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Episode 24: Akash'Bhuta

174 posts · 9477 views · started 2014-01-30 09:40 UTC
BL
BlueHairedMeerkat
2014-01-30 09:40 UTC
#1

Well, the randomiser pulled up Baron Blade in Rook City, versus a team that included Legacy, Bunker and The Argent Adept. Maybe let's not do that...

...Aaand then it pulled GloomSpite, another no...

Akash'Bhuta

VS

Tachyon

Dark Visionary

Haka

Scholar

Ra

IN

The Final Wasteland

 

GOGOGO

PL
PlatinumWarlock
2014-01-30 09:46 UTC
#2

I'm in for The Scholar.

Opening Hand:  Expect the Worst, Proverbs and Axioms, Truth Seeker, Flesh to Iron

GR
Greywind
2014-01-30 11:28 UTC
#3

I'm in for Ra.

Flesh of the Sun God, Summon Staff, Blazing Tornado, Summon Staff

GR
grysqrl
2014-01-30 12:59 UTC
#4

I'll give Haka a go.

Opening hand: Mere, Taiaha, Elbow Smash, Savage Mana

CM
cmschex
2014-01-30 13:09 UTC
#5

Tachyon!  Anyone that isn't DW Nightmist vs Spite

DP
dpt
2014-01-30 14:12 UTC
#6

I'll take Dark Visionary!

Initial hand: Mental Divergence, Telekinetic Cocoon, Twist the Ether, Mental Divergence

 
PH
phantaskippy
2014-01-30 14:34 UTC
#7

Ahh, Ninja assasins!  I swear revenge!

 

Edit: I don't know why this shows a 22 minute difference, time travelling Ninja's or a slow forum this morning.

CM
cmschex
2014-01-30 15:04 UTC
#8

If you want in phanta I dont mind giving up my spot, I was just excited to play a straightforward hero who wouldnt be gimped by the villain all game

PH
phantaskippy
2014-01-30 17:43 UTC
#9

No I'm good, I need to work on other stuff.  

Will power vs. more Sentinels isn't a fair competition.

BL
BlueHairedMeerkat
2014-01-30 19:38 UTC
#10

Round One

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 200

In Play: 

Trash:

--------------------------------------------------------

Start of Turn: 

Play a Card: Mountainous Carapace enters play. Mongolian Death Worm is discarded.

End of Turn: 

-------------------------------------------------------

Akash'Bhuta - 200

In Play: Mountainous Carapace - 11

Trash: 

Effects: When an environment target enters play, play the top card of the villain deck.

When an environment target enters play, play the top card of the villain deck.

Environment trash shuffle? Flip!

Reduce damage dealt to villain targets by 1. Reduce damage dealt to Akash'Bhuta by 2.

Hero HP: Tachyon - 27, Visionary - 25, Haka - 34, Scholar - 29, Ra - 30

CM
cmschex
2014-01-30 20:02 UTC
#11

Tachyon

 

HP: 27

Hand: Quick Insight, Research Grant, Lightning Reflexes, Supersonic Response

In Play:

Trash:

Addtional Effects:

 

------------------------------------------------------------

Start of Hero Turn:

Play: Lightning Reflexes, play Quick Insight, draw HUD Goggles, HUD Goggles, Fleet of Foot, discard HUD Goggles and Supersonic Response, play Fleet of Foot, draw Fleeof Foot, play Fleet of Foot, draw Supersonic Response, play Research Grant

Power: Research Grant.  Draw Hypersonic Assault and Nimble Strike, discard Nimble Strike

Draw: Quick Insight

End of Hero Turn:

 

--------------------------------------------------------------

Tachyon

 

HP: 27

Hand: Quick Insight, HUD Goggles, Hypersonic Assault, Supersonic Response

In Play: Research Grant

Trash: Fleet of Foot x2, Nimble Strike, Quick Insight, HUD Goggles, Supersonic Response, Lightning Reflexes (5 bursts in trash)

Addtional Effects: Everybody draw 2 cards

 

That was a fun turn

DP
dpt
2014-01-30 20:22 UTC
#12

Visionary draws Psychic Maelstrom and Mind Spike.

Dark Visionary

HP: 25

Hand: Mental Divergence (x2), Telekinetic Cocoon, Twist the Ether, Psychic Maelstrom, Mind Spike

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Twist the Ether on Haka.

Use a power: Turmoil on the villain deck.

Draw a card: Suggestion

End of hero turn:

[hr]

HP: 25

Hand: Mental Divergence (x2), Telekinetic Cocoon, Psychic Maelstrom, Mind Spike, Suggestion

In play: Twist the Ether

Trash:

Additional effects:
Damage dealt by Haka has amount modified by ±1, type changed. (I’ll leave this to Haka’s discretion.)
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

GR
grysqrl
2014-01-30 20:44 UTC
#13

Haka draws another Taiaha and Ta Moko

GR
Greywind
2014-01-30 21:49 UTC
#14

Imbued Fire and Excavation

GR
grysqrl
2014-01-30 23:19 UTC
#15

I know we're waiting for the result of Turmoil, but I may not be around tonight, so I'll post my turn now.

Haka

HP: 34

Hand: Mere, Taiaha (2), Elbow Smash, Savage Mana, Ta Moko

In Play:

Trash:

Effects:

---------------------------------------------------------------

Start:

Play: Taiaha

Power: Taiaha - deal 3 melee damage to Mountainous Carapace [8] and 2 melee damage to Akash'Bhuta [198]

Draw: Vitality Surge

End:

---------------------------------------------------------------

HP: 34

Hand: Mere, Taiaha, Elbow Smash, Savage Mana, Ta Moko, Vitality Surge

In Play: Taiaha

Trash:

Effects:

MA
Matchstickman
2014-01-30 23:26 UTC
#16

Pssst, your non-advanced is showing

Ha! Teach me to but in! Go Visionary!

PL
PlatinumWarlock
2014-01-30 23:32 UTC
#17

(Edit:  Totally forgot to draw the 2 cards from Tachyon's turn!  I'm drawing them now and adding them to my end of turn summary.  They're another Keep Moving and a Get Out of The Way)

The Scholar

HP: 29

Hand: Expect the Worst; Proverbs and Axioms; Flesh to Iron; Truth Seeker

In Play:

Trash:

Effects:

---------------------------------------------------------------

Start:

Play: Truth Seeker

Power: Truth Seeker - deal net 1 damage to Mountainous Carapace [7] and draws Alchemical Redirection

Draw: Keep Moving

End:

---------------------------------------------------------------

HP: 29

Hand: Expect the Worst, Proverbs and Axioms, Flesh to Iron; Alchemical Redirection; Keep Moving (x2); Get Out of the Way

In Play: Truth Seeker

Trash:

Effects:

GR
Greywind
2014-01-31 00:12 UTC
#18

The Mighty Ra: God of the Sun

HP: 30

Hand: Flesh of the Sun God, Summon Staff, Blazing Tornado, Summon Staff, Imbued Fire, Excavation

In play:

Trash:


Start of hero turn:

Play a card: Summon Staff, draw Inferno, play Imbued Fire

Use a power: Pyre: 2 damage to Mountainous Carapace (5)

Draw a card: Scorched Earth

End of hero turn:


HP: 30

Hand: Flesh of the Sun God, Summon Staff, Blazing Tornado, Excavation, The Staff of Ra, Inferno, Scorched Earth

In play: Imbued Fire

Trash: Summon Staff

Additional effects:

GR
grysqrl
2014-01-31 00:27 UTC
#19

If we can get it down to 4, I can throw Mountainous Carapace under Savage Mana.

GR
Greywind
2014-01-31 00:35 UTC
#20

I tired, but Akash wouldn't let me take it down that far.

GR
grysqrl
2014-01-31 00:38 UTC
#21

Tachyon and Dark Visionary both get a chance to go before me, so who knows.

DP
dpt
2014-01-31 07:26 UTC
#22

We're still waiting on the Turmoil result, correct?

GR
Greywind
2014-01-31 08:32 UTC
#23

Turmoil

The Final Wasteland

and

Akash

BL
BlueHairedMeerkat
2014-01-31 08:59 UTC
#24

Turmoil turns up Rejuvenating Entropy and Primeval Eruption.

PL
PlatinumWarlock
2014-01-31 09:40 UTC
#25

We'd lose literally nothing from the Rejuvenating Entropy, as there are no Equipment cards out.  However, that Mountainous Carapace would be healed up...

It's dpt's call, but I think the Rejuvenating Entropy is a stronger play for us...

DP
dpt
2014-01-31 12:54 UTC
#26

Primeval Eruption is always painful. Let's take Rejuvenating Entropy.

GR
grysqrl
2014-01-31 12:58 UTC
#27

I have Taiaha out, but I also have a backup.

PH
phantaskippy
2014-01-31 13:58 UTC
#28

I love Savage Mana and Akash's limbs.

 

I can't help but think of Haka puking and the Earth deciding it just isn't worth living anymore.

GR
grysqrl
2014-01-31 14:10 UTC
#29

I'll have a race against Unforgiving Wasteland.

