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Episode 22: Miss Information

95 posts · 6174 views · started 2013-12-15 14:12 UTC
BL
BlueHairedMeerkat
2013-12-15 14:12 UTC
#1

Miss Information (Advanced)

VS

The Argent Adept (phantaskippy)

Tachyon (dpt)

Fanatic the Redeemer (grysqrl)

Bunker: Engine of War (Envisioner)

Omnitron-X (cmschex)

IN

The Tomb of Anubis

GR
grysqrl
2013-12-15 14:35 UTC
#2

I'll take Fanatic, please.

Opening Hand: Consecrated Ground, Final Dive, Chastise, Sacrosanct Martyr

CM
cmschex
2013-12-15 15:13 UTC
#3

I'd like Omni, please.

 

Opening hand: Electro Deployment Unit, Rocket Punch, Gaussian Coil Blaster, Innervation Ray

PH
phantaskippy
2013-12-15 15:41 UTC
#4

Advanced right?

I'm in for Bunker Engine of WAR!!

DP
dpt
2013-12-15 15:58 UTC
#5

I'll take Tachyon.

EDIT: Initial hand: Lightspeed Barrage, Synaptic Interruption, Research Grant, Lightning Reflexes

 
BL
BlueHairedMeerkat
2013-12-15 16:16 UTC
#6

Advanced, si. (I've put it in the opening post now.)

EN
Envisioner
2013-12-16 03:43 UTC
#7

Drat, I'm too late.  Is there any chance that I could create another game and get one of you guys to play in that one instead, so I could have your spot in this?  Meerkat could also play in my game.

Wait, I'm not too late after all.  But…the Argent Adept again, in the Tomb of Anubis again?  I dunno, I think I would play him, but any chance I could switch with someone else instead?

PH
phantaskippy
2013-12-16 05:48 UTC
#8

You can take Bunker if you want, I can do Adept.

EN
Envisioner
2013-12-16 08:06 UTC
#9

Okay, I've never played a promo version of Bunker, so this ought to be interesting.  And unlike many villains, Miss Info is absolutely made of Ongoings, so I'll have at least as many uses of Locomotion as I can draw Mode cards...I actually might end up missing Initialize, which I virtually never use as Tyler Vance.

BL
BlueHairedMeerkat
2013-12-16 10:38 UTC
#10

Round One

Miss Information - Demure Office Worker

Miss Information - X

In Play: "Explosion" In The Lab

Trash:

--------------------------------------------------------

Start of Turn: One player may discard their hand to destroy "Explosion".

Play a Card: "Cat" Stuck In A Tree enters play.

End of Turn: "Cat" deals net 4 melee damage to Fanatic [27], Tachyon [23] and Bunker [23].

-------------------------------------------------------

Miss Information - A target? Me? Nooo.

In Play: "Explosion" In The Lab(?)

"Cat" Stuck In A Tree - 10

Trash: 

Effects: ST: 4 clues in play? Flip Aminia.

ST: One player may discard their hand to destroy "Explosion".

ET: Destroy 1 ongoing or equipment card for each Diversion in play.

ET: Each player with 3 or more cards in play must destroy one of their cards.

ET: "Cat" deals the 3 hero targets with the highest HP 3 melee damage each.

Increase damage dealt to hero targets by 1.

Hero HP: AA - 24, Tachyon - 23, Fanatic - 27, Bunker - 23, OX - 25

PH
phantaskippy
2013-12-16 12:25 UTC
#11

"Hello Egypt!  We're here to rock your face!"

The Argent Adept

HP:  24

In Play:

Hand:  Alacritous Subdominant, Eydisar's Horn, Rhapsody of Vigor, Vernal Sonata

Trash:

-------------------------

Start of Turn:

Play a Card:  Alacritous Subdominant

Use a Power:  Vocalize P Alacritous Subdominant:  Omnitron-X may play a card now.

Draw a Card:  Instrumental Conjuration

End of Turn:

-------------------------

HP:  24

In Play:  Alacritous Subdominant

Hand:  Eydisar's Horn, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata

Trash:

 

Effects:

Omnitron-X may play a card.

CM
cmschex
2013-12-16 12:42 UTC
#12

OmniX plays Electro Deployment Unit.

 

On a strategy note, are we ok with Timeshifting her deck to pull Clues out faster?

PH
phantaskippy
2013-12-16 13:30 UTC
#13

I'm cool, as long as we can handle what we already have out.  We need to get rid of the diversions so we don't lose all of our cards.

DP
dpt
2013-12-16 13:30 UTC
#14

I take it we’re OK with not discarding for “Explosion”? I’m OK with Timeshifting to draw Clues out; her Ongoing/Equipment destruction on this side is pretty bad.

DP
dpt
2013-12-16 13:30 UTC
#15

Tachyon

HP: 23

Hand: Lightspeed Barrage, Synaptic Interruption, Research Grant, Lightning Reflexes

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Research Grant.

