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Episode 5: Citizen Dawn

123 posts · 10548 views · started 2013-07-23 09:59 UTC
BL
BlueHairedMeerkat
2013-07-23 09:59 UTC
#1

Citizen Dawn

VS

Omnitron-X (Kharnel)

The Argent Adept (cmschex)

Bunker (PlatinumWarlock)

Expatriette (Greywind)

IN

The Tomb of Anubis

 

Roll up, roll up! Doing this first come first served, so just call dibs on a hero and draw four cards! Oh, and we'll be playing advanced, cos that's more fun :D
 

GR
Greywind
2013-07-23 10:02 UTC
#2

Expatriette

Opening hand:

Shock Rounds

Assault Rifle 

Liquid Nitrogen Rounds

Tactical Shotgun

CM
cmschex
2013-07-23 15:33 UTC
#3

I'll play Argent.

Opening hand:

 

Syncopated Onsluaght

Polyphoric Flare

Musaragni's Harp

Instrumental Conjuration

PL
PlatinumWarlock
2013-07-23 16:48 UTC
#4

 

I'll grab Bunker:

Opening Hand:

Ammo Drop

Grenade Launcher

Turret Mode

Flak Cannon 

(Holy crap, could I have asked for much better?!)

KH
Kharnel
2013-07-23 17:12 UTC
#5

I'll take Omnitronks, but I'll have to grab my hand a bit later. Haven't played in awhile, looking forward to it :slightly_smiling_face:

 

Edit for opening hand:

Slip Through Time

Electro-Deployment Unit

Ablative Coating

Reactive Plating Subroutine

BL
BlueHairedMeerkat
2013-07-25 09:58 UTC
#6

Okay, it's been two days; I'm gonna go ahead and start without Wraith.

Round 1

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Truth - 7

Trash:

Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Citizen Autumn

End of the Villain Turn: Dawn hits Expatriette for 3 damage.

Tears makes each player discard a card.

Spring heals nobody.

Autumn destroys all of Argent's non-existent stuff.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Truth - 7

Citizen Autumn - 6

Cards in Play:

Trash:

Additional Effects: Villain targets other than Truth immune to damage. Damage to Truth reduced by 1. Damage dealt by Citizens increased by 1.

KH
Kharnel
2013-07-25 12:07 UTC
#7

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Electro-Deployment Unit, Ablative Coating (discarded Reactive Plating Subroutine)

In Play: none

Trash:  Reactive Plating Subroutine

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Electro-Deployment Unit

Use a Power: Timeshift: plays Innervation Ray

Draw a Card: Gaussian Coil Blaster

End of Hero Turn:

-----------------

HP: 25

Hand:  Slip Through Time, Ablative Coating, Gaussian Coil Blaster

In Play: Electro-Deployment Unit, Innervation Ray

Trash: Reactive Plating Subroutine

Additional Effects:

PL
PlatinumWarlock
2013-07-25 15:12 UTC
#8

Name Bunker

HP: 28

Hand: Ammo Drop, Grenade Launcher, Flak Cannon (discarded Turret Mode)

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Flak Cannon

Use a Power: Flak Cannon (Deals 3 damage to Citizen Truth, reduced to 2) 

Draw a Card: Turret Mode (how about that?  I swear, I didn't stack the deck!)

End of Hero Turn:

-----------------

HP: 28

Hand:  Ammo Drop, Grenade Launcher, Turret Mode

In Play: Flak Cannon

Trash:  Turret Mode

Additional Effects:

CM
cmschex
2013-07-25 15:20 UTC
#9

Name: Argent Adept

HP: 24

Hand: Syncopated Onsluaght, Polyphoric Flare, Musaragni's Harp (discarded) ,Instrumental Conjuration

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Syncopated Onslaught

Use a Power: Vocalize SO' Perform, increasing Expat and Bunker's damage by 1

Draw a Card: Vernal Sonata

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Polyphric Flare, Instrumental Conjuration

In Play: Syncopated Onslaught

Trash:  Musaragni's Harp

Additional Effects:

GR
Greywind
2013-07-25 15:31 UTC
#10

Did you two change seats? :stuck_out_tongue:

 

Name: Expatriette

HP: 26

Hand: Assault Rifle, Liquid Nitrogen Rounds, Tactical Shotgun

In Play: none

Trash: Shock Rounds (Tears)

Additional Effects:


Start of Hero Turn:

Play a Card: Tactical Shotgun

Use a Power: Tactical Shotgun (Truth for 4)

Draw a Card: Arsenal Access

End of Hero Turn:


HP: 26

Hand: Assault Rifle, Liquid Nitrogen Rounds, Arsenal Access

In Play: Tactical Shotgun

Trash:  Shock Rounds

Additional Effects:

BL
BlueHairedMeerkat
2013-07-25 16:13 UTC
#11

Yeah, Argent should have gone before Bunker. That works in your favour though, since it means you manage to wipe out Truth!

The Tomb of Anubis

In Play:

Trash:

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Swarm of Scarabs enters play.

End of Environment Turn:

---------------------------------------------------------------------------------------

In Play: Swarm of Scarabs - 5

Trash:

Additional Effects: Reduce damage dealt to Swarm of Scarabs by 1, players may not draw cards.

BL
BlueHairedMeerkat
2013-07-25 16:18 UTC
#12

Round 2

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Autumn - 6

Trash: Citizen Truth

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Devastating Aurora - There are worse times for that to pop up, I guess, especially since it kills the Scarabs as well.

End of the Villain Turn: Dawn hits Bunker for 3 damage.

Tears makes each player discard a card.

Spring heals nobody.

Autumn destroys all of Argent's non-existent stuff.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Tears - 5

Citizen Spring - 6

Citizen Autumn - 6

Cards in Play:

Trash: Citizen Truth, Devastating Aurora

Additional Effects: Damage dealt by Citizens increased by 1.

KH
Kharnel
2013-07-25 17:53 UTC
#13

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Ablative Coating, (discarded Gaussian Coil Blaster)

In Play: none (boo)

Trash:  Reactive Plating Subroutine, Electro-Deployment Unit, Innervation Ray, Gaussian Coil Blaster

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Ablative Coating

Use a Power: Timeshift: plays Reset. Draw a card - Bio-Engineering Beam. Play a card - Bio-Engineering Beam. Shuffle trash into deck.

Draw a Card: Disruptive Flechettes

End of Hero Turn:

-----------------

HP: 25

Hand: Slip Through Time, Disruptive Flechettes

In Play: Ablative Coating, Bio-Engeering Beam

Trash: Reset

Additional Effects:

PL
PlatinumWarlock
2013-07-25 18:27 UTC
#14

 

(I promise, I won't skip your turn this time, cmschex!  Go ahead!)

CM
cmschex
2013-07-25 22:55 UTC
#15

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Instrumental Conjuration

In Play: none

Trash: Syncopated Onslaught, Polyphoric Flare, Musaragni's Harp

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card: Instrumental Conjuration, fetches Xu's Bell, draws Arcane Cadence

Use a Power: none

Draw a Card: Inventive Preparation

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Arcane Cadence, Inventive Preparation

In Play: Xu's Bell

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration

Additional Effects:

PL
PlatinumWarlock
2013-07-25 23:18 UTC
#16

Name Bunker

HP: 25: 

In Hand:  Ammo Drop, Grenade Launcher,

In Play: none

Trash: Flak Cannon, Turret Mode (x2)

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Grenade Launcher 

Use a Power: Grenade Launcher (2 damage to Tears (3 hp), 2 to Autumn (4 hp), 1 to Dawn (79 hp) )

Draw a Card: Upgrade Mode

End of Hero Turn:

-----------------

HP: 25

Hand:  Ammo Drop, Upgrade Mode

In Play: Grenade Launcher

Trash:  Turret Mode (x2), Flak Cannon

Additional Effects:

GR
Greywind
2013-07-25 23:57 UTC
#17

Name: Expatriette

HP: 26

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Arsenal Access: “Prejudice”, Tactical Shotgun; Tactical Shotgun into play, shuffle “Prejudice” into the deck

Use a Power: Tactical Shotgun (Tears for 4)

Draw a Card: Hollow Points

End of Hero Turn:

-----------------

HP: 26

Hand: Assault Rifle, Hollow Points

In Play: Tactical Shotgun

Trash:  Shock Rounds

Additional Effects:

BL
BlueHairedMeerkat
2013-07-26 08:59 UTC
#18

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Cast Into The Underworld enters play.

