All CategoriesGeneral GTGEvents › Sentinels Shattered Storyline Saga part 4: Escape from The Block.

Sentinels Shattered Storyline Saga part 4: Escape from The Block.

159 posts · 9460 views · started 2013-10-21 21:37 UTC
PH
phantaskippy
2013-10-21 21:37 UTC
#1

Devra awoke, and looked around her plastic prison.  She couldn’t do anything with plastic, and there didn’t seem to be any metal mechanisms, or even anything to reprogram anywhere nearby.  They had learned.

She smiled, it had taken them a long time to get her out of the desert, she couldn’t fight them with all those guns, but she could sabotage their vehicles, even in handcuffs.  In the end it was Dr. Washington that got her to cooperate, they put her in the vehicle with him, and in his state she couldn’t risk delaying them.

Even at the Prison they were slow in figuring out how to deal with her.  So many things to tinker with, so many tools to use.  She might have made it out if it wasn’t for the suppression fields, they just took you down, there didn’t seem to be a way to defeat them.  

While she was thinking the air vent started blowing a sweet smell into the room.

“Gas,” she said to herself, “what are you jerks doing with me now?”

 

Devra awoke, again.  This time the walls were metal, but not Iron.  She still couldn’t do anything with them.

She also wasn’t alone.

“Good morning little one.”  The incredibly large man said.

“How do you know it’s morning?” Devra asked, eying the stranger.

“I can feel it, even in here the air knows it is morning.”

“Aah,” she replied, OMG They stuck me with a nutjob, she thought to herself.

“Soo, why do you think they put us together?” she asked, trying to make some small talk to alleviate the incredible awkwardness.

“I believe we are part of a breeding experiment.”

“EEW!”

“Yes, Breeding programs are offensive to all forms of life.”

“Yeah, that’s what I meant.”  Unity tried to relax, but she was thoroughly repulsed and just sat on the far side of the cell, trying not to think about anything as they sat in silence.

 

It wasn’t long before the door opened and two female guards walked in.  “Come on you two, time to get moving.”  The one tried to put handcuffs on Devra, Devra just slid them back and latched them on the lady, then had her gun turn itself into a nice metal crane, still in the holster.

The handcuffs hit the floor with a clang.  The woman’s wrists were gone, and a fog seemed to come from her sleeves.  The other told her to be still.  But not with words, her mouth didn’t even move. . .

 

Episode 4

Number of Heroes:  3-5

Heroes:  Mr. Fixer, Unity, Visionary, Nightmist, Haka

Villain:  Omnitron

Environment:  The Block

Scenario Rules:  All Devices gain the keyword Agent, All Agents gain the keyword Device.  Omnitron's components are destroyed when Omnitron is dealt 10 damage in one round, instead of seven.

 

I honestly didn't think we'd get to use this one, but we do!  Yeah!

Mr. Fixer will be operating a bit differently than usual, you will see when the game starts, it isn't anything too wierd.

As always first come first served, and if you want to read the storyline so far, I updated that thread.

EDIT:  Forgot to put the 10 damage rule change in this post.

 

Heroes in order:

Visionary:  Platinum Warlock

Unity:  grim88

Nightmist:  grysqrl

Haka:  BlueHairedMeerkat

Fixer:  Theta Sigma

PL
PlatinumWarlock
2013-10-21 21:48 UTC
#2

Chalk me up for Unity.   Opening Hand:  Scrap Metal; Inspired Repair; Cryo Bot; Bee Bot

Grim, if you'd like to continue playing Unity, I could take Visionary instead…

 

Edit–You saw nothing.  This space intentionally left blank.  Fnord.

GR
grim88
2013-10-21 21:49 UTC
#3

I wouldn't mind recurring my role of Unity.

GR
grysqrl
2013-10-21 21:50 UTC
#4

I'll take Nightmist

Opening hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {2}, Scouring Mists {4}

GR
grim88
2013-10-21 22:21 UTC
#5

Sorry, I didn't see your post before I made mine. If you don't mind swapping, that'd be great, but if you'd rather play Unity, that's fine.

PL
PlatinumWarlock
2013-10-21 22:38 UTC
#6

Go ahead with Unity--I'll take Visionary:

Opening Hand:  Prophetic Vision; Wrest the Mind; Suggestion; Mind Spike

BL
BlueHairedMeerkat
2013-10-21 22:54 UTC
#7

Can I take Haka?

Opening hand: Mere, Taiaha, Vitality Surge, Rampage

PY
Pydro
2013-10-21 23:04 UTC
#8

No. Haka can take you easily.

PH
phantaskippy
2013-10-21 23:12 UTC
#9

I don't know, Meerkats are quick and shifty.

No one for fixer?  I can't give away the difference b/c it is plot related, but it should be fun.

GR
grysqrl
2013-10-21 23:19 UTC
#10

If no one goes for Fixer, I would consider switching from Nightmist, particularly if it's important to the plot.

TS
Theta_Sigma
2013-10-21 23:33 UTC
#11

I'll take Fixer, if there's a spot still open, but if someone else wants a go, I have played in the last two games.

GR
grim88
2013-10-22 00:56 UTC
#12

Unity:  Brainstorm, Volatile Parts, Hasty Augmentation, Construction Pylon

PH
phantaskippy
2013-10-22 01:00 UTC
#13

Looks like we have our 5, in order:

Visionary:  Platinum Warlock

Unity:  grim88

Nightmist:  grysqrl

Haka:  BlueHairedMeerkat

Fixer:  Theta Sigma

 

"You are clear up to yellow level, move quickly, they are trying to seal the exits."

"Up he Stairs," Scholar directed.  Slim swiped his ID and opened the door, John couldn't help but notice something wierd in the lines around Mr. Fixer, but he didn't have time to ponder it.

"Redirect, Yellow is locked, we've got Orange through section 450."

They got out of the stairwell and headed past offices and some laboratories, running through techs and watching for security.

"They are onto me, going to scramble them, keep your heads up."

"Who is that?" Unity asked the lady she now knew as Nightmist.  "That's Tachyon, she's hacking the security systems for us." Nightmist replied.

"So that's why the Supression systems are offline."  Unity was feeling rather useless, she hadn't had time to think of any usefull Golems, and she couldn't hack anything from here.  She looked across the group, the Wraith was there, and Tachyon somewhere, two of the five.  She couldn't help but wonder what had happened to Absolute Zero, his suit was in bad shape when they dug him out.  The Scholar had come. . . "Hey, why the heck did you bring that!" Devra pointed at the Rod of Anubis, hanging on Scholar's back, under his backpack, "Shouldn't that be someplace safe?"

The Scholar looked toward the girl, then it hit him.  He pulled out the staff, looked at it and at Mr. Fixer.  Then he held it out to him, "Here, I think you should take this."

Harry reached out and took the wooden rod, it was light and felt. . .

"You will restore balance."  He shook his head, that was bizarre.  "Your heart is light.  You have passed judgement.  You will restore balance."

Slim stumbled, Wraith grabbed his arm and helped him up, "You okay old timer?" she asked.

"Older than you know." the old man replied softly, and Maia could swear she saw a pale green tint in his eyes.

"This is where we part ways, good luck."  Wraith and the Scholar went off with some other guy, and the rest of them headed toward Orange 450.

. . .

"I'm sorry guys."

"You mean we have to go through it?"  Nightmist responded into the headset.

"No other way now, their protocols are catching up to me, I'll do what I can, but hurry."

"Right."  The one known as Visionary took off her security jacket, "If we are doing this, we are doing it right."

She pushed the button and the doors opened, and they all walked into the Operations Center of the Ministry of Global Security, home of the Super Robot known as Omnitron.  Mr. Fixer just grinned, and his fists became sheathed in a pale green energy.

Special Rule:  MR. FIXER, THE ARBITER OF BALANCE  Mr. Fixer starts the game with The Rod of Anubis in his play area.  For this game it is treated as a card from his deck.

 

ROUND ONE

Omnitron

HP:  100

In Play:

Trash:

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side

Play a Card:  Electro-Magnetic Railgun

End of Turn:  Play S-84 Automaton Drone [5], S-84 deals Haka 5 melee damage [29]

---------------

HP:  100

In Play:  Electro-Magnetic Railgun, S-84 Automaton Drone

Trash:

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the 2 Hero Targets with the Highest HP 4 projectile damage each (Railgun)

End:  Play the top card of the Villain Deck (Omnitron).  Deal the Hero target with the highest HP X melee damage where X=S-84 HP(S-84)

Static:  Reduce Damage dealt to Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Nightmist:  27

Haka:  29

Mr. Fixer:  28

PL
PlatinumWarlock
2013-10-22 09:38 UTC
#14

"Devra, follow my mental suggestions.  I think I can find you the components you need to build a golem.  I'll try to lead the guards off your trail..."

The Visionary

HP: 26

Hand: Prophetic Vision; Wrest the Mind; Suggestion; Mind Spike

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------


Start of hero turn:

Play a card:  Prophetic Vision:  Visionary peeks at the top 3 cards of the Environment Deck; two go to the bottom, one goes on the top.

Use a power:  Enlighten on Unity.  Unity may draw 2 cards and discard one.

Draw a card: Mass Levitation

End of hero turn:

------------------------------------------------------------------------------------


HP: 26

Hand: Wrest the Mind; Suggestion; Mind Spike; Mass Levitation

In play:  n/a

Trash: Prophetic Vision

Additional effects:  Scry the top 3 cards of the Environment deck; Unity may draw 2 cards and discard 1.

GR
grim88
2013-10-22 12:03 UTC
#15

Unity

"Thanks Miss Visionary,I think these discarded parts will do nicely. I didn't even see them there until you pointed them out."


Drew Stealth Bot and Platform Bot, discarded Hasty Augmentation
-----------------------

HP: 26

Hand: Brainstorm, Volatile Parts, Hasty Augmentation, Construction Pylon

In play:

Trash: Hasty Augmentation

Additional effects:

 

--------------------------------------------------------------------------------
Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon (play Platform Bot and Stealth Bot

Draw a card: Powered Shock Wave

End of hero turn:

Platform Bot deals 3 damage to S-84 Automation Drome[2]

"Bot Battle!" Unity screams with delirious delight.

--------------------------------------------------------------------------------
HP: 26

Hand:Powered Shock Wave, Volatile Parts, Brainstorm

In play: Stealth Bot, Platform Bot

Trash: Hasty Augmentation, Construction Pylon

Additional effects:

Stealth Bot [5] - Reduce Damage dealt to this card by 1. Hero Damage may be redirected to this card.

Platform Bot[3]- Reduce Damage dealt to this card by 1.

GR
grysqrl
2013-10-22 12:16 UTC
#16

"So eager to jump into the fray, the young one. Perhaps in time she will learn the value of a little quiet observation and preparation before taking action."

Nightmist

HP: 27

Hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {2}, Scouring Mists {4}

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Skip

Use a power:  Investigation - take two infernal damage [25] and draw Heedless Lash {1} and Mistform {3}

Draw a card: Oblivion {1}

End of hero turn:

------------------------------------------------------------------------------------

HP: 25

Hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {1,2}, Scouring Mists {4}, Heedless Lash {1}, Mistform {3}

In play: 

Trash:

Additional effects: 

BL
BlueHairedMeerkat
2013-10-22 18:03 UTC
#17

Haka

HP: 29

Hand: Mere, Taiaha, Vitality Surge, Rampage

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Taiaha

Use a power:  Taiaha; net 2 damage to Omnitron [98] and the S-84 [dead].

