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Episode 7: Cosmic Omnitron

130 posts · 12323 views · started 2013-08-16 21:19 UTC
BL
BlueHairedMeerkat
2013-08-16 21:19 UTC
#1

Cosmic Omnitron

VS

Chrono-Ranger (phantaskippy)

Wraith: Price of Freedom (Greywind)

Team Leader Tachyon (dpt)

G.I. Bunker (cmschex)

Fanatic (PlatinumWarlock)

IN

The Block

 

You know the deal by now. We'll be starting after GenCon, I guess.

EDIT: Okay, slots filled, so once everyone's back from their respective weekend events we can begin! :D

PL
PlatinumWarlock
2013-08-16 22:03 UTC
#2

 

I think I'll go with Fanatic.  I'll edit this with my draw after I get back on Sunday evening.

[Starting Hand--Holy Nova (x2), End of Days, Sanctifying Strike]

CM
cmschex
2013-08-16 22:35 UTC
#3

GI Bunker

PH
phantaskippy
2013-08-16 22:42 UTC
#4

I'll go Ranger.

DP
dpt
2013-08-16 22:48 UTC
#5

Can I take Tachyon?

PH
phantaskippy
2013-08-16 23:13 UTC
#6

Certainly.

Fanatic, Tach and Crono vs. a villain with DR1 and no damage boosts, this could be fun.

I'm guessing the scenario involves Iron Legacy timeline heroes finding out that Omnitron is running the prison, doing experiments on the prisoners to improve ideas on how to fight superhumans, or use them or something.

I'm thinking Crono is involved in bringing the whole thing together and Fanatic is inside and they rescue her before they face down Omnitron.  As an Alien Tempest might have more trouble getting into and out of the Block than others, and Golem Unity might not be the best hero to bring against a dominating super evil compter.

That's my thoughts on the setting, anyone else?

GR
Greywind
2013-08-16 23:50 UTC
#7

I'll take Wraith.

PL
PlatinumWarlock
2013-08-17 00:40 UTC
#8

I'm going to go out on a limb and say that G.I. Bunker's base ability is going to see a lot of play…

DP
dpt
2013-08-17 04:06 UTC
#9

I gather we're fighting the Advanced Cosmic Omnitron?

BL
BlueHairedMeerkat
2013-08-17 19:31 UTC
#10

Naturally! :smiley:

DP
dpt
2013-08-18 12:08 UTC
#11

Any thoughts on team order? (Do we get to choose?) Tachyon first, presumably?

CM
cmschex
2013-08-18 14:37 UTC
#12

I typically like going in randomized order, it makes the game more interesting

BL
BlueHairedMeerkat
2013-08-18 19:06 UTC
#13

I'll allow team rearrangement, but going with the random order is more fun :D

PH
phantaskippy
2013-08-18 20:12 UTC
#14

Well, I drew my cards. . .

The ultimate Target, The Whole Gang, Kill on Sight, The Masadah.

That's a pretty rieiculous hand to start with.

I hope Omni starts with interpolation beam in play.

GR
Greywind
2013-08-18 23:47 UTC
#15

Grappling Hook, Utility Belt, Razor Ordinance, Smoke Bombs

DP
dpt
2013-08-19 01:42 UTC
#16

Random order it is.  Accelerated assault, accelerated assault, lightning reflexes, and hypersonic assault for Tachyon.

CM
cmschex
2013-08-19 03:05 UTC
#17

Flak Cannon, Grenade Launcher,Decommissioned Hardware, Auxillary Power Source

BL
BlueHairedMeerkat
2013-08-19 07:57 UTC
#18

Round 1

Cosmic Omnitron - Cosmic-Powered Exterminator

Omnitron - 100

Cards in Play: Disintegration Ray

Electromagnetic Railgun

Disintegration Ray

Trash:

Additional Effects: Damage dealt to Devices reduced by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Omnitron disintegrates Fanatic for 6 [24].

Omnitron railguns Chrono-Ranger and Team Leader Tachyon for 4 [24].

Omnitron disintegrates GI Bunker for 6 [21].

Play a Villain Card: A useless Terraforming.

End of the Villain Turn: An S-84 Automaton Drone appears, then hits the Wraith for 5 [20].

----------------------------------------------------------------------------------

Omnitron - 100

Cards in Play: Disintegration Ray

Electromagnetic Railgun

Disintegration Ray

S-84 Automaton Drone - 5

Trash:

Additional Effects: Damage dealt to devices reduced by 1.

GR
Greywind
2013-08-19 08:28 UTC
#19

Make up my mind. First post says "Price of Freedom Wraith". :p

PH
phantaskippy
2013-08-19 13:29 UTC
#20

Name: Chrono-Ranger

HP: 24

Hand:  Kill on Sight, The Masadah, The Ultimate Target, The Whole Gang

In Play:

Trash:  

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  The Ultimate Target on Omnitron

Use a Power: Quick-Shot Omnitron for 1 damage [99]

Draw a Card: Displaced Armory

End of Hero Turn:

-----------------

HP: 24

Hand:  Displaced Armory, Kill on Sight, The Masadah, The Whole Gang

In Play: The Ultimate Target (Omni)

Trash:

Additional Effects:  Ultimate Target

BL
BlueHairedMeerkat
2013-08-19 13:36 UTC
#21

So I did. Editing! :smiley:

CM
cmschex
2013-08-19 14:38 UTC
#22

I don't have the cards in front of me...are drones devices as well?

BL
BlueHairedMeerkat
2013-08-19 14:40 UTC
#23

Yup!

GR
Greywind
2013-08-19 16:10 UTC
#24

Name: The Wraith

HP: 20

Hand: Grappling Hook, Utility Belt, Razor Ordinance, Smoke Bombs

In Play: n/a

Trash:  n/a

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Grappling Hook (Railgun); Draw Combat Stance

Use a Power: Last Stand – 1 to Omnitron, 1 to the S84

Draw a Card: Impromptu Invention

End of Hero Turn:

-----------------

HP: 20

Hand:  Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece

In Play:

Trash: Grappling Hook

Additional Effects:

CM
cmschex
2013-08-19 16:37 UTC
#25

On the front side, I believe damage dealt to all device is reduced by 1

DP
dpt
2013-08-19 17:05 UTC
#26

Barring a good draw from Fanatic, it looks like we’re not going to punch through and destroy the components this turn. But it looks good for next turn if G.I. Bunker uses Panzer-Buster. Destroying the components would flip Omnitron; do we want that?

DP
dpt
2013-08-19 17:07 UTC
#27

Also, Wraith, you may draw a card with Grappling Hook if you want.

DP
dpt
2013-08-19 17:10 UTC
#28

I don’t think my turn depends on how Wraith updates her turn, so here goes.

Name: Team Leader Tachyon

HP: 24

Hand: Accelerated Assault (x2), Hypersonic Assault, Lightning Reflexes

In Play:

Trash:

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Accelerated assault - no net damage.

Use a Power: Team Leader - each player draws 1 card. I draw Sonic Vortex.

Draw a Card: Blinding Speed

[hr]

End of Hero Turn:

HP: 24

Hand: Accelerated Assault, Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Blinding Speed

In Play:

Trash: Accelerated Assault

Additional Effects: Each player draws one card.

GR
Greywind
2013-08-19 19:00 UTC
#29

All I did was mark the damage I was doing. Not whether or not it was effective.

Draw Infrared Eyepiece.

CM
cmschex
2013-08-19 19:05 UTC
#30

Drew Upgrade Mode from TLT

 

Name: G.I Bunker

HP: 21

Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Auxiallary Power Unit

In Play:

Trash:

Additional Effects:


Start of Hero Turn:

Play a Card: Auxilliary Power Unit

Use a Power: Panzer Buster - Damage to Omnitron is irreducable until start of my next turn

Draw a Card: Turret Mode

End of Hero Turn:


HP: 24

Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode

In PlayAuxilliary Power Unit

Trash:

Additional Effects: Damage to Omnitron is irreducable until start of my next turn

PL
PlatinumWarlock
2013-08-19 20:13 UTC
#31

I drew Chastise, thanks to TLT.

Name:  Fanatic

HP: 24

Hand: Holy Nova (x2), End of Days, Sanctifying Strike, Chastise

In Play:

Trash:

Additional Effects:

 

Start of Hero Turn:

Play a Card: Sanctifying Strike (1 damage to Omnitron [97], I heal 1 hp and draw Consecrated Ground)

Use a Power: Exorcism (1 Radiant and 1 Melee to Omnitron [95])

Draw a Card: Final Dive

End of Hero Turn:

 

HP: 25

Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Final Dive

In Play: n/a

Trash:Sanctifying Strike

Additional Effects

BL
BlueHairedMeerkat
2013-08-19 21:33 UTC
#32

The Block

In Play:

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Warden Hoefle enters play.