BL
BlueHairedMeerkat
2014-01-31 21:29 UTC
#30

The Final Wasteland

In Play:

Trash:

-------------------------

Start of Turn: 

Play a Card:  Abominable Snowman enters play. Rejuvenating Entropy breaks Taiaha, heals the Carapace.

End of Turn:  

-------------------------

In Play: Abominable Snowman - 9

Trash:  

BL
BlueHairedMeerkat
2014-01-31 21:32 UTC
#31

Round Two

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 198

In Play: Mountainous Carapace - 11

Trash: Rejuvenating Entropy

--------------------------------------------------------

Start of Turn: 

Play a Card: Earth's Sacrifice; All your ongoings go away, and Rat Beast, Amphibious Chupacabra, Horrid Skunk Ape and Abominable Snowman are discarded from the environment deck.

End of Turn: 

-------------------------------------------------------

Akash'Bhuta - 198

In Play: Mountainous Carapace - 11

Trash: Rejuvenating Entropy, Earth's Sacrifice

Effects: When an environment target enters play, play the top card of the villain deck.

When an environment target enters play, play the top card of the villain deck.

Environment trash shuffle? Flip!

Reduce damage dealt to villain targets by 1. Reduce damage dealt to Akash'Bhuta by 2.

Hero HP: Tachyon - 27, Visionary - 25, Haka - 34, Scholar - 29, Ra - 30

CM
cmschex
2014-01-31 21:50 UTC
#32

Tachyon

HP: 27

Hand: Quick Insight, HUD Goggles, Hypersonic Assault, Supersonic Response

In Play: 

Trash: Research Grant, Fleet of Foot x2, Nimble Strike, Quick Insight, HUD Goggles, Supersonic Response, Lightning Reflexes (5 bursts in trash)

Addtional Effects:

 

------------------------------------------------------------

Start of Hero Turn:

Play: HUD Goggles. Play Quick Insight - Draw Fleet of Foot, Lightspeed Barrage, Sucker Punch, discard Sucker Punch and Supersonic Response

Power: Rapid Recon - Reveal Accelerated Assault and discard it

Draw: Pushing the Limits

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 27

Hand: Hypersonic Assault, Pushing the Limits, Lightspeed Barrage, Fleet of Foot

In Play: HUD Goggles

Trash: Fleet of Foot x2, Nimble Strike, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch (9 bursts in trash)

Addtional Effects:

GR
grysqrl
2014-01-31 21:51 UTC
#33

The villain should have 198. Haka hit her for 2.

GR
Greywind
2014-02-01 00:57 UTC
#34

So, we're in The Realm of the Final Discord Wasteland!

BL
BlueHairedMeerkat
2014-02-01 09:37 UTC
#35

Shhhhhhhhhhhhhh.

DP
dpt
2014-02-01 18:17 UTC
#36

Dark Visionary

HP: 25

Hand: Mental Divergence (x2), Telekinetic Cocoon, Psychic Maelstrom, Mind Spike, Suggestion

In play:

Trash: Twist the Ether

[hr]
Start of hero turn:

Play a card: Mind Spike. 3 psychic damage to the Abominable Snowman (6).

Use a power: Turmoil on the villain deck.

Draw a card: Cerebral Hemorrhage

End of hero turn:

[hr]

HP: 25

Hand: Mental Divergence (x2), Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Cerebral Hemorrhage

In play:

Trash: Twist the Ether, Mind Spike

Additional effects: Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

GR
Greywind
2014-02-03 00:14 UTC
#37

<crickets chirp>

GR
grysqrl
2014-02-03 03:54 UTC
#38

Sorry, I haven't had access to a computer for a couple of days. We're still waiting on Turmoil, yes?

PL
PlatinumWarlock
2014-02-03 03:59 UTC
#39

Haka could still play--Turmoil isn't going to affect his turn, really.

GR
grysqrl
2014-02-03 04:06 UTC
#40

Haka

HP: 34

Hand: Mere, Taiaha, Elbow Smash, Savage Mana, Ta Moko, Vitality Surge

In Play:

Trash: Taiaha

Effects:

---------------------------------------------------------------

Start:

Play: Taiaha

Power: Taiaha - deal 2 melee damage to Mountainous Carapace [9] and 3 melee damage to Abominable Snowman [3]

Draw: Ta Moko

End:

---------------------------------------------------------------

HP: 34

Hand: Mere, Elbow Smash, Savage Mana, Ta Moko (2), Vitality Surge

In Play: Taiaha

Trash: Taiaha

Effects:

PL
PlatinumWarlock
2014-02-03 04:37 UTC
#41

"Don't worry about that overgrown sasquatch; I've got him!  You stay with the...earth?"

The Scholar

HP: 29

Hand: Expect the Worst; Proverbs and Axioms; Flesh to Iron; Alchemical Redirection; Keep Moving (x2); Get Out of the Way

In Play:

Trash:  Truth Seeker

Effects:

---------------------------------------------------------------

Start:

Play: Keep Moving:  I search my deck for Flesh to Iron, put it into play, then shuffle my deck.  I then play Alchemical Redirection.

Power: *sigh*  no, not yet.

Draw: Transmutive Recovery

End:

---------------------------------------------------------------

HP: 29

Hand: Expect the Worst, Proverbs and Axioms, Flesh to Iron; Alchemical Redirection; Keep Moving; Get Out of the Way; Transmutive Recovery

In Play:  Flesh to Iron; Alchemical Redirection

Trash:  Truth Seeker; Keep Moving

Effects:  Damage dealt to The Scholar is reduced by 2.  All damage dealt to hero targets is redirected to The Scholar.

GR
Greywind
2014-02-03 06:27 UTC
#42

You got your nerve running off and having a good time. :stuck_out_tongue:

GR
Greywind
2014-02-03 06:32 UTC
#43

The Mighty Ra: God of the Sun

HP: 30

Hand: Flesh of the Sun God, Summon Staff, Blazing Tornado, Summon Staff, Imbued Fire, Excavation

In play:

Trash: Summon Staff, Imbued Fire


Start of hero turn:

Play a card: Blazing Tornado

Use a power: Blazing Tornado Abominable for 3 (0)

Draw a card: Flesh of the Sun God

End of hero turn:


HP: 30

Hand: Flesh of the Sun God, Summon Staff, Excavation, The Staff of Ra, Inferno, Scorched Earth, Flesh of the Sun God

In play: Blazing Tornado

Trash: Summon Staff, Imbued Fire

Additional effects:

BL
BlueHairedMeerkat
2014-02-03 15:55 UTC
#44

Turmoil turns up Entomb and Living Rockslide.

PL
PlatinumWarlock
2014-02-03 22:26 UTC
#45

The Scholar is tanking all your damage, so Living Rockslide isnt a bad choice right now…certainly better than Entomb.

JI
JimmytheRat
2014-02-04 02:48 UTC
#46

DV could get rid of Entomb with Mental Divergence if she gets bored of all that Turmoil, but since the top card is almost guaranteed to come out in the environment turn (thanks Wasteland!) there's no reason to not take the Rockslide.

PL
PlatinumWarlock
2014-02-04 03:25 UTC
#47

My thinking exactly. 

DP
dpt
2014-02-04 06:21 UTC
#48

Yes, let's take the Living Rockslide.

BL
BlueHairedMeerkat
2014-02-04 12:36 UTC
#49

The Final Wasteland

In Play:

Trash: Abominable Snowman x2, Rat Beast, Amphibious Chupacabra, Horrid Skunk Ape

-------------------------

Start of Turn: 

Play a Card:  Con's Bunker enters play.

End of Turn:  Each hero regains 1HP.

-------------------------

In Play: Con's Bunker

Trash:  Abominable Snowman x2, Rat Beast, Amphibious Chupacabra, Horrid Skunk Ape

BL
BlueHairedMeerkat
2014-02-04 12:39 UTC
#50

Round Two

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 198

In Play: Mountainous Carapace - 9

Trash: Rejuvenating Entropy, Earth's Sacrifice

--------------------------------------------------------

Start of Turn: 

Play a Card: Living Rockslide enters play, Ancient Library is discarded.

End of Turn: Living Rockslide deals (3-2)x5 damage to the Scholar [24].

-------------------------------------------------------

Akash'Bhuta - 198

In Play: Mountainous Carapace - 9

Living Rockslide - 10

Trash: Rejuvenating Entropy, Earth's Sacrifice

Effects: ET: Living Rockslide deals each non-villain target 3 projectile damage.

When an environment target enters play, play the top card of the villain deck.

When a villain target enters play, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Reduce damage dealt to villain targets by 1. Reduce damage dealt to Akash'Bhuta by 2.

