The Dreamer (Advanced)
VS
The Argent Adept (Envisioner)
Expatriette (phantaskippy)
The Wraith (Greywind)
FREEDOM Tempest (grysqrl)
Ra (PlatinumWarlock)
IN
The Tomb of Anubis
The Dreamer (Advanced)
VS
The Argent Adept (Envisioner)
Expatriette (phantaskippy)
The Wraith (Greywind)
FREEDOM Tempest (grysqrl)
Ra (PlatinumWarlock)
IN
The Tomb of Anubis
The Wraith for me, please.
Stun Bolt, Stun Bolt, Grappling Hook, Mega Computer
Tempest for me.
Opening hand: Otherworldly Resilience, Into the Stratosphere, Chain Lightning, Aquatic Correspondence
Chalk me up for Ra
Opening Hand: Living Conflagration (x2); Excavation; Drawn to the Flame
I'm in for Expat.
Opening hand: Awesomness, Edibile Lead, Explosions, Winning.
Cards: Incendiary Rounds, Hairtrigger Reflexes, Shock Rounds, Tactical Shotgun
Nice opening hand.
So I guess only Argent is left for me? Well, my luck with him is historically terrible, but I shall try.
I'm thinking either Michael Bay or John Woo is your director.
Oh, there's no shortage of directors who take the More Dakka approach. Kurt Wimmer springs to mind. For that matter you could say the Wachowski Brothers (at the time they were both definitely male).
Opening hand: Sarabande of Destruction, Instrumental Conjuration, Eydisiar's Horn, Vernal Sonata.
Hrm. No Cadence, no Harmonies, no Accompany text at all, two Instruments with only one thing to play on them, and the ever infuriating early Vernal Sonata. More than anything else, this is what I dislike about playing the Adept; I think he has to be the most luck-dependant character in the game, and I always seem to get screwed on my early turns. Sometimes I recover and sometimes I don't, but it's always a nuisance to start off so gimpy, when you have the potential to be stupidly awesome with a different hand.
EDIT - I can't think of any Ongoings in the Dreamer's deck, so with this hand I took the liberty of assuming I'd spend my first turn drawing 2, and actually drew the two. But I suppose I should probably wait to post what they are. I can take an actual turn if I need to, and shuffle the second card back into my deck, but I really can't think of anything that would make this necessary.
Even though it's not useful right now, having Sarabande down is a good start and preps for the next round, once there's an environment card in play. And, if you get a Harmony on your draw, you could throw that in round 2, then use both with the Horn in round 3. Games against The Dreamer (in my experience, at least) tend to run long, and the Tomb of Anubis has lots of items that will hurt her...
Take it for what you will.
Round One
The Dreamer - The Dreamer Dreams
The Dreamer - 6
In Play: Tooth Fairy - 3
The Toy Master - 5
Tooth Fairy - 3
Dark Hero - 5
Macabre Spectre - 3
Trash:
--------------------------------------------------------
Start of Turn: The Toy Master deals Ra 2 psychic damage [28].
Play a Card: Violent Nightmares; Grotesque Arachnoid, Whipacorn and Illusory Demon are revealed.
End of Turn: Each player discards two cards.
Macabre Spectre deals each non-villain target 3 psychic damage.
Grotesque Arachnoid deals 3 toxic damage to Expat [23], Wraith [20], Tempest [19] and Ra [22].
Whpacorn deals Expat 4 melee damage [19]. Expat may not deal damage until the start of the villain turn.
Illusory Demon deals 6 infernal damage to Ra [16].
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The Dreamer - 6
In Play: Tooth Fairy - 3
The Toy Master - 5
Tooth Fairy - 3
Dark Hero - 5
Macabre Spectre - 3
Grotesque Arachnoid - 8
Whipacorn - 7
Illusory Demon - 5
Trash: Violent Nightmares
Effects: ST: No Projections in play? Flip Vanessa.
ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.
ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage. [x2]
ET: Macabre Spectre deals each non-hero target 2 psychic damage.
ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.
ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.
ET: Macabre Spectre deals the non-villain target with the highest HP 5 infernal damage.
Reduce damage dealt to projections by 2.
Increase damage dealt by villain targets by 1.
When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.
When Illusory Demon is destroyed, destroy 1 hero ongoing card.