Use a power: Research Grant. Draw HUD Goggles and Pushing the Limits. Discard Pushing the Limits.

Draw a card: HUD Goggles.

End of hero turn:

[hr]

HP: 23

Hand: Lightspeed Barrage, Synaptic Interruption, Lightning Reflexes, HUD Goggles, HUD Goggles

In play: Research Grant

Trash: Pushing the Limits

Additional effects:

GR
grysqrl
2013-12-16 14:07 UTC
#16

Redeemer Fanatic

HP: 27

Hand: Consecrated Ground, Final Dive, Chastise, Sacrosanct Martyr

Play:

Trash:

Effects:

--------------------------------------------------------------------------------------------

Start:

Play: Sacrosanct Martyr

Power: Sacrosanct Martyr - deal 5 radiant damage to Fanatic [22], then deal 5 radiant damage to the Cat [5]

Draw: Divine Focus

End:

--------------------------------------------------------------------------------------------

HP: 22

Hand: Final Dive, Consecrated Ground, Divine Focus, Chastise

Play: Sacrosanct Martyr

Trash:

Effects:

DP
dpt
2013-12-16 14:14 UTC
#17

Explosion in the Lab is unfortunately only a Diversion; it is not an Ongoing card, so cannot be hit by Consecrated Ground.

GR
grysqrl
2013-12-16 15:55 UTC
#18

Oops. Revised.

DP
dpt
2013-12-16 18:45 UTC
#19

Isn't the Cat at 5HP?

PH
phantaskippy
2013-12-16 18:54 UTC
#20

Grysqrl that Sacrosanct Martyr put a tear in my eye and a smile in my heart.  Bless you.

GR
grysqrl
2013-12-16 20:24 UTC
#21

Only if you fail to misremember it as starting with 12 HP.

EN
Envisioner
2013-12-16 23:45 UTC
#22

My apologies, I have misplaced the file in which I have both sides of Bunker EOW (and all other current promos).  Could someone provide me with another link to the download?  Otherwise, be sure you don't let me die, because I won't have his incap abilities.

By the way Fanatic, you did know that Miss Info advanced increases damage to hero targets by 1?  You could choose an X value of 5 for Sacrosanct Martyr, actually take 6 damage, and then deal 6 damage to the Cat, if you so wish.  The way you did it is of course also legal, with an effective X of 4, it's just not optimal (assuming your plan for optimizing Fanatic is to bleed HP as fast as possible before Wrathing).

"Welcome to the good ol' U.S. Army.  Where a $50M piece of next-generation autonomous combat hardware is deployed to round up an escaped zoo animal."

Bunker:  Engine of War

HP: 23

Hand: Heavy Plating X2, Flak Cannon, Auxiliary Power Source

Play:

Trash:

--------------------------------------------------------------------------------------------

Start of Turn:

Play a Card: Flak Cannon ("I just can't seem to put it down....")

Use a Power: Flak Cannon.  3 damage to the big Cat.  ("Don't worry, little buddy; I'm not shooting AT the lion, I'm just going to scare it back into its cage.")

Draw: Decommisioned Hardware

End of Turn:

--------------------------------------------------------------------------------------------

HP: 23

Hand:  Heavy Plating X2, Auxiliary Power Source, Decommisioned Hardware

In Play: Flak Cannon

Trash:

Effects:  Only on the government budget....

DP
dpt
2013-12-17 00:26 UTC
#23

You can find the promos on BoardGameGeek: http://boardgamegeek.com/filepage/85258/sotm-out-of-print-promos-heroes-villains

Your incap powers are draw a card/destroy an ongoing/put card from trash on top of deck, though of course we'll do our best not to let you use them...

CM
cmschex
2013-12-17 00:42 UTC
#24

"Threat detected,,,deploying countermeasures"

 

Omnitron-X

HP: 25

Hand: Rocket Punch, Gaussian Coil Blaster, Innervation Ray

Play: Electro Deployment Unit

Trash:

--------------------------------------------------------------------------------------------

Start of Turn: Play Gaussian Coil Blaster.  Deal 1 lightning damage to "Cat" (dead)

Play a Card: Innervation Ray

Use a Power: Timeshift Miss Info's deck

Draw: Reset

End of Turn:

--------------------------------------------------------------------------------------------

HP: 25

Hand:  Rocket Punch, Reset

In Play: ElectroDeployment Unit, Gaussian Coil Blaster, Innervation Ray

Trash:

Effects:  Reveal the top card of villain deck, either put into play or discard

PH
phantaskippy
2013-12-17 01:24 UTC
#25

I assume we are letting Explosion ride?  We'll still take the 1 destruction, or someone discards their hand.

It would make sense for Omni to play innervation then discard his hand, since he could recover really fast with his set-up, and a vernal in my hand if warranted.