End of Environment Turn:

---------------------------------------------------------------------------------------

In Play: Cast Into The Underworld

Trash: Swarm of Scarabs

Additional Effects: Damage from environment targets increased by 1.

BL
BlueHairedMeerkat
2013-07-26 09:06 UTC
#19

Round 3

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 79

Cards in Play: Citizen Spring - 6

Citizen Autumn - 4

Trash: Citizen Truth, Devastating Aurora, Citizen Tears

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Return With The Dawn enters play.

End of the Villain Turn: Dawn hits Expatriette for 3 damage.

Spring heals the villains for 1HP each.

Autumn destroys all of Argent's stuff.

Citizen Truth returns with the dawn.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Spring - 6

Citizen Autumn - 5

Citizen Truth - 7

Cards in Play: Return With The Dawn

Trash: Devastating Aurora, Citizen Tears

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

KH
Kharnel
2013-07-26 11:10 UTC
#20

Name Omnitron-X

HP: 25

Hand: Slip Through Time, Disruptive Flechettes

In Play: Ablative Coating, Bio-Engeering Beam

Trash:  Reset

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Slip Through Time

Use a Power: Timeshift: Reset. Draw a card - Slip Through Time. Play a card - Disruptive Flechettes to destroy Return with the Dawn. Deals 1 damage to Truth (6 hp)

Draw a Card: Focused Plasma Cannon

End of Hero Turn: Slip Through Time activates: Play Focused Plasma Cannon. Use power Bio-Engineering Beam to destroy Cast Into the Underworld. Deals 1 damage to Truth (5 hp)

-----------------

HP: 25

Hand: Slip Through Time

In Play: Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Trash: Reset, Disruptive Flechettes

Additional Effects:

 

CM
cmschex
2013-07-26 18:19 UTC
#21

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation

In Play: none

Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card: Arcane Cadence -Inspiring Supertonic in play, Instumental Conjuration in had, Arcane Cadence on top of desk, Silver Shadow on bottom, Drake's Pipe's in trash

Use a Power: Vocalize inspiring Supertonic to let Expat use a power

Draw a Card: Arcane Cadence

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration

In Play: Inspiring Supertonic

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes

Additional Effects:

GR
Greywind
2013-07-26 18:23 UTC
#22

Shotgun Truth for 3.

PL
PlatinumWarlock
2013-07-26 18:28 UTC
#23

(I'm going to presume that Expatriette is going to use the free Power use to Shotgun Citizen Truth for net 3 damage--if this isn't the case, I'll edit my turn)

 

Name Bunker

HP: 25:

In Hand:  Ammo Drop, Grenade Launcher,

In Play: none

Trash: Flak Cannon, Turret Mode (x2)

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Ammo Drop

Use a Power: Grenade Launcher (1 damage to Truth (1 hp), other targets immune)

Draw a Card: Maintainence Unit

End of Hero Turn:

-----------------

HP: 25

Hand:   Upgrade Mode, Maintainence Unit

In Play: Grenade Launcher, Ammo Drop

Trash:  Turret Mode (x2), Flak Cannon

Additional Effects:

GR
Greywind
2013-07-26 18:35 UTC
#24

No presumption necessary. It's right before your post. :slightly_smiling_face:

 

Name: Expatriette

HP: 23

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access

Additional Effects:


Start of Hero Turn:

Play a Card: Assault Rifle

Use a Power: Assault Rifle (Truth for 1, Spring for 2, Autumn for 2)

Draw a Card: Arsenal Access

End of Hero Turn:


HP: 23

Hand: Hollow Points, Arsenal Access

In Play: Tactical Shotgun

Trash:  Shock Rounds, Tactical Shotgun, Liquid Nitrogen Rounds, Arsenal Access

Additional Effects:

PL
PlatinumWarlock
2013-07-26 18:40 UTC
#25

 

(Ammo Drop draw from Expatriette killing Truth was Recharge Mode)

BL
BlueHairedMeerkat
2013-07-26 19:07 UTC
#26

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs, Cast Into The Underworld

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Akana enters play.

End of Environment Turn:

---------------------------------------------------------------------------------------

In Play: Akana - 8

Trash: Swarm of Scarabs, Cast Into The Underworld

Additional Effects: 

BL
BlueHairedMeerkat
2013-07-26 19:12 UTC
#27

Round 4

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Spring - 4

Citizen Autumn - 3

Trash: Citizen Truth, Devastating Aurora, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Devastating Aurora - heh, equipment. Who needs it?

End of the Villain Turn: Dawn hits Bunker of Omnitron-X for 3 damage.

Spring heals the villains for 1HP each.

Autumn re-destroys all of Bunker's recently destroyed stuff.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Spring - 5

Citizen Autumn - 4

Cards in Play: 

Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

PL
PlatinumWarlock
2013-07-26 19:16 UTC
#28

 

I'll take the damage, OX--I have a Maintainence Unit in hand, which will go out in a turn or two, likely.

KH
Kharnel
2013-07-26 19:25 UTC
#29

Name Omnitron-X

HP: 25

Hand: Slip Through Time

In Play: none (Dawn really does not want me to get set up . . . )

Trash:  Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Slip Through Time

Use a Power: Timeshift: Plays Defensive Blast.

Draw a Card: Gaussian Coil Blaster

End of Hero Turn: Slip Through Time activates: Play Gaussian Coil Blaster. Can't use a power.

-----------------

HP: 25

Hand: none

In Play: Defensive Blast, Gaussian Coil Blaster, Slip Through Time

Trash: Reset, Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time, Focused Plasma Cannon

Additional Effects:

 

Thanks for taking the damage, Bunker. Feel like I'm not really contributing to this game. I keep thinking I'm going to Timeshift someone else, then everything blows up and I'm at square one . . .

CM
cmschex
2013-07-27 00:18 UTC
#30

Name: Argent Adept

HP: 24

Hand: Vernal Sonata, Arcane Cadence, Inventive Preparation, Insturmental Conjuration

In Play: none

Trash: Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Inspiring Supertonic, Arcane Cadence

Additional Effects: 

-----------------

Start of Hero Turn:

Play a Card: Arcane Cadence -Vernal Sonata in play, Alacritous Subdominant in hand, Syncopated Onslaught on top, Cedistic Dissonant on bottom, Cedistic Dissonant in trash - Vernal Sonata puts Inspiring Supertonic on top of deck. All other heroes regain 1 HP and put a card from trash on top of deck

Use a Power: none

Draw a Card: Inspiring Supertonic

End of Hero Turn:

-----------------

HP: 24

Hand:  Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant

In Play: none

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2

PL
PlatinumWarlock
2013-07-27 04:28 UTC
#31

(I'm Placing Grenade Launcher on top of my deck, as I'm figuring we could use the crowd control more.)

 

Name Bunker

HP: 23

In Hand:   Upgrade Mode, Recharge Mode, Maintainence Unit

In Play: none

Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Recharge Mode

Use a Power: n/a

Draw a Card: Grenade Launcher, Recharge Mode

End of Hero Turn:

-----------------

HP: 23

Hand:   Upgrade Mode, Maintainence Unit, Recharge Mode, Grenade Launcher

In Play: Recharge Mode

Trash:  Turret Mode (x2), Flak Cannon, Ammo Drop

Additional Effects:

Bunker takes -1 damage from all sources.

GR
Greywind
2013-07-27 09:49 UTC
#32

Placing a Tactical Shotgun on top of the deck.

