All CategoriesGeneral GTGEvents › Episode 4: The Ennead (Advanced)

Episode 4: The Ennead (Advanced)

151 posts · 11405 views · started 2013-04-30 16:59 UTC
BL
BlueHairedMeerkat
2013-04-30 16:59 UTC
#1

The Ennead

VS

Haka (cmschex)

Mr Fixer (Kharnel)

The Visionary (Pydro)

Tempest: Freedom! (ketigid)

The Wraith: Price of Freedom (Mezike)

AT

Time Cataclysm

 

I want to say Advanced, because Advanced is more fun, but since Advanced Ennead is one of the toughest fights this game has to offer I'll leave it open to the players. Roll up, roll up! All are welcome, just pick a hero on the list, draw an opening hand and prepare to be slau- err, fight the good fight! :D

CM
cmschex
2013-04-30 17:14 UTC
#2

I'm alsways up for Advanced Ennead.  Regular is fun, but advanced is my favorite fight in the game.

As for who, I'd play anyone but prefer Fixer

KH
Kharnel
2013-04-30 17:26 UTC
#3

Count me in! I'll take Fixer

PY
Pydro
2013-04-30 18:06 UTC
#4

BlueHairedMeerkat, are you taking a hero? i wouldn't mind joining but I have been in the first 3 games. If you still need someone I will join, but let's see if anyone else wants to first.

BL
BlueHairedMeerkat
2013-04-30 18:30 UTC
#5

I might take a hero, but probably not. I'm content just running stuff for this game.

KE
ketigid
2013-05-01 05:46 UTC
#6

I'll take any hero, probably whoever that is left unpicked.

 I'm up for advance too.

ME
Mezike
2013-05-03 08:56 UTC
#7

Ha, it's funny that everyone wants to be Mr. Fixer what with all the threads on here about how broken he is supposed to be :wink:

I am up for this one, no preference on which hero as it appears that I missed the Mr Fixer boat already. Then again, on the back of all the old discussions about Four Legacies and Four Ra's, is the world ready yet for Four Fixers???

CM
cmschex
2013-05-03 12:53 UTC
#8

Four Fixers would be amazing, all multi-target damage gets redirected, grease gun + slavage yards all over the place, nothing but irreducible damage. Would be fun

BL
BlueHairedMeerkat
2013-05-03 13:54 UTC
#9

Let's do this! Pydro's in (assuming he wants to be), because that way we get five, and I've slotted y'all into the hero slots in the order you turned up.

Round 1

The Ennead (Advanced) - The Power of the Ennead

Nuit [S] - 28

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 26

Set [S][H] - 26

Cards in Play: The Shrine of the Ennead

Trash:

Additional Effects: -1 damage to all villains except Nuit

-----------------------------------------------------------

Start of the Villain Turn: Osiris enters play.

Play a Villain Card: Taste of Immortality - Atum enters play.

End of the Villain Turn:

-----------------------------------------------------------

Nuit [S] - 28

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 26

Set [S][H] - 26

Osiris [A] - 27

Atum [A] - 30

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality

Additional Effects in Play: -1 damage to all villains except Nuit

PY
Pydro
2013-05-03 14:30 UTC
#10

Visionary opening hand: Prophetic Vision, Cerebral Heorrahage, Psychic Maelstrom, Brain Burn. 

A couple of things about Visionary: I will need some suggestions on when/who to use the cards/power on. Right now I have Prophetic Vision and Enlighten.

 

Also, I found it useful to setup a google doc with all the key pieces of information. It puts most of the thigs you will need to know on a single page.

Don't forget to change the title of the thread to Advanced and take out "players wanted."

