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Grudge Match 2 - Team PBF vs. Ambuscade in Final Wasteland

68 posts · 3570 views · started 2013-11-21 17:34 UTC
PH
phantaskippy
2013-11-21 17:34 UTC
#1

AMBUSCADE

HP:  50

In Play:  Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]

Trash:

-------------------------

Start of Turn:

Play a Card:  Snatch and Grab, Expat or AZ take 2 melee and 3 Energy [24]

End of Turn:  Ambuscade deals Expat or AZ 3 Projectile damage [26], Automated Turret deals the one who just took damage or Unity 2 projectile Damage, Ambuscade deals someone 2 projectile Damage.

-------------------------

HP:  50

In Play:  Automated Turret [8], Custom Hand Cannon [5], Reactive Plating [10]

Trash:  Snatch and Grab

Effects:

End:  Ambuscade deals the hero target with the highest HP 3 projectile damage, Automated Turret deals the Highest HP hero 2 projectile damage, Ambuscade deals the hero with the most cards in play 2 projectile damage (Hand Cannon)

Static:  Ambuscade and Reactive Plating take -1 damage.

Other:  the first time a target deals Ambuscade damage reactive plating deals that target 2 energy damage.

Hero status:

Expatriette:  24

Absolute Zero:  24

Argent Adept:  24

Unity:  24

So the damage will result in one hero at 26 and the rest at 24, then hand cannon deals 2 to someone.  We could all start at 24 hp, or someone can be at 22 and someone else at 26.  I'm going with 24 all around unless someone says otherwise (mainly because I got no heals opening hand)

Jffdougan only has AZ and Unity, so he gets one of those.

I am calling Argent Adept.

DPT was thinking Expat

So Meerkat gets either AZ or Unity

this can change of course if you want to switch it up.

This is going to be so different than the story match.

BL
BlueHairedMeerkat
2013-11-21 17:37 UTC
#2

I'd like Unity, and that also means I can flip cards for the Final Wasteland.

JF
jffdougan
2013-11-21 17:48 UTC
#3

I'm cool with taking Zero. Will generate myself a starting hand. I'm also cool with everybody starting at 24 once all the damage is dealt with.

DP
dpt
2013-11-21 18:32 UTC
#4

Sounds good! On the assumption that's the hero order, I'll go ahead and post my turn. Fido was a real annoyance in the storyline game, I'm glad we don't have to deal with him...

I'm happy to take over villain deck duties if it will speed things up.

DP
dpt
2013-11-21 18:35 UTC
#5

Expatriette felt the bullets thump into her arm. She turned around with a wolfish grin. “It sounds like someone else needs to learn my name.”

Expatriette

HP: 24

Hand: Tactical Shotgun (x2), “Pride”, Reload

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Tactical Shotgun

Use a power: Tactical Shotgun. 4-1 damage to Reactive Plating (7).

Draw a card: Flak Jacket

End of hero turn:

[hr]

HP: 24

Hand: Tactical Shotgun, “Pride”, Reload, Flak Jacket

In play: Tactical Shotgun

Trash:

PH
phantaskippy
2013-11-21 18:53 UTC
#6

I will be good with Villain turns, the story game was so complex it took forever to calculate all the stuff going on each turn.

Since I'm going last it should be pretty easy to do Adept/Wasteland/Ambuscade.

JF
jffdougan
2013-11-21 18:59 UTC
#7

"Looks like it's time to suit up," Ryan Frost remarked. A cold structure appeared nearby and shattered into dozens of fist-chunks of crystalline ice that glittered in the light.

---

Absolute Zero

HP: 24

Hand: Glacial Structure, Coolant Blast, Cold Snap, Onboard Module Installation

In Play:

Trash:

-----

Start: Nothing

Play: Onboard Module Installation. Draw Impale; search for NPCU; Shuffle. Play Glacial Structure

Power: Destroy Glacial Structure to draw Sub-Zero Atmosphere, Modular Realignment, and Focused apertures.

Draw: Hoarfire

End: Nothing

-----

Absolute Zero

HP: 24

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures, Hoarfire

In Play:

Trash: Onboard Module Installation, Glacial Structure

 

Any out-of-turn plays I can get for the next couple turns would be greatly appreciated, so I can get the NPCU and Apertures down.

BL
BlueHairedMeerkat
2013-11-21 19:16 UTC
#8

Phantaskippy, you're going last? Okay, i guess it's my turn then...

EDIT: Never mind.