Draw a card: Haka of Restoration

End of hero turn:

------------------------------------------------------------------------------------

HP: 29

Hand: Mere, Vitality Surge, Rampage, Haka of Restoration

In play:  Taiaha

Trash:

Additional effects:  

EN
Envisioner
2013-10-22 18:33 UTC
#18

In the OP, you say Omnitron's "Devices" are destroyed if he takes 10 damage.  Can we assume that was supposed to say "Components"?  Otherwise...well, I suppose he probably doesn't want to set off That Bomb in a prison anyway, but it'd be sort of inconvenient for him if you could kill all his Agents at once without bothering to damage them.

PH
phantaskippy
2013-10-22 19:51 UTC
#19

It should have said components, fixed, thank you.

Gah, Prophetic Vision.

Top three of the environment deck:  Time-Crazed Prisoner, F.I.L.T.E.R. Officer, Time-Crazed Prisoner

PL
PlatinumWarlock
2013-10-22 21:40 UTC
#20

Let’s keep one of the Prisoners.

PH
phantaskippy
2013-10-24 02:32 UTC
#21

It is Fixer's turn.  Just wanted to bump this since it has been a day.

TS
Theta_Sigma
2013-10-24 02:56 UTC
#22

Sorry! Yesterday was kinda crazy. Does the Rod have the same subtypes as normal?

 

Mr Fixer

HP: 28

Hand: Bloody Knuckles x2, Pipe Wrench, Jack Handle

In play: Rod of Anubis

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Pipe Wrench

Use a power:  Rod of Anubis, Deal Omnitron 3 Infernal Damage [95]

Draw a card: Alternating Tiger Claw

End of hero turn:

------------------------------------------------------------------------------------

HP: 28

Hand: Bloody Knuckles x2, Jack Handle, Alternating Tiger Claw

In play:  Rod of Anubis, Pipe Wrench

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1.

 

 

PH
phantaskippy
2013-10-24 03:01 UTC
#23

Yes, The Rod of Anubis remains a Treasure and a Relic.

PH
phantaskippy
2013-10-24 03:09 UTC
#24

"Wait," the Visionary called out, "Reverse those locks!" she said pointing to a key panel.

Unity touched the panel, "Okay, but why?" she asked, but her question was answered by a uniformed stiff pounding on the freshly locked door.

The Visionary waved and smiled at the helpless Agent, then they continued moving.  Devra did notice Visionary looking over her shoulder toward a door across the room that was open though. . .

The Block

In Play:

Trash

-------------------------

Start of Turn:

Play a Card:  Time-Crazed Prisoner [4]

End of Turn:

Effects:

Start:  Deal the non-inmate target with the 2nd highest HP X Melee damage where X=the current number of cards in the environment trash.

PH
phantaskippy
2013-10-24 03:28 UTC
#25

(Actually the S-84 Automaton is at 1hp, since both Haka and Platform bot would do 2 damage, but this is favorable to the heroes anyway since it would come back out if you destroyed it anyway)

"Prisoners will return to their cells, escape is a violation of prison code 7-34t"

The giant robot seemed to be changing forms, and churning out more robots.  Haka and Fixer both took some nasty shots from the robot's Railgun, but they seemed alright.

"I don't like this thing, Robots should be cute, and that thing is Not Cute!" Unity shouted as she ducked behind a console.

 

ROUND TWO

Omnitron

HP:  96

In Play:  Electro-Magnetic Railgun, S-84 Automaton Drone [1]

Trash:

---------------

Start of Turn:  Omnitron flips to Self-Aware Robotics Factory side, Omnitron deals Haka (4+1=5) projectile damage [24], and Mr. Fixer (4+1-1=4) projectile Damage [4] (Railgun).

Play a Card:  S-85 Repair Drone

End of Turn:  No Drone or Component in trash, S-84 targets Unity, But Stealth bot swoops in and takes (1+1-1=1) energy damage [4], Omnitron regains 3hp [99]

---------------

HP:  99

In Play:  Electro-Magnetic Railgun, S-84 Automaton Drone [1], S-85 Repair Drone [4]

Trash:

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the 2 Hero Targets with the Highest HP 4 projectile damage each (Railgun)

End:  Reveal from shuffled trash until a drone or Component is found, put it into play (Omnitron).  Deal the Hero target with the highest HP X melee damage where X=S-84 HP(S-84), Omnitron recovers X HP, where X=number of drones in play +1

Static:  Increase Damage dealt by Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Sbot  4

Pbot  3

Nightmist:  25

Haka:  24

Mr. Fixer:  24

GR
grim88
2013-10-24 03:31 UTC
#26

It appears Unity didn't duck fast enough and got hit for those two points.

GR
grysqrl
2013-10-24 03:34 UTC
#27

You've got Nightmist at 27 on your summary - it should be 25.

PH
phantaskippy
2013-10-24 03:41 UTC
#28

Even had that right in my bookkeeping file, gah.

TS
Theta_Sigma
2013-10-24 04:32 UTC
#29

I hit Omnitron as well, shouldn't he have less health at the start of his turn? Also Fixer has DR 1

PL
PlatinumWarlock
2013-10-24 04:54 UTC
#30

"It is time to search the aether for answers..."

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion; Mind Spike; Mass Levitation

In play:

Trash:  Prophetic Vision

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card:  Mind Spike-- 3 Psychic damage to Omnitron [97]

Use a power:  Enlighten on myself.  I draw Telekinetic Cocoon and Psychic Maelstrom, and discard Telekinetic Cocoon.

Draw a card: Decoy Projection

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 26

Hand: Wrest the Mind; Suggestion;  Mass Levitation; Psychic Maelstrom; Decoy Projection

In play:  n/a

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon

Additional effects:  

PH
phantaskippy
2013-10-24 05:09 UTC
#31

Fixed, Omni is at 99 (96 after Vis' turn) and I put in the math for damages that I forgot to do.

GR
grim88
2013-10-24 11:52 UTC
#32

Didn't think of this till later last night, but Stealth Bot will take this damage if that's alright: S-84 deals Unity (1+1=2) energy damage

GR
grim88
2013-10-24 12:03 UTC
#33

Unity

"Lets turn the juice on these robots!" Unity begins to chant "Electric Chair!, Electric Chair!"

-----------------------

HP: 26

Hand: Powered Shock Wave, Volatile Parts, Brainstorm

In play: Platform Bot[3], Stealth Bot[4]

Trash: Hasty Augmentation, Construction Pylon

Additional effects:

 

--------------------------------------------------------------------------------
Start of hero turn:

Play a card: Brainstorm (Draw Supply Crate and Scrap Metal) Deal 1 Lightning Damage to 3 targets:

S-84 Automaton Drone [DEAD] Omnitron[95], Time Crazed Prisoner[3]

Use a power: NA

Draw a card: Turret Bot

End of hero turn:

Platform Bot deals 3 damage to Time Crazed Prisoner[DEAD]


--------------------------------------------------------------------------------
HP: 26

Hand: Powered Shock Wave, Volatile Parts, Supply Crate, Scrap Metal, Turret Bot

In play: Platform Bot[3], Stealth Bot[4]

Trash: Hasty Augmentation, Construction Pylon, Brainstorm

Additional effects:

Stealth Bot - Reduce Damage dealt to this card by 1. Hero Damage may be redirected to this card.

Platform Bot - Reduce Damage dealt to this card by 1.

GR
grysqrl
2013-10-24 12:31 UTC
#34

Faye spins around quickly, holdling her arm tight to her chest and then extending it as she stops. Her arm dissolves into a mist and stretches out ahead of her, snaking its way around the edge and then under a panel on Omnitron's side. She holds briefly and then retracts her arm, leaving a small puff of smoke drifting away from the charred casing. With a gentle motion, she brings her retreating hand to rest two inches in front of Unity's face and then flicks it toward a small nook between some crates, drawing her attention to a small pile of unloved metal scrap.

Nightmist

HP: 25

Hand: Mist-Fueled Recovery {3}, Mists of Time {4}, Oblivion {1,2}, Scouring Mists {4}, Heedless Lash {1}, Mistform {3}

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Heedless Lash {1}

  • Draw Enlightenment {1}
  • Deal 1 infernal damage to both Nightmist [25] (redirected to Stealth Bot [5]) and Omnitron [94]
  • Play Enlightenment {1} - reveal and discard Heedless Lash {2}
  • Deal 2 infernal damage to Nightmist [25] (redirected to Stealth Bot [4])
  • Unity may draw 2 cards

Use a power:  Investigation - take two infernal damage [23] and Scouring Mists {3} and Tome of Elder Magic {3}

Draw a card: Mists of Time {3}

End of hero turn:

------------------------------------------------------------------------------------

HP: 23

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {3,4}, Mistform {3}, Tome of Elder Magic {3}

In play:

Trash: Heedless Lash {1}, Enlightenment {1}

Additional effects:

PH
phantaskippy
2013-10-24 15:04 UTC
#35

Out of the Shadow appears a caped wonder, touching Nightmist right when she would suffer from the use of her powers.  With a wry smile on it's emmotionless face it saves her even from harming herself, before swooping dramatically away into shadow.

 

I'm pretty sure Stealth bot will eat that 1 damage for you, Unity can decide if she takes more of it.

 

I actually really like guessing at how the F5 bots act, because they are characterizations of people that she doesn't fully know.  I tend to think they behave like actors in a melodrama, or at least Stealth Bot acts that way.

GR
grysqrl
2013-10-24 15:37 UTC
#36

Hah! That's excellent. I'll let Unity decide before I edit anything.

BL
BlueHairedMeerkat
2013-10-24 15:51 UTC
#37

"AU AU AUE A!"

Haka

HP: 24

Hand: Mere, Vitality Surge, Rampage, Haka of Restoration

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Vitality Surge; regain 2HP [26], draw Ground Pound.

Use a power:  Taiaha; 3 damage to Omnitron [91] and the S-85 [1].

Draw a card: Enduring Intercession

End of hero turn:

------------------------------------------------------------------------------------

HP: 26

Hand: Mere, Rampage, Haka of Restoration, Ground Pound, Enduring Intercession

In play:  Taiaha

Trash: Vitality Surge

Additional effects:  

GR
grim88
2013-10-24 17:06 UTC
#38

Certainly anytime we take one damage Stealth Bot should eat that because it'll just go away. Anytime anyone takes 2 damage, feel free to redirect it to Stealth Bot as well. I'd like to avoid directing greater damage to her at this point though, so she stays around longer.

Thanks for the card draws. I won't be able to do that till later though.

GR
grysqrl
2013-10-24 17:25 UTC
#39

Thanks. Edited to redirect the 1 and one of the 2s to Stealth Bot and I'll take the other 2.

GR
grim88
2013-10-24 21:54 UTC
#40

Unity draws Construction Pylon and Champion Bot out of the mists. I'm pretty sure I know what my next turn will be....

GR
grim88
2013-10-25 21:56 UTC
#41

Bumping for Mr. Fixer. :)

TS
Theta_Sigma
2013-10-26 15:02 UTC
#42

Mr Fixer

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Alternating Tiger Claw

In play:  Rod of Anubis, Pipe Wrench

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Alternating Tiger Claw

Use a power:  Rod of Anubis, Deal Omnitron 3 Infernal Damage [88]

Draw a card: Riveting Crane

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Riveting Crane

In play:  Rod of Anubis, Pipe Wrench, Alternating Tiger Claw

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, Damage dealt by Mr Fixer is Irreducible.

