Miss Information (Advanced)
VS
The Argent Adept (phantaskippy)
Tachyon (dpt)
Fanatic the Redeemer (grysqrl)
Bunker: Engine of War (Envisioner)
Omnitron-X (cmschex)
IN
The Tomb of Anubis
Miss Information (Advanced)
VS
The Argent Adept (phantaskippy)
Tachyon (dpt)
Fanatic the Redeemer (grysqrl)
Bunker: Engine of War (Envisioner)
Omnitron-X (cmschex)
IN
The Tomb of Anubis
I'll take Fanatic, please.
Opening Hand: Consecrated Ground, Final Dive, Chastise, Sacrosanct Martyr
I'd like Omni, please.
Opening hand: Electro Deployment Unit, Rocket Punch, Gaussian Coil Blaster, Innervation Ray
Advanced right?
I'm in for Bunker Engine of WAR!!
I'll take Tachyon.
EDIT: Initial hand: Lightspeed Barrage, Synaptic Interruption, Research Grant, Lightning Reflexes
Advanced, si. (I've put it in the opening post now.)
Drat, I'm too late. Is there any chance that I could create another game and get one of you guys to play in that one instead, so I could have your spot in this? Meerkat could also play in my game.
Wait, I'm not too late after all. But…the Argent Adept again, in the Tomb of Anubis again? I dunno, I think I would play him, but any chance I could switch with someone else instead?
You can take Bunker if you want, I can do Adept.
Okay, I've never played a promo version of Bunker, so this ought to be interesting. And unlike many villains, Miss Info is absolutely made of Ongoings, so I'll have at least as many uses of Locomotion as I can draw Mode cards...I actually might end up missing Initialize, which I virtually never use as Tyler Vance.
Round One
Miss Information - Demure Office Worker
Miss Information - X
In Play: "Explosion" In The Lab
Trash:
--------------------------------------------------------
Start of Turn: One player may discard their hand to destroy "Explosion".
Play a Card: "Cat" Stuck In A Tree enters play.
End of Turn: "Cat" deals net 4 melee damage to Fanatic [27], Tachyon [23] and Bunker [23].
-------------------------------------------------------
Miss Information - A target? Me? Nooo.
In Play: "Explosion" In The Lab(?)
"Cat" Stuck In A Tree - 10
Trash:
Effects: ST: 4 clues in play? Flip Aminia.
ST: One player may discard their hand to destroy "Explosion".
ET: Destroy 1 ongoing or equipment card for each Diversion in play.
ET: Each player with 3 or more cards in play must destroy one of their cards.
ET: "Cat" deals the 3 hero targets with the highest HP 3 melee damage each.
Increase damage dealt to hero targets by 1.
Hero HP: AA - 24, Tachyon - 23, Fanatic - 27, Bunker - 23, OX - 25
"Hello Egypt! We're here to rock your face!"
The Argent Adept
HP: 24
In Play:
Hand: Alacritous Subdominant, Eydisar's Horn, Rhapsody of Vigor, Vernal Sonata
Trash:
-------------------------
Start of Turn:
Play a Card: Alacritous Subdominant
Use a Power: Vocalize P Alacritous Subdominant: Omnitron-X may play a card now.
Draw a Card: Instrumental Conjuration
End of Turn:
-------------------------
HP: 24
In Play: Alacritous Subdominant
Hand: Eydisar's Horn, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata
Trash:
Effects:
Omnitron-X may play a card.
OmniX plays Electro Deployment Unit.
On a strategy note, are we ok with Timeshifting her deck to pull Clues out faster?
I'm cool, as long as we can handle what we already have out. We need to get rid of the diversions so we don't lose all of our cards.
I take it we’re OK with not discarding for “Explosion”? I’m OK with Timeshifting to draw Clues out; her Ongoing/Equipment destruction on this side is pretty bad.
Tachyon
HP: 23
Hand: Lightspeed Barrage, Synaptic Interruption, Research Grant, Lightning Reflexes
In play:
Trash:
[hr]
Start of hero turn:
Play a card: Research Grant.