 

Name: Expatriette

HP: 24

Hand: Assault Rifle, Arsenal Access

In Play: none

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Arsenal Access (Tactical Shotgun, Unload, Reload, RPG Launcher, RPG Launcher, Unload, Reload, Flak Jacket) Flak Jacket into play/shuffle

Use a Power: Pass

Draw a Card: Quick Draw

End of Hero Turn:

-----------------

HP: 24

Hand: Hollow Points, Quick Draw

In Play: Flak Jacket

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access

Additional Effects:

BL
BlueHairedMeerkat
2013-07-27 19:01 UTC
#33

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Judgement of Anubis enters play, summons Anubis.

End of Environment Turn: Anubis deals 2 damage to everyone, then destroys his Judgement.

---------------------------------------------------------------------------------------

In Play: Anubis - 20

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects: 

BL
BlueHairedMeerkat
2013-07-27 19:14 UTC
#34

Round 5

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 78

Cards in Play: Citizen Spring - 3

Citizen Autumn - 2

Trash: Citizen Truth, Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Return With The Dawn enters play.

End of the Villain Turn: Dawn hits Omnitron-X for 3 damage.

Spring heals the villains for 1HP each.

Autumn destroys all of Omnitron-X's stuff. [Anubis hits Expatriette or Argent for 2.]

Citizen Truth returns with the dawn.

----------------------------------------------------------------------------------

Citizen Dawn - 79

Cards in Play: Citizen Spring - 4

Citizen Autumn - 3

Return With The Dawn

Citizen Truth - 7

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

KH
Kharnel
2013-07-27 19:22 UTC
#35

Put Reset on top of my deck
 

Name Omnitron-X

HP: 20

Hand: Slip Through Time

In Play: none

Trash:   Disruptive Flechettes, Ablative Coating, Bio-Engeering Beam, Slip Through Time x 2, Focused Plasma Cannon

Additional Effects:

-----------------

Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (19)

Play a Card: none

Use a Power: Timeshift: Plays Reset. Draw Disruptive Flechettes. Play Disruptive Flechettes to destroy Return with the Dawn. Deals 2 damage to Anubis (18) and 1 damage to Truth (6)

Draw a Card: Technological Advancement

End of Hero Turn: 

-----------------

HP: 20

Hand: Technological Advancement

In Play: Gaussian Coil Blaster

Trash: Reset, Disruptive Flechettes

Additional Effects:

 

Man, we're really treading water here. Citizen Truth refuses to stay dead. What kind of damage is Dawn doing? Can't recall.

PL
PlatinumWarlock
2013-07-27 19:34 UTC
#36

(For the record, Autumn only destroys Ongoings, not Equipment.  O-X, you should have a Gaussian Coil-Blaster in play still, which could deal another damage to Anubis!)

BL
BlueHairedMeerkat
2013-07-27 19:38 UTC
#37

Dawn is dealing energy damage. I also have Omni's health as 20; Anubis hit everyone.

Oh, and with the Flechetting, Anubis hits Argent or Expat (the one not hit the first time).

[EDIT: Whoops...]

GR
Greywind
2013-07-27 19:55 UTC
#38

So we each take 2 and keep it even.

?

BL
BlueHairedMeerkat
2013-07-27 20:05 UTC
#39

Yup!

GR
Greywind
2013-07-27 20:18 UTC
#40

Nope. Your damage count is off from Dawn. She's tagged me twice. That puts Expatriette two points lower in the HP standings.

BL
BlueHairedMeerkat
2013-07-28 09:25 UTC
#41

Okay? Hmm... Expat and Bunker got hit twice by Dawn and then got healed for 1, everyone got hit for 2, then Omni got hit for 3. SO healths before Anubis should be:

Omnitron-X: 20

Argent: 22

Bunker: 21

Expat: 22

 

So Argent and Expat were equal, and joint second-highest after Dawn, so Anubis should hit them both for 2 damage.

GR
Greywind
2013-07-28 11:01 UTC
#42

Arch-Nemesis. Mom and daughter. Pulled Dawn out to check her cards and noticed.

BL
BlueHairedMeerkat
2013-07-28 11:23 UTC
#43

Dammit, I always bloody forget nemesis bonuses... Okay, so Expat's at 20, and Bunker and Argent take the hits from Anubis.

CM
cmschex
2013-07-28 15:47 UTC
#44

Name: Argent Adept

HP: 20

Hand:  Vernal Sonata, Inspiring Supertonic, Inventive Preparation, Insturmental Conjuration, Alacritous Subdominant

In Play: none

Trash:  Musaragni's Harp, Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2

-----------------

Start of Hero Turn:

Play a Card: Alacritous Subdominant

Use a Power: Vocalize AS to play Instrumental Conjuration, retrieve the Harp from the trash.  Draw Syncopated Onslaught

Draw a Card: Vernal Sonata

End of Hero Turn:

-----------------

HP: 20

Hand:  Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Syncopated Onslaught

In Play: Musaragni's Harp, Alacritous Subdominant

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2

PL
PlatinumWarlock
2013-07-28 16:08 UTC
#45

(This is barring any changes from Argent Adept's turn which, based on what cmschex says, won't really have any impact on me.  I'll edit if necessary.)

(At least we're rid of the freaking Devastating Auroras...I can finally start getting set up for real this time)

 

Name Bunker

HP: 21

In Hand:   Upgrade Mode, Recharge Mode, Maintainence Unit, Grenade Launcher

In Play: Recharge Mode

Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop

Additional Effects:

-----------------

Start of Hero Turn: Destroy Recharge Mode

Play a Card:  Grenade Launcher

Use a Power: Grenade Launcher (2 damage to Anubis (16), net 1 to Truth (5) and 1 to someone who can't take damage )

Draw a Card: Recharge Mode (again)

End of Hero Turn:

-----------------

HP: 21

Hand:   Upgrade Mode, Maintainence Unit, Recharge Mode (x2)

In Play: Grenade Launcher

Trash:  Turret Mode (x2), Flak Cannon, Ammo Drop

Additional Effects:

 

GR
Greywind
2013-07-28 21:09 UTC
#46

Name: Expatriette

HP: 20

Hand: Hollow Points, Quick Draw

In Play: Flak Jacket

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Quick Draw (fish for “Pride”)

Use a Power: “Pride” 2 to Anubis

Draw a Card: Reload

End of Hero Turn:

-----------------

HP: 20

Hand: Hollow Points, Reload

In Play: Flak Jacket, “Pride”

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access, Quick Draw

Additional Effects:

BL
BlueHairedMeerkat
2013-07-28 22:57 UTC
#47

The Tomb of Anubis

In Play: Anubis - 14

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Shamise enters play, bringing the Rod of Anubis with her.

End of Environment Turn: Shamise deals 2 damage to an immune Citizen Spring.

---------------------------------------------------------------------------------------

In Play: Anubis - 14

Shamise - 7

Rod of Anubis

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects: 

BL
BlueHairedMeerkat
2013-07-28 23:07 UTC
#48

Round 6

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 79

Cards in Play: Citizen Spring - 4

Citizen Autumn - 3

Citizen Truth - 5

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Dawn uses her Healing Light to top up herself and her fellow Citizens.

End of the Villain Turn: Dawn hits Omnitron-X, Argent or Expatriette for 3 (or 4) damage.

Spring heals the villains for 1HP each.

Autumn destroys any ongoings of the person hit by Dawn (so if it's Argent, that'll get rid of Alacritous Subdominant and cause Anubis to hit Expat or Omni for 2).

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Spring - 6

Citizen Autumn - 6

Citizen Truth - 7

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light

Additional Effects: Damage dealt by Citizens increased by 1. All villain targets except Truth are immune to damage. Damage dealt to Truth is reduced by 1.

GR
Greywind
2013-07-29 05:13 UTC
#49

I'll take the hit and scrap the Flak Jacket.

KH
Kharnel
2013-07-29 11:14 UTC
#50

Name Omnitron-X

HP: 20

Hand: Technological Advancement

In Play: Gaussian Coil Blaster

Trash:  Reset, Disruptive Flechettes

Additional Effects:

-----------------

Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (13), 1 to Shamise (6)

Play a Card: Technological Advancement, search and play Electro-Deployment Unit. Draw a card: Reactive Plating Subroutine.