 

PH
phantaskippy
2013-10-26 17:35 UTC
#43

"They're in here, seal the exits!" A man ordered from across the room.  He was armored, and it looked like various parts of him had been replaced by robotic parts.

The Block

In Play:

Trash:  Time-Crazed Prisoner

-------------------------

Start of Turn:

Play a Card:  Warden Hoeffle [13]

End of Turn:

-------------------------

In Play:  Warden Hoeffle [13]

Trash:  Time-Crazed Prisoner

Effects:

Start:  Destroy the Inmate with the lowest HP

Static:  All damage dealt by Agents/Devices +1, All damage dealt to Agents/Devices -1

PH
phantaskippy
2013-10-26 17:54 UTC
#44

"Destruction of Government property is punsihable by disintigration, you will now surrender yourselves."

The Railgun had been destroyed, but the robot just alterred its form again and a much more menacing ray took it's place.

 

ROUND THREE

Omnitron

HP:  88

In Play:  S-85 Repair Drone [1]

Trash:  Electro-Magnetic Railgun, S-84 Automaton Drone

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Disintigration Ray

End of Turn:  Play S-83 Assault Drone [4], Omnitron regains 3hp [91] (S-85), S-83 deals Haka 4 Melee damage [22].

---------------

HP:  91

In Play:  S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4]

Trash:  Electro-Magnetic Railgun, S-84 Automaton Drone

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the Hero Target with the Highest HP 6 energy damage (Disintigration Ray)

End:  Play the top card of the villain deck (Omnitron), Omnitron recovers X HP, where X=number of drones in play +1 (S-85), Deal the Hero target with the highest HP X melee damage where X=number of drones in play +1 (S-83)

Static:  Decrease all damage dealt to Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Sbot  3

Pbot  3

Nightmist:  21

Haka:  22

Mr. Fixer:  24

 

The current Agent+Device standing:

Damage dealt +1

Damage taken -2

GR
grim88
2013-10-26 18:54 UTC
#45

what we could do is send that four damage to Stealth Bot (She'll reduce to 3) and have one hit point. Then, on my turn i could use scrap metal and reclaim her, playing her again next turn, during my Start Turn phase, and then destroy scap metal. The downside to that is i won't be playing my  construction pylon/Turret Bot/Champion Bot this turn then.

PH
phantaskippy
2013-10-26 19:08 UTC
#46

Stealth Bot ate 2 from Unity, 1 and 2 from Nightmist, so Stealth is at 3 hp right now.

GR
grim88
2013-10-26 19:13 UTC
#47

Right. I forgot about that last hit. ah well. Twas a good plan in theory.

GR
grysqrl
2013-10-26 19:33 UTC
#48

I'd suggest that Haka or Nightmist take the damage, since they both have healing options in hand. Maybe Haka since he has more HP?

DP
dpt
2013-10-26 20:55 UTC
#49

It goes to the hero with highest HP, so Nightmist is not an option.

GR
grim88
2013-10-26 21:07 UTC
#50

Haka/Unity/Visionary are the options. I don't know off hand if Visionary has healing or not but I know Haka does and Unity doesn't, therefore I would suggest Haka take it, but i'm not opposed to Unity taking it either.

BL
BlueHairedMeerkat
2013-10-26 21:08 UTC
#51

Haka will take it.

PL
PlatinumWarlock
2013-10-26 21:38 UTC
#52

A psionic clone tears herself free of Visionary's body...

(Let me know if anyone's hurting for cards--I think everyone's okay for the time being, but if you'd like additional draw, I can always Enlighten you.)

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion; Mass Levitation; Psychic Maelstrom; Decoy Projection

In play: n/a

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Decoy Projection [5]

Use a power:  Enlighten on myself.  I draw Suggestion and Cerebral Hemmorage and discard Cerebral Hemmorage.

Draw a card: Mental Divergence

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 26

Hand: Wrest the Mind; Suggestion (x2);  Mass Levitation; Psychic Maelstrom; Mental Divergence

In play:  Decoy Projection [5]

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage

Additional effects:  Redirect any damage dealt to Visionary to the Decoy Projection.

GR
grim88
2013-10-26 22:34 UTC
#53

Unity

Unity mentally rips apart the metal doors the Warden attempted to seal and reforms them to suit her purposes. She then yells out, "Prisoner Bots!, tonight there's going to be a jailbreak, somewhere in this town. And that somewhere is here!" Unity begins singing to herself as she commands her bots to surge forward.
http://www.youtube.com/watch?v=oMFYs3gfgis   --(The 2:16 mark seems very fitting.)

-----------------------

HP: 26

Hand: Powered Shock Wave, Volatile Parts, Supply Crate, Scrap Metal, Turret Bot

In play: Platform Bot[3], Stealth Bot[3]

Trash: Hasty Augmentation, Construction Pylon, Brainstorm

Additional effects:

 

--------------------------------------------------------------------------------
Start of hero turn:

Play a card: Construction Pylon

Use a power: Construction Pylon: Champion Bot,Turret Bot

Draw a card: Volatile Parts

End of hero turn:

Platform Bot deals 3 + 1 - 2 (2)  damage to Warden Hoeffle [11]


--------------------------------------------------------------------------------
HP: 26

Hand: Powered Shock Wave, Volatile Parts(2), Supply Crate, Scrap Metal

In play: Platform Bot[3], Stealth Bot[3], Champion Bot[8], Turret Bot[9]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm

Additional effects:

Stealth Bot - Reduce Damage dealt to this card by 1. Hero Damage may be redirected to this card.

Platform Bot - Reduce Damage dealt to this card by 1.

Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1

(I could use Enlighten next turn, as I have no bots in my hand, although if things go well [IE,bots stay alive] Powered Shock Wave will be a nice move next turn.)

 

GR
grysqrl
2013-10-26 23:16 UTC
#54

Faye catches herself tapping her toe along to Unity's singing and stops abruptly, shaking her head. A subtle gesticulation ends with a pointed finger that she sweeps across the room, causing little bursts of green fire and smoke to pepper the air around Omnitron's drones.

Nightmist

HP: 21

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {3,4}, Mistform {3}, Tome of Elder Magic {3}

In play:

Trash: Heedless Lash {1}, Enlightenment {1}

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Scouring Mists {3}

  • Reveal Amulet of the Elder Gods {3} and discard it
  • Nightmist deals herself 3 infernal damage [18]
  • Nightmist deals 2 infernal damage (reduced by 1 for devices) to S-85 Repair Drone [destroyed], S-83 Assault Drone [3], Warden Hoeffle [10]

Use a power:  Investigation - take two infernal damage (redirected to Stealth Bot [2])  and draw Scouring Mists {2} and Starshield Necklace {3}

Draw a card: Enlightenment {2}

End of hero turn:

------------------------------------------------------------------------------------

HP: 18

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {2,4}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Starshield Necklace {3}

In play:

Trash: Heedless Lash {1}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}

Additional effects:

PH
phantaskippy
2013-10-26 23:21 UTC
#55

Devices and agents are taking -2 damage.  Warden Hoeffle as well as Omnitron's reduction are applied to them all.

BL
BlueHairedMeerkat
2013-10-26 23:45 UTC
#56

"A UPANE! KA UPANE! TONIGHT THERE'S GONNA BE A JAILBREAK, WHITI TE RA!"

Haka

HP: 22

Hand: Mere, Rampage, Haka of Restoration, Ground Pound, Enduring Intercession

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Haka of Restoration; draw Taiaha, Mere, discard both Meres, regain 2HP.

Use a power:  Taiaha; net 1 damage to Omnitron [90] and Warden Hoeffle [10].

Draw a card: Haka of Battle

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Taiaha, Rampage, Haka of Battle, Ground Pound, Enduring Intercession

In play:  Taiaha

Trash: Vitality Surge, Mere x2, Haka of Restoration

Additional effects:  

 

 

GR
grysqrl
2013-10-26 23:58 UTC
#57

Oops. I missed the warden's DR. I'll just call it a little magical misfire.

TS
Theta_Sigma
2013-10-27 09:41 UTC
#58

Slim smiled, unconsciously moving to the beat of Unity's song

Mr Fixer

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Riveting Crane

In play:  Rod of Anubis, Pipe Wrench, Alternating Tiger Claw

Trash:

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, Damage dealt by Mr Fixer is Irreducible.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Riveting Crane, destroying Alternating Tiger Claw

Use a power:  Rod of Anubis, Deal Omnitron net 1 Infernal damage [89].

Draw a card: Salvage Yard

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Salvage Yard

In play:  Rod of Anubis, Pipe Wrench, Riveting Crane

Trash: Alternating Tiger Claw

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron)

GR
grim88
2013-10-27 13:40 UTC
#59

If Mr. Fixer's damage is at +1 and Irreducible, shouldn't Mr. Fixer be doing more damage?

PH
phantaskippy
2013-10-27 13:43 UTC
#60

He switched to riveting crane, so after that damage Omnitron is dealt irreducible damage.

PL
PlatinumWarlock
2013-10-27 13:50 UTC
#61

Shouldn't it be 2, though?

Rod of Anubis (2) + Pipe Wrench (1) - Omnitron's DR (1) = 2

GR
grysqrl
2013-10-27 13:50 UTC
#62

The warden gives him one more DR.

PH
phantaskippy
2013-10-27 13:55 UTC
#63

"Somebody stop that Girl, and engage Lock Down protocol B."  All doors were suddenly blocked by lasers, and the lights started flashing red.

"Now that isn't playing nice."  Devra said to herself.

The Block

In Play:  Warden Hoeffle [10]

Trash:  Time-Crazed Prisoner

-------------------------

Start of Turn:  No inmates in play

Play a Card:  Lock Down

End of Turn:  No inmates in play

-------------------------

In Play:  Warden Hoeffle [10], Lock Down

Trash:  Time-Crazed Prisoner

Effects:

Start:  Destroy the Inmate with the lowest HP

End:  If there are any inmates in play, destroy Lock Down

Static:  All damage dealt by Agents +1, All damage dealt to Agents -1, All damage dealt by Agents +1

PH
phantaskippy
2013-10-27 14:12 UTC
#64

"Prisoners not surrenderring will now be disintegrated.  If you believe you have been disinterated in error, please file a copy of report 56a with security."

The Robot aimed its ray right at Devra.

"Oh Shit!" she yelled and ducked.  When she looked up again she saw that she was unharmed, but a few scraps of metal were all that remained of Stealth Bot.  "Thank you my friend." she said quietly, before rising to face Omnitron again.  "Oh you're going down So hard."

ROUND FOUR

Omnitron

HP:  89

In Play:  S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4]

Trash:  Electro-Magnetic Railgun, S-84 Automaton Drone

---------------

Start of Turn:  Omnitron flips to Self-Aware Robotics Factory side.  Disintigration Ray deals 9 energy damage to Unity/Visionary, intercepted by Stealth Bot [destroyed]

Play a Card:  Disintigration Ray

End of Turn:  Omnitron pulls Electro-Magnetic Railgun from the trash into play.  Omnitron regains 3hp [92] (S-85), S-83 deals Unity/Visionary 6 Melee damage.