Use a power: Research Grant. Draw HUD Goggles and Pushing the Limits. Discard Pushing the Limits.
Draw a card: HUD Goggles.
End of hero turn:
[hr]
HP: 23
Hand: Lightspeed Barrage, Synaptic Interruption, Lightning Reflexes, HUD Goggles, HUD Goggles
In play: Research Grant
Trash: Pushing the Limits
Additional effects:
Redeemer Fanatic
HP: 27
Hand: Consecrated Ground, Final Dive, Chastise, Sacrosanct Martyr
Play:
Trash:
Effects:
--------------------------------------------------------------------------------------------
Start:
Play: Sacrosanct Martyr
Power: Sacrosanct Martyr - deal 5 radiant damage to Fanatic [22], then deal 5 radiant damage to the Cat [5]
Draw: Divine Focus
End:
--------------------------------------------------------------------------------------------
HP: 22
Hand: Final Dive, Consecrated Ground, Divine Focus, Chastise
Play: Sacrosanct Martyr
Trash:
Effects:
Explosion in the Lab is unfortunately only a Diversion; it is not an Ongoing card, so cannot be hit by Consecrated Ground.
Oops. Revised.
Isn't the Cat at 5HP?
Grysqrl that Sacrosanct Martyr put a tear in my eye and a smile in my heart. Bless you.
Only if you fail to misremember it as starting with 12 HP.
My apologies, I have misplaced the file in which I have both sides of Bunker EOW (and all other current promos). Could someone provide me with another link to the download? Otherwise, be sure you don't let me die, because I won't have his incap abilities.
By the way Fanatic, you did know that Miss Info advanced increases damage to hero targets by 1? You could choose an X value of 5 for Sacrosanct Martyr, actually take 6 damage, and then deal 6 damage to the Cat, if you so wish. The way you did it is of course also legal, with an effective X of 4, it's just not optimal (assuming your plan for optimizing Fanatic is to bleed HP as fast as possible before Wrathing).
"Welcome to the good ol' U.S. Army. Where a $50M piece of next-generation autonomous combat hardware is deployed to round up an escaped zoo animal."
Bunker: Engine of War
HP: 23
Hand: Heavy Plating X2, Flak Cannon, Auxiliary Power Source
Play:
Trash:
--------------------------------------------------------------------------------------------
Start of Turn:
Play a Card: Flak Cannon ("I just can't seem to put it down....")
Use a Power: Flak Cannon. 3 damage to the big Cat. ("Don't worry, little buddy; I'm not shooting AT the lion, I'm just going to scare it back into its cage.")
Draw: Decommisioned Hardware
End of Turn:
--------------------------------------------------------------------------------------------
HP: 23
Hand: Heavy Plating X2, Auxiliary Power Source, Decommisioned Hardware
In Play: Flak Cannon
Trash:
Effects: Only on the government budget....
You can find the promos on BoardGameGeek: http://boardgamegeek.com/filepage/85258/sotm-out-of-print-promos-heroes-villains
Your incap powers are draw a card/destroy an ongoing/put card from trash on top of deck, though of course we'll do our best not to let you use them...
"Threat detected,,,deploying countermeasures"
Omnitron-X
HP: 25
Hand: Rocket Punch, Gaussian Coil Blaster, Innervation Ray
Play: Electro Deployment Unit
Trash:
--------------------------------------------------------------------------------------------
Start of Turn: Play Gaussian Coil Blaster. Deal 1 lightning damage to "Cat" (dead)
Play a Card: Innervation Ray
Use a Power: Timeshift Miss Info's deck
Draw: Reset
End of Turn:
--------------------------------------------------------------------------------------------
HP: 25
Hand: Rocket Punch, Reset
In Play: ElectroDeployment Unit, Gaussian Coil Blaster, Innervation Ray
Trash:
Effects: Reveal the top card of villain deck, either put into play or discard
I assume we are letting Explosion ride? We'll still take the 1 destruction, or someone discards their hand.