Use a Power: Timeshift: Plays Technological Advancement. Search and play Focused Plasma Cannon. Draw a card: Defensive Blast.

Draw a Card: Gaussian Coil Blaster

End of Hero Turn: 

-----------------

HP: 20

Hand: Reactive Plating Subroutine, Defensive Blast, Gaussian Coil Blaster

In Play: Gaussian Coil Blaster, Electro-Deployment Unit, Focused Plasma Cannon

Trash: Reset, Disruptive Flechettes, Technological Advancement x 2

Additional Effects:

 

Okay, I think I fixed my previous turn. Hopefully I can start actually doing some damage now.

CM
cmschex
2013-07-30 00:34 UTC
#51

Name: Argent Adept

HP: 20

Hand:  Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Syncopated Onslaught

In Play: Musaragni's Harp, Alacritous Subdominant

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2

-----------------

Start of Hero Turn:

Play a Card: Syncopatd Onslaught

Use a Power: Use the Harp to Activate SO's Perform, increasing damage from Bunker and Expat by 1, and AS's Accompany, letting myself use a power, destroying AS.  Vocalize SO to increase damage from Omni and Expat, leaving damage buffs Expat 2, Bunker 1, Omni 1

Draw a Card: Sarabande of Destruction

End of Hero Turn:

-----------------

HP: 20

Hand:  Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction

In Play: Musaragni's Harp, Syncopated Onslaught

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2, Alacritous Subdominant

PL
PlatinumWarlock
2013-07-30 01:49 UTC
#52

(At last, we can get rolling!  As soon as we get Truth out of the way, there's some carnage coming out...)

 

Name Bunker

HP: 21

In Hand:   Upgrade Mode, Recharge Mode (x), Maintainence Unit, 

In Play: Grenade Launcher

Trash: Flak Cannon, Turret Mode (x2), Grenade Launcher, Ammo Drop, Recharge Mode

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Maintainence Unit

Use a Power: Grenade Launcher (3 damage to Anubis (10), net 2 to Truth (5) and 2 to Shamise (4) )

Draw a Card: Decommissioned Hardware

End of Hero Turn:

-----------------

HP: 21

Hand:   Upgrade Mode, Decommisioned Hardware, Recharge Mode (x2)

In Play: Grenade Launcher, Maintainence Unit

Trash:  Turret Mode (x2), Flak Cannon, Ammo Drop, Recharge Mode

Additional Effects:

GR
Greywind
2013-07-30 13:34 UTC
#53

Name: Expatriette

HP: 20

Hand: Hollow Points, Quick Draw

In Play: “Pride”

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access, Flak Jacket

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Hollow Points on “Pride”

Use a Power: “Pride” 5 to Truth

Draw a Card: Unload

End of Hero Turn:

-----------------

HP: 20

Hand: Reload, Unload

In Play:  “Pride”

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Tactical Shotgun, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Hollow Points

Additional Effects:

BL
BlueHairedMeerkat
2013-07-30 16:18 UTC
#54

[When Citizen Truth goes down, Anubis hits Bunker for 2.]

The Tomb of Anubis

In Play: Anubis - 10

Shamise - 4

Rod of Anubis

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects:

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: Mdjai enters play.

End of Environment Turn: Shamise deals 2 damage to either Citizen Spring or Citizen Autumn

Mdjai hits all non-environment targets for 1 damage.

---------------------------------------------------------------------------------------

In Play: Anubis - 10

Shamise - 4

Rod of Anubis

Mdjai - 10

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis

Additional Effects: Damage dealt to environment targets is reduced by 1.

BL
BlueHairedMeerkat
2013-07-30 16:30 UTC
#55

Round 7

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 79

Cards in Play: Citizen Spring - 3/5

Citizen Autumn - 5/3

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn:

Play a Villain Card: Citizen Winter enters play.

End of the Villain Turn: Dawn hits Omnitron-X, Argent or Expatriette for 3 (or 4) damage.

Spring heals the villains for 1HP each.

Autumn destroys any ongoings of the person hit by Dawn (so if it's Argent, that'll get rid of Alacritous Subdominant and cause Anubis to hit Expat or Omni for 2).

Winter hits all heroes for 3 damage.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Spring - 4/6

Citizen Autumn - 6/4

Citizen Winter - 4

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth

Additional Effects: Damage dealt by Citizens increased by 1.

CM
cmschex
2013-07-30 16:42 UTC
#56

If it's Expat who takes the damage, she doesn't lost her gun since it's equipment and we can start wiping Citizens this round

KH
Kharnel
2013-07-30 16:50 UTC
#57

I'll take the Dawn damage

I vote Autumn takes the hit. I figure we'll probably keep Spring alive?

Name Omnitron-X

HP: 13

Hand: Reactive Plating Subroutine, Defensive Blast, Gaussian Coil Blaster

In Play: Gaussian Coil Blaster, Electro-Deployment Unit, Focused Plasma Cannon

Trash:  Reset, Disruptive Flechettes, Technological Advancement x 2

Additional Effects:

-----------------

Start of Hero Turn: Gaussian Coil Blaster deals 1 damage to Anubis (9), 2 to Autumn (2) and Winter (2)

Electro-Deployment unit activates: Play Gaussian Coil Blaster

Focused Plasma Cannon activates: 3 irreducible damage to Anubis (6)

Gaussian Coil Blaster # 2 deals 1 damage to Anubis (5), 2 to Autumn (dead) and Winter (dead)

Play a Card: Defensive Blast

Use a Power: Timeshift - Expatriette

Draw a Card: Focused Plasma Cannon

End of Hero Turn: 

-----------------

HP: 13

Hand: Reactive Plating Subroutine, Focused Plasma Cannon

In Play: Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon, Defensive Blast

Trash: Reset, Disruptive Flechettes, Technological Advancement x 2

Additional Effects:

 

Who wants the Timeshift? I'm pretty well set up for some nuking at least.

KH
Kharnel
2013-07-30 16:51 UTC
#58

 

Crap, I don't have my cards in front of me. Isn't all my stuff equipment too?

GR
Greywind
2013-07-30 17:19 UTC
#59

So far, Kharnel, it's all Equipment. I'll take the shift if no one minds.

CM
cmschex
2013-07-30 17:53 UTC
#60

Edit: Nevermind, Expat can have it

PL
PlatinumWarlock
2013-07-30 18:00 UTC
#61

 

I'd recommend that Expatriette gets the TimeShift--she's a bit further from being set up than myself, Argent Adept, or O-X.

CM
cmschex
2013-07-30 18:27 UTC
#62

Name: Argent Adept

HP: 16

Hand:  Vernal Sonata x2, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction

In Play: Musaragni's Harp, Syncopated Onslaught

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration x 2, Xu's Bell, Drake's Pipes, Vernal Sonata, Arcane Cadence x2, Alacritous Subdominant

-----------------

Start of Hero Turn:

Play a Card: Vernal Sonata (each hero regains 1 HP and puts a card on top of their deck) I chose Instrumental Conjuration

Use a Power: Use the Harp to increase damage for Expat and Bunker and do 1 damage to Anubis

Draw a Card: Instrumental Conjuration

End of Hero Turn:

-----------------

HP: 17

Hand:  Vernal Sonatal, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Musaragni's Harp, Syncopated Onslaught

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax2, Arcane Cadence x2, Alacritous Subdominant

PL
PlatinumWarlock
2013-07-30 19:01 UTC
#63

(Edited--totally Missed that Vernal Sonata, Adept!  Editing my turn to reflect this.)

Placing (Turret Mode onto the top of my deck!)