End of Environment Turn: 

---------------------------------------------------------------------------------------

In Play: Warden Hoefle - 13

Trash:

Additional Effects: +1 damage dealt by Agents, -1 damage dealt to Agents

BL
BlueHairedMeerkat
2013-08-19 21:45 UTC
#33

Round 2

Cosmic Omnitron - Cosmic-Powered Exterminator

Omnitron - 96

Cards in Play: Disintegration Ray

Disintegration Ray

S-84 Automaton Drone - 5

Trash:

Additional Effects: Damage dealt to Devices reduced by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Omnitron disintegrates Fanatic for 6 [19] (Chrono, I'm guessing, will Quick Shot here for 2).

Omnitron disintegrates Chrono-Ranger or Team Leader Tachyon for 6 [18].

Play a Villain Card: S-85 Repair Drone enters play.

End of the Villain Turn: Electro-Magnetic Railgun enters play.

S-84 Automaton Drone hits Tachyon or Chrono (the higher) for 5 [19].

S-85 Repair Drone repairs Omnitron for 3 [97].

----------------------------------------------------------------------------------

Omnitron - 97

Cards in Play: Disintegration Ray

Disintegration Ray

S-84 Automaton Drone - 5

S-85 Repair Drone - 4

Electromagnetic Railgun

Trash: Terraforming, Electromagnetic Railgun

Additional Effects: Damage dealt to devices reduced by 1.

PL
PlatinumWarlock
2013-08-19 21:53 UTC
#34

If we could leave the Repair drone at 4 hp for my turn, I'll gladly Final Dive it...

DP
dpt
2013-08-19 22:04 UTC
#35

I can take the higher damage (6 from the disintegration ray), altough it does hurt.

PH
phantaskippy
2013-08-20 13:37 UTC
#36

I draw Displaced Armory from TL, and I'll take the damage.

Name: Chrono-Ranger

HP: 18

Hand:  Displaced Armory(2), Kill on Sight, The Masadah, The Whole Gang

In Play:  The Ultimate Target(Omnitron)

Trash:  

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Displaced Armory putting Jim's Hat into play, then dealing 2 damage to Omnitron, then The Whole Gang on S-85 Repair Drone

Use a Power: Quick Shot Omnitron for 2 damage. (93, 4 this turn)

Draw a Card:  Rangers Mark

End of Hero Turn:

-----------------

HP: 18

Hand:  Displaced Armory, The Masadah, Ranger's Mark, The Whole Gang

In Play: Jim's Hat, The Ultimate Target (Omni), The Whole Gang(S-85 repair drone.

Trash:  Displaced Armory

Additional Effects:  Ultimate Target

So someone hit the S-84 and drop it to 4 or less HP, and Fanatic can final dive and that will clear the field, and we can jack up Omni.

CM
cmschex
2013-08-20 13:44 UTC
#37

If we reduce the assault drone to 4, we can kill it when the Repai Drone dies with the Whole gang, correct?

PH
phantaskippy
2013-08-20 13:49 UTC
#38

Correct.

Just remember it has reduction of 1 on it.

 

EDIT:  Your assumptions are correct.  I'd save your multi-target damage for after he flips and drones aren't getting DR.  We can probably keep him on that side, so Hypersonic will be valuable for the big damagy thing, and Sonic Vortex if we all lose equips.

DP
dpt
2013-08-20 14:06 UTC
#39

I could do Accelerated Assault followed by Sonic Vortex on my turn to damage both Omni and the assault bot, though it would be nice to hot Omni with Hypersonic Assault as well.

EDIT: That is, assuming it works the way I think it does.  If I play Lightning Reflexes, then Accelerated Assault, then Sonic Vortex, the Accelerated Assault would go into the trash after it finishes playing, so it would be in the trash when Sonic Vortex gets played, right?  (But Lightning Reflexes would not be in the trash, yes?)

BL
BlueHairedMeerkat
2013-08-20 17:04 UTC
#40

I believe that's correct, yes.

DP
dpt
2013-08-20 17:06 UTC
#41

Phantaskippy, I'm not sure what you're suggesting.  What I have in hand is multi-target damage and Blinding Speed.  On my turn, I'd like to either get a burst in the trash or prevent Omnitron from hurting us with Hypersonic Assault; were you suggesting not to play a card at all?

CM
cmschex
2013-08-20 18:33 UTC
#42

DPT, I'd say if you want to Accelerated Assault to get it in your trash, I was going to drop Grenade Launcher and hit Omni and the Assault Drone, so we wouldn't need Sonic Vortex this turn unless you really wanted to use it.

PH
phantaskippy
2013-08-20 19:29 UTC
#43

I'm just saying those cards have more value after he flips, it's cool geting a burst in the trash, but your good cards are much better after he flips or when the rest of us lose our damage, so throwing those cards just to get the drones here isn't as valuable as Bunker getting them with Gremade Launcher.  I'd still throw a burst just to feed the trash, but don't play multiple cards in this instance when someone else can do it and we can save your really good cards for when they are needed.  

PL
PlatinumWarlock
2013-08-20 19:38 UTC
#44

So, correct me if I'm wrong, tasks are as followed:

Get Assault Drone to 4 hp.

Pound on OmniTron.

Fantatic (myself) Final Dives the Repair Drone (which kills the Assault Drone as well, as long as it's at 4 hp), and fling it into Omnitron.

PH
phantaskippy
2013-08-20 19:48 UTC
#45

Yep that leaves the field clear and Omni set to flip, and with Agents in control right now we don't have much to fear from the environment deck.

GR
Greywind
2013-08-20 19:49 UTC
#46

Name: The Wraith

HP: 20

Hand: Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece

In Play: n/a

Trash:  Grappling Hook

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Impromptu Invention; Draw Throat Jab, fish for Micro Targeting Computer, put it into play, play Throat Jab on Omnitron (91)

Use a Power: Last Stand – 1 to Omnitron (90), 1 to the S84 (5)

Draw a Card: Throat Jab

End of Hero Turn:

-----------------

HP: 20

Hand:  Utility Belt, Razor Ordinance, Smoke Bombs, Combat Stance, Infrared Eyepiece, Throat Jab

In Play: Micro Targeting Computer

Trash: Grappling Hook, Impromptu Invention, Throat Jab

Additional Effects: Omnitron unable to do damage until the beginning of my next turn

DP
dpt
2013-08-20 21:21 UTC
#47

Wraith triggered the component destruction, right?

Name: Team Leader Tachyon

HP: 19

Hand: Accelerated Assault, Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Blinding Speed

In Play:

Trash: Accelerated Assault

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Accelerated assault: 1 to Omnitron [89], 1-1 to S-84 [5], 1-1 to S-85 [4]

Use a Power: Team Leader - each player draws one card. I draw Hypersonic Assault.

Draw a Card: Fleet of Foot

[hr]

End of Hero Turn:

HP: 19

Hand: Hypersonic Assault (x2), Lightning Reflexes, Sonic Vortex, Blinding Speed, Fleet of Foot

In Play:

Trash: Accelerated Assault (x2)

Additional Effects: Each player draws one card.

PL
PlatinumWarlock
2013-08-20 21:24 UTC
#48

If my math is right, then yes--4 damage total from C-R and 3 from Wraith means the components go *smash*.

We still need GI Bunker to deal net 1 damage to the Assault Drone for the Final Dive trick to work this round...

CM
cmschex
2013-08-20 21:42 UTC
#49

Draw Ammo Drop

 

Name: G.I Bunker

HP: 21

Hand: Grenade Launcher, Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode, Ammo Drop

In Play: Auxiliary Power Source

Trash:

Additional Effects:

 

 

Start of Hero Turn: Destroy Auxiliary Power Source

Play a Card: Grenade Launcher

Use a Power: 1.  Panzer Buster - Damage to Omnitron is irreducable until start of my next turn 2. Grenade Launcher - 2 to Assault Drone (4), 2 to Omnitron (87), 1 to Repair Drone (4)

Draw a Card: External Combustion

End of Hero Turn:

 

 

HP: 24

Hand:  Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Mode, Ammo Drop, External Combustion

In Play: Grenade Launcher

Trash:

Additional Effects: Damage to Omnitron is irreducable until start of my next turn

DP
dpt
2013-08-20 21:44 UTC
#50

GI Bunker is planned out.  He doesn't need to use Locomotion, since Omnitron will be flipping and loosing its damage reduction, so Bunker will be deploying and using a Grenade Launcher (barring some better option from Team Leader).