CM
cmschex
2013-05-03 14:33 UTC
#11

 

Name Haka

HP: 34

Hand:  Haka of Shielding x2, Rampage, Te Moko

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Te Moko

Use a Power: Crush Nuit (26 HP0

Draw a Card: Taiaha

End of Hero Turn:

-----------------

HP: 34

Hand:  Haka of Shielding x2, Rampage, Taiaha

 In Play: Te Moko

Trash:

Additional Effects:

KH
Kharnel
2013-05-03 14:48 UTC
#12

Name Mr Fixer

HP: 28

Hand:  Jack Handle, Charge, Meditation, Bloody Knuckles

In Play: none

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Jack Handle

Use a Power: Strike hits Nuit for 1 (25 HP), rest for 0 (damn)

Draw a Card: Pipe Wrench

End of Hero Turn:

-----------------

HP: 28

Hand:  Charge, Meditation, Bloody Knuckles, Pipe Wrench

In Play: Jack Handle

Trash:

Additional Effects:

PY
Pydro
2013-05-03 15:06 UTC
#13

Visionary

HP: 26

Hand: Prophetic Vision, Cerebral Hemorrhage, Psychic Maelstrom, Brain Burn

In Play: None

Trash: None

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Prophetic Vision

Use a Power: Enlighten myself - Drew Telekinetic Cocoon and Mental Divergence, discard Cerebral Hemorrhage.

Draw a Card: Mass Levitation

End of Hero Turn: None

-----------------

HP: 26

Hand:  Psychic Maelstrom, Brain Burn, Telekinetic Cocoon, Mental Divergence, Mass Levitation

 In Play: None

Trash: Prophetic Vision, Cerebral Hemorrhage

Additional Effects: None

-----------------

Notes: I will probably play Mental Divergance next turn, unless there is a serious need for Mass Levitation

CM
cmschex
2013-05-03 15:16 UTC
#14

I would assume Wraith might want it depending on opening draw.  I'm fine and it seems like Fixer has a strong hand with Meditation

KH
Kharnel
2013-05-03 15:18 UTC
#15

I'd be inclined to say Enlighten yourself,
would be good to get some Precognitions or Twist the Ethers. Starting out with 7 of them on the first turn . . . Yeesh. But I guess we don't know the starting hand of the others yet.

EDIT: But yeah, I agree, definitely skip me regardless.

PY
Pydro
2013-05-03 15:23 UTC
#16

Ok, will wait for Wraith's starting hand. We need to wait for the top 3 environment cards anyways. At least I know which card to discard if I Enlighten myself (1 damage to 3 targets, bleh..someone take her out).

BL
BlueHairedMeerkat
2013-05-03 20:33 UTC
#17

We have a Rift in Time, a Charging Triceratops and a Crushing Hallway.

CM
cmschex
2013-05-03 21:31 UTC
#18

No Crushing Hallway.  If we don't do any more damage this round to Nuit, Trice will hit her for 3, otherwise it'd be Tempest.  rift in Time could be useful if I find a Dominion

PY
Pydro
2013-05-03 21:58 UTC
#19

No crushing Hallway. :) Felt is was worth repeating. Dino does damage at the start of the turn, so we would not have to hit her all of next round too. Might still be worth it though. Also make sure Crushing Hallway is the bottom card.

CM
cmschex
2013-05-03 22:06 UTC
#20

Actually, I bet we could take down some of the others to be hit by the Dino.  Either way, probably the safest choice, though Rift in Time is always fun

PY
Pydro
2013-05-03 22:12 UTC
#21

I think this is the point where we say: "What is Tempy and Wrath holding?"

ME
Mezike
2013-05-03 23:12 UTC
#22

Wraith has a slightly less than useful opening hand, with x2 combat stance, suture self, and trust fund. I guess I will trust fund then hit Nuit for 1. Wraith has a habit of churning her deck unassisted and Visionary is a pain without just the right cards so I'd suggest Visionary use her power on herself.

PY
Pydro
2013-05-04 00:29 UTC
#23

I fixed my turn. i am out until tomorrow night, so you can figure out which environment card to put on top. If it manages to hit my turn again before I can log on again, just skip it (if it doesn't matter) and I will take my turn when I can.

KE
ketigid
2013-05-05 01:07 UTC
#24

I’ll get my deck on Monday, will update then.

PY
Pydro
2013-05-05 03:13 UTC
#25

Looking through the decks, I noticed that there are no Ongoings to destroy. :( So I am not going to play Mental Divergence as it would only be fodder for something like Ancient Magicks (unless you want it to be). If that ever comes out, I will play Mental Divergence to gain back whatever essential Ongoing we need. (Just thinking out loud here.)

