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Episode 8: Kismet

105 posts · 9369 views · started 2013-08-27 23:18 UTC
DP
dpt
2013-08-27 23:18 UTC
#1

All right, let’s start a new game! Who’s in?

One warning: I’m going to be travelling much of the day tomorrow (Wednesday) and again on Sunday (Sept. 1).

Kismet

vs

Unity (BlueHairedMeerkat)

Tachyon (cmschex)

Ex-Patriette (phantaskippy)

The Argent Adept (PlatinumWarlock)

in

The Tomb of Anubis

Update: OK, we’re starting without Bunker. Good luck, heroes!

PH
phantaskippy
2013-08-27 23:41 UTC
#2

I am Expat.

Opening hand:

Assault Rifle, Reload(2), Submachine Gun.

Not thrilled with that hand, would rather have my shotgun, but whatever, at least I got a gun.

And definitely Advanced.

PL
PlatinumWarlock
2013-08-27 23:55 UTC
#3

It's been a while since I've played a support-type character.  Chalk me up for Argent Adept.

[Opening Hand:  Vernal Sonata, Rhapsody of Vigor, Syncopated Onslaught, Telamon's Lyra]

CM
cmschex
2013-08-27 23:55 UTC
#4

I'll take Tachyon

 

Opening Hand: HUD Goggles, Quick Insight, Sucker Punch, Lightspeed Barrage

DP
dpt
2013-08-28 03:53 UTC
#5

Do you all want to play on Advanced mode or not?

BL
BlueHairedMeerkat
2013-08-28 09:23 UTC
#6

Advanced is more fun :D Can I grab Unity? It's been ages since I've played her.

 

EDIT: Drew Modular Workbench, Bee Bot, Raptor Bot, Supply Crate

DP
dpt
2013-08-28 21:25 UTC
#7

Advanced mode it is!  Any takers for Bunker?  Otherwise I'll start the game sometime tomorrow.

DP
dpt
2013-08-29 15:56 UTC
#8

Kismet - Charmed Scoundrel

Kismet [70]

In Play: The Talisman [7]

Trash:

Additional Effects:

  • SV: Kismet deals each hero 1 psychic damage.
  • Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
  • EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
  • SV: Kismet deals each hero affected by a jinx card 2 psychic damage.

[hr]

Start of Villain Turn: Kismet deals each hero 1 psychic damage.

Play a Card: Scattered Mind. Put it in front of Argent Adept.

End of Villain Turn:: Reveal Karmic Distinction. Shuffle it back into the deck.

[hr]
Kismet [70]

In Play: The Talisman [7], Scattered Mind (in front of Argent Adept).

Trash:

Additional Effects:

  • SV: Kismet deals each hero 1 psychic damage.
  • Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
  • EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
  • SV: Kismet deals each hero affected by a Jinx card 2 psychic damage.
  • Increase damage dealt by Kismet by 1 (= number of Jinx cards in play)
  • Whenever Argent Adept deals damage, their player must discard 1 card.
DP
dpt
2013-08-29 15:59 UTC
#9

I’m going to experiment with posting abbreviated summaries after each turn. I hope it’s helpful.

Summary after villain turn

Kismet: Charmed Scoundrel [70]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Trash: 0; Deck: 23

Unity [25]
Hand: 4; Trash: 0; Deck: 36

Tachyon [26]
Hand: 4; Trash: 0; Deck: 36

Ex-Patriette [28]
Hand: 4; Trash: 0; Deck: 36

The Argent Adept [23]
Hand: 4; Trash: 0; Deck: 36

Tomb of Anubis
Trash: 0; Deck: 15

PY
Pydro
2013-08-29 16:17 UTC
#10

May I suggest a slightly different approach. Someone make a googledoc that has all of this information. After each turn that player updates the doc. This way it won't be lost in the disccusion, and you only have to change a couple of thigns instead of posting everything again.

https://docs.google.com/document/d/1JDvJeiDDLo9-xfjwGtodV3kv98mE0qhVlysz-awpoYo/edit

Put as much or as little info in there as you want. Also, I highlighted whose turn it is.

EDIT: The excel doc that is used during the hangout games would be better. However, I am not sure if it is possible to convert, people want to part with it, etc.

BL
BlueHairedMeerkat
2013-08-29 20:25 UTC
#11

I'd suggest Argent takes the Scattered Mind, but if not I'm happy to have it.

Name: Unity

HP: 25

Hand:  Modular Workbench, Bee Bot, Raptor Bot, Supply Crate

In Play:  

Trash:  

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Supply Crate; draw Scrap Metal.

Use a Power: None.

Draw a Card:  Platform Bot

End of Hero Turn:

-----------------

HP: 25

Hand:  Modular Workbench, Bee Bot, Raptor Bot, Scrap Metal, Platform Bot

In Play: Supply Crate

Trash:  

Additional Effects:  

PL
PlatinumWarlock
2013-08-29 22:40 UTC
#12

I'm all right taking Scattered Mind--If Argent Adept's doing damage, I'm doing it wrong.  :P

CM
cmschex
2013-08-29 23:31 UTC
#13

Name: Tachyon

HP: 26

Hand:  HUD Goggles, Quick Insight, Sucker Punch, Lightspeed Barrage

In Play:  

Trash:  

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Hud Goggles.  Quick Insight - Draw Blinding Speed, Sonic vortex, Nimble Strike.  Discard Sucker Punch and Nimble Strike

Use a Power: Rapid Recon - discard Nimble Strike

Draw a Card:  Fleet of Foot

End of Hero Turn:

-----------------

HP: 26

Hand:  Lightspeed Barrage, Sonic Vortex, Blinding Speed, Fleet of Foot

In Play: HUD Goggles

Trash:  Nimble Strike x2, Sucker Punch, Quick Insight

Additional Effects:  

 

 

DP
dpt
2013-08-30 01:18 UTC
#14

Thanks!  I played around a little bit, but on reflection, I don't think this actually covers what I wanted the summaries for: I've had trouble in the past tracking the state of the game, who did which damage when, etc.  Just keeping the current state won't really help with that confusion.

How about this: I'll post summaries whenever it seems necessary, probably before and after each Environment and Villain turn.