PH
phantaskippy
2013-11-21 19:19 UTC
#9

Argent Adept

HP:  24

In Play:

Hand:  Arcane Cadence, Eydisar's Horn, Inventive Preparation, Sarabande of Destruction

Trash:

-------------------------

Start of Turn:

Play a Card:  Arcane Cadence, Silver Shadow to my hand, Insrumental Conjuration to the top of my deck, Vernal Sonata on the bottom, Inventive Preparation in the trash and Arcane Cadence in play--Silver Shadow to my hand, Instrumental Conjuration to the top of my deck, Vernal Sonata to the bottom, Xu's Bell to the trash, and Rhapsody of Vigor in play.

Use a Power:  Vocalize on Rhapsody of Vigor, everyone regains 1hp

Draw a Card:  Instrumental Conjuration

End of Turn:

-------------------------

HP:  24

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction, Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

Everyone regains 1 hp.

 

Oh, and DPT you can take over env. or villain or Meerkat can run them if you want, I forgot I wasn't last.

BL
BlueHairedMeerkat
2013-11-21 21:37 UTC
#10

Wait, you're not last? So your turn comes before mine? Okay...

Unity grinned wolfishly, then looked at her hands. "Woah, man, look at my hands. They're like teensy tiny robots... Tee hee!"

Unity

HP: 24

Hand: Raptor Bot, Platform Bot x2, Bee Bot

In play:

Trash:

 

Start of hero turn:

Play a card:

Use a power:

Draw a card: Construction Pylon, Robot Reclamation

End of hero turn:

 

HP: 24

Hand: Raptor Bot, Platform Bot x2, Bee Bot, Construction Pylon, Robot Reclamation

In play:

Trash:

BL
BlueHairedMeerkat
2013-11-21 21:41 UTC
#11

The Final Wasteland

In Play:  

Trash:

-------------------------

Start of Turn:  

Play a Card:  New Jersey Devil enters play.

End of Turn:  New Jersey Devil deals 3 fire damage to the Automated Turret [5] and the Custom Hand Cannon [2].

-------------------------

In Play:  New jersey Devil - 4

Trash:  

 

To reiterate, I lack Ambuscade, so dpt/phantaskippy needs to run the villain turn.

DP
dpt
2013-11-21 21:59 UTC
#12

I'll be doing Ambuscade, then. I'm great with BlueHairedMeerkat doing the environment.
Note all heroes but Argent Adept were at 25HP before the villain turn.
And, phantaskippy, you said something about simple turns?
I made some executive decisions about damage assignment (mostly random). Let me know if you think it should be changed.

Ambuscade

HP: 50

In play: Automated Turret (5), Custom Hand-Cannon (2), Reactive Plating (7)

Trash: Snatch and Grab

[hr]
Start of villain turn:

Play a card: Run and Gun. Deal 2 projectile damage to Expatriette (23). Shuffle discard into deck. Play Armed and Dangerous. Put Sonic Mine into play. Play Explosive Launcher.

End of villain turn: Ambuscade deals 3 projectile damage to Unity (22). Automated Turret deals 2 projectile damage to Absolute Zero (23). Custom Hand-Cannon deals 2 projectile damage to Expatriette (21). Ambuscade deals 3 fire damage to each hero target (AZ 20, Expatriette 18, AA 21, Unity 19).

[hr]
HP: 50

In play: Automated Turret (5), Custom Hand-Cannon (2), Reactive Plating (7), Sonic Mine (1), Explosive Launcher (6)

Trash: Run and Gun, Armed and Dangerous

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage; ET: Custom Hand-Cannon deals hero with most cards in play 2 projectile damage; ET: Ambuscade deals each hero target 3 fire damage.
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.
When Sonic Mine is destroyed, it deals each hero target 2 sonic damage. Targets dealt damage this way cannot deal damage until the start of the next villain turn.

[hr]
Hero HP:
Absolute Zero: 20
Expatriette: 18
Argent Adept: 21
Unity: 19

Environment HP: New Jersey Devil: 4

DP
dpt
2013-11-21 22:18 UTC
#13

You boys with your little toys…

Expatriette

HP: 18

Hand: Tactical Shotgun, “Pride”, Reload, Flak Jacket

In play: Tactical Shotgun

Trash:

[hr]
Start of hero turn:

Play a card: Flak Jacket

Use a power: Tactical Shotgun. Deal 4 damage to Explosive Launcher (2).

Draw a card: Arsenal Access

End of hero turn:

[hr]

HP: 18

Hand: Tactical Shotgun, “Pride”, Reload, Arsenal Access

In play: Tactical Shotgun, Flak Jacket

Trash:

Additional effects: When Expatriette is dealt 3 or more damage, prevent all of it and destroy Flak Jacket.