Did we agree on the dino?

PY
Pydro
2013-05-05 16:50 UTC
#26

BlueHairedMeerkat if you get a chance can you put down a symbol (or just a number) by each of the villains indicating which symbol they activate on. If possible could you also put down the symbol (or number) of the card being played?

EDIT: Thanks!

KE
ketigid
2013-05-06 02:03 UTC
#27

Tempest

HP: 25

Hand: Shielding Winds, Gene-Bound Shackles, Reclaim from the Deep, Into the Stratosphere.

In Play: None

Trash: None

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Shielding Winds

Use a Power: none

Draw a Card: Ball Lightning

End of Hero Turn: None

-----------------

HP: 25

Hand:  Gene-Bound Shackles, Reclaim from the Deep, Into the Stratosphere, Ball Lightning.

In Play: Shielding Winds

Trash: None

Additional Effects: None

ME
Mezike
2013-05-06 19:32 UTC
#28

Wraith Price of Freedom

HP: 25

Hand: Combat Stance, Combat Stance, Suture Self, Trust Fund

In Play: None

Trash: None

-----------------

Play a Card: Trust Fund (draws Impromptu Invention, Grappling Hook, Stun Bolt, Mega Computer. Discards both Combat stance cards)

Use a Power: Last Stand, dealing 1 damage to Nuit

Draw a Card: Suture Self

-----------------

HP: 25

Hand:  Suture Self, Impromptu Invention, Grappling Hook, Stun Bolt, Mega Computer, Suture Self

In Play: None

Trash: Trust Fund, Combat Stance, Combat Stance

Additional Effects: None

-----------------

Thoughts: Impromptu invention probably for Throwing Knives seeing as we are up against multiple targets, but they won't be much use without the Micro Targeting Computer. I could just go for a Razor Ordnance but feel like I'll end up kicking myself if the MTC then comes out soon after. Or I could dig for the MTC and wait for either of the two projectile weapons to pop up?

BL
BlueHairedMeerkat
2013-05-06 19:53 UTC
#29

Time Cataclysm

In Play:

----------------------------------------------------------------

Start of Turn:

Play a Card: Charging Triceratops - 8HP

End of Turn:

----------------------------------------------------------------

In Play: Charging Triceratops - 8HP
PY
Pydro
2013-05-06 19:59 UTC
#30

Didn’t see that coming…wait, I did!

BL
BlueHairedMeerkat
2013-05-06 20:02 UTC
#31

 

Round 2

The Ennead (Advanced) - The Power of the Ennead

Nuit [S] - 24

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 26

Set [S][H] - 26

Osiris [A] - 27

Atum [A] - 30

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality

Additional Effects: -1 damage to all villains except Nuit

-----------------------------------------------------------

Start of the Villain Turn: Nephthys enters play.

Play a Villain Card: The Desert's Wrath [H]. Bye Tricey, Nuit hits each hero for 1.

Tefnut hits Tempest or Wraith for 2.

Geb hits Haka and Mr. Fixer for 2.

Isis hits Haka, Mr. Fixer or Tempest for 2.

Set hits all heroes for 1.

Nephthys hits all heroes for 1.

End of the Villain Turn:

-----------------------------------------------------------

Nuit [S] - 24

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 26

Set [S][H] - 26

Osiris [A] - 27

Atum [A] - 30

Nephthys [H][A] - 28

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath

Additional Effects in Play: -1 damage to all villains except Nuit

ME
Mezike
2013-05-06 20:08 UTC
#32

Wraith'll take the hits, seeing as I have two healing cards in hand.

note to self: Wraith now on 20HP

PY
Pydro
2013-05-06 20:46 UTC
#33

I would say RO for Wraith. AoE would be great once we get rid of the 1 DR, which is hindering a bunch of people. I think the focus now should be Nuit, which means a single target heavy hitter. It might take a couple of rounds anyways to kill her, which would give you a couple of chances to TK, II, or even MTC.