PH
phantaskippy
2013-08-30 01:35 UTC
#15

I actually typed my hand wrong, I have 2 Submachine Gun, not 2 reload.

Name: Expatriette

HP: 28

Hand:  Assault Rifle, Reload, Submachine Gun(2)

In Play:  

Trash:  

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Assault Rifle

Use a Power: Assault Rifle deals 2 to Kismet(68) and Talisman(5)

Draw a Card:  Unload

End of Hero Turn:

-----------------

HP: 28

Hand:  Reload, Submachine Gun(2), Unload

In Play: Assault Rifle

Trash:  

Additional Effects:  

 

PL
PlatinumWarlock
2013-08-30 02:42 UTC
#16

Name: Argent Adept

HP: 23

Hand:  Telamon's Lyra, Syncopated Onslaught, Rhapsody of Vigor, Vernal Sonata

In Play:  n/a

Trash:  n/a

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Syncopated Onslaught

Use a Power: Vocalize--Activates Syncopated Onslaught:  Expatriette and Tachyon have +1 damage until the start of my next turn

Draw a Card:  Inspiring Supertonic

End of Hero Turn:

-----------------

HP: 23

Hand:  Telamon's Lyra, Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic

In Play: Syncopated Onslaught

Trash:  n/a

Additional Effects:  

+1 damage for Expatriette and Tachyon until the start of my next turn.

DP
dpt
2013-08-30 07:16 UTC
#17

The Tomb of Anubis

In Play:

Trash:

Additional Effects:

[hr]
Start of Environment Turn:

Play a Card: Anubis [20]

End of Environment Turn:

[hr]
In Play: Anubis [20]

Trash:

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage

DP
dpt
2013-08-30 07:17 UTC
#18

End of round summary:

Kismet: Charmed Scoundrel [68]
The Talisman: Enchanted Heirloom [5]
Scattered Mind (in front of Argent Adept)
Trash: 0; Deck: 23

Unity [25]
Supply Crate
Hand: 5; Trash: 0; Deck: 34

Tachyon [26]
HUD Goggles
Hand: 4; Trash: 4 (4 burst); Deck: 31

Ex-Patriette [28]
Assault Rifle
Hand: 4; Trash: 0; Deck: 35

The Argent Adept [23]
Syncopated Onslaught
Hand: 4; Trash: 0; Deck: 35

Tomb of Anubis
Anubis [20]
Trash: 0; Deck: 14

DP
dpt
2013-08-30 07:32 UTC
#19

Kismet - Charmed Scoundrel

Kismet [68]

In Play: The Talisman [2]

Trash:

Additional Effects:

  • SV: Kismet deals each hero target 1 psychic damage.
  • Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
  • EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
  • SV: Kismet deals each hero affected by a jinx card 2 psychic damage.

[hr]
Start of Villain Turn:
Kismet deals each hero 1+1 psychic damage.
Kismet deals Argent Adept 2+1 psychic damage.

Play a Card: Inconceivable Obstruction

End of Villain Turn: Reveal Fortune’s Smile. Kismet regains 4 health [70] and deals each hero target 1+1 psychic damage.
Play Glass Jaw. Put it in front of Expatriette.

[hr]
Kismet [70]

In Play:
The Talisman: Enchanted Heirloom [5]
Scattered Mind (in front of Argent Adept)
Inconceivable Obstruction
Glass Jaw (in front of Expatriette)

Trash: Fortune’s Smile

Additional Effects:

  • SV: Kismet deals each hero 1 psychic damage.
  • Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
  • EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
  • SV: Kismet deals each hero affected by a Jinx card 2 psychic damage.
  • Increase damage dealt by Kismet by 2 (= number of Jinx cards in play)
  • Whenever Argent Adept deals damage, their player must discard 1 card.
  • The first time each turn Kismet would be dealt damage, obstacles may appear.
  • Increase damage dealt to Expatriette by 1.
DP
dpt
2013-08-30 07:33 UTC
#20

Summary after villain turn:

Kismet: Charmed Scoundrel [70]
The Talisman: Enchanted Heirloom [5]
Scattered Mind (in front of Argent Adept)
Inconceivable Obstruction
Glass Jaw (in front of Expatriette)
Trash: 1; Deck: 20

Unity [21]
Supply Crate
Hand: 5; Trash: 0; Deck: 34

Tachyon [22]
HUD Goggles
Hand: 4; Trash: 4 (4 burst); Deck: 31

Ex-Patriette [24]
Assault Rifle
Hand: 4; Trash: 0; Deck: 35

The Argent Adept [15]
Syncopated Onslaught
Hand: 4; Trash: 0; Deck: 35

Tomb of Anubis
Anubis [20]

BL
BlueHairedMeerkat
2013-08-30 08:03 UTC
#21

Name: Unity

HP: 21

Hand:  Modular Workbench, Bee Bot, Raptor Bot, Scrap Metal, Platform Bot

In Play:  Supply Crate

Trash:  

Additional Effects:

-----------------

Start of Hero Turn: Destroy Supply Crate, draw Brainstorm and Volatile Parts.

Play a Card:  Brainstorm; 1 damage to Kismet/random environment target [69/?], Talisman [4], Anubis [19]. Draw Platform Bot and Cryo Bot.

Use a Power: None.

Draw a Card:  Raptor Bot

End of Hero Turn:

-----------------

HP: 21

Hand:  Modular Workbench, Bee Bot, Raptor Bot x2, Scrap Metal, Platform Bot x2, Volatile Parts, Cryo Bot

In Play:

Trash:  Supply Crate, Brainstorm

Additional Effects:  

DP
dpt
2013-08-30 08:37 UTC
#22

Inconceivable Obstruction reveals Cast into the Underworld on the damage, so your damage goes through.

PL
PlatinumWarlock
2013-08-30 08:52 UTC
#23

My kingdom for a Sarabande of Destruction...

I'll likely be dropping into full-on healing mode for the forseeable future, or I won't last long.

CM
cmschex
2013-08-30 11:57 UTC
#24

I can Blinding Speed the Obstruction (I figure that's more annoying than Anubis at this point)

PH
phantaskippy
2013-08-30 12:57 UTC
#25

Sorry about that, I'll repost my turn.