JF
jffdougan
2013-11-21 22:24 UTC
#14

Absolute Zero

HP: 20

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures, Hoarfire

In Play:

Trash: Onboard Module Installation, Glacial Structure

-----

Start: Nothing

Play: NPCU

Power: Thermodynamics 1 cold damage to me [21]

Draw: Focused Apertures

End: Nothing

------

HP: 21

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead.

PH
phantaskippy
2013-11-21 22:48 UTC
#15

"Warm sunny day, healing all our troubles awaaaay."

Argent Adept

HP:  21

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction, Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Inventive Preparation

Use a Power:  Vocalize on Rhapsody of Vigor, everyone regains 1hp

Draw a Card:  Sarabande of Destruction

End of Turn:

-------------------------

HP:  22

In Play:  Inventive Preparation, Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

5 hero targets regain 1hp

 

If you could use a card play let me know, there will be several coming next couple of rounds.

BL
BlueHairedMeerkat
2013-11-22 00:40 UTC
#16

Unity

HP: 20

Hand: Raptor Bot, Platform Bot x2, Bee Bot, Construction Pylon, Robot Reclamation

In play:

Trash:


-------------------------------------------------------------

Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon; put two Platform Bots into play, destroy the Pylon.

Draw a card: Inspired Repair

End of hero turn: Platform Bots deal 2x2 energy damage to Reactive Plating [3].

-------------------------------------------------------------


HP: 20

Hand: Raptor Bot, Bee Bot, Robot Reclamation, Inspired Repair

In play: Platform Bot - 3, Platform Bat - 3

Trash:

Effects: ET: Platform Bot deals 1 target 3 energy damage. [x2]

Reduce damage dealt to Platform Bots by 1.

BL
BlueHairedMeerkat
2013-11-22 00:43 UTC
#17

The Final Wasteland

In Play:  New Jersey Devil - 4

Trash:

-------------------------

Start of Turn:  

Play a Card:  Horrid Skunk Ape enters play.

End of Turn:  New Jersey Devil deals 3 fire damage to the Explosive Launcher [DEAD] and the Custom Hand Cannon [DEAD].

Horrid Skunk Ape deals each target other than itself 1 melee damage.

-------------------------

In Play:  New Jersey Devil - 3, Horrid Skunk Ape - 5

Trash:  

DP
dpt
2013-11-22 01:45 UTC
#18

Argent Adept, you were at 21HP before the healing, 22HP after. Unity, you didn't record the 1HP healing.

DP
dpt
2013-11-22 01:49 UTC
#19

The Horrid Skunk Ape, among other things, blows up the Sonic Mine. All hero targets take another 2HP damage. Fortunately the inability to do damage expires immediately. Before the villain turn, here's the hero HP summary:

 Expatriette: 16, Absolute Zero: 19, Argent Adept: 19, Unity: 17, Platform Bot #1: 2, Platform Bot #2: 2

DP
dpt
2013-11-22 02:02 UTC
#20

Round 3

Ambuscade

HP: 50

In play: Automated Turret (4), Reactive Plating (3)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine

[hr]
Start of villain turn: Sonic Mine’s effects wear off.

Play a card: Automated Turret

End of villain turn: Ambuscade deals 3 projectile to Argent Adept (16). Automated Turret #1 deals 2 projectile damage to Absolute Zero (17). Automated Turret #2 deals 2 projectile damage to Absolute Zero (15).

[hr]
HP: 50

In play: Automated Turret (4), Reactive Plating (3), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage (x2)
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.

[hr]
Hero HP: Expatriette: 16
Absolute Zero: 15
Argent Adept: 16
Unity: 17
Platform Bot #1: 2
Platform Bot #2: 2

Environment HP: NJ Devil: 3
Horrid Skunk Ape: 5

DP
dpt
2013-11-22 02:11 UTC
#21

Expatriette

HP: 16

Hand: Tactical Shotgun, “Pride”, Reload, Arsenal Access

In play: Tactical Shotgun, Flak Jacket

Trash:

[hr]
Start of hero turn:

Play a card: Arsenal Access. Reveal Incendiary Rounds and Flak Jacket. Put Incendiary Rounds in my hand. Shuffle other cards into deck.

Use a power: Tactical Shotgun. Deal 4-1 projectile damage to Reactive Plating (X).

Draw a card: RPG Launcher

End of hero turn:

[hr]

HP: 16

Hand: Tactical Shotgun, “Pride”, Reload, Incendiary Rounds, RPG Launcher

In play: Tactical Shotgun, Flak Jacket

Trash: Arsenal Access

JF
jffdougan
2013-11-22 03:37 UTC
#22

Absolute Zero:

HP: 15

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead.

