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Grudge Match - Team PBF - Round 3: Grand Warlord Voss

87 posts · 7935 views · started 2013-11-27 18:46 UTC
BL
BlueHairedMeerkat
2013-11-27 18:46 UTC
#1

Grand Warlord Voss - Conquering Alien Warlord

HP:  90

In Play: Ion-Lancer - 3

Shock Infantry - 3

Frosthound - 3

Psi-Weaver - 3

Trash:

-------------------------

Start of Turn:

Play a Card:  TCF Conquerer enters play (hoo boy...)

End of Turn:  Ion-Lancer deals 2 energy damage to OX [23].

Shock Infantry deals 3 lightning damage to Nightmist [24].

Frosthound deals each hero target 2 cold damage.

Psi-Weaver deals each hero target 2 psychic damage.

TCF Conquerer deals each hero target 3 fire damage.

-------------------------

HP:  90

In Play: Ion-Lancer - 3

Shock Infantry - 3

Frosthound - 3

Psi-Weaver - 3

TCF Conquerer - 15

Trash:  

Effects: ST: No minions? Flip! 10 minions? Win!

ST: Destroy 1 hero ongoing.

ET: Ion-Lancer deals lowest-HP hero 2 energy damage.

ET: Shock Infantry deals highest-HP hero 3 lightning damage.

ET: Frosthound deals each hero target 2 cold damage.

ET: Psi-Weaver deals each hero target 2 psychic damage.

ET: TCF Conquerer deals each hero target 3 fire damage deal.

TCF Conquerer is immune to melee damage.

Reduce damage dealt to Voss by 2 for each minion in play.

Minions are immune to the damage type they

Hero HP: OX - 16, Wraith - 19, Nightmist - 17, Visionary - 19

BL
BlueHairedMeerkat
2013-11-27 18:52 UTC
#2

Omnitron-X

HP: 16

Hand: Self Sabotage, Temporal Shielding, Innervation Ray, Singularity

In play:

Trash:

 


Start of hero turn:

Play a card: Temporal Shielding

Use a power: Timeshift self; Bio-Engineering Beam enters play.

Draw a card: Ablative Coating

End of hero turn:

 


HP: 16

Hand: Self Sabotage, Ablative Coating, Innervation Ray, Singularity

In play: Temporal Shielding, Bio-Engineering Beam

Trash:

Additional effects: 

PH
phantaskippy
2013-11-27 19:03 UTC
#3

"If I had a Rocket Punch, I'd smack that ship in its throat!"

WRAITH

HP:  19

In Play:

Hand:  Grappling Hook, Mega Computer, Throat Jab, Throwing Knives

Trash:

-------------------------

Start of Turn:

Play a Card:  Throwing Knives

Use a Power:  Throwing Knives deals 1 projectile damage to Frosthound [2], Psyweaver [2], and Conqueror [14]

Draw a Card:  Infrared Eyepiece

End of Turn:

-------------------------

HP:  19

In Play:  Throwing Knives

Hand:  Grappling Hook, Infrared Eyepiece, Mega Computer, Throat Jab

Trash:

 

Curse the ship's immunity to melee damage.

DP
dpt
2013-11-27 22:05 UTC
#4

Brace yourself, folks…

Nightmist

HP: 17

Hand: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Heedless Lash {3}

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Oblivion {1}. Reveal Enlightenment {2} and Mists of Time {4}. Deal 2 infernal damage to all targets, and 4 infernal damage to all non-hero targets. This kills all minions, and leaves TCF Conqueror at 9 and Voss at 86. Discard the two cards.

Use a power: Investigation. Deal myself 2 infernal damage (13) and draw Elder Ring {3} and Astral Premonition {4}.

Draw a card: Mist-Fueled Recovery {3}

End of hero turn:

[hr]

HP: 13

Hand: Oblivion {2}, Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Astral Premonition {4}, Mist-Fueled Recovery {3}

In play:

Trash: Oblivion {1}, Enlightenment {2}, Mists of Time {4}

Additional effects: All heroes take 2 infernal damage

JF
jffdougan
2013-11-28 02:15 UTC
#5

As noted in the other thread, I guess I'll take Visionary although I don't play her nearly as effectively as I play Wraith. The other thing we might want to consider is that I can't run the environment turn.

(Sorry about not getting the game up last night, but the end of packing to travel took longer than anticipated.)

JF
jffdougan
2013-11-28 02:33 UTC
#6

I think my turn got a bit easier, though, after reading through everybody else's:

Visionary

HP: 17

Hand: Mind Spike, Precognition, Prophetic Vision, Suggestion

In Play:

Trash:

Additional Effects:

-------

Start: Nothing

Play: Mind Spike on TCF Conqueror [6]

Power: Enlighten myself (this time) to draw Cerebral Hemmorhage and Mental Divergence. Discard Prophetic Vision

Draw: Wrest the Mind

End: Nothing

---

HP: 17

Hand: Cerebral Hemmorhage, Mental Divergence, Precognition, Suggestion, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision

Additional effects:

 

Somebody needs to do the environment turn.

BL
BlueHairedMeerkat
2013-11-28 09:29 UTC
#7

The Tomb of Anubis

In Play:  

Trash:  

-------------------------

Start of Turn:

Play a Card:  Swarm of Scarabs enters play.

End of Turn:  

-------------------------

In Play:  Swarm of Scarabs - 5

Trash:  

Reduce damage dealt to Swarm of Scarabs by 1.

Players cannot draw hero cards.

BL
BlueHairedMeerkat
2013-11-28 09:40 UTC
#8

Grand Warlord Voss - Super-Thorathian Warrior

HP:  86

In Play: TCF Conquerer - 6

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver

-------------------------

Start of Turn: Flip.

TCF destroys... Temporal Shielding, I guess?

Play a Card:  Firesworn enters play.

End of Turn:  Voss deals 3 energy damage to Wraith [14] and 2 fire damage to Nightmist [11].

TCF Conquerer deals each hero target 3 fire damage.

Firesworn deals 2 fire damage to Visionary [12].

-------------------------

HP:  86

In Play: TCF Conquerer - 6

Firesworn - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver

Effects: ST: Two minions? Flip! 10 minions? Win!

ST: Destroy 1 hero ongoing.

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: TCF Conquerer deals each hero target 3 fire damage deal.

ET: Firesworn deals the highest-HP hero 2 fire damage.