DP
dpt
2013-08-30 14:00 UTC
#26

Inconceivable Obstruction reveals Nomti [initially 9 HP], who takes the damage for Kismet [to 6]. (Expatriette, you can also hit Nomti with your third Assault Rifle shot if you want.)

UPDATE: Oops, the turn order was wrong. Indeed, Tachyon before Expatriette. Tachyon, take your turn, then Expatriette, redo your turn based on Tachyon’s turn.

CM
cmschex
2013-08-30 14:10 UTC
#27

Wait, wasn't I supposed to go before Expat?

PY
Pydro
2013-08-30 14:20 UTC
#28

I knew Expatriette's quick draw was fast, never figured it was faster than Tachy. Learn something new everyday.

CM
cmschex
2013-08-30 15:09 UTC
#29

Name: Tachyon

HP: 22

Hand:  Lightspeed Barrage, Sonic Vortex, Blinding Speed, Fleet of Foot

In Play:  HUD Goggles

Trash:  Nimble Strike x2, Sucker Punch, Quick Insight

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Fleet of Foot - draw Synaptic Interruption.  Play Synaptic Interuption.  Blinding Speed Inconcievable Obstruction

Use a Power: Rapid Recon - Accelerated Assault

Draw a Card:  Research Grant

End of Hero Turn:

-----------------

HP: 22

Hand:  Lightspeed Barrage, Sonic Vortex, Research Grant

In Play: HUD Goggles, Synaptic Interruption

Trash:  Nimble Strike x2, Sucker Punch, Quick Insight, Blinding Speed, Accelerated Assault, Fleet of Foot

Additional Effects:  Everybody draw a card!

DP
dpt
2013-08-30 15:20 UTC
#30

Anubis deals 2 damage to Expatriette in response to the destruction of Inconceivable Obstruction.  I gather you discarded Accelerated Assault.

PH
phantaskippy
2013-08-30 16:44 UTC
#31

OK, I draw Quick Draw from Fleet of Foot, and take 3 damage from Anubis.

Name: Expatriette

HP: 21

Hand:  Quick Draw, Reload, Submachine Gun(2), Unload.

In Play:  Assault Rifle

Trash:  

Additional Effects:  +1 Damage dealt (AA) +1 Damage Taken (Glass Jaw)

-----------------

Start of Hero Turn:

Play a Card:  Submachine Gun

Use a Power: Assault Rifle deals 3 to Talisman(1), Kismet(66), and Anubis(16)

Draw a Card:  RPG Launcher

End of Hero Turn:

-----------------

HP: 21

Hand:  Quick Draw, Reload, RPG Launcher, Submachine Gun, Unload

In Play: Assault Rifle, Submachine Gun

Trash:  

Additional Effects: +1 damage dealt (AA) +1 damage taken (Glass Jaw)

Argent if you can Inspiring Supertonic me this turn we can flip the Talisman and Kismet and save us 3 damage each, highest for 4 damage instead (Tach will redirect) and no Lucky card at EV.

The question is, do we want to try and flip the talisman every round?

Edited for Accuracy (thanks)

BL
BlueHairedMeerkat
2013-08-30 16:59 UTC
#32

[Talisman is on 1 and Anubis is on 16]

DP
dpt
2013-08-30 18:47 UTC
#33

Thanks for the accuracy edits.  I also missed that Anubis did another set of damage (2 points to Tachyon) for the destruction of the Supply Crate on Unity's turn.

DP
dpt
2013-08-30 19:06 UTC
#34

Summary after Expatriette’s turn (assuming everyone does take the option to draw a card):

Kismet: Charmed Scoundrel [66]
The Talisman: Enchanted Heirloom [1]
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Trash: 2; Deck: 2

Unity [21]
Hand: 10; Trash: 2; Deck: 28

Tachyon [20]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Ex-Patriette [21]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [15]
Syncopated Onslaught
Hand: 5; Trash: 0; Deck: 34

Tomb of Anubis
Anubis [16]
Trash: 1; Deck: 13

PL
PlatinumWarlock
2013-08-30 20:59 UTC
#35

(I drew Arcane Cadence thanks to Tachyon!)

Name: Argent Adept

HP: 15

Hand:  Telamon's Lyra, Inspiring Supertonic, Rhapsody of Vigor, Vernal Sonata, Arcane Cadence

In Play:  Syncopated Onslaught

Trash:  n/a

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Arcane Cadence (Reveals top 5 Cards of Deck:  Polyphoric Flare, Inventive Preparation, Arcane Cadence, Instrumental Conjuration (x2) )

Cards go in this array:  Instrumental Conjuration (Play); Inventive Preparation (Hand); Arcane Cadence (Top); Polyphoric Flare (Trash); Instrumental Conjuration #2 (Bottom)

Using Instrumental Conjuration #1 I summon Xu's Bell.  Card draw is Sarabande of Destruction (yay!)

Use a Power: Xu's Bell:  Activating both Perform and Accompany from Syncopated Onslaught:  

Perform:  Tachyon and Expatriette both are at +1 damage until the end of my next turn.

Accompany:  I deal 1 damage to the Talisman (which is now restored to 7 hp and placed in front of either Unity or Expatriette; Kismet will flip, because of this).  I discard Telamon's Lyra, due to Scattered Mind.

Draw a Card:  Akpunku's Drum

End of Hero Turn:

-----------------

HP: 15

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction, Akpunku's Drum

In Play: Syncopated Onslaught, Xu's Bell

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:  

+1 damage for Expatriette and Tachyon until the start of my next turn.

DP
dpt
2013-08-30 21:09 UTC
#36

Note to myself: the Talisman was not destroyed, so Anubis did not trigger.  Also, Syncopated Onslaught was in play at the beginning of your turn, and Inspiring Supertonic was in your hand.

DP
dpt
2013-08-30 21:24 UTC
#37

Summary after Argent Adept’s turn:

Kismet: Charmed Scoundrel [66]
The Talisman: Stolen charm [7] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Trash: 2; Deck: 20

Unity [21]
Hand: 10; Trash: 2; Deck: 28

Tachyon [20]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Expatriette [21]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [15]
Syncopated Onslaught
Xu’s Bell
Hand: 6; Trash: 4; Deck: 28

Tomb of Anubis
Anubis [16]
Trash: 1; Deck: 13

Update: Gave the Talisman to Unity.