----

Start: Nothing

Play: Focused Apertures

Power: Thermodynamics 1 cold damage [17]

Draw: Impale

End: Nothing

-----------

HP: 17

Hand: Coolant Blast, Cold Snap, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit, Focused Apertures

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

 

I could stand a play to get either an Impale or a Cold Snap out.

PH
phantaskippy
2013-11-22 03:49 UTC
#23

"Open the door, get on the floor, everybody walk the Dinosaur!"

Argent Adept

HP:  16

In Play:  Rhapsody of Vigor

Hand:  Eydisar's Horn, Instrumental Conjuration, Inventive Preparation, Sarabande of Destruction(2), Silver Shadow(2)

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Silver Shadow, activate accompany(a) Inventive Preparation, Absolute Zero may play a card now, I play Eydisar's Horn.

Use a Power:  Eydisar's Horn Perform(p) Rhapsody of Vigour, all hero targets but Unity regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Vernal Sonata

End of Turn:

-------------------------

HP:  17

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow, Vernal Sonata

Trash:  Arcane Cadence(2), Inventive Preparation, Xu's Bell

 

Summary:

All hero targets but Unity regain 1 hp, Unity and Absolute Zero may play a card.

DP
dpt
2013-11-22 04:21 UTC
#24

Unity, you can probably blow up my Tactical Shotgun.

BL
BlueHairedMeerkat
2013-11-22 09:17 UTC
#25

Can I grab one of those lovely heals instead of one of my bots? If so:

Unity plays Inspired Repair, draws Supply Crate, plays Raptor Bot, all Mechanical Golems regain 3HP.

Unity

HP: 18

Hand: Bee Bot, Robot Reclamation, Supply Crate

In play:

Trash:

 

-------------------------------------------------------------

Start of hero turn:

Play a card: Supply Crate; draw Raptor Bot

Use a power: Bot-Hack; Turn a Tactical Shotgun into a Raptor Bot.

Draw a card: Brainstorm

End of hero turn: Platform Bots deal 3 energy damage to Ambuscade [47] and New Jersey Devil [DEAD].

Raptor Bots deal 5 melee damage to Ambuscade [42] and Horrid Skunk Ape [DEAD].

-------------------------------------------------------------

 

HP: 18

Hand: Bee Bot, Robot Reclamation, Brainstorm

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Supply Crate, Raptor Bot - 2

Trash:

Effects: ST: May destroy Supply Crate and draw two cards.

ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1. [x2]

Reduce damage dealt to Platform Bots by 1.

BL
BlueHairedMeerkat
2013-11-22 09:21 UTC
#26

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape

-------------------------

Start of Turn:  

Play a Card:  Amphibious Chupacabra enters play.

End of Turn:  Amphibious Chupacabra eats a Raptor Bot.

-------------------------

In Play:  Amphibious Chupacabra - 6

Trash:  New Jersey Devil, Horrid Skunk Ape

DP
dpt
2013-11-22 12:37 UTC
#27

We’re still waiting for a card play from AZ, right?

PH
phantaskippy
2013-11-22 12:43 UTC
#28

I'd assume the card play is cold snap, since Amby can go immune at any time.

JF
jffdougan
2013-11-22 12:55 UTC
#29

Cold Snap is, indeed the one I was going to play first. May be a teensy bit problematic if we hit a Sonic Mine, but we'll deal.

JF
jffdougan
2013-11-22 13:04 UTC
#30

I'm going to be at my data-free part-time job all day, so I'm putting in conditional orders now. I'll try to cover the likely contingencies; y'all have my permission to alter things as needed for contingencies I don't forsee.

 

HP: 18-ish

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment, Focused Apertures x 2, Hoarfire

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

---------

Start: All bad guy targets take 2 cold damage

Play a card: Hoarfire. Do 3 cold damage to (in priority order) Ambuscade, Chupacabra, me. Do 2 fire damage to Chupacabra or any of Ambuscade's devices. I take 2 cold and 1 fire damage, net heal 1 [19-ish]

Power: Thermodynamics to heal for 2 [21-ish]

Draw: Modular Realignment

End: Nothing

-------

HP: 21-ish

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment x2, Focused Apertures,

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

 

I don't desperately need another play right now, but if I get one it goes to Impale (on Ambuscade, even if he goes immune) or Sub-Zero Atmosphere, in that order of priority.

DP
dpt
2013-11-22 20:37 UTC
#31

Round 4

Ambuscade

HP: 42

In play: Automated Turret (4), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating

[hr]
Start of villain turn:

Play a card: Rigged to Detonate. Shuffled face-up into the deck.