---------------

HP:  92

In Play:  S-85 Repair Drone [1], Disintigration Ray, S-83 Assault Drone [4], Disintigration Ray, Electro-Magnetic Railgun

Trash:  S-84 Automaton Drone

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).  Omnitron deals the Hero Target with the Highest HP 6 energy damage (Disintigration Ray), Omnitron deals the highest HP hero 6 energy damage (Disintigration Ray), Omnitron deals the 2 Hero targets with the highest HP 4 projectile damage each (Electro-Magnetic Railgun)

End:  Shuffle the deck and reveal cards until a device or Component is revealed, put it into play (Omnitron), Omnitron recovers X HP, where X=number of drones in play +1 (S-85), Deal the Hero target with the highest HP X melee damage where X=number of drones in play +1 (S-83)

Static:  Increase all damage dealt by Devices by 1.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

Hero Status:

Visionary:  26

Unity:  26

Pbot  3

Cbot  8

Tbot  9

Nightmist:  21

Haka:  24

Mr. Fixer:  24

Either Visionary or Unity need to take 6 melee damage, I will change the text if you want to save Stealth Bot and take the 9 from disintegration.

 

The current Agent+Device standing:

Damage dealt +3 (Omni, Hoeffle, Lock Down)

Damage taken -1

Congrats Mr. Fixer on a very prescient switch to crane.

GR
grim88
2013-10-27 14:23 UTC
#65

I would love to save Stealth Bot but I think I'd like to take 9 damage even less. Yikes. That +3 really hurts.

I can take the other 6

PL
PlatinumWarlock
2013-10-27 15:06 UTC
#66

"I am entirely sick of being shot at..."

(I originally thought to go with Psychic Maelstrom as I think we can get Omnitron's component's to smash via damage this round-- 4 from Turret Bot and 4 from Platform Bot alone gets us close.  Then, I looked saw Haka and Nightmist's abilities...I'm going to get prepped for keeping us safe.

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion (x2); Mass Levitation; Psychic Maelstrom; Mental Divergence

In play: Decoy Projection [5]

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Mass Levitation

Use a power:  Enlighten on Unity--Draw 2 Cards, Discard 1.

Draw a card: Mind Spike

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 26

Hand: Wrest the Mind; Suggestion (x2);  Mass Levitation; Mental Divergence; Mind Spike; Psychic Maelstrom

In play:  Decoy Projection [5]; Mass Levitation

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; 

Additional effects:  Redirect any damage dealt to Visionary to the Decoy Projection.  Unity may draw 2, discard 1.

GR
grim88
2013-10-27 15:19 UTC
#67

Are Agents considered Villian Targets in this scenerio?

PH
phantaskippy
2013-10-27 15:30 UTC
#68

Nope, they are still environment cards and targets.

GR
grysqrl
2013-10-27 15:30 UTC
#69

I kinda feel like Unity should be able to rip chunks off of Omnitron to build bots.

GR
grim88
2013-10-27 15:41 UTC
#70

Unity

Unity glares at Omnitron's visual sensor. "You. Should. Not. Have. Done. That." She slowly raises her arms into the air, and then quickly lowers them. "ALL TOGETHER!"

-----------------------

HP: 20

Hand: Powered Shock Wave, Supply Crate, Scrap Metal, Plaform Bot, Robot Reclaimation

In play: Platform Bot[3], Champion Bot[8], Turret Bot[9]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Volatile Parts(2) Stealth Bot

Additional effects: From Visionary, drew Platform Bot and Robot Reclaimation,Discard Volatile Parts


--------------------------------------------------------------------------------

Start of hero turn: Turret Bot deals 3 + 1 (4) Damage to Omnitron[88]

Play a card: Powered Shock Wave 4 + 1 (5) Damage to Omnitron[83], S-85 Repair Drone [DEAD], S-83 Assault Drone [DEAD],

Use a power: NA

Draw a card: Bee Bot

End of hero turn:

Platform Bot deals 3 + 1 (4)  damage to Omnitron [79]

Omnitron's componants are destroyed.
--------------------------------------------------------------------------------
HP: 20

Hand: Supply Crate, Scrap Metal, Platform Bot, Robot Reclaimation, Bee Bot

In play: Platform Bot[3], Champion Bot[8], Turret Bot[9]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave

Additional effects:

Platform Bot - Reduce Damage dealt to this card by 1.

Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1

GR
grim88
2013-10-27 15:43 UTC
#71

Only way that turn could have been more perfect is if i had an equipment card out to destroy for a second Platform Bot to play with the Warden. I fear he feels left out.

PH
phantaskippy
2013-10-27 15:53 UTC
#72

With Fixer using Crane Omni had no reduction, so all of those hit Omni for full damage.  Everything else has -1.

However it seems you used his HP before healing, so it works out to the same health for Omni at the end of your turn (79)

all components are now destroyed.

GR
grim88
2013-10-27 15:56 UTC
#73

Agreed. Damage him and then play a bot. Same with any villian that has mechanical targets.

GR
grim88
2013-10-27 16:06 UTC
#74

Sorry about that. I always end up scrolling up and down a lot when I do my turn. I guess I miss things occasionally. The funny thing is I pointed out Mr. Fixers irreducable damage earlier this morning, though at that time I thought it just applied to him.

I updated my turn to avoid any confusion.

GR
grysqrl
2013-10-27 23:12 UTC
#75

"Hit the machine-beast hard. I'll try to draw his fire away."

Nightmist

HP: 18

Hand: Mist-Fueled Recovery {3}, Mists of Time {3,4}, Oblivion {1,2}, Scouring Mists {2,4}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Starshield Necklace {3}

In play:

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Starshield Necklace {3}

Use a power:  Investigation - take two infernal damage [16] and draw Mist-Fueled Recovery {4} and Oblivion {4}

Draw a card: Call Forth {1}

End of hero turn: Discard Scouring Mists {4} to heal 4 HP [20]

------------------------------------------------------------------------------------

HP: 20

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3,4}, Oblivion {1,2,4}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Call Forth {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

BL
BlueHairedMeerkat
2013-10-27 23:32 UTC
#76

"KA MATE! KA MATE! KA ORA! KA ORA!"

Haka

HP: 24

Hand: Mere, Rampage, Haka of Restoration, Ground Pound, Enduring Intercession

In play:

Trash:

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Haka of Battle; draw Punish the Weak, Rampage, discard Punish the Weak, Enduring Intercession.

Use a power:  Taiaha; net 5 damage to Omnitron [74] and 2 to Warden Hoeffle [8].

Draw a card: Dominion

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Taiaha, Rampage x2, Ground Pound, Dominion

In play:  Taiaha

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:  

GR
grysqrl
2013-10-27 23:34 UTC
#77

Use a power:  Taiaha; net 5 damage to Omnitron [74] and 1 to Warden Hoeffle [9].

 

I think the Punish the Weak bonus should be flipped, right? -1 against Omnitron and +1 against Hoeffle.

PH
phantaskippy
2013-10-28 00:13 UTC
#78

Actually it should be 5 on Omni, 2 on Hoeffle.

TS
Theta_Sigma
2013-10-28 12:05 UTC
#79

If someone could get rid of the Warden, I could pull out Jack Handle and put Crane's ability on everything, but I can't get through the DR right now. I've hit Omnitron again this turn though, since that seems the most useful.

Mr Fixer

HP: 24

Hand: Bloody Knuckles x2, Jack Handle, Salvage Yard

In play:  Rod of Anubis, Pipe Wrench, Riveting Crane

Trash: Alternating Tiger Claw

Additional effects:  Damage dealt by Mr Fixer is +1, Damage dealt to Mr Fixer is -1, After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron)

------------------------------------------------------------------------------------

Start of hero turn:  Riveting Crane wears off.

Play a card:  Bloody Knuckles.

Use a power:  Rod of Anubis, Deal Omnitron net 3 Infernal damage [71].

Draw a card: Grease Monkey Fist

End of hero turn:

------------------------------------------------------------------------------------

HP: 24

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Grease Monkey Fist

In play:  Rod of Anubis, Pipe Wrench, Riveting Crane, Bloody Knuckles

Trash: Alternating Tiger Claw

Additional effects:  Damage dealt by Mr Fixer is +3 (+1 from Pipe Wrench, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles) ,After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron). 

PH
phantaskippy
2013-10-28 13:02 UTC
#80

Things were going pretty well, for the heroes, they put the hurt on Omnitron and his goons, things were going their way.

. . . "tonight there's gonna be a jailbreak". . .

"Is that singing?" Nightmist asked, her expression worried.

The Laser grids went down.  Sirens started wailing.

The Warden Panicked and started shouting orders.

. . . "so don't you be around". . . it was getting louder.

"That's not a jailbreak," Haka said lowly, "That's a riot."

The Block

In Play:  Warden Hoeffle [8], Lock Down

Trash:  Time-Crazed Prisoner

-------------------------

Start of Turn:  No inmates in play

Play a Card:  Prison Riot - reveals a whole bunch of cards.  Imprisoned Rogue [6], Imprisoned Rogue [6], Char [14], Time Crazed Prisoner [4] enter play. All other revealed cards go to the trash.

End of Turn:  Lockdown destroys itself, Prison Riot destroys itself.

-------------------------

In Play:  Warden Hoeffle [8], Imprisoned Rogue [6], Imprisoned Rogue [6], Char [14], Time-Crazed Prisoner [4]

Trash:  Time-Crazed Prisoner, F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2)

Effects:

Start:  Destroy the Inmate with the lowest HP, Destroy the Agent with the Highest HP, Destroy the Agent with the Highest HP, Deal each non-Inmate 2 fire and 2 toxic damage, Deal the non-Inmate with he 2nd highest HP X melee damage where X=the number of cards in the environment trash (currently 8)

Static:  All damage dealt by Agents +1, All damage dealt to Agents -1, All damage dealt by Inmates +2

PH
phantaskippy
2013-10-28 13:17 UTC
#81

 

"Normal detention operations failure, switching to Alternate detention operations."

"Look out!" Visionary yelled as her decoy took a volley of darts, even unhit she felt a strange draining of her mental faculties.

The others were hit, and they looked dazed.

They quickly recoverd, but now that Robot's armor was glowing a weird mix of colors.

"Come on team, keep your heads up!"

ROUND FIVE

Omnitron

HP:  70

In Play:  

Trash:  Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Sedative Flechettes  Deals each hero target 6 projectile damage, destroys Mass Levitation and Riveting Crane. (see damage resolution below)

End of Turn:  Play Adaptive Plating Sub-routine.

---------------

HP:  70

In Play:  Adaptive Plating Subroutine

Trash:  Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the Villain Deck

Static:  Decrease all damage dealt to Devices by 1.

Misc:  After Omnitron is dealt damage of one type Omnitron becomes immune to that type of damage.

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

DAMAGE RESOLUTION:

Decoy eats Vis's damage, all other heroes take 6, Platform Bot destroyed

 

Hero Status:

Visionary:  26

Unity:  14

Cbot  2

Tbot  3

Nightmist:  14

Haka:  18

Mr. Fixer:  17

 

The current Agent+Device standing:

Damage dealt +1 (Hoeffle)

Damage taken -2 (Hoeffle, Omnitron)

TS
Theta_Sigma
2013-10-28 13:36 UTC
#82

As much as I hate to say it, I got hit for one extra there (Bloody Knuckles)

PH
phantaskippy
2013-10-28 13:43 UTC
#83

You are correct, fixed.  You also hit Omni for one more than you thought, so I guess it balances out.

PL
PlatinumWarlock
2013-10-28 15:32 UTC
#84

"There is no defense against us, robot.  We are leaving."