Each player must discard 2 cards. Expatriette cannot deal damage.
Hero HP: AA - 21, Expat - 19, Wraith - 20, Tempest - 19, Ra - 16
Tempest discards Otherworldly Resielence and Aquatic Correspondence.
Are we fighting Nightmare Dawn as well?
Usually boisterous and cheerful, the Argent Adept seems troubled by the threats which now impend upon his group. He says and does nothing, seeming lost in thought as he contemplates the dilemma of how to stem the tide of this disaster, when its root cause is an innocent who they dare not cause real harm to, but who will continue to call forth these abominations until somehow snapped out of her trance. His usually boundless creativity seems to be at an impasse, leaving him with nothing to do but muse over the details of the problem and trust in his allies to handle themselves.
The Argent Adept
HP: 21
Hand: Sarabande of Destruction, Instrumental Conjuration
In Play:
Trash: Eydisiar's Horn, Vernal Sonata
--------------------------------------------------------
Start of Turn:
Play a Card: Skip.
Use a Power: Skip.
Draw Cards: Vernal Sonata, Inspiring Supertonic
End of Turn:
-------------------------------------------------------
HP: 21
Hand: Sarabande of Destruction, Instrumental Conjuration, Vernal Sonata, Inspiring Supertonic
In Play:
Trash: Eydisiar's Horn, Vernal Sonata
Quick turn since I have to go
Discarded both ammo
Skip turn draw two.
Hate to say it, chief, but you can't deal damage this round--Whipacorn got you.
The Wraith
HP: 20
Hand: Stun Bolt, Mega Computer
In Play:
Trash: Stun Bolt, Grappling Hook
------------------------------------------
Start of Turn:
Play a Card: Mega Computer
Use a Power: Stealth
Draw a Card: Smoke Bombs
End of Turn:
-------------------------------------------------------
HP: 20
Hand: Stun Bolt, Smoke Bombs
In Play: Mega Computer
Trash: Stun Bolt, Grappling Hook
Effects: Next damage dealt to the Wraith is reduced by 2
Freedom Tempest
HP: 19
Hand: Chain Lightning, Into the Stratosphere
In Play:
Trash: Aquatic Correspondence, Otherworldly Resielence
--------------------------------------------------------------------
Start:
Play: Chain Lightning
Power:
Draw: Lightning Slash
End:
--------------------------------------------------------------------
HP: 19
Hand: Into the Stratosphere, Lightning Slash
In Play:
Trash: Aquatic Correspondence, Otherworldly Resielence, Chain Lightning
Ra: God of the Sun
HP: 16
Hand: Living Conflagration, Excavation
In Play:
Trash: Living Conflagration, Drawn to the Flame
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Start:
Play: Living Conflagration (Deals net 0 damage).
Power: Living Conflagration (Deals net 0 damage, I draw Solar Flare)
Draw: Fire Blast
End:
--------------------------------------------------------------------
HP: 16
Hand: Excavation; Solar Flare; Fire Blast
In Play: Living Conflagration
Trash: Living Conflagration, Drawn to the Flame
The Tomb of Anubis
In Play:
Trash:
-------------------------
Start of Turn:
Play a Card: Swarm of Scarabs enters play.
End of Turn:
-------------------------
In Play: Swarm of Scarabs - 5
Trash: New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra
Reduce damage dealt to Swarm of Scarabs by 1.
Players cannot draw hero cards.
Round Two
The Dreamer - The Dreamer Dreams
The Dreamer - 6
In Play: Tooth Fairy - 1
The Toy Master - 5
Tooth Fairy - 3
Dark Hero - 4
Macabre Spectre - 3
Grotesque Arachnoid - 8
Whipacorn - 7
Illusory Demon - 5
Trash:
--------------------------------------------------------
Start of Turn: The Toy Master deals The Argent Adept 3 psychic damage [18].
Play a Card: Granite Oni enters play.
End of Turn: Each player discards two cards. Tooth Fairy #2 deals 5 toxic damage to The Wraith [17] and Tempest [14].
Macabre Spectre deals each non-villain target 3 psychic damage. (Scarabs at [3])
Grotesque Arachnoid deals 3 toxic damage to The Argent Adept [12], Expat [13], Wraith [11] and Ra [10].
