Also, La Capitan should have precisely 1 card beneath her after my turn.  She had 5 on the villain turn, then lost two to O-X, one to Legacy and one to C-R.  I'm volunteering that the only one left beneath her to be the External Combustion.)

Bunker:  Engine of War

HP: 16

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Heavy Plating

In Play:  Grenade Launcher; Maintainance Unit

Trash:  Upgrade Mode ; External Combustion (x2--one under La Capitan); Decommisioned Hardware

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Heavy Plating

Power:  Maintainence Unit:  I heal 2 hp [18].

Draw:  Flak Cannon

End of Turn:

_________________________________________________________

HP: 18

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Flak Cannon

In Play:  Grenade Launcher; Maintainance Unit; Heavy Plating

Trash:  External Combustion (x2--one under La Capitan), Upgrade Mode; Decommissioned Hardware 

Additional Effects:  Damage dealt to Bunker EoW is reduced by 1.

PH
phantaskippy
2014-02-17 00:38 UTC
#91

La Capitan lost 2 to OX, one to his reactive plating.

So you can flip her back or leave her with one, I assume you want her at 1.

Also Trueshot was at 9hp, she heals everytime a hero card is played.

PL
PlatinumWarlock
2014-02-17 00:42 UTC
#92

Okay, I will amend my turn, given that information.

Edit--done and done.  The only card currently below La Capitan is an External Combustion.

PH
phantaskippy
2014-02-17 20:40 UTC
#93

Moving through the dense jungle suddenly around them the plants snap to life, trying to grab the heroes and spitting acid all over.

Pauline rolls to her left and flies almost touching the ground into a clear spot, perfectly evading the dangerous Flora.

INSULA PRIMALIS

In Play:  Obsidian Field

Trash:  Pterodactyl Thief, River of Lava, Enraged T-Rex

-------------------------

Start of Turn:

Play a Card:  Primordial Plant Life

End of Turn:  Each hero may destroy an ongoing and take 3 toxic, or not and take 5.  (legacy is immune), Adept destroys Counterpoint Bulwark, takes 3 toxic [12], Omnitron-X takes 5-3 [13], deals 4 toxic to Trueshot [5], Legacy laughs, Chrono Ranger takes 5 [9], Bunker takes 5-1 [15]

-------------------------

In Play:  Obsidian Field

Trash:  Pterodactyl Thief, River of Lava, Enraged T-Rex, Primordial Plant Life.

Effects:

Static:  Increase all damage by 1.

PH
phantaskippy
2014-02-18 01:41 UTC
#94

Just need to know who is destroying and who is taking damage before we go to the villain turn.

 

I think only Adept and Omni-X matter though, Legs has no reason to destroy anything, and the other 2 have nothing to destroy.

CM
cmschex
2014-02-18 03:33 UTC
#95

Omni will not destroy, take 5-2= 3 toxic and redirect 4 toxic to Trueshot

GR
grysqrl
2014-02-18 04:22 UTC
#96

AA destroys the Counterpoint Bulwark.

PL
PlatinumWarlock
2014-02-18 05:00 UTC
#97

Bunker only takes 4--I have Heavy Plating in play!

PH
phantaskippy
2014-02-18 05:02 UTC
#98

"Oh well, Chiquita, it seems you leave me no choice.  Khutulan, kill the others.  But I want the Robot."

ROUND SIX

La Capitan

HP:  75

In Play:  TrueShot [5]

Trash:  All the rest.

Cards Under:  (1)  External Combustion

-------------------------

Start of Turn:   Each Villain Target regains 1 hp.

Play a Card:  Shuffle Villain Trash into Villain Deck.  Play Captain's Orders.

End of Turn:  Trueshot deals Bunker 5-1 projectile [11], Then Trueshot deals Chrono Ranger 5 melee damage [4].

-------------------------

HP:  75

In Play:  Trueshot [6], Captain's Orders

Trash:

Cards Under:  (1) External Combustion

Effects:

Start:

Each Villain Target regains Xhp, where X = the number of cards under La Capitan (La Capitan)

End:

If there are no cards under La Capitan, flip her card.

Trueshot deals the highest HP hero 4 projectile damage.

The lowest HP villain target deals the Hero target with the lowest HP 4 melee damage.

Static:

Other:

Whenever La Capitan would be dealt damage, move a card from under this card to the appropriate trash, if you do prevent that damage.

The first time La Capitan would be dealt damage each round, redirect that damage to the Non-Villain with the highest HP.

Whenever a hero card is played Trueshot regains 4hp.