 

The Visionary

HP: 26

Hand: Wrest the Mind; Suggestion (x2);; Psychic Maelstrom; Mental Divergence; Mind Spike

In play: 

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Mental Divergence

Use a power:  Mental Divergence--Destroys Adaptive Plating Subroutine

Draw a card: Mental Divergence

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 26

Hand: Wrest the Mind; Suggestion (x2);  Mental Divergence; Mind Spike; Psychic Maelstrom

In play:  Mental Divergence

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:  

GR
grim88
2013-10-28 22:18 UTC
#85

The problem with Nightmist and Visionary is they don't play enough equipment cards for Unity to use! :)

PH
phantaskippy
2013-10-28 22:26 UTC
#86

lalala hello everyone, nothing to see here.

GR
grim88
2013-10-28 22:31 UTC
#87

Unity

Unity rocks back with the terrible hit her and her posse were subjected to.

"Bunky, come here! I shall save you!" she says as she cradles the massive bot in

her arms.

-----------------------

HP: 14

Hand: Platform Bot, Supply Crate, Scrap Metal, Bee Bot

In play: Champion Bot[2], Turret Bot[3]

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot,

Volatile Parts(2), Powered Shock Wave, Platform Bot

Additional effects:

--------------------------------------------------------------------------------
Start of hero turn: Turret Bot deals 3 + 1 (4) Damage to Time Crazed Prisoner

[DEAD]

Play a card: Scrap Metal

Use a power: NA

Draw a card: Construction Pylon

End of hero turn:

Take Turret Bot back into my hand.


--------------------------------------------------------------------------------
HP: 14

Hand: Platform Bot, Supply Crate, Turret Bot, Bee Bot, Construction Pylon

In play: Champion Bot[2], Scrap Metal

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot,

Volatile Parts(2), Powered Shock Wave, Platform Bot

Additional effects:

Champion Bot - Increase Damage dealt by Mechanical Golems and Unity by 1


I wasn't sure who to attack. I went for the target I could kill. If other

players want me to update to someone else,let me know. Next round i'll be able

to whip out three bots which'll be nice. Bee Bot could destroy Char after my

next round, one of the inmates will kill the Wardon.. I would focus on the

others.)

EN
Envisioner
2013-10-28 23:38 UTC
#88

Forgive my kibbitzing in partial ignorance, is there some reason why this wouldn't be +2 damage to each, as normal for Bloody Knuckles?  I haven't been following the entire scenario, but I can't think of a reason why an increase to damage would be reduced.

GR
grysqrl
2013-10-29 03:29 UTC
#89

Nightmist lets out a heavy breath, removes her necklace, and holds it out to Unity. "I can't believe I'm doing this. Just...take it if you need it."

Nightmist

HP: 14

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3,4}, Oblivion {1,2,4}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Enlightenment {2}, Call Forth {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Call Forth {1}

  • Discard Oblivion {4} - draw Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}, Tome of Elder Magic {4}

Use a power:  Skip

Draw a card: Mistbound {1}

End of hero turn: Discard Mists of Time {4} to heal 4 HP [18]

------------------------------------------------------------------------------------

HP: 18

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3,4}, Enlightenment {2}, Mistbound {1}, Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}, Call Forth {1}, Oblivion {4}, Mists of Time {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

TS
Theta_Sigma
2013-10-29 05:24 UTC
#90

If you guys like, I can play Salvage Yard this round, so Unity and others can get equipments back. Or I can hold off another round.

BL
BlueHairedMeerkat
2013-10-29 09:15 UTC
#91

Should Hoeffle be at 2HP?

Haka

HP: 18

Hand: Taiaha, Rampage x2, Ground Pound, Dominion

In play:  Taiaha

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Dominion

Use a power:  Taiaha; net 3 damage to Omnitron [67] and to Char [11].

Draw a card: Punish The Weak

End of hero turn:

------------------------------------------------------------------------------------

HP: 18

Hand: Taiaha, Rampage x2, Ground Pound, Punish The Weak

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:  

GR
grim88
2013-10-29 11:51 UTC
#92

I have enough of my own stuff to get out three bots my next turn, but pulling a Construction Pylon out of my trash is never a bad thing. I'l just need to get more bots to use it with.
FYI, my turn will be late tonight.

 

PL
PlatinumWarlock
2013-10-30 12:51 UTC
#93

Paging Mister Fixer, paging Mister Fixer...you're needed in Robotic Surgery...

TS
Theta_Sigma
2013-10-30 16:06 UTC
#94

Mr Fixer

HP: 17

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Grease Monkey Fist

In play:  Rod of Anubis, Pipe Wrench, Bloody Knuckles

Trash: Alternating Tiger Claw, Riveting Crane

Additional effects:  Damage dealt by Mr Fixer is +3 (+1 from Pipe Wrench, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles) ,After Mr Fixer damages a target, all damage dealt to that target is irreducible until the start of Mr Fixer's next turn. (Currently Omnitron). 

------------------------------------------------------------------------------------

Start of hero turn:  Riveting Crane wears off. Bloody Knuckles is destroyed.

Play a card:  Grease Monkey Fist

Use a power:  Rod of Anubis, Deal Omnitron net 2 fluffy bunny damage [65]

Draw a card: Charge

End of hero turn:

------------------------------------------------------------------------------------

HP: 17

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Charge

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

PH
phantaskippy
2013-10-30 16:32 UTC
#95

Warden Hoeffle was tough, and quick.  Two Rogues tried to jump him, he gunned one down, but the other got him from behind with some kind of glowing shiv.  Then through the doorway walked a large man with green tendrils surrounding his arms and hands.

"Welcome to hell kids."  He said as he brought his hands together.  The room exploded in green flames.

Suddenly a bright pink force field segmented the room.  Warden Hoeffle had managed to trigger the emergency containment protcol, he smiled at the rogue standing above him, "You punks will never make it out of here alive."  

 

The Block

In Play:  Warden Hoeffle [8], Imprisoned Rogue [6], Imprisoned Rogue [6], Char [11]

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot

-------------------------

Start of Turn:  Warden Hoeffle destroys Imprisoned Rogue, Imprisoned Rogue destroys Warden Hoeffle, Char deals 3 fire and 3 toxic damage to all non-inmate targets.

Play a Card:  Defensive Displacement

End of Turn:  

-------------------------

In Play:  Imprisoned Rogue [6], Char [11], Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot, Imprisoned Rogue, Warden Hoeffle

Effects:

Start:  Destroy the Agent with the Highest HP, Deal each non-Inmate 2 fire and 2 toxic damage, if there are no inmates in play destroy defensive displacement

Static:  All damage dealt by Inmates +1, All damage -2.

 

Haka gets to draw 2 cards.

PH
phantaskippy
2013-10-30 16:44 UTC
#96

As soon as the containment grid was in place Omnitron opened a lower hatch and two full squadrons of his skeletal warrior robots walked out.  They targetted Visionary and opened fire, even through the containment grid Nightmist got hit several times.

"Tachyon, you there?  We have a problem."  Visionary shouted into her headset.

"Tachyon, answer please!"

. . .

ROUND SIX

Omnitron

HP:  61

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

---------------

Start of Turn:  Self-Aware Robotics Factory side.

Play a Card:  S-84 Automaton Drone [5]

End of Turn:  S-84 Automaton Drone enters play [5].  S-84 deals 4 Energy damage to Visionary [16], S-84 deals 4 Energy damage to Visionary [12]

---------------

HP:  61

In Play:  S-84 Automaton Drone [5], S-84 Automaton Drone [5]

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Shuffle trash, reveal, play the first drone or component.  S-84 deals current health in Energy damage to highest HP hero.  Same for the second one.

Static:  Increase all damage dealt by Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

Nightmist:  12

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1 

All damage is reduced by 2 (Defensive displacement)

PL
PlatinumWarlock
2013-10-30 17:01 UTC
#97

"Yes, robot.  Rebuilding your plating is absolutely a good idea...I'll be sure to rip through it once more, as soon as you've finished."

(Phantaskippy--I'm guessing you meant to type Visionary instead of Nightmist in Omnitron's turn?  I was at 26--then took 6 from Char and, I'm presuming, damage from both drones (5+1-2=4, twice), leading me to 12.   Keep me posted.)

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion (x2); Psychic Maelstrom; Mental Divergence; Mind Spike

In play: Mental Divergence

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Suggestion:  I place Adaptive Plating Subroutine on top of the villain deck and the Electro-Magnetic Railgun on the bottom of the villain deck.

Use a power:  Enlighten:  Unity!  Draw two more cards!  Discard one! 

Draw a card: Foresight

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 12

Hand: Wrest the Mind; Suggestion;  Mental Divergence; Mind Spike; Psychic Maelstrom; Foresight

In play:  Mental Divergence

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:  Unity may draw two cards and discard one.

PH
phantaskippy
2013-10-30 17:10 UTC
#98

You are correct, fixed.

GR
grim88
2013-10-30 17:30 UTC
#99

Don't have my cards on me, but I assume Char killed Champion Bot? He's so going down for that.

PH
phantaskippy
2013-10-30 19:01 UTC
#100

Yes, robo-legs is gone.

GR
grim88
2013-10-30 22:09 UTC
#101

Unity

Unity is gathers the desroyed body of Platform Bot and the heavily damaged Turret Bot. The a slight smile crawls across her face. In a low whisper.. "I have the technology. I can rebuild them." Parts swirl about in the air. When she is finished she looks down. "Huh... extra parts... I have just the solution..."

-----------------------

HP: 8

Hand: Platform Bot, Supply Crate, Turret Bot, Bee Bot, Construction Pylon

In play: Scrap Metal

Trash: Hasty Augmentation, Construction Pylon(2), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation

Additional effects:

Enlighten: Draw Brainstorm(2), Discard Robot Reclaimation

--------------------------------------------------------------------------------
Start of hero turn: Discard Scrap Metal, Play Turret Bot

Turret Bot deals 3 - 2 damage to S-84 Automaton Drone [4]

Play a card: Construction Pylon

Use a power: Construction Pylon (Platform Bot, Bee Bot)

Draw a card: Bee Bot

End of hero turn:

Platform Bot deals 3 - 2 damage to S-84 Automaton Drone [3]

--------------------------------------------------------------------------------
HP: 8

Hand: Supply Crate, Brainstorm(2), Bee Bot

In play: Turret Bot[9], Platform Bot[3], Bee Bot[1]

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap Metal

Additional effects:

Reduce damage dealth to Platform Bot by 1.

When Bee Bot is destroyed, deal 2 Projectile damage to one target and destroy an Ongoing or Environment (here's looking at you Char!) card.


(Nightmist, I may use your Necklace next turn, if it's still available, but i'm not sure a Bee Bot is worth it at this point.)

PL
PlatinumWarlock
2013-10-30 22:33 UTC
#102

Grim, you have Turret Bot listed as Champion Bot in your end of turn summary. Might want to edit…

GR
grim88
2013-10-30 23:01 UTC
#103

Thanks; fixed.

PH
phantaskippy
2013-10-30 23:40 UTC
#104

All damage is -2, so Turret and Platform are dealing 3-2 damage.

GR
grim88
2013-10-31 01:11 UTC
#105

Crap, I thought damage to Omnitron was irreducable due to Mr. Fixer, but now I see that was his beginning of turn information and not part of his actual turn. I'll attack one of the componants instead then.

 

GR
grysqrl
2013-10-31 04:06 UTC
#106

Nightmist holds the necklace steady but turns her attention towards Omnitron. Her other arm levels out and extends, shedding whisps of mists as the primary cloud pierces through a panel. "That ought to buy us a little time."