CM
cmschex
2013-05-06 22:35 UTC
#34

Haka will take the optional damage since I have Te Moko out

CM
cmschex
2013-05-06 22:40 UTC
#35

 

Haka

HP: 32

 

Hand:  Haka of Shielding x2, Rampage, Taiaha

 In Play: Te Moko

Trash:

Additional Effects:

-----------------

Start of Hero Turn: nothing

Play a Card: Taiaha

Use a Power: Taiaha Nuit (21 HP) and Atum (28HP)

Draw a Card: Ground Pound

End of Hero Turn:

-----------------

HP: 32

Hand:  Haka of Shielding x2, Rampage, Ground Pound

 In Play: Te Moko, Taiaha

Trash:

Additional Effects:

KH
Kharnel
2013-05-06 23:03 UTC
#36

Mr Fixer

HP: 23

Hand:  Charge, Meditation, Bloody Knuckles, Pipe Wrench

In Play: Jack Handle

Trash: none

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Meditation, fetch Grease Monkey Fist and play it

Use a Power: Strike hits Nuit for 2 (19 HP), rest for 1 (Tefnut 28, Geb 31, Isis 25, Set 25, Osiris 26, Atum 27, Nephthys 27)

Draw a Card: Riveting Crane

End of Hero Turn:

-----------------

HP: 23

Hand: Charge, Bloody Knuckles, Pipe Wrench, Riveting Crane

In Play: Jack Handle, Grease Monkey Fist

Trash: Meditation

Additional Effects:

KH
Kharnel
2013-05-06 23:06 UTC
#37

I think I got all of the HP values right . . . So, if there's an Enlighten available, I might take it this round. Don't have much else to play until I get a Harmony out.

PY
Pydro
2013-05-06 23:58 UTC
#38

Visionary

HP: 23

Hand:  Psychic Maelstrom, Brain Burn, Telekinetic Cocoon, Mental Divergence, Mass Levitation

 In Play: None

Trash: Prophetic Vision, Cerebral Hemorrhage

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Mass Levitation

Use a Power: Enlighten myself - Drew Wrest the Mind and Precognition, discarded Brain Burn

Draw a Card: Mass Levitation

End of Hero Turn: None

-----------------

HP: 23

Hand:  Psychic Maelstrom, Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind, Precognition

 In Play: Mass Levitation

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn

Additional Effects: None

-----------------

Notes: Played Mass Levitation as fodder in case we need to destroy Ongoings (and ended up drawing another one). I decided to Enlighten myself (sorry Fixer), because right now I have nothing to do.

CM
cmschex
2013-05-07 00:12 UTC
#39

Nephthys took 1 from the Jack Handle as well, taking her down to 27

KH
Kharnel
2013-05-07 00:19 UTC
#40

No worries. I can still Charge next turn anyways, get a little bit more damage on everyone. Added Nephthys to the damage list

KE
ketigid
2013-05-07 01:43 UTC
#41

I need a better hand, I will play Gene Bound Shackles. After that, should sacrifice shackles or winds for my power? I’m thinking winds…

CM
cmschex
2013-05-07 02:04 UTC
#42

I vote winds

KH
Kharnel
2013-05-07 02:38 UTC
#43

Probably winds. I don't think they do too many big hits of damage, but I could be wrong. And in the right situation, Shackles can get the boost to lots of the Ennead if you do it in the right order.

KE
ketigid
2013-05-07 08:35 UTC
#44

Tempest

HP: 23

Hand:  Gene-Bound Shackles, Reclaim from the Deep, Into the Stratosphere, Ball Lightning.

In Play: Shielding Winds

Trash: None

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Gene-Bound Shackles

Use a Power: Sacrifice (destroys Shielding Winds, draws Cleansing Downpour, Reclaim from the Deep, Electrical Storm)

Draw a Card: Localized Hurricane

End of Hero Turn: None

-----------------

HP: 23

Hand:  Reclaim from the Deep x 2, Into the Stratosphere, Ball Lightning, Cleansing Downpour, Electrical Storm, Localized Hurricane.

In Play: Gene-Bound Shackles

Trash: Shielding Winds

Additional Effects: +2 damage dealt by Tempest to highest villain target.