It would make sense for Omni to play innervation then discard his hand, since he could recover really fast with his set-up, and a vernal in my hand if warranted.
Agreed, turn edited and I'll discard my hand
The Tomb of Anubis
In Play:
Trash:
-------------------------
Start of Turn:
Play a Card: The Challenge of Fire enters play.
End of Turn: Each target takes 2 fire damage.
-------------------------
In Play: The Challenge of Fire.
Trash:
Timeshift turns up Insider Knowledge. I'll assume it's going into play, since you were looking for Clues.
Round Two
Miss Information - Demure Office Worker
Miss Information - X
In Play: "Explosion" In The Lab, Insider Knowledge
Trash: "Cat" Stuck In A Tree
--------------------------------------------------------
Start of Turn: OX discards its hand to destroy "Explosion".
Insider Knowledge puts "Cat" into play.
Play a Card: "Threat" To The President enters play.
End of Turn: Miss Information destroys 2 ongoing/equipment cards.
"Cat" deals net 4 melee damage to Omnitron-X [19], The Argent Adept [18] and Tachyon/Bunker [17].
The player with the most cards in play must destroy one of their non-character cards.
-------------------------------------------------------
Miss Information - A target? Me? Nooo.
In Play: Insider Knowledge
"Cat" Stuck In A Tree - 10
"Threat" To The President
Trash: "Explosion" In The Lab
Effects: ST: 4 clues in play? Flip Aminia.
ST: Move a Diversion card from the villain trash into play. (Hmm... is this random or player choice?)
ST: The players may destroy 5 non-character hero cards to destroy "Threat".
ET: Destroy 1 ongoing or equipment card for each Diversion in play.
ET: "Cat" deals the 3 hero targets with the highest HP 3 melee damage each.
ET: The player with the most cards in play must destroy one of their non-character cards.
Increase damage dealt to hero targets by 1.
Reduce damage dealt to Miss Information by 1.
Hero HP: AA - 18, Tachyon - 21/17, Fanatic - 20, Bunker - 17/21, OX - 19
Since it doesnt say at random, I assume it would be player choice, and as I'd be losing stuff anyway, I'd rather Explosion come back. I'll lose Gaussian and Innervation to Miss Info if someone else can lose something to the "Threat"
Strategy wise it looks like we need to try and get cards in play to get in front of the destruction, and work on getting defenses up.
I need to keep Alacritous, I think that will be a pretty big help in doing so.
Insider Knowledge needs to go, but we need cards to destroy for that.
I can put horn in play and sacrifice it, Tachyon could sacrifice a hud goggles, Hopefully Omni pulls something he could destroy and Bunker could put something out to lose. Otherwise we're going to keep getting our stuff trashed at a high rate.
I'll do my turn when I get back from dropping the girl off at school.
I can lose Research Grant, or maybe Fanatic can spare Sacrosanct Martyr?
I think Sacrosanct Martyr will be useful for killing the cat and then getting through her DR after she flips. My preference would be to keep it, but I can throw something out for destruction next turn.
The Argent Adept
HP: 18
In Play: Alacritous Subdominant
Hand: Eydisar's Horn, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata
Trash:
-------------------------
Start of Turn:
Play a Card: Eydisar's Horn
Use a Power: Vocalize P Alacritous Subdominant: Bunker may play a card now.
Draw a Card: Arcane Cadence
End of Turn:
-------------------------
HP: 18
In Play: Alacritous Subdominant, Eydisar's Horn
Hand: Arcane Cadence, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata
Trash:
Effects:
Bunker may play a card.
I'll take the hit from the "Cat". Hmm, I should have kept my Pushing the Limits; I wasn't thinking about the possibilities for destruction fodder.
I think you have the destruction effects of both "Threat" to the President and "Explosion" in the Lab listed; can you edit the villain turn? I have trouble keeping the two of them straight. EDIT: Thanks.
Bunker whistles up an Auxiliary Power Source.
