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Grudge Match - Team PBF - Round 1: Omnitron

130 posts · 6509 views · started 2013-11-15 16:38 UTC
BL
BlueHairedMeerkat
2013-11-15 16:38 UTC
#1

Our team is Fixer, Ra, Bunker and Fanatic, our hearts are pure, and our breath is minty fresh.

Round One

Omnitron - Self-Aware Robotics Factory

Omnitron - 100

In Play: 

Trash:

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: S-84 Automaton Drone enters play.

End of Turn: Disintegration Ray enters play.

S-84 deals Ra or Fanatic (maybe Fanatic?) 4 energy damage.

-------------------------------------------------------

Omnitron - 100

In Play: S-84 Automaton Drone - 4

Disintegration Ray

Trash: 

Effects: ST: Flip Omnitron.

ST: Omnitron deals 5 energy damage to the hero target with the highest HP.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: S-84 deals energy damage equal to its health to the hero target with the highest HP.

7 or more damage in a round destroys components.

Hero HP: Fixer - 28, Ra - 30, Bunker - 29, Fanatic - 27

BL
BlueHairedMeerkat
2013-11-15 16:44 UTC
#2

Mr Fixer

HP: 28

Hand: Grease Gun, Overdrive, Grease Monkey Fist, Harmony

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Grease Monkey Fist.

Use a power:  Strike; deal 2 play-by-forum damage to Omnitron [98]

Draw a card: Riveting Crane

End of hero turn:

------------------------------------------------------------------------------------

HP: 28

Hand: Grease Gun, Overdrive, Riveting Crane, Harmony

In play: Grease Monkey Fist

Trash: 

Additional effects: Increase damage dealt by Fixer by 1.

PH
phantaskippy
2013-11-15 16:53 UTC
#3

Who is what hero?

 

DP
dpt
2013-11-15 17:35 UTC
#4

I'll take Fanatic, and take the S-84 damage. Initial hand: Divine Focus, Zealous Offence (x2), Sanctifying Strike.

JF
jffdougan
2013-11-15 17:36 UTC
#5

 

You have your choice between Ra and Bunker. I'm good with either one.

PH
phantaskippy
2013-11-15 17:38 UTC
#6

I'll go Bunker

JF
jffdougan
2013-11-15 17:51 UTC
#7

Check. I"ll grab a deck & set it up after the Munchkin gets settled down for a nap after lunch (which should be sortly).

DP
dpt
2013-11-15 18:24 UTC
#8

Ideally we will take the S-84 to 1 hp after clearing the components.

JF
jffdougan
2013-11-15 18:40 UTC
#9

 

Ra

HP: 30

Hand: Flame Barrier, Scorched Earth, Staff of Ra, Summon Staff

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Summon Staff. Retrieve another one into hand, draw a card [Flesh of the Sun God], play a card. Play Flame Barrier.

Use a power:  Pyre; deal 2 fire damage to Omnitron [96]

Draw a card: Blazing Tornado

End of hero turn:

------------------------------------------------------------------------------------

HP: 30

Hand: Blazing Tornado, Flesh of the Sun God, Staff of Ra x 2, Scorched Earth

In play: Flame Barrier

Trash: Summon Staff

Additional effects:

[/quote]

PH
phantaskippy
2013-11-15 19:05 UTC
#10

The Indestructible Bunker

HP:  28

In Play:

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, External Combustion

Trash:

-------------------------

Start of Turn:

Play a Card:  Adhesive Foam Grenade

Use a Power:  Initialize, draw Recharge Mode

Draw a Card:  Heavy Plating

End of Turn:

-------------------------

HP:  28

In Play:

Hand:  Auxiliary Power Source, Decommissioned Hardware, External Combustion, Heavy Plating, Recharge Mode

Trash:  Adhesive Foam Grenade

 

Summary:

Environment cards cannot be played until my next turn.

JF
jffdougan
2013-11-15 19:23 UTC
#11

You got one of those hands I seem to be getting with Bunker a LOT lately.

PH
phantaskippy
2013-11-15 19:29 UTC
#12

It isn't too bad, I can External next turn to help clear the board (since he will pull one from his trash next turn anyway) and draw two more, hopefully I have something by then.

DP
dpt
2013-11-15 20:10 UTC
#13

Fanatic

HP: 26

Hand: Divine Focus, Zealous Offense (x2), Santifying Strike

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Sanctifying Strike. Deal Omnitron 1
radiant damage (95). Heal 1 HP (28). Draw Embolden.

Use a power: Exorcism. Deal 1 damage then 1 damage to
Omnitron (93). The Disintegration Beam is destroyed.

Draw a card: Divine Sacrifice

End of hero turn:

[hr]

HP: 27

Hand: Divine Focus, Zealous Offense (x2), Embolden, Divine Sacrifice

In play:

Trash: Sanctifying Strike

Additional effects:

DP
dpt
2013-11-15 20:11 UTC
#14

The environment doesn't do anything due to the Adhesive Foam Grenade, so it is the villain turn.

BL
BlueHairedMeerkat
2013-11-15 21:58 UTC
#15

Round Two

Omnitron - Rampaging Robot

Omnitron - 93

In Play: S-84 Automaton Drone - 4

Trash: Disintegration Ray

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Interpolation Beam enters play.

End of Turn: Disintegration Ray re-enters play.

S-84 deals Ra 4 energy damage - Ra counterburns it for 2 damage.

-------------------------------------------------------

Omnitron - 93

In Play: S-84 Automaton Drone - 2

Interpolation Beam

Disintegration Ray

Trash: 

Effects: ST: Flip Omnitron.

ST: Omnitron deals 5 energy damage to the hero target with the highest HP.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: S-84 deals energy damage equal to its health to the hero target with the highest HP.

7 or more damage in a round destroys components.

When a hero draws a card, Omnitron deals them 1 energy damage.

Hero HP: Fixer - 28, Ra - 26, Bunker - 28, Fanatic - 27 (I think she should have taken one more damage in turn 1?)

BL
BlueHairedMeerkat
2013-11-15 22:01 UTC
#16

Mr Fixer

HP: 28

Hand: Grease Gun, Overdrive, Riveting Crane, Harmony

In play: Grease Monkey Fist

Trash:

Additional effects: Increase damage dealt by Fixer by 1.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Harmony

Use a power:  Strike; deal 2 pterodactyl damage to Omnitron [91].

Draw a card: Tire Iron [27].

End of hero turn:

------------------------------------------------------------------------------------

HP: 27

Hand: Grease Gun, Overdrive, Riveting Crane, Tire Iron

In play: Grease Monkey Fist, Harmony

Trash: 

Additional effects: Increase damage dealt by Fixer by 1.

JF
jffdougan
2013-11-15 23:02 UTC
#17

Ra

HP: 26

Hand: Blazing Tornado, Flesh of the Sun God, Scorched Earth, Staff of Ra x 2

In play: Flame Barrier

Trash: Summon Staff

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Staff of Ra [29]

Use a power:  Pyre Omnitron for 3 damage [88]

Draw a card: Summon Staff [28]

End of hero turn:

------------------------------------------------------------------------------------

HP: 28

Hand: Blazing Tornado, Flesh of the Sun God, Scorched Earth, Staff of Ra, Summon Staff

In play: Flame Barrier, Staff of Ra

Trash: Summon Staff

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

 

---

Edit again to add: HP corrections - Bunker starts with 28; the Automaton Drone is down to 2.

PH
phantaskippy
2013-11-16 05:54 UTC
#18

The Indestructible Bunker

HP:  28

In Play:

Hand:  Auxiliary Power Source, Decommissioned Hardware, External Combustion, Heavy Plating, Recharge Mode

Trash:  Adhesive Foam Grenade

-------------------------

Start of Turn:  Adhesive Foam Grenade's effect expires.