PL
PlatinumWarlock
2013-08-20 21:48 UTC
#51

TLT's draw nets me Smite the Transgressor

Name:  Fanatic

HP: 19

Hand: Holy Nova (x2), End of Days, Final Dive, Chastise, Consecrated Ground, Smite the Transgressor

In Play:

Trash: Sanctifying Strike

Additional Effects:

 

Start of Hero Turn:

Play a Card: (Who didn't see this coming?) Final Dive on the Repair Drone, which also destroys the Assault Drone.  Omnitron takes 4 damage [83]

Use a Power: Exorcism (1 Radiant and 1 Melee to Omnitron [81])

Draw a Card: Undaunted

End of Hero Turn:

 

HP: 19

Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Smite the Transgressor, Undaunted

In Play: n/a

Trash:Sanctifying Strike, Final Dive

Additional Effects

BL
BlueHairedMeerkat
2013-08-21 08:25 UTC
#52

The Block

In Play: Warden Hoefle

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Char enters play.

End of Environment Turn: 

---------------------------------------------------------------------------------------

In Play: Warden Hoefle - 13

Char - 14

Trash:

Additional Effects: +1 damage dealt by Agents, -1 damage dealt to Agents

BL
BlueHairedMeerkat
2013-08-21 08:33 UTC
#53

Round 3

Cosmic Omnitron - Sentient Dropship

Omnitron - 81

Cards in Play: 

Trash: Terraforming, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone, S-85 Repair Drone

Additional Effects: Damage dealt to Devices reduced by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Omnitron flips.

Play a Villain Card: S-83 Assault Drone enters play.

S-85 Repair Drone enters play.

S-83 Assault Drone enters play.

Sedative Flechettes - the Throat Jab means you don't take damage, but it still destroys all hero ongoings.

End of the Villain Turn: Throat Jab means Omnitron can't deal damage.

S-83 Assault Drone hits Bunker for 5 [16].

S-85 Repair Drone repairs Omnitron for 4 [85].

S-83 Assault Drone hits Wraith for 5 [15].

----------------------------------------------------------------------------------

Omnitron - 85

Cards in Play: S-83 Assault Drone - 4

S-85 Repair Drone - 4

S-83 Assault Drone - 4

Trash: Terraforming, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes

Additional Effects: Damage dealt by devices increased by 1.

PL
PlatinumWarlock
2013-08-21 09:27 UTC
#54

Correct me if I'm wrong, but Warden Hoefle will take out Char prior to Char's damage, so we won't have to worry about him.

Does anyone else think this might be a good time for Tachyon's Hypersonic Assault?  Plus, that'd give Wraith a chance to get out Razor Ordinance or Infrared Eyepiece.

PH
phantaskippy
2013-08-21 10:33 UTC
#55

Flechettes destroy The Ultimate Target, I draw No Executions

Name: Chrono-Ranger

HP: 18

Hand:  Displaced Armory, Kill on Sight, The Masadah, No Executions, Ranger's Mark

In Play:  Jim's Hat

Trash:  Displaced Armory, The Ultimate Target, The Whole Gang

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Kill on Sight on Assault Drone1, Play Displaced Armory, put Neuro-Toxin Dart Thrower in play, deal Assault Drone1 1 damage(3)

Use a Power: Neuro-Toxin dart Omnitron for 1 damage(84)

Draw a Card:  By any Means

End of Hero Turn:

-----------------

HP: 18

Hand:  By any Means, The Masadah, No Executions, Ranger's Mark

In Play: Jim's Hat, Neuro-Toxin Dart Thrower, Kill on Sight(assault drone1)

Trash:  Displaced Armory(2), The Ultimate Target, The Whole Gang

Additional Effects:  Omnitron damage reduced by one.

 
DP
dpt
2013-08-21 12:23 UTC
#56

I have two Hypersonic Assaults in hand and would be happy to use one.

CM
cmschex
2013-08-21 12:30 UTC
#57

Hypersonic this turn would be great because it would let me get set up with Upgrade Mode, especially is we can take out the repair drone

DP
dpt
2013-08-21 12:39 UTC
#58

I could follow up the Hypersonic Assault with a Sonic Vortex to take out the repair drone and one of the assault drones (as well as hitting the big bad).  I'll be playing Fleet of Foot, so we'll all be getting plenty of card draw.  (But maybe I should save the Sonic Vortex until there's a Prison Riot.)

PH
phantaskippy
2013-08-21 17:05 UTC
#59

Yeah, stalling here would be nice, let Bunker get Upgrade and Ammo Drop out, if you do Hyper and Wraith does her base power Fanatic can finish the repair drone on her turn, and we don't take damage from the rest.

I shouldn't have done my turn so late at night, I was not paying attention to everyone else's cards.

EDIT:  The drone can stay out, no problem.  I have cards to play next turn so I don't need it dead.

I love Jim's hat and TLT, it's awesome having cards to fuel two plays and not deplete your hand.

DP
dpt
2013-08-21 17:14 UTC
#60

phantaskippy, do you want the Assault Drone with Kill on Sight on it dead this turn, or would you rather end up with a bounty out next turn?  You'll be drawing at least two cards from me.

GR
Greywind
2013-08-21 19:38 UTC
#61

Name: The Wraith

HP: 20

Hand: Utility Belt, Razor Ordinance, Smoke Bombs, Impromptu Invention, Combat Stance, Infrared Eyepiece

In Play: n/a

Trash: Grappling Hook, Impromptu Invention, Throat Jab

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Razor Ordinance

Use a Power: Razor Ordinance to Omnitron (79)

Draw a Card: Grappling Hook

End of Hero Turn:

-----------------

HP: 20

Hand:  Utility Belt, Smoke Bombs, Combat Stance, Infrared Eyepiece, Throat Jab, Grappling Hook

In Play: Micro Targeting Computer, Razor Ordinance

Trash: Grappling Hook, Impromptu Invention, Throat Jab

Additional Effects:

DP
dpt
2013-08-21 19:56 UTC
#62

Name: Team Leader Tachyon

HP: 19

Hand: Hypersonic Assault (x2), Lightning Reflexes, Sonic Vortex, Blinding Speed, Fleet of Foot

In Play:

Trash: Accelerated Assault (x2)

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Lightning reflexes.

First play from Lightning reflexes: Fleet of Foot. Each player may draw a card. I draw Synaptic Interruption.

Play from Fleet of Foot: Hypersonic Assault. Deals 1 damage to Warden Hoefle [1-1 to 13], Char [13], Assault Drone1 [2], Repair Drone [3], Assault Drone2[3], and Omnitron [78]. Everybody who took damage cannot deal damage until my turn.

Second play from Lightning reflexes: Sonic Vortex, dealing 3 damage to Omnitron[75], Repair Drone (destroyed), and Assault Drone2 (destroyed). (Note that Fleet of Foot is in the trash.)

Use a Power: Team Leader - each player draws one card. I draw Nimble Strike.

Draw a Card: Nimble Strike

[hr]

End of Hero Turn:

HP: 19

Hand: Hypersonic Assault, Blinding Speed, Synaptic Interruption, Nimble Strike (x2)

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex.

Additional Effects: Each player draws two cards. Char, Assault Drone1, and Omnitron cannot deal damage until the start of my next turn.

CM
cmschex
2013-08-21 20:04 UTC
#63

Draw Turret Mode and OmniCannon

 

Name: G.I Bunker

HP: 15

Hand: Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Modex2, Ammo Drop, External Combustion,Omni Cannon

In Play: Grenade Launcher

Trash:

Additional Effects:

 

 

Start of Hero Turn: 

Play a Card: Upgrade Mode.  2nd play - Ammo Drop

Use a Power: None

Draw a Card: Grenade Launcher

End of Hero Turn:

 

 

HP: 15

Hand:  Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Modex2, Ammo Drop, External Combustion, Omni Cannon, Grenande Launcher

In Play: Grenade Launcher, Ammo Drop, Upgrade Mode

Trash:

Additional Effects

PL
PlatinumWarlock
2013-08-21 20:14 UTC
#64

2 Draws from TLT net me Final Dive and another Smite the Transgressor

Name:  Fanatic

HP: 19

Hand: Holy Nova (x2), End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive

In Play:

Trash: Sanctifying Strike, Final Dive

Additional Effects:

 

Start of Hero Turn:

Play a Card: Holy Nova (1 radiant damage to Omnitron [74], Assault Drone [1], Char [12], negligible damage to Warden Hoefle)  Everyone regains 1 HP!

