Round 12
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
Cards in Play: Citizen Battery - 1
Citizen Sweat - 1
Citizen Summer - 2
Citizen Blood - 3
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2, Luminous Leadership
Additional Effects: Citizen Dawn is immune to damage.
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Start of the Villain Turn: FLIPPEDIDOODAH!
Play a Villain Card: Citizen Hammer enters play.
End of the Villain Turn: Dawn hits the highest HP hero for 3 (or 4).
Battery hits the highest HP hero for 4 damage.
Sweat destroys 1 hero ongoing, then deals 2 damage to the hero whose card was destroyed.
Summer deals the two heroes with the most cards in play 4 damage each.
Blood deals each hero target 2 (melee) damage.
Hammer deals each hero target 4 damage.
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Citizen Dawn - 80
Cards in Play: Citizen Battery - 1
Citizen Sweat - 1
Citizen Summer - 2
Citizen Blood - 3
Citizen Hammer - 3
Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2, Luminous Leadership
Additional Effects: Damage dealt by Citizens is increased by 1.
[Not sure if this is escapable, if Expat is on 7...]