Tachyon
HP: 17
Hand: Lightspeed Barrage, Synaptic Interruption, Lightning Reflexes, HUD Goggles (x2)
In play:
Trash: Pushing the Limits, Research Grant
[hr]
Start of hero turn:
Play a card: HUD Goggles, then Synaptic Interruption.
Use a power: Reveal Pushing the Limits on top of the deck and keep it.
Draw a card: Pushing the Limits
End of hero turn:
[hr]
HP: 17
Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Pushing the Limits
In play: HUD Goggles, Synaptic Interruption
Trash: Pushing the Limits, Research Grant
Additional effects:
Redeemer Fanatic
HP: 20
Hand: Final Dive, Consecrated Ground, Divine Focus, Chastise
Play: Sacrosanct Martyr
Trash:
Effects:
--------------------------------------------------------------------------------------------
Start:
Play: Divine Focus
Power: Sacrosanct Martyr - deal 6 radiant damage to Fanatic [14], then deal 6 radiant damage to the Cat [4]
Draw: Brutal Censure
End:
--------------------------------------------------------------------------------------------
HP: 14
Hand: Final Dive, Consecrated Ground, Chastise, Brutal Censure
Play: Sacrosanct Martyr, Divine Focus
Trash:
Effects:
I am not planning to discard anything (Bunker + Challenge of Fire can kill the Cat), but Divine Focus can be destruction fodder on the villain turn.
I am was making a "cool" play rather than a powerful one this turn. I understandood that we want Insider Knowledge destroyed, even though it delays her flip? If Since we did not, I can did revise.
Bunker: Engine of War
HP: 21
Hand: Heavy Plating X2, Decommisioned Hardware
Play: Flak Cannon, Auxiliary Power Source
Trash:
Start of Turn: Pop AuxPs to gain an extra power this turn.
Play a Card: Decommisioned Hardware. Put AuxPS back into play.
Use Powers: AuxPS - I draw Maintenance Unit, Ammo Drop, and Recharge Mode which I discard to Locomotion and take out Insider Knowledge. Then I fire the Flak Cannon at the "Cat".
Draw: Another AuxPS.
End of Turn:
HP: 21
Hand: Heavy Plating X2, Maintenance Unit, Ammo Drop, Recharge Mode, Auxiliary Power Source
In Play: Flak Cannon
Trash: Decommisioned Hardware, Auxiliary Power Source
Effects:
Omnitron-X
HP: 19
Hand:
Play: Electro Deployment Unit
Trash: Rocket Punch, Gaussian Coil Blaster, Innervation Ray, Reset
--------------------------------------------------------------------------------------------
Start of Turn: Draw Reset
Play a Card: Play Reset. Draw Rocket Punch. Play Rocket Punch
Use a Power: Timeshft Miss Info's deck
Draw: Focused Plasma Cannon
End of Turn:
--------------------------------------------------------------------------------------------
HP: 19
Hand: Focused Plasma Cannon
In Play: ElectroDeployment Unit, Rocket Punch
Trash: Reset
Effects:
Didn't we choose to play Insider Knowledge? Is the conclusion that it's just too damaging?
The Tomb of Anubis
In Play: The Challenge of Fire
Trash:
-------------------------
Start of Turn: Seven discards to get rid of the Challenge of Fire.
Play a Card: Cast Into The Underworld enters play.
End of Turn:
-------------------------
In Play: Cast Into The Underworld
Trash: The Challenge of Fire
Oh crap, I wrote the wrong card title, I was thinking threat to the president, which is why I said we need cards in play to destroy so we can get rid of it.
We can deal with insider knowledge, I think.
What we could do to protect cards in play is have insider knowledge keep bringing back Explosion, and then immediately have one hero discard their hand, that way it would be gone for the end of turn destruction. Someone would just have to spend the first half of the game at 0 cards in hand.
Otherwise Killing Cat each round seems like our only choice, but that is costing us too much.
As for the environment, fire keep, we need the cat dead.