Use a Power: Exorcism on Omnitron (1 melee and 1 radiant damage [72]

Draw a Card: Absolution (Yay, my sword! With 2 StGs in hand, I think I know my next plays...)

End of Hero Turn:

 

HP: 20

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Absolution

In Play: n/a

Trash:Sanctifying Strike, Final Dive, Holy Nova

Additional Effects

BL
BlueHairedMeerkat
2013-08-21 20:37 UTC
#65

The Block

In Play: Warden Hoefle - 13

Char - 12

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn: Warden Hoefle subdues Char.

Play a Card: Prison Break! Two Imprisoned Rogues and two Time-Crazed Prisoners enter play. The entire rest of the deck is in the trash now.

End of Environment Turn: Prison Break destroys itself.

---------------------------------------------------------------------------------------

In Play: Warden Hoefle - 13

Imprisoned Rogue - 6

Imprisoned Rogue - 6

Time-Crazed Prisoner - 4

Time-Crazed Prisoner - 4

Trash: The rest.

Additional Effects: +1 damage dealt by Agents, -1 damage dealt to Agents, +2 damage dealt by Inmates.

BL
BlueHairedMeerkat
2013-08-21 20:57 UTC
#66

Round 4

Cosmic Omnitron - Sentient Dropship

Omnitron - 72

Cards in Play: S-83 Assault Drone - 1

Trash: Terraforming, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone, S-85 Repair Drone x2, S-83 Assault Drone

Additional Effects: Damage dealt by Devices increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Terraforming (teehee). All environment cards are destroyed.

Play #1: Sedative Flechettes. No more ongoings.

Play #2: S-83 Assault Drone leads to Adaptive Plating Subroutine.

Play #3: Interpolation Beam. Damage when you draw.

Play #4: S-84 Automaton Drones leads to S-84 Automaton Drone leads to S-85 Repair Drone leads to Technological Singularity. No more equipment. (This is like a Devastating Aurora now, only worse...)

Play #5: A second Adaptive Plating Subroutine.

End of the Villain Turn: Omnitron and the first S-83 can't deal damage.

S-83 Assault Drone hits the Wraith for 7 [14].

S-84 Automaton Drones hit Tachyon and Fanatic for 6 [14].

S-85 Repair Drone repairs Omnitron for 6 [78].

----------------------------------------------------------------------------------

Omnitron - 78

Cards in Play: S-83 Assault Drone - 1

S-83 Assault Drone - 4

Adaptive Plating Subroutine

Interpolation Beam

S-84 Automaton Drone - 5

S-84 Automaton Drone - 5

S-85 Repair Drone - 4

Adaptive Plating Subroutine

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone, S-85 Repair Drone, Sedative Flechettes x2, Technological Singularity

Additional Effects: Damage dealt by devices increased by 1.

DP
dpt
2013-08-21 21:11 UTC
#67

Ouch! Time for another Hypersonic assault, maybe?

PL
PlatinumWarlock
2013-08-21 21:11 UTC
#68

So...I've got an End of Days in my hand.  Is it Rapture time?

Alternatively, Tachyon has that second Hypersonic Assault...could buy us a round to get things under control while everyone else gets set up.

CM
cmschex
2013-08-21 21:45 UTC
#69

 

I say yes

PL
PlatinumWarlock
2013-08-21 21:47 UTC
#70

Yes to which?  End of Days or Hypersonic Assault?

Hypersonic Assault would mean a round without damage from Omnitron, but we'd still have to deal with all the drones afterwards.

End of Days means that we'd take Omnitron's damage, but all of the drones (and the Ongoings) go poof...but it also means that we spend a round biding our time, unable to get set up (and taking the damage from the Interpolation Beam every time we draw).

PH
phantaskippy
2013-08-21 21:54 UTC
#71

I draw Hunter and Hunted and Eye on the Prize for TLT, Compound Bow, Sudden Contract and Dead or Alive for Kill on sight.

Name: Chrono-Ranger

HP: 19

Hand:  By any Means, Compound Bow, Dead or Alive, Eye on the prize, Hunter and Hunted, The Masadah, No Executions, Ranger's Mark, Sudden Contract.

In Play:  

Trash:  Displaced Armory(2), Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, The Ultimate Target, The Whole Gang

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Eye on the Prize, deal Something 1 damage draw Terrible Tech Strike, Play By any Means on Omnitron.

Use a Power: Quick Shot Omnitron for 2 damage (76), Omnitron immune to projectile damage.

Draw a Card:  Sudden Contract

End of Hero Turn:

-----------------

HP: 19

Hand:  Compound Bow, Dead or Alive, Eye on the prize, Hunter and Hunted, The Masadah, No Executions, Ranger's Mark, Sudden Contract(2)

In Play: By any Means(Omnitron)

Trash:  Displaced Armory(2), Eye on the Prize, Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, The Ultimate Target, The Whole Gang

Additional Effects:  Increase damage to Omnitron by 1.

I'm for End of days, save Hypersonic and focus on the big guy.

EDIT:  OK, switched it up so I hit Omni for the two.

EDIT2:  HP fixed.  Thanks for the clarification.

PL
PlatinumWarlock
2013-08-21 22:22 UTC
#72

Hate to say it, chief, but Omnitron won't take your Quick Shot--Adaptive Plating Subroutine makes him immune to Projectile after your first instance of damage (from Eye on the Prize).

[Edit--Yeah, I think it's time for End of Days.  There's no way we could take out that many drones in 2 rounds.  Do we have a way other than Hypersonic to shut Omnitron up for a round?]

DP
dpt
2013-08-21 22:44 UTC
#73

Wraith has another Throat Jab. Does Bunker have another Ammo Drop? That would be a nice combo with End of Days.

CM
cmschex
2013-08-21 23:36 UTC
#74

Yeah do end of days this round

GR
Greywind
2013-08-22 03:42 UTC
#75

Draw Combat Stance and Suture Self from TLT.

Name: The Wraith

HP: 21

Hand: Utility Belt, Smoke Bombs, Combat Stance x2, Infrared Eyepiece, Throat Jab, Grappling Hook, Suture Self

In Play: n/a

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Throat Jab Omni

Use a Power: Last Stand – 2 to Omni, 1 to the Repair Drone

Draw a Card: Mega Computer

End of Hero Turn:

-----------------

HP: 20

Hand:  Utility Belt, Smoke Bombs, Combat Stance x2, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2

In Play: Micro Targeting Computer, Razor Ordinance

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab

Additional Effects:

PL
PlatinumWarlock
2013-08-22 03:48 UTC
#76

Um...Greywind?  We were kind of hoping that you'd use that second Throat Jab this turn, especially considering that I'm going to use End of Days (which will kill all the ongoings anyway).

Not telling you how to take your turn, but....well, okay, I am.

[Sorry if I came off as bossy or the like--totally not my intention.  We've just been strategizing on how to deal with the Drone overload upthread and Throat Jab/End of Days came off as kind of critical to get the situation under control...]

GR
Greywind
2013-08-22 04:10 UTC
#77

What's to set up? Fanatic plays EoD and the beginning of next turn (Environment) it goes off, leaving very little for Omni to play with. What am I missing?

PL
PlatinumWarlock
2013-08-22 04:15 UTC
#78

Nothing--you got it in one.  The hope was that you'd use the Throat Jab to keep Omnitron from dealing damage before we start getting set up again following the End of Days.

DP
dpt
2013-08-22 04:35 UTC
#79

Throat Jab and Last Stand both deal melee damage, so you can't hit him both ways.

(I didn't see the turn pre-edits, so I don't know what the other option was.)

PL
PlatinumWarlock
2013-08-22 04:41 UTC
#80

Previously, it was Grappling Hook, which would have been made redundant by the forthcoming End of Days.

DP
dpt
2013-08-22 04:43 UTC
#81

Name: Team Leader Tachyon

HP: 14

Hand: Hypersonic Assault, Blinding Speed, Synaptic Interruption, Nimble Strike (2)

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex.

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Nimble Strike, doing no damage to Omnitron. I draw Lightspeed Barrage.

Use a Power: Team Leader - each player draws one card. I draw Blinding Speed.

Draw a Card: Quick Insight.