DP
dpt
2013-08-30 21:55 UTC
#38

Once you decide who gets the Talisman, I have the environment and villain turns ready to go.

PH
phantaskippy
2013-08-30 22:22 UTC
#39

I'll can take it, but it will never get used.

BL
BlueHairedMeerkat
2013-08-30 22:59 UTC
#40

I'll take it then, since I may use it if I've not got spare equipment to sacrifice.

DP
dpt
2013-08-31 00:29 UTC
#41

The Tomb of Anubis

In Play: Anubis [16]

Trash: Cast into the Underworld

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage

[hr]
Start of Environment Turn:

Play a Card: Judgement of Anubis

End of Environment Turn: Anubis deals each target 2 infernal damge (3 to Expatriette, none to himself), then destroys Judgement of Anubis.

[hr]
In Play: Anubis [16]

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage.

DP
dpt
2013-08-31 00:30 UTC
#42

Summary at end of round 2:

Kismet: Charmed Scoundrel [64]
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Trash: 2; Deck: 20

Unity [19]
Hand: 10; Trash: 2; Deck: 28

Tachyon [18]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Expatriette [18]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Hand: 6; Trash: 4; Deck: 28

Tomb of Anubis
Anubis [16]
Trash: 2; Deck: 12

DP
dpt
2013-08-31 00:35 UTC
#43

Kismet

Kismet: Charmed Scoundrel [64]

In Play:
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)

Trash:

Additional Effects:
(Various effects about to be superseded)
Whenever Argent Adept deals damage, their player must discard 1 card.
Increase damage dealt to Expatriette by 1.
Unity has the charm power.

[hr]
Start of Villain Turn:
Kismet flips to Deranged Miscreant side.

Play a Card: Shaky Arm. It goes in front of Argent Adept.

End of Villain Turn: Kismet deals Unity 2+2 damage.

[hr]
Kismet: Deranged Miscreant [64]

In Play:
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (Jinx, in front of Argent Adept)
Glass Jaw (Jinx, in front of Expatriette)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile

Additional Effects:
SV: Kismet deals the Talisman 2 irreducible psychic damage.
EV: Kismet regains 1 HP for each lucky card in play.
EV: Kismet deals the hero target with the highest HP damage depending on HP of the talisman.
Increase damage dealt by Kismet by 2.
Whenever Argent Adept deals damage, their player must discard 1 card.
Increase damage dealt to Expatriette by 1.
Unity has the charm power.
Reduce damage dealt by Argent Adept by 1.

DP
dpt
2013-08-31 00:36 UTC
#44

Summary after the villain turn:

Kismet: Deranged Miscreant [64]
The Talisman: Stolen charm [5] (in front of Unity)
Scattered Mind (in front of Argent Adept)
Glass Jaw (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 2; Deck: 19

Unity [15]
Hand: 10; Trash: 2; Deck: 28

Tachyon [18]
HUD Goggles
Synaptic Interruption
Hand: 3; Trash: 7 (7 burst); Deck: 28

Expatriette [18]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 0; Deck: 33

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Hand: 6; Trash: 4; Deck: 28

Tomb of Anubis
Anubis [16]
Trash: 2; Deck: 12

PH
phantaskippy
2013-08-31 01:57 UTC
#45

I'd assume Shaky arm to Adept, since Tach and Expat will deal damage.

PL
PlatinumWarlock
2013-08-31 04:19 UTC
#46

I guess I'll take it, then.  If we don't get some of these Jinxes under control, I'm going to get rocked when she flips.

BL
BlueHairedMeerkat
2013-08-31 08:59 UTC
#47

Fleet of Foot nets me Raptor Bot.

Name: Unity

HP: 15

Hand:  Modular Workbench, Bee Bot, Raptor Bot x2, Scrap Metal, Platform Bot x2, Volatile Parts, Cryo Bot

In Play:  

Trash:  Supply Crate, Brainstorm

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card:  Modular Workbench

Use a Power: Modular Workbench; discard Scrap Metal, bring out Platform Bot.

Draw a Card:  Stealth Bot

End of Hero Turn: Platform Bot hits Kismet for 3.

-----------------

HP: 15

Hand:  Bee Bot, Raptor Bot x2, Platform Bot, Volatile Parts, Cryo Bot, Stealth Bot

In Play: Modular Workbench, Platform Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal

Additional Effects:  -1 damage dealt to Platform Bot.

CM
cmschex
2013-08-31 09:53 UTC
#48

Name: Tachyon

HP: 18

Hand:  Lightspeed Barrage, Sonic Vortex, Research Grant

In Play: HUD Goggles, Synaptic Interruption

Trash:  Nimble Strike x2, Sucker Punch, Quick Insight, Blinding Speed, Accelerated Assault, Fleet of Foot

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: 1. Research Grant 2. Sonic Vortex -targeting Talisman (1), Anubis (12), Kismet (57) and myself, redirecting with Synaptic Interruption to Kismet (53)

Use a Power: Research Grant - draw Pushing the Limits and Quick Insight, discard Quick Insight

Draw a Card:  Blinding Speed

End of Hero Turn:

-----------------

HP: 16 (includes damage from Anubis

Hand:  Lightspeed Barrage, Pushing the Limits, Blinding Speed

In Play: HUD Goggles, Research Grand

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speed, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonci Vortex

Additional Effects:  

PH
phantaskippy
2013-08-31 12:42 UTC
#49

Am I right in saying that if Kismet doesn't flip, she will flip the Talisman (dealing it damage) but not flip herself?  That way we avoid the other side and the Talisman is at full health when she hits highest HP hero?  But that would increase her damage by (H)-2 and by the number of Jinxes in play right?  Just asking to see if that is correct, it could come into play later.

Name: Expatriette

HP: 18

Hand:  Quick Draw, Reload, RPG Launcher Submachine Gun, Unload.