ME
Mezike
2013-05-07 10:41 UTC
#45

Wraith Price of Freedom

HP: 20

Hand: Suture Self, Impromptu Invention, Grappling Hook, Stun Bolt, Mega Computer, Suture Self

In Play: None

Trash: Trust Fund, Combat Stance, Combat Stance

-----------------

Play a Card: Impromptu Invention (draws Throwing Knives - yay! - searches for MTC and puts into play. Then plays Throwing Knives)

Use a Power: Throwing Knives, 3 to Nuit and 2 each to Isis and Set (I'm just targeting the weakest here, happy to change the targets if we agree a strategy for who we want to pick off first)

Draw a Card: Infrared Eyepiece

-----------------

HP: 20

Hand:  Suture Self, Grappling Hook, Stun Bolt, Mega Computer, Suture Self, Infrared Eyepiece

In Play: Micro Targeting Computer, Throwing Knives

Trash: Trust Fund, Combat Stance, Combat Stance, Impromptu Invention

-----------------

Thoughts: the MTC ultimately seemed the better bet with Throwing Knives already in hand, although Utility Belt did cross my mind. I'll probably Suture Self and use the Knives for the next couple of rounds unless there is a pressing need for the Grappling Hook, or I draw something that lets me drill my deck again. Ditching both Combat Stances was probably a bit of a brain fart although I would have been reticent to put them into play before Haka goes on a rampage anyway.

BL
BlueHairedMeerkat
2013-05-07 10:59 UTC
#46

 

Time Cataclysm

In Play:

----------------------------------------------------------------

Start of Turn:

Play a Card: Oppressive Smog

End of Turn:

----------------------------------------------------------------

In Play: Oppressive Smog

 ----------------------------------------------------------------

Perhaps Suture Self is not such a good idea :P

BL
BlueHairedMeerkat
2013-05-07 11:07 UTC
#47

 

Round 2

The Ennead (Advanced) - The Power of the Ennead

Nuit [S] - 16

Tefnut [H] - 28

Geb [H] - 31

Isis [H/A] - 23

Set [S][H] - 23

Osiris [A] - 26

Atum [A] - 29

Nephthys [H][A] - 27

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath

Additional Effects: -1 damage to all villains except Nuit

-----------------------------------------------------------

Start of the Villain Turn: Shu enters play.

Play a Villain Card: Elemental Storm [H]: Nuit deals each hero 3 x 1 damage.

Tefnut deals Wraith 2 damage.

Geb deals Haka and Fixer or Visionary 2 damage.

Isis deals Haka, Fixer or Wraith 2 damage.

Set deals each hero 1 damage.

Nephthys deals each hero 1 damage.

Shu heals all non-hero targets for 0HP.

End of the Villain Turn:

-----------------------------------------------------------

Nuit [S] - 16

Tefnut [H] - 28

Geb [H] - 31

Isis [H/A] - 23

Set [S][H] - 23

Osiris [A] - 26

Atum [A] - 29

Nephthys [H][A] - 27

Shu [S/H] - 24

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath

Additional Effects in Play: -1 damage to all villains except Nuit

CM
cmschex
2013-05-07 13:03 UTC
#48

 

Hake will take the damage Isis, leaving the grand total of damage taken from the villain turn at 2

 

Haka

HP: 30

 

Hand:  Haka of Shielding x2, Rampage, Ground Pound

 In Play: Te Moko, Taiaha

Trash:

Additional Effects:

-----------------

Start of Hero Turn: nothing

Play a Card: Haka of Shielding, drawing Dominion and Haka of Battle, discarding Haka of Shielding (next damage reduced by 2)

Use a Power: Taiaha Nuit (13 HP) and Atum (27HP)

Draw a Card: Punish the Weak

End of Hero Turn:

-----------------

HP: 32

Hand:  Dominion, Rampage, Ground Pound, Haka of Battle, Punish the Weak

 In Play: Te Moko, Taiaha

Trash: Haka of Shielding x 2

Additional Effects:

KH
Kharnel
2013-05-07 13:13 UTC
#49

 