Play a Card:  External Combustion, 2 fire to me, 3 fire to all non-hero, S-84 destroyed, Omnitron at [85], components destroyed.

Use a Power:  Initialize, draw Adhesive Foam Grenade

Draw a Card:  Grenade Launcher

End of Turn:

-------------------------

HP:  26

In Play:

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, Grenade Launcher, Heavy Plating, Recharge Mode

Trash:  Adhesive Foam Grenade, External Combustion

DP
dpt
2013-11-16 06:41 UTC
#19

Fanatic

HP: 27

Hand: Divine Focus, Zealous Offense (x2), Embolden, Divine Sacrifice

In play:

Trash: Sanctifying Strike

[hr]
Start of hero turn:

Play a card: None

Use a power: None

Draw a card: Aegis of Resurrection, Smite the Transgressor

End of hero turn:

[hr]

HP: 27

Hand: Divine Focus, Zealous Offense (x2), Embolden, Divine Sacrifice, Aegis of Resurrection, Smite the Trasgressor

In play:

Trash: Sanctifying Strike

Additional effects:

DP
dpt
2013-11-16 06:50 UTC
#20

Wagner Mars Base

Start of environment turn:

Play a card: Self-destruct Sequence. Put 2 cards face down next to it.

End of environment turn:

[hr]

In play: Self-destruct Sequence (2 cards)

Trash:

Additional effects: The clock is ticking…

BL
BlueHairedMeerkat
2013-11-16 09:31 UTC
#21

Round Three

Omnitron - Self-Aware Robotics Factory

Omnitron - 85

In Play: 

Trash: Disintegration Ray, S-84 Automaton Drone, Interpolation Beam

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: S-84 Automaton Drone enters play.

End of Turn: Adaptive Plating Subroutine enters play.

S-84 deals Ra 4 energy damage [24] - Ra counterburns it for 3 damage [1].

-------------------------------------------------------

Omnitron - 85

In Play: S-84 Automaton Drone - 1

Adaptive Plating Subroutine

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: S-84 deals energy damage equal to its health to the hero target with the highest HP.

When Omnitron is dealt damage, he becomes immune to that damage type.

Hero HP: Fixer - 27, Ra - 24, Bunker - 26, Fanatic - 27

BL
BlueHairedMeerkat
2013-11-16 09:36 UTC
#22

I'm happy to skip my turn for the Self-Destruct, if necessary. Perhaps we should all do it, just so it's gone? If not:

EDIT: Skippedidoodah

PH
phantaskippy
2013-11-16 14:13 UTC
#23

I vote for all of us skipping this round and destroying countdown.  Only Fanatic has destruction in her deck.

DP
dpt
2013-11-16 14:23 UTC
#24

It's a fine round to skip, given the lack of components to destroy. If we leave it out, it's likely that Omnitron will eventually Terraform it, which won't be great. jffdougan, what do you think?

JF
jffdougan
2013-11-16 14:40 UTC
#25

Sure. Ra will skip this round. Under the assumption that a component enters play next turn for Omnitron, I'll drop Blazing Tornado and burninate him for 4 (if somebody wants to post it for me to keep the game moving).

DP
dpt
2013-11-16 15:06 UTC
#26

OK, so we all skipped our turn to add a card to the Countdown pile.

Wagner Mars Base

In play: Self-destruct Sequence (6 cards)

Trash:

[hr]
Start of environment turn: Countdown aborted. Destroy Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x2), and Fire in the Biosphere.

Play a card: Oxygen Leak

End of environment turn: Ra discards Recharge Mode to destroy Oxygen Leak.

[hr]
In play:

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x2), Fire in the Biosphere, Oxygen Leak

Additional effects:

DP
dpt
2013-11-16 15:07 UTC
#27

So, we'll want to get rid of the Oxygen Leak for Ra's sake, if nothing else. I'm hoping to use my cards for fuel for Divine Focus; does anyone else have a card they can toss? EDIT: Maybe Ra could toss the Staff from his hand?

PH
phantaskippy
2013-11-16 15:31 UTC
#28

Bunker will toss Recharge mode for it.

I won't be using it.

BL
BlueHairedMeerkat
2013-11-16 16:45 UTC
#29

Round Four

Omnitron - Rampaging Robot

Omnitron - 85

In Play: S-84 Automaton Drone - 1

Adaptive Plating Subroutine

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: S-83 Assault Drone enters play.

End of Turn: Interpolation Beam re-enters play.

S-84 deals Fixer(?) 1 energy damage [26].

S-83 deals Fanatic(?) 3 melee damage [24].

-------------------------------------------------------

Omnitron - 85

In Play: S-84 Automaton Drone - 1

Adaptive Plating Subroutine

S-83 Assault Drone - 4

Interpolation Beam

Trash: Disintegration Ray, S-84 Automaton Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: S-84 deals energy damage equal to its health to the hero target with the highest HP.

ET: s-83 deals melee damage equal to the number of drones in play plus 1 to the hero target with the highest HP.

When Omnitron is dealt damage, he becomes immune to that damage type.

When a player draws a card, Omnitron deals them 1 energy damage.

Hero HP: Fixer - 26, Ra - 24, Bunker - 26, Fanatic - 24

BL
BlueHairedMeerkat
2013-11-16 16:48 UTC
#30

Mr Fixer

HP: 26

Hand: Grease Gun, Overdrive, Riveting Crane, Tire Iron

In play: Grease Monkey Fist, Harmony

Trash:

Additional effects: Increase damage dealt by Fixer by 1.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Tire Iron

Use a power:  Strike; deal 3 sonic damage to Omnitron [82].

Draw a card: Charge [25]

End of hero turn:

------------------------------------------------------------------------------------

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Charge

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: 

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

DP
dpt
2013-11-16 16:58 UTC
#31

Ra was going play Blazing Tornado and hit Omnitron for 4, smashing the components, so I guess we can continue with Bunker.

PH
phantaskippy
2013-11-16 17:11 UTC
#32

The Indestructible Bunker

HP:  26

In Play:

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

-------------------------

Start of Turn:  

Play a Card:  Grenade Launcher

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [76] (omni-immune to Projectile), S-83 Assault Drone for 2 projectile damage [2], and S-84 Automaton Drone for 1 projectile Damage [x]

Draw a Card:  Turret Mode

End of Turn:

-------------------------

HP:  26

In Play:  Grenade Launcher

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

DP
dpt
2013-11-16 17:50 UTC
#33

Fanatic

HP: 24

Hand: Divine Focus, Zealous Offense (x2), Embolden, Divine Sacrifice, Aegis of Resurrection, Smite the Trasgressor

In play:

Trash: Sanctifying Strike

[hr]
Start of hero turn:

Play a card: Divine Sacrifice. 1 irreducible radiant damage to Omnitron (75) and S-83 Assault Drone (1).

Use a power: Exorcism. 1 melee damage and 1 radiant damage to Omnitron (73).

Draw a card: Sacrosanct Martyr

End of hero turn:

[hr]

HP: 24

Hand: Divine Focus, Zealous Offense (x2), Embolden, Aegis of Resurrection, Smite the Trasgressor, Sacrosanct Martyr

In play:

Trash: Sanctifying Strike, Divine Sacrifice

Additional effects: Damage dealt by the S-83 Assault Drone and Omnitron is redirected to Fanatic.

DP
dpt
2013-11-16 17:53 UTC
#34

Wagner Mars Base

In play:

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

[hr]
Start of environment turn:

Play a card: Villainous Weaponry

End of environment turn:

[hr]
In play: Villainous Weaponry - 5

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

Additional effects: Damage dealt by villain targets is increased by 1.