CM
cmschex
2013-12-17 02:35 UTC
#26

Agreed, turn edited and I'll discard my hand

BL
BlueHairedMeerkat
2013-12-17 12:07 UTC
#27

The Tomb of Anubis

In Play:

Trash:

-------------------------

Start of Turn:

Play a Card:  The Challenge of Fire enters play.

End of Turn:  Each target takes 2 fire damage.

-------------------------

In Play: The Challenge of Fire.

Trash:  

BL
BlueHairedMeerkat
2013-12-17 12:16 UTC
#28

Timeshift turns up Insider Knowledge. I'll assume it's going into play, since you were looking for Clues.

 

Round Two

Miss Information - Demure Office Worker

Miss Information - X

In Play: "Explosion" In The Lab, Insider Knowledge

Trash: "Cat" Stuck In A Tree

--------------------------------------------------------

Start of Turn: OX discards its hand to destroy "Explosion".

Insider Knowledge puts "Cat" into play.

Play a Card: "Threat" To The President enters play.

End of Turn: Miss Information destroys 2 ongoing/equipment cards.

"Cat" deals net 4 melee damage to Omnitron-X [19], The Argent Adept [18] and Tachyon/Bunker [17].

The player with the most cards in play must destroy one of their non-character cards.

-------------------------------------------------------

Miss Information - A target? Me? Nooo.

In Play: Insider Knowledge

"Cat" Stuck In A Tree - 10

"Threat" To The President

Trash: "Explosion" In The Lab

Effects: ST: 4 clues in play? Flip Aminia.

ST: Move a Diversion card from the villain trash into play. (Hmm... is this random or player choice?)

ST: The players may destroy 5 non-character hero cards to destroy "Threat".

ET: Destroy 1 ongoing or equipment card for each Diversion in play.

ET: "Cat" deals the 3 hero targets with the highest HP 3 melee damage each.

ET: The player with the most cards in play must destroy one of their non-character cards.

Increase damage dealt to hero targets by 1.

Reduce damage dealt to Miss Information by 1.

Hero HP: AA - 18, Tachyon - 21/17, Fanatic - 20, Bunker - 17/21, OX - 19

CM
cmschex
2013-12-17 13:07 UTC
#29

Since it doesnt say at random, I assume it would be player choice, and as I'd be losing stuff anyway, I'd rather Explosion come back.  I'll lose Gaussian and Innervation to Miss Info if someone else can lose something to the "Threat"

PH
phantaskippy
2013-12-17 13:19 UTC
#30

Strategy wise it looks like we need to try and get cards in play to get in front of the destruction, and work on getting defenses up.

I need to keep Alacritous, I think that will be a pretty big help in doing so.

Insider Knowledge needs to go, but we need cards to destroy for that.

I can put horn in play and sacrifice it, Tachyon could sacrifice a hud goggles, Hopefully Omni pulls something he could destroy and Bunker could put something out to lose.  Otherwise we're going to keep getting our stuff trashed at a high rate.

I'll do my turn when I get back from dropping the girl off at school.

DP
dpt
2013-12-17 13:20 UTC
#31

I can lose Research Grant, or maybe Fanatic can spare Sacrosanct Martyr?

GR
grysqrl
2013-12-17 13:31 UTC
#32

I think Sacrosanct Martyr will be useful for killing the cat and then getting through her DR after she flips. My preference would be to keep it, but I can throw something out for destruction next turn.

PH
phantaskippy
2013-12-17 14:16 UTC
#33

The Argent Adept

HP:  18

In Play:  Alacritous Subdominant

Hand:  Eydisar's Horn, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata

Trash:

-------------------------

Start of Turn:

Play a Card:  Eydisar's Horn

Use a Power:  Vocalize P Alacritous Subdominant:  Bunker may play a card now.

Draw a Card:  Arcane Cadence

End of Turn:

-------------------------

HP:  18

In Play:  Alacritous Subdominant, Eydisar's Horn

Hand:  Arcane Cadence, Instrumental Conjuration, Rhapsody of Vigor, Vernal Sonata

Trash:

 

Effects:

Bunker may play a card.

DP
dpt
2013-12-17 14:46 UTC
#34

I'll take the hit from the "Cat". Hmm, I should have kept my Pushing the Limits; I wasn't thinking about the possibilities for destruction fodder.

DP
dpt
2013-12-17 21:19 UTC
#35

I think you have the destruction effects of both "Threat" to the President and "Explosion" in the Lab listed; can you edit the villain turn? I have trouble keeping the two of them straight. EDIT: Thanks.

EN
Envisioner
2013-12-17 21:26 UTC
#36

Bunker whistles up an Auxiliary Power Source.

DP
dpt
2013-12-17 21:40 UTC
#37

Tachyon

HP: 17

Hand: Lightspeed Barrage, Synaptic Interruption, Lightning Reflexes, HUD Goggles (x2)

In play:

Trash: Pushing the Limits, Research Grant

[hr]
Start of hero turn:

Play a card: HUD Goggles, then Synaptic Interruption.