Yeah, lets ask Envisioner to edit to not take out Insider Knowledge and bring back Explosion, as someone with 1 card in hand, I'll discard for it
Okay if I'm not doing the Locomotion chain, my entire turn changes. We don't need me to fire Flak Cannon at the Cat since O-X is Rocket Punching it to death anyway, but of course we didn't know he would Rocket Punch. If my turn was after his instead of before, and we wanted IK to stay, I would not have popped the AuxPS at start of turn for an extra power, then played DecommWare to reup it; instead, I would play Heavy plating, save DecommWare in my hand, and still pop the AuxPS for cards as my first (and now only) Power. Can you live with this level of historical revisionism on my part, or do you insist on my playing on the basis of what knowledge I had at the time? If the latter, I suggest that O-X revise his turn and maybe Timeshift something.
(It's really weird to go from playing O-X as an ally of BEOW, to playing BEOW as an ally of O-X.)
You could flak the cat, then we could get rid of challenge of fire.
And for my part, it's been weird to fighting you back to being allies.
So if Bunker is Flakking, do we still want me to Rocket Punch cat? Otherwise, I'll play Rocket Punch and Timeshift Miss Info
I don't think it's relevant this turn, but my Synaptic Interruption is also around to help finish off "Cats" and the like.
The Cat will be at 1, so 2 of Rocket Punch's potential damage goes to waste (unless Fanatic is really in a hurry to run her HP out). Not having my Heavy Plating out, I'm inclined to vote that you finish the Cat so that we can dispose of the Challenge of Fire, but I don't feel strongly on the subject. We do need her Clues to come out, so Timeshift is definitely not a bad idea.
I can just redirect the first batch of damage from the Cat back to itself, thus saving us from the Challenge. (That is, we get rid of the Challenge. Then the Cat deals me 3 melee damage, which I redirect back to the Cat, killing it.)
Got it. Turn edited for Timeshift
Right, so we need a Timeshift from Miss Info, and then we need her turn, since all this happened in between rounds.
Actually, it seems like we have decided to get rid of Challenge of Fire. If that's the case, then we need to come up with 7 discards before the villain turn. I can throw one, maybe two.
We could just keep "Threat" around this turn and only destroy 3
I didn't look at Challenge of Fire before I suggested that, no way do we want to discard 7 cards. I was thinking it was a one card discard, which would be perfect since Omni could discard one and then his hand of 0, misremembered that one.
Threat to the president costs more the longer we wait to destroy it. It will cost us two cards at the end of the turn and stay in play or cost four at the start and be gone.
We bring out Explosion for Insider Knowledge and immediately Omni can destroy it, so that unless she plays a diversion there are none in play at the end of the turn.
Also, if we keep the challenge around itll kill the cat so thats one less diversion in play at end of turn and one more ongoing to sacrifce (Synaptic Interruption). As long as Insider Knowledge is in play, I plan to discard my hand at the start of each villain turn to take out the Explosion that will have just come back.
I'll toss in Rocket Punch for the Threat
I've lost track, but I can lose both the HUD Goggles and Synaptic Interruption. I'll want to keep the next pair of HUD Goggles, though.
You have my horn.
And my ...fist?
My intention is to sacrifice Divine Focus to ongoing destruction this villain turn. Let that get eaten and save something else, since DF will go away anyway.
I just remembered that I can also discard a card to kill the cat, if Tachyon wants to save Synaptic Interruption. Actually yes - let's do that. At the beginning of the villain turn, I discard Final Dive to deal 2 radiant damage to the cat, killing it.
Timeshift reveals What Doesn't Kill You...
Could somebody summarise what you're doing to deal with all the various threats?
Ok, so let me see if I have this:
Keep What Doesnt Kill You
"Cat" is killed by Divine Focus.