JF
jffdougan
2013-11-16 18:58 UTC
#35

FWIW, my draw was a Fire Blast. If nothing better comes out of my current hand, the plan is to Fire Blast Omnitron and then Pyre the highest-HP drone.

DP
dpt
2013-11-16 20:02 UTC
#36

You can always use Summon Staff; you might get a better card out of that. I'm hoping for an Imbued Fire.

PH
phantaskippy
2013-11-16 20:35 UTC
#37

We might want to get rid of Adaptive Plating before we go IF

JF
jffdougan
2013-11-16 21:12 UTC
#38

I concur with this.

DP
dpt
2013-11-16 22:17 UTC
#39

Ah, right. Right.

BL
BlueHairedMeerkat
2013-11-17 00:04 UTC
#40

Round Five

Omnitron - Self-Aware Robotics Factory

Omnitron - 73

In Play: Adaptive Plating Subroutine

S-83 Assault Drone - 1

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone x2

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: S-85 Repair Drone enters play.

End of Turn: Interpolation Beam enters play.

S-83 hits Fanatic for 4 melee damage [20].

S-85 repairs Omnitron for 3 [76].

-------------------------------------------------------

Omnitron - 76

In Play: Adaptive Plating Subroutine

S-83 Assault Drone - 1

S-85 Repair Drone - 4

Interpolation Beam

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: S-85 repairs Omnitron for an amount equal to the number of drones in play plus 1.

When Omnitron is dealt damage, he becomes immune to that damage type.

When a player draws a card, Omnitron deals them 1+1 energy damage.

Increase damage dealt by Omnitron by 1.

Hero HP: Fixer - 25, Ra - 24, Bunker - 26, Fanatic - 20

BL
BlueHairedMeerkat
2013-11-17 00:08 UTC
#41

Mr Fixer

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Charge

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash:

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Charge; Fixer deals Omnitron 4 pterodactyl damage [71].

Use a power:  Strike; deal 3 velociraptor damage to Omnitron [68, components destroyed].

Draw a card: Dual Crowbars

End of hero turn:

------------------------------------------------------------------------------------

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Dual Crowbars

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

JF
jffdougan
2013-11-17 02:04 UTC
#42

Ra

HP: 24

Hand: Fire Blast, Flesh of the Sun God, Scorched Earth, Staff of Ra, Summon Staff

In play: Flame Barrier, Blazing Tornado, Staff of Ra

Trash: Summon Staff

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Fire Blast Omnitron for 6 fire damage [62] (omni immune to fire)

Use a power:  Blazing Tornado targets the Repair Drone [destroyed]

Draw a card: Solar Flare

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Flesh of the Sun God, Scorched Earth, Solar Flare, Staff of Ra, Summon Staff

In play: Flame Barrier, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

PH
phantaskippy
2013-11-17 02:48 UTC
#43

The Indestructible Bunker

HP:  26

In Play:  Grenade Launcher

Hand:  Adhesive Foam Grenade, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

-------------------------

Start of Turn:  

Play a Card:  Adhesive Foam Grenade, Environment cards cannot be played until the start of my next turn.

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [60] (omni-immune to Projectile), Villainous Weaponry for 2 projectile damage [3]

Draw a Card:  Ammo Drop

End of Turn:

-------------------------

HP:  26

In Play:  Grenade Launcher

Hand:  Ammo Drop, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

 

Effects:  No Environment cards.

DP
dpt
2013-11-17 06:39 UTC
#44

I just noticed that BlueHairedMeerkat had the S-83 Assault Drone as dead on Omnitron's turn. In fact it wasn't; it still had 1HP left after my turn. So it dealt me 2+1 melee damage. (Damage goes to me because of Divine Sacrifice.) I'm going to assume that Bunker takes it out with his grenade launcher on his turn.

DP
dpt
2013-11-17 06:49 UTC
#45

Fanatic

HP: 21

Hand: Divine Focus, Zealous Offense (x2), Embolden, Aegis of Resurrection, Smite the Trasgressor, Sacrosanct Martyr

In play:

Trash: Sanctifying Strike, Divine Sacrifice

[hr]
Start of hero turn:

Play a card: Divine Focus

Use a power: Exorcism for 1 melee and 1 radiant on Villainous Weaponry (1)

Draw a card: Final Dive

End of hero turn:

[hr]

HP: 21

Hand: Zealous Offense (x2), Embolden, Aegis of Resurrection, Smite the Trasgressor, Sacrosanct Martyr, Final Dive

In play: Divine Focus

Trash: Sanctifying Strike, Divine Sacrifice

Additional effects: At the start of each turn, may discard for damage to villain with highest HP. At the start of my turn, take 4 fire damage or destroy Divine Focus.

DP
dpt
2013-11-17 06:51 UTC
#46

Wagner Mars Base

In play: Villainous Weaponry - 1

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

[hr]
Start of environment turn: Fanatic discards Zealous Offence to deal 2 radiant damage to Omnitron (58)

Play a card: Foamed

End of environment turn:

[hr]
In play: Villainous Weaponry - 1

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere

Additional effects: Damage dealt by villain targets is increased by 1.

DP
dpt
2013-11-17 06:54 UTC
#47

On turns when Omnitron is not immune to radiant, I'll be discarding Sacrosanct Martyr, Zealous Offense, and Aegis of Resurrection for my Divine Focus. Then it should be my turn again.

BL
BlueHairedMeerkat
2013-11-17 09:59 UTC
#48

Four melee damage, actually; it gets a bonus from the S-85 :stuck_out_tongue:

Round Six

Omnitron - Rampaging Robot

Omnitron - 58

In Play: Adaptive Plating Subroutine

Trash:  Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x2,  S-83 Assault Drone, S-85 Repair Drone


Start of Turn: Flip.

Play a Card: S-84 Automaton Drone enters play.

End of Turn: Interpolation Beam re-enters play.

S-84 hits Bunker for 5 energy damage [21].


Omnitron - 58

In Play: Adaptive Plating Subroutine

S-84 Automaton Drone - 4

Interpolation Beam

Trash: Interpolation Beam, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone, S-85 Repair Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: S-84 hits the highest HP hero target for energy damage equal to its health.

When Omnitron is dealt damage, he becomes immune to that damage type.

When a player draws a card, Omnitron deals them 1+1 energy damage.

Increase damage dealt by Omnitron by 1.

Hero HP: Fixer - 25, Ra - 24, Bunker - 21, Fanatic - 20

BL
BlueHairedMeerkat
2013-11-17 10:04 UTC
#49

Mr Fixer

HP: 25

Hand: Grease Gun, Overdrive, Riveting Crane, Dual Crowbars

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Dual Crowbars enter play.

Use a power:  Strike; deal 4 red damage to Omnitron [54] and 4 blue damage to the S-83 [DEAD].

Draw a card: Alternating Tiger Claw [23]

End of hero turn:

------------------------------------------------------------------------------------

HP: 23

Hand: Grease Gun, Overdrive, Riveting Crane, Tire Iron, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony, Dual Crowbars

Trash: Charge

Additional effects: Increase damage dealt by Fixer by 3. When Fixer deals damage he may hit a second target.

JF
jffdougan
2013-11-17 15:06 UTC
#50

Ra

HP: 24

Hand: Flesh of the Sun God, Scorched Earth, Solar Flare, Staff of Ra, Summon Staff

In play: Flame Barrier, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

----------
Start: Fanatic discards to deal radiant damage to Omnitron

Play: Flesh of the Sun God

Power: Blazing Tornado deals 4 fire damage to Omnitron [50] (omni immune to fire); components destroyed

Draw: Scorched Earth

End: Nothing

----------

HP: 24

Hand: Scorched Earth x 2, Solar Flare, Staff of Ra, Summon Staff

In Play: Flame Barrier, Flesh of the Sun God, Staff of Ra, Blazing Tornado

Trash: Summon Staff, Fire Blast

Additional effects: The first time each turn a target damages Ra, Ra deals 2 fire damage to that target. Increase damage dealt by Ra by 1.