Whpacorn deals Expat 4 melee damage [9]. Expat may not deal damage until the start of the villain turn.
Illusory Demon deals 6 infernal damage to The Argent Adept [6].
Granite Oni deals net 2 melee damage to Swarm of Scarabs [1].
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The Dreamer - 6
In Play: Tooth Fairy - 1
The Toy Master - 5
Tooth Fairy - 3
Dark Hero - 4
Macabre Spectre - 3
Grotesque Arachnoid - 8
Whipacorn - 7
Illusory Demon - 5
Granite Oni - 6
Trash: Violent Nightmares
Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.
ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.
ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage. [x2]
ET: Macabre Spectre deals each non-villain target 2 psychic damage.
ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.
ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.
ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage.
ET: Granite Oni deals 2 melee damage to the non-villain target with the lowest HP.
Reduce damage dealt to projections by 2.
Increase damage dealt by villain targets by 1.
When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.
When Illusory Demon is destroyed, destroy 1 hero ongoing card.
Reduce damage dealt to Granite Oni by 1.
Each player must discard 2 cards. Expatriette cannot deal damage.
Hero HP: AA - 6, Expat - 9, Wraith - 11, Tempest - 11, Ra - 10
Holy crap on a crutch, are we getting our butts handed to us…
I don't see this game gong much longer with the reduction, me shut down and the toy master+toothfaries
Those are some very strange cards in the environment trash....
"This is only a dream this is only a dream this is only a dream!...."
The Argent Adept
HP: 6
Hand: Sarabande of Destruction, Inspiring Supertonic
In Play:
Trash: Eydisiar's Horn, Vernal Sonata, Instrumental Conjuration, Vernal Sonata,
--------------------------------------------------------
Start of Turn:
Play a Card: Sarabande of Destruction
Use a Power: Vocalize Sarabande to destroy Swarm of Scarabs.
Draw a Card: Drake's Pipes
End of Turn:
-------------------------------------------------------
HP: 6
Hand: Inspiring Supertonic, Drake's Pipes
In Play: Sarabande of Destruction
Trash: Eydisiar's Horn, Vernal Sonata x2, Instrumental Conjuration
Expat drew Unload and Submachine gun last turn, I'll discard those for this turn and draw two more, Quick Draw and Speed loading.
So:
HP: 9
In Play:
Hand: Hair-Trigger Reflexes, Quick Draw, Speed Loading, Tactical Shotgun
Trash: Incendiary Rounds, Shock Rounds, Submachine Gun, Unload
AA destroyed the Scarabs.
It may well prove to be my sole contribution to the game. Cripes, 18 damage in the first 2 rounds, how the hell does that happen.
The Wraith
HP: 11
Hand:
In Play: Mega Computer
Trash: Stun Bolt, Grappling Hook, Stun Bolt, Smoke Bombs
------------------------------------------
Start of Turn:
Play a Card:
Use a Power: Stealth
Draw a Card: Impromptu Invention
End of Turn:
-------------------------------------------------------
HP: 11
Hand: Impromptu Invention
In Play: Mega Computer
Trash: Stun Bolt, Grappling Hook, Stun Bolt, Smoke Bombs
Effects: Next damage dealt to the Wraith is reduced by 2
Tempest
Just going to draw 2 cards (Vicious Cyclone and Chain Lightning). I'll type the rest of the turn out later.
(Tooth Fairies spirit away Excavation and Solar Flare)
Ra: God of the Sun
HP: 10
Hand: Fire Blast
In Play: Living Conflagration;
Trash: Living Conflagration, Drawn to the Flame; Excavation; Solar Flare
--------------------------------------------------------------------
Start:
Play: Fire Blast--Fairy #2 dies.
Power: Living Conflagration (Deals net 0 damage, I draw Staff of Ra)
Draw: Inferno
End:
--------------------------------------------------------------------
HP: 10
Hand: Staff of Ra; Inferno
In Play: Living Conflagration
Trash: Living Conflagration, Drawn to the Flame; Excavation; Solar Flare; Fire Blast
The Tomb of Anubis
In Play:
Trash: Swarm of Scarabs
-------------------------
Start of Turn:
Play a Card: Akana enters play.