TCF Conquerer is immune to melee damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they

Hero HP: OX - 13, Wraith - 11, Nightmist - 8, Visionary - 12

BL
BlueHairedMeerkat
2013-11-28 09:44 UTC
#9

Omnitron-X

HP: 12

Hand: Self Sabotage, Ablative Coating, Innervation Ray, Singularity

In play: Bio-Engineering Beam

Trash: Temporal Shielding

 

 

Start of hero turn:

Play a card: Innervation Ray

Use a power: Bioengineering Beam; Destroy Swarm of Scarabs, deal 2 energy damage to the TCF Conquerer [4].

Draw a card: Reactive Plating Subroutine

End of hero turn:

 

 

HP: 13

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity

In play: Bio-Engineering Beam, Innervation Ray

Trash:Temporal Shielding

Additional effects: 

PH
phantaskippy
2013-11-28 12:38 UTC
#10

Wraith takes the three damage.

"Hey guys, I can set up a program that will let us avoid some of the traps in here, if I can just get this computer running. . ."

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, Mega Computer, Throat Jab

Trash:

-------------------------

Start of Turn:

Play a Card:  Mega Computer

Use a Power:  Throwing Knives deals 1 projectile damage to Firesworn [2], and Conqueror [3]

Draw a Card:  Mega Computer. . .

End of Turn:

-------------------------

HP:  11

In Play:  Throwing Knives, Mega Computer

Hand:   Grappling Hook, Infrared Eyepiece, Mega Computer, Throat Jab 

Trash:  

 

BL
BlueHairedMeerkat
2013-11-28 13:17 UTC
#11

You may want to rethink that, since I destroyed the Scarabs on my turn :P

DP
dpt
2013-11-28 20:09 UTC
#12

Nightmist

HP: 8

Hand: Oblivion {2}, Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Astral Premonition {4}, Mist-Fueled Recovery {3}

In play:

Trash: Oblivion {1}, Enlightenment {2}, Mists of Time {4}

[hr]
Start of hero turn:

Play a card: Astral Premonition {4}

Use a power: Astral Premonition on the villain deck. Discard Oblivion {2}.

Draw a card: Mistbound {4}

End of hero turn:

[hr]

HP: 8

Hand: Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}

In play: Astral Premonition {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {2}, Mists of Time {4}

Additional effects: Astral Premonition on Voss’ deck.

BL
BlueHairedMeerkat
2013-11-28 23:48 UTC
#13

Astral Premonition reveals Bionaut and Psi-Weaver

JF
jffdougan
2013-11-29 01:00 UTC
#14

Hmm. Precognition seems to be obviated. I could put down Mental Divergence to help retrieve something, or Hemmorhage the baddies so we can be guaranteed of taking out the Conqueror next time.

DP
dpt
2013-11-29 04:52 UTC
#15

Of those two, I guess it should be Bionaut, although I was hoping for something that would let me survive a little longer. Visionary, I would really appreciate if you could take out the Firesworn.

JF
jffdougan
2013-11-29 15:07 UTC
#16

Visionary

HP: 12

Hand: Cerebral Hemmorhage, Mental Divergence, Precognition, Suggestion, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision

Additional effects:

----

Start: Nothing

Play: Cerebral Hemmorhage targets Firesworn [dead], Conqueror [1], and Voss [84]

Power: Enlighten - Nightmist, do you think you'll survive long enough to use whatever you might draw? Otherwise, I'll give it to somebody else.

Draw: Suggestion

End: Nothing

----

Visionary

HP: 12

Hand: Mental Divergence, Precognition, Suggestion x2, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

DP
dpt
2013-11-29 16:40 UTC
#17

I’m slated to take 7 damage on the villain turn. But there are a few cards that would really help. The environment could easily kill me, but Voss won’t by himself.

PH
phantaskippy
2013-11-29 16:49 UTC
#18

I could definitely use it, smoke bombs or stun bolts would be very nice to get out.

JF
jffdougan
2013-11-29 22:24 UTC
#19

Wraith -- in the interest of trying to keep Nightmist alive, I"m going to give her the draw this time. I'll throw it your way next time, regardless.

DP
dpt
2013-11-30 00:24 UTC
#20

I draw Amulet of the Elder Gods {3} and Heedless Lash {2} and discard Heedless Lash {2}.

BL
BlueHairedMeerkat
2013-11-30 09:40 UTC
#21

The Tomb of Anubis

In Play:  

Trash:  Swarm of Scarabs

-------------------------

Start of Turn:

Play a Card:  Judgement of Anubis enters play, drags Anubis along with it.

End of Turn:  Anubis deals each target 1 infernal damage, destroys TCF and so deals 1 infernal damage to OX [11], destroys Judgement.

-------------------------

In Play:  Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis

 

BL
BlueHairedMeerkat
2013-11-30 09:47 UTC
#22

Grand Warlord Voss - Super-Thorathian Warrior

HP:  86

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer

-------------------------

Start of Turn: 

Play a Card:  Bionaut enters play.

End of Turn:  Voss deals 3 energy damage to OX [8] and 2 fire damage to Nightmist [5].

Bionaut deals 2 toxic damage to Nightmist [3].

-------------------------

HP:  83

In Play: Bionaut - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Bionaut deals the lowest-HP hero 2 toxic damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 8, Wraith - 10, Nightmist - 3, Visionary - 11

BL
BlueHairedMeerkat
2013-11-30 09:50 UTC
#23

Omnitron-X

HP: 8

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity

In play: Bio-Engineering Beam, Innervation Ray

Trash: Temporal Shielding

 

 

Start of hero turn: Innervate Nightmist [4], Wraith [11] and self [9].

Play a card: Ablative Coating

Use a power: Timeshift; reveal Ablative Coating (bloody typical...)

Draw a card: Disruptive Flechettes

End of hero turn:

 

 

HP: 9

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating

Trash:Temporal Shielding

Additional effects: Reduce melee, projectile and toxic damage dealt to OX by 2.

PH
phantaskippy
2013-11-30 15:25 UTC
#24

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, Mega Computer, Throat Jab

Trash:

-------------------------

Start of Turn:

Play a Card:  Throat Jab, 1 melee to Voss, Voss cannot deal damage

Use a Power:  Throwing Knives, Deal 1 projectile damage to Bionaut [2] and Anubis [19]

Draw a Card:  Trust Fund

End of Turn:

-------------------------

HP:  11

In Play:  Throwing Knives, Mega Computer

Hand:   Grappling Hook, Infrared Eyepiece, Mega Computer, Trust Fund 

Trash:  Throat Jab

 

Effects:

Voss cannot deal damage.

