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Episode 19: The Dreamer

46 posts · 3310 views · started 2013-11-22 00:50 UTC
BL
BlueHairedMeerkat
2013-11-22 00:50 UTC
#1

The Dreamer (Advanced)

VS

The Argent Adept (Envisioner)

Expatriette (phantaskippy)

The Wraith (Greywind)

FREEDOM Tempest (grysqrl)

Ra (PlatinumWarlock)

IN

The Tomb of Anubis

GR
Greywind
2013-11-22 00:52 UTC
#2

The Wraith for me, please.

Stun Bolt, Stun Bolt, Grappling Hook, Mega Computer

GR
grysqrl
2013-11-22 01:01 UTC
#3

Tempest for me.

Opening hand: Otherworldly Resilience, Into the Stratosphere, Chain Lightning, Aquatic Correspondence

PL
PlatinumWarlock
2013-11-22 01:34 UTC
#4

Chalk me up for Ra

Opening Hand:  Living Conflagration (x2); Excavation; Drawn to the Flame

PH
phantaskippy
2013-11-22 01:39 UTC
#5

I'm in for Expat.

Opening hand: Awesomness, Edibile Lead, Explosions, Winning.

Cards:  Incendiary Rounds, Hairtrigger Reflexes, Shock Rounds, Tactical Shotgun

PY
Pydro
2013-11-22 01:41 UTC
#6

Nice opening hand.

EN
Envisioner
2013-11-22 01:44 UTC
#7

So I guess only Argent is left for me?  Well, my luck with him is historically terrible, but I shall try.

GR
Greywind
2013-11-22 02:02 UTC
#8

I'm thinking either Michael Bay or John Woo is your director.

EN
Envisioner
2013-11-22 03:23 UTC
#9

Oh, there's no shortage of directors who take the More Dakka approach.  Kurt Wimmer springs to mind.  For that matter you could say the Wachowski Brothers (at the time they were both definitely male).

Opening hand:  Sarabande of Destruction, Instrumental Conjuration, Eydisiar's Horn, Vernal Sonata.

Hrm.  No Cadence, no Harmonies, no Accompany text at all, two Instruments with only one thing to play on them, and the ever infuriating early Vernal Sonata.  More than anything else, this is what I dislike about playing the Adept; I think he has to be the most luck-dependant character in the game, and I always seem to get screwed on my early turns.  Sometimes I recover and sometimes I don't, but it's always a nuisance to start off so gimpy, when you have the potential to be stupidly awesome with a different hand.

EDIT - I can't think of any Ongoings in the Dreamer's deck, so with this hand I took the liberty of assuming I'd spend my first turn drawing 2, and actually drew the two.  But I suppose I should probably wait to post what they are.  I can take an actual turn if I need to, and shuffle the second card back into my deck, but I really can't think of anything that would make this necessary.

PL
PlatinumWarlock
2013-11-22 08:06 UTC
#10

Even though it's not useful right now, having Sarabande down is a good start and preps for the next round, once there's an environment card in play.  And, if you get a Harmony on your draw, you could throw that in round 2, then use both with the Horn in round 3.  Games against The Dreamer (in my experience, at least) tend to run long, and the Tomb of Anubis has lots of items that will hurt her...

Take it for what you will.

BL
BlueHairedMeerkat
2013-11-22 09:41 UTC
#11

Round One

The Dreamer - The Dreamer Dreams

The Dreamer - 6

In Play: Tooth Fairy - 3

The Toy Master - 5

Tooth Fairy - 3

Dark Hero - 5

Macabre Spectre - 3

Trash:

--------------------------------------------------------

Start of Turn: The Toy Master deals Ra 2 psychic damage [28].

Play a Card: Violent Nightmares; Grotesque Arachnoid, Whipacorn and Illusory Demon are revealed.

End of Turn: Each player discards two cards.

Macabre Spectre deals each non-villain target 3 psychic damage.

Grotesque Arachnoid deals 3 toxic damage to Expat [23], Wraith [20], Tempest [19] and Ra [22].

Whpacorn deals Expat 4 melee damage [19]. Expat may not deal damage until the start of the villain turn.

Illusory Demon deals 6 infernal damage to Ra [16].