End of Hero Turn:

[hr]

HP: 14 (Note: No damage from the Interpolation Beam, due to the Throat Jab)

Hand: Hypersonic Assault, Blinding Speed (x2), Synaptic Interruption, Nimble Strike, Lightspeed Barrage, Quick Insight

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike (B).

Additional Effects: Each player draws one card.

[hr]

I know I left my goggles around here somewhere!

DP
dpt
2013-08-22 05:00 UTC
#82

The hero hit point situation is pretty confusing, so let me attempt to
summarize. Before Fanatic’s last turn, it was

  • Chrono-ranger: 18
  • Wraith: 20
  • Tachyon: 19
  • Bunker: 15
  • Fanatic: 19

Fanatic healed everyone for one, so after her turn, it was

  • Chrono-ranger: 19
  • Wraith: 21
  • Tachyon: 20
  • Bunker: 16
  • Fanatic: 20

The technological singularity does no damage, due to the Hypersonic Assault. But the drones do damage:

  • Chrono-ranger: 19
  • Wraith: 14 (-7 from S-83 Assault Drone)
  • Tachyon: 14 (-6 from S-84 Automaton Drone)
  • Bunker: 16
  • Fanatic: 14 (-6 from S-84 Automaton Drone)

This is where we stand, since the Interpolation Beam does no damage: before my turn, no damage due to the Hypersonic Assault, and after Wraith’s turn, due to the Throat Jab. These fortunately overlap. Sorry, I posted some confused comments earlier.
I hope I got that right!

DP
dpt
2013-08-22 05:08 UTC
#83

Also, Jim (phantaskippy), you take damage from drawing cards.

UPDATE: I think you started the term at 15 hit points: Fanatic healed you for one to get you up to 19, then you took 4 damage from Technological Singularity destroying Jim's Hat and the dart gun.

UPDATE 2: Make that 19 points: Omnitron dealt no damage from Technological Singularity.

UPDATE 3: This was all bogus.  See below.

CM
cmschex
2013-08-22 12:28 UTC
#84

Sweet!  Draw another Ammo Drop

 

Name: G.I Bunker

HP: 16

Hand: Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Modex2, Ammo Drop, External Combustion, Omni Cannon, Grenande Launcher, Ammo Drop

In Play: 

Trash: Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit

Additional Effects:

 

 

Start of Hero Turn: 

Play a Card: Ammo Drop

Use a Power: Panzer Buster - All Damage to Omni is irreducible until my next turn

Draw a Card: Heavy Plating

End of Hero Turn:

 

 

HP: 16

Hand:  Flak Cannon, Upgrade Mode, Decommissioned Hardware, Turret Modex2, Ammo Drop, External Combustion, Omni Cannon, Grenande Launcher, Heavy Plating

In Play: Ammo Drop

Trash:Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit

Additional EffectsAll Damage to Omni is irreducible until my next turn

PL
PlatinumWarlock
2013-08-22 20:40 UTC
#85

Draw from TLT nets me Divine Focus

Name:  Fanatic

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Divine Focus

In Play:

Trash: Sanctifying Strike, Final Dive, Holy Nova

Additional Effects:

 

Start of Hero Turn:

Play a Card: End of Days--Due to the "simultaneous effect" I'd like to destroy all villain cards first (so Bunker can pick up cards with Ammo Drop), followed by Environment Cards, followed by ours.

Use a Power: Exorcism on Omnitron (2 Radiant and 2 Melee to Omnitron [70]--I'm presuming since the melee and radiant are simultaneous, with no precedent on which came first and no "then" clause, I can choose the order.  If not, then Omni doesn't take the melee and would be at 72 hp.)

Draw a Card: Zealous Offense

End of Hero Turn:

 

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Absolution, Divine Focus, Zealous Offense

In Play: End of Days

Trash:Sanctifying Strike, Final Dive, Holy Nova

Additional Effects

At the start of the Environment turn, it all starts tumbling down...

PH
phantaskippy
2013-08-22 20:49 UTC
#86

Sadly I believe you go in text order and the Melee would hit first.  Silly rules.

Also I just realized that I played By any Means on the same turn I was like "You should play end of days."  Wasn't my best moment.  Esp. with both flechettes gone.  Oh well, I have a Ranger's mark, just won't be able to have Ultimate Target out as well.

CM
cmschex
2013-08-22 20:50 UTC
#87

Woohoo! Nothing quite like drawing 8 cards

BL
BlueHairedMeerkat
2013-08-22 21:06 UTC
#88

The Block

In Play: 

Trash: EVERYTHING

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn: Everything is destroyed.

Play a Card: Imprisoned Rogue enters play.

End of Environment Turn: 

---------------------------------------------------------------------------------------

In Play: Imprisoned Rogue - 6

Trash: 

Additional Effects: +1 damage dealt by Inmates.

BL
BlueHairedMeerkat
2013-08-22 21:09 UTC
#89

Round 5

Cosmic Omnitron - Sentient Dropship

Omnitron - 72

Cards in Play: 

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity, S-83 Assault Drone x3, Interpolation Beam, Adaptive Plating Subroutine x2

Additional Effects: Damage dealt by Devices increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Electro-Pulse Explosives enter play.

End of the Villain Turn: Omnitron can't deal damage.

----------------------------------------------------------------------------------

Omnitron - 72

Cards in Play: Elector-Pulse Explosives - 15

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity, S-83 Assault Drone x3, Interpolation Beam, Adaptive Plating Subroutine x2

Additional Effects: Damage dealt by devices increased by 1.

PL
PlatinumWarlock
2013-08-22 21:22 UTC
#90

Man, if it's not one thing, it's another.  Hypersonic Assault?

If we can hold out this turn, I can get out Zealous Offense next turn (Absolution this turn, Zealous Offense the next), which will make the Electropulse Explosives a non-factor.

DP
dpt
2013-08-22 21:32 UTC
#91

Well, it only had 4 cards left in the deck, 2 of which were EMP. Hypersonic Assault sounds reasonable.

PH
phantaskippy
2013-08-23 01:26 UTC
#92

By any Means is destroyed, I draw Danny-Boy

Name: Chrono-Ranger

HP: 19

Hand:  Compound Bow, Danny-Boy, Dead or Alive, Eye on the prize, Hunter and Hunted, The Masadah, No Executions, Ranger's Mark, Sudden Contract(2) Terrible Tech Strike.

In Play:  

Trash:  By any Means, Displaced Armory(2), Eye on the prize, Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, The Ultimate Target, The Whole Gang

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Ranger's Mark for By any Means on Omnitron, deal 2 damage to Omnitron.(70)

Use a Power: Quick Shot Omni for 2 damage. (68)

Draw a Card:  Eye on the Prize

End of Hero Turn:

-----------------

HP: 19

Hand:  Compound Bow, Dead or Alive, Eye on the prize, Hunter and Hunted, The Masadah, No Executions, Sudden Contract(2) Terrible Tech Strike.

In Play:

Trash:  By any Means, Displaced Armory(2), Eye on the Prize, Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, Ranger's Mark, The Ultimate Target, The Whole Gang

Additional Effects: +1 damage to Omni.

Tachyon can Synaptic interruption the EPE to death, it will do 16, we have it hit her first and redirect to itself.  Save HSA, focus Omni.

Don't play equips, the three cards remaining are another EPE, a Singularity and an Interpolation beam.  Once Singularity is gone we can throw down.

PL
PlatinumWarlock
2013-08-23 01:48 UTC
#93

Good eye–I hadn't thought about that route and it's pretty obviously a better one.

That actually frees up my coming turns a bit.

GR
Greywind
2013-08-23 02:01 UTC
#94

Draw Stun Bolt for TLT.

Name: The Wraith

HP: 14

Hand: Utility Belt, Smoke Bombs, Combat Stance x2, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt

In Play: n/a

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Combat Stance

Use a Power: Last Stand – 2 to Omni (66), 1 to Imprisoned Rogue (5)

Draw a Card: Inventory Barrage

End of Hero Turn:

-----------------

HP: 14

Hand:  Utility Belt, Smoke Bombs, Combat Stance, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt, Inventory Barrage

In Play: Combat Stance

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab

Additional Effects:

DP
dpt
2013-08-23 05:20 UTC
#95

Name: Team Leader Tachyon

HP: 14

Hand: Hypersonic Assault, Blinding Speed (x2), Synaptic Interruption, Nimble Strike, Lightspeed Barrage, Quick Insight

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike (B).

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Synaptic Interruption

Use a Power: Team Leader - each player draws one card. I draw HUD Goggles (yay!)