All Environment damage is -1.

DP
dpt
2013-11-30 21:31 UTC
#25

Omnitron-X, if you play Ablative Coating rather than discard it, then the old one returns to your hand for use later.

DP
dpt
2013-11-30 21:35 UTC
#26

Nightmist

HP: 4

Hand: Enlightenment {1}, Heedless Lash {3}, Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Amulet of the Elder Gods {3}

In play: Astral Premonition {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}

[hr]
Start of hero turn:

Play a card: Amulet of the Elder Gods {3}

Use a power: Investigation. Discard Enlightenment {1} and Heedless Lash {3} ton redirect 2 infernal damage to the Bionaut [DEAD]. Anubis deals 1 infernal damage to Wraith [10] (Sorry!). Draw Scouring Mists {4} and Amulet of the Elder Gods {2}.

Draw a card: Astral Premonition {2}

End of hero turn:

[hr]

HP: 4

Hand: Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Amulet of the Elder Gods {2}, Astral Premonition {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}

Additional effects:

[hr]
I still really want a Starshield Necklace, but it’s not quite as urgent any more.

JF
jffdougan
2013-12-01 04:01 UTC
#27

Visionary

HP: 11

Hand: Mental Divergence, Precognition, Suggestion x2, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

-----

Start: Nothing

Play: Precognition

Power: Enlighten the Wraith

Draw: Telekinetic Cocoon

End: Nothing

-----

Visionary

HP: 12

Hand: Mental Divergence, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

BL
BlueHairedMeerkat
2013-12-01 11:02 UTC
#28

The Tomb of Anubis

In Play:  Anubis - 19

Trash:  Swarm of Scarabs, Judgement of Anubis

-------------------------

Start of Turn:

Play a Card:  Cast into the Underworld enters play.

End of Turn:  

-------------------------

In Play:  Anubis - 19, Cast into the Underworld

Trash:  Swarm of Scarabs, Judgement of Anubis

BL
BlueHairedMeerkat
2013-12-01 11:05 UTC
#29

Grand Warlord Voss - Super-Thorathian Warrior

HP:  82

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

-------------------------

Start of Turn: 

Play a Card:  Guard enters play.

End of Turn:  

-------------------------

HP:  82

In Play: Guard - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 9, Wraith - 10, Nightmist - 4, Visionary - 11

BL
BlueHairedMeerkat
2013-12-01 11:10 UTC
#30

Omnitron-X

HP: 9

Hand: Self Sabotage, Ablative Coating, Reactive Plating Subroutine, Singularity, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating

Trash: Temporal Shielding

 

 

Start of hero turn: Innervate Nightmist [5], Wraith [11] and self [10].

Play a card: Reactive Plating Subroutine

Use a power: Timeshift; reveal Technological Advancement, dig up Electro-Deployment Unit, draw Elemental Exochassis.

Draw a card: Technological Advancement

End of hero turn:

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating, Technological Advancement, Singularity, Disruptive Flechettes, Elemental Exochassis

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating, Reactive Plating Subroutine, Electro-Deployment Unit

Trash:Temporal Shielding, Technological Advancement

Additional effects: Reduce melee, projectile and toxic damage dealt to OX by 2.

DP
dpt
2013-12-01 13:11 UTC
#31

What happened to Visionary's Precognition or the Enlighten?

PH
phantaskippy
2013-12-01 16:09 UTC
#32

Enlightenment reveals Throwing knives (trash) and . . . {drum roll} Impromptu Invention!!!  Happy Dance. . . Oh yeah.  I'll go ahead and post my turn, since it won't change (Nothing worse than Guard would be put on top with precog anyway)

Wraith felt a tingling in her mind, unable to resist the sudden urge, she looked to her left. . .  there set a box marked SUPPLIES.  "What the. . . "  Hastily she threw some smoke bombs to provide cover and began to root through the box for anything useful.  She was not disappointed.

WRAITH

HP:  11

In Play:  Throwing Knives

Hand:  Grappling Hook, Infared Eyepiece, HAIRDRYER!!!, Mega Computer, Trust Fund

Trash:  Throat Jab, Throwing Knives

-------------------------

Start of Turn:

Play a Card:  Impromptu Invention, draw inventory barrage, put Smoke Bombs into play from my deck, shuffle deck, play Trust fund, draw Impromptu Invention (!), Throwing Knives, Suture Self, Combat Stance, discard Throwing Knives and Inventory Barrage.

Use a Power:  Stealth

Draw a Card:  Stun Bolt

End of Turn:

-------------------------

HP:  11

In Play:  Throwing Knives, Mega Computer, Smoke Bombs

Hand:   Combat Stance, Grappling Hook, Impromptu Invention, Infrared Eyepiece, Mega Computer, Stun Bolt, Suture Self

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

The next damage dealt to the Wraith is -2

DP
dpt
2013-12-02 00:32 UTC
#33

(I'm waiting for the Premonition resolution before taking my turn.)

JF
jffdougan
2013-12-02 02:31 UTC
#34

Yep. I should get to see the next two cards in Voss' deck and decide which one actually entered play and which two got buried.

BL
BlueHairedMeerkat
2013-12-02 09:32 UTC
#35

Precognition turns up a Guard, a Quark-Drive Translocator and a Forced Deployment.

JF
jffdougan
2013-12-02 15:51 UTC
#36

Well, what do we think... I suppose we leave the guard & bury the other two?

DP
dpt
2013-12-02 16:25 UTC
#37

Certainly bury the Forced Deployment (on the bottom of the two cards)! The Guard and the Translocator are both not so bad, but I guess the Guard is a little better (and leaves the other turns unchanged)

JF
jffdougan
2013-12-02 16:44 UTC
#38

Yep. I suppose you should take your turn before I do mine.

DP
dpt
2013-12-02 18:35 UTC
#39

(Sorry, I was just waiting for confirmation on what the actual situation was.)

Nightmist

HP: 5

Hand: Elder Ring {3}, Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Amulet of the Elder Gods {2}, Astral Premonition {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}

[hr]
Start of hero turn:

Play a card: Elder Ring {3}

Use a power: Investigation. Deal myself 3 infernal damage; discard Amulet of the Elder Gods {2} and Astral Premonition {2} to redirect it to Anubis [16]. Draw Heedless Lash {1} and Enlightenment {3}.

Draw a card: Master of Magic {3}

End of hero turn:

[hr]

HP: 5

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Heedless Lash {1}, Enlightenment {3}, Master of Magic {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}

Additional effects: Nightmist deals +1 damage.