-------------------------------------------------------

The Dreamer - 6

In Play: Tooth Fairy - 3

The Toy Master - 5

Tooth Fairy - 3

Dark Hero - 5

Macabre Spectre - 3

Grotesque Arachnoid - 8

Whipacorn - 7

Illusory Demon - 5

Trash: Violent Nightmares

Effects: ST: No Projections in play? Flip Vanessa.

ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.

ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage. [x2]

ET: Macabre Spectre deals each non-hero target 2 psychic damage.

ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.

ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.

ET: Macabre Spectre deals the non-villain target with the highest HP 5 infernal damage.

Reduce damage dealt to projections by 2.

Increase damage dealt by villain targets by 1.

When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.

When Illusory Demon is destroyed, destroy 1 hero ongoing card.

Each player must discard 2 cards. Expatriette cannot deal damage.

Hero HP: AA - 21, Expat - 19, Wraith - 20, Tempest - 19, Ra - 16

GR
grysqrl
2013-11-22 12:27 UTC
#12

Tempest discards Otherworldly Resielence and Aquatic Correspondence.

GR
grysqrl
2013-11-22 18:58 UTC
#13

Are we fighting Nightmare Dawn as well?

EN
Envisioner
2013-11-22 21:25 UTC
#14

Usually boisterous and cheerful, the Argent Adept seems troubled by the threats which now impend upon his group.  He says and does nothing, seeming lost in thought as he contemplates the dilemma of how to stem the tide of this disaster, when its root cause is an innocent who they dare not cause real harm to, but who will continue to call forth these abominations until somehow snapped out of her trance.  His usually boundless creativity seems to be at an impasse, leaving him with nothing to do but muse over the details of the problem and trust in his allies to handle themselves.

The Argent Adept

HP:  21

Hand:  Sarabande of Destruction, Instrumental Conjuration

In Play: 

Trash:  Eydisiar's Horn, Vernal Sonata

--------------------------------------------------------

Start of Turn:

Play a Card: Skip.

Use a Power:  Skip.

Draw Cards:  Vernal Sonata, Inspiring Supertonic

End of Turn:

-------------------------------------------------------

HP:  21

Hand:  Sarabande of Destruction, Instrumental Conjuration, Vernal Sonata, Inspiring Supertonic

In Play: 

Trash:  Eydisiar's Horn, Vernal Sonata

PH
phantaskippy
2013-11-22 22:49 UTC
#15

Quick turn since I have to go

Discarded both ammo

Skip turn draw two.

PL
PlatinumWarlock
2013-11-22 22:56 UTC
#16

Hate to say it, chief, but you can't deal damage this round--Whipacorn got you.

GR
Greywind
2013-11-22 23:41 UTC
#17

The Wraith

HP: 20

Hand:  Stun Bolt, Mega Computer

In Play:

Trash:  Stun Bolt, Grappling Hook

------------------------------------------

Start of Turn:

Play a Card:  Mega Computer

Use a Power:  Stealth

Draw a Card:  Smoke Bombs

End of Turn:

-------------------------------------------------------

HP: 20

Hand:   Stun Bolt, Smoke Bombs

In Play: Mega Computer

Trash: Stun Bolt, Grappling Hook

Effects: Next damage dealt to the Wraith is reduced by 2

GR
grysqrl
2013-11-23 00:31 UTC
#18

Freedom Tempest

HP: 19

Hand: Chain Lightning, Into the Stratosphere

In Play:

Trash: Aquatic Correspondence, Otherworldly Resielence

--------------------------------------------------------------------

Start:

Play: Chain Lightning

  • Deal 2 (4-2DR) lightning damage to Tooth Fairy #1 [1]
  • Deal 1 (3-2DR) lightning damage to Dark Hero [4]

Power:

Draw: Lightning Slash

End:

--------------------------------------------------------------------

HP: 19

Hand: Into the Stratosphere, Lightning Slash

In Play:

Trash: Aquatic Correspondence, Otherworldly Resielence, Chain Lightning

PL
PlatinumWarlock
2013-11-23 06:15 UTC
#19

Ra: God of the Sun

HP: 16

Hand: Living Conflagration, Excavation

In Play:

Trash: Living Conflagration, Drawn to the Flame

--------------------------------------------------------------------

Start:

Play:  Living Conflagration (Deals net 0 damage).