PH
phantaskippy
2013-11-17 15:52 UTC
#51

The Indestructible Bunker

HP:  21

In Play:  Grenade Launcher

Hand:  Ammo Drop, Auxiliary Power Source, Decommissioned Hardware, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade, External Combustion, Recharge Mode

-------------------------

Start of Turn:  Fanatic discards to deal 2 radiant damage to Omni [46]

Play a Card:  Auxiliary Power Source

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [44] (omni-immune to Projectile), Villainous Weaponry for 2 projectile damage [x]

Draw a Card:  Gatling Gun

End of Turn:

-------------------------

HP:  21

In Play:  Auxiliary Power Source, Grenade Launcher

Hand:  Auxiliary Power Source, Decommissioned Hardware, Gatling Gun, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

 

Effects:  No Environment cards.

DP
dpt
2013-11-17 18:01 UTC
#52

Fanatic

HP: 20

Hand: Smite the Transgressor, Final Dive, Embolden, Aegis of Resurrection (discarded Sacrosanct Martyr on Ra’s turn and Zealous Offense on Bunker’s turn)

In play: Divine Focus

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr

[hr]
Start of hero turn: Discard Embolden for 2 radiant damage to Omnitron (42). Destroy Divine Focus.

Play a card: Aegis of Resurrection

Use a power: Exorcism. Deal 1 melee and 1 radiant damage to Omnitron (40).

Draw a card: Chastise

End of hero turn:

[hr]

HP: 20

Hand: Smite the Transgressor, Embolden, Chastise

In play: Aegis of Resurrection

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus

DP
dpt
2013-11-17 18:04 UTC
#53

Wagner Mars Base

In play:

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry

[hr]
Start of environment turn:

Play a card: Meteor Storm

End of environment turn:

[hr]
In play: Meteor Storm

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry

Additional effects: All targets are immune to damage. At the start of their turn, a player may skip the rest of their turn to destroy Meteor Storm.

DP
dpt
2013-11-17 18:06 UTC
#54

I just realised I'm confused: where is the +1 damage for Omnitron coming from? If it's from the advanced mode text, it should be alternating between +1 damage dealt and -1 damage received, no?

BL
BlueHairedMeerkat
2013-11-17 18:40 UTC
#55

The +1 damage is (or was) coming from the Villainous Weaponry.

Round Seven

Omnitron - Self-Aware Robotics Factory

Omnitron - 44

In Play: Adaptive Plating Subroutine

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: S-85 Repair Drone enters play.

End of Turn: Electro-Pulse Explosive enters play.

S-85 repairs Omnitron for 2HP [46].

-------------------------------------------------------

Omnitron - 46

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 4

Electro-Pulse Explosive - 15

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: The Bomb hits all hero targets for lightning damage equal to its health.

ET: Repair Drone repais.

When Omnitron is dealt damage, he becomes immune to that damage type.

 

Hero HP: Fixer - 23, Ra - 24, Bunker - 21, Fanatic - 20

BL
BlueHairedMeerkat
2013-11-17 18:42 UTC
#56

I would propose Fixer playing Grease Gun and Ra turn-skipping, so we have a nice long time to get rid of the bomb. If you disagree I can do something else; if you agree, consider that to be my turn.

DP
dpt
2013-11-17 19:51 UTC
#57

Sounds fine to me. I also have Chastise, though that's more of a delaying tactic.

PH
phantaskippy
2013-11-17 20:03 UTC
#58

The only problem with Chastise is Fanatic is the last hero, so it would be set loose with only Fanatic's turn to kill it.

DP
dpt
2013-11-17 22:47 UTC
#59

(Just to be clear, I'm all for the Grease Gun. So if Ra is OK with skipping his turn, Bunker can go ahead.)

PH
phantaskippy
2013-11-18 01:00 UTC
#60

Ok, I'm assuming it is my turn, no meteor storm and grease gun is out.

The Indestructible Bunker

HP:  21

In Play:  Grenade Launcher, Auxiliary Power Source

Hand:  Ammo Drop, Decommissioned Hardware, Gatling Gun, Heavy Plating, Turret Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Recharge Mode

-------------------------

Start of Turn:  

Play a Card:  Gatling Gun

Use a Power:  Grenade Launcher Omnitron for 2 Projectile damage [44] (omni-immune to Projectile), EPE for 2 projectile damage [13], Repair Drone for 1 damage [3]

Draw a Card:  Upgrade Mode

End of Turn:  discard Heavy Plating for Gatling Gun.

-------------------------

HP:  21

In Play:  Auxiliary Power Source, Gatling Gun, Grenade Launcher

Hand:  Ammo Drop, Decommissioned Hardware, Turret Mode, Upgrade Mode

Trash:  Adhesive Foam Grenade(2), External Combustion, Heavy Plating, Recharge Mode

JF
jffdougan
2013-11-18 02:25 UTC
#61

Consider it done. Sorry; we were in the tornado zone most of the day, including a town not that far from here (maybe 40 minutes) having everybody evacuated.

Editing to add, after reconstructing hand/in play/trash & shuffling:

I'll be away from my deck most of tomorrow, since work is a 1-hour commute. Assuming the EPE has at least 6 HP left when my turn rolls around, the plan is to play the Solar Flare, hit the EPE for 6 with Blazing Tornado, and then let the Flare expire. Anybody who so desires has permission to post that turn in a formatted version when the time comes.

DP
dpt
2013-11-18 07:02 UTC
#62

Fanatic

HP: 20

Hand: Smite the Transgressor, Embolden, Chastise

In play: Aegis of Resurrection

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus

[hr]
Start of hero turn:

Play a card: Smite the Transgressor. 2 melee damage to EPE (11).

Use a power: Exorcism on EPE (9)

Draw a card: Wrathful Retribution

End of hero turn:

[hr]

HP: 20

Hand: Embolden, Chastise, Wrathful Retribution

In play: Aegis of Resurrection

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor

Additional effects: When Fanatic would be reduced to less than 0HP, restore to 10 and destroy Aegis of Resurrection.

DP
dpt
2013-11-18 07:47 UTC
#63

Wagner Mars Base

In play:

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry, Meteor Storm

[hr]
Start of environment turn:

Play a card: Fire in the Biosphere

End of environment turn: The fire is smothered by (non-flammable) grease.

[hr]
In play: Fire in the Biosphere

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry, Meteor Storm

Additional effects: ET: Deal each target 2 fire damage, plus 2 more to heroes that do not destroy an ongoing card. ST: One player may discard 2 cards to destroy Fire in the Biosphere

BL
BlueHairedMeerkat
2013-11-18 09:33 UTC
#64

Round Eight

Omnitron - Rampaging Robot

Omnitron - 44

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 3

Electro-Pulse Explosive - 9

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Technological Singularity; no more equipment for us! [EDIT: Oh crap, Grease Gun is an equipent card...] 2 lightning damage per equipment card destroyed...

End of Turn: S-84 Automaton Drone re-enters play.

S-85 repairs Omnitron for 2HP [46].

S-84 deals 4 energy damage to Ra [20], gets burned.

-------------------------------------------------------

Omnitron - 46

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 3

Electro-Pulse Explosive - 9

S-84 Automaton Drone - 2

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone, S-85 Repair Drone, Technological Singularity

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: The Bomb hits all hero targets for lightning damage equal to its health.

ET: Repair Drone repairs.