Draw a Card: Sucker Punch

End of Hero Turn:

[hr]

HP: 14

Hand: Hypersonic Assault, Blinding Speed (x2), Nimble Strike, Lightspeed Barrage, Quick Insight, HUD Goggles, Sucker Punch

In Play: Synaptic Interruption (Ongoing)

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike (B).

Additional Effects: Each player draws one card. Damage of 3 or greater to Tachyon may be redirected.

CM
cmschex
2013-08-23 08:58 UTC
#96

Draw 9 cards - Adhesive Foam Grenade x2, Auxiliary Power Source x2, Ammo Drop, Recharge Mode, Upgrade Mode, Decommissioned Hardware, Flak Cannon

 

Name: G.I Bunker

HP: 16

Hand:  Flak Cannonx2, Upgrade Mode, Decommissioned Hardwarex2, Turret Modex2, Ammo Drop, External Combustion, Omni Cannon, Grenande Launcher, Heavy Plating, Recharge Mode, Adhesive Foam Grenade x 2, Auxiliary Power Source x 2

In Play: 

Trash: Grenade Launcher, Ammo Dropx2, Upgrade Mode, Auxiliary Power Unit, 

Additional Effects:

 

 

Start of Hero Turn: 

Play a Card: Upgrade Mode and Ammo Drop

Use a Power: N/A

Draw a Card: Maintenance Unit

End of Hero Turn:

 

 

HP: 16

Hand:  Flak Cannonx2, Decommissioned Hardwarex2, Turret Modex2,  External Combustion, Omni Cannon, Grenande Launcher, Heavy Plating, Recharge Mode, Adhesive Foam Grenade x 2, Auxiliary Power Source x 2, Maintenance Unit

In Play: Ammo Drop, Upgrae Mode

Trash:Grenade Launcher, Ammo Dropx2, Upgrade Mode, Auxiliary Power Unit

Additional Effects

PL
PlatinumWarlock
2013-08-23 14:24 UTC
#97

Draw from TLT nets me Divine Sacrifice

(I'll be out of town until late Saturday evening, so if there's a bit of a hold-up, apologies in advance.)

(I'm kind of hoping that the Technological Singularity occurs this round, so that I can get out Zealous Offense out soon, which can help keep the Explosives and Drones in check.  It occurs to me that I don't necessarily need Absolution out, so long as the +damage bounty is out and I'm able to keep hammering Omnitron.)

Name:  Fanatic

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Divine Focus, Divine Sacrifice

In Play:

Trash: Sanctifying Strike, Final Dive, Holy Nova, End of Days

Additional Effects:

 

Start of Hero Turn:

Play a Card: Undaunted

Use a Power: Exorcism on Omnitron (2 Radiant and 2 Melee to Omnitron [62])

Draw a Card: Aegis of Resurrection

End of Hero Turn:

 

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Absolution, Divine Focus, Zealous Offense, Divine Sacrifice, Aegis of Resurrection

In Play: Undaunted

Trash:Sanctifying Strike, Final Dive, Holy Nova, End of Days

Additional Effects

 

BL
BlueHairedMeerkat
2013-08-23 17:08 UTC
#98

The Block

In Play: Imprisoned Rogue - 5

Trash:

Additional Effects: +1 damage dealt by Inmates.

---------------------------------------------------------------------------------------

Start of Environment Turn: 

Play a Card: Block Guard enters play.

End of Environment Turn: Block Guard hits Imprisoned Rogue for 3.

---------------------------------------------------------------------------------------

In Play: Imprisoned Rogue - 2

Block Guard - 7

Trash: 

Additional Effects: +1 damage dealt by Inmates.

BL
BlueHairedMeerkat
2013-08-23 17:14 UTC
#99

Round 6

Cosmic Omnitron - Sentient Dropship

Omnitron - 62

Cards in Play: Electro-Pulse Explosives - 15

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity, S-83 Assault Drone x3, Interpolation Beam, Adaptive Plating Subroutine x2

Additional Effects: Damage dealt by Devices increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Electro-Pulse Explosives try to hit Tachyon, and then she redirects it back?

Play a Villain Card: Interpolation Beam enter play (whenever a player draws a card, their hero takes 2 damage).

End of the Villain Turn: Omnitron deals 5 damage to Chrono-Ranger [14], Bunker [11] and one of the others [9].

----------------------------------------------------------------------------------

Omnitron - 62

Cards in Play: Interpolation Beam

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity, S-83 Assault Drone x3, Interpolation Beam, Adaptive Plating Subroutine x2, Electro-Pulse Explosives

Additional Effects: Damage dealt by devices increased by 1.

PH
phantaskippy
2013-08-23 17:51 UTC
#100

I draw Bounty Board with TL

Name: Chrono-Ranger

HP: 14

Hand:  Bounty Board, Compound Bow, Danny-Boy, Dead or Alive, Eye on the prize, Hunter and Hunted, The Masadah, No Executions, Sudden Contract(2) Terrible Tech Strike.

In Play: By any Means(Omnitron 

Trash:  Displaced Armory(2), Eye on the prize, Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, Ranger's Mark, The Ultimate Target, The Whole Gang

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Eye on the Prize, Omnitron for 2 damage(60), draw Displaced Armory!!! (take 2 damage) Play Bounty Board move all bounties to hand from Trash and deal 2 damage to Omnitron (58)

Use a Power: Quick Shot Omni for 2 damage. (56){6 this round}

Draw a Card:  Terrible Tech Strike (take 2 damage)

End of Hero Turn:

-----------------

HP: 10

Hand:  Bounty Board, Compound Bow, Dead or Alive, Displaced Armory, Hunter and Hunted, Kill on sight, The Masadah, No Executions, Sudden Contract(2) Terrible Tech Strike, The Ultimate Target, The Whole Gang.

In Play:  By any Means(Omnitron)

Trash:  Displaced Armory(2), Eye on the Prize(2), Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, Ranger's Mark.

Additional Effects: +1 damage to Omni.

13 cards in hand, does that beat you Bunker?

Seriously once Singularity is gone this guy is toast.  If he doesn't kill us.

CM
cmschex
2013-08-23 18:21 UTC
#101

Not quite, I've got 16 cards right now

DP
dpt
2013-08-23 20:29 UTC
#102

Correct on the redirection from Tachyon.  I'm also out of town until Sunday, so I might be slow responding.

GR
Greywind
2013-08-23 20:55 UTC
#103

Draw Razor Ordinance from TLT.

I'll take the hit from Omni, leading to a Combat Stance retribution for 3 melee. Omni at 53 and makes 9 damage for the round, so Chrono won't take the 2 for his draw.

Name: The Wraith

HP: 9

Hand: Utility Belt, Smoke Bombs, Combat Stance x2, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt, Razor Ordinance

In Play: n/a

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Suture Self

Use a Power: Last Stand – 2 to Omni (51), 1 to Imprisoned Rogue (1)

Draw a Card: Stun Bolt

End of Hero Turn:

-----------------

HP: 12

Hand:  Utility Belt, Smoke Bombs, Combat Stance, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt x2, Inventory Barrage, Razor Ordinance

In Play: Combat Stance

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab, Suture Self

Additional Effects:

DP
dpt
2013-08-24 04:55 UTC
#104

Name: Team Leader Tachyon

HP: 14

Hand: Hypersonic Assault, Blinding Speed (x2), Nimble Strike, Lightspeed Barrage, Quick Insight, HUD Goggles, Sucker Punch

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike (B), Synaptic Interruption (B)

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Quick Insight. I draw Pushing the Limits, Quick Insight, and Research Grant. I discard Nimble Strike and Sucker Punch.

Use a Power: Team Leader - each player draws one card. I draw Sucker Punch.

Draw a Card: Fleet of Foot.

End of Hero Turn:

[hr]

HP: 14

Hand: Hypersonic Assault, Blinding Speed (x2), Lightspeed Barrage, HUD Goggles, Pushing the Limits, Quick Insight, Research Grant, Sucker Punch, Fleet of Foot.

In Play: Synaptic Interruption (Ongoing)

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike(B) (x2), Quick Insight(B), Sucker Punch(B), Synaptic Interruption(B).

Additional Effects: Each player draws one card.