Power:  Living Conflagration (Deals net 0 damage, I draw Solar Flare)

Draw: Fire Blast

End:

--------------------------------------------------------------------

HP: 16

Hand: Excavation; Solar Flare; Fire Blast

In Play:  Living Conflagration

Trash: Living Conflagration, Drawn to the Flame

BL
BlueHairedMeerkat
2013-11-23 09:06 UTC
#20

The Tomb of Anubis

In Play:  

Trash:

-------------------------

Start of Turn:  

Play a Card:  Swarm of Scarabs enters play.

End of Turn:  

-------------------------

In Play:  Swarm of Scarabs - 5

Trash:  New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra

Reduce damage dealt to Swarm of Scarabs by 1.

Players cannot draw hero cards.

BL
BlueHairedMeerkat
2013-11-23 09:15 UTC
#21

Round Two

The Dreamer - The Dreamer Dreams

The Dreamer - 6

In Play: Tooth Fairy - 1

The Toy Master - 5

Tooth Fairy - 3

Dark Hero - 4

Macabre Spectre - 3

Grotesque Arachnoid - 8

Whipacorn - 7

Illusory Demon - 5

Trash:

--------------------------------------------------------

Start of Turn: The Toy Master deals The Argent Adept 3 psychic damage [18].

Play a Card: Granite Oni enters play.

End of Turn: Each player discards two cards. Tooth Fairy #2 deals 5 toxic damage to The Wraith [17] and Tempest [14].

Macabre Spectre deals each non-villain target 3 psychic damage. (Scarabs at [3])

Grotesque Arachnoid deals 3 toxic damage to The Argent Adept [12], Expat [13], Wraith [11] and Ra [10].

Whpacorn deals Expat 4 melee damage [9]. Expat may not deal damage until the start of the villain turn.

Illusory Demon deals 6 infernal damage to The Argent Adept [6].

Granite Oni deals net 2 melee damage to Swarm of Scarabs [1].

-------------------------------------------------------

The Dreamer - 6

In Play: Tooth Fairy - 1

The Toy Master - 5

Tooth Fairy - 3

Dark Hero - 4

Macabre Spectre - 3

Grotesque Arachnoid - 8

Whipacorn - 7

Illusory Demon - 5

Granite Oni - 6

Trash: Violent Nightmares

Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.

ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.

ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage. [x2]

ET: Macabre Spectre deals each non-villain target 2 psychic damage.

ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.

ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.

ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage.

ET: Granite Oni deals 2 melee damage to the non-villain target with the lowest HP.

Reduce damage dealt to projections by 2.

Increase damage dealt by villain targets by 1.

When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.

When Illusory Demon is destroyed, destroy 1 hero ongoing card.

Reduce damage dealt to Granite Oni by 1.

Each player must discard 2 cards. Expatriette cannot deal damage.

Hero HP: AA - 6, Expat - 9, Wraith - 11, Tempest - 11, Ra - 10

PL
PlatinumWarlock
2013-11-23 10:05 UTC
#22

Holy crap on a crutch, are we getting our butts handed to us…

PH
phantaskippy
2013-11-23 13:44 UTC
#23

I don't see this game gong much longer with the reduction, me shut down and the toy master+toothfaries

EN
Envisioner
2013-11-23 22:01 UTC
#24

Those are some very strange cards in the environment trash....

"This is only a dream this is only a dream this is only a dream!...."

The Argent Adept

HP:  6

Hand:  Sarabande of Destruction, Inspiring Supertonic

In Play: 

Trash:  Eydisiar's Horn, Vernal Sonata, Instrumental Conjuration, Vernal Sonata,

--------------------------------------------------------

Start of Turn:

Play a Card:  Sarabande of Destruction

Use a PowerVocalize Sarabande to destroy Swarm of Scarabs.

Draw a Card:  Drake's Pipes

End of Turn:

-------------------------------------------------------

HP:  6

Hand:  Inspiring Supertonic, Drake's Pipes

In Play: Sarabande of Destruction

Trash:  Eydisiar's Horn, Vernal Sonata x2, Instrumental Conjuration

PH
phantaskippy
2013-11-23 22:11 UTC
#25

Expat drew Unload and Submachine gun last turn, I'll discard those for this turn and draw two more, Quick Draw and Speed loading.