Name Bunker

HP: 16

In Hand:   Upgrade Mode, Recharge Mode (x2), Decommissioned Hardware 

In Play: Grenade Launcher

Trash: Flak Cannon, Turret Mode, Ammo Drop, Recharge Mode

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Decommissioned Hardware (pulling Flak Cannon from trash)

Use a Power: Grenade Launcher (net 2 damage to Anubis (3), 3 damage to Dawn (77) and net 1 damage  to Mjdai (9) )

Draw a Card: Turret Mode

End of Hero Turn:

-----------------

HP: 16

Hand:   Upgrade Mode, Recharge Mode (x2), Turret Mode

In Play: Grenade Launcher, Maintenence Unit, Flak Cannon

Trash:  Turret Mode, Flak Cannon, Ammo Drop, Recharge Mode, Decommissioned Hardware

Additional Effects:

BL
BlueHairedMeerkat
2013-07-30 19:04 UTC
#64

Anubis actually has 3HP left; Omnitronks didn't deal with the damage reduction.

PL
PlatinumWarlock
2013-07-30 19:06 UTC
#65

Just edited to reflect that!

KH
Kharnel
2013-07-30 19:23 UTC
#66

You'd think a robot would be better at math. Fixed.

GR
Greywind
2013-07-30 19:49 UTC
#67

Timeshift nets the SMG. VS replaces the Tactical Shotgun.

 

Name: Expatriette

HP: 17

Hand: Reload, Unload

In Play: “Pride”, Submachine Gun (Timeshift)

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Flak Jacket, Hollow Points

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Reload (Hollow Points in play on SMG)

Use a Power: Submachine Gun (All non-hero for 4 projectile before any DR, if any) Anubis first, Shamise, Mdjai, Spring, then Dawn for 5

Draw a Card: Tactical Shotgun

End of Hero Turn:

-----------------

HP: 17

Hand: Unload, Tactical Shotgun

In Play:  “Pride”, Submachine Gun

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Reload, Hollow Points

Additional Effects:

BL
BlueHairedMeerkat
2013-07-30 20:02 UTC
#68

The Tomb of Anubis

In Play: Shamise - 1

Rod of Anubis

Mdjai - 6

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis, Anubis

Additional Effects: Damage dealt to environment targets is reduced by 1.

---------------------------------------------------------------------------------------

Start of Environment Turn:

Play a Card: The Challenge of Fire enters play.

End of Environment Turn: Shamise deals 2 damage to Omnitron-X.

Mdjai hits all non-environment targets for 1 damage.

The Challenge of Fire hits all non-environment targets for 2 damage. [SMASH, go the broken components!]

---------------------------------------------------------------------------------------

In Play: Shamise - 1

Rod of Anubis

Mdjai - 6

The Challenge of Fire

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis, Anubis

Additional Effects: Damage dealt to environment targets is reduced by 1.

PL
PlatinumWarlock
2013-07-30 20:07 UTC
#69

 

If Dawn is going to flip this turn, do you guys think I should hold off on entering Turret Mode?

I'd like to get either a Gatling Gun or an OmniCannon out in preparation for when Dawn flips back; I'm almost tempted to drop into Recharge Mode to pick up some cards to get it out.  

Any feedback is good feedback!

BL
BlueHairedMeerkat
2013-07-30 20:10 UTC
#70

Round 8

Citizen Dawn - Merged with the Power of the Sun

Citizen Dawn - 69

Cards in Play: 

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring

Additional Effects: Damage dealt by Citizens increased by 1.

-----------------------------------------------------------------------------------

Start of the Villain Turn: Dawn flips.

Play a Villain Card: Citizen Battery enters play.

End of the Villain Turn: Channel the Eclipse enters play.

Battery hits Expatriette for 3 damage.

Dawn hits herself for 2 damage [immune].

----------------------------------------------------------------------------------

Citizen Dawn - 69

Cards in Play: Citizen Battery

Channel the Eclipse

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring

Additional Effects: Citizen Dawn is immune to damage.

CM
cmschex
2013-07-30 21:32 UTC
#71

I assume we want to Timeshift Dawn this turn to see if we can flip her back?

PL
PlatinumWarlock
2013-07-30 23:00 UTC
#72

 

I see your logic--she already has 1 Citizen in play.  If we can manage to get 4 straight minions in four plays (Timeshift, Channel the Eclipse, normal play, end-of-turn play), she'd flip.  

That's banking on a lot of luck, right there...I'd almost just as soon take the turn gearing us up, rather than banking on 4 straight Citizens.

CM
cmschex
2013-07-30 23:07 UTC
#73

She only needs H-1, which is 3 in a 4 player game.  There are already two in play (she counts as a Citizen too) so I figure we Timeshift, if it's another Cit, we flip here on her turn, if not, we can discard it

BL
BlueHairedMeerkat
2013-07-30 23:39 UTC
#74

It's H+1 on Advanced, is it not?

PL
PlatinumWarlock
2013-07-31 00:00 UTC
#75

Just checked–it's H+1 on Advanced, which means we'd need 5 Citizens. 

GR
Greywind
2013-07-31 00:39 UTC
#76

Assault can't hit me! He's not in play. :stuck_out_tongue:

In the immortal words of Jayne Cobb… "We're humped!"

Recharge might be good for Bunker.  Timeshifting Dawn might be a good idea. Figure 13 cards left, 7 are Citizens.

KH
Kharnel
2013-07-31 01:15 UTC
#77

Used Vernal Sonata to put Technological Advancement on top of the deck. (I'd say I changed it to Reset, but that would require doing things out of order lol)

 

Name Omnitron-X

HP: 9

Hand: Reactive Plating Subroutine, Focused Plasma Cannon

In Play: Defensive Blast

Trash:  Reset, Disruptive Flechettes, Technological Advancement, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card: Focused Plasma Cannon

Use a Power: Timeshift - Citizen Dawn

Draw a Card: Technological Advancement

End of Hero Turn: 

-----------------

HP: 9

Hand: Reactive Plating Subroutine, Technological Advancement

In Play: , Defensive Blast, Focused Plasma Cannon

Trash: Reset, Disruptive Flechettes, Technological Advancement, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon

Additional Effects:

 

Wow, that was rough. You know, in however many games I've played, I've never lost an O-X component?

CM
cmschex
2013-07-31 03:55 UTC
#78

Name: Argent Adept

HP: 14

Hand:  Vernal Sonatal, Inspiring Supertonic, Inventive Preparation, Sarabande of Destruction, Instrumental Conjuration

In Play: Musaragni's Harp, Syncopated Onslaught

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax2, Arcane Cadence x2, Alacritous Subdominant

-----------------

Start of Hero Turn:

Play a Card: Sarabande of Destruction

Use a Power: Vocalize Sarabande, Destroying Channel the Eclipse

Draw a Card: Arcane Cadence

End of Hero Turn:

-----------------

HP: 14

Hand:  Vernal Sonatal, Inspiring Supertonic, Inventive Preparation, Arcane Cadence, Instrumental Conjuration

In Play: Musaragni's Harp, Syncopated Onslaught, Sarabande of Destruction

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax2, Arcane Cadence x2, Alacritous Subdominant

PL
PlatinumWarlock
2013-07-31 04:22 UTC
#79

(I'm going to go ahead and drop into Recharge Mode--Expatriette, do you think you can keep hold of the Environment Targets for a round or two?)

Name Bunker

HP: 13

In Hand:   Upgrade Mode, Recharge Mode (x2), Turret Mode

In Play: Grenade Launcher, Flak Cannon, Maintenence Unit

Trash: Turret Mode, Ammo Drop, Recharge Mode, Decommissioned Hardware

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Recharge Mode

Use a Power: n/a 

Draw a Card: Heavy Plating, Adhesive Foam Grenade

End of Hero Turn:

-----------------

HP: 13

Hand:   Upgrade Mode, Recharge Mode, Turret Mode, Heavy Plating, Adhesive Foam Grenade

In Play: Grenade Launcher, Maintenence Unit, Flak Cannon, Recharge Mode

Trash:  Turret Mode, Ammo Drop, Recharge Mode, Decommissioned Hardware

Additional Effects:  -1 damage from all sources

GR
Greywind
2013-07-31 07:25 UTC
#80

It'll be a rough turn. How's that?