End of Turn:
-------------------------
In Play: Akana - 8
Trash: Swarm of Scarabs
Whenever a villain target is destroyed, play the top card of the environment deck.
Round Three
The Dreamer - The Dreamer Dreams
The Dreamer - 6
In Play: Tooth Fairy - 1
The Toy Master - 5
Dark Hero - 4
Macabre Spectre - 3
Grotesque Arachnoid - 8
Whipacorn - 7
Illusory Demon - 5
Trash: Violent Nightmares, Tooth Fairy
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Start of Turn: The Toy Master deals Wraith/Tempest 4 psychic damage [9/7].
Play a Card: Illusory Demon enters play.
End of Turn: Each player discards a card. Tooth Fairy deals 5 toxic damage to The Wraith [4/8].
Macabre Spectre deals each non-villain target 3 psychic damage. (Akana at [5])
Grotesque Arachnoid deals 3 toxic damage to Akana [2] and three heroes.
Whpacorn deals Tempest 4 melee damage [1/DEAD]. Tempest may not deal damage until the start of the villain turn.
Illusory Demon deals 6 infernal damage to Ra [DEAD].
Granite Oni deals net 2 melee damage to Wraith or Tempest/Akana [DEAD].
Illusory Demon deals 6 infernal damage to AA/Expat [DEAD].
-------------------------------------------------------
The Dreamer - 6
In Play: Tooth Fairy - 1
The Toy Master - 5
Tooth Fairy - 3
Dark Hero - 4
Macabre Spectre - 3
Grotesque Arachnoid - 8
Whipacorn - 7
Illusory Demon - 5
Granite Oni - 6
Trash: Violent Nightmares
Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.
ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.
ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage.
ET: Macabre Spectre deals each non-villain target 2 psychic damage.
ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.
ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.
ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage. [x2]
ET: Granite Oni deals 2 melee damage to the non-villain target with the lowest HP.
Reduce damage dealt to projections by 2.
Increase damage dealt by villain targets by 1.
When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.
When Illusory Demon is destroyed, destroy 1 hero ongoing card.
Reduce damage dealt to Granite Oni by 1.
Each player must discard 1 card. Tempest cannot deal damage.
Hero HP: AA or Expatriette is dead, and the other has 3HP. Ra is dead. Wraith or Tempest is dead, with the alive one having 1HP, or you can have Akana and Tempest both dead in which case Wraith can have 2HP.
Do we want to just go ahead and call this one a loss now? We’ve taken out a grand total of 1 projection, with 3 of the party dead already…I don’t see us making any sort of glorious comeback.
VICTORY! 
I mean victory for me, of course. Which is so nice, because that very rarely happens
And of course, if the others decide they want to go down swinging then this is a tad premature…
Do we want to try a rematch with the same heroes and villain?
"Anyone, help me if you can!" Expatriette called out to her allies, she couldn't see them, but she could see her target.
"I don't care if we came here to save you, Nobody gets to kill me and live!"
Expatriette will discard Speed loading and Quick Draw.
Play Tactical Shotgun.
Power: Shoot Dreamer for 4 projectile Damage [2]
Draw: Tactical Shotgun.
Seriously, if someone can give me a power or deal 2 damage we can end this on our terms.
Darn kids and their imagination.
Call it over.
When exactly did Argent die?
Definitely.
From the Dreamer's last turn:
" AA or Expatriette is dead, and the other has 3HP. Ra is dead. Wraith or Tempest is dead, with the alive one having 1HP, or you can have Akana and Tempest both dead in which case Wraith can have 2HP."
Since Expat shot the Dreamer with her shotgun, that's putting it that AA died.
Do tell…
I'm reminded of FoxTrot when Jason convinced Paige to play a game of D&D.
Ha! So much for that one, right? Yeesh…what a butt-whooping.
Come on Adept, use your incap to give me a power use, let me shotgun the Brat a second time.
Just cause I pushed you in front so I could live doesn't mean you have to hold a grudge.
Make it so, Number One....
Pow: Dreamer is destroyed, and we lose. . . in style.
I described it as a "sort of symbolic victory" while reporting the loss on the statistics thread. At least it means Expatriette isn't incapped at the end, and we get to put a point in one of the seldom-seen alternate win/loss conditions.