Hero HP: Tachyon - 27, Visionary - 25, Haka - 34, Scholar - 24, Ra - 30

CM
cmschex
2014-02-04 13:49 UTC
#51

Tachyon

HP: 27

Hand: Hypersonic Assault, Pushing the Limits, Lightspeed Barrage, Fleet of Foot

In Play: HUD Goggles

Trash: Fleet of Foot x2, Nimble Strike, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch (9 bursts in trash)

Addtional Effects:

 

------------------------------------------------------------

Start of Hero Turn:

Play: Pushing the Limits. Play Fleet of Foot.  Draw Synaptic Intteruption.  Play Synaptic Interruption. Lightspeed Barrage Living Rockslide for (10-1) 9 damage 

Power: Rapid Recon - Reveal Blinding Speed and put it back

Draw: Blinding Speed and Nimble Strike

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 27

Hand: Hypersonic Assault, Blinding Speed, Nimble Strike

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strike, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage (10 bursts in trash)

Addtional Effects: Everyone draw a card

DP
dpt
2014-02-04 14:51 UTC
#52

I think Mountainous Carapace is at 9 HP, and Living Rockslide should be in play in the end of turn summary.

I'd also appreciate a list of effects for the environment cards; I can't remember which creature does what... But if it's too much work, that's cool.

DP
dpt
2014-02-04 15:10 UTC
#53

Draw Mass Levitation from Fleet of Foot.

Dark Visionary

HP: 25

Hand: Mental Divergence (x2), Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Cerebral Hemorrhage, Mass Levitation

In play:

Trash: Twist the Ether, Mind Spike

[hr]
Start of hero turn:

Play a card: Mental Divergence enters play.

Use a power: Turmoil on the villain deck.

Draw a card: Mind Spike

End of hero turn:

[hr]

HP: 25

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Cerebral Hemorrhage, Mass Levitation, Mind Spike

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike

Additional effects: Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

[hr]

Let me know if anyone wants an Ongoing card back (eg, Alchemical redirection…)

GR
grysqrl
2014-02-04 15:23 UTC
#54

Draw Punish the Weak for Fleet of Foot

Haka

HP: 34

Hand: Mere, Elbow Smash, Savage Mana, Ta Moko (2), Vitality Surge, Punish the Weak

In Play: Taiaha

Trash: Taiaha

Effects:

---------------------------------------------------------------

Start:

Play: Savage Mana

Power: Taiaha - deal 2 melee damage to Mountainous Carapace [7] and Living Rockslide [dead - goes under Savage Mana]; Akash'Bhuta deals herself 8 energy damage [190]

Draw: Haka of Battle

End:

---------------------------------------------------------------

HP: 34

Hand: Mere, Elbow Smash, Ta Moko (2), Vitality Surge, Punish the Weak, Haka of Battle

In Play: Taiaha, Savage Mana (1 card - Living Rockslide)

Trash: Taiaha

Effects:

BL
BlueHairedMeerkat
2014-02-04 19:49 UTC
#55

Turmoil reveals two Disrupt The Fields.

DP
dpt
2014-02-04 19:58 UTC
#56

Well, not much of a choice then...

CM
cmschex
2014-02-04 20:02 UTC
#57

If the Carapace was at 9, I killed it with the Lightspeed Barrage.  I edited my turn to reflect that

GR
grysqrl
2014-02-04 20:04 UTC
#58

Are we better off getting limbs under Savage Mana? Carapace isn't dealing us any damage.

PL
PlatinumWarlock
2014-02-04 20:41 UTC
#59

I drew another Keep Moving from Fleet of Foot.

HP total for Akash-Bhuta are following Tachyon's turn-edit, minus 9 for Haka's turn.

The Scholar

HP: 24

Hand: Expect the Worst; Proverbs and Axioms; Flesh to Iron; Keep Moving (x2); Get Out of the Way; Transmutive Recovery

In Play:  Flesh to Iron; Alchemical Redirection

Trash:  Truth Seeker; Keep Moving

Effects:

---------------------------------------------------------------

Start:  Alchemical Redirection is destroyed.  I do not discard for Flesh to Iron, so it's destroyed too.

Play: Keep Moving:  I search my deck for Mortal Form to Energy put it into play, then shuffle my deck.  I then play another Keep Moving, for Solid to Liquid, and then shuffle my deck.  I then play Transmutive Recovery:  I regain net 3 hp [27] and deal Akash-Bhuta net 2 energy damage [175] and draw Know When to Cut Loose and Transmutive Recovery

Power: Better Living--I regain net 2 hp [29] and deal Akash-Bhuta net 1 energy damage [174].

Draw: Transmutive Recovery

End:

---------------------------------------------------------------

HP: 29

Hand: Expect the Worst, Proverbs and Axioms, Flesh to Iron;  Keep Moving; Get Out of the Way; Transmutive Recovery (x2)

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron; Transmutive Recovery

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals,he deals 1 target that much energy damage.

CM
cmschex
2014-02-04 20:56 UTC
#60

 

Yeah, I thought it was at 11 when I hit it.  I can edit the turn to take down the Rockslide or just hit Akash for 8.  THoguhts?

DP
dpt
2014-02-04 21:22 UTC
#61

While in principle it might have been better to kill the Carapace first, it takes less editing of history to leave it the way it was, with the Barrage on the Rockslide. Assuming we do that, presumably Scholar will want to hit the Carapace rather than Akash'Bhuta herself.

PL
PlatinumWarlock
2014-02-04 22:22 UTC
#62

How many hp was the Carapace at at the start of my turn then?  Same question for A-B?

DP
dpt
2014-02-05 00:46 UTC
#63

I hate going back and editing things...

With the turns as stated, it went

  • After villain turn: Carapace 9, Rockslide 10
  • Tachyon: Lightspeed Barrage to the Rockslide, leaving it at 1
  • Visionary: No damage
  • Haka: Taiaha to the Carapace (7) and the Rockslide (Dead, under Savage Mana, 8 damage to A'B to 190)

Thus the Carapace still has a DR of 1 and Akash'Bhuta has a DR of 2.

 

The other reasonable set of turns (without too much editing) would be

  • After villain turn: Carapace 9, Rockslide 10
  • Tachyon: Lightspeed Barrage to Carapace (Dead, 10 damage to A'B to 188)
  • Haka: Taiaha to the Rockslide (7) and Akash'Bhuta (185)

With this set of turns, you would presumably hit the Rockslide for 5 damage.

GR
Greywind
2014-02-05 02:07 UTC
#64

Well, somebody figure out where things stand so that I can figure out what I'm going to be burning.

Drew Flame Spike.

PL
PlatinumWarlock
2014-02-05 03:34 UTC
#65

I'm going with Option A, since that's what we have already done and it involves the least editing.  

The Scholar's MFtE damage goes to the Carapace [now at 4 hp], leaving A-B at [190].

GR
Greywind
2014-02-05 04:08 UTC
#66

The Mighty Ra: God of the Sun

HP: 30

Hand: Flesh of the Sun God, Summon Staff, Blazing Tornado, Summon Staff, Imbued Fire, Excavation, Flame Spike

In play: Blazing Tornado

Trash: Summon Staff, Imbued Fire


Start of hero turn:

Play a card: Flesh of the Sun God

Use a power: Blazing Tornado – Carapace (2)

Draw a card: Imbued Fire

End of hero turn:


HP: 30

Hand: Flesh of the Sun God, Summon Staff, Excavation, The Staff of Ra, Inferno, Scorched Earth, Flame Spike, Imbued Fire

In play: Blazing Tornado, Flesh of the Sun God

Trash: Summon Staff, Imbued Fire

Additional effects:

PL
PlatinumWarlock
2014-02-07 10:22 UTC
#67

Paging Mr. Meerkat:  the Final Wasteland requires your assistance...

BL
BlueHairedMeerkat
2014-02-07 14:12 UTC
#68

The Final Wasteland

In Play: Con's Bunker

Trash: Abominable Snowman x2, Rat Beast, Amphibious Chupacabra, Horrid Skunk Ape, Ancient Library

-------------------------

Start of Turn: Gonna assume you destroy the Bunker, since it probably means a villain play otherwise, and said play would Disrupt The Field and destroy the Bunker anyway.

Play a Card:  New Jersey Devil enters play, plays Disrupt The Field; New Jersey Devil is destroyed.

Allies of the Earth enters play.

Rat Beast enters play; Akash regains 7HP [197], plays Mountainous Carapace; Unforgiving Wasteland is discarded.

End of Turn:  Rat Beast deals Haka 4 melee damage [30].

-------------------------

In Play: Rat Beast

Trash:  Abominable Snowman x2, Rat Beast, Amphibious Chupacabra, Horrid Skunk Ape, Ancient Library, Con's Bunker, New Jersey Devil, Unforgiving Wasteland

Effects: ET: Rat Beast deals the non-environment target with the second-highest HP 4 melee damage.

BL
BlueHairedMeerkat
2014-02-07 14:18 UTC
#69

Round Three

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 197

In Play: Mountainous Carapace - 2

Mountainous Carapace - 11

Allies of the Earth

Trash: Rejuvenating Entropy, Earth's Sacrifice, Disrupt The Field

--------------------------------------------------------

Start of Turn: 

Play a Card: Arboreal Phalanges enters play, Horrid Skunk Ape is discarded.

End of Turn: Arboreal Phalanges deals 4 melee damage to Haka or Ra [26].