Name: Expatriette

HP: 14

Hand:Tactical Shotgun, Unload

In Play: “Pride”, Submachine Gun

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Flak Jacket, Hollow Points

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Tactical Shotgun

Use a Power: Shotgun Shamise

Draw a Card: RPG Launcher

End of Hero Turn:

-----------------

HP: 14

Hand: Unload, RPG Launcher

In Play:  “Pride”, Submachine Gun, Tactical Shotgun

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Reload, Hollow Points

Additional Effects:

BL
BlueHairedMeerkat
2013-07-31 07:50 UTC
#81

[The Rod of Anubis has gone to whoever wants it.]

The Tomb of Anubis

In Play: Mdjai - 6

The Challenge of Fire

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis, Anubis, Shamise

Additional Effects: Damage dealt to environment targets is reduced by 1.

---------------------------------------------------------------------------------------

Start of Environment Turn: Do we have six discards for the Challenge of Fire?

Play a Card: Judgement of Anubis enters play, dragging Anubis back.

End of Environment Turn: Mdjai hits all non-environment targets for 1 damage.

The Challenge of Fire hits all non-environment targets for 2 damage, if not destroyed.

Anubis hits all non-environment targets for 2, destroys Judgement.

---------------------------------------------------------------------------------------

In Play: Mdjai - 6

[The Challenge of Fire]

Anubis - 20

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Shamise

Additional Effects: Damage dealt to environment targets is reduced by 1.

BL
BlueHairedMeerkat
2013-07-31 07:57 UTC
#82

[Timeshift brought out a second Channel the Eclipse]

Round 9

Citizen Dawn - Merged with the Power of the Sun

Citizen Dawn - 69

Cards in Play: Citizen Battery - 4[2]

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2

Additional Effects: Citizen Dawn is immune to damage.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Citizen Sweat enters play.

End of the Villain Turn: Blinding Blast; Each hero target takes 2 damage, each player discards 2 cards.

Battery hits Expatriette or Argent for 3 damage.

Sweat destroys 1 hero ongoing.

----------------------------------------------------------------------------------

Citizen Dawn - 69

Cards in Play: Citizen Battery - 4[2]

Citizen Sweat - 5

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast

Additional Effects: Citizen Dawn is immune to damage.

CM
cmschex
2013-07-31 08:26 UTC
#83

So I assume we want to discard that Channel the Eclipse from the Timeshift to avoid one of the blinding blasts.  Also, I can drop 2 cards to help get rid of the challenge

PL
PlatinumWarlock
2013-07-31 08:26 UTC
#84

 

Since we're going to lose four from Blinding Blasts, we might as well discard to get rid of Challenge of Fire.  Yeah, it's metagaming, but feh...  *sigh* So much for going into Turret Mode.

We can let Citizen Sweat destroy my Recharge Mode, as she's the last Villain anything to go.  

And, don't we have the option of putting Channel the Eclipse in the trash from Timeshift?  It should be gone.

 

PL
PlatinumWarlock
2013-07-31 08:29 UTC
#85

[Edited–Removed, because I was totally wrong!]

BL
BlueHairedMeerkat
2013-07-31 08:37 UTC
#86

Whoops - kind of forgot Timeshift could discard stuff... That'll push Sweat down to the main play, the first Blast to the end-of-turn and the second Blast to the top of the deck. I shall edit accordingly...

PL
PlatinumWarlock
2013-07-31 08:48 UTC
#87

 

Oh, wow!  My bad, then!  That doesn't quite bone us the way I thought it had...maybe I get to hang onto my Turret Mode for a round?

I'm still willing to throw out two cards to get rid of Challenge of Fire--if we can get 4 more (like from Expatriette and O-X who are going to lose their cards anyway) that'd be the requisite 6.  If I'm going into Turret Mode anyway, I won't need the cards, even though Foam Grenade is looking glorious right now.

CM
cmschex
2013-07-31 09:16 UTC
#88

Which means Omni can Timeshoft away the other Blinding Blast this turn

KH
Kharnel
2013-07-31 12:58 UTC
#89

Okay, discarded two cards to help with Challenge. Operating under the assumption that it's been destroyed. Also, I can lose my Defensive Blast for the ongoing destruction. Not doing me much good.

Name Omnitron-X

HP: 4

Hand: None

In Play: Focused Plasma Cannon

Trash:  Reset, Disruptive Flechettes, Technological Advancement x 2, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon, Reactive Plating Subroutine, Defensive Blast

 

Additional Effects:

-----------------

Start of Hero Turn: Focused Plasma Cannon does 2 irreducible damage to Mdjai (4)

Play a Card: none

Use a Power: Timeshift - Citizen Dawn

Draw a Card: Ablative Coating

End of Hero Turn: 

-----------------

HP: 4

Hand:

In Play: Focused Plasma Cannon

Trash: Reset, Disruptive Flechettes, Technological Advancement x 2, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon, Reactive Plating Subroutine, Defensive Blast

Additional Effects:

GR
Greywind
2013-07-31 15:13 UTC
#90

I'll pitch my two, although I was looking forward to giving the RPG to Anubis.

CM
cmschex
2013-07-31 16:38 UTC
#91

Dont worr about Anubis, I'll take the damage from Dawn

 

HP: 6

Hand:   Arcane Cadence

In Play: Musaragni's Harp, Syncopated Onslaught, Sarabande of Destruction

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax2, Arcane Cadence x2, Alacritous Subdominant, Instrumental Conjuration, Vernal Sonatal, Inspiring Supertonic, Inventive Preparation,

-----------------

Start of Hero Turn:

Play a Card: Arcane Cadence - reveal a lot, play Vernal Sonata , everyone regain HP and put a card on their deck, I put Insturmental Conjuration

Use a Power: Vocalize Sarabande, Destroying Anubis

Draw a Card: Instrumental Conjuration

End of Hero Turn:

-----------------

HP: 7

Hand:  Instrumental Conjuration, Rhapsody of Vigor

In Play: Musaragni's Harp, Syncopated Onslaught, Sarabande of Destruction

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax3, Arcane Cadence x3, Alacritous Subdominant, Inspiring Supertonic, Inventive Preparation, Scherzo of Frost and Flame

PL
PlatinumWarlock
2013-07-31 20:57 UTC
#92

(O-X, you can hang onto your Defensive Blast.  As I mentioned earlier, I'm going to drop into Turret Mode, so I can destroy Recharge Mode)

(I'm also going to put Armor Plating onto the top of my deck from Vernal Sonata--think I could get a TimeShift next round?)

(Expatriette--I left Mdjai alive with 1 hp, because my only other targets for Grenade Launcher were Citizens.  I figured that the 2hp were worth more at this stage in the game, considering that we have to keep the Citizens alive for Dawn to Flip back.  Mdjai's all yours!)

Name Bunker

HP: 12

In Hand:   Turret Mode

In Play: Grenade Launcher, Flak Cannon, Maintenence Unit

Trash: Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Upgrade Mode, Adhesive Foam Grenade

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  Turret Mode

Use a Power: Flak Cannon (net 3 to Mjdai (1) ); Maintenance Unit (regain 2 HP)

Draw a Card: n/a

End of Hero Turn:

-----------------

HP: 14

Hand:   n/a

In Play: Grenade Launcher, Maintenence Unit, Flak Cannon, Turret Mode

Trash:  Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Adhesive Foam Grenade, Upgrade Mode

Additional Effects:  

GR
Greywind
2013-07-31 21:18 UTC
#93

Quick Draw to top of deck.

Name: Expatriette

HP: 12

Hand:

In Play: “Pride”, Submachine Gun, Tactical Shotgun

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Pass

Use a Power: Shotgun Mdjai (Yeah, it's overkill. Your point?)