Use a power: Reveal Pushing the Limits on top of the deck and keep it.

Draw a card: Pushing the Limits

End of hero turn:

[hr]

HP: 17

Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Pushing the Limits

In play: HUD Goggles, Synaptic Interruption

Trash: Pushing the Limits, Research Grant

Additional effects:

GR
grysqrl
2013-12-17 23:05 UTC
#38

Redeemer Fanatic

HP: 20

Hand: Final Dive, Consecrated Ground, Divine Focus, Chastise

Play: Sacrosanct Martyr

Trash:

Effects:

--------------------------------------------------------------------------------------------

Start:

Play: Divine Focus

Power: Sacrosanct Martyr - deal 6 radiant damage to Fanatic [14], then deal 6 radiant damage to the Cat [4]

Draw: Brutal Censure

End:

--------------------------------------------------------------------------------------------

HP: 14

Hand: Final Dive, Consecrated Ground, Chastise, Brutal Censure

Play: Sacrosanct Martyr, Divine Focus

Trash:

Effects:

 

I am not planning to discard anything (Bunker + Challenge of Fire can kill the Cat), but Divine Focus can be destruction fodder on the villain turn.

EN
Envisioner
2013-12-18 08:34 UTC
#39

I am was making a "cool" play rather than a powerful one this turn.  I understandood that we want Insider Knowledge destroyed, even though it delays her flip?  If Since we did not, I can did revise.

Bunker:  Engine of War

HP: 21

Hand: Heavy Plating X2, Decommisioned Hardware

Play:  Flak Cannon, Auxiliary Power Source

Trash:


Start of Turn:  Pop AuxPs to gain an extra power this turn.

Play a Card: Decommisioned Hardware.  Put AuxPS back into play.

Use Powers: AuxPS - I draw Maintenance Unit, Ammo Drop, and Recharge Mode which I discard to Locomotion and take out Insider Knowledge.  Then I fire the Flak Cannon at the "Cat".

Draw: Another AuxPS.

End of Turn:


HP: 21

Hand:  Heavy Plating X2, Maintenance Unit, Ammo Drop, Recharge Mode, Auxiliary Power Source

In Play: Flak Cannon

Trash:  Decommisioned Hardware, Auxiliary Power Source

Effects:

CM
cmschex
2013-12-18 13:06 UTC
#40

Omnitron-X

HP: 19

Hand:

Play: Electro Deployment Unit

Trash: Rocket Punch, Gaussian Coil Blaster, Innervation Ray, Reset

--------------------------------------------------------------------------------------------

Start of Turn: Draw Reset

Play a Card: Play Reset. Draw Rocket Punch. Play Rocket Punch

Use a Power: Timeshft Miss Info's deck

Draw: Focused Plasma Cannon

End of Turn:

--------------------------------------------------------------------------------------------

HP: 19

Hand:  Focused Plasma Cannon

In Play: ElectroDeployment Unit, Rocket Punch

Trash: Reset

Effects:  

DP
dpt
2013-12-18 13:17 UTC
#41

Didn't we choose to play Insider Knowledge? Is the conclusion that it's just too damaging?

BL
BlueHairedMeerkat
2013-12-18 13:26 UTC
#42

The Tomb of Anubis

In Play: The Challenge of Fire

Trash:

-------------------------

Start of Turn: Seven discards to get rid of the Challenge of Fire.

Play a Card:  Cast Into The Underworld enters play.

End of Turn:  

-------------------------

In Play: Cast Into The Underworld

Trash:  The Challenge of Fire

PH
phantaskippy
2013-12-18 14:12 UTC
#43

Oh crap, I wrote the wrong card title, I was thinking threat to the president, which is why I said we need cards in play to destroy so we can get rid of it.

We can deal with insider knowledge, I think.

What we could do to protect cards in play is have insider knowledge keep bringing back Explosion, and then immediately have one hero discard their hand, that way it would be gone for the end of turn destruction.  Someone would just have to spend the first half of the game at 0 cards in hand.

Otherwise Killing Cat each round seems like our only choice, but that is costing us too much.

 

As for the environment, fire keep, we need the cat dead.

CM
cmschex
2013-12-18 14:40 UTC
#44

Yeah, lets ask Envisioner to edit to not take out Insider Knowledge and bring back Explosion, as someone with 1 card in hand, I'll discard for it

EN
Envisioner
2013-12-19 00:34 UTC
#45

Okay if I'm not doing the Locomotion chain, my entire turn changes.  We don't need me to fire Flak Cannon at the Cat since O-X is Rocket Punching it to death anyway, but of course we didn't know he would Rocket Punch.  If my turn was after his instead of before, and we wanted IK to stay, I would not have popped the AuxPS at start of turn for an extra power, then played DecommWare to reup it; instead, I would play Heavy plating, save DecommWare in my hand, and still pop the AuxPS for cards as my first (and now only) Power.  Can you live with this level of historical revisionism on my part, or do you insist on my playing on the basis of what knowledge I had at the time?  If the latter, I suggest that O-X revise his turn and maybe Timeshift something.