CM
cmschex
2013-08-26 00:07 UTC
#105

Draw Heavy Plating from Interpolation Beam and Maintenance Unit from TLT

 

Name: G.I Bunker

HP: 11

Hand: Flak Cannonx2, Upgrade Mode, Decommissioned Hardwarex2, Turret Modex2,  External Combustion, Omni Cannon, Grenande Launcher, Heavy Platingx2, Adhesive Foam Grenade x2, Recharge Modex2, Auxiliary Power Source x2, Maintenance Unit x2

In Play: 

Trash: Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit

Additional Effects:

 

 

Start of Hero Turn: 

Play a Card: Adhesive Foam Grenade, Heavy Plating

Use a Power: n/a

Draw a Card: Recharge Mode

End of Hero Turn:

 

 

HP: 11

Hand:  Flak Cannonx2, Upgrade Mode, Decommissioned Hardwarex2, Turret Modex2,  External Combustion, Omni Cannon, Grenande Launcher, Heavy Platingx2, Adhesive Foam Grenade x2, Recharge Modex3, Auxiliary Power Source x2, Maintenance Unit x2

In Play: Ammo Drop, Upgrade Mode, Heavy Plating

Trash:Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit

Additional Effects: Environment Cards cannot be played until the start of Bunker's next turn

PL
PlatinumWarlock
2013-08-26 01:04 UTC
#106

Draw from TLT nets me Final Dive.  

(I think I should have taken one of those instances of damage from Omnitron?  Oh, well...no harm, no foul.  I'll certainly be taking damage this next go-round.)

Name:  Fanatic

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Divine Focus, Divine Sacrifice, Final Dive (x2)

In Play:  Undaunted

Trash: Sanctifying Strike, Final Dive, Holy Nova, End of Days

Additional Effects:

 

Start of Hero Turn:

Play a Card: Zealous Offense (no valid targets in play...just getting it set for when those Explosives come back...)

Use a Power: Exorcism on Omnitron (2 Radiant and 2 Melee to Omnitron [47]--that fulfills my Zealous Offense requisite)

Draw a Card: Wrathful Retribution (YES!!!)

End of Hero Turn:

 

HP: 14

Hand: Holy Nova, End of Days, Chastise, Consecrated Ground, Smite the Transgressor (x2), Absolution, Divine Focus, Divine Sacrifice, Aegis of Resurrection, Final Dive (x2), Wrathful Retribution

In Play: Undaunted, Zealous Offense

Trash:Sanctifying Strike, Final Dive, Holy Nova, End of Days

Additional Effects

 

BL
BlueHairedMeerkat
2013-08-26 10:57 UTC
#107

The Block

In Play: Imprisoned Rogue - 1

Block Guard - 7

Trash:

Additional Effects: +1 damage dealt by Inmates.

---------------------------------------------------------------------------------------

Start of Environment Turn: Imprisoned Rogue takes out the Block Guard.

Play a Card: There has always been an Adhesive Foam Grenade here.

End of Environment Turn: 

---------------------------------------------------------------------------------------

In Play: Imprisoned Rogue - 1

Trash: Block Guard

Additional Effects: +1 damage dealt by Inmates.

BL
BlueHairedMeerkat
2013-08-26 11:02 UTC
#108

Round 7

Cosmic Omnitron - Sentient Dropship

Omnitron - 47

Cards in Play:

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity, S-83 Assault Drone x3, Interpolation Beam x2, Adaptive Plating Subroutine x2, Electro-Pulse Explosives

Additional Effects: Damage dealt by Devices increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Technological Singularity.

End of the Villain Turn: Omnitron deals 5 damage to Tachyon [9], Fanatic [11] and either Chrono-Ranger or Wraith [7].

----------------------------------------------------------------------------------

Omnitron - 47

Cards in Play: 

Trash: Terraforming x2, Electromagnetic Railgun x2, Disintegration Ray x2, S-84 Automaton Drone x3, S-85 Repair Drone x3, Sedative Flechettes x2, Technological Singularity x2, S-83 Assault Drone x3, Interpolation Beam x2, Adaptive Plating Subroutine x2, Electro-Pulse Explosives

Additional Effects: Damage dealt by devices increased by 1.

DP
dpt
2013-08-26 11:52 UTC
#109

Seems like we're getting to the end game…  The last card in Omnitron's deck is Electro-Pulse Explosives, which Fanatic is set up to deal with.  I'm thinking a Lightspeed Barrage (for 9 damage) is more useful than Hypersonic Assault from Tachyon?

PH
phantaskippy
2013-08-26 13:41 UTC
#110

I draw Temporal Grenade with TL, Wraith can take this round of damage with her combat stance out, and Time Crazed Prisoner should not have been played.

Name: Chrono-Ranger

HP: 12

Hand:  Compound Bow, Dead or Alive, Displaced Armory, Hunter and Hunted, Kill on sight, The Masadah, No Executions, Sudden Contract(2), Temporal Grenade, Terrible Tech Strike, The Ultimate Target, The Whole Gang.

In Play:  By any Means(Omnitron)

Trash:  Bounty Board, Displaced Armory(2), Eye on the Prize(2), Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, Ranger's Mark. 

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Displaced Armory puts Jim's Hat in play from the trash, deals Omni 2 damage (45), The Ultimate Target on Omnitron.

Use a Power: Quick Shot Omni for 3 damage. (42)

Draw a Card:  Eye on the Prize

End of Hero Turn:

-----------------

HP: 12

Hand:  Compound Bow, Dead or Alive, Eye on the Prize, Hunter and Hunted, Kill on sight, The Masadah, No Executions, Sudden Contract(2) Terrible Tech Strike, The Whole Gang.

In Play:  By any Means(Omnitron), The Ultimate Target (Omnitron)

Trash:  Bounty Board, Displaced Armory(3), Eye on the Prize(2), Jim's hat, Kill on Sight, Neuro-Toxin Dart Thrower, Ranger's Mark.

Additional Effects: +1 damage to Omni, Ultimate Target.

Throw down all the damge you can, We need to kill Omni before the deck flips, a string of drones could end us.

CM
cmschex
2013-08-26 14:45 UTC
#111

FYI, the environment deck shouldn't have played anything last turn as I threw down Adhesive Foam Grenade

 

Also, is it worth forgoing damage for a turn to get out Omni Cannon or should I just put down Flak Cannon and start firing?

PH
phantaskippy
2013-08-26 15:51 UTC
#112

The best damage I can come up with is Flak and Omni this turn, then next turn put the cards under, play external and then Turret mode and then fire flak and omni.

That's 25 damage to Omnitron I believe.

PL
PlatinumWarlock
2013-08-26 20:46 UTC
#113

For the record, Fanatic only takes 3 damage from Omnitron, thanks to Undaunted.

Would you guys like me to throw down the Wrathful Retribution this round or next?  Next round means more damage overall, but if we need it now, I can easily use that for my play phase.  Otherwise, it's going to be Absolution.

BL
BlueHairedMeerkat
2013-08-26 20:56 UTC
#114

*whistles innocently, edits*

PH
phantaskippy
2013-08-26 21:15 UTC
#115

Throw down retribution.  You don't want to miss the party.

If Fanatic is going to throw Retribution, than Bunker should forget what I said earlier and just do as much damage as you can now.

Next round I'm throwing Hunter and Hunted, eye on the prize and Terrible Tech Strike, and then a quick shot ends at 21 damage, 20 from Retribution this turn means the game ends on my next turn.

So Tach, Bunker and Wraith can do whatever they want with their turns, see how much damage you can pump out.

GR
Greywind
2013-08-27 01:08 UTC
#116

Since Chrono didn't take the damage, I assume he'd prefer me to. That's an additional 3 off Omni (39).

Draw MTC for TLT.

Name: The Wraith

HP: 7

Hand: Utility Belt, Smoke Bombs, Combat Stance x2, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt, Razor Ordinance, MTC

In Play: n/a

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab, Suture Self

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Razor Ordinance

Use a Power: Razor Ordinance on Omni (35)

Draw a Card: Throwing Knives

End of Hero Turn:

-----------------

HP: 7

Hand:  Utility Belt, Smoke Bombs, Combat Stance, Infrared Eyepiece, Grappling Hook, Suture Self, Mega Computer x2, Stun Bolt x2, Inventory Barrage, Micro Targeting Computer, Throwing Knives

In Play: Combat Stance, Razor Ordinance

Trash: Grappling Hook, Impromptu Invention, Throat Jab, MTC, Razor Ordinance, Throat Jab, Suture Self, Grappling Hook

Additional Effects:

DP
dpt
2013-08-27 02:48 UTC
#117

Name: Team Leader Tachyon

HP: 9

Hand: Hypersonic Assault, Blinding Speed (x2), Lightspeed Barrage, HUD Goggles, Pushing the Limits, Quick Insight, Research Grant, Sucker Punch, Fleet of Foot.