End of villain turn: Ambuscade deals 3 projectile damage to Absolute Zero (15). Automated Turret #1 deals 2 projectile damage to Unity (16). Automated Turret #2 deals 2 projectile damage to Argent Adept (15).

[hr]
HP: 42

In play: Automated Turret (4), Automated Turret (8)

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating

Traps face-up: 1

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage; ET: Automated Turret deals highest HP 2 projectile damage (x2)

[hr]
Hero HP: Expatriette: 17, Absolute Zero: 15, Argent Adept: 15, Unity: 16, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP: Amphibious Chupacabra: 6

DP
dpt
2013-11-22 20:40 UTC
#32

Expatriette

HP: 17

Hand: Tactical Shotgun, “Pride”, Reload, Incendiary Rounds, RPG Launcher

In play: Flak Jacket

Trash: Arsenal Access, Tactical Shotgun

[hr]
Start of hero turn:

Play a card: Tactical Shotgun

Use a power: Tactical Shotgun. 4 projectile damage to Ambuscade (38).

Draw a card: Incendiary Rounds

End of hero turn:

[hr]

HP: 17

Hand: “Pride”, Reload, Incendiary Rounds (x2), RPG Launcher

In play: Tactical Shotgun, Flak Jacket

Trash: Arsenal Access, Tactical Shotgun

Additional effects:

DP
dpt
2013-11-22 20:41 UTC
#33

Can I vote that AZ devote some of his attack to those Automated Turrets?

PH
phantaskippy
2013-11-22 20:54 UTC
#34

OK, so AZ does 2 cold to everything Chupacabra [4], Ambuscade [36], Automated Turret [2], Automated Turret [6]

3 cold to Ambuscade [34], 2 fire to Automated Turret [x]

then heals 3 [18]

PH
phantaskippy
2013-11-22 21:11 UTC
#35

"If I had a Harp, I'd strum it in the morning. . ."

Argent Adept

HP:  15

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Instrumental Conjuration, Sarabande of Destruction(2), Silver Shadow, Vernal Sonata

Trash:  Arcane Cadence(2), Inventive Preparation, Silver Shadow, Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Silver Shadow, activate (a) Inventive Preparation, AZ may play a card (Impale on Ambuscade), I play instrumental Conjuration summoning Musagani's Harp from the deck, shuffle then draw Polyphoric Flare

Use a Power:  Eydisar's Horn (p) Rhapsody of Vigour, all heroes regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Syncopated Onslaught

End of Turn:

-------------------------

HP:  16

In Play:  Eydisar's Horn, Inventive Preparation, Musagani's Harp, Rhapsody of Vigor

Hand:  Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught, Vernal Sonata

Trash:  Arcane Cadence(2), Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Xu's Bell

 

Summary:

Regain 1hp, Unity and AZ may play a card now.

BL
BlueHairedMeerkat
2013-11-22 22:07 UTC
#36

Unity plays Brainstorm, draws Scrap Metal and Powered Shock Wave, deals 1 damage to Ambuscade [33], and the Automated Turrets [1,5]

Unity

HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal, Powered Shock Wave

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Supply Crate

Trash: Construction Pylon, Inspired Repair, Raptor Bot, Brainstorm

-------------------------------------------------------------

Start of hero turn: Destroy Supply Crate, draw Raptor Bot, Scrap Metal

Play a card: Powered Shock Wave; 4 damage to all non-hero targets - Ambuscade [29], Automated Turret [1], everything else dead.

Use a power: Nahhh.

Draw a card: Volatile Parts

End of hero turn: Platform Bots deal 3 energy damage to Ambuscade [26] and Automated Turret [DEAD].

Raptor Bot deals 4 melee damage to Ambuscade [22].

-------------------------------------------------------------

HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal x2, Raptor Bot, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2

TrashConstruction Pylon, Inspired Repair, Raptor Bot, Brainstorm, Supply Crate, Powered Shock Wave

Effects: ST: May destroy Supply Crate and draw two cards.

ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1.

Reduce damage dealt to Platform Bots by 1.

DP
dpt
2013-11-22 22:09 UTC
#37

Unity, AZ already killed one Automated Turret. I assume you're hitting the Chupacabra instead with the Brainstorm? (I guess it doesn't matter.)

DP
dpt
2013-11-22 22:11 UTC
#38

My Flak Jacket is destroyed, and I prevent the Rat Beast damage.

DP
dpt
2013-11-22 22:15 UTC
#39

phantaskippy, AZ only heals himself 1 from the Hoarfost, correct? He doesn't have the Isothermic Transducer yet. EDIT: Never mind, I missed the Thermodynamics. Fixing things now. The Rat Beast will hit AZ, correct?