(It's really weird to go from playing O-X as an ally of BEOW, to playing BEOW as an ally of O-X.)

PH
phantaskippy
2013-12-19 01:15 UTC
#46

You could flak the cat, then we could get rid of challenge of fire.

DP
dpt
2013-12-19 01:48 UTC
#47

And for my part, it's been weird to fighting you back to being allies.

CM
cmschex
2013-12-19 02:01 UTC
#48

So if Bunker is Flakking, do we still want me to Rocket Punch cat?  Otherwise, I'll play Rocket Punch and Timeshift Miss Info

DP
dpt
2013-12-19 02:20 UTC
#49

I don't think it's relevant this turn, but my Synaptic Interruption is also around to help finish off "Cats" and the like.

EN
Envisioner
2013-12-19 03:02 UTC
#50

The Cat will be at 1, so 2 of Rocket Punch's potential damage goes to waste (unless Fanatic is really in a hurry to run her HP out).  Not having my Heavy Plating out, I'm inclined to vote that you finish the Cat so that we can dispose of the Challenge of Fire, but I don't feel strongly on the subject.  We do need her Clues to come out, so Timeshift is definitely not a bad idea.

DP
dpt
2013-12-19 03:24 UTC
#51

I can just redirect the first batch of damage from the Cat back to itself, thus saving us from the Challenge. (That is, we get rid of the Challenge. Then the Cat deals me 3 melee damage, which I redirect back to the Cat, killing it.)

CM
cmschex
2013-12-19 03:47 UTC
#52

Got it.  Turn edited for Timeshift

EN
Envisioner
2013-12-19 08:48 UTC
#53

Right, so we need a Timeshift from Miss Info, and then we need her turn, since all this happened in between rounds.

GR
grysqrl
2013-12-19 13:01 UTC
#54

Actually, it seems like we have decided to get rid of Challenge of Fire. If that's the case, then we need to come up with 7 discards before the villain turn. I can throw one, maybe two.

CM
cmschex
2013-12-19 13:52 UTC
#55

We could just keep "Threat" around this turn and only destroy 3

PH
phantaskippy
2013-12-19 14:19 UTC
#56

I didn't look at Challenge of Fire before I suggested that, no way do we want to discard 7 cards.  I was thinking it was a one card discard, which would be perfect since Omni could discard one and then his hand of 0, misremembered that one.

Threat to the president costs more the longer we wait to destroy it.  It will cost us two cards at the end of the turn and stay in play or cost four at the start and be gone.  

We bring out Explosion for Insider Knowledge and immediately Omni can destroy it, so that unless she plays a diversion there are none in play at the end of the turn.

CM
cmschex
2013-12-19 14:48 UTC
#57

Also, if we keep the challenge around itll kill the cat so thats one less diversion in play at end of turn and one more ongoing to sacrifce (Synaptic Interruption).  As long as Insider Knowledge is in play, I plan to discard my hand at the start of each villain turn to take out the Explosion that will have just come back.  

 

I'll toss in Rocket Punch for the Threat

DP
dpt
2013-12-19 15:18 UTC
#58

I've lost track, but I can lose both the HUD Goggles and Synaptic Interruption. I'll want to keep the next pair of HUD Goggles, though.

PH
phantaskippy
2013-12-19 18:08 UTC
#59

You have my horn.

CM
cmschex
2013-12-19 18:48 UTC
#60

And my ...fist?

GR
grysqrl
2013-12-19 22:19 UTC
#61

My intention is to sacrifice Divine Focus to ongoing destruction this villain turn. Let that get eaten and save something else, since DF will go away anyway.

I just remembered that I can also discard a card to kill the cat, if Tachyon wants to save Synaptic Interruption. Actually yes - let's do that. At the beginning of the villain turn, I discard Final Dive to deal 2 radiant damage to the cat, killing it.

BL
BlueHairedMeerkat
2013-12-20 11:21 UTC
#62

Timeshift reveals What Doesn't Kill You...

Could somebody summarise what you're doing to deal with all the various threats?

CM
cmschex
2013-12-20 12:39 UTC
#63

Ok, so let me see if I have this:

Keep What Doesnt Kill You

"Cat" is killed by Divine Focus.