So:

HP:  9

In Play:

Hand:  Hair-Trigger Reflexes, Quick Draw, Speed Loading, Tactical Shotgun

Trash:  Incendiary Rounds, Shock Rounds, Submachine Gun, Unload

PL
PlatinumWarlock
2013-11-23 22:20 UTC
#26

AA destroyed the Scarabs.

EN
Envisioner
2013-11-23 22:25 UTC
#27

It may well prove to be my sole contribution to the game.  Cripes, 18 damage in the first 2 rounds, how the hell does that happen.

GR
Greywind
2013-11-23 23:15 UTC
#28

The Wraith

HP: 11

Hand

In Play: Mega Computer

Trash:  Stun Bolt, Grappling Hook, Stun Bolt, Smoke Bombs

------------------------------------------

Start of Turn:

Play a Card: 

Use a Power:  Stealth

Draw a Card:  Impromptu Invention

End of Turn:

-------------------------------------------------------

HP: 11

Hand:  Impromptu Invention

In Play: Mega Computer

Trash: Stun Bolt, Grappling Hook, Stun Bolt, Smoke Bombs

Effects: Next damage dealt to the Wraith is reduced by 2

GR
grysqrl
2013-11-23 23:21 UTC
#29

Tempest

Just going to draw 2 cards (Vicious Cyclone and Chain Lightning). I'll type the rest of the turn out later.

PL
PlatinumWarlock
2013-11-24 08:04 UTC
#30

(Tooth Fairies spirit away Excavation and Solar Flare)

Ra: God of the Sun

HP: 10

Hand: Fire Blast

In Play:  Living Conflagration; 

Trash: Living Conflagration, Drawn to the Flame; Excavation; Solar Flare

--------------------------------------------------------------------

Start:

Play:  Fire Blast--Fairy #2 dies.

Power:  Living Conflagration (Deals net 0 damage, I draw Staff of Ra)

Draw:  Inferno

End:

--------------------------------------------------------------------

HP: 10

Hand: Staff of Ra; Inferno

In Play:  Living Conflagration

Trash: Living Conflagration, Drawn to the Flame; Excavation; Solar Flare; Fire Blast

BL
BlueHairedMeerkat
2013-11-24 10:13 UTC
#31

The Tomb of Anubis

In Play:  

Trash: Swarm of Scarabs

-------------------------

Start of Turn:  

Play a Card:  Akana enters play.

End of Turn:  

-------------------------

In Play:  Akana - 8

Trash:  Swarm of Scarabs

Whenever a villain target is destroyed, play the top card of the environment deck.

BL
BlueHairedMeerkat
2013-11-24 10:24 UTC
#32

Round Three

The Dreamer - The Dreamer Dreams

The Dreamer - 6

In Play: Tooth Fairy - 1

The Toy Master - 5

Dark Hero - 4

Macabre Spectre - 3

Grotesque Arachnoid - 8

Whipacorn - 7

Illusory Demon - 5

Trash: Violent Nightmares, Tooth Fairy

--------------------------------------------------------

Start of Turn: The Toy Master deals Wraith/Tempest 4 psychic damage [9/7].

Play a Card: Illusory Demon enters play.

End of Turn: Each player discards a card. Tooth Fairy deals 5 toxic damage to The Wraith [4/8].

Macabre Spectre deals each non-villain target 3 psychic damage. (Akana at [5])

Grotesque Arachnoid deals 3 toxic damage to Akana [2] and three heroes.

Whpacorn deals Tempest 4 melee damage [1/DEAD]. Tempest may not deal damage until the start of the villain turn.

Illusory Demon deals 6 infernal damage to Ra [DEAD].

Granite Oni deals net 2 melee damage to Wraith or Tempest/Akana [DEAD].

Illusory Demon deals 6 infernal damage to AA/Expat [DEAD].

-------------------------------------------------------

The Dreamer - 6

In Play: Tooth Fairy - 1

The Toy Master - 5

Tooth Fairy - 3

Dark Hero - 4

Macabre Spectre - 3

Grotesque Arachnoid - 8

Whipacorn - 7

Illusory Demon - 5

Granite Oni - 6

Trash: Violent Nightmares

Effects: ST: No Projections in play? Destroy 5 hero ongoings and flip Vanessa.