DP
dpt
2013-11-22 22:20 UTC
#40

Round 5

Ambuscade

HP: 22

In play:

Trash: Run and Gun, Armed and Dangerous, Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating, Automated Turret (x2)

[hr]
Start of villain turn:

Play a card: Armed and Dangerous. Put Reactive Plating into play. Play Snatch and Grab. 2 melee damage to Expatriette (16), and an attempt at 3 energy damage, but the Flak Jacket absorbs the blow.

End of villain turn: Ambuscade deals 3 projectile damage to Unity (15).

[hr]
HP: 22

In play: Reactive Plating (10)

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating, Automated Turret (x2), Snatch and Grab

Traps face-up: 1

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage
Reactive Plating and Ambuscade take -1 damage received. The first time a target deals damage to Ambuscade each turn, Reactive Plating deals that target 2 energy damage.
[hr]
Hero HP: Expatriette: 16, Absolute Zero: 15, Argent Adept: 16, Unity: 15, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP: Rat Beast: 7

DP
dpt
2013-11-22 22:28 UTC
#41

Expatriette

HP: 16

Hand: “Pride”, Reload, Incendiary Rounds (x2), RPG Launcher

In play: Tactical Shotgun

Trash: Arsenal Access, Tactical Shotgun, Flak Jacket

[hr]
Start of hero turn:

Play a card: RPG Launcher. Destroy Rat Beast. 2-1 fire damage to Reactive Plating (9) and Ambuscade (21). Ambuscade does 2 energy damage to Expatriette (14).

Use a power: Tactical Shotgun. 4-1 fire damage to Ambuscade (18).

Draw a card: Hollow Points

End of hero turn:

[hr]

HP: 14

Hand: “Pride”, Reload, Incendiary Rounds (x2), Hollow Points

In play: Tactical Shotgun

Trash: Arsenal Access, Tactical Shotgun, Flak Jacket, RPG Launcher

BL
BlueHairedMeerkat
2013-11-22 22:45 UTC
#42

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra

-------------------------

Start of Turn:  

Play a Card:  Rat Beast enters play.

End of Turn:  Rat Beast deals 4 melee damage to AZ [15].

-------------------------

In Play:  Rat Beast - 7

Trash:  New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra

JF
jffdougan
2013-11-23 01:35 UTC
#43

HP: 15

Hand: Coolant Blast, Sub-Zero Atmosphere, Modular Realignment x2, Focused Apertures,

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

-----

Start: Cold Snap does 1 cold damage to Ambuscade [17] and Reactive Plating[8]; I take 2 energy damage from Ambuscade [13]

Start: Impale does 3 cold damage to Ambuscade [14]

Play: Sub-Zero Atmosphere

Power: Thermodynamics to heal for 2 [15]

Draw: Onboard Module Installation

End: Nothing

-----

HP: 15

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Onboard Module Installation

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1.

PH
phantaskippy
2013-11-23 01:48 UTC
#44

Argent Adept

HP:  15

In Play:  Eydisar's Horn, Inventive Preparation, Rhapsody of Vigor

Hand:  Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught, Vernal Sonata

Trash:  Arcane Cadence(2), Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Xu's Bell

-------------------------

Start of Turn:

Play a Card:  Vernal Sonata, all hero targets regain 1hp, each player may put a card from their trash on top of their deck. (Cadence for me)

Use a Power:  Eydisar's Horn (p) Rhapsody of Vigour, all heroes regain 1hp, (a) Inventive Preparation, Unity may play a card now.

Draw a Card:  Arcane Cadence

End of Turn:

-------------------------

HP:  17

In Play:  Eydisar's Horn, Inventive Preparation, Musagani's Harp, Rhapsody of Vigor

Hand:  Arcane Cadence, Polyphoric Flare, Sarabande of Destruction(2), Syncopated Onslaught

Trash:  Arcane Cadence, Instrumental Conjuration, Inventive Preparation, Silver Shadow(2), Vernal Sonata, Xu's Bell

 

Summary:

Heroes regain 2hp, Each hero may put one card from their trash on top of their deck, Unity may play a card.

JF
jffdougan
2013-11-23 02:26 UTC
#45

I'll move the Hoarfire back since I'm not taking fire damage from anything else & therefore Coolant Blast doesn't do much good.

DP
dpt
2013-11-23 02:43 UTC
#46

I'll take back Arsenal Access.

BL
BlueHairedMeerkat
2013-11-23 09:25 UTC
#47

Unity plays Raptor Bot and puts Raptor Bot on top of her deck.