-------------------------------------------------------

Akash'Bhuta - 197

In Play: Mountainous Carapace - 2

Mountainous Carapace - 11

Allies of the Earth

Arboreal Phalanges - 12

Trash: Rejuvenating Entropy, Earth's Sacrifice, Disrupt The Field

Effects: ET: Arboreal Phalanges deals the hero target with the highest HP 4 melee damage.

When an environment target enters play, play the top card of the villain deck.

When a villain target enters play, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Reduce damage dealt to villain targets by 1. Reduce damage dealt to Akash'Bhuta by 3.

Whenever an environment target enters play, Akash'Bhuta regains HP equal to the HP of that target.

Hero HP: Tachyon - 27, Visionary - 25, Haka - 26, Scholar - 29, Ra - 30

PL
PlatinumWarlock
2014-02-07 14:42 UTC
#70

Scholar is at 29, after healing up quite a bit on his turn.

Also, if somebody could hit me this round, that'd be great.  I'd like to keep the Liquid/Energy train running.

GR
grysqrl
2014-02-07 14:58 UTC
#71

I'll take the damage from AB. Also, how did she heal 1 HP during the villain turn?

And, if Tachyon can leave that Carapace[2] alone, I can gobble it up on my turn.

GR
Greywind
2014-02-07 15:04 UTC
#72

Allies of the Earth. Environment targets heal Akash of HP equal to that of the target.

GR
grysqrl
2014-02-07 15:21 UTC
#73

Yep, but no environment targets were played on the villain turn. Certainly none that have 1 HP.

GR
Greywind
2014-02-07 15:32 UTC
#74

Could have been a typo.

DP
dpt
2014-02-07 17:12 UTC
#75

On my turn, I'll use Mental Divergence to get rid of Allies of the Earth, and can also use Cerebral Hemmorhage to hit Scholar, the Rat Beast, and maybe the Phalanges. There aren't yet any harmless cards in the villain trash to use Suggestion on.

CM
cmschex
2014-02-07 17:19 UTC
#76

Tachyon

HP: 27

Hand: Hypersonic Assault, Blinding Speed, Nimble Strike

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strike, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage (10 bursts in trash)

 

------------------------------------------------------------

Start of Hero Turn: Take 2 sonic damage from Pushing the Limits (25)

Play: Nimble Strike Scholar for 1 Melee (28). Draw Sonic Vortex.  Blinding Speed Rat Beast

Power: Rapid Recon - Reveal Lightspeed Barrage and put it back

Draw: Lightspeed Barrage, Blinding Speed 

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 25

Hand: Hypersonic Assault, Blinding Speed, Sonic Vortex, Lightspeed Barrage

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage, Blinding Speed (10 bursts in trash)

Addtional Effects: 

DP
dpt
2014-02-07 20:26 UTC
#77

Dark Visionary

HP: 25

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Cerebral Hemorrhage, Mass Levitation, Mind Spike

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike

[hr]
Start of hero turn:

Play a card: Cerebral Hemorrhage. 2 psychic damage to Scholar (26), and 1 psychic damage to the Arboreal Phalanges (11) and Mountainous Carapace (10).

Use a power: Mental Divergence to destroy Allies of the Earth.

Draw a card: Brain Burn

End of hero turn:

[hr]

HP: 25

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Mass Levitation, Mind Spike, Brain Burn

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

Additional effects:

GR
grysqrl
2014-02-07 20:56 UTC
#78

Haka

HP: 26

Hand: Mere, Elbow Smash, Ta Moko (2), Vitality Surge, Punish the Weak, Haka of Battle

In Play: Taiaha, Savage Mana (1 card - Living Rockslide)

Trash: Taiaha

Effects:

---------------------------------------------------------------

Start:

Play: Ta Moko

Power: Taiaha - deal 2 melee damage to Mountainous Carapace 1 [dead - goes under Savage Mana] and Mountainous Carapace 2 [8]; Akash'Bhuta deals herself 9 energy damage [188]

Draw: Mere

End:

---------------------------------------------------------------

HP: 26

Hand: Mere (2), Elbow Smash, Ta Moko, Vitality Surge, Punish the Weak, Haka of Battle

In Play: Taiaha, Savage Mana (2 cards - Living Rockslide, Mountainous Carapace), Ta Moko

Trash: Taiaha

Effects: Damage dealt to Haka is reduced by 1

GR
Greywind
2014-02-07 22:08 UTC
#79

The Mighty Ra: God of the Sun

HP: 30

Hand: Flesh of the Sun God, Summon Staff, Imbued Fire, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth

In play: Blazing Tornado, Flesh of the Sun God

Trash: Summon Staff, Imbued Fire


Start of hero turn:

Play a card: Summon Staff, draw Fire Blast, play Fire Blast [Carapace for 4 (4)]

Use a power: Blazing Tornado – Carapace (2)

Draw a card: Solar Flare

End of hero turn:


HP: 30

Hand: Flesh of the Sun God, Excavation, The Staff of Ra, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare

In play: Blazing Tornado, Flesh of the Sun God

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast

Additional effects:

PL
PlatinumWarlock
2014-02-07 22:12 UTC
#80

I think I was supposed to go before Ra, but no harm no foul.
I’ll update with my turn later this evening.

CM
cmschex
2014-02-07 22:16 UTC
#81

Greywind, the Rat Beast was destroyed by Blinding Speed

GR
grysqrl
2014-02-07 22:21 UTC
#82

Also, you should have an extra Staff of Ra in your hand, since you already had one and didn't play the one from Summon Staff.

GR
Greywind
2014-02-07 22:48 UTC
#83

Wasn't noted as dead. That's weird. I've got two staffs in hand showing here. I'll update.

…I do have two staffs showing. Bottom In Hand section. :stuck_out_tongue:

GR
Greywind
2014-02-07 22:51 UTC
#84

Sorry. Guess you're just too laid back for my fiery temper.

PL
PlatinumWarlock
2014-02-08 05:29 UTC
#85

Next round, we really shouldn't dismiss anything... 

Also, feel free to whack away at me with any low-damage attacks that won't get through A-B's DR.  I don't mind it!

The Scholar

HP: 26

Hand: Expect the Worst; Proverbs and Axioms; Flesh to Iron;  Get Out of the Way; Transmutive Recovery (x2); Know When to Cut Loose

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery.

Effects:

---------------------------------------------------------------

Start:  I discard Expect the Worst and Know When to Cut Loose to keep my forms in play.

Play: Transmutive Recovery:  I regain net 3 hp [29] and deal net 2 energy damage to Arboreal Phalanges [9].  I draw Don't Dismiss Anything and Know When to Hold Fast

Power: *none*

Draw: Flesh to Iron

End:

---------------------------------------------------------------

HP: 29

Hand: Expect the Worst, Proverbs and Axioms, Flesh to Iron (x2); Get Out of the Way; Transmutive Recovery; Don't Dismiss Anything; Know When to Hold Fast

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals,he deals 1 target that much energy damage.

DP
dpt
2014-02-08 06:23 UTC
#86

Since the last two turns were out of order, just a summary: all heroes have taken their turns, the Carapace is at 2, the Phalanges are at 9, at A'B is at 188.

BL
BlueHairedMeerkat
2014-02-08 09:45 UTC
#87

The Final Wasteland

In Play: 

Trash:  Abominable Snowman x2, Rat Beast x2, Amphibious Chupacabra, Horrid Skunk Ape x2, Ancient Library, Con's Bunker, New Jersey Devil, Unforgiving Wasteland

-------------------------

Start of Turn: 

Play a Card:  Rat Beast enters play; Akash plays Entomb.

End of Turn:  Rat Beast deals Ra 4 melee damage [26].

-------------------------

In Play: Rat Beast - 7

Trash:  Abominable Snowman x2, Rat Beast x2, Amphibious Chupacabra, Horrid Skunk Ape x2, Ancient Library, Con's Bunker, New Jersey Devil, Unforgiving Wasteland

Effects: ET: Rat Beast deals the non-environment target with the second-highest HP 4 melee damage.

BL
BlueHairedMeerkat
2014-02-08 09:57 UTC
#88

There do seem to be some stylistic differences between me and phantaskippy; he seems to be on the side of the heroes when running games, sometimes offering advice, while having looked to see what was coming, I saw you weren't going to Turmoil this turn and laughed maniacally...

Round Four

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 189 [I think the Explosive Wagon ruling applies here; the Carapace reduces its damage to Akash before it goes away.]

In Play: Mountainous Carapace - 2

Arboreal Phalanges - 9

Entomb

Trash: Rejuvenating Entropy, Earth's Sacrifice, Disrupt The Field, Allies of the Earth

--------------------------------------------------------

Start of Turn: Akash deals all non-villains 5 psychic damage [Rat Beast - 2] and destroys Entomb.

Play a Card: PRIMEVAL ERUPTION! Living Rockslide drops into play (Chupacabra discarded), Ensnaring Brambles (Devil discarded), Mountainous Carapace (deck shuffles, Ahash flips, Rat Beast discarded), Arboreal Phalanges.

Arboreal Phalanges enter play.