JF
jffdougan
2013-12-02 19:32 UTC
#40

Visionary

HP: 11

Hand: Mental Divergence, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play:

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage

Additional effects:

-------

Start: Nothing

Play: Mental Divergence

Power: Enlighten Nightmist

Draw: Precognition

End: Nothing

------

HP: 11

Hand:  Precognition, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition

Additional effects:

DP
dpt
2013-12-02 19:44 UTC
#41

Nightmist draws Planar Banishment {2} and Planar Banishment {3} and discard Planar Banishment {2}.

BL
BlueHairedMeerkat
2013-12-02 22:28 UTC
#42

The Tomb of Anubis

In Play:  Anubis - 16, Cast into the Underworld

Trash:  Swarm of Scarabs, Judgement of Anubis

-------------------------

Start of Turn:

Play a Card:  Rod of Anubis enters play.

End of Turn:  

-------------------------

In Play:  Anubis - 16, Cast into the Underworld, Rod of Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis

BL
BlueHairedMeerkat
2013-12-02 22:33 UTC
#43

Grand Warlord Voss - Super-Thorathian Warrior

HP:  82

In Play: Guard - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

-------------------------

Start of Turn: 

Play a Card:  First Lieutenant Vyktor enters play.

End of Turn:  Voss deals net 2 energy damage to Wraith [9] and net 2 fire damage to Visionary [9].

-------------------------

HP:  82

In Play: Guard - 3

First Lieutenant Vyktor - 5

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Reduce damage dealt to villain targets by 1.

Increase damage dealt to hero targets by 1.

Hero HP: OX - 10, Wraith - 9, Nightmist - 5, Visionary - 9

BL
BlueHairedMeerkat
2013-12-02 22:45 UTC
#44

Omnitron-X

HP: 10

Hand: Self Sabotage, Ablative Coating, Technological Advancement, Singularity, Disruptive Flechettes, Elemental Exochassis

In play: Bio-Engineering Beam, Innervation Ray, Ablative Coating, Reactive Plating Subroutine, Electro-Deployment Unit

Trash:Temporal Shielding, Technological Advancement

 

 

Start of hero turn: Innervate Nightmist [6], Wraith [10] and Visionary [10].

Plat Technological Advancement; search for a Focused Plasma Cannon, put it into play, draw Reset.

Deal 2 irreducible damage to the Guard [1].

Play a card: Reset; shuffle trash into deck, draw Technological Advancement.

Play Elemental Exochassis; Ablative Coating bounces back into my hand.

Use a power: Bio-Engineering Beam; destroy Anubis, kill the Guard [X].

Draw a card: Singularity

End of hero turn:

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Technological Advancement, Singularity x2, Disruptive Flechettes

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon

Trash: Reset

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP.

ST: Draw or play a card.

ST: Deal 1 target 2 irreducible fire damage.

 

I'm getting pretty well set up now, so if anybody wants a Timeshift next round just yell.

DP
dpt
2013-12-02 23:57 UTC
#45

Shouldn't Wraith have only taken 2 fire damage? There's a +1 bonus from Vyktor, but a -1 malus from the Smoke Bombs. 

DP
dpt
2013-12-02 23:59 UTC
#46

I could use a Timeshift. Out-of-turn plays are good for me, since they give me an extra chance to redirect damage.

PH
phantaskippy
2013-12-03 00:58 UTC
#47

The damage to Visionary and myself should both be 2.  3+1-2 for me, 2+1-1 for Vis, which would leave me at 10 now and Vis at 9.  I think this is right.

WRAITH

HP:  10

In Play:  Throwing Knives, Mega Computer, Smoke Bombs.

Hand:  Combat Stance, Grappling Hook, Impromptu Invention, Infrared Eyepiece, Mega Computer, Stun Bolt, Suture Self

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Impromptu Invention, draw Utility Belt, Put Micro Targetting Computer into play from my deck, play Grappling Hook, destroy Underworld, draw Smoke Bombs.

Use a Power:  Throwing Knives: deal 3 projectile damage to First Lieutenant Vyktor [2] and Grand Warlord Voss [79]

Draw a Card:  Trust Fund

End of Turn:

-------------------------

HP:  10

In Play:  Throwing Knives, Mega Computer, Smoke Bombs, Micro Targetting Computer

Hand:   Combat Stance, Infrared Eyepiece, Mega Computer, Smoke Bombs, Stun Bolt, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

@Nightmist, if you don't want to destroy Vyktor on your turn I could direct the third throwing knife your way for a redirection, you will probably finish him off but it is an option if you want to do it.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

Bye Bye Cast into the Underworld.

JF
jffdougan
2013-12-03 02:49 UTC
#48

HP: 9

Hand:  Precognition, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition

Additional effects:

------

Start: Nothing

Play: Precognition. SHOW ME THE TOP THREE CARDS OF VOSS's DECK

Power: Enlighten. Wraith seems to have ample cards in her hand. Omni-X, do you want the Enlighten or should I give it to Nightmist?

Draw: Mind Spike

End: Nothing

----

HP: 9

Hand:  Mind Spike, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognition x2

Additional effects:

 

DP
dpt
2013-12-03 04:28 UTC
#49

Wraith, thanks for the offer, but I still need to build up my hand size a little more. This actually happens before Visionary’s turn.

Nightmist

HP: 6

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Heedless Lash {1}, Enlightenment {3}, Master of Magic {3}, Planar Banishment {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}

[hr]
Start of hero turn:

Play a card: Heedless Lash {1}. Reveal Tome of Elder Magic {4}. Deal myself 4+1 infernal damage; discard Planar Banishment {3} and Master of Magic {3} to redirect it to Vyktor (DEAD). Deal 4+1 infernal damage to Voss (74). Put Tome of Elder Magic into play.

Use a power: Tome of Elder Magic. Reveal cards until Call Forth {1}, which I put into my hand, and shuffle the deck.

Draw a card: Mist Form {3}

End of hero turn:

[hr]

HP: 6

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Call Forth {1}, Mist Form {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}

Additional effects:

BL
BlueHairedMeerkat
2013-12-03 09:34 UTC
#50

On damage: Yes, you're right. I don't know why I thought the 3 went to the lowest and the 2 went to the highest... Also note that on the basis of this I've changed my healing slightly, so me, Visionary and Wraith are all now on 10HP.