Unity

HP: 17

Hand: Bee Bot, Robot Reclamation, Scrap Metal x2, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Raptor Bot - 2

Trash: Construction Pylon, Inspired Repair, Supply Crate, Brainstorm, Powered Shock Wave

-------------------------------------------------------------

Start of hero turn: 

Play a card: Scrap Metal

Use a power: Bot-Hack Scrap Metal into Bee Bot

Draw a card: Raptor Bot

End of hero turn: Platform Bots deal net 2x2 energy damage Reactive Plating [4].

Raptor Bots deal 6 melee damage to Reactive Plating [DEAD] and Ambuscade [8].

-------------------------------------------------------------

HP: 17

Hand: Robot Reclamation, Scrap Metal, Raptor Bot, Volatile Parts

In play: Platform Bot - 3, Platform Bat - 3, Raptor Bot - 2, Raptor Bot - 2, Bee Bot - 1

Trash: Construction Pylon, Inspired Repair, Scrap Metal, Brainstorm, Supply Crate, Powered Shock Wave

Effects: ET: Platform Bot deals 1 target 3 energy damage. [x2]

ET: Raptor Bot deals 1 target melee damage equal to the number of Mechanical Golems in play +1. [x2]

Reduce damage dealt to Platform Bots by 1.

BL
BlueHairedMeerkat
2013-11-23 09:26 UTC
#48

The Final Wasteland

In Play:  

Trash: New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra, Rat Beast

-------------------------

Start of Turn:  

Play a Card:  Unforgiving Wasteland enters play.

End of Turn:  

-------------------------

In Play:  Unforgiving Wasteland

Trash:  New Jersey Devil, Horrid Skunk Ape, Amphibious Chupacabra, Rat Beast

JF
jffdougan
2013-11-23 13:02 UTC
#49

Since I have out of town company much of the day, I'll post conditional orders. I'm again giving the team permission to change them if things end up differently than is anticipated.

Absolute Zero

HP: 17-ish

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Onboard Module Installation

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1

-------

Start: Cold Snap deals Ambuscade 2 cold damage

Start: Impale deals Ambuscade 3 cold damage

Play: Onboard Module Installation. Draw Hoarfire, search for Transducer, shuffle. Play Hoarfire. Deal 3 cold damage to Ambuscade and 2 fire damage to the Bee Bot (with Unity's permissison); I take 2 cold and 1 fire for a net heal of 1.

Power: Thermodynamics to heal for 2

Draw: Fueled Freeze

End: Nothing

-----

HP: 20-ish

Hand: Coolant Blast,  Modular Realignment x2, Focused Apertures, Isothermic Transducer, Fueled Freeze

In Play: Null-Point Calibration Unit, Focused Apertures, Cold Snap, Impale (next to Ambuscade), Sub-Zero Atmosphere,

Trash: Onboard Module Installation, Glacial Structure, Hoarfire

Additional Effects: Any cold damage done to me causes HP to be regained instead. Increase cold damage dealt by me by 1

 

Summary: If everything goes as listed, Ambuscade takes 5 cold damage from me and 2 projectile damage from Unity's Bee Bot, with Unforgiving Wasteland getting zapped. I heal 3 HP.

DP
dpt
2013-11-23 13:04 UTC
#50

Unity, I think you missed AZ’s damage. Ambuscade is at 8 after your turn.

DP
dpt
2013-11-23 13:19 UTC
#51

Round 6

Ambuscade

HP: 8

In play:

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating (x2), Automated Turret (x2), Snatch and Grab

[hr]
Start of villain turn: Ambuscade deals 3 projectile damage to Absolute Zero (16). (Moved to beginning of turn because of Sub-Zero Atmosphere.)

Play a card: Unavoidable Explosive. Shuffle it face-up into the deck.

End of villain turn:

[hr]
HP: 8

In play:

Trash: Run and Gun, Armed and Dangerous (x2), Custom Hand-Cannon, Explosive Launcher, Sonic Mine, Reactive Plating (x2), Automated Turret (x2), Snatch and Grab

Traps face-up in deck: 2

Additional effects: ET: Ambuscade deals highest HP 3 projectile damage

[hr]
Hero HP: Expatriette: 18, Absolute Zero: 16, Argent Adept: 18, Unity: 17, Platform Bot #1: 3, Platform Bot #2: 3, Raptor Bot #1: 2

Environment HP:

DP
dpt
2013-11-23 13:22 UTC
#52

Expatriette

HP: 18

Hand: “Pride”, Reload, Incendiary Rounds (2), Hollow Points

In play: Tactical Shotgun

Trash: Tactical Shotgun, Flak Jacket, RPG Launcher

[hr]
Start of hero turn:

Play a card: Hollow Points in the Shotgun.