End of Turn: Akash deals 3 melee damage to all heroes except Visionary, Tachy redirects to Carapace (destroyed, Akash deals herself 9 psyhic damage [180]).

Arboreal Phalanges deals 4 melee damage to Scholar [17].

Rockslide deals non-villains 3 projectile, Rat Beast destroyed, Ensnaring Brambles enter play.

The Scholar cannot deal damage.

Phalanges deal Tachyon and Visionary 4 melee damage [13].

Visionary cannot deal damage.

-------------------------------------------------------

Akash'Bhuta - 180

In Play: Arboreal Phalanges - 9

Living Rockslide - 10

Ensnaring Brambles - 9

Mountainous Carapace - 11

Arboreal Phalanges - 12

Arboreal Phalanges - 12

Ensnaring Brambles - 9

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, Mountainous Carapace

Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.

ET: Arboreal Phalanges deals the hero target with the highest HP 4 melee damage. [x3]

ET: Living Rockslide deals each non-villain target 3 projectile damage.

ET: The hero target with the lowest HP cannot deal damage.

When an environment target is destroyed, play the top card of the villain deck.

When a villain target is destroyed, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Reduce damage dealt to Akash'Bhuta by 1.

Hero HP: Tachyon - 13, Visionary - 13, Haka - 18, Scholar - 14, Ra - 15

DP
dpt
2014-02-08 12:49 UTC
#89

I can take the "can't deal damage" effect, although my Psychic Maelstrom might be useful. Super bad luck on the Eruption hitting 4 out of 4 limbs there.

I think we should let Tachyon deal damage; this seems like time for a Hypersonic Assault...

CM
cmschex
2014-02-08 14:13 UTC
#90

I'd redirect Akash's instance of damage when she hits H-1 (choosing me instead of Visionary) to the lower Carapace, destroying it and Akash deals herself 10 damage (179).  That would mean Scholar and Viz would not deal damage.  Also, HP would be Tacky 13, Viz, 13, Scholar 14, Ra 15, Haka 15

CM
cmschex
2014-02-08 14:40 UTC
#91

Tachyon

HP: 13

Hand: Hypersonic Assault, Blinding Speed, Sonic Vortex, Lightspeed Barrage

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruption (13 bursts in trash)

 

------------------------------------------------------------

Start of Hero Turn: Take 2 sonic damage from Pushing the Limits (11)

Play: Lighspeed Barrage Mountainous Carapace for 11, killing it.  Akash deals herself 10 damage (170). Hypersonic Assault. Akash (169), Brambles 1 (8), Brambles 2 (8), Phlanges 1 (8), Phlanges 2 (11), Phlanges 3 (11), Rockslide (9).  Sonic Vortex Akash (166), Brambles 1 (5), Brambles 2 (5), Phlanges 1 (5), Phlanges 2 (8), Phlanges 3 (8), Rockslide (6)

Power: Rapid Recon - Reveal HUD Goggles and discard

Draw: Nimble Strike, Sucker Punch

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 11

Hand: Nimble Strike, Blinding Speed, Sucker Punch

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruption, Hypersonic Assault, Sonic Vortex (13 bursts in trash)

Addtional Effects: All non-hero targets currently on the board cannot deal damage

DP
dpt
2014-02-08 15:51 UTC
#92

Tachyon, you don't want to use your third card play? Also, our moderator seems to be ruling that Mountainous Carapace does reduce the damage from its own destruction.

CM
cmschex
2014-02-08 17:55 UTC
#93

I don't have anything to blinding speed.  I could play the vortex if we want to reduce all the hit points and Haka wants to eat more limbs.  Since she can't damage herself this turn i didnt know if we wanted to do that. 

 

If anyone wants me to toss down the Vortex, let me know

GR
grysqrl
2014-02-08 19:33 UTC
#94

Haka has DR 1, so he's taking 1 less from each of AB's hits. He would be at 18, except that probably changes who gets hit by what.

CM
cmschex
2014-02-08 19:39 UTC
#95

It would end up either with how it is and Haka at 18, or Haka at 15 and Tachyon at 17 if we keep the people who cant do damage the same 

GR
grysqrl
2014-02-08 20:48 UTC
#96

Maybe better to keep me higher so I can take the next hit with DR.

BL
BlueHairedMeerkat
2014-02-08 22:49 UTC
#97

ONE OF THESE DAYS, I will do a villain turn without making a mistake. One day...

JI
JimmytheRat
2014-02-08 23:57 UTC
#98

I don't think our group has EVER played Akash without getting at least one thing wrong in the environment or villain turns.  There's just too much stuff going on (and trigger recursion) to get everything right all the time.

We even had an environment turn where she flipped from her back to her front and back again thanks to Prison Riot and some Primeval Eruptions.  It was a pretty complicated turn, and I'm not at all sure we did everything right.

GR
grysqrl
2014-02-09 06:07 UTC
#99

Probably not, given that "her cards may only be flipped once this way per turn." It can be hard to keep track of. The first time I played her, I thought that playing villain targets played environment cards (rather than discarding them). It led to all kinds of crazy chains and all of the villain and environment targets were out the first round. It was bad.

JI
JimmytheRat
2014-02-09 09:03 UTC
#100

Maybe?  We figured the back-to-front and front-to-back flips were separate triggers, since they say "this way" on them… as opposed to Omnitron who just says "only flips once per turn."  But considering the craziness that went on that turn and their identical wording, it probably should be just once a turn period.  I'm not sure it would even be possible for her to flip more than twice in a single turn in order for our reading to be relevant.  End of Days shenanigans maybe?

DP
dpt
2014-02-09 13:33 UTC
#101

Dark Visionary

HP: 13

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Mass Levitation, Mind Spike, Brain Burn

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

[hr]
Start of hero turn:

Play a card: Suggestion. Put Mountainous Carapace on top of the Villain deck and Mountainous Carapace on the bottom.

Use a power: Turmoil on the environment deck.

Draw a card: Twist the Ether

End of hero turn:

[hr]

HP: 13

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Twist the Ether

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion

Additional effects: Reveal the top two cards of the environment deck. Put one on the top and one on the bottom.

DP
dpt
2014-02-09 13:33 UTC
#102

I'm not convinced we'll get a better chance for a Sonic Vortex than this turn, but my turn didn't depend on that, and of course it's Tachyon's decision.

CM
cmschex
2014-02-09 13:45 UTC
#103

Agreed. Turn edited for Vortex

GR
grysqrl
2014-02-09 15:08 UTC
#104

Haka

HP: 18

Hand: Mere (2), Elbow Smash, Ta Moko, Vitality Surge, Punish the Weak, Haka of Battle

In Play: Taiaha, Savage Mana (2 cards - Living Rockslide, Mountainous Carapace), Ta Moko

Trash: Taiaha

Effects: Damage dealt to Haka is reduced by 1

---------------------------------------------------------------

Start:

Play: Elbow Smash - Ensnaring Brambles 1 [2]

Power: Taiaha - deal 3 melee damage to Ensnaring Brambles 1 [dead - goes under Savage Mana] and Ensnaring Brambles 2 [2]; Akash'Bhuta deals herself 0 damage; an environment card gets discarded (after resolving Turmoil)

Draw: Rampage!

End:

---------------------------------------------------------------

HP: 18

Hand: Mere (2), Ta Moko, Vitality Surge, Punish the Weak, Haka of Battle, Rampage

In Play: Taiaha, Savage Mana (3 cards - Living Rockslide, Mountainous Carapace, Ensnaring Brambles), Ta Moko

Trash: Taiaha, Elbow Smash

Effects: Damage dealt to Haka is reduced by 1

DP
dpt
2014-02-09 17:27 UTC
#105

Ooh, I forgot about that downside of Hypersonic Assault.

BL
BlueHairedMeerkat
2014-02-09 18:12 UTC
#106

Rat Beast and Chupacabra.

PL
PlatinumWarlock
2014-02-09 18:45 UTC
#107

The Scholar

HP: 14

Hand: Proverbs and Axioms; Flesh to Iron (x2);  Get Out of the Way; Transmutive Recovery; Know When to Hold Fast; Don't Dismiss Anything

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose.

Effects:

---------------------------------------------------------------

Start:  I discard Flesh to Iron and Know When to Hold Fast to keep my forms in play.

Play:  Don't Dismiss Anything:  Each player may put the top card of their deck into play or place a card from their trash on top of their deck.

The Scholar flips a card from the top of his deck, putting Proverbs and Axioms into play:

Each player draws 1 card and may either heal 2 hp or deal themselves 3 damage and use a power.

(The Scholar draws Bring What You Need and regains net 3 hp [17])

Power: Better Living--The Scholar regains net 2 hp [19]

Draw: Grace Under Fire

End:

---------------------------------------------------------------

HP: 19

Hand:  Proverbs and Axioms, Flesh to Iron; Get Out of the Way; Transmutive Recovery; Bring What You Need; Grace Under Fire

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals,he deals 1 target that much energy damage.

Each player may put the top card of their deck into play or place a card from their trash on top of their deck.