Mr Fixer

HP: 16

Hand:  Charge, Bloody Knuckles, Pipe Wrench, Riveting Crane

In Play: Jack Handle, Grease Monkey Fist

Trash: Meditation

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Charge, deals 3 to Nuit (10 HP) and 2 to rest (Tefnut 26, Geb 29, Isis 21, Set 21, Osiris 24, Atum 25, Nephthys 25, Shu 22)

Use a Power: Strike hits Nuit for 2 (8 HP), rest for 1 (Tefnut 25, Geb 28, Isis 20, Set 20, Osiris 23, Atum 24, Nephthys 24, Shu 21)

Draw a Card: Overdrive

End of Hero Turn:

-----------------

HP: 16

Hand: Bloody Knuckles, Pipe Wrench, Riveting Crane, Overdrive

In Play: Jack Handle, Grease Monkey Fist

Trash: Meditation

Additional Effects:

 

 

CM
cmschex
2013-05-07 13:27 UTC
#50

We should be able to take out Nuit this round, then Rampage and Jack Handle can start doing serious work for us

PY
Pydro
2013-05-07 15:05 UTC
#51

Visionary

HP: 18

Hand:  Psychic Maelstrom, Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind, Precognition

In Play: Mass Levitation

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Psychic Maelstrom - 2 to Nuit, 1 to everyone else. Nuit is at 6 HP, Tefnut 24, Geb 27, Isis 19, Set 19, Osiris 22, Atum 23, Nephthys 23, Shu 20

Use a Power: Enlighten myself - Drew Wrest the Mind and Precognition, discarded Wrest the Mind

Draw a Card: Twist the Ether

End of Hero Turn: None

-----------------

HP: 18

Hand:  Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind, Precognition x2

In Play: Mass Levitation

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn, Psychic Maelstrom, Wrest the Mind

Additional Effects: None

-----------------

Notes: Well I got a few cards I can play for the next for rounds.

RO
Ronway
2013-05-07 15:08 UTC
#52

Wrest the Mind in this game is probably only good on the Dino, seeing as it is dead now Wrest the Mind will probably be fairly useless for awhile.

CM
cmschex
2013-05-07 15:28 UTC
#53

I think Precog is a good play this turn., especially since Warith has the Eyepiece in hand.  Depending on how much more set up we want, I can Ground Pound next turn and the Rampage the turn after

KH
Kharnel
2013-05-07 15:29 UTC
#54

Oh, I can totally take the extra 2. I was confused by Geb's damage, thought it was two "or"s. I'm thinking Fixer is probably going to go "blaze of glory" at the end of this game anyways.

PY
Pydro
2013-05-07 15:32 UTC
#55

Doesn't matter to me. I think the only issue is whoever takes it will have the lowest hero HP.

CM
cmschex
2013-05-07 15:33 UTC
#56

Re Fixer:  If you let me know when you plan for play Bloody Knuckles, I can make sure to Rampage the turn before it's in play as to not hit you more.  Or If I Ground Pound next round you can play it safely

KH
Kharnel
2013-05-07 15:39 UTC
#57

I went ahead and edited, took the damage. I was thinking (stop me if this is a dumb idea), I could always Bloody Knuckles and then have Visionary pop it after my turn so I wouldn't have to worry about the extra damage.

PY
Pydro
2013-05-07 16:22 UTC
#58

I have no problem with that, it would only cost me an Enlighten. If Haka is going to Ground Pound, it would be a good idea to use it that round. Regardless I could always bring Bloody Knuckles or Ground Pound back after they are used.

KH
Kharnel
2013-05-07 16:38 UTC
#59

Ah, good point, I hadn't thought of the other use of Mental Divergence. Well, I guess we don't need to decide for sure just yet. Precognition definitely seems like the thing to do now, by next round we'll see if we're in enough danger to need a Ground Pound.

ME
Mezike
2013-05-07 17:03 UTC
#60

i can put the eyepece out but i'm unlikely to want to use it over the knives just yet. out of interest, is Tempest going to be able to hit Nuit for 5 this turn? It might actually be better if Visionary goes on the attack if we can make sure of laying out Nuit this round. Then again, I don't have my cards right now so i'm not sure of what his incap is ;)

PY
Pydro
2013-05-07 17:07 UTC
#61

"At the Start of the environment turn, shuffle the environment trash into the environment deck." I do have Psychic Maelstrom I can play one the 1 DR is over with. Other than that, I would have to draw some cards.