Use a power: Tactical Shotgun. 4+2 projectile damage to Ambuscade (2). Destroy Hollow Points.

Draw a card: Arsenal Access

End of hero turn:

[hr]

HP: 18

Hand: “Pride”, Reload, Incendiary Rounds (x2), Arsenal Access

In play: Tactical Shotgun

Trash: Tactical Shotgun, Flak Jacket, RPG Launcher, Hollow Points

Additional effects:

PH
phantaskippy
2013-11-23 13:31 UTC
#53

So Expat goes Boom, Zero does Icy-Hot and it is over, right?

DP
dpt
2013-11-23 13:40 UTC
#54

Yup. Ambuscade is lost in the Unforgiving Wasteland. He's much easier this way, I have to say.

JF
jffdougan
2013-11-23 13:59 UTC
#55

That's what she had.

And it's game over no later than the end of my turn. :slight_smile:

BL
BlueHairedMeerkat
2013-11-23 14:46 UTC
#56

No it's not, I changed it when I saw his correction.

VICTORY :D

RO
Ronway
2013-11-23 17:04 UTC
#57

Gah! Why won't you guys just lose so that way TeamRonwayG+ will be the victors of the Grudge match?

PH
phantaskippy
2013-11-23 17:12 UTC
#58

We thought about losing to Ambuscade, but then we did the math and it was just way too hard.  You start hitting your allies for him even, but then oops, he tripped on the hero that you incapped first and fell off a cliff that wasn't even there a moment ago and your like "WTF, we spent five rounds damaging each other for that?"

JF
jffdougan
2013-11-26 21:02 UTC
#59

OK, guys -- we've got Voss, in the Tomb of Anubis. We have left to us Chrono-Ranger, Haka, Legacy, Nightmist, Omnitron-X, Scholar, Tachyon, Tempest, Visionary, Wraith. I'm less concerned about having Legacy in this round since we aren't playing on Advanced. I like Tempest vs. Voss mechanically and thematically. I think Visionary should be left for round 4.

I can run Voss for this match if we want.

Ideas about a lineup?

PH
phantaskippy
2013-11-26 21:24 UTC
#60

The 4's are Iron Legacy, The Matriarch and The Chairman.  We need to shut down damage and tank a few different damage types.

Legs/Tach is awesome in any of those fights.  Tempest as well.  Haka is epic for ground pound, savage mana, rampage, etc, savage rampage can absolutely crush the Chairman, but Visionary and Brain burn can as well.

I'd go 

Omni

Wraith

Nightmist

+1 of Haka, Visionary or the Scholar.

DP
dpt
2013-11-26 21:50 UTC
#61

I vote for Scholar for to round out phantaskippy's list.  Savage Mana against The Chairman can be really powerful.

BL
BlueHairedMeerkat
2013-11-26 21:57 UTC
#62

But on the other hand, Flesh to Iron vs. The Matriarch is godly... Hmm. If we want to keep our options open, how about Chrono-Ranger as our fourth here?

JF
jffdougan
2013-11-26 22:00 UTC
#63

In either case, that leaves me playing the Wraith.

I'll set up the game after the kids are in bed tonight. We're traveling for the weekend, but I'll run card draws from spreadsheet until we get home.

PH
phantaskippy
2013-11-26 22:12 UTC
#64

I thought that originally, but Scholar can shut down the Matriatch almost single handedly, and he can stop damage, which is huge vs. IL or second side Chairman.

Tempest, Tachyon and Legs I would put vs. any of the final three.  The last team member can vary.  Scholar is great vs. Matriarch, Haka vs. Chairman.  Either can work vs. IL, but Visionary or Crono bring destruction.

I'm actually going to vote for Visionary to round out this team, saving Crono Scholar and Haka for the last round, to go with Legs Tach and Tempest.

 

BL
BlueHairedMeerkat
2013-11-26 23:01 UTC
#65

I'd defer to that; so then our last team is Legs, Tachyon, Tempest and Scholar (Matty)/Haka (Chair)/Chrono (Ironlegs). Plan!

DP
dpt
2013-11-26 23:33 UTC
#66

jffdougan, that would leave you with a choice between Visionary and Wraith; do you have a preference? I guess we'll find out when you set up the game. I'm happy with any of these heroes. (Of note: there are no male-identified heroes on the team. Omnitron-X uses the pronoun "it".)

BL
BlueHairedMeerkat
2013-11-26 23:36 UTC
#67

Girl Power! :D (Can I be OX?)

JF
jffdougan
2013-11-28 02:13 UTC
#68

*sigh* the end of packing took longer than anticipated last night. I 'spose I"ll take Visionary, although I don't play her nearly as effectively as I play Wraith.