Each player may then draw 1 card and either regain 2 hp or deal themselves 3 damage and use a power.

GR
Greywind
2014-02-09 19:19 UTC
#108

DDA: Flame Barrier goes into play

Draw Living Conflagration, heal 2

The Mighty Ra: God of the Sun

HP: 17

Hand: Flesh of the Sun God, Imbued Fire, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast


Start of hero turn:

Play a card: Imbued Fire

Use a power: Blazing Tornado Phalanges 1 for 4 (1)

Draw a card: Solar Flare

End of hero turn:


HP: 17

Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, The Staff of Ra, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast

Additional effects:

The first time Ra is dealt damage by a target each turn, Ra deals that target 3 damage.

PL
PlatinumWarlock
2014-02-09 20:13 UTC
#109

Actually, Greywind--if you wouldn't mind throwing down Imbued Fire instead of Staff of Ra this round, I'll be able to do a ton of damage next round with Get Out of The Way on my turn.  It wouldn't change your power phase, but it's obviously your call entirely.

DP
dpt
2014-02-09 21:19 UTC
#110

I put Suggestion on top of my deck with DDA and then draw it and heal 2 from Proverbs and Axioms.

GR
grysqrl
2014-02-10 00:12 UTC
#111

Haka, on Scholar's turn:

DDA: Haka of Shielding goes into play. Draw Punish the Weak and Elbow Smash. Discard a Punish the Weak to get a shield for 2.

P&A: Draw Dominion; heal 2 [20]

CM
cmschex
2014-02-10 01:15 UTC
#112

Tachyon. Put Lightspeed Barrage on deck and draw it, regain 2 HP (13)

BL
BlueHairedMeerkat
2014-02-10 13:56 UTC
#113

Turmoil still needs resolving, though for now it's irrelevant.

The Final Wasteland

In Play: 

Trash:  Rat Beast x2, ?

-------------------------

Start of Turn: 

Play a Card:  Horrid Skunk Ape enters play.

End of Turn:  Skunk Ape deals 1 melee damage to all targets save itself [Haka loses his shield].

-------------------------

In Play: Horrid Skunk Ape - 5

Trash:  Rat Beast x2, ?

Effects: ET: Skunk Ape deals 1 melee damage to all targets save itself.

BL
BlueHairedMeerkat
2014-02-10 14:05 UTC
#114

Round Five

Akash'Bhuta - Avatar of Destruction

Akash'Bhuta - 165 

In Play: Arboreal Phalanges - 4

Living Rockslide - 5

Arboreal Phalanges - 7

Arboreal Phalanges - 7

Ensnaring Brambles - 1

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, [Ensnaring Brambles, Living Rockslide, Mountainous Carapace]

--------------------------------------------------------

Start of Turn:

Play a Card: Mountainous Carapace enters play.

End of Turn: Tachyon cannot deal damage.

-------------------------------------------------------

Akash'Bhuta - 165 

In Play: Arboreal Phalanges - 4

Living Rockslide - 5

Arboreal Phalanges - 7

Arboreal Phalanges - 7

Ensnaring Brambles - 1

Mountainous Carapace - 11

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, [Ensnaring Brambles, Living Rockslide, Mountainous Carapace]

Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.

ET: Arboreal Phalanges deals the hero target with the highest HP 4 melee damage. [x3]

ET: Living Rockslide deals each non-villain target 3 projectile damage.

ET: The hero target with the lowest HP cannot deal damage.

When an environment target is destroyed, play the top card of the villain deck.

When a villain target is destroyed, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Reduce damage dealt to Akash'Bhuta by 1.

Hero HP: Tachyon - 12, Visionary - 14, Haka - 20, Scholar - 18, Ra - 16

CM
cmschex
2014-02-10 14:58 UTC
#115

Tachyon

HP: 12

Hand: Nimble Strike, Blinding Speed, Sucker Punch, Lighspeed Barrage

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (14 bursts in trash)

Addtional Effects: 

 

------------------------------------------------------------

Start of Hero Turn: Destroy Pushing the Limits

Play:  Sucker Punch Brambles (dead), Akash deals herself 9-1 energy damage (157)

Power: Rapid Recon - Reveal Accelerated Assault and discard

Draw:  Sucker Punch

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 12

Hand: Nimble Strike, Lightspeed Barrage, Sucker Punch, Blinding Speed

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (17 bursts in trash)

Addtional Effects: 

DP
dpt
2014-02-10 15:33 UTC
#116

Sorry, doesn't one of the Rat Beast or Chupacabra enter play on the environment turn? Why would Turmoil be irrelevant?

Can you remind me who they damage? Otherwise I'll need to wait till I get home. (Sorry I forgot about it earlier.)

GR
grysqrl
2014-02-10 15:50 UTC
#117

So, I was thinking of Rampaging this turn. I should be able to take out all of the limbs other than the carapace. Do you want to hit the Carapace with Sucker Punch instead?

Also, killing the Skunk Ape will play another villain card.

GR
Greywind
2014-02-10 16:54 UTC
#118

What about the part where Tachyon can't deal damage?

GR
grysqrl
2014-02-10 17:01 UTC
#119

Ah. Forgot that Sucker Punch doesn't deal damage.

CM
cmschex
2014-02-10 17:03 UTC
#120

I'll keep the Ape out, but would still like to take out the Brambles.  Edited turn

DP
dpt
2014-02-11 03:49 UTC
#121

I had forgotten about Akash'Bhuta discarding cards from the environment deck... So controlling the environment deck is a little pointless. For the earlier Turmoil, put Rat Beast on top and the Amphibious Chupacabra on the bottom.

DP
dpt
2014-02-11 04:07 UTC
#122

Dark Visionary

HP: 14

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Twist the Ether, Suggestion

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

[hr]
Start of hero turn:

Play a card: Twist the Ether on Haka

Use a power: Turmoil on the villain deck

Draw a card: Precognition

End of hero turn:

[hr]

HP: 14

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Suggestion, Precognition

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

GR
grysqrl
2014-02-11 05:54 UTC
#123

Haka

HP: 20

Hand: Mere (2), Elbow Smash, Haka of Battle, Rampage, Vitality Surge, Dominion, Punish the Weak, Ta Moko

In Play: Taiaha, Savage Mana (3 cards - Living Rockslide, Mountainous Carapace, Ensnaring Brambles), Ta Moko

Trash: Taiaha, Elbow Smash, Haka of Shielding, Punish the Weak

Effects: Damage dealt to Haka is reduced by 1

---------------------------------------------------------------

Start:

Play: Rampage - deal 7 (5 + 1 [TtE] + 1[IF]) fire damage to all non-hero targets

  • Arboreal Phalanges 1 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [154]
  • Living Rockslide is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 9 energy damage [145]
  • Arboreal Phalanges 2 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [134]
  • Arboreal Phalanges 3 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [123]
  • Mountainous Carapace has 4 HP
  • Akash'Bhuta has 116 HP
  • Horrid Skunk Ape dies and goes under Savage Mana; Akash'Bhuta plays Entomb

Deal 1 (2 - 1 [TtE]) comfy chair damage to all hero targets (reduced to 0 for Haka); Ra deals 2 retaliatory damage to Haka [18]

Power: Taiaha - deal 5 fire damage to the Mountainous Carapace [dead] and Akash'Bhuta [111]; Mountainous Carapace goes under Savage Mana; discard 1 environment card; Akash'Bhuta deals herself 11 energy damage [100]

Draw: Haka of Shielding

End:

---------------------------------------------------------------

HP: 18

Hand: Mere (2), Elbow Smash, Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko

In Play: Taiaha, Savage Mana (9 cards - Living Rockslide x 2, Mountainous Carapace x 2, Ensnaring Brambles, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko

Trash: Taiaha, Elbow Smash, Haka of Shielding, Punish the Weak, Rampage

Effects: Damage dealt to Haka is reduced by 1

DP
dpt
2014-02-11 06:00 UTC
#124

Note you can choose whether or not to kill the Horrid Skunk Ape.

GR
grysqrl
2014-02-11 06:02 UTC
#125

Good point! Revising to let it live.

GR
Greywind
2014-02-11 13:00 UTC
#126

Need to further revise. Your damage is off. Imbued Fire is in play. Hero targets deal fire damage. All fire damage is increased by 1.

PL
PlatinumWarlock
2014-02-11 13:03 UTC
#127

[Edited to be accurate after Haka's turn]

The Scholar

HP: 17

Hand: Proverbs and Axioms; Flesh to Iron;  Get Out of the Way; Transmutive Recovery; Bring What You Need; Grace Under Fire

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose.

Effects:

---------------------------------------------------------------

Start:  I discard Bring What You Need and Grace Under Fire to keep my forms in play.

Play:  Transmutive Recovery:  I regain net 3 hp [20] and deal the Akash-Bhuta net 4 fire damage [96].  

Power: Better Living--The Scholar regains net 2 hp [22] and deals net 3 fire damage to Akash-Bhuta [93]. 