Nightmist

HP: 12

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3,4}, Enlightenment {2}, Mistbound {1}, Amulet of the Elder Gods {2}, Elder Ring {2}, Starshield Necklace {1}

In play: Starshield Necklace {3}

Trash: Heedless Lash {1,2}, Enlightenment {1}, Amulet of the Elder Gods {3}, Scouring Mists {3}, Scouring Mists {4}, Call Forth {1}, Oblivion {4}, Mists of Time {4}

Additional effects: At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Mistbound {1} - Discard Elder Ring {2} and Enlightenment {2}; cards from Omnitron's deck cannot be played until Nightmist's next turn.

Use a power:  Investigation - Nightmist deals herself 2-2=0 damage and draws Enlightenment {3} and Planar Banishment {3}

Draw a card: Mistbound {4}

End of hero turn: Discard Tome of Elder Magic {4} to heal 4 HP [16]

------------------------------------------------------------------------------------

HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Mistbound {4}, Amulet of the Elder Gods {2}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {3}

In play: Starshield Necklace {3}

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}

Additional effects:

  • At the end of your turn, you may discard a card. If you do, Nightmist regains that card's {X} HP.
  • Cards cannot be played from Omnitron's deck until Nightmist's next turn.
BL
BlueHairedMeerkat
2013-10-31 08:58 UTC
#107

Haha drew Ta Moko, Savage Mana.

Haka

HP: 12

Hand: Taiaha, Rampage x2, Ground Pound, Punish The Weak, Ta Moko, Savage Mana

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession.

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Rampage; deal no damage to hero targets (thank you, Defensive Displacement) and 3 melee damage to Omnitron [58], S-84 #1 [DEAD], S-84 #2 [2], Imprisoned Rogue [3], Char [8].

Use a power:  Taiaha; net 1 damage to S-84 #2 [1] and Omnitron [57].

Draw a card: Haka of Shielding

End of hero turn:

------------------------------------------------------------------------------------

HP: 12

Hand: Taiaha, Rampage, Ground Pound, Punish The Weak, Ta Moko, Savage Mana, Haka of Shielding

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  

GR
grim88
2013-11-01 03:19 UTC
#108

I may not be able to take a turn on Friday, and if I do, I probably won't have my cards to draw, so I wouldn't be a good choice for Embolden.

GR
grysqrl
2013-11-01 12:29 UTC
#109

Bumping for Theta Sigma. It's Fixer's turn.

TS
Theta_Sigma
2013-11-02 13:49 UTC
#110

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Charge

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

------------------------------------------------------------------------------------

Start of hero turn: 

Play a card:  Charge. Deal S-84 #2 net 2 fluffy bunny damage [DEAD]

Use a power:  Rod of Anubis, Deal Omnitron net 2 fluffy bunny damage [55]

Draw a card: Tire Iron

End of hero turn:

------------------------------------------------------------------------------------

HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Tire Iron

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

PH
phantaskippy
2013-11-02 15:04 UTC
#111

"Someone get that Maniac Contained!" Nightmist yelled, while she focused her mist on containing Omnitron.

"Don't worry, I got him." Unity said as a small golemn slipped through the ventilation system and back down near the Powerful Inmate.

"You can't contain me, I'll kill all of you!" the madman raved.  But as he brough his hands together to release another wave of Toxic fire, he instead slumped over.  A tiny pop and puff of smoke off his shoulder was the only visible sign of what had happened.

Unity just smiled.

The Block

In Play:  Imprisoned Rogue [3], Char [8]

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot, Imprisoned Rogue, Warden Hoeffle

-------------------------

Start of Turn:  No Agent to destroy, Char deals 3 fire and 3 toxic damage to all non-inmate targets, hits Omnitron for 1&1 [53] hits Bee Bot, Bee Bot destroys Char, deals negligable damage. Inmate in play, Defensive Displacement not destroyed.

Play a Card:  Prison Riot, no cards left in deck.

End of Turn:  

-------------------------

In Play:  Imprisoned Rogue [3], Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot(2), Imprisoned Rogue, Warden Hoeffle, Char

Effects:

Start:  Destroy the Agent with the Highest HP, if there are no inmates in play destroy defensive displacement

Static:  All damage dealt by Inmates +1, All damage -2.

 

Haka gets to draw 2 cards.

PH
phantaskippy
2013-11-02 15:12 UTC
#112

Omnitron was struggling to do anything against the mists that were interfering with its machinery.

"Quickly," the mage called out, "I can't hold him for long."

Omnitron

HP:  55

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Mistbound

End of Turn:  Mistbound

---------------

HP:  55

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the villain deck.

Static:  Decrease all damage dealt to Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

Nightmist:  16

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage taken -1

All damage is reduced by 2 (Defensive displacement)

GR
grim88
2013-11-02 16:00 UTC
#113

With damage to Omnitron at -3, i'll have to focus on the inmate, though i think i still won't be able to kill him.

Wait, Omni himself isn't a device, so his damage is only -2... still, we needto kill the inmate to get rid of that enviro card so i'll still focus on the inmate.

PL
PlatinumWarlock
2013-11-02 16:44 UTC
#114

"The tide has shifted.  As soon as the defensive displacement drops, strike hard!"

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion; Psychic Maelstrom; Mental Divergence; Mind Spike; Foresight

In play: Mental Divergence

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Foresight

Use a power:  Enlighten:  Unity!  Draw two more cards!  Discard one! 

Draw a card: Psychic Maelstrom

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 12

Hand: Wrest the Mind; Suggestion;  Mental Divergence; Mind Spike; Psychic Maelstrom (x2);

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:  Unity may draw two cards and discard one.

PH
phantaskippy
2013-11-02 17:16 UTC
#115

Omni is a device.

GR
grim88
2013-11-03 06:12 UTC
#116

Unity

Unity notices the Imprisoned Rogue, "Hey, no one said YOU could leave!" She slips into a southern drawl, "Get 'em, boys!"

-----------------------

HP: 8

Hand: Supply Crate, Brainstorm(2), Cryo Bot, Raptor Bot

In play: Champion Bot[9], Platform Bot[3]

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap Metal, Bee Bot(2)

Additional effects:

From Visionary: Draw Cryo Bot and Raptor Bot, discard Bee Bot

Reduce damage dealth to Platform Bot by 1.

--------------------------------------------------------------------------------
Start of hero turn:

Turret Bot deals 3 - 2 damage to Imprisoned Rogue [2]

Play a card: Supply Crate

Use a power: Bot Hack (Destroy NightMist's necklace, Play Raptor Bot)

Draw a card: Robot Reclaimation

End of hero turn:

Platform Bot deals 3 - 2 damage to Imprisoned Rogue [1]

Raptor Bot deals 4 - 2 damage to Imprisoned Rogue [DEAD]

--------------------------------------------------------------------------------
HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2], Supply Crate

Trash: Hasty Augmentation, Construction Pylon(3), Brainstorm, Stealth Bot, Volatile Parts(2), Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Scrap

Metal, Bee Bot(2)

Additional effects:

Reduce damage dealt to Platform Bot by 1

GR
grysqrl
2013-11-03 14:16 UTC
#117

"I'm sorry, friends; I can hold the machine-beast at bay no longer. But perhaps I can keep it distracted while you strike." Nightmist slips on a different necklace and drifts out in front in the group.

Nightmist

HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {3}, Mistbound {4}, Amulet of the Elder Gods {2}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {3}

In play:

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Amulet of the Elder Gods {2}

Use a power:  Investigation - Nightmist deals herself 2-2=0 damage and draws Mistform {2} and Master of Magic {3}

Draw a card: Planar Banishment {1}

End of hero turn:

------------------------------------------------------------------------------------

HP: 16

Hand: Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {3}, Mistbound {4}, Starshield Necklace {1}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Amulet of the Elder Gods {3}, Call Forth {1}, Elder Ring {2}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Tome of Elder Magic {4}, Starshield Necklace {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.
BL
BlueHairedMeerkat
2013-11-03 22:01 UTC
#118

Drew Elbow Smash and Ground Pound from Dominion.

Behind Faye, Haka simply roars and strikes the earth.

Haka

HP: 12

Hand: Taiaha, Rampage, Ground Pound x2, Punish The Weak, Ta Moko, Savage Mana, Haka of Shielding, Elbow Smash

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Ground Pound; discard Punish the Weak, Savage Mana.

Use a power:  Taiaha.

Draw a card: Haka of Restoration

End of hero turn:

------------------------------------------------------------------------------------

HP: 12

Hand: Taiaha, Rampage, Ground Pound, Ta Moko, Haka of Shielding, Elbow Smash, Haka of Restoration

In play:  Taiaha, Dominion, Ground Pound

Trash: Vitality Surge, Mere x2, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  Non-hero cards cannot deal damage.

GR
grim88
2013-11-05 12:57 UTC
#119

Unity glances at Mr Fixer, worried he may have been shot by a stun gun.

GR
grysqrl
2013-11-05 13:00 UTC
#120

"But I bound the computer. Why would Fixer...wait, we've been tricked. It's all becoming clear now. Mr. Fixer is Omnitron!"

TS
Theta_Sigma
2013-11-05 16:02 UTC
#121

Haha unfortunately the lateness is far too mundane. Mr Fixer's player had a haematology exam.

 

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle, Salvage Yard, Tire Iron

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

------------------------------------------------------------------------------------

Start of hero turn: 

Play a card:  Salvage Yard. Move all equipment from each hero's trash into their players hands.

Use a power:  Rod of Anubis, Deal Omnitron net 1 fluffy bunny damage [54]

Draw a card: Grease Gun

End of hero turn:

------------------------------------------------------------------------------------

HP: 13

Hand: Bloody Knuckles, Jack Handle,  Tire Iron, Grease Gun

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

 

 

PH
phantaskippy
2013-11-05 16:43 UTC
#122

The Siren wound down and the Defensive grid lowered.  The room appeared clear of inmates.  Appearances can be decieving.

"Okay guys,got the gird down, you're doing a great job, the Condor is nearly *hold on* 'there'sthe16.75andtipthanksyoumightwanttorunnow' Mmm,asIwassayingtheCondorisalmostattheNest,andthePizzaboyseemstohaveledtheguardstomeandthisneedsgarlicsauce,sokeepupthegoodworkandifyouseeaSodamachineletmeknowtheseguyshaveterribleaimandI'mthirstybye."

The Block

In Play:  Defensive Displacement

Trash:  Time-Crazed Prisoner(2), F.I.L.T.E.R. Officer(2), Block Guard(2), Lock Down(2), Prison Riot(2), Imprisoned Rogue(2), Warden Hoeffle, Char

-------------------------

Start of Turn:  No inmate in play, Defensive Displacement destroyed.

Play a Card:  {Trash shuffled and turned into deck} Time Crazed Prisoner [4]

End of Turn:  

-------------------------

In Play:  Time-Crazed Prisoner

Trash:

Effects:

Start:  Deal the non-inmate target with the second higest HP X melee damage where X=the number of cards in the Envronment trash.

 
PH
phantaskippy
2013-11-05 16:55 UTC
#123

The Mists were no longer restraining the giant robot Menace, but the ground shook from teh force of Haka's blow, and Omnitron stumbled sideways into a wall.

A Drone falls to the floor and attempts to get right side up.

"Dang man," Unity called to Haka as she tried to stand back up, "Give a girl warning next time."

Omnitron

HP:  54

In Play:  

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

---------------

Start of Turn:  Omnitron flips to Self-Aware Robotics Factory side.