On Precognition: Ion-Lancer, Banshee and Forced Deployment get turned up. Obviously Forced Deployment is being buried, and I'm going to assume you'll pick the Ion-Lancer; it's less damage, and damage to the lowest HP which will therefore be Smoke Bombed for an extra reduction.

On Enlightenment: Mmm, yes please. Omnitron-X draws two Gaussian Coil Blasters, discards Singularity.

On the environment turn:

The Tomb of Anubis

In Play:  Rod of Anubis

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld

-------------------------

Start of Turn:

Play a Card:  Akana enters play.

End of Turn:  

-------------------------

In Play:  Rod of Anubis, Akana - 8

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld

BL
BlueHairedMeerkat
2013-12-03 09:41 UTC
#51

Grand Warlord Voss - Super-Thorathian Warrior

HP:  74

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

-------------------------

Start of Turn: 

Play a Card:  Ion-Lancer enters play.

End of Turn:  Voss deals net 1 energy damage to OX [9], who retaliates for 2 energy damage [72] and net 0 fire damage to Visionary [9].

Ion-Lancer deals net 1 energy damage to Wraith [9].

-------------------------

HP:  72

In Play: Ion-Lancer - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, BionautGuard, First Lieutenant Vyktor

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Ion-Lancer deals the lowest-HP hero 2 energy damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 9, Wraith - 9, Nightmist - 6, Visionary - 9

BL
BlueHairedMeerkat
2013-12-03 12:34 UTC
#52

Omnitron-X

HP: 9

Hand: Self Sabotage, Ablative Coating x2, Technological Advancement, Singularity, Disruptive Flechettes, Gaussian Coil Blaster x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon

Trash: Reset, Singularity

 

 

Start of hero turn: Innervate Nightmist [7], Wraith [10] and me [10].

Plat Technological Advancement; search for an Electro-Deployment Unit, put it into play, draw Slip Through Time.

Deal 2 irreducible fire damage to Voss [70].

Play Gaussian Coil Blaster.

Deal 1 energy damage to the Ion-Lancer [2] and Akana [7].

Play a card: Slip Through Time enters play.

Use a power: Bio-Engineering Beam; destroy Akana [someon gets the Rod of Anubis], kill the Ion-Lancer [X].

Draw a card: Disruptive Flechettes

End of hero turn: Play Gaussian Coil Blaster.

Timeshift Nightmist.

 

 

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Singularity, Disruptive Flechettes x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Slip Through Time

Trash: Reset, Singularity, Technological Advancement

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP.

ST: Draw or play a card. [x2]

ST: Deal 1 target 2 irreducible fire damage.

ST: Deal up to 3 targets 1 lightning damage each. [x2]

DP
dpt
2013-12-03 13:18 UTC
#53

Timeshift reveals Call Forth {2}. Put it into play. Discard Mist Form {3}. Reveal cards until I find Starshield Necklace {3}, Tome of Elder Magic {3}, and Elder Ring {1}; put them into my hand and shuffle the rest back into the deck.

PH
phantaskippy
2013-12-03 16:08 UTC
#54

WRAITH

HP:  9

In Play:  Throwing Knives, Mega Computer, Micro-Targetting Computer, Smoke Bombs.

Hand:  Combat Stance, Infrared Eyepiece, Mega Computer, Smoke Bombs, Stun Bolt, Suture Self, Trust Fund, Utility Belt.

Trash:  Impromptu Invention, Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Stun Bolt

Use a Power:  Stun Bolt deals 3-1 damage to Voss [68], Voss deals -1 damage till the start of my next turn.

Draw a Card:  Infrared Eyepiece

End of Turn:

-------------------------

HP:  9

In Play:  Throwing Knives, Mega Computer, Micro Targetting Computer, Smoke Bombs, Stun Bolt 

Hand:   Combat Stance, Infrared Eyepiece(2), Mega Computer, Smoke Bombs, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

All Damage Dealt by Voss is -1 until the start of my next turn.

DP
dpt
2013-12-03 16:29 UTC
#55

Nightmist

HP: 7

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Call Forth {1}, Starshield Necklace {3}, Tome of Elder Magic {3}, Elder Ring {1}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {2}

[hr]
Start of hero turn:

Play a card: Starshield Necklace {3}

Use a power: Investigation. Deal myself 3 infernal damage; discard Call Forth {1} and Elder Ring {1} to redirect it to Voss (65). Draw Call Forth {4} and Mist-Fueled Recovery {4}

Draw a card: Oblivion {4}

End of hero turn: Discard Mist-Fueled Recovery {4} to regain 4 HP (11).

[hr]

HP: 11

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Enlightenment {3}, Tome of Elder Magic {3}, Call Forth {4}, Oblivion {4}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {2}, Call Forth {1}, Elder Ring {1}, Mist-Fueled Recovery {4}

Additional effects: +1 damage dealt by Nightmist, may discard 2 cards to redirect first damage taken each turn, may discard a card at end of turn to regain that spell value HP.

[hr]

I am now fully set up (modulo still wanting more cards). I’ll be discarding Tome of Elder Magic {3} and Call Forth {4} to redirect Voss’ damage which will be heading my way.

JF
jffdougan
2013-12-03 17:41 UTC
#56

Visionary

HP: 9

Hand:  Mind Spike, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spike, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2

Additional effects:

------

Start: Nothing

Play: Mind Spike to do 3 psychic damage to Voss (62)

Power: Enlighten Nightmist

Draw: Brain Burn

End: Nothing

----

HP: 9

Hand:  Brain Burn, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spikex2, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2

Additional effects:

DP
dpt
2013-12-03 17:52 UTC
#57

Nightmist draws Scouring Mists {3} and Scouring Mists {2} and discard Scouring Mists {2}.

BL
BlueHairedMeerkat
2013-12-04 00:37 UTC
#58

The Tomb of Anubis

In Play:  Rod of Anubis (someone claim this)

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

-------------------------

Start of Turn:

Play a Card:  The Challenge of Fire enters play.

End of Turn:  Voss [61], Wraith [9] and Nightmist [10] (assuming no redirect) take 1 fire damage each.

-------------------------

In Play:  Rod of Anubis, The Challenge of Fire

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

BL
BlueHairedMeerkat
2013-12-04 00:43 UTC
#59

Grand Warlord Voss - Super-Thorathian Warrior

HP:  61

In Play: 

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

-------------------------

Start of Turn: 

Play a Card:  Frosthound enters play.

End of Turn:  Voss deals net 2 energy damage to OX or Nightmist; you can have it for the redirect if you like, or I can just absorb it.