ET: Automaton Drone attacks

When Omnitron is dealt damage, he becomes immune to that damage type.

Hero HP: Fixer - 19 Ra - 20, Bunker - 15, Fanatic - 18

BL
BlueHairedMeerkat
2013-11-18 09:40 UTC
#65

Mr Fixer

HP: 19

Hand: Overdrive, Riveting Crane, Tire Iron, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony

Trash: Charge, Dual Crowbars, Grease Gun

Additional effects: Increase damage dealt by Fixer by 1. 

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Tire Iron enter play.

Use a power:  Strike; deal 3 grease damage to the EPE [6].

Draw a card: Bloody Knuckles

End of hero turn:

------------------------------------------------------------------------------------

HP: 19

Hand: Bloody Knuckles, Overdrive, Riveting Crane, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony, Dual Crowbars

Trash: Charge, Dual Crowbars, Grease Gun

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

JF
jffdougan
2013-11-18 14:53 UTC
#66

Ra

HP: 20

Hand: Scorched Earth x 2, Solar Flare, Summon Staff, Staff of Ra,

In play: Blazing Tornado, Flesh of the Sun God

Trash: Summon Staff, Staff of Ra, Fire Blast

Additional effects: Retributive fire damage

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Summon Staff. Find another staff, draw, play Staff [23]

Use a power:  Blazing Tornado the EPE [2]

Draw a card:

End of hero turn:

------------------------------------------------------------------------------------

HP: 23

Hand: Scorched Earth x 2, Solar flare, Staff of Ra

In play: Blazing Tornado, Flesh of the Sun God, Staff of Ra

Trash: Summon Staff x 2, Fire Blast

Additional effects: Retributive fire damage. Increase all damage dealt by Ra by 1.

 

(I'll update this with draws when I get home.)

PH
phantaskippy
2013-11-18 16:07 UTC
#67

The Indestructible Bunker

HP:  15

In Play:  

Hand:  Ammo Drop, Decommissioned Hardware, Upgrade Mode, Turret Mode

Trash:  Adhesive Foam Grenade(2), Auxiliary Power Source, External Combustion, Gatling Gun, Grenade Launcher Heavy Plating, Recharge Mode

-------------------------

Start of Turn:  

Play a Card:  Upgrade Mode, Ammo Drop

Use a Power:  Upgrading

Draw a Card:  Maintenance Unit

End of Turn:  

-------------------------

HP:  15

In Play:  Ammo Drop, Upgrade Mode

Hand:  Decommissioned Hardware, Maintenance Unit, Turret Mode

Trash:  Adhesive Foam Grenade(2), Auxiliary Power Source, External Combustion, Gatling Gun, Grenade Launcher Heavy Plating, Recharge Mode

 

If Ra can Handle Embolden for the rest of the game we could leave Fires in play and have Ra use Flesh of the Sun God to keep us all safe from it.  That would give us a little extra burning, we'd just take damage this round.

Omnit is immune to Projectile Damage currently.

DP
dpt
2013-11-18 17:42 UTC
#68

Huh, I was thinking that the problem with Embolden was that Ra would do retribution damage (in addition to the damage I would deal to him). But if he uses Flesh of the Sun God then I wouldn't take the retribution damage. I like it.

DP
dpt
2013-11-18 17:47 UTC
#69

Fanatic

HP: 18

Hand: Embolden, Chastise, Wrathful Retribution

In play:

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection

[hr]
Start of hero turn:

Play a card: Embolden on Ra.

Use a power: Exorcism for 1 melee+1 radiant to Omnitron (44). Omnitron is immune to radiant.

Draw a card: Absolution

End of hero turn:

[hr]

HP: 18

Hand: Chastise, Wrathful Retribution, Absolution

In play: Embolden

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection

Additional effects: Ra may use an extra power on his turn. At end of his turn, I deal him 2(?) radiant damage or Embolden is destroyed.

DP
dpt
2013-11-18 17:50 UTC
#70

Wagner Mars Base

In play: Fire in the Biosphere

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry, Meteor Storm

[hr]
Start of environment turn: No one discards to put out the fire.

Play a card: Meteor Storm

End of environment turn: The meteors put out the flames.

[hr]
In play: Fire in the Biosphere, Meteor Storm

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry, Meteor Storm

Additional effects: ET: Deal each target 2 fire damage, plus 2 more to heroes that do not destroy an ongoing card. ST: One player may discard 2 cards to destroy Fire in the Biosphere.

No damage may be dealt. At the start of their turn, a player may skip the rest of their turn to destroy Meteor Storm.

DP
dpt
2013-11-18 17:51 UTC
#71

So much for my cunning plan of letting the fires wipe out the drones.

JF
jffdougan
2013-11-18 18:07 UTC
#72

If'n somebody will randomize me a pair of draws, I propose that Fixer skip his turn and we then go to town on Omni & the droids.

DP
dpt
2013-11-18 18:18 UTC
#73

You draw Summon Staff and Scorched Earth.

BL
BlueHairedMeerkat
2013-11-18 23:33 UTC
#74

Round Nine

Omnitron - 44

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 1

Electro-Pulse Explosive - 2

S-84 Automaton Drone - 2

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone, S-85 Repair Drone, Technological Singularity

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Sedative Flechettes; all hero ongoings are destroyed.

End of Turn: S-83 Assault Drone enters play.

S-85 repairs Omnitron for 2HP [46].

S-84 and S-83 put on a moving performance of Romeo and Juliet.

-------------------------------------------------------

Omnitron - 46

In Play: Adaptive Plating Subroutine

S-85 Repair Drone - 1

Electro-Pulse Explosive - 2

S-84 Automaton Drone - 2

S-83 Assault Drone - 4

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x2, S-83 Assault Drone, S-85 Repair Drone, Technological Singularity, Sedative Flechettes

Effects: ST: Flip Omnitron.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

ET: The Bomb hits all hero targets for lightning damage equal to its health.

ET: Repair Drone repairs.

ET: Automaton Drone attacks

ET: Assaullt Drone attacks.

When Omnitron is dealt damage, he becomes immune to that damage type.

Hero HP: Fixer - 19, Ra - 23, Bunker - 15, Fanatic - 18

 

 

Fixer skips his turn to deal with the meteors. Have at it :D

PH
phantaskippy
2013-11-19 00:49 UTC
#75

wow, I knew it would happen when I played Upgrade and Ammo drop in the same turn.

JF
jffdougan
2013-11-19 02:48 UTC
#76

Ra (I had myself at 23, and can't spot where I lost a HP to be at the 22 listed for the end of the villain turn. Typo?)

HP: 23

Hand: Scorched Earth x 3, Solar flare, Staff of Ra, Summon Staff

In play:  Staff of Ra

Trash: Summon Staff x 2, Fire Blast, Blazing Tornado, Flesh of the Sun God,

Additional effects: Increase all damage dealt by Ra by 1.

-----------

Start: Nothing

Play: Summon Staff. Get another staff; Draw Flame Spike. Play Scorched Earth. All villain targets take 2 fire damage (destroys EPE, S-85, S-84; Omni at 44).

Power: Pyre the S-83 for 3 (destroyed)

Draw: Fire Blast

End: Nothing

----------

HP: 23

Hand: Fire Blast, Flame Spike, Scorched Earth x 2, Solar Flare, Staff of Ra x 2

In Play: Staff of Ra

Trash: Summon Staff x 3, Fire Blast, Blazing Tornado, Flesh of the Sun God

Additional Effects: Increase all damage dealt by Ra by 1.