Play a Card:  Adaptive Plating Subroutine

End of Turn:  S-83 AssauS-83 Assault lt Drone enters play, S-83 stumbles about.

---------------

HP:  54

In Play:  Adaptive Plating Subroutine, S-83 Assault Drone

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), S-85 Repair Drone, Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Shuffle Villain trash, reveal cards, put first drone or component into play.

Static:  Increase all damage dealt by Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

RBot  2

Nightmist:  16

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1

GR
grim88
2013-11-05 18:02 UTC
#124

Play a card: Salvage Yard. Move all equipment from each hero's trash into their players hands.

Wow. Unity likes this. I sense Construction Pylons in her future. Hopefully the Supply Crate destruction will give me a few bots.

PL
PlatinumWarlock
2013-11-05 18:54 UTC
#125

"Now!  Defenses are down and the drones are on the fritz!"

The Visionary

HP: 12

Hand: Wrest the Mind; Suggestion; Psychic Maelstrom (x2); Mental Divergence; Mind Spike; 

In play: Mental Divergence; Foresight

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Suggestion--Put the Adaptive Plating Subroutine in the trash at the Top of the Villain Deck, Put Repair Drone on the Bottom.

Use a power:  Mental Divergence--destroys the Adaptive Plating Subroutine that's currently in play. 

Draw a card: Brain Burn

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 12

Hand: Wrest the Mind; Mental Divergence; Mind Spike; Psychic Maelstrom (x2); Brain Burn

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:  

GR
grim88
2013-11-06 00:29 UTC
#126

Unity

While the raptor rips apart the emerging inmate with it's gleaming jaws, the other two pepper Omnitron with bullets and lazers, Unity frantically runs about gathering up all her used equipment and bots into a huge pile in the middle of the room. A manic smile is plastered across her face.
-----------------------

HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal, Construction Pylon(3), Volatile Parts(2)

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2], Supply Crate

Trash: Hasty Augmentation, Brainstorm, Stealth Bot, Powered Shock Wave, Platform Bot, Champion Bot, Robot Reclaimation, Bee Bot(2)

Additional effects:

Reduce damage dealth to Platform Bot by 1.

--------------------------------------------------------------------------------
Start of hero turn:

Turret Bot deals 3 damage to Omnitron [51]

Destroy Supply Crate; Draw Inspired Repair, Scrap Metal

Play a card: Robot Reclaimation; Moved all 5 bots from trash to top of deck; Draw Champion Bot

Use a power: NA

Draw a card: Platform Bot

End of hero turn:

Platform Bot deals 3 damage to Omnitron [48]

Raptor Bot deals 4 damage to Time Crazed Prisoner [DEAD]

--------------------------------------------------------------------------------
HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(3), Volatile Parts(2), Inspired Repair, Champion Bot, Platform Bot

In play: Champion Bot[9], Platform Bot[3], Raptor Bot[2]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate

Additional effects:

Reduce damage dealth to Platform Bot by 1.

 

GR
grysqrl
2013-11-06 00:55 UTC
#127

Nightmist

HP: 16

Hand: Amulet of the Elder Gods {3}, Elder Ring {2}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {3,4}, Mistbound {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Mistbound {4} - discard Elder Ring {2} and Tome of Elder Magic {3} - Omnitron cannot play cards

Use a power: Skip

Draw a card: Elder Ring {1}

End of hero turn:

------------------------------------------------------------------------------------

HP: 16

Hand: Amulet of the Elder Gods {3}, Elder Ring {1}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {2,3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Mistbound {4}, Elder Ring {2}, Tome of Elder Magic {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.
  • Omnitron cannot play cards
BL
BlueHairedMeerkat
2013-11-06 09:50 UTC
#128

Haka draws Haka of Battle from Dominion.

With an almighty roar, Haka strikes true with his Taiaha.

Haka

HP: 12

Hand: Taiaha, Mere x2, Rampage, Ground Pound, Ta Moko, Haka of Shielding, Elbow Smash, Haka of Restoration

In play:  Taiaha, Dominion, Ground Pound

Trash: Vitality Surge, Haka of Restoration, Haka of Battle, Punish the Weak, Enduring Intercession, Rampage

Additional effects:  Non-hero cards cannot deal damage.

------------------------------------------------------------------------------------

Start of hero turn: Ground Pound self-destructs.

Play a card:  Haka of Battle; draw Elbow Smash, Haka of Shileding, discard all but Ground Pound and Taiaha for +9 damage.

Use a power:  Taiaha; 12 damage to Omnitron [36] and 3 to S-83 [1].

Draw a card: Enduring Intercession

End of hero turn:

------------------------------------------------------------------------------------

HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

GR
grysqrl
2013-11-08 12:53 UTC
#129

Bump. Theta Sigma - it's your turn again.

TS
Theta_Sigma
2013-11-09 08:58 UTC
#130

Mr Fixer

HP: 13

Hand: Bloody Knuckles, Jack Handle,  Tire Iron, Grease Gun

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +2 (+1 from Pipe Wrench, +1 from Grease Monkey Fist), Damage dealt to Mr Fixer is -1. Whenever Mr. Fixer deals damage, you may choose the type of that damage.

------------------------------------------------------------------------------------

Start of hero turn: 

Play a card: Bloody Knuckles

Use a power:  Rod of Anubis, Deal Omnitron net 6 fluffy bunny damage [30]

Draw a card: Overdrive

End of hero turn:

------------------------------------------------------------------------------------

HP: 13

Hand:Jack Handle,  Tire Iron, Grease Gun, Overdrive

In play:  Rod of Anubis, Pipe Wrench,  Grease Monkey Fist, Bloody Knuckles

Trash: Alternating Tiger Claw, Riveting Crane, Bloody Knuckles, Charge, Salvage Yard

Additional effects:  Damage dealt by Mr Fixer is +4 (+1 from Pipe Wrench, +1 from Grease Monkey Fist, +2 from Bloody Knuckles), Damage dealt to Mr Fixer is +1 (-1 from Pipe Wrench, +2 from Bloody Knuckles). Whenever Mr. Fixer deals damage, you may choose the type of that damage.

PH
phantaskippy
2013-11-09 19:09 UTC
#131

"Okay team, the Condor has Arrived, or is it Landed. . .  Whatever, let me get those doors open and we can all go home."

*Sirens blare and the room is filled with red lights*

"Sorry, that's my bad.  Just give me a moment here. . . "

The Block

In Play:  

Trash:  Time-Crazed Prisoner

-------------------------

Start of Turn:  

Play a Card:  Lock Down

End of Turn:  

-------------------------

In Play:  Lock Down

Trash:  Time-Crazed Prisoner

Effects:

End:  If there are any inmates in play destroy Lockdown

Static:  All Agents deal +1 damage

PH
phantaskippy
2013-11-09 19:23 UTC
#132

Omnitron rights itself only to be bound by the mist once again.

"They locked me out, you guys need to hurry and get out of there."

"Would it help if we destroyed the central computer?" Nightmist asked through her headset.

"Yeah, I imagine that would. . ."

Omnitron

HP:  30

In Play:  S-83 Assault Drone [1]

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), Sedative Flechettes

---------------

Start of Turn:  Omnitron flips to Rampaging Robot side.

Play a Card:  Mistbound

End of Turn:  Mistbound, S-83 Assault Drone deals Nightmist 3 melee damage [13 or redirect]

---------------

HP:  30

In Play:   S-83 Assault Drone [1], Adaptive Plating Subroutine

Trash:  Adaptive Plating Subroutine, Disintegration Ray(2), Electro-Magnetic Railgun, S-83 Assault Drone, S-84 Automaton Drone(2), Sedative Flechettes

 

Effects:

Start:  Flip Omnitron's Villain Card (Omnitron).

End:  Play the top card of the villain deck, S-83 deals highest HP Hero x melee damage where x=#of drones in play.

Static:  Dencrease all damage dealt to Devices by 1.

 

Scenario:  All Devices gain the keyword Agent, All Agent's gain the keyword Device.  Omnitron's components are destroyed on 10 damage instead of 7.

 

Hero Status:

Visionary:  12

Unity:  8

TBot  9

PBot  3

RBot  2

Nightmist:  13

Haka:  12

Mr. Fixer:  13

 

Effect tracking:

The current Agent+Device standing:  Damage dealt +1, Damage taken -1

PL
PlatinumWarlock
2013-11-09 20:17 UTC
#133

"Now!  Defenses are down and the drones are on the fritz!"

The Visionary

HP: 12

Hand: Wrest the Mind;  Psychic Maelstrom (x2); Mental Divergence; Mind Spike; Brain Burn

In play: Mental Divergence; Foresight

Trash:  Prophetic Vision; Mind Spike; Telekinetic Cocoon; Cerebral Hemmorage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:

------------------------------------------------------------------------------------

 

Start of hero turn:

Play a card: Mind Spike--Omnitron takes net 2 psychic damage [28]

Use a power:  Enlighten--Haka!  Draw 2 cards, discard 1!

Draw a card: Cerebral Hemmorhage

End of hero turn:

------------------------------------------------------------------------------------

 

HP: 12

Hand: Wrest the Mind; Mental Divergence; Psychic Maelstrom (x2); Brain Burn; Cerebral Hemmorhage

In play:  Mental Divergence; Foresight

Trash: Prophetic Vision; Mind Spike (x2); Telekinetic Cocoon; Cerebral Hemmorhage; Mass Levitation; Decoy Projection; Suggestion (x2)

Additional effects:  Haka may draw two cards and discard one.

GR
grim88
2013-11-09 20:30 UTC
#134

Unity

Bits and pieces begin to fly out of the massive pile of equipment, reforming into recently deceased friends. Unity begins to cackle manically as she waves her arms about, orchestrating the chaos into some semblance of ordered disarray.

-----------------------

HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(3), Volatile Parts(2), Inspired Repair, Champion Bot, Platform Bot

In play: Turret Bot[9], Platform Bot[3], Raptor Bot[2]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate

Additional effects:

Reduce damage dealt to Platform Bot by 1.

--------------------------------------------------------------------------------
Start of hero turn:

Turret Bot deals 3 - 1 (2) damage to Omnitron [26]

Play a card: Construction Pylon

Use a power: Construction Pylon (Play Champion Bot, Platform Bot)

Draw a card: Bee Bot

End of hero turn:

Platform Bot1 deals 3 + 1 -1 (3) damage to Omnitron [23]

Platform Bot2 deals 3 + 1 -1 (3) damage to Omnitron [20]

Raptor Bot deals 5 + 1 -1 damage to Omnitron[15]

--------------------------------------------------------------------------------
HP: 8

Hand: Brainstorm(2), Cryo Bot, Robot Reclaimation, Scrap Metal(2), Construction Pylon(2), Volatile Parts(2), Inspired Repair, Bee Bot

In play: Turret Bot[9], Platform Bot1[3], Platform Bot2[3], Raptor Bot[2], Champion Bot[8]

Trash: Hasty Augmentation, Brainstorm, Powered Shock Wave, Supply Crate, Construction Pylon

Additional effects:

Reduce damage dealt to Platform Bot by 1.

Champion Bot: +1 damage done by Bots and Unity

GR
grysqrl
2013-11-09 22:00 UTC
#135

On villain turn, Nightmist discards Elder Ring {1} and Mistform {2} to redirect the drone's 3 melee damage (reduced by 1) at Omnitron: Omnitron [28] is immune to melee damage.