Hero Status:

Omnitron-X:  13  Ablative/Reactive

The Argent Adept:  12

Young Legacy:  13  Danger Sense/Superhuman

Chrono Ranger:  4

EOW Bunker:  11  Plating

PL
PlatinumWarlock
2014-02-18 05:09 UTC
#99

Again, Bunker has DR 1 from Heavy Plating.

That puts me at 10 after Trueshot's first hit, which means that C-R has to take the hit from Captain's Orders, as I'm higher than him in hit points.

CM
cmschex
2014-02-18 05:13 UTC
#100

Does the timing on Trushot take place after all of the card effects have resolved or as soon as it enters play?

PH
phantaskippy
2014-02-18 05:20 UTC
#101

It would take place as soon as the card enters play, before the card's effects.

Sorry about forgetting plating.

CM
cmschex
2014-02-18 05:33 UTC
#102

Omnitron-X

 

HP: 13

Hand: Defensive Blast, Disruptive Flechettes, Gaussian Coil Blaster, Tecnological Advancement, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Ablative Coating, Reactive Plating Subroutine, ElectroDeployment Unit

Trash:  Focused Plasma Cannon, Disruptive Flechettes, Reset, Electro Deployment Unit,Slip Through Time ,Innervation Ray, Temporal Shielding (under La Capitan)

Addittional Effects: Reduce Melee, Projectile and Toxic damage to Omnitron-X by 2. Chrono Ranger reveals top card of his deck, puts it into play or discards it

 

___________________________________________________

 

Start of Turn: Play Technological Advancement, bring out Elemental Exochassis, return Ablative Coating to hand, draw Reset

Play: Reset. Draw Ablative Coating. Play Defensive Blast

Power: Defensive Blast - discard Ablative Coating to deal 3 fire, 3 lightning, 3 cold, 3 energy to Trueshot (dead).  Deal 3 fire (last card), 3 cold (redirect to Omni, who takes 1 cold, then hits La Cap with 4 cold -71), 3 lightning (68) and 3 energy (65) to La Cap

Draw: Slip Through Time

End of Turn:

 

_________________________________________________________

 

HP: 12

Hand: Slip Through Time, Disruptive Flechettes, Ablative Coating, Gaussian Coil Blaster, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, ElectroDeployment Unit, Defensive Blast

Trash:  Reset, Ablative Coating

Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2. 

PL
PlatinumWarlock
2014-02-18 05:48 UTC
#103

We need to be very careful this round, so that we don't end up redirecting damage to ourselves over and over again.

I'd recommend that O-X plays Disruptive Flechettes, that way we can be rid of Captain's Orders and take that last card out from under her, though that means that no one else should be dealing La Capitan damage this round, unless they're doing multiple instances (C-R, you're on deck here, especially considering that O-X and Bunker both have DR against your 1-damage plinks..)

However, we should be able to lock down both decks this round with Take Down and Adhesive Foam Grenade, which will be pretty epic and set us up well for when she flips back to her front side!

[Edit--Nevermind!  That worked really well, O-X!  Let's the rest of us be careful, though and not take unnecessary damage from each other!)

GR
grysqrl
2014-02-18 05:53 UTC
#104

I'd like to play Arcane Cadence, but I think getting rid of this ongoing that will kill CR might be more pressing.

Argent Adept

HP: 12

Hand: Instrumental Conjuration, Polyphoric Flare, Sarabande of Destruction, Arcane Cadence

Play: Eydisar's Horn, Rhapsody of Vigor

Trash: Vernal Sonata, Rhapsody of Vigor

Under La Capitan:

Effects:

==========================================================

Start:

Play: Sarabande of Destruction

Power: Vocalize - Perform Sarabande of Destruction - destroy Captain's Orders

Draw: Arcane Cadence

End:

==========================================================

HP: 12

Hand: Instrumental Conjuration, Polyphoric Flare, Arcane Cadence (2)

Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction

Trash: Vernal Sonata, Rhapsody of Vigor

Under La Capitan:

Effects:

CM
cmschex
2014-02-18 11:58 UTC
#105

Remember, she only redirects once per round, so you should all be safe to pound on her

EN
Envisioner
2014-02-18 18:10 UTC
#106

"No more minions, no more ship, no more distractions.  This ends now, Captain Obvious."  With Pauline's legendary senses, Maria Helena's laughable attempts at stealth are like a toddler banging pots and pans together to the young heroine.  She opens fire with her atomic eyes, firing two wide-angle beams which vaporize plant-matter in a 20-foot radius around La Capitan, whose futuristic devices protect her from disintegration, but significantly deplete their power reserves in the process.