PH
phantaskippy
2013-11-19 03:34 UTC
#77

The Indestructible Bunker

HP:  15

In Play:

Hand:  Decommissioned Hardware, Maintenance Unit, Turret Mode

Trash:  Adhesive Foam Grenade(2), Ammo Drop, Auxiliary Power Source, External Combustion, Gatling Gun, Grenade Launcher Heavy Plating, Recharge Mode, Upgrade Mode

-------------------------

Start of Turn:  

Play a Card:  Decomissioned Hardware, Put Grenade Launcher in play.

Use a Power:  Grenade Launcher deals 2 projectile to Omnitron [42], 2 projectile to Repair Drone [x]

Draw a Card:  Maintenance Unit

End of Turn:  

-------------------------

HP:  15

In Play:  Grenade Launcher

Hand:  Maintenance Unit(2), Turret Mode

Trash:  Adhesive Foam Grenade(2), Ammo Drop, Auxiliary Power Source, Decomissioned Hardware, External Combustion, Gatling Gun, Heavy Plating, Recharge Mode, Upgrade Mode

 
DP
dpt
2013-11-19 03:43 UTC
#78

Fanatic

HP: 18

Hand: Chastise, Wrathful Retribution, Absolution

In play:

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection, Embolden

[hr]
Start of hero turn:

Play a card: Absolution. Regain 1HP.

Use a power: Absolution. Deal 3 melee damage to Omnitron (39).

Draw a card: Aegis of Resurrection

End of hero turn:

[hr]

HP: 19

Hand: Chastise, Wrathful Retribution, Aegis of Resurrection

In play: Absolution

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection, Embolden

DP
dpt
2013-11-19 03:44 UTC
#79

I'm about to do the environment turn. Who can discard 2 cards to destroy Fire in the Biosphere?

PH
phantaskippy
2013-11-19 04:14 UTC
#80

I'll discard Maintenance Unit x2

DP
dpt
2013-11-19 05:15 UTC
#81

Wagner Mars Base

In play: Fire in the Biosphere

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere, Villainous Weaponry, Meteor Storm (x2)

[hr]
Start of environment turn: Bunker discards Grenade Launcher and Upgrade Mode to destroy Fire in the Biosphere

Play a card: Maintenance Level

End of environment turn: Play Villainous Weaponry

[hr]
In play: Maintenance Level, Villainous Weaponry

Trash: Self-destruct Sequence, Pervasive Red Dust (x2), Villainous Weaponry, Oxygen Leak (x3), Fire in the Biosphere (x2), Villainous Weaponry, Meteor Storm (x2)

Additional effects: +1 damage by villain targets. ET: Play the top card of the environment deck. ST: If each player shuffles their discard pile into their deck, destroy Maintenance Level (and do something if Self-Destruct Sequence is in play).

[hr]
Just so you all know, the last card of the environment deck is another Maintenance Level…

It might be better for Ra to discard: Bunker’s cards are ammunition at this point.

BL
BlueHairedMeerkat
2013-11-19 08:59 UTC
#82

Round Ten

Omnitron - 39

In Play: Adaptive Plating Subroutine

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone x2, S-85 Repair Drone x2, Technological Singularity, Electro-Pulse Explosive, Sedative Flechettes

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Electro-Magnetic Railgun enters play.

End of Turn: S-83 Assault Drone re-enters play.

S-83 deals 3 melee damage to Ra [19], is burned.

-------------------------------------------------------

Omnitron - 39

In Play: Electro-Magnetic Railgun

S-83 Assault Drone - 1

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone, S-85 Repair Drone x2, Technological Singularity, Electro-Pulse Explosive, Sedative Flechettes

Effects: ST: Flip Omnitron.

ST: Railgun hits two targets.

ET: Play the top card of the villain deck (next turn)/reveal a drone or component from the trash (this turn).

ET: Assaullt Drone attacks.

When Omnitron is dealt damage, he becomes immune to that damage type.

Increase damage dealt by villain targets by 1.

Hero HP: Fixer - 19, Ra - 19, Bunker - 15, Fanatic - 18

BL
BlueHairedMeerkat
2013-11-19 09:00 UTC
#83

Mr Fixer

HP: 19

Hand: Bloody Knuckles, Overdrive, Riveting Crane, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge, Dual Crowbars, Grease Gun

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Overdrive.

Use a power:  Strike; deal 3 heroic damage to the Villainous Weaponry [2, destroyed].

Strike #2: deal 3 angry cat damage to Omnitron [36].

Draw a card: Tool Box

End of hero turn:

------------------------------------------------------------------------------------

HP: 19

Hand: Bloody Knuckles, Tool Box, Riveting Crane, Alternating Tiger Claw

In play: Grease Monkey Fist, Harmony, Tire Iron

Trash: Charge, Dual Crowbars, Grease Gun, Overdrive

Additional effects: Increase damage dealt by Fixer by 2. After Fixer deals damage, if his victim has 2 or fewer HP, destroy it.

JF
jffdougan
2013-11-19 13:51 UTC
#84

Ra

HP: 23

Hand: Fire Blast, Flame Spike, Scorched Earth x 2, Solar Flare, Staff of Ra x 2

In Play: Staff of Ra

Trash: Summon Staff x 3, Fire Blast, Blazing Tornado, Flesh of the Sun God

Additional Effects: Increase all damage dealt by Ra by 1.

---------

Start: Nothing

Play: Fire Blast Omnitron for 6 [30]

Power: Pyre S-83 for 3 [destroyed, I think, based on previous post]

Draw: Drawn to the Flame

End: Nothing

-----------

HP: 23

Hand: Drawn to the FlameFlame Spike, Scorched Earth x 2, Solar Flare, Staff of Ra x 2

In Play: Staff of Ra

Trash: Summon Staff x 3, Fire Blast x2, Blazing Tornado, Flesh of the Sun God

Additional Effects: Increase all damage dealt by Ra by 1.

DP
dpt
2013-11-19 14:50 UTC
#85

Ra, Mr. Fixer already hit Omnitron, so your Fire Blast takes him down to 30 and smashes the component.

PH
phantaskippy
2013-11-19 16:56 UTC
#86

OK, so major screw up by me not destroying my equipment on Round 8.

I reworked everything, and made it all turn out the same as before, just with a very different result for my cards.  But hey you pay for your own mistakes.

 

The Indestructible Bunker

HP:  15

In Play:  Grenade Launcher

Hand:  Turret Mode

Trash:  Adhesive Foam Grenade(2), Ammo Drop, Auxiliary Power Source, Decommissioned Hardware External Combustion, Gatling Gun, Heavy Plating, Recharge Mode, Upgrade Mode

-------------------------

Start of Turn:  

Play a Card:  Turret Mode

Use a Power:  Grenade Launcher does 3 to Omni [27] I believe everything else is dead, if not more exploding.

Draw a Card:  

End of Turn:  

-------------------------

HP:  15

In Play:  Grenade Launcher, Turret Mode

Hand: 

Trash:  Adhesive Foam Grenade(2), Ammo Drop, Auxiliary Power Source, Decomissioned Hardware, External Combustion, Gatling Gun, Heavy Plating, Recharge Mode, Upgrade Mode

DP
dpt
2013-11-19 17:48 UTC
#87

You still have yourself discarding a Maintenance Unit for a non-existent Gatling Gun on Round Eight. Also, your HP is still off for that round. It looks like the next round is correct. I'm not sure I'd have let you discard two Maintenance Units in that situation, but I'll roll with it.