"Threat" will be destroyed - Horn, Rocekt Punck, Synaptic, HUD Goggles, Divine Focus
Insider Knowledge will bring back Explosion
What Doesnt Kill You will check for Diversion (Explosion in play)
Omni will discard hand to get rid of Explosion
The cat is dead at the start of the environment turn. Insider knowledge will bring Explosion out, then we are destroying 5 cards for Threat to the president (Eydisar's Horn, Rocket Punch, HUD Goggles, Divine Focus, Flak Cannon??). With Explosion still in play What doesn't kill you does not play a card, then Omnitron-X discards his hand to destroy Explosion, leaving the 2 clues in play.
Gotta love when card play order works in your favor.
(Cat killing divine focus discard has to be environment turn, because Divine Focus came into play after threat to the president)
EDIT: Only problem with the >G forums, all the darn ninjas.
Take Synaptic Interruption over the Flak Cannon; I think that was the only difference between phantaskippy and cmschex.
As it currently stands, the Cat is killed by the Challenge of Fire anyway, no need to discard for Divine Focus for it.
We were going to get rid of the Challenge of Fire weren't we? Each player just needs to discard one card, plus two additional discards from other players.
OK, if we're going to get rid of the Challenge, I can only contribute Lightning Reflexes. (My other cards will be destruction fodder, except for Lightspeed Barrage, which I obviously want to hold on to.)
I only have one card which I wil toss to the Challenge
I can discard the healing song.
Round Three
Miss Information - Demure Office Worker
Miss Information - X
In Play: Insider Knowledge, "Threat" To The President, What Doesn't Kill You...
Trash: "Explosion" In The Lab, "Cat" Stuck In A Tree
--------------------------------------------------------
Start of Turn: Insider Knowledge summons "Explosion".
Heroes destroy Eydisar's Horn, Rocket Punch, Synaptic Interruption, HUD Goggles and Divine Focus to destroy "Threat".
Omnitron-X discards his hand to destroy "Explosion".
Play a Card: "Diplomatic" Envoy enters play.
End of Turn: Miss Information destroys 1 ongoing/equipment card.
Envoy deals 3 melee and 3 energy damage to AA [12], Bunker [15] and OX [13].
-------------------------------------------------------
Miss Information - A target? Me? Nooo.
In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 14
Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree
Effects: ST: 4 clues in play? Flip Aminia.
ST: Move a Diversion card from the villain trash into play.
ST: If there are no Diversions in play, play the top card of the villain deck.
ET: Destroy 1 ongoing or equipment card for each Diversion in play.
ET: Envoy deals the 3 heroes with the highest HP 2 melee and 2 energy damage each.
Increase damage dealt to hero targets by 1.
Reduce damage dealt to Miss Information by 1.
Hero HP: AA - 12, Tachyon - 17, Fanatic - 14, Bunker - 15, OX - 13
Let's leave Challenge alone. I can kill it with Consecrated Ground.
Well then we take the damage, and I for one am looking a bit battered.
The Argent Adept
HP: 18
In Play: Alacritous Subdominant
Hand: Arcane Cadence, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata
Trash: Eydisar's Horn
-------------------------
Start of Turn:
Play a Card: Arcane Cadence: Inventive Preparation to my hand, Sarabande of Destruction to the top of my deck, Alacritous Subdominant to the bottom of my deck, Cedistic Dissonant to the trash and Telamon's Lyra in play.
Use a Power: Telamon's Lyra: P Alacritous, Adept plays Inventive Preparation; A Inventive, Bunker may play a card now.
Draw a Card: Sarabande of Destruction
End of Turn:
-------------------------
HP: 18
In Play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra
Hand: Instrumental Conjuration, Rhapsody of Vigor, Sarabande of Destruction, Vernal Sonata
Trash: Arcane Cadence, Cedistic Dissonant, Eydisar's Horn
Effects: Bunker may play a card now.
Tachyon
HP: 17
Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Pushing the Limits
In play:
Trash: HUD Goggles, Synaptic Interruption, Pushing the Limits, Research Grant
[hr]
Start of hero turn:
Play a card: HUD Goggles, then Pushing the Limits.
Use a power: Rapid Recon. Reveal Acclerated Assault and discard it.