Young Legacy

HP: 12 (including Vernal Sonata)

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Take Down

In Play:  Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge

Trash:  Bolster Allies

Under La Capitan:  Nothing.

Addittional Effects:

___________________________________________________

Start of Turn: 

Play:  Take Down

Power:  Atomic Gaze5 damage to La Capitan [60].

Draw:  Next Evolution.

End of Turn:  Legs takes 3 exhaustion damage from firing that megablast at La Capitan, and blames her for it.

_________________________________________________________

HP: 11

Hand: Surge of Strength, Bolster Allies, Lead from the Front, Danger Sense, Next Evolution.

In Play:  Inspiring Presence, Danger Sense, Superhuman Durability, Motivational Charge, Take Down.

Trash:  Bolster Allies

Addittional Effects:  Each hero is Inspired.  Legs is immune to the environment.  Any damage instance of 5+ targeting Legs is reduced by 3.  La Capitan cannot play cards.

Was tempted to go with Surge of Strength instead for fluff reasons, but I'll be a teamster and not risk a Temporal Thief delaying our victory.  The flavor still works this way, I think.

CM
cmschex
2014-02-18 18:14 UTC
#107

Your damage is plus 2 right now, FYI

GR
grysqrl
2014-02-18 18:16 UTC
#108

Check your start-of-turn and end-of-turn hand/play/trash listings, Envisioner. They're pretty wonky*.

 

*highly technical term for "incorrect"

EN
Envisioner
2014-02-18 18:16 UTC
#109

Oh right, Obsidian Field.  Cappy's damage to me is also +1.

CM
cmschex
2014-02-19 15:12 UTC
#110

Bump back to page 1 for CR

BL
BlueHairedMeerkat
2014-02-19 18:38 UTC
#111

Chrono-Ranger

HP: 4

Hand: Bounty Board x2, Eye on the Prize

In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy

Additional Effects: CR may play an extra card during his play phase.

Increase damage dealt by CR by 1.

___________________________________________________

Start of Turn: 

Play:  Eye on the Prize deals 3 damage to Cap [57], draw By Any Means, play By Any Means on La Capitan.

Power:  Use the Compounded Bow on La Capitan, dealing 4 projectile and 4 PAIN damage [49].

Draw: The Ultimate Target

End of Turn:

_________________________________________________________

HP: 4

Hand: Bounty Board x2, The Ultimate Target

In Play: Jim's Hat, Compounded Bow, Neuro-Toxin Dart Thrower, By Any Means [Cap]

Trash:  Displaced Armory x2, Ranger's Mark, No Executions, Terrible Tech-Strike, The Whole Gang, Danny-Boy, Eye on the Prize

Additional Effects:  CR may play an extra card during his play phase.

Increase damage dealt to La Capitan by 1.

EN
Envisioner
2014-02-19 18:38 UTC
#112

Fixed.  I'm very sad I didn't draw a Legacy Ring.

PL
PlatinumWarlock
2014-02-19 18:55 UTC
#113

Okay, lady.  Now's the time when you surrender, before we make a mess all over your nice ship...

Bunker:  Engine of War

HP: 11

Hand: Recharge Mode; Adhesive Foam Grenade (x2); Flak Cannon

In Play:  Grenade Launcher; Maintainance Unit; Heavy Plating

Trash:  Upgrade Mode ; External Combustion (x2--one under La Capitan); Decommisioned Hardware

Additional Effects:

___________________________________________________

Start of Turn: 

Play:  Adhesive Foam Grenade.  Environment Cards cannot be played this round.

Power:  Grenade Launcher:  I deal net 5 projectile damage to La Capitan [44] (2 + Inspring Prescence, + Obsidian Fields + By Any Means = 5).

Draw:  Ammo Drop

End of Turn:

_________________________________________________________

HP: 11

Hand: Recharge Mode; Adhesive Foam Grenade; Flak Cannon; Ammo Drop

In Play:  Grenade Launcher; Maintainance Unit; Heavy Plating

Trash:  External Combustion (x2--one under La Capitan), Upgrade Mode; Decommissioned Hardware; Adhesive Foam Grenade

Additional Effects:  Damage dealt to Bunker EoW is reduced by 1. Environment Cards cannot be played until the start of my next turn.

PH
phantaskippy
2014-02-19 18:57 UTC
#114

Well, now I just need to search through the deck for an Environment card that will kill Ranger, destroy Take Down and destroy a bunch of cards so La Capitan can still pull this off.

 

BL
BlueHairedMeerkat
2014-02-20 09:11 UTC
#115

And do all that without playing an environment card :P

PH
phantaskippy
2014-02-20 14:06 UTC
#116

INSULA PRIMALIS

 

Look some birds, I bet those trees are really old.