In Play:

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B), Hypersonic Assault, Lightning Reflexes, Sonic Vortex, Nimble Strike(B) (x2), Quick Insight(B), Sucker Punch(B), Synaptic Interruption(B).

Additional Effects:

[hr]

Start of Hero Turn:

Play a Card: Fleet of Foot - each player may draw a card. I draw Pushing the Limits.
Fleet of Foot play: HUD Goggles
Second play: Pushing the Limits
Third play: Lightspeed Barrage, hitting Omnitron for 10+1=11 points [24]

Use a Power: Team Leader - each player draws one card. I draw Synaptic Interruption.

Draw a Card: Lightspeed Barrage and Blinding Speed.

End of Hero Turn:

[hr]

HP: 9

Hand: Hypersonic Assault, Blinding Speed (x3), Lightspeed Barrage, Quick Insight, Research Grant, Sucker Punch, Pushing the Limits, Synaptic Interruption.

In Play: HUD Goggles, Pushing the Limits

Trash: Accelerated Assault(B) (x2), Fleet of Foot(B) (x2), Hypersonic Assault, Lightning Reflexes, Sonic Vortex (B), Nimble Strike(B) (x2), Quick Insight(B), Sucker Punch(B), Synaptic Interruption(B), Lightspeed Barrage.

Additional Effects: Each player may draw two cards.

PH
phantaskippy
2013-08-27 03:21 UTC
#118

We might be able to end this this round, go Bunker and Fanatic!

CM
cmschex
2013-08-27 03:28 UTC
#119

Draw Maintenance Unit and Decomissioned Hardware

 

Name: G.I Bunker

HP: 9

Hand:  Flak Cannonx2, Upgrade Mode, Decommissioned Hardwarex3, Turret Modex2,  External Combustion, Omni Cannon, Grenande Launcher, Heavy Platingx2, Adhesive Foam Grenade x2, Recharge Modex3, Auxiliary Power Source x2, Maintenance Unit x3

In Play: Ammo Drop, Upgrade Mode

Trash:Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit, Heavy Plating

Additional Effects:

 

 

Start of Hero Turn: 

Play a Card: Flak Cannon, Turret Mode, destroying Upgrade Mode

Use a Power: Panzer Buster on Omintron, Flak Cannon Omni for 5 damage (19)

Draw a Card: n/a

End of Hero Turn:

 

 

HP: 9

Hand:  Flak Cannon, Upgrade Mode, Decommissioned Hardwarex3, Turret Mode,  External Combustion, Omni Cannon, Grenande Launcher, Heavy Platingx2, Adhesive Foam Grenade x2, Recharge Modex3, Auxiliary Power Source x2, Maintenance Unit x3

In Play: Ammo Drop, Turret Mode, Flak Cannon

Trash:Grenade Launcher, Ammo Drop, Upgrade Mode, Auxiliary Power Unit, Heavy Plating, Upgrade Mofe

Additional Effects: All damage to Omnitron is irreducible until the start of Bunker's next turn

PL
PlatinumWarlock
2013-08-27 10:44 UTC
#120

Draw from TLT nets me another Absolution and another Zealous Offense.  

Here comes the boom!

Name:  Fanatic

HP: 11

Hand: Holy Nova, Chastise, Consecrated Ground, Smite the Transgressor (x2), Undaunted, Final Dive, Divine Focus, Divine Sacrifice, Final Dive (x2), Absolution (x2), Zealous Offense, Wrathful Retribution

In Play:  Undaunted, Zealous Offense

Trash: Sanctifying Strike, Final Dive, Holy Nova, End of Days

Additional Effects:

 

Start of Hero Turn:

Play a Card: Wrathful Retribution (Discarding Divine Focus, Divine Sacrifice, and Chastise--deals 20 damage to Omnitron [Exploded!])  That gives me enough damage to allow Zealous Offense to keep the rest of the Block Prisoners in line...

Use a Power: Exorcism on the ground, sticking my sword into the hillside dramatically.

Draw a Card: n/a

End of Hero Turn:

 

HP: 11

Hand: Holy Nova, Consecrated Ground, Smite the Transgressor (x2), Absolution (x2), Aegis of Resurrection, Final Dive (x2), Zealous Offense

In Play: Undaunted, Zealous Offense

Trash:Sanctifying Strike, Final Dive, Holy Nova, End of Days, Wrathful Retribution, Chastise, Divine Focus, Divine Sacrifice

Additional Effects: We win!  

DP
dpt
2013-08-27 10:46 UTC
#121

All right!  Nice finish.

BL
BlueHairedMeerkat
2013-08-27 11:04 UTC
#122

VICTORY!

Poor Omnitron. Shall I set up another?

PL
PlatinumWarlock
2013-08-27 11:12 UTC
#123

I'd be game for another.  These have been a blast and my usual game nights have been somewhat co-opted recently.

PH
phantaskippy
2013-08-27 11:47 UTC
#124

Always game for these, I really enjoy them.

Key moments of the game:

Fanatic blowing up everything with Last Days, we have two Fanatic fans in my group, but we've probably had one or two plays of Last Days, and I've never seen Omni go off like that, that was a crazy turn.  I imagine her yelling "You have been measured, and found wanting!" at the end as she unleashes and finishes Omni.

Tachyon's synaptic interruption, I imagine the explosive ticking down toward zero, then Tachyon runs up to it with a big grin like she's just had a great idea, and rewires it then chuckles as she watches it implode harmlessly.  Get that split-nano second of a Tachyon grin then zips off dodging giant laser beams.  Of course I imagine that Tachyon is having a lot of fun most fights, being the cleverest person in the room and fast enough to play around a bit.

Throat jabbing Omni:  I imagine Wraith having sneaked onto Omnitron and blowing up his targetting sensors, or maybe covering it with some wierd goop that interferes with it, making him impotent for a round while he repairs it.

Tachyon's Hypersonic I imagine her just running by and knocking all his guns to the side right before they fire, probably doing eenie meenie miney mo or something like that.

Other things I think happened during the fight.

I'm absolutely Certain that Tachyon makes phone calls during fights, like she makes a quip that causes her to want a pizza and so she orders one mid-fight, "And I mean extra pepperoni, not like last time, really pile it on.  Yeah, just look for the big broken robot, we'll be there."  Other calls would be to lab assistants to turn off esperiments or get the results of tests she's running, and sometimes calling home to tell her wife she'll be late, or asking what she wants for dinner, possibly stopping into a nice restaraunt to make a reservation as the people cower.  You know, stuff a super fast person could get away with.  This one being in a prison I can't imagine what the call would be, probably home.

I imagine Wraith being involved in a lot of attempted things that went wrong, I think she did the most damage to enviro-targets and it was melee. Bunker being pinned down when the drones were all out there, and Ranger Jim running on walkways yelling for people to stay out of his shot, and talking to Con about where he can go to cut Omnitron off when it moves.

PL
PlatinumWarlock
2013-08-27 12:01 UTC
#125

I can definitely picture that Avengers-style moment with Chrono-Ranger standing atop a pile of broken drones, yelling, "Pile it on!" as Omnitron desperately tries to pull out that last Electro-Pulse Explosive and bring back all those drones.  Tachyon then zips back into the fray, Bunker starts unloading with the Flak Cannon, Wraith grapnels in after Tachyon, and Fanatic simply rises in the air, chanting in Aramaic...

DP
dpt
2013-08-27 13:10 UTC
#126

We really unloaded that last round; a total of 50 damage or so.  I loved the Exorcism into the hillside.

I'm up for another.  BlueHairedMeerkat, would you rather have someone else run it so you have a chance to play?  I'd be curious to try running one.

CM
cmschex
2013-08-27 13:42 UTC
#127

I'd be happy to volunteer to run it as well so Meerkat can play

BL
BlueHairedMeerkat
2013-08-27 16:50 UTC
#128

Running these is fun, but then playing would also be fun, so if one of you would like to run one it would be nice to play.

DP
dpt
2013-08-30 10:03 UTC
#129

I'm not so sure about this.  It was Team Leader Tachyon, who strikes me as a more mature person; she's now responsible for her whole team, and less likely to go off and order pizza.  Or, if she did order pizza, she made sure to get some for everyone.

PH
phantaskippy
2013-08-30 13:33 UTC
#130

I'm not so sure about this.  It was Team Leader Tachyon, who strikes me as a more mature person; she's now responsible for her whole team, and less likely to go off and order pizza.  Or, if she did order pizza, she made sure to get some for everyone.

Yeah, I forgot we had her, gah.  She's not as fun as regular Tachyon.