"Threat" will be destroyed - Horn, Rocekt Punck, Synaptic, HUD Goggles, Divine Focus

Insider Knowledge will bring back Explosion

What Doesnt Kill You will check for Diversion (Explosion in play)

Omni will discard hand to get rid of Explosion

PH
phantaskippy
2013-12-20 12:42 UTC
#64

The cat is dead at the start of the environment turn.  Insider knowledge will bring Explosion out, then we are destroying 5 cards for Threat to the president (Eydisar's Horn, Rocket Punch, HUD Goggles, Divine Focus, Flak Cannon??).  With Explosion still in play What doesn't kill you does not play a card, then Omnitron-X discards his hand to destroy Explosion, leaving the 2 clues in play.

Gotta love when card play order works in your favor.

 

(Cat killing divine focus discard has to be environment turn, because Divine Focus came into play after threat to the president)

 

EDIT: Only problem with the >G forums, all the darn ninjas.

DP
dpt
2013-12-20 13:07 UTC
#65

Take Synaptic Interruption over the Flak Cannon; I think that was the only difference between phantaskippy and cmschex.

As it currently stands, the Cat is killed by the Challenge of Fire anyway, no need to discard for Divine Focus for it.

EN
Envisioner
2013-12-20 14:40 UTC
#66

We were going to get rid of the Challenge of Fire weren't we?  Each player just needs to discard one card, plus two additional discards from other players.

DP
dpt
2013-12-20 14:43 UTC
#67

OK, if we're going to get rid of the Challenge, I can only contribute Lightning Reflexes. (My other cards will be destruction fodder, except for Lightspeed Barrage, which I obviously want to hold on to.)

CM
cmschex
2013-12-20 14:52 UTC
#68

I only have one card which I wil toss to the Challenge

PH
phantaskippy
2013-12-20 16:17 UTC
#69

I can discard the healing song.

BL
BlueHairedMeerkat
2013-12-20 18:43 UTC
#70

Round Three

Miss Information - Demure Office Worker

Miss Information - X

In Play: Insider Knowledge, "Threat" To The President, What Doesn't Kill You...

Trash: "Explosion" In The Lab, "Cat" Stuck In A Tree

--------------------------------------------------------

Start of Turn: Insider Knowledge summons "Explosion".

Heroes destroy Eydisar's Horn, Rocket Punch, Synaptic Interruption, HUD Goggles and Divine Focus to destroy "Threat".

Omnitron-X discards his hand to destroy "Explosion".

Play a Card: "Diplomatic" Envoy enters play.

End of Turn: Miss Information destroys 1 ongoing/equipment card.

Envoy deals 3 melee and 3 energy damage to AA [12], Bunker [15] and OX [13].

-------------------------------------------------------

Miss Information - A target? Me? Nooo.

In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 14

Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree

Effects: ST: 4 clues in play? Flip Aminia.

ST: Move a Diversion card from the villain trash into play.

ST: If there are no Diversions in play, play the top card of the villain deck.

ET: Destroy 1 ongoing or equipment card for each Diversion in play.

ET: Envoy deals the 3 heroes with the highest HP 2 melee and 2 energy damage each.

Increase damage dealt to hero targets by 1.

Reduce damage dealt to Miss Information by 1.

Hero HP: AA - 12, Tachyon - 17, Fanatic - 14, Bunker - 15, OX - 13

GR
grysqrl
2013-12-20 19:33 UTC
#71

Let's leave Challenge alone. I can kill it with Consecrated Ground.

EN
Envisioner
2013-12-20 21:33 UTC
#72

Well then we take the damage, and I for one am looking a bit battered.

PH
phantaskippy
2013-12-22 01:37 UTC
#73

The Argent Adept

HP:  18

In Play:  Alacritous Subdominant

Hand:  Arcane Cadence, Instrumental ConjurationRhapsody of Vigor, Vernal Sonata

Trash:  Eydisar's Horn

-------------------------

Start of Turn:

Play a Card:  Arcane Cadence:  Inventive Preparation to my hand, Sarabande of Destruction to the top of my deck, Alacritous Subdominant to the bottom of my deck, Cedistic Dissonant to the trash and Telamon's Lyra in play.

Use a Power:  Telamon's Lyra:  P Alacritous, Adept plays Inventive Preparation; A Inventive, Bunker may play a card now.

Draw a Card:  Sarabande of Destruction

End of Turn:

-------------------------

HP:  18

In Play:  Alacritous Subdominant, Inventive Preparation, Telamon's Lyra

Hand:  Instrumental ConjurationRhapsody of Vigor, Sarabande of Destruction, Vernal Sonata

Trash:  Arcane Cadence, Cedistic Dissonant, Eydisar's Horn

 

Effects:  Bunker may play a card now.

DP
dpt
2013-12-22 06:11 UTC
#74

Tachyon

HP: 17

Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Pushing the Limits

In play:

Trash: HUD Goggles, Synaptic Interruption, Pushing the Limits, Research Grant

[hr]
Start of hero turn:

Play a card: HUD Goggles, then Pushing the Limits.

Use a power: Rapid Recon. Reveal Acclerated Assault and discard it.