In Play:  Assault Rifle, Submachine Gun

Trash:  

Additional Effects:  +1 Damage dealt (AA) +1 Damage Taken (Glass Jaw)

-----------------

Start of Hero Turn:

Play a Card:  RPG Launcher destroys Glass Jaw (I take 2 infernal), 3 damage to Kismet(50) and Anubis(9)

Use a Power: Assault Rifle deals 3 to Talisman(flip), Kismet(47), and Anubis(6)

Draw a Card:  Arsenal Access

End of Hero Turn:

-----------------

HP: 16

Hand:  Arsenal Access, Quick Draw, Reload, Submachine Gun, Unload

In Play: Assault Rifle, Submachine Gun

Trash:  RPG Launcher 

Additional Effects: +1 damage dealt (AA) +1 damage taken (Glass Jaw)

OK, so pretty soon we should be able to contain the jinkies and flip her every turn if we want.

I will be out of town until tommorow night, so I won't be able to play till then.

Oh and so far we only have 5 cards in play, so we can only protect 1 if she plays Unlucky Break.  We need some extra's.

DP
dpt
2013-08-31 13:17 UTC
#50

Expat, you actually take 3 infernal damage because of your Glass Jaw.
Oops, you are correct, I was too hasty.

PH
phantaskippy
2013-08-31 13:27 UTC
#51

But he deals it when a card is destroyed, and I destroyed Glass jaw.  So I couldn't have triggered Anubis' effect unless Glass Jaw was no longer in play.  If it was still in play it hadn't been destroyed yet and Anubis wouldn't trigger.  I can't take the damage from both of them at the same time.

CM
cmschex
2013-08-31 15:49 UTC
#52

Both my cards can go to unlucky break, I have pushing the limits so I can rebuild quickly

PL
PlatinumWarlock
2013-08-31 19:47 UTC
#53

Name: Argent Adept

HP: 13

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction, Akpunku's Drum

In Play:  Syncopated Onslaught, Xu's Bell

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Inventive Preparation

Use a Power: Xu's Bell:  Activating Perform text of Syncopated Onslaught and the Accompany text of Inventive Preparation

Perform:  Tachyon and Expatriette both are at +1 damage until the end of my next turn.

Accompany: Someone other than me plays a card!  I'd recommend that Unity plays Bee Bot, so we can deal damage and take out another Jinx, but if someone has a better idea, I'd be game for that.  I'd recommend against giving Tachyon the play, as she can play all cards in her hand next round.

Draw a Card:  Sarabande of Destruction (again!)

End of Hero Turn:

-----------------

HP: 13

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play: Syncopated Onslaught, Xu's Bell, Inventive Preparation

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:  

+1 damage for Expatriette and Tachyon until the start of my next turn; Someone plays a card now!

DP
dpt
2013-09-01 07:47 UTC
#54

Just a reminder, I'm still waiting for someone other than AA to play a card.  On the other hand, I'm travelling most of the day today, so you can take your time deciding.

DP
dpt
2013-09-01 07:47 UTC
#55

Just a reminder, I'm still waiting for someone other than AA to play a card.  On the other hand, I'm travelling most of the day today, so you can take your time deciding.

BL
BlueHairedMeerkat
2013-09-01 13:39 UTC
#56

Sounds like a plan. BEE BOT!

DP
dpt
2013-09-01 18:41 UTC
#57

I was just reviewing everything to do the villain turn, and noticed that Anubis did another set of damage (2 points to Tachyon or 3 points to Expatriette, I'll assume the former) in response to the destruction of Scrap Metal.  Unity, if you want to play and use the Modular Workstation instead I'll let you do that.

PY
Pydro
2013-09-01 18:44 UTC
#58

Technically, it's more of a hornet.

DP
dpt
2013-09-01 19:33 UTC
#59

The environment plays Spike Trap. You may destroy an equipment to destroy it ; do you want to do that? (I’ll post the full turn later.)

PH
phantaskippy
2013-09-01 19:49 UTC
#60

I'd say no, since we just put a BeeBot out and Spike trap would hit that, or it will hit the talisman if Beebot is already gone, so yeah, let it come out.

PL
PlatinumWarlock
2013-09-01 21:35 UTC
#61

[Edit--I totally didn't get what you were meaning, Phantaskippy, until I looked at the Spike Trap card.  Yes, absolutely let the Spike Trap hit Bee Bot.]

BL
BlueHairedMeerkat
2013-09-02 07:42 UTC
#62

BEE BOT IS MORE FUN TO TYPE!

And good point, dpt; I'll change to Modular Workbench if you're willing to let me.

DP
dpt
2013-09-02 10:06 UTC
#63

[color=purple]My plan to get you fighting each other is working!

-Kismet[/color]

DP
dpt
2013-09-02 10:07 UTC
#64

Summary after Argent Adept’s turn:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 3; Deck: 19

Unity [15]
Modular Workstation
Platform Bot
Bee Bot
Hand: 8; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Trash: 2; Deck: 12

DP
dpt
2013-09-02 10:09 UTC
#65

The Tomb of Anubis

In Play: Anubis [6]

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage

[hr]
Start of Environment Turn:

Play a Card: Spike Trap.

End of Environment Turn: Heroes do not destroy Spike Trap.

[hr]
In Play: Anubis [6]
Spike Trap

Trash: Cast into the Underworld, Judgement of Anubis

Additional Effects: The first time a non-environment card is destroyed each turn, Anubis deals damage.
SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

DP
dpt
2013-09-02 10:10 UTC
#66

Summary at end of round 3:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 3; Deck: 19

Unity [15]
Modular Workstation
Platform Bot
Bee Bot
Hand: 8; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [13]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Spike Trap
Trash: 2; Deck: 11

DP
dpt
2013-09-02 10:12 UTC
#67

Kismet

Kismet: Deranged Miscreant [47]

In Play:
The Talisman: Enchanted Heirloom [7]
Scattered Mind (Jinx, in front of Argent Adept)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw

Additional Effects:
(Various effects about to end)
Whenever Argent Adept deals damage, their player must discard 1 card.
Reduce damage dealt by Argent Adept by 1.
Increase damage dealt by Kismet by 2 = number of Jinx cards in play
[hr]
Start of Villain Turn:
Kismet flips to Charmed Scoundrel side.
Kismet deals Argent Adept 2+2 damage (to 9).

Play a Card: Scattered Mind. It goes in front of Unity.

End of Villain Turn: Reveal Shaky Arm from the villain deck. It is shuffled into the villain deck.