DP
dpt
2013-11-19 17:58 UTC
#88

Fanatic

HP: 19

Hand: Chastise, Wrathful Retribution, Aegis of Resurrection

In play: Absolution

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection, Embolden

[hr]
Start of hero turn:

Play a card: Aegis of Resurrection

Use a power: Absolution for 3 melee to Omnitron (24, immune to melee)

Draw a card: Prayer of Desperation

End of hero turn:

[hr]

HP: 19

Hand: Chastise, Wrathful Retribution, Prayer of Desperation

In play: Absolution, Aegis of Resurrection

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection, Embolden

Additional effects: Protected by the Aegis

DP
dpt
2013-11-19 17:59 UTC
#89

For the environment turn, there's a strategy decision: do we want to get rid of the Maintenance Level? If we don't (and let the next Maintenance Level be played), it will give Ra a good setup for Scorched Earth.

DP
dpt
2013-11-19 18:02 UTC
#90

Also, Bunker, I wouldn't mind a few grenades tossed my way...

BL
BlueHairedMeerkat
2013-11-19 18:12 UTC
#91

It also gives Omnitron a good setup for Terraforming, of which there are two still in his deck...

JF
jffdougan
2013-11-19 19:08 UTC
#92

How many cards are still in Omni's deck? I'd kind of like to figure odds before making that call.

DP
dpt
2013-11-19 19:22 UTC
#93

Going by the villain summary, there would be 11. Terraforming could be pretty bad, I’m going to vote against it.

JF
jffdougan
2013-11-19 19:49 UTC
#94

Yeah... 2/11 isn't good for Terraforming, especially when Omnitron gets 2 plays this turn.

I vote for killing the Maintenance level (and will manipulate the deck at home accordingly tonight after kids are in bed).

DP
dpt
2013-11-19 20:39 UTC
#95

Ok. The card play isanother Maintenance Level, then reshuffle and Oxygen Leak. Can you discard to kill the Oxygen Leak?

JF
jffdougan
2013-11-19 21:00 UTC
#96

Yep, I can kill the Oxygen Leak. Flame Spike if it's only 1 card; add Solar Flare if we need another.

DP
dpt
2013-11-19 22:08 UTC
#97

Wagner Mars Base

In play: Maintenance Level

Trash: Self-destruct Sequence (x3), Oxygen Leak (x3), Fire in the Biosphere (x2), Villainous Weaponry (x3), Meteor Storm (x2)

[hr]
Start of environment turn: All heroes shuffle their trash into their deck to destroy Maintenance Level.

Play a card: Maintenance Level

End of environment turn: Play Oxygen Leak. Mr. Fixer discards Alternating Tiger Claw to destroy Oxygen Leak.

[hr]
In play: Maintenance Level

Trash: Oxygen Leak

[hr]
EDIT: Updated to reflect Mr. Fixer discarding rather than Ra.

BL
BlueHairedMeerkat
2013-11-19 23:35 UTC
#98

Flame Spike is cool. Alternating Tiger Claw is less cool, especially against a villain without DR. Take my style!

 

Round Eleven

Omnitron - 24

In Play: Adaptive Plating Subroutine

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone x2, S-85 Repair Drone x2, Technological Singularity, Electro-Pulse Explosive, Sedative Flechettes, Electro-Magnetic Railgun

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Terraforming destroys Maintenance Level, plays Technological Singularity; no more equipment (and plenty of lightning damage) for our plucky heroes.

End of Turn: Electro-Magnetic Railgun enters play.

-------------------------------------------------------

Omnitron - 24

In Play: Adaptive Plating Subroutine

Electro-Magnetic Railgun

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone x2, S-85 Repair Drone x2, Technological Singularity x2, Electro-Pulse Explosive, Sedative Flechettes, Electro-Magnetic Railgun, Terraforming

Effects: ST: Flip Omnitron.

ST: Railgun hits two targets.

ET: Play the top card of the villain deck (this turn)/reveal a drone or component from the trash (next turn).

When Omnitron is dealt damage, he becomes immune to that damage type.

Hero HP: Fixer - 17, Ra - 17, Bunker - 13, Fanatic - 14

BL
BlueHairedMeerkat
2013-11-19 23:39 UTC
#99

Mr Fixer

HP: 17

Hand: Bloody Knuckles, Riveting Crane, Tool Box

In play: Grease Monkey Fist, Harmony

Trash: Tire Iron, Alternating Tiger Claw

Additional effects: Increase damage dealt by Fixer by 1.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Tool Box; draw Charge and Jack Handle.

Use a power:  Strike; deal 2 toxic damage to Omnitron [22].

Draw a card: Overdrive

End of hero turn:

------------------------------------------------------------------------------------

HP: 17

Hand: Bloody Knuckles, Riveting Crane, Charge, Jack Handle, Overdrive

In play: Grease Monkey Fist, Harmony, Tool Box

Trash: Tire Iron, Alternating Tiger Claw

Additional effects: Increase damage dealt by Fixer by 1.

JF
jffdougan
2013-11-20 02:25 UTC
#100

Ra

HP: 17

Hand: Drawn to the Flame, Scorched Earth x 2, Solar Flare, Staff of Ra x 2

In Play:

Trash: Flame Spike

Additional Effects:

------

Start: Nothing

Play: Staff of Ra [20]

Power: Pyre Omnitron [19]

Draw: 1 card, to be resolved when I get home

End: Nothing

-------

HP: 20

Hand: Drawn to the Flame, Scorched Earth x 2, Solar Flare, Staff of Ra

In Play: Staff of Ra

Trash: Flame Spike

Additional Effects: Increase all damage dealt by Ra by 1.

PH
phantaskippy
2013-11-20 02:27 UTC
#101

I'll destroy Turret Mode at start of turn then draw 2.  I'll post the cards in a bit.

 

 

I draw Grenade Launcher and Omni-Cannon

DP
dpt
2013-11-20 03:07 UTC
#102

jffdougan, I think BlueHairedMeerkat was indicating that they would discard Alternating Tiger Claw, rather than your discard. So you should still have Flame Spike in your hand.

DP
dpt
2013-11-20 03:10 UTC
#103

I believe Fanatic is at 15HP, not 14. BlueHairedMeerkat, I think you missed my healing 1HP when Absolution entered play.

DP
dpt
2013-11-20 03:15 UTC
#104

Fanatic

HP: 15

Hand: Chastise, Wrathful Retribution, Prayer of Desperation

In play:

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection (x2), Embolden, Absolution

[hr]
Start of hero turn:

Play a card: Wrathful Retribution. 15 radiant damage to Omnitron (4).

Use a power: Exorcism. 1 melee + 1 radiant damage to Omnitron (2) (Argh!)

Draw a card: Embolden

End of hero turn:

[hr]

HP: 15

Hand: Chastise, Prayer of Desperation, Embolden

In play:

Trash: Sanctifying Strike, Divine Sacrifice, Zealous Offense (x2), Sacrosanct Martyr, Final Dive, Divine Focus, Smite the Transgressor, Aegis of Resurrection (x2), Embolden, Absolution, Wrathful Retribution

DP
dpt
2013-11-20 03:16 UTC
#105

Wagner Mars Base

In play:

Trash: Oxygen Leak, Maintenance Level

[hr]
Start of environment turn:

Play a card: Villainous Weaponry

End of environment turn:

[hr]
In play: Villainous Weaponry

Trash: Oxygen Leak, Maintenance Level

Additional effects:

PH
phantaskippy
2013-11-20 03:45 UTC
#106

Omnitron rips off his metal shielding and reveals Baron Blade and his terra lunar impulsion beam!

Oh no, so many cards in the trash!  Run for your lives, the sky is falling!!!

JF
jffdougan
2013-11-20 04:17 UTC
#107

And, I believe that Fixer gets the honors, which is the important thing right now. :)

BL
BlueHairedMeerkat
2013-11-20 09:22 UTC
#108

Round Eleven

Omnitron - 2

In Play: Adaptive Plating Subroutine

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone x2, S-85 Repair Drone x2, Technological Singularity x2, Electro-Pulse Explosive, Sedative Flechettes, Electro-Magnetic Railgun x2, Terraforming

--------------------------------------------------------

Start of Turn: Flip.