Draw cards: HUD Goggles and Synaptic Interruption

End of hero turn:

[hr]

HP: 17

Hand: Lightspeed Barrage, Lightning Reflexes, HUD Goggles, Synaptic Interruption

In play: HUD Goggles, Pushing the Limits

Trash: Pushing the Limits, Research Grant, HUD Goggles, Synaptic Interruption (B), Accelerated Assault (B)

Additional effects: At start of turn, Tachyon takes 2 damage or destroy Pushing the Limits.

[hr]
Still nothing that actually does damage… At least I have destruction fodder.

EN
Envisioner
2013-12-22 21:52 UTC
#75

Bunker subdominates an Ammo Drop.  Never knew he was into the kinky stuff....

GR
grysqrl
2013-12-23 06:25 UTC
#76

Doing this in unideal circumstances. I'll format in a few days. Consecrated Ground on the Challenge of Fire and then Redeem. I'll try to update my hand sometime tomorrow. Feel free to make decisions on my behalf as necessary in the meantime. 

EN
Envisioner
2013-12-23 11:02 UTC
#77

Bunker:  Engine of War

HP: 15

Hand: Heavy Plating X2, Maintenance Unit, Auxiliary Power Source, Recharge Mode

Play:  Flak Cannon, Ammo Drop

Trash:  Decommisioned Hardware, Auxiliary Power Source

--------------------------------------------------------------------------------------------

Start of Turn:

Play a Card: Maintenance Unit

Use Powers: Maintenance Unit.  I regain 2 HP.

Draw: Another Ammo Drop.

End of Turn:

--------------------------------------------------------------------------------------------

HP: 17

Hand:  Heavy Plating x2, Auxilliary Power Source, Recharge Mode

In Play: Flak Cannon, Ammo Drop, Maintenance Unit

Trash:  Decommisioned Hardware, Auxiliary Power Source

Effects:

CM
cmschex
2013-12-23 13:29 UTC
#78

Omnitron-X

HP: 13

Hand:

Play: 

Trash: Reset, Focused Plasma Cannon, Electro Deployment Unit, Rocket Punch

--------------------------------------------------------------------------------------------

Start of Turn: 

Play a Card: n/a

Use a Power: Timeshft Miss Info's deck

Draw: Ablative Coating

End of Turn:

--------------------------------------------------------------------------------------------

HP: 13

Hand:  Ablative Coating

In Play: 

Trash: Reset, Focused Plasma Cannon, ElectroDeployment Unit, Rocket Punch

Effects:  

BL
BlueHairedMeerkat
2013-12-23 20:21 UTC
#79

The Tomb of Anubis

In Play: Cast Into The Underworld

Trash: The Challenge of Fire

-------------------------

Start of Turn: 

Play a Card:  Swinging Blades enter play.

End of Turn:  Swinging Blades deal 3 melee damage to all targets.

-------------------------

In Play: Cast Into The Underworld, Swinging Blades

Trash:  The Challenge of Fire

BL
BlueHairedMeerkat
2013-12-23 20:35 UTC
#80

(Timeshift turns up Another Reality's Debt... Also the healths have been adjusted to account for y'all taking the Challenge of Fire last round. I think that's all right...)

Round Four

Miss Information - Demure Office Worker

Miss Information - X

In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 11

Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree, Another Reality's Debt

--------------------------------------------------------

Start of Turn: Insider Knowledge summons... let's assume it's "Explosion"; let me know if otherwise.

Heroes destroy Eydisar's Horn, Rocket Punch, Synaptic Interruption, HUD Goggles and Divine Focus to destroy "Threat".

Omnitron-X discards his hand to destroy "Explosion" (again, assuming).

Play a Card: Missing Resources; somebody reveal the top card of their deck, and then all heroes discard every card that shares a keyword with the revealed card.

End of Turn: Miss Information destroys 1 ongoing/equipment card.

Envoy deals 3 melee and 3 energy damage to Tachyon [4], Bunker [2] and Fanatic [1].

-------------------------------------------------------

Miss Information - A target? Me? Nooo.

In Play: Insider Knowledge, What Doesn't Kill You..., "Diplomatic" Envoy - 11

Trash: "Explosion" In The Lab, "Threat" To The President, "Cat" Stuck In A Tree, Another Reality's Debt, Missing Resources

Effects: ST: 4 clues in play? Flip Aminia.

ST: Move a Diversion card from the villain trash into play.

ST: If there are no Diversions in play, play the top card of the villain deck.

ET: Destroy 1 ongoing or equipment card for each Diversion in play.

ET: Envoy deals the 3 heroes with the highest HP 2 melee and 2 energy damage each.

Increase damage dealt to hero targets by 1.

Reduce damage dealt to Miss Information by 1.

Hero HP: AA - 5, Tachyon - 4, Fanatic - 1, Bunker - 4, OX - 6

EN
Envisioner
2013-12-23 20:37 UTC
#81

Let's please trash ARD....