Keep moving folks, if you want some time at the gift shop we are running out of time.

PH
phantaskippy
2014-02-20 14:13 UTC
#117

La Capitan:

HP:  44

 

La Capitan flips out, screaming at her crew, but none appear.

She turns and fires a shot at Omnitron-X for 5 projectile.(8)

I will have your Robot, or destroy it!"

CM
cmschex
2014-02-20 15:15 UTC
#118

Oh sad, no more EDU.

Omnitron-X

 

HP: 8

Hand: Slip Through Time, Disruptive Flechettes, Ablative Coating, Gaussian Coil Blaster, Reactive Plating Subroutine

In Play:  Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, ElectroDeployment Unit, Defensive Blast

Trash:  Reset, Ablative Coating, Electro Deployment Unit

Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2. 

 

___________________________________________________

 

Start of Turn: 

Play: Slip Through Time

Power: Timeshift Chrono Ranger

Draw: Innervation Ray

End of Turn: Play Disruptive Flechettes, dealing 5 projectile damage to La Cap (39). Use Defensive Blast, discard Ablative Coating, dealing 4 fire, 4 cold, 4 lightning and 4 energy to La Cap (23)

 

_________________________________________________________

 

HP: 8

Hand: Gaussian Coil Blaster, Reactive Plating Subroutine, Innervation Ray

In Play:  Bioengineering Beam, Elemental Exochassis, Reactive Plating Subroutine, , Defensive Blast, Slip Through Time

Trash:  Reset, Ablative Coatingx2, ElectroDeployment Unit, Disruptive Flechettes

Addittional Effects: Reduce Fire, Cold, Lightning and Energy damage to Omnitron-X by 2. Chrono Ranger reveals the top card of his deck and puts it into play or trash

GR
grysqrl
2014-02-20 15:53 UTC
#119

Argent Adept

HP: 12

Hand: Instrumental Conjuration, Polyphoric Flare, Arcane Cadence (2)

Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction

Trash: Vernal Sonata, Rhapsody of Vigor

Under La Capitan:

Effects:

==========================================================

Start:

Play: Arcane Cadence - Akpunku's Drum (bottom), Instrumental Conjuration (hand), Polyphoric Flare (trash), Vernal Sonata (top), Arcane Cadence (play)

Play: Arcane Cadence - Vernal Sonata (top), Vernal Sonata (bottom), Inventive Preparation (trash), Syncopated Onslaught (hand), Scherzo of Frost and Flame (play)

Power: Vocalize - Perform Scherzo of Frost and Flame - deal 4 cold damage and 4 fire damage to La Capitan [15]

Draw: Vernal Sonata

End:

==========================================================

HP: 12

Hand: Instrumental Conjuration (2), Polyphoric Flare, Arcane Cadence, Vernal Sonata, Syncopated Onslaught

Play: Eydisar's Horn, Rhapsody of Vigor, Sarabande of Destruction, Scherzo of Frost and Flame

Trash: Vernal Sonata, Rhapsody of Vigor, Arcane Cadence (2), Syncopated Onslaught, Counterpoint Bulwark, Inventive Preparation

Under La Capitan:

Effects:

CM
cmschex
2014-02-20 20:33 UTC
#120

So...awkward, but I guess we can play out Legacy's turn.  Anyone object to playing Surge of Strength and burning LC for 7 (8)

GR
grysqrl
2014-02-20 20:35 UTC
#121

Yeah...I'm good with that. We should be able to take her out before the end of the round.

PL
PlatinumWarlock
2014-02-20 20:40 UTC
#122

Bunker deals 5 on his turn.  The question--silly that it might be--is can CR deal a net 3 damage on his turn?

I think, yes.

RA
Rabit
2014-02-20 20:50 UTC
#123

Yeah, sorry about that, folks. Thanks for putting up with this…

PH
phantaskippy
2014-02-20 21:23 UTC
#124

Hey, sad things happen.  He had a lot of chances, and seemed to be doing really well for a while, it is sad that went downhill.

SI
Silverleaf
2014-02-20 21:27 UTC
#125

I was of the mind that it'd happen eventually, to be honest. It seemed only a matter of time. 

BL
BlueHairedMeerkat
2014-02-20 23:02 UTC
#126

Timeshift pops out Dead or Alive, Chrono plays The Ultimate Target on Cap then Bows her for 10. Le game :D

PL
PlatinumWarlock
2014-02-21 06:17 UTC
#127

Victory!  Well played, gang!