ST: The Toy Master deals the non-villain target with the highest HP psychic damage equal to the number of equipment cards in play +1.

ET: Each player discards 1 card. Tooth Fairy deals each hero with no cards in hand 4 toxic damage.

ET: Macabre Spectre deals each non-villain target 2 psychic damage.

ET: Grotesque Arachnoid deals the four non-villain targets with the highest HP 2 toxic damage each.

ET: Whipacorn deals the non-villain target with the highest HP 3 melee damage. Targets dealt damage this way may not deal damage until the start of the villain turn.

ET: Illusory Demon deals the non-villain target with the highest HP 5 infernal damage. [x2]

ET: Granite Oni deals 2 melee damage to the non-villain target with the lowest HP.

Reduce damage dealt to projections by 2.

Increase damage dealt by villain targets by 1.

When a target other than Macabre Spectre is destroyed, restore it to its maximum HP.

When Illusory Demon is destroyed, destroy 1 hero ongoing card.

Reduce damage dealt to Granite Oni by 1.

Each player must discard 1 card. Tempest cannot deal damage.

Hero HP: AA or Expatriette is dead, and the other has 3HP. Ra is dead. Wraith or Tempest is dead, with the alive one having 1HP, or you can have Akana and Tempest both dead in which case Wraith can have 2HP.

PL
PlatinumWarlock
2013-11-24 10:33 UTC
#33

Do we want to just go ahead and call this one a loss now? We’ve taken out a grand total of 1 projection, with 3 of the party dead already…I don’t see us making any sort of glorious comeback.

BL
BlueHairedMeerkat
2013-11-24 11:38 UTC
#34

VICTORY! :smiley:

I mean victory for me, of course. Which is so nice, because that very rarely happens  :wink:  And of course, if the others decide they want to go down swinging then this is a tad premature…

GR
grysqrl
2013-11-24 13:49 UTC
#35

Do we want to try a rematch with the same heroes and villain?

PH
phantaskippy
2013-11-24 14:21 UTC
#36

"Anyone, help me if you can!"  Expatriette called out to her allies, she couldn't see them, but she could see her target.

"I don't care if we came here to save you, Nobody gets to kill me and live!"

 

Expatriette will discard Speed loading and Quick Draw.

Play Tactical Shotgun.

Power:  Shoot Dreamer for 4 projectile Damage [2]

Draw:  Tactical Shotgun.

 

Seriously, if someone can give me a power or deal 2 damage we can end this on our terms.

Darn kids and their imagination.

GR
Greywind
2013-11-24 17:26 UTC
#37

Call it over.

EN
Envisioner
2013-11-24 20:17 UTC
#38

When exactly did Argent die?

Definitely.

GR
Greywind
2013-11-24 20:20 UTC
#39

From the Dreamer's last turn:

" AA or Expatriette is dead, and the other has 3HP. Ra is dead. Wraith or Tempest is dead, with the alive one having 1HP, or you can have Akana and Tempest both dead in which case Wraith can have 2HP."

Since Expat shot the Dreamer with her shotgun, that's putting it that AA died.

EN
Envisioner
2013-11-24 20:24 UTC
#40

Do tell…

GR
Greywind
2013-11-24 20:30 UTC
#41

I'm reminded of FoxTrot when Jason convinced Paige to play a game of D&D.

PL
PlatinumWarlock
2013-11-24 21:28 UTC
#42

Ha!  So much for that one, right?  Yeesh…what a butt-whooping.

PH
phantaskippy
2013-11-24 22:33 UTC
#43

Come on Adept, use your incap to give me a power use, let me shotgun the Brat a second time.

Just cause I pushed you in front so I could live doesn't mean you have to hold a grudge.

EN
Envisioner
2013-11-25 00:08 UTC
#44

Make it so, Number One....

PH
phantaskippy
2013-11-25 01:33 UTC
#45

Pow:  Dreamer is destroyed, and we lose. . . in style.

EN
Envisioner
2013-11-25 06:22 UTC
#46

I described it as a "sort of symbolic victory" while reporting the loss on the statistics thread.  At least it means Expatriette isn't incapped at the end, and we get to put a point in one of the seldom-seen alternate win/loss conditions.