Unity, I think your bot list is mixed up. During your power phase, it says that you're playing a Champion Bot and a Raptor Bot, except you don't have a raptor bot to play. I assume you are actually playing a Platform Bot? Also, be careful to have your bots deal damage in the order they were played. Omnitron has Adaptive Plating Subroutine out, so if two Platform Bots fire in a row, the second one won't do anything.

I'm going to assume that Platform Bot 2 fires after Raptor Bot, so Omnitron ends up with 13 HP and is immune to energy damage. Please correct me if I'm wrong.

GR
grysqrl
2013-11-09 22:12 UTC
#136

"It's time for us to be leaving. If they close the exits, we'll just have to make our own."

Nightmist

HP: 16

Hand: Amulet of the Elder Gods {3}, Mist-Fueled Recovery {3,4}, Mists of Time {3}, Oblivion {1,2}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Enlightenment {3}, Planar Banishment {1,3}, Master of Magic {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2}, Heedless Lash {1,2}, Mistbound {1,4}, Mistform {2}, Mists of Time {4}, Oblivion {4}, Scouring Mists {3,4}, Elder Ring {1,2}, Tome of Elder Magic {3}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.

------------------------------------------------------------------------------------

Start of hero turn:

Play a card:  Planar Banishment {1}

  • Reveal Astral Premonition {4} and discard it.
  • Nightmist attempts to deal herself 4 infernal damage
  • Nightmist discards Enlightement {3} and Mists of Time {3} to redirect the damage (reduced by 1) to Omnitron [10]. Omnitron is immune to infernal damage.
  • Destroy Adaptive Plating Subroutine and Lockdown

Use a power: Investigation

  • Nightmist deals herself 2 infernal damage [14] and draws Oblivion {3} and Master of Magic {2}

Draw a card: Elder Ring {3}

End of hero turn:

------------------------------------------------------------------------------------

HP: 14

Hand: Amulet of the Elder Gods {3}, Mist-Fueled Recovery {3,4}, Oblivion {1,2,3}, Scouring Mists {2}, Mistform {3}, Tome of Elder Magic {4}, Starshield Necklace {1,3}, Planar Banishment {3}, Master of Magic {2,3}, Elder Ring {3}

In play: Amulet of the Elder Gods {2}

Trash: Call Forth {1}, Enlightenment {1,2,3}, Heedless Lash {1,2}, Mistbound {1,4}, Mistform {2}, Mists of Time {3,4}, Oblivion {4}, Scouring Mists {3,4}, Elder Ring {1,2}, Tome of Elder Magic {3}, Planar Banishment {1}, Astral Premonition {4}

Additional effects:

  • The first time Nightmist would be dealt damage each turn, you may discard 2 cards. If you do, you may redirect that damage to a target of your choice.
BL
BlueHairedMeerkat
2013-11-09 23:54 UTC
#137

Haka draws Vitality Surge and Ta Moko, discards Ta Moko.

"Hey, Unity?" The girl turns. "RAAAAAARGH!

Haka

HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession, Vitality Surge

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko x2, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

------------------------------------------------------------------------------------

Start of hero turn: 

Play a card:  Ground Pound; discard Enduring Intercession and Taiaha.

Use a power:  Taiaha; melee 2 damage to Omnitron [8] and 3 to the Prisoner [1].

Draw a card: Enduring Intercession

End of hero turn:

------------------------------------------------------------------------------------

HP: 12

Hand: Taiaha, Ground Pound, Enduring Intercession

In play:  Taiaha, Dominion

Trash: Vitality Surge, Mere x2, Haka of Restoration x2, Haka of Battle x2, Punish the Weak, Enduring Intercession, Rampage x2, Ground Pound, Ta Moko, Haka of Shielding x2, Elbow Smash x2

Additional effects:  

GR
grysqrl
2013-11-09 23:59 UTC
#138

There is no prisoner. There's an assault drone for you to squish, though.

PH
phantaskippy
2013-11-10 00:47 UTC
#139

Unity's bots in order are:  Turret, Platform, Raptor, Champion, Platform, so your calculation is right.

 

 

Here is mr. Fixer's turn, for the sake of ending an almost over game.

Mr. Fixer plays Overdrive

Mr. Fixer uses Rod of Anubis (4-1=3) damage [5]

Mr. Fixer uses Strike (3-1=2) damage [3]

Mr. Fixer uses Strike (3-1=2) Damage [1]

Prison Riot brings out

Time Crazed Prisoner, Char, Imprisoned Rogue, Imprisoned Rogue.  No one does anything.

 

Omnitron:

Flips to +1 to damage side.

Plays Adaptive, pulls S-84 [5] no damage done.

 

So Omnitron has 1 hp, S-84 has 5.  Adaptive back in play.  Happy Hunting.

 

TS
Theta_Sigma
2013-11-10 00:56 UTC
#140

And here I was, ready to play my turn. But it's already been done.

PL
PlatinumWarlock
2013-11-10 00:59 UTC
#141

Visionary destroys the Adaptive Plating on her turn; Unity can polish off the field.

PH
phantaskippy
2013-11-10 01:22 UTC
#142

I'm sorry man, I didn't expect you to be around.

EN
Envisioner
2013-11-10 02:51 UTC
#143

So you guys are finally done?  Perhaps I can get in on round 5?

GR
grim88
2013-11-10 14:22 UTC
#144

uhm... Turret Bot for the win?

Nevermind what I had here before. I was confused for a minute.
 

PH
phantaskippy
2013-11-10 15:03 UTC
#145

“All Prison-Thursday Visitation will~Alert! Alert!~Pancakes opening~Destruction Irrelevant.”

The Giant Robot Omnitron shuddered and collapsed.

“Tachyon, are you there, Omnitron is down, get us out of here.”  Nightmist yelled into her mic as she started towards the exit.

“Take the Emergency stairwell D, should be right by you, take it to the top, I’ll seal the steps behind you.”

“What about the guards?” asked Unity, looking back at the crowd of prisoners, “and what about them?

“We cannot solve this mess, we can only contain it and hope they find balance.”  Slim looked at her, but he didn’t look like the man she knew these past few years, there was more than just quiet strength in those eyes, there was power, and ambition.

. . .

Unity didn’t know what to think.  Amanda was dead, and Slim was, well different.  She had killed people, and had destroyed the Evil Robot that they had feared for so long.  She thought about her bots, and about the Warden and guards at the prison.  Those people were part robot, did they feel doubt and sorrow, or did they know what they needed to do, and do it without pain?

She wanted to cry, she wanted Slim to tell her it would be okay, like he did when she was little and Amanda was alive.

. . .

The bus was full of arguing.  Legacy and Ra were in the back, she looked at Legacy, the one everyone was counting on, he couldn’t even sit up, he just grimaced in pain.  Tachyon said Omnitron had experimented on him, and he might not recover.  Ra was in some kind of restrictive cast, his back and legs were broken.  Apparently her rescue was a distraction so they could get those two out.  She was a decoy, expendable.  That didn’t sit good either.

She was sick of Time Travel, like it was going to magically solve everything, go back, fix things and *poof* her world disappears, all these people gone, her life erased.  They think we're all expendable, she thought to herself.  Now they were arguing over whether or not they should help the people of the city, Voss was coming, and he was angry.  He swore the city would suffer for aiding the heroes, and she had seen what he could do to cities that defied him.

 

Megalopolis was already locked down, they had gotten through though, the Psychic lady made sure of that. But the rest

“We can’t just leave them to die!” someone shouted

“But we can save them, stop all of this, stop Voss from ever taking the Earth, Stop Blade, Stop it all!”

“But what if it fails, then what have we done, look at what we are responsible for!”

“This world is dead, we can’t save it by dying here with it!”

Unity put her head down and listened to the fight, the voices blurring into just noise.

“You are troubled young one, perhaps we could talk?

Unity looked up, and her face fell.

“I left them there, I left her there. . . just like you left me.”

 

The choice for our players for this game:

 

1.  Stand up to Voss, fight for the people of this world that are suffering for what you have done.

2.  Abandon them, to focus on the big picture

GR
grim88
2013-11-10 16:33 UTC
#146

Unity would want to go after Voss.

CM
cmschex
2013-11-10 18:23 UTC
#147

Voss!

PL
PlatinumWarlock
2013-11-10 18:42 UTC
#148

Big picture–stop Blade, save the world.

PH
phantaskippy
2013-11-10 19:34 UTC
#149

Former players may chime in (like cmschex above) they won't count towards the current decision, but they will influence how the rest of the game goes down.

TS
Theta_Sigma
2013-11-10 19:43 UTC
#150

As much as I'd like to go after Voss, there are bigger things at stake here. Stop Blade.

PY
Pydro
2013-11-10 19:48 UTC
#151

How about this. Wait until Voss brought his fleet close to Earth, then let Blade use his maxhine to bring the moon closer and destroy the fleet from behind. Then kill Blade.

GR
grim88
2013-11-10 19:48 UTC
#152

Was this game entered into the Around the World weekend event? Last I looked we were only two points away from unlocking the last reward.

PY
Pydro
2013-11-10 19:50 UTC
#153

Not sure, but phantaskippy already got the last 2 points anyways.

GR
grysqrl
2013-11-10 19:51 UTC
#154

Voss is an ant. We need to focus on the big picture.

EN
Envisioner
2013-11-10 20:11 UTC
#155

Even moving the moon a little would cause epic tides that would wash every coastal city into the sea.  Sorry Batman, you don't get a Third Option.

PY
Pydro
2013-11-10 20:18 UTC
#156

I know. That was the basis for my campaign.

BL
BlueHairedMeerkat
2013-11-10 21:07 UTC
#157

Big Picture!

DP
dpt
2013-11-10 21:32 UTC
#158

I'm going to buck the trend and vote for Voss! Unity was pretty convincing.

PH
phantaskippy
2013-11-10 21:43 UTC
#159

Our best split yet.

We have three votes from current players for going to the portal, 1 current and two former for voss.

We move on to hunt the portal, but not without heavy hearts and some tough decisions.

 

Devra woke up, still on the bus.

“Where are we?” she asked groggily.

“Rook City.”

Devra’s head cleared.  “What?”

“We have a plane stashed there, we can get to our destination that way.”  The Scholar explained.

“What about Megalopolis, what about all those people?” she demanded.

Tachyon’s voice was quiet and serious, almost cold, “We can’t save them.  We can’t fight Voss.”

Devra burned with anger.  She looked at the television n the bus, it showed Megalopolis being destroyed, Voss’s ships bombarding the city, smashing buildings to the ground.  The graphic read Insurrection put down, Enemies of the people punished.

“We have to go back, we have to help them!” she screamed, her voice cracking.

Slim grabbed her by the shoulders.  “It’s too late for that Devra.”

“Let go of me, I don’t even know you anymore!” her anger overflowed, “Who are you people, you’re supposed to be heroes, we’ve waited for you, for so long.”  She pointed at the TV, “They waited for you, and now they are dying and you are running away.  You don’t care about us, you used us, you left Amanda to die, you left me to get captured, you did something to Harry and used us as decoy’s to get your precious Hero back,” she pointed at Legacy, unconscious in the back.  “And now they are dying, for him!  For a #(%&# Vegetable!”

The people around her looked defeated, Haka had tears running down his face.

The one they called the Wraith walked to her and put her hands on Devra’s shoulders.

She tried to shrug her hands off, tried to stay mad, but she couldn’t.

“I’m sorry Devra, we failed.”  Maia said.  “But there’s still hope.”


Next thread coming up shortly.