[hr]
Kismet: Charmed Scoundrel [47]

In Play:
The Talisman: Enchanted Heirloom [7]
Scattered Mind (Jinx, in front of Argent Adept)
Shaky Arm (Jinx, in front of Argent Adept).
Scattered Mind (Jinx, in front of Unity).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw

Additional Effects:
SV: Deal each hero 1 psychic damage
Whenever a hero target deals another hero target 4 or more damage, destroy 1 jinx card.
EV: Reveal top of villain deck. If it is a Lucky card, put it into play. If not, shuffle it into villain deck.
SV: Deal each hero affected by a Jinx card 2 psychic damage.
Whenever Argent Adept deals damage, their player must discard 1 card.
Reduce damage dealt by Argent Adept by 1.
Whenever Unity deals damage, their player must discard 1 card.
Increase damage dealt by Kismet by 3 = number of Jinx cards in play

DP
dpt
2013-09-02 10:15 UTC
#68

Summary after villain turn:

Kismet: Deranged Miscreant [47]
The Talisman: Enchanted Heirloom [7]
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Scattered Mind (in front of Unity)
Trash: 3; Deck: 18

Unity [15]
Modular Workbench
Platform Bot
Bee Bot
Hand: 7; Trash: 3; Deck: 27

Tachyon [16]
HUD Goggles
Research Grant
Hand: 3; Trash: 10 (9 burst); Deck: 25

Expatriette [16]
Assault Rifle
Submachine Gun
Hand: 5; Trash: 1; Deck: 32

The Argent Adept [9]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Anubis [6]
Spike Trap
Trash: 2; Deck: 11

BL
BlueHairedMeerkat
2013-09-02 13:58 UTC
#69

Name: Unity

HP: 15

Hand:  Raptor Bot x3, Platform Bot, Volatile Parts, Cryo Bot, Stealth Bot

In Play: Modular Workbench, Platform Bot, Bee Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card:  Volatile Parts

Use a Power: Modular Workbench; discard Platform Bot, bring out Stealth Bot.

Draw a Card:  Brainstorm

End of Hero Turn: Platform Bot hits Kismet for 3 [44].

-----------------

HP: 15

Hand:  Raptor Bot x3, Cryo Bot, Brainstorm

In Play: Modular Workbench, Platform Bot, Bee Bot, Volatile Parts, Stealth Bot

Trash:  Supply Crate, Brainstorm, Scrap Metal, Platform Bot

Additional Effects:  -1 damage dealt to Platform Bot.

DP
dpt
2013-09-02 14:29 UTC
#70

Any instructions for the use of Stealth Bot?  (Just to save time when doing the Environment/Villain turns.)  I'm also happy to check when appropriate.

CM
cmschex
2013-09-02 14:41 UTC
#71

Name: Tachyon

HP: 16 

Hand:  Lightspeed Barrage, Pushing the Limits, Blinding Speed

In Play: HUD Goggles, Research Grand

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speed, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonic Vortex

Additional Effects:  +1 Damage unitl the start of AA's turn

-----------------

Start of Hero Turn:

Play a Card: 1. Pushing the Limits 2. Blinding Speed Scattered Mind in front of Unity (take 2 from Anubis) 3. Lightspeed Barrage Kismet for 11 (33)

Use a Power: Research Grant - draw Fleet of Foot and Lightning Reflexes, discard Lightning Reflexes

Draw a Card:  HUD Goggles, Hypersonic Assault

End of Hero Turn:

-----------------

HP: 14 (includes damage from Anubis

Hand:  Hypersonic Assault, HUD Goggles, Fleet of Foot

In Play: HUD Goggles, Research Grand, Pushing the Limits

Trash:  Nimble Strike x2, Sucker Punch, Quick Insightx2, Blinding Speedx2, Accelerated Assault, Fleet of Foot, Synaptic Interruption, Sonic Vortex, Lightspeed Barrage, Lightning Reflexes

Additional Effects:  +1 Damage unitl the start of AA's turn

BL
BlueHairedMeerkat
2013-09-02 16:08 UTC
#72

Steath Bot will take all 1-damage instances, naturally. Apart from that, it probably depends on the situation (though if another hero says 'redirect that' then do it).

PH
phantaskippy
2013-09-02 17:54 UTC
#73

Name: Expatriette

HP: 18

Hand:  Arsenal Access,Quick Draw, Reload, Submachine Gun, Unload.

In Play:  Assault Rifle, Submachine Gun

Trash:  RPG Launcher

Additional Effects:  +1 Damage dealt (AA)

-----------------

Start of Hero Turn:

Play a Card:  Arsenal Access, Put Tactical Shotgun into play

Use a Power: Load to play Unload, Submachine Gun deals 2 to all targets, Tactical Shotgun deals 5 to Kismet, Assault Rifle deals 3 to Kismet(23), Talisman(2), Anubis(1)

Draw a Card:  Unload.

End of Hero Turn:

-----------------

HP: 16

Hand:  Quick Draw, Reload, Submachine Gun, Unload

In Play: Assault Rifle, Submachine Gun, Tactical Shotgun

Trash:  Arsenal Access, RPG Launcher, Unload 

Additional Effects: +1 damage dealt (AA)

So, um, if you want Adept I can do that again witht eh play a card thing, and Kismet will flip and Anubis will be dead, because this side she still has bonus damage and Bots will get hit.  If you do want me to play Unload it will follow the damage boost part and so I'll do 10 to Kismet and 5 to Talisman and Anubis, I'm telling you so it will make it easy.

That way Beebot is alive to take Spike trap and we all take less damage.  Then also Unity can destroy one of my guns to get a bot out. and we'll still kill her within two rounds.

CM
cmschex
2013-09-02 18:26 UTC
#74

Unity can also had the HUD Goggles since I have another copy in hand

PL
PlatinumWarlock
2013-09-02 21:11 UTC
#75

That sounds like a briliant plan, Expatriette.  I think you should even do it again in two turns! :D

Name: Argent Adept

HP: 9

Hand:  Rhapsody of Vigor, Vernal Sonata, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play:  Syncopated Onslaught, Xu's Bell

Trash:  Polyphoric Flare, Instrumental Conjuration, Arcane Cadence, Telamon's Lyra

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Vernal Sonata (Everyone gets back 1 hp.  Each hero may also place a card from their trash on top of their deck.  I chose Arcane Cadence for my own.)