Draw: Expect the Worst

End:

---------------------------------------------------------------

HP: 22

Hand:  Proverbs and Axioms, Flesh to Iron; Get Out of the Way (x2); Grace Under Fire; Expect the Worst 

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms; Bring What You Need; Grace Under Fire

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals, he deals 1 target that much energy damage.

 

GR
grysqrl
2014-02-11 13:08 UTC
#128

Updated. I made it not fire damage when hitting the heroes and the skunk ape, so Imbued Fire doesn't boost those hits. Scholar will need to update his turn.

PL
PlatinumWarlock
2014-02-11 13:20 UTC
#129

Done and done! 

GR
grysqrl
2014-02-11 13:22 UTC
#130

Well, there's not a Mountainous Carapace anymore; the IF damage boost is enough for me to kill it. And AB starts your turn with 100 HP.

BL
BlueHairedMeerkat
2014-02-11 13:22 UTC
#131

Turmoil turns up Rejuvenating Entropy and Entomb, Haka discards Amphibious Chupacabra, Abominable Snowman, New Jersey Devil, Con's Bunker

PL
PlatinumWarlock
2014-02-11 13:59 UTC
#132

Gah!  Re-revised to account for my not paying attention to Haka's turn...

GR
Greywind
2014-02-11 14:02 UTC
#133

The Mighty Ra: God of the Sun

HP: 15

Hand: Flesh of the Sun God, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast


Start of hero turn:

Play a card: The Staff of Ra (heal 3)

Use a power: Blazing Tornado Akash for 4 (89)

Draw a card: Flesh of the Sun God

End of hero turn:


HP: 18

Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare, Living Conflagration,

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast

Additional effects:

The first time Ra is dealt damage by a target each turn, Ra deals that target 4 damage.

Hero targets deal fire damage.

All fire damage increased by 1.

DP
dpt
2014-02-11 14:10 UTC
#134

I just noticed we’ve all been forgetting about Flame Barrier. EDIT: it’s not so bad to fix; the Skunk Ape would be killed and Haka takes some retaliation damage.

BL
BlueHairedMeerkat
2014-02-11 18:28 UTC
#135

Hmm, so all heroes save Ra and Haka regain a hit point, and Haka loses 2, and the fifth environment card discarded is a New Jersey Devil. We still need a call on the Turmoil...

DP
dpt
2014-02-11 19:53 UTC
#136

I don't think we gain a hit point: I think Ra does 3 damage to the Skunk Ape on the environment turn, and the Skunk Ape is then killed when Haka does his Rampage. We're still waiting for the Turmoil, but whichever card we choose gets played on Haka's turn.

GR
grysqrl
2014-02-11 20:14 UTC
#137

We got the Turmoil  in post 131. It's Rejuvenating Entropy or Entomb. My vote would be for Entomb on top so we don't lose all of our equipment. I'll revise my turn once we make a decision.

GR
Greywind
2014-02-11 20:22 UTC
#138

I say Entomb, as well.

PL
PlatinumWarlock
2014-02-11 21:30 UTC
#139

Definitely Entomb.

DP
dpt
2014-02-11 22:30 UTC
#140

Ok, Entomb it is. So it comes out on Haka’s turn, and will hit us on the villain turn if we don’t do anything.

DP
dpt
2014-02-11 22:32 UTC
#141

(I guess we didn’t do anything, as it is the Environment turn. )

BL
BlueHairedMeerkat
2014-02-12 16:49 UTC
#142

The Final Wasteland

In Play: 

Trash:  Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman, Amphibious Chupacabra, Ancient Library [Horrid Skunk Ape]

-------------------------

Start of Turn: 

Play a Card:  Horrid Skunk Ape enters play.

End of Turn:  Skunk Ape deals 1 melee damage to all targets save itself [Ra burns it for 4].

-------------------------

In Play: Horrid Skunk Ape - 1

Trash:  Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman, Amphibious Chupacabra, Ancient Library [Horrid Skunk Ape]

Effects: ET: Skunk Ape deals 1 melee damage to all targets save itself.

BL
BlueHairedMeerkat
2014-02-12 17:02 UTC
#143

Round Six

Akash'Bhuta - Avatar of Destruction

Akash'Bhuta - 89

In Play: Entomb

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, Ensnaring Brambles [Ensnaring Brambles, Living Rockslide x2, Mountainous Carapace x2, Arboreal Phalanges x3]

--------------------------------------------------------

Start of Turn: Akash deals all non-villain targets 5 psychic damage; Ra deals Akash 4 retaliatory fire damage [85], Skunk Ape is destroyed, Akash plays Living Rockslide. Entomb is destroyed.

Play a Card: Ensnaring Brambles enters play.

End of Turn: Akash deals 3 melee damage to all heroes save for Tachyon.

Living Rockslide deals each non-villain target 3 projectile damage; Ra deals 4 retaliatory fire damage [6].

Visionary cannot deal damage.

-------------------------------------------------------

Akash'Bhuta - 85 

In Play: Living Rockslide - 6

Ensnaring Brambles - 9

Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, Ensnaring Brambles, Entomb [Ensnaring Brambles, Living Rockslide x2, Mountainous Carapace x2, Arboreal Phalanges x3]

Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.

ET: Living Rockslide deals each non-villain target 3 projectile damage.

ET: The hero target with the lowest HP cannot deal damage.

When an environment target is destroyed, play the top card of the villain deck.

When a villain target is destroyed, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Hero HP: Tachyon - 3, Visionary - 2, Haka - 10, Scholar - 11, Ra - 7

CM
cmschex
2014-02-12 18:07 UTC
#144

Tachyon

HP: 3

Hand: Nimble Strike, Lightspeed Barrage, Sucker Punch, Blinding Speed

In Play: HUD Goggles

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (17 bursts in trash)

Addtional Effects: 

 

------------------------------------------------------------

Start of Hero Turn: 

Play:  Nimble Strike Living Rockslide (5), draw Synpatic Interruption.  Lightspeed Barrage Akash'bhuta for 18 (67)

Power: Rapid Recon - RevealHypersonic Assault and replace it

Draw:  Hypersonic Assault

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 3

Hand: Synaptic Interruption, Hypersonic Assault, Sucker Punch, Blinding Speed

In Play: HUD Goggles, 

Trash: Fleet of Foot x3, Nimble Strikex3, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (18 bursts in trash)

Addtional Effects: 

GR
grysqrl
2014-02-12 18:08 UTC
#145

Haka has DR 1. He started the villain turn at 18, so he takes 4,2,2 and is at 10 HP. Also, the first Horrid Skunk Ape is under Savage Mana, not in the environment trash.

BL
BlueHairedMeerkat
2014-02-12 21:57 UTC
#146

Right, yes. I somehow managed to count Ra's burning Haka twice...

GR
Greywind
2014-02-12 22:01 UTC
#147

Well, when you stand too close to the fire...

DP
dpt
2014-02-13 04:49 UTC
#148

Dark Visionary

HP: 2

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Suggestion, Precognition

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

[hr]
Start of hero turn:

Play a card: Suggestion. Allies of the Earth to the top of the villain deck, Ensnaring Brambles to the bottom.

Use a power: Mental Divergence. Scholar, get an ongoing card from your trash.

Draw a card: Suggestion

End of hero turn: Swallow hard and wait for the onslaught

[hr]

HP: 2

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Precognition, Suggestion

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion

Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Scholar may take an ongoing card from his trash and put it on top of his deck.

PL
PlatinumWarlock
2014-02-13 12:42 UTC
#149

The Scholar puts Alchemical Redirection on top of his deck.

PL
PlatinumWarlock
2014-02-13 12:42 UTC
#150

The Scholar puts Alchemical Redirection on top of his deck.

GR
grysqrl
2014-02-13 13:17 UTC
#151

Haka

HP: 10

Hand: Mere (2), Elbow Smash, Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko

In Play: Taiaha, Savage Mana (9 cards - Living Rockslide x 2, Mountainous Carapace x 2, Ensnaring Brambles, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko

Trash: Taiaha, Elbow Smash, Haka of Shielding, Punish the Weak, Rampage

Effects: Damage dealt to Haka is reduced by 1

---------------------------------------------------------------

Start:

Play: Elbow Smash - deal 5 (3+1[TtE]+1[IF]) fire damage to Ensnaring Brambles [4]

Power: Taiaha - deal 5 (3+1[TtE]+1[IF]) fire damage to the Esnaring Brambles [dead] and Living Rockslide [dead]; both go under Savage Mana; Akash'Bhuta hits herself for 19 energy damage [48]; discard the top two cards of the environment deck

Draw: Ta Moko

End:

---------------------------------------------------------------

HP: 10

Hand: Mere (2), Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko (2)

In Play: Taiaha, Savage Mana (11 cards - Living Rockslide x 3, Mountainous Carapace x 2, Ensnaring Brambles x 2, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko

Trash: Taiaha, Elbow Smash (2), Haka of Shielding, Punish the Weak, Rampage

Effects: Damage dealt to Haka is reduced by 1

PL
PlatinumWarlock
2014-02-13 14:10 UTC
#152

The Scholar

HP: 11

Hand: Proverbs and Axioms; Flesh to Iron;  Get Out of the Way (x2); Grace Under Fire; Expect the Worst

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms; Bring What You Need; Grace Under Fire.