Draw cards: HUD Goggles and Synaptic Interruption
End of hero turn:
[hr]
HP: 17
Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Synaptic Interruption
In play: HUD Goggles, Pushing the Limits
Trash: Pushing the Limits, Research Grant, HUD Goggles, Synaptic Interruption (B), Accelerated Assault (B)
Additional effects: At start of turn, Tachyon takes 2 damage or destroy Pushing the Limits.
[hr]
Still nothing that actually does damage… At least I have destruction fodder.
Bunker subdominates an Ammo Drop. Never knew he was into the kinky stuff....
Doing this in unideal circumstances. I'll format in a few days. Consecrated Ground on the Challenge of Fire and then Redeem. I'll try to update my hand sometime tomorrow. Feel free to make decisions on my behalf as necessary in the meantime.
Bunker: Engine of War
HP: 15
Hand: Heavy Plating X2, Maintenance Unit, Auxiliary Power Source, Recharge Mode
Play: Flak Cannon, Ammo Drop
Trash: Decommisioned Hardware, Auxiliary Power Source
--------------------------------------------------------------------------------------------
Start of Turn:
Play a Card: Maintenance Unit
Use Powers: Maintenance Unit. I regain 2 HP.
Draw: Another Ammo Drop.
End of Turn:
--------------------------------------------------------------------------------------------
HP: 17
Hand: Heavy Plating x2, Auxilliary Power Source, Recharge Mode
In Play: Flak Cannon, Ammo Drop, Maintenance Unit
Trash: Decommisioned Hardware, Auxiliary Power Source
Effects:
Omnitron-X
HP: 13
Hand:
Play:
Trash: Reset, Focused Plasma Cannon, Electro Deployment Unit, Rocket Punch
--------------------------------------------------------------------------------------------
Start of Turn:
Play a Card: n/a
Use a Power: Timeshft Miss Info's deck
Draw: Ablative Coating
End of Turn:
--------------------------------------------------------------------------------------------
HP: 13
Hand: Ablative Coating
In Play:
Trash: Reset, Focused Plasma Cannon, ElectroDeployment Unit, Rocket Punch
Effects:
The Tomb of Anubis
In Play: Cast Into The Underworld
Trash: The Challenge of Fire
-------------------------
Start of Turn:
Play a Card: Swinging Blades enter play.
End of Turn: Swinging Blades deal 3 melee damage to all targets.
-------------------------
In Play: Cast Into The Underworld, Swinging Blades
Trash: The Challenge of Fire
(Timeshift turns up Another Reality's Debt... Also the healths have been adjusted to account for y'all taking the Challenge of Fire last round. I think that's all right...)
Round Four
Miss Information - Demure Office Worker
Miss Information - X
In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 11
Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree, Another Reality's Debt
--------------------------------------------------------
Start of Turn: Insider Knowledge summons... let's assume it's "Explosion"; let me know if otherwise.
Heroes destroy Eydisar's Horn, Rocket Punch, Synaptic Interruption, HUD Goggles and Divine Focus to destroy "Threat".
Omnitron-X discards his hand to destroy "Explosion" (again, assuming).
Play a Card: Missing Resources; somebody reveal the top card of their deck, and then all heroes discard every card that shares a keyword with the revealed card.
End of Turn: Miss Information destroys 1 ongoing/equipment card.
Envoy deals 3 melee and 3 energy damage to Tachyon [4], Bunker [2] and Fanatic [1].
-------------------------------------------------------
Miss Information - A target? Me? Nooo.
In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 11
Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree, Another Reality's Debt, Missing Resources
Effects: ST: 4 clues in play? Flip Aminia.
ST: Move a Diversion card from the villain trash into play.
ST: If there are no Diversions in play, play the top card of the villain deck.
ET: Destroy 1 ongoing or equipment card for each Diversion in play.
ET: Envoy deals the 3 heroes with the highest HP 2 melee and 2 energy damage each.
Increase damage dealt to hero targets by 1.
Reduce damage dealt to Miss Information by 1.