Use a Power: Xu's Bell:  Activating Perform text of Syncopated Onslaught and the Accompany text of Inventive Preparation

Perform:  Tachyon and Expatriette both are at +1 damage until the end of my next turn.

Accompany: Someone other than me plays a card!  Let's go ahead with Expatriette's plan of blowing the hell out of everything with Unload.

(Results of Unload would be Kismet [13], the talisman flips and goes in front of Expatriette, and Anubis dies)

Draw a Card:  Arcane Cadence

End of Hero Turn:

-----------------

HP: 10

Hand:  Rhapsody of Vigor, Arcane Cadence, Inspiring Supertonic, Sarabande of Destruction (x2), Akpunku's Drum

In Play: Syncopated Onslaught, Xu's Bell, Inventive Preparation

Trash:  Polyphoric Flare, Instrumental Conjuration, Vernal Sonata, Telamon's Lyra

Additional Effects:  

Everyone gains 1 hp and can put a card from their trash on top of their deck.  

+1 damage for Expatriette and Tachyon until the start of my next turn;

Expatriette plays Unload now!

DP
dpt
2013-09-03 01:06 UTC
#76

Eexpatriette can also damage the talisman after it flips if you want. I won’t do the environment turn until you’ve decided on Vernal Sonata.

PL
PlatinumWarlock
2013-09-03 01:12 UTC
#77

Let's perhaps NOT damage the Talisman any more than necessary to make it flip?  Otherwise, that's more damage for us...

CM
cmschex
2013-09-03 01:15 UTC
#78

I'm getting Lightspeed Barrage back, obviously

PH
phantaskippy
2013-09-03 01:56 UTC
#79

I am not damaging the Talisman once it flips, and taking Unload from the trash with Vernal.

This turn should be the end of Kismet.

BL
BlueHairedMeerkat
2013-09-03 13:25 UTC
#80

Err, I'll grab the Supply Crate.

DP
dpt
2013-09-03 13:49 UTC
#81

Summary after all hero turns:

Kismet: Charmed Scoundrel [13]
The Talisman: Stolen Charm [7] (in front of Expatriette)
Scattered Mind (in front of Argent Adept)
Shaky Arm (in front of Argent Adept)
Trash: 4; Deck: 18

Unity [16]
Modular Workbench
Platform Bot [3]
Bee Bot [1]
Volatile Parts
Stealth Bot [5]
Hand: 5; Trash: 3; Deck: 27

Tachyon [15]
HUD Goggles
Research Grant
Pushing the Limits
Hand: 3; Trash: 12 (10 burst); Deck: 22

Expatriette [17]
Assault Rifle
Submachine Gun
Tactical Shotgun
Hand: 4; Trash: 2; Deck: 31

The Argent Adept [10]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Trash: 3; Deck: 11

PL
PlatinumWarlock
2013-09-03 16:09 UTC
#82

The only valid (and desirable) target is Kismet, I think.

And, for that matter, let's nuke one of the Ongoings on me--let's start with Scattered Mind.

DP
dpt
2013-09-03 16:19 UTC
#83

The Tomb of Anubis

In Play: Spike Trap

Trash: Cast into the Underworld, Judgement of Anubis, Anubis

Additional Effects: SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

[hr]
Start of Environment Turn: Spike Trap destroys Bee Bot. Bee Bot deals two damage to Kismet [11] and destroys Scattered Mind. Volatile Parts deals two damage to Talisman [5].

Play a Card: Idol of Anput.

End of Environment Turn: Heroes leave Spike Trap in play.

[hr]
In Play: Spike Trap, Idol of Anput

Trash: Cast into the Underworld, Judgement of Anubis, Anubis

Additional Effects: SE: Spike Trap deals 3 melee damage to the target with the lowest HP.

[hr]
(BlueHairedMeerkat, thanks for catching Volatile Parts.)

PH
phantaskippy
2013-09-03 16:44 UTC
#84

Yeah, Spike Trap isn't important enough to destroy, this is the last round anyway (unless Kismet gets really lucky).

BL
BlueHairedMeerkat
2013-09-03 17:20 UTC
#85

And, err, Volatile Parts hit the Talisman for 2...

DP
dpt
2013-09-03 17:40 UTC
#86

Summary after environment turn:

Kismet: Charmed Scoundrel [11]
The Talisman: Stolen Charm [5] (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 5; Deck: 18

Unity [16]
Modular Workbench
Platform Bot [3]
Volatile Parts
Stealth Bot [5]
Hand: 5; Trash: 4; Deck: 27

Tachyon [15]
HUD Goggles
Research Grant
Pushing the Limits
Hand: 3; Trash: 12 (10 burst); Deck: 22

Expatriette [17]
Assault Rifle
Submachine Gun
Tactical Shotgun
Hand: 4; Trash: 2; Deck: 31

The Argent Adept [10]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Idol of Anput
Trash: 3; Deck: 10

DP
dpt
2013-09-03 17:50 UTC
#87

Kismet

Kismet: Charmed Scoundrel [11]

In Play:
The Talisman: Stolen Charm [5] (in front of Expatriette)
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile, Inconceivable Obstruction, Glass Jaw, Scattered Mind (x2)

Additional Effects: (various effects about to end)
Reduce damage dealt by Argent Adept by 1.

[hr]
Start of Villain Turn:
Kismet flips to Deranged Miscreant side.

Play a Card: Fortune’s Smile. Kismet regains 4 health [15] and deals 1+2 psychic damage to Unity [13], Platform Bot, [1], Stealth Bot [3], Tachyon [12], Expatriette [14], and Argent Adept [7].
Play Unlucky Break. Destroy Pushing the Limits, Assault Rifle, Submachine Gun, and Tactical Shotgun. Kismet deals 2+2 psychic damage to Expatriette (redirected to Stealth Bot, destroying it, causing Volatile Parts to deal 2 fire damage to the Talisman [3]), and the Talisman (flipping it).

End of Villain turn: Kismet deals Expatriette 2+2+1 psychic damage [9].