Effects:

---------------------------------------------------------------

Start:  I discard Get Out of the Way and Grace Under Fire to keep my forms in play.

Play:  Proverbs and Axioms:  I draw Alchemical Redirection and regain net 3 hp [14] and deal the Akash-Bhuta net 4 fire damage [44].  

Everyone may draw 1 card and either regain 2 hp or deal themselves 3 damage to use a power now.

Power: Better Living--The Scholar regains net 2 hp [16] and deals net 3 fire damage to Akash-Bhuta [41]. 

Draw: Know When to Turn Loose

End:

---------------------------------------------------------------

HP: 16

Hand:  Flesh to Iron; Get Out of the Way; Expect the Worst; Alchemical Redirection; Know When to Turn Loose

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Turn Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms (x2); Bring What You Need; Grace Under Fire (x2); Get Out of the Way

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals, he deals 1 target that much energy damage.

Everyone may draw 1 card and either regain 2 hp or deal themselves 3 damage to use a power now.

 

DP
dpt
2014-02-13 14:15 UTC
#153

I'm up to 4HP (woo!) and draw Wrest the Mind.

GR
grysqrl
2014-02-13 15:20 UTC
#154

Haka draws Enduring Intercession and heals to 12 HP.

CM
cmschex
2014-02-13 15:27 UTC
#155

Tachyon draws Sonic Vortex and heals to 5 HP

GR
Greywind
2014-02-13 18:23 UTC
#156

Draw Fire Blast. Blazing Tornado Akash for 5 (36).

The Mighty Ra: God of the Sun

HP: 4

Hand: Flesh of the Sun God, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration, Fire Blast

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast


Start of hero turn:

Play a card: Fire Blast Akash for 7 (29)

Use a power: Blazing Tornado Akash for 5 (24)

Draw a card: Flame Spike

End of hero turn:


HP: 4

Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare, Living Conflagration, Flesh of the Sun God, Flame Spike

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast, Fire Blast

Additional effects:

The first time Ra is dealt damage by a target each turn, Ra deals that target 4 damage.

Hero targets deal fire damage.

All fire damage increased by 1.

DP
dpt
2014-02-13 19:10 UTC
#157

Ra, I think your Flame Barrier would make you retaliate against yourself from the Proverbs and Axioms damage. So I think you'd better not opt for that... EDIT: Never mind, you are immune to Fire damage.

GR
Greywind
2014-02-13 19:43 UTC
#158

"Brer Rabbit to Brer Fox, I was born in that brier patch."

DP
dpt
2014-02-13 20:20 UTC
#159

For that matter, the psychic damage that Scholar makes you deal yourself gets turned into Fire damage by Imbued Fire, to which you are immune!

(Can someone check Proverbs and Axioms? I don't think the power use is conditional on taking damage, but don't have the card in front of me.)

PL
PlatinumWarlock
2014-02-13 20:33 UTC
#160

Actual text from Proverbs and Axioms:

"Each player draws 1 card.  Each hero character card may either regain 2 hp or deal themselves 3 psychic damage and use a power."

DP
dpt
2014-02-13 21:03 UTC
#161

OK, thanks, so it's not conditional.

DP
dpt
2014-02-15 04:51 UTC
#162

Paging Mr. BlueHairedMeerkat...

BL
BlueHairedMeerkat
2014-02-15 12:56 UTC
#163

Limb destruction discards Abominable Snowman and Unforgiving Wasteland.

The Final Wasteland

In Play: 

Trash:  Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman x2, Amphibious Chupacabra, Ancient Library, Horrid Skunk Ape, Unforgiving Wasteland [Horrid Skunk Ape]

-------------------------

Start of Turn: 

Play a Card:  Mongolian Death Worm enters play.

End of Turn:  

-------------------------

In Play: Mongolian Death Worm

Trash:  Rat Beast x3, New Jersey Devil x2, Con's Bunker, Abominable Snowman x2, Amphibious Chupacabra, Ancient Library, Horrid Skunk Ape, Unforgiving Wasteland [Horrid Skunk Ape]

Effects:

BL
BlueHairedMeerkat
2014-02-15 13:01 UTC
#164

Round Seven

Akash'Bhuta - Avatar of Destruction

Akash'Bhuta - 24

In Play: 

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Primeval Eruption, Entomb [Ensnaring Brambles x2, Living Rockslide x3, Mountainous Carapace x2, Arboreal Phalanges x3]

--------------------------------------------------------

Start of Turn: 

Play a Card: Allies of the Earth enters play.

End of Turn: Akash deals 3 melee damage to all heroes save for Visionary. Ra burns Akash [20].

-------------------------------------------------------

Akash'Bhuta - 20

In Play: Allies of the Earth

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Primeval Eruption, Entomb [Ensnaring Brambles x2, Living Rockslide x3, Mountainous Carapace x2, Arboreal Phalanges x3]

Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.

When an environment target is destroyed, play the top card of the villain deck.

When a villain target is destroyed, discard the top card of the environment deck.

Environment trash shuffle? Flip!

When an environment target enters play, Akash regains HP equal to its HP.

Hero HP: Tachyon - 2, Visionary - 4, Haka - 10, Scholar - 13, Ra - 4

DP
dpt
2014-02-15 19:40 UTC
#165

Amazing, we all survived. I guess I should have known that, since I did stack the villain deck... We should be able to finish her off this round.

CM
cmschex
2014-02-15 22:45 UTC
#166

Tachyon

HP: 2

Hand: Sucker Punch, Blinding Speed, Hypersonic Assault, Sonic Vortex, Synpatic Interruption

In Play: HUD Goggles

Trash: Fleet of Foot x3, Nimble Strikex3, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (17 bursts in trash)

Addtional Effects: 

 

------------------------------------------------------------

Start of Hero Turn: 

Play:  Hypersonic Assault, dealing 2 fire damage to Akash(18) and Death Worm. Sonic Vortex, dealing 4 damage to Akash (14) and Death Worm

Power: Rapid Recon - Reveal Lightning Reflexes anddiscard

Draw:  Sonic Vortex

End of Hero Turn:

 

--------------------------------------------------------------

 

 

HP: 3

Hand: Synaptic Interruption, Sucker Punch, Blinding Speed, Sonic Vortex

In Play: HUD Goggles, 

Trash: Fleet of Foot x3, Nimble Strikex3, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexesx2, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assaultx2, Sonic Vortexx2 (18 bursts in trash)

Addtional Effects: Akash and Death Worm can't deal damage until start of Tachyon's next turn

DP
dpt
2014-02-15 22:48 UTC
#167

For anyone else who had to look it up, the Death Worm started at 8HP, is now at 2HP, and would deal 3 melee + 3 toxic damage to the targets with the highest HP at the start of the environment turn (if it weren't for the Hypersonic Assault).

DP
dpt
2014-02-15 22:54 UTC
#168

Dark Visionary

HP: 4

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Precognition, Suggestion, Wrest the Mind

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion

[hr]
Start of hero turn:

Play a card: Mind Spike. 4 fire damage to Akash’Bhuta (10).

Use a power: Turmoil on the villain deck.

Draw a card: Cerebral Hemorrhage

End of hero turn:

[hr]

HP: 4

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Brain Burn, Precognition, Suggestion, Wrest the Mind, Cerebral Hemorrhage

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion, Mind Spike

Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

GR
grysqrl
2014-02-16 00:21 UTC
#169

Haka

HP: 10

Hand: Mere (2), Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko (2), Enduring Intercession

In Play: Taiaha, Savage Mana (11 cards - Living Rockslide x 3, Mountainous Carapace x 2, Ensnaring Brambles x 2, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko

Trash: Taiaha, Elbow Smash (2), Haka of Shielding, Punish the Weak, Rampage

Effects: Damage dealt to Haka is reduced by 1

---------------------------------------------------------------

Start:

Play: Haka of Battle - draw Savage Mana and Punish the Weak; discard entire hand (11 cards); next damage is +11

Power: Savage Mana - deal 35 ((11 cards x 2) + 1[TtE] + 1[IF] + 11[HoB]) toxic damage to Akash'Bhuta [-25]

Draw: Ground Pound

End:

---------------------------------------------------------------

HP: 10

Hand: Ground Pound

In Play: Taiaha, Savage Mana, Ta Moko

Trash: Lots of cards

Effects: Damage dealt to Haka is reduced by 1

BL
BlueHairedMeerkat
2014-02-16 00:25 UTC
#170

Turmoil reveals two Primeval Eruptions. also, VICTORY.

GR
grysqrl
2014-02-16 00:28 UTC
#171

I recommend VICTORY on top and the Primeval Eruptions on the bottom.

PL
PlatinumWarlock
2014-02-16 00:50 UTC
#172

Winning! Winning!

DP
dpt
2014-02-16 04:53 UTC
#173

Woo!

May I submit this to the statistics?

EN
Envisioner
2014-02-16 05:11 UTC
#174

hovers near the group in hopes of maybe joining Episode 25