Hero HP: AA - 5, Tachyon - 4, Fanatic - 1, Bunker - 4, OX - 6
Let's please trash ARD....
Crap, how the hell are we that low on HP?
We need to stop fighting innocent females in the Tomb of Anubis. It seems never to go well.
I think those are too low...even with the Challenge, Bunker was at 15, no way he should be at 2 now
Swinging Blades deals 3 damage to each hero which is actually 4 with Advanced Miss Info's help...Meerkat might also have added Cast Into the Underworld, but shouldn't have because Swinging Blades isn't a target. Envoy's 6 damage on top of that means we all lost 10, but that should still leave Bunker at 7 (thanks to Maint Unit), not 2.
We're pretty definitely going to lose this match, and I vote that we don't rematch it, because tracking all these Diversions and Trials and changing out minds about who is affected by what is a complete pain in the neck. I shall have to remember, when Missy's turn comes up in the SCUverse games, to handle her with particular care, as she seems to be the most difficult villain to manage in non-realtime PBP games.
I missed the Maintenance Unit, but I'm also including the Challenge of Fire from last round, since it got Consecrated rather than discarded for. So, 4.
Fanatic's draws were Prayer of Desperation (from Redeem) and End of Days.
So, I think we've all been pretty scared to continue this, but let's see how far we can go... We still need to decide on who reveals a card for Missing Resources. Any thoughts on strategy?
For the end of turn destruction, my Pushing the Limits and HUD Goggles can go.
I'll go ahead and reveal: Xu's Bell, discard all Equipment and Instruments.
The Argent Adept
HP: 5
In Play: Alacritous Subdominant, Inventive Preparation, Telamon's Lyra
Hand: Instrumental Conjuration, Rhapsody of Vigor, Sarabande of Destruction, Vernal Sonata
Trash: Arcane Cadence, Cedistic Dissonant, Eydisar's Horn
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Start of Turn:
Play a Card: Instrumental Conjuration: Musaragnis Harp to play, draw Instrumental conjuration.
Use a Power: Musargani's Harp: (P) Alacritous (A) Alacritous, play Telemon's Lyra, (P) Alacritous, (A) Preparation, Destroy Alacritous
Draw a Card: Silver Shadow
End of Turn:
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HP: 5
In Play: Inventive Preparation, Telamon's Lyra, Musaragani's HarpSilver Shadow, Vernal Sonata
Trash: Alacritous Subdominant, Arcane Cadence, Cedistic Dissonant, Eydisar's Horn, Instrumental Conjuration, Xu's Bell
Effects: Tachyon, Bunker and Fanatic may play a card now. Or you know, just as long as three get played. I can Vernal Sonata for one, but I don't know if that 1hp really helps at all.
I discard HUD Goggles. Do I still have an HUD Goggles in play?
In any case, I don't really need an extra card play. I have a card I would grab back with Vernal Sonata, though, and I do think the extra 1HP is worth it (to the extent anything is).
I'll wait for other card plays before taking my turn.
That's not right: I didn't have a Synaptic Interruption in play. (It was destroyed on the previous turn.) Was there actually this much destruction on Round Four?
Bunker discards his entire hand except for Recharge Mode, which he doesn't wish to play.
Don't forget Bunker's card draw for Ammo Drop.
Ammo Drop draw was a Grenade Launcher; not worth playing out of turn. Please select a new target for Subdominant.
Also, do we really want to bother continuing this? If we flip Miss Info, her start of turn damage will kill Fanatic, leaving other heroes at 4 or fewer HP, and then her end of turn damage will kill all of those heroes except OX. She'll have at least 2 damage reduction and several cards in play, she'll blast us every turn, and she'll blast us again if we manage to blast her. I'd say the game is very thoroughly lost.
Sorry about delays on my posts. I'm back in the world now. No discards for Fanatic.
Seriously guys, are we ever going to finish this, or can I report it on the Statistics Thread as a concession?
Go ahead; I'll start up another just as soon as I have my laptop.