[hr]
Kismet: Deranged Miscreant [15]

In Play:
The Talisman: Enchanted Heirloom [7].
Shaky Arm (Jinx, in front of Argent Adept).

Trash: Fortune’s Smile (x2), Inconceivable Obstruction, Glass Jaw, Scattered Mind (x2), Unlucky Break

Additional Effects:
SV: Kismet deals the Talisman 2 irreducible psychic damage.
EV: Kismet regains 1 HP for each lucky card in play.
EV: Kismet deals the hero target with the highest HP damage depending on HP of the talisman.
Increase damage dealt by Kismet by 2.
Increase damage dealt by Kismet by 1 = number of Jinx cards in play.
Reduce damage dealt by Argent Adept by 1.

[hr]
Edited to let Stealth Bot take some damage.

PL
PlatinumWarlock
2013-09-03 18:02 UTC
#88

Without meaning to give Unity or Tachyon the shaft, I'm pretty sure that we can win this turn if Expatriette and Argent Adept don't lose much equipment, as I can let Expatriette play the Unload that's sitting on top of her deck.

I'd recommend losing Modular Workbench, Volatile Parts, HUD Goggles, and Submachine Gun.

PH
phantaskippy
2013-09-03 18:17 UTC
#89

Tach has fleet of foot, so that's a Lightspeed barrage coming in, Unity and Tach should finish it before my turn.

Take my three and Pushing the Limits, Tach can't play enough cards to make keeping it worth while, and If miraculously she has health on my turn I have quick draw.

Unity can get a bot out and Tach can Lightspeed (and Hypersonic if needed) and that is game.

BL
BlueHairedMeerkat
2013-09-03 18:37 UTC
#90

I approve of Phantaskippy's plan, but I really don't need Volatile Parts if it's required.

PL
PlatinumWarlock
2013-09-03 18:38 UTC
#91

Sounds fine on my end.

DP
dpt
2013-09-03 19:59 UTC
#92

Summary after villain turn:

Kismet: Deranged Miscreant [15]
The Talisman: Stolen Charm [1] (in front of Expatriette)
Shaky Arm (in front of Argent Adept)
Trash: 7; Deck: 16

Unity [13]
Modular Workbench
Platform Bot [1]
Volatile Parts
Hand: 5; Trash: 5; Deck: 27

Tachyon [12]
HUD Goggles
Research Grant
Hand: 3; Trash: 13 (10 burst); Deck: 22

Expatriette [9]
Hand: 4; Trash: 5; Deck: 31

The Argent Adept [7]
Syncopated Onslaught
Xu’s Bell
Inventive Preparation
Hand: 6; Trash: 4; Deck: 27

Tomb of Anubis
Spike Trap
Idol of Anput
Trash: 3; Deck: 10

PL
PlatinumWarlock
2013-09-03 20:21 UTC
#93

Unity, if you're okay with losing Stealth Bot, we could make sure that we have this in the bag--Stealth Bot's destruction would save you a bunch of hp and deal a few damage to Kismet thanks to Volatile Parts.

DP
dpt
2013-09-03 20:57 UTC
#94

Volatile parts would actually flip the Talisman.

BL
BlueHairedMeerkat
2013-09-03 21:00 UTC
#95

I don't want to take ten damage, so I'll redirect the four to Expat, and then the subsequent ten to Expat, to Stealth bot, explodering it.

Name: Unity

HP: 13

Hand:  Raptor Bot x3, Cryo Bot, Brainstorm

In Play: Modular Workbench, Platform Bot, Volatile Parts

Trash:  Brainstorm, Scrap Metal, Platform Bot, Bee Bot, Stealth Bot

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card:  Brainstorm! Draw my Supply Crate and a Powered Shockwave, and deal 1 damage to Kismet [14].

Use a Power: Bot-Hack; destroy Volatile Parts, bring out Raptor Bot.

Draw a Card:  Construction Pylon

End of Hero Turn: Platform Bot hits Kismet for 3 [11].

Raptor Bot hits Kismet for 3 [8].

-----------------

HP: 13

Hand:  Raptor Bot x2, Cryo Bot, Brainstorm, Supply Crate, Powered Shockwave, Construction Pylon

In Play: Modular Workbench, Platform Bot, Volatile Parts, Raptor Bot

Trash:  Brainstorm x2, Scrap Metal, Platform Bot, Bee Bot, Stealth Bot, Volatile Parts

Additional Effects:  -1 damage dealt to Platform Bot.

CM
cmschex
2013-09-03 21:18 UTC
#96

So as not to belabor the point.

 

Fleet of Foot to get Lightspeed Barrage.

 

Lightspeed Barrage Kismet for 12.

 

Game

BL
BlueHairedMeerkat
2013-09-03 21:35 UTC
#97

VICTORY! :D Another, I'm guessing?

PL
PlatinumWarlock
2013-09-03 22:19 UTC
#98

I'm in for another round, if we're kicking up a new one.

BL
BlueHairedMeerkat
2013-09-03 22:24 UTC
#99

Does anyone else want to run it, or should I take it up again?

CM
cmschex
2013-09-03 23:17 UTC
#100

I can run the next one, I'll randomize tonight

DP
dpt
2013-09-03 23:21 UTC
#101

What I believe actually happens is that the redirected four destroys the Stealth Bot, causing Volatile Parts to flip the Talisman, meaning that Expat takes 5 damage at the end of the turn; see the edited turn above.

Of course this doesn't affect the end result, and you all still win.  Congrats!

DP
dpt
2013-09-03 23:22 UTC
#102

Excellent, I'm in.

Over on BGG there were players looking for a game, if we wanted to advertise there.

PH
phantaskippy
2013-09-03 23:52 UTC
#103

We owned Kismet, but it didn't feel like she was getting bad cards, fate just lined up on our side, and we got all bursty.

She probably isn't going to take that well.

CM
cmschex
2013-09-03 23:58 UTC
#104

New game posted here 

 

https://greaterthangames.com/forum/topic/episode-9-plague-rat-4098

PH
phantaskippy
2013-09-04 02:30 UTC
#105

So the key moments to that game were Adept cycling Barrage back, and the double unload.  I don't even know how to explain Expat firing all those guns in one round.  Maybe she was barefoot?

Not a lot of drama that fight.