Crap, how the hell are we that low on HP?

We need to stop fighting innocent females in the Tomb of Anubis.  It seems never to go well.

CM
cmschex
2013-12-23 21:47 UTC
#82

I think those are too low...even with the Challenge, Bunker was at 15, no way he should be at 2 now

EN
Envisioner
2013-12-23 21:52 UTC
#83

Swinging Blades deals 3 damage to each hero which is actually 4 with Advanced Miss Info's help...Meerkat might also have added Cast Into the Underworld, but shouldn't have because Swinging Blades isn't a target.  Envoy's 6 damage on top of that means we all lost 10, but that should still leave Bunker at 7 (thanks to Maint Unit), not 2.

We're pretty definitely going to lose this match, and I vote that we don't rematch it, because tracking all these Diversions and Trials and changing out minds about who is affected by what is a complete pain in the neck.  I shall have to remember, when Missy's turn comes up in the SCUverse games, to handle her with particular care, as she seems to be the most difficult villain to manage in non-realtime PBP games.

BL
BlueHairedMeerkat
2013-12-23 22:09 UTC
#84

I missed the Maintenance Unit, but I'm also including the Challenge of Fire from last round, since it got Consecrated rather than discarded for. So, 4.

GR
grysqrl
2013-12-24 01:44 UTC
#85

Fanatic's draws were Prayer of Desperation (from Redeem) and End of Days. 

DP
dpt
2013-12-24 15:39 UTC
#86

So, I think we've all been pretty scared to continue this, but let's see how far we can go... We still need to decide on who reveals a card for Missing Resources. Any thoughts on strategy?

For the end of turn destruction, my Pushing the Limits and HUD Goggles can go.

PH
phantaskippy
2013-12-24 17:47 UTC
#87

I'll go ahead and reveal:  Xu's Bell, discard all Equipment and Instruments.

The Argent Adept

HP:  5

In Play:  Alacritous Subdominant, Inventive Preparation, Telamon's Lyra

Hand:  Instrumental Conjuration, Rhapsody of Vigor, Sarabande of Destruction, Vernal Sonata

Trash:  Arcane Cadence, Cedistic Dissonant, Eydisar's Horn

-------------------------

Start of Turn:

Play a Card:  Instrumental Conjuration:  Musaragnis Harp to play, draw Instrumental conjuration.

Use a Power:  Musargani's Harp: (P) Alacritous (A) Alacritous, play Telemon's Lyra, (P) Alacritous, (A) Preparation, Destroy Alacritous

Draw a Card:  Silver Shadow

End of Turn:

-------------------------

HP:  5

In Play:  Inventive Preparation, Telamon's Lyra, Musaragani's HarpSilver Shadow, Vernal Sonata

Trash:  Alacritous Subdominant, Arcane Cadence, Cedistic Dissonant, Eydisar's Horn, Instrumental Conjuration, Xu's Bell

 

Effects:  Tachyon, Bunker and Fanatic may play a card now.  Or you know, just as long as three get played.  I can Vernal Sonata for one, but I don't know if that 1hp really helps at all.

DP
dpt
2013-12-24 21:43 UTC
#88

I discard HUD Goggles. Do I still have an HUD Goggles in play?

In any case, I don't really need an extra card play. I have a card I would grab back with Vernal Sonata, though, and I do think the extra 1HP is worth it (to the extent anything is).

I'll wait for other card plays before taking my turn.

DP
dpt
2013-12-24 21:52 UTC
#89

That's not right: I didn't have a Synaptic Interruption in play. (It was destroyed on the previous turn.) Was there actually this much destruction on Round Four?

EN
Envisioner
2013-12-24 21:56 UTC
#90

Bunker discards his entire hand except for Recharge Mode, which he doesn't wish to play.

PH
phantaskippy
2013-12-24 22:21 UTC
#91

Don't forget Bunker's card draw for Ammo Drop.

EN
Envisioner
2013-12-26 01:29 UTC
#92

Ammo Drop draw was a Grenade Launcher; not worth playing out of turn.  Please select a new target for Subdominant.

Also, do we really want to bother continuing this?  If we flip Miss Info, her start of turn damage will kill Fanatic, leaving other heroes at 4 or fewer HP, and then her end of turn damage will kill all of those heroes except OX.  She'll have at least 2 damage reduction and several cards in play, she'll blast us every turn, and she'll blast us again if we manage to blast her.  I'd say the game is very thoroughly lost.

GR
grysqrl
2013-12-26 13:10 UTC
#93

Sorry about delays on my posts. I'm back in the world now. No discards for Fanatic.

EN
Envisioner
2014-01-06 02:10 UTC
#94

Seriously guys, are we ever going to finish this, or can I report it on the Statistics Thread as a concession?

BL
BlueHairedMeerkat
2014-01-06 12:11 UTC
#95

Go ahead; I'll start up another just as soon as I have my laptop.