Play a Card: Electro-Pulse Explosive enters play.

End of Turn: Electro-Magnetic Railgun re-enters play.

-------------------------------------------------------

Omnitron - 2

In Play: Adaptive Plating Subroutine

Electro-Pulse Explosive - 15

Electro-Magnetic Railgun

Trash: Interpolation Beam x2, Disintegration Ray, S-84 Automaton Drone x3, S-83 Assault Drone x2, S-85 Repair Drone x2, Technological Singularity x2, Electro-Pulse Explosive, Sedative Flechettes, Electro-Magnetic Railgun, Terraforming

Hero HP: Fixer - 17, Ra - 17, Bunker - 13, Fanatic - 15

BL
BlueHairedMeerkat
2013-11-20 09:22 UTC
#109

Mr. Fixer

CHARGE! [0]

VICTORY! :D

DP
dpt
2013-11-20 12:46 UTC
#110

Beware, heroes! Omnitron has copied its code into the Electro-Pulse Explosive, and it can proceed to take over the world!

(We do not win until there are no devices left in play.)

BL
BlueHairedMeerkat
2013-11-20 13:26 UTC
#111

Oh, yeah, that...

Mr Fixer

HP: 17

Hand: Bloody Knuckles, Riveting Crane, Charge, Jack Handle, Overdrive

In play: Grease Monkey Fist, Harmony, Tool Box

Trash: Tire Iron, Alternating Tiger Claw

Additional effects: Increase damage dealt by Fixer by 1.

------------------------------------------------------------------------------------

Start of hero turn: Tool Box to my hand.

Play a card:  Charge; deal 3 magnetic damage to the EPE [12].

Use a power:  Strike; deal 2 temporal damage to EPE [10].

Draw a card: something

End of hero turn:

------------------------------------------------------------------------------------

HP: 17

Hand: Bloody Knuckles, Riveting Crane, Tool Box, Jack Handle, Overdrive +1

In play: Grease Monkey Fist, Harmony

Trash: Tire Iron, Alternating Tiger Claw, Charge

Additional effects: Increase damage dealt by Fixer by 1.

JF
jffdougan
2013-11-20 13:32 UTC
#112

Ra:

Start: Nothing

Play: Solar Flare

Power: Pyre the EPE for 6 damage [6]

Draw: irrelevant, I think

End: Take 4 psychic damage to keep Solar Flare in play, just in case.

DP
dpt
2013-11-20 14:09 UTC
#113

Mr. Fixer, could you maybe hit the EPE with your Strike instead of Omnitron itself? I think Bunker and I can only do 2 points of damage apiece to the EPE, but Bunker can also hit Omnitron with another grenade from his Grenade launcher.

PH
phantaskippy
2013-11-20 14:56 UTC
#114

This is true.

 

I will play Grenade Launcher and shoot things for 2 damage.

DP
dpt
2013-11-20 16:24 UTC
#115

Assuming BlueHairedMeerkat makes the suggested change, I will Exorcise the EPE for the last 2 points of damage.

BL
BlueHairedMeerkat
2013-11-20 18:18 UTC
#116

Right, I shall try this again...

VICTORY! :D

DP
dpt
2013-11-20 19:21 UTC
#117

Level 1 villains are a bit of a cakewalk, aren't they...

PH
phantaskippy
2013-11-20 20:36 UTC
#118

So we are left with:

AZ, Argent Adept, Crono Ranger, Expat, Haka, Legacy, Nightmist, Omnitron-X, Scholar, Tachyon, Tempest, Unity, Visionary, Wraith

 

I love Legacy/Crono/Tachyon/Tempest as a potential last round team, lots of destruction and damage.

I love Visionary, Omnitron-X, Unity and Haka.

I love Wraith Adept AZ Expat

That would leave Scholar and Nightmist out, Scholar would fit in well with Visionary and Omni, taking out either Unity or Haka.  Nightmist would work well in place of AZ on Wraith's team.

I don't know how we are selecting heroes, just throwing in my 2cents.

 

BL
BlueHairedMeerkat
2013-11-20 20:46 UTC
#119

Scholar is solid gold against the Matriarch, especially with Tempest.

PH
phantaskippy
2013-11-21 02:31 UTC
#120

For the new one vs. Amby we do need some destruction, but a lot of multi target damage.

I'd love to see Expat and AZ in this next game.

Adept unless we want to save him for a Scholar/Tempest/Adept type throw down.

 

DP
dpt
2013-11-21 02:45 UTC
#121

I'm up for anything. I feel like I'm not very good with hero selection, as I rarely do it. In particular, I don't think I've ever won against Iron Legacy, which is obviously one of the Difficulty 4 villains we need to keep in mind. Ideally we'll head into Round 4 with 6 heroes that work in different combinations, depending on who we face. But that's not very specific...

DP
dpt
2013-11-21 02:55 UTC
#122

According to the newly updated statistics, the (non-promo) heroes with the highest win% against Iron Legacy are (in descending order) Visionary, Tempest, Omnitron-X, Wraith, Nightmist, Chrono-Ranger, and then it trails off. The statistics probably aren't super accurate.

JF
jffdougan
2013-11-21 03:02 UTC
#123

AZ/Expat, plus at least one support person of Wraith/Visionary/Adept for this round? I'm new enough that I'm probably not much good of picking hero teams, either, especially since what I have is Core + Unity.

PH
phantaskippy
2013-11-21 03:56 UTC
#124

I always go for a straight out burn vs. IL, so I like Nukers.  Legacy is sick if you get next evolution and lead from the front in the first two turns, With Fanatic out I'd roll the Legacy/CR/Tempest/Tachyon team.  lots of destruction, damage boosting and nuking.

We can also save the Wraith for that fight since Ambuscade is so weak non-advanced.  Throat Jab/Hypersonic/Groundpound are legendary levels of awesome vs. IL.

DP
dpt
2013-11-21 07:56 UTC
#125

I think someone should make an executive decision. I nominate phantaskippy to pick heroes.

BL
BlueHairedMeerkat
2013-11-21 09:43 UTC
#126

We have:

AZ, Argent Adept, Crono Ranger, Expat, Haka, Legacy, Nightmist, Omnitron-X, Scholar, Tachyon, Tempest, Unity, Visionary, Wraith

Phantaskippy wants Expat and AZ, so say we leave CR, Legs, Nightmist, OX, Scholar, Tachyon, Tempest, Wraith for later rounds, then for our last two slots we can have:

Argent Adept, Haka, Unity, Visionary

Phanta suggested Adept, so let's go with that, and... Haka, since we're going against his nemesis? Or Unity could work too. I shall leave it to whoever sets up the game (I can't run the villain this time; Ambuscade is the only deck I don't have.)

PH
phantaskippy
2013-11-21 12:44 UTC
#127

I'd prefer Unity.

Adept Unity is wicked and Haka has Ground Pound and Mana which are huge vs. certain enemies.

 

I'll set the game up here in an hour or so, after I get the kids to school.

Team will be Expat/AZ/Unity/Adept

JF
jffdougan
2013-11-21 16:03 UTC
#128

Of those, I can play either AZ or Unity, and am more proficient with AZ. In either case, between being at remote work all day today, I'll probably start with my deck spreadsheeted (from BGG PBF tools) and then make the hand/play area match after I get home tonight.

DP
dpt
2013-11-21 16:54 UTC
#129

I can take anyone. Maybe Expat.

PH
phantaskippy
2013-11-21 17:07 UTC
#130

Alright, I wrote down the last cards for my storyline Ambuscade game, so I'm posting the first turn very soon.