Frosthound deals 2 cold damage to OX (absorbed), Wraith and Visionary (Smoke Bombs to OX, absorbed) and Nightmist (I suppose you'll redirect this one?)

-------------------------

HP:  59

In Play: Frosthound - 3

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, TCF Conquerer, Bionaut, Guard, First Lieutenant Vyktor

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Frosthound deals the each hero 2 colddamage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 10, Wraith - 9, Nightmist - 10, Visionary - 9

BL
BlueHairedMeerkat
2013-12-04 00:50 UTC
#60

Omnitron-X

HP: 10

Hand: Self Sabotage, Ablative Coating x2, Singularity, Disruptive Flechettes x2

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Slip Through Time

Trash: Reset, Singularity, Technological Advancement

 

 

Start of hero turn: Innervate Nightmist [11], Wraith [10] and Visionary [10].

Draw Reactive Plating Subroutine.

Deal 2 irreducible fire damage to Frosthound [1].

Draw Technological Advancement.

Deal 1 energy damage to the Frosthound [DEAD] and Voss [58].

Deal 1 energy damage to Voss [57].

Destroy Slip Through Time.

Play a card: Technological Advancement; dig up an Innervation Ray, draw Self-Sabotage.

Use a power: Timeshift the Wraith.

Draw a card: Reset

End of hero turn: 

 

 

HP: 10

Hand: Self Sabotage x2, Ablative Coating x2, Singularity, Disruptive Flechettes x2, Reactive Plating Subroutine, Reset

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Innervation Ray

Trash: Reset, Singularity, Technological Advancement x2, Slip Through Time

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP. [x2]

ST: Draw or play a card. [x2]

ST: Deal 1 target 2 irreducible fire damage.

ST: Deal up to 3 targets 1 lightning damage each. [x2]

PH
phantaskippy
2013-12-04 00:51 UTC
#61

I'd ship the rod to Visionary, we don't need cards as much and everyone else can already do damage or something they need more.

DP
dpt
2013-12-04 00:52 UTC
#62

EDIT: I can take the Rod, but Investigation+discard is almost always better for me (no net change in card count, and I get to churn through my cards faster).

DP
dpt
2013-12-04 00:55 UTC
#63

I'll discard Scouring Mists {3} and Tome of Elder Magic {3} to redirect the Frosthound damage to Voss, who takes 1 cold damage.

Voss soaks 1 damage while the Frosthound is in play, so you may want to take it out first.

PH
phantaskippy
2013-12-04 01:02 UTC
#64

I don't think Voss takes damage from Gaussian because he's got -1 taken from Frosthound being in play.  If you rework it to plasma cannon the Hound Voss will still take 2 damage and the hound will die, or you can let me finish the Icedog with my knives.  Same result either way.

WRAITH

HP:  10

In Play:  Throwing Knives, Mega Computer, Micro-Targetting Computer, Smoke Bombs, Stun Bolt

Hand:  Combat Stance, Infrared Eyepiece(2), Mega Computer, Smoke Bombs, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Utility Belt

Use a Power:  Throwing Knives deals 3 projectile damage to Frosthound [x] and Voss [54], Stun Bolt deals 3 projectile damage to Voss [51]

Draw a Card:  Stun Bolt

End of Turn:

-------------------------

HP:  10

In Play:  Throwing Knives, Mega Computer, Micro Targetting Computer, Smoke Bombs, Stun Bolt, Utility Belt.

Hand:   Combat Stance, Infrared Eyepiece(2), Mega Computer, Smoke Bombs, Stun Bolt, Suture Self, Trust Fund

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

All Damage Dealt by Voss is -1 until the start of my next turn.

JF
jffdougan
2013-12-04 02:58 UTC
#65

Yep, I'll take the Rod. Wraith, unless I missed something, your Stun Bolts got Timeshifted out and you get another draw.

I know Nightmist is first, but I'm going to do this while I have time, since I'm working in a data-free zone tomorrow:

HP: 10

Hand:  Brain Burn, Suggestion x2, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spikex2, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2

Additional effects:

----

Start: Nothing

Play: Suggestion -- put TCF Conqueror on the bottom and pick one of the "damage lowest HP" minions to put on the top. (Ion Lancer?)

Power: Rod targets Voss for 2 [49]

Draw: Decoy Projection

End: Nothing

----

HP: 10

Hand:  Brain Burn, Suggestion, Telekinetic Cocoon, Wrest the Mind

In Play: Mental Divergence,

Trash: Mind Spikex2, Prophetic Vision, Cerebral Hemmorhage, Precognitionx2, Suggestion

Additional effects:

DP
dpt
2013-12-04 04:16 UTC
#66

Nightmist

HP: 11

Hand: Mist-Fueled Recovery {3}, Mistbound {4}, Scouring Mists {4}, Call Forth {4}, Oblivion {4}, Enlightenment {3}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Oblivion {1}, Oblivion {2}, Enlightenment {1}, Enlightenment {2}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {2}, Call Forth {1}, Elder Ring {1}, Mist-Fueled Recovery {4}, Scouring Mists {2}, Scouring Mists {3}, Tome of Elder Magic {3}

[hr]
Start of hero turn:

Play a card: Enlightenment {3}. Reveal Mists of Time {3}. Deal myself 3+1 infernal damage, discard Call Forth {4} and Oblivion {4} to redirect it to Voss (whose HP I am confused about). Draw Mistbound {1}, Starshield Necklace {1}, and Oblivion {3}.

Use a power: Tome of Elder Magic. Reveal cards from the deck until I reach Mist Form {2}. Shuffle the rest of the deck.

Draw a card: Elder Ring {2}

End of hero turn: Discard Mistbound {4} to regain 4HP (15).

[hr]

HP: 15

Hand: Mist-Fueled Recovery {3}, Scouring Mists {4}, Mistbound {1}, Starshield Necklace {1}, Oblivion {3}, Mist Form {2}, Elder Ring {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Oblivion {1}, Oblivion {2}, Oblivion {4}, Enlightenment {1}, Enlightenment {2}, Enlightenment {3}, Mists of Time {3}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {1}, Call Forth {2}, Call Forth {4}, Elder Ring {1}, Mist-Fueled Recovery {4}, Scouring Mists {2}, Scouring Mists {3}, Tome of Elder Magic {3}, Mistbound {4}

Additional effects: +1 damage dealt by Nightmist, may discard 2 cards to redirect first damage taken each turn, may discard a card at end of turn to regain that spell value HP.