Draw a Card: Quick Draw

End of Hero Turn:

-----------------

HP: 12

Hand: Quick Draw

In Play:  “Pride”, Submachine Gun, Tactical Shotgun

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher

Additional Effects:

BL
BlueHairedMeerkat
2013-07-31 21:29 UTC
#94

(There's a Rod of Anubis up for grabs, ladies and gents; somebody take it.)

The Tomb of Anubis

In Play: 

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai

Additional Effects: 

---------------------------------------------------------------------------------------

Start of Environment Turn: 

Play a Card: Swinging Blades enter play.

End of Environment Turn: Everyone gets Swinging Bladed for 3 damage.

---------------------------------------------------------------------------------------

In Play: Swinging Blades

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai

Additional Effects: Damage dealt to environment targets is reduced by 1.

GR
Greywind
2013-07-31 21:31 UTC
#95

I'll take the rod.

BL
BlueHairedMeerkat
2013-07-31 21:36 UTC
#96

[Blinding Blast gets Timeshifted to death.]

Round 10

Citizen Dawn - Merged with the Power of the Sun

Citizen Dawn - 69

Cards in Play: Citizen Battery - 1

Citizen Sweat - 2

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2

Additional Effects: Citizen Dawn is immune to damage.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Luminous Leadership enters play.

End of the Villain Turn: Healing Light; shwoom, healing!

Battery hits Bunker for 3 damage.

Sweat destroys 1 hero ongoing.

----------------------------------------------------------------------------------

Citizen Dawn - 79

Cards in Play: Citizen Battery - 7

Citizen Sweat - 5

Luminous Leadership

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2

Additional Effects: Citizen Dawn is immune to damage.

CM
cmschex
2013-07-31 23:31 UTC
#97

Is Luminous Leadership the Timeshifted card?  If so, would we want to get rid of it?

PL
PlatinumWarlock
2013-07-31 23:35 UTC
#98

 

I'm okay with leaving Luminous Leadership--it'll help keep the Citizens alive until we nuke them all down once Dawn flips back.

KH
Kharnel
2013-08-01 01:03 UTC
#99

Put Reset on top of the deck.

Name Omnitron-X

HP: 2

Hand: Ablative Coating

In Play: Focused Plasma Cannon

Trash:  Reset, Disruptive Flechettes, Technological Advancement x 2, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon, Reactive Plating Subroutine, Defensive Blast

Additional Effects:

-----------------

Start of Hero Turn: Focused Plasma Cannon does 2 irreducible damage to Battery (5)

Play a Card: Ablative Coating

Use a Power: Timeshift - Bunker

Draw a Card: Reset

End of Hero Turn: 

-----------------

HP: 2

Hand: Reset

In Play: Focused Plasma Cannon, Ablative Coating

Trash: Reset, Disruptive Flechettes, Technological Advancement x 2, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon, Reactive Plating Subroutine, Defensive Blast

Additional Effects:

 

Okay, timeshifting Bunker. Also, I'll have my Defensive Blast be the ongoing destroyed this turn since it wasn't last turn.

PL
PlatinumWarlock
2013-08-01 01:12 UTC
#100

 

I'd love a Timeshift on me, as I can't play cards and that Armored Plating would come in really handy, as I'm likely to be at the highest hp for the rest of the game thanks to Maintenance Unit.  Plus, it'l let me destroy the Swinging Blades with no damage taken.

Timeshifting Dawn won't get her to flip this turn, and the odds of us getting two Citizens in her normal two draws are significantly higher now.

CM
cmschex
2013-08-01 01:31 UTC
#101

If Bunker's taking care of the blades then I might put out Rhapsody of Vigor this turn to start healing us more

KH
Kharnel
2013-08-01 18:14 UTC
#102

Not sure if we're waiting on me, but I edited my turn, good to go.

CM
cmschex
2013-08-01 21:12 UTC
#103

We're waiting on me, super busy at work today, will post when i get home

CM
cmschex
2013-08-02 01:27 UTC
#104

HP: 4

Hand:  Instrumental Conjuration, Rhapsody of Vigor

In Play: Musaragni's Harp, Syncopated Onslaught, Sarabande of Destruction

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax3, Arcane Cadence x3, Alacritous Subdominant, Inspiring Supertonic, Inventive Preparation, Scherzo of Frost and Flame

-----------------

Start of Hero Turn:

Play a Card: Rhapsody of Vigor

Use a Power: Vocalize Rhapsody, Healing all Hero Targets for 1

Draw a Card: Inventive Preparation

End of Hero Turn:

-----------------

HP: 5

Hand:  Instrumental Conjuration, Inventive Preparation

In Play: Musaragni's Harp, Syncopated Onslaught, Sarabande of Destruction, Rhapsody of Vigor

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax3, Arcane Cadence x3, Alacritous Subdominant, Inspiring Supertonic, Inventive Preparation, Scherzo of Frost and Flame

PL
PlatinumWarlock
2013-08-02 02:47 UTC
#105

(At the start of the Environment turn, I'll take the Swinging Blades damage to take it out of commission--thanks to Armor Plating, that's only 1 damage.)

Name Bunker

HP:  7

In Hand:   n/a

In Play: Grenade Launcher, Flak Cannon, Maintenence Unit, Armor Plating, Turret Mode

Trash: Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Upgrade Mode, Adhesive Foam Grenade

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  n/a

Use a Power: Grenade Launcher:  (3 damage to Assault (4); 3 damage to Sweat (2) and negligible damage to Dawn, as she's immune; Maintenance Unit (regain 2 HP)

Draw a Card: n/a

End of Hero Turn:

-----------------

HP: 9

Hand:   n/a

In Play: Grenade Launcher, Maintenence Unit, Flak Cannon, Turret Mode, Armor Plating

Trash:  Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Adhesive Foam Grenade, Upgrade Mode

Additional Effects:  

GR
Greywind
2013-08-02 04:13 UTC
#106

Name: Expatriette

HP: 13

Hand:

In Play: “Pride”, Submachine Gun, Tactical Shotgun, Rod of Anubis

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Quick Draw (fish for “Prejudice”)

Use a Power: Shotgun momma for 5 (she laughs) since we're trying to get more targets...er, Citizens in play

Draw a Card: Flak Jacket

End of Hero Turn:

-----------------

HP: 13

Hand: Flak Jacket

In Play:  “Pride”, Submachine Gun, Tactical Shotgun, Rod of Anubis, “Prejudice”

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher, Quick Draw

Additional Effects:

BL
BlueHairedMeerkat
2013-08-02 08:20 UTC
#107

The Tomb of Anubis

In Play: Swinging Blades

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai

Additional Effects: 

---------------------------------------------------------------------------------------

Start of Environment Turn: Bunker takes the hit from Swinging Blades to destroy them.

Play a Card: Spike Trap enters play.

End of Environment Turn: Does anyone want to take out the Spike Trap?

---------------------------------------------------------------------------------------

In Play: Spike Trap

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai, Swinging Blades

Additional Effects: 

BL
BlueHairedMeerkat
2013-08-02 08:27 UTC
#108

Round 11

Citizen Dawn - Merged with the Power of the Sun

Citizen Dawn - 79

Cards in Play: Citizen Battery - 2

Citizen Sweat - 2

Luminous Leadership

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2

Additional Effects: Citizen Dawn is immune to damage.

-----------------------------------------------------------------------------------

Start of the Villain Turn: 

Play a Villain Card: Citizen Summer enters play.

End of the Villain Turn: Citizen Blood enters play.

Battery hits Expatriette for 3 damage.

Sweat destroys 1 hero ongoing, then deals 1 damage to the hero whose card was destroyed.

Luminous Leadership heals the Citizens for 1.

Summer deals the two heroes with the most cards in play 3 damage each.

Blood deals each hero target 1 damage.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Battery - 3

Citizen Sweat - 3

Luminous Leadership

Citizen Summer - 4

Citizen Blood - 5

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2

Additional Effects: Citizen Dawn is immune to damage.

PL
PlatinumWarlock
2013-08-02 08:46 UTC
#109

I believe that Expatriette and Bunker have the most cards out, so we get the Summer damage.