[hr]

Next round I’m only going to play Mist-Fueled Recovery, which will put me at maximum HP. So please don’t bother Innervating me, even if I take some damage. I will be discarding Starshield Necklace {1} and Mist Form {2} to redirect damage of 2 or more.

DP
dpt
2013-12-04 04:20 UTC
#67

Here’s my take on Voss’ HP:

  • Start of villain turn: 61
  • Redirected Frosthound damage: 2-1 cold → 60
  • Focused Plasma Cannon: 2 irreducibe → 58
  • Wraith’s Throwing Knives and Stun Bolt: 6 projectile → 52
  • Nightmist, redirected Enlighten: 4 infernal → 48
  • Visionary, with the Rod of Anubis: 2 infernal → 46

Does that look OK?

JF
jffdougan
2013-12-04 05:03 UTC
#68

Looks like it. I'm guessing somebody typoed someplace along the line.

BL
BlueHairedMeerkat
2013-12-04 12:53 UTC
#69

Looks like it (and was probably my fault...).

The Tomb of Anubis

In Play:  Rod of Anubis (Visionary), The Challenge of Fire

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

-------------------------

Start of Turn: No discards; fire is our friend.

Play a Card:  Idol of Anput enters play.

End of Turn:  Voss [45] and Nightmist [14] take 1 fire damage each.

-------------------------

In Play:  Rod of Anubis (Visionary), The Challenge of Fire, Idol of Anput

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

BL
BlueHairedMeerkat
2013-12-04 13:02 UTC
#70

Grand Warlord Voss - Super-Thorathian Warrior

HP:  45

In Play: 

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, Bionaut, Guard, First Lieutenant Vyktor, Frosthound

-------------------------

Start of Turn: 

Play a Card:  Ion-Lancer enters play.

End of Turn:  Voss deals net 2 energy damage to Nightmist (redirected to Voss [44]), and net 0 fire damage to Nightmist.

Ion-Lancer deals net 1 energy damage to Nightmist [13].

-------------------------

HP:  44

In Play: Ion-Lancer - 3

Trash: Ion-Lancer, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, Bionaut, Guard, First Lieutenant Vyktor, Frosthound

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Ion-Lancer deals the each lowest-HP 2 energy damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 10, Wraith - 10, Nightmist - 13, Visionary - 10

BL
BlueHairedMeerkat
2013-12-04 13:09 UTC
#71

Omnitron-X

HP: 10

Hand: Self Sabotage x2, Ablative Coating x2, Singularity, Disruptive Flechettes x2, Reactive Plating Subroutine, Reset

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Innervation Ray

Trash: Reset, Singularity, Technological Advancement x2, Slip Through Time

 

 

Start of hero turn: Innervate self [11], Wraith [11] and Visionary [11].

Play Reset; shuffle trash into deck, draw Slip Through Time, play Slip Through Time.

Deal 2 irreducible fire damage to Ion-Lancer [1].

Draw Rocket Punch.

Deal 1 energy damage to the Ion-Lancer [DEAD] and Voss [43].

Deal 1 energy damage to Voss [42].

Innervate self [12], Wraith [12] and Visionary [12].

Play a card: Rocket Punch

Use a power: Rocket Punch Voss [39].

Draw a card: Disruptive Flechettes

End of hero turn: Disruptive Flechettes; 2 projectile damage to Voss [37]

Timeshift the Visionary.

 

 

HP: 12

Hand: Self Sabotage x2, Ablative Coating x2, Singularity, Disruptive Flechettes x2, Reactive Plating Subroutine

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Innervation Ray, Slip Through Time, Rocket Punch

Trash: Reset, Disruptive Flechettes

Additional effects: Reduce cold, fire, lightning and energy damage dealt to OX by 2.

ST: Heal up to 3 hero targets for 1HP. [x2]

ST: Draw or play a card. [x2]

ST: Deal 1 target 2 irreducible fire damage.

ST: Deal up to 3 targets 1 lightning damage each. [x2]

PH
phantaskippy
2013-12-04 13:45 UTC
#72

So yeah, Stun Bolt in play, Utility belt was last turn's draw, sorry X, completely missed you helping me.  Thanks!

WRAITH

HP:  12

In Play:  Throwing Knives, Mega Computer, Micro-Targetting Computer, Smoke Bombs, Stun Bolt, Stun Bolt

Hand:  Combat Stance, Infrared Eyepiece(2), Mega Computer, Smoke Bombs, Suture Self, Trust Fund, Utility Belt.

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Throat Jab, Throwing Knives(2), Trust Fund.

-------------------------

Start of Turn:

Play a Card:  Trust Fund, draw Infrared Eyepiece, Impromptu Invention, Razor Ordinance, Micro Targetting Computer, discard Smoke Bombs and Micro-Targetting Computer

Use a Power:  Double Stun Bolt for 6 projectile damage to Voss [31]

Draw a Card:  Grappling Hook

End of Turn:

-------------------------

HP:  12

In Play:  Throwing Knives, Mega Computer, Micro Targetting Computer, Smoke Bombs, Stun Bolt, Stun Bolt, Utility Belt.

Hand:   Combat Stance, Grappling Hook, Impromptu Invention, Infrared Eyepiece(3), Mega Computer, Razor Ordinance, Suture Self, Utility Belt

Trash:  Grappling Hook, Impromptu Invention(2), Inventory Barrage, Micro-Targetting Computer, Smoke Bombs, Throat Jab, Throwing Knives(2), Trust Fund(2).

 

Effects:

All Environment damage is -1.

When a villain card would damage the lowest HP hero target, redirect to the highest HP hero target, reduce damage redirected this way by 1.

All Damage Dealt by Voss is -2 until the start of my next turn.

DP
dpt
2013-12-04 14:28 UTC
#73

Wraith, what do you discard for the Trust Fund?

DP
dpt
2013-12-04 14:33 UTC
#74

Nightmist

HP: 13

Hand: Mist-Fueled Recovery {3}, Scouring Mists {4}, Mistbound {1}, Oblivion {3}, Elder Ring {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Oblivion {1}, Oblivion {2}, Oblivion {4}, Enlightenment {1}, Enlightenment {2}, Enlightenment {3}, Mists of Time {3}, Mists of Time {4}, Heedless Lash {1}, Heedless Lash {2}, Heedless Lash {3}, Amulet of the Elder Gods {2}, Astral Premonition {2}, Planar Banishment {2}, Planar Banishment {3}, Master of Magic {3}, Mist Form {3}, Call Forth {1}, Call Forth {2}, Call Forth {4}, Elder Ring {1}, Mist-Fueled Recovery {4}, Scouring Mists {2}, Scouring Mists {3}, Tome of Elder Magic {3}, Mistbound {4}, Starshield Necklace {1}, Mist Form {2}
(28 cards in all)

[hr]
Start of hero turn:

Play a card: Mist-Fueled Recovery. Shuffle my discard pile into my deck. Regain 14 HP (27). End turn immediately.