Blood's damage is melee, yes?  That means O-X takes 0.

The Spike Trap kills 1 Equipment card--any takers?

Who can drop an Ongoing for Sweat?  I'd really prefer not to drop out of Turret mode...

KH
Kharnel
2013-08-02 10:50 UTC
#110

I'll drop Focused Plasma Cannon to the Spike Trap. Don't have any Ongoings to destroy.

 

Name Omnitron-X

HP: 3

Hand: Reset

In Play: Ablative Coating

Trash:  Reset, Disruptive Flechettes, Technological Advancement x 2, Gaussian Coil Blaster x 2, Electro-Deployment Unit, Focused Plasma Cannon x 2, Reactive Plating Subroutine, Defensive Blast

Additional Effects:

-----------------

Start of Hero Turn: 

Play a Card: Reset. Shuffle trash into deck. Draw a card - Innervation Ray. Play a card - Innervation Ray.

Use a Power: Timeshift - Disruptive Flechettes. Destroy Luminous Leadership. Deals 2 damage to everyone but Dawn (Battery 1 Sweat 1 Summer 2 Blood 3)

Draw a Card: Self Sabotage

End of Hero Turn: 

-----------------

HP: 3

Hand: Self Sabotage

In Play: Ablative Coating, Innervation Ray

Trash: Reset

Additional Effects:

 

Phew, thatw as a little scary. Thought I might have accidentally killed some Citizens.

GR
Greywind
2013-08-02 11:12 UTC
#111

All mine are Equipment.

And it looks like Dawn will be flipping again.

CM
cmschex
2013-08-02 16:38 UTC
#112

I'll drop Sarabande to Sweat

 

Name: Argent Adept

 

HP: 3

Hand:  Instrumental Conjuration, Inventive Preparation

In Play: Musaragni's Harp, Syncopated Onslaught, Rhapsody of Vigor

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax3, Arcane Cadence x3, Alacritous Subdominant, Inspiring Supertonic, Inventive Preparation, Scherzo of Frost and Flame, Sarabande of Destruction

-----------------

Start of Hero Turn:

Play a Card: Instrumental Conjuration, pulls Akpunku's Drum.  Draw Arcane Cadence

Use a Power: Vocalize Rhapsody, Healing all Hero Targets for 1

Draw a Card: Rhapsody of Vigor

End of Hero Turn:

-----------------

HP: 4

Hand:  Instrumental Conjuration, Inventive Preparation, Rhapsody of Vigor

In Play: Musaragni's Harp, Syncopated Onslaught, Akpunku's Drum, Rhapsody of Vigor

 

Trash:  Syncopated Onslaught, Polyphoric Flare,Instrumental Conjuration  Xu's Bell, Drake's Pipes, Vernal Sonatax3, Arcane Cadence x3, Alacritous Subdominant, Inspiring Supertonic, Inventive Preparation, Scherzo of Frost and Flame, Sarabande of Destruction

PL
PlatinumWarlock
2013-08-02 19:52 UTC
#113

(Man, not being able to kill these guys SUCKS!  Next round...next round...)

Name Bunker

HP:  5

In Hand:   n/a

In Play: Grenade Launcher, Flak Cannon, Maintenence Unit, Armor Plating, Turret Mode

Trash: Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Upgrade Mode, Adhesive Foam Grenade

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card:  n/a

Use a Power: Maintenance Unit (regain 2 HP)

Draw a Card: n/a

End of Hero Turn:

-----------------

HP: 7

Hand:   n/a

In Play: Grenade Launcher, Maintenence Unit, Flak Cannon, Turret Mode, Armor Plating

Trash:  Turret Mode, Ammo Drop, Recharge Mode (x3), Decommissioned Hardware, Adhesive Foam Grenade, Upgrade Mode

Additional Effects:  

GR
Greywind
2013-08-02 20:15 UTC
#114

Name: Expatriette

HP: 14

Hand:

In Play: “Pride”, Submachine Gun, Tactical Shotgun, Rod of Anubis

Trash: Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Flak Jacket

Use a Power: Shotgun momma for 5 (she laughs) since we're trying to get more targets...er, Citizens in play

Draw a Card: Unload (Evil grin)

End of Hero Turn:

-----------------

HP: 14

Hand: Flak Jacket

In Play:  “Pride”, Submachine Gun, Tactical Shotgun, Rod of Anubis, “Prejudice”, Flak Jacket

Trash:  Shock Rounds, Liquid Nitrogen Rounds, Arsenal Access, Assault Rifle, Arsenal Access, Quick Draw, Flak Jacket, Reload, Hollow Points, Unload, RPG Launcher, Quick Draw

Additional Effects:

BL
BlueHairedMeerkat
2013-08-02 20:29 UTC
#115

[Expatriette should be on 7HP, no?]

The Tomb of Anubis

In Play:

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai, Swinging Blades, Spike Trap

Additional Effects: 

---------------------------------------------------------------------------------------

Start of Environment Turn: 

Play a Card: Nomti enters play.

End of Environment Turn: Nomti hits the second-highest HP (Expat or Bunker?) for 4.

---------------------------------------------------------------------------------------

In Play: Nomti - 9

Trash: Swarm of Scarabs, Cast Into The Underworld, Akana, Judgement of Anubis x2, Anubis, Shamise, The Challenge of Fire, Mdjai, Swinging Blades, Spike Trap

Additional Effects: 

BL
BlueHairedMeerkat
2013-08-02 20:40 UTC
#116

Round 12

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

Cards in Play: Citizen Battery - 1

Citizen Sweat - 1

Citizen Summer - 2

Citizen Blood - 3

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2, Luminous Leadership

Additional Effects: Citizen Dawn is immune to damage.

-----------------------------------------------------------------------------------

Start of the Villain Turn: FLIPPEDIDOODAH!

Play a Villain Card: Citizen Hammer enters play.

End of the Villain Turn: Dawn hits the highest HP hero for 3 (or 4).

Battery hits the highest HP hero for 4 damage.

Sweat destroys 1 hero ongoing, then deals 2 damage to the hero whose card was destroyed.

Summer deals the two heroes with the most cards in play 4 damage each.

Blood deals each hero target 2 (melee) damage.

Hammer deals each hero target 4 damage.

----------------------------------------------------------------------------------

Citizen Dawn - 80

Cards in Play: Citizen Battery - 1

Citizen Sweat - 1

Citizen Summer - 2

Citizen Blood - 3

Citizen Hammer - 3

Trash: Devastating Aurora x2, Citizen Tears, Return With The Dawn x2, Healing Light x2, Citizen Truth, Citizen Autumn, Citizen Winter, Citizen Spring, Channel the Eclipse x2, Blinding Blast x2, Luminous Leadership

Additional Effects: Damage dealt by Citizens is increased by 1.

[Not sure if this is escapable, if Expat is on 7...]

PL
PlatinumWarlock
2013-08-02 20:46 UTC
#117

 

Holy crap!  

Are we all dead now?  Hammer's damage alone takes out AA and O-X.  Right now, I'm looking at taking a minimum of 8 damage, which kills Bunker.  

CM
cmschex
2013-08-02 21:37 UTC
#118

Yeah, between Nomti and the villain round, I'm pretty sure we're all dead

PL
PlatinumWarlock
2013-08-02 21:54 UTC
#119

 

Man, Tomb of Anubis really cranks up the difficulty, doesn't it?  Tons of lethal targets plus high-damage hazards.  Eeep...

GR
Greywind
2013-08-03 00:01 UTC
#120

Blue, you're right on the HP.

PL
PlatinumWarlock
2013-08-03 20:16 UTC
#121

Anyone up for a rematch, with a new set of heroes?  

BL
BlueHairedMeerkat
2013-08-03 20:38 UTC
#122

We could rematch, or we could pick a new villain as well. I'd be up for either. (Likewise, someone else can be the villain if they like but otherwise I'm happy to be.)

PL
PlatinumWarlock
2013-08-03 20:41 UTC
#123

Either way, I'm game.  I'd prefer to play a hero, though.