[hr]

HP: 27

Hand: Scouring Mists {4}, Mistbound {1}, Oblivion {3}, Elder Ring {2}

In play: Astral Premonition {4}, Amulet of the Elder Gods {3}, Elder Ring {3}, Tome of Elder Magic {4}, Starshield Necklace {3}

Trash: Mist-Fueled Recovery {3}

Additional effects: +1 damage dealt by Nightmist, may discard 2 cards to redirect first damage taken each turn, may discard a card at end of turn to regain that spell value HP.

PH
phantaskippy
2013-12-04 15:09 UTC
#75

Apparently I didn't, fixed now.  That's what you get for walking away form the computer mid-thought.

JF
jffdougan
2013-12-04 18:31 UTC
#76

I know the time shift reveals a premonition, and that I'll play the Decoy from my hand and zap Voss with the Rod. Unfortunately, I can't recall the next three cards in my deck, but that ought to be enough to let the Enviro turn play pout.

BL
BlueHairedMeerkat
2013-12-04 20:17 UTC
#77

Two Soldiers and a Forced Deployment. No hard choice here...

The Tomb of Anubis

In Play:  Rod of Anubis (Visionary), The Challenge of Fire, Idol of Anput

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

-------------------------

Start of Turn: No discards; fire is our friend.

Play a Card:  Mdjai enters play.

End of Turn:  Voss [28] and Nightmist [26] take 1 fire damage each.

-------------------------

In Play:  Rod of Anubis (Visionary), The Challenge of Fire, Idol of Anput, Mdjai - 10

Trash:  Swarm of Scarabs, Judgement of Anubis, Anubis, Cast into the Underworld, Akana

Reduce damage to environment targets by 1.

BL
BlueHairedMeerkat
2013-12-04 20:20 UTC
#78

Grand Warlord Voss - Super-Thorathian Warrior

HP:  28

In Play: 

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, Bionaut, Guard, First Lieutenant Vyktor, Frosthound

-------------------------

Start of Turn: 

Play a Card:  Soldier enters play.

End of Turn:  Voss deals net 0 damage.

Soldier deals 2 projectile damage to Nightmist (redirected to Voss [27]?)

-------------------------

HP:  27?

In Play: Soldier - 3

Trash: Ion-Lancer x2, Shock Infantry, Frosthound, Psi-Weaver, Firesworn, Bionaut, Guard, First Lieutenant Vyktor, Frosthound

Effects: ST: Two minions? Flip! 10 minions? Win!

ET: Voss deals the highest-HP hero 3 energy damage and the lowest-HP hero 2 fire damage.

ET: Soldier deals the highest-HP 2 projectile damage.

Reduce damage dealt to Voss by 1 for each minion in play.

Minions are immune to the damage type they deal.

Hero HP: OX - 12, Wraith - 12, Nightmist - 26, Visionary - 12

BL
BlueHairedMeerkat
2013-12-04 20:27 UTC
#79

Omnitron-X

HP: 12

Hand: Self Sabotage x2, Ablative Coating x2, Singularity, Disruptive Flechettes x2, Reactive Plating Subroutine

In play: Bio-Engineering Beam, Innervation Ray, Elemental Exochassis, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Gaussian Coil Blaster x2, Innervation Ray, Slip Through Time, Rocket Punch

Trash: Reset, Disruptive Flechettes

 

 

Start of hero turn: Innervate self [13], Wraith [13] and Visionary [13].

Play Disruptive Flechettes - 2 damage to the Soldier [1] and net 1 to Voss [26].

Deal 2 irreducible fire damage to Voss [24].

Play Singularity; destroy Rocket Punch, Elemental Exochassis, Throwing Knives, Mega Computer, Micro Targetting Computer, Smoke Bombs, Stun Bolt, Stun Bolt, Utility Belt, Amulet of the Elder Gods, Elder Ring, Tome of Elder Magic, and Starshield Necklace to deal 13 damage to the Soldier [DEAD] and Voss [11].

Deal 1 energy damage to Voss [10].

Deal 1 energy damage to Voss [9].

Innervate self [14], Wraith [14] and Visionary [14].

Destroy Slip Through Time.

Play a card: Self-Sacrifice; destroy 7 components to deal 14 damage to Voss [DEAD].

 

VICTORY! :D

PH
phantaskippy
2013-12-04 23:55 UTC
#80

I can't refuse to allow you to destroy my equipment can I, since the wording is you destroy them.

Poo, I was going to Inventory Barrage him, oh well.

JF
jffdougan
2013-12-05 02:35 UTC
#81

Hopefully the soldier was on top, since the one I had was the "reveal the top 3 cards of your deck - put one in hand, one on top, and on on bottom" card. That is Premonition rather than Precognition, right?

BL
BlueHairedMeerkat
2013-12-05 10:49 UTC
#82

That's Foresight. Nonetheless, it went Soldier Soldier Deployment, so we're fine (and in fact even with a Forced Deployment we would be absolutely fine).

PH
phantaskippy
2013-12-05 12:54 UTC
#83

Maybe not Absolutely Fine, Forced Deployment hurts my feelings.

BL
BlueHairedMeerkat
2013-12-05 22:35 UTC
#84

Just to confirm, our teams for round 4 are Legs, Tachyon, Tempest and Scholar (Matty)/Haka (Chair)/Chrono (Ironlegs)? In that order?

JF
jffdougan
2013-12-08 02:38 UTC
#85

I can take any of the heroes except Chrono-Ranger for this match, with perhaps a slight preference toward either Legacy or Tempest. Probably better to have me take Tempest since I don't have Iron Legacy to run the opening turn for.

BL
BlueHairedMeerkat
2013-12-08 11:31 UTC
#86

I can, so I shall grab the Legacies :P

EDIT: No I won't, because I'm playing him in a different game, so in the interests of impatience I shall grab CR and then do Iron Legacy anyway.

DP
dpt
2013-12-08 12:30 UTC
#87

I'm happy with any of the three. Maybe I'll take Tachyon.