KH
Kharnel
2013-05-07 17:11 UTC
#62

I think we're still waiting on what Tempest drew last turn with the Freedom power. Hopefully there will be a nuke or something.

ME
Mezike
2013-05-07 17:50 UTC
#63

aye, I think we should wait for Tempest to finish out before we move any further forward as we are at a bit of a balance point regarding how we set ourselves up for this villain turn. I would definitely prefer to incap Nuit this round if we have the capability - what Visionary might lose on the DR I would only gain on the knives so it might be a good move depending on Tempest's capabilities

PY
Pydro
2013-05-07 17:56 UTC
#64

In that case I will take back the Precog and wait for Tempy.

KE
ketigid
2013-05-08 02:24 UTC
#65

I know everyone is waiting for my move. However, due to some work arrangements, I won't see my Sentinels deck until Thursday evening.

Will someone help me with my draw (I need to draw 4 cards in total), then I can still make my play via the forums.

Thanks!

CM
cmschex
2013-05-08 02:34 UTC
#66

Tempest draws Cleansing Downpour, Reclaim from the Deep, Electrical Storm, Localized Hurricane

PY
Pydro
2013-05-08 02:39 UTC
#67

OK, it doesn't look like we can kill her this turn. Maelstrom of Precog?

CM
cmschex
2013-05-08 02:45 UTC
#68

Well, if Visionary could do one damage, Tempest could use Ball Lightning on her and then Wraith could finish her off

PY
Pydro
2013-05-08 02:46 UTC
#69

Then I completely missed counted Maelstrom it is (missed the newest numbers). Editing my turn.

EDIT: Done.

EDIT2: Where is the best place to put Twist the Ether here?

KE
ketigid
2013-05-08 03:55 UTC
#70

Tempest

HP: 18

Hand:  Reclaim from the Deep x 2, Into the Stratosphere, Ball Lightning, Cleansing Downpour, Electrical Storm, Localized Hurricane.

In Play: Gene-Bound Shackles

Trash: Shielding Winds

Additional Effects: +2 damage dealt by Tempest to highest villain target.

-----------------

Start of Hero Turn: None

Play a Card: Ball Lightning deals 4 lightning damage to Nuit - Nuit 2 HP.

Use a Power: none

Draw a Card: Otherworldly Resilience

End of Hero Turn: None

-----------------

HP: 18

Hand:  Reclaim from the Deep x 2, Into the Stratosphere, Cleansing Downpour, Electrical Storm, Localized Hurricane, Otherworldly Resilience.

In Play: Gene-Bound Shackles

Trash: Shielding Winds, Ball Lightning.

Additional Effects: +2 damage dealt by Tempest to highest villain target.

KH
Kharnel
2013-05-08 07:19 UTC
#71

Twist the Ether could go a couple of ways, seems like:

1. Put it on Haka to buff Rampage, let it hit Shu, mitigate the hero damage

2. Put it on Fixer preferably before an Overdrive

I guess Wraith could also use it to help with Shu's immunities, but Wraith is less set up for multiple damage sources at the moment. #1 is probably better short-term, #2 is better long-term since Fixer's hitting everyone will continue (fingers crossed). What do you guys think?

ME
Mezike
2013-05-08 22:19 UTC
#72

Wraith puts the eyepiece into play, uses the knives to incap Nuit and deal 3 damage to each of isis and set, draws utility belt. At 13 HP i'm not sure Wraith will last much more than one maybe two rounds, especially if Haka goes on a rampage, so I will ditch stun bolt to kill off the smog as I need to suture next turn. I'm on a mobile device so will write up my turn properly tomorrow!

I agree that Fixer is the best recipient of Twist the Ether.

CM
cmschex
2013-05-08 22:29 UTC
#73

I will Ground Pound next round so that Wraith can Suture, Tempest can cleanse, etc

PY
Pydro
2013-05-08 22:36 UTC
#74

Don't have smog in front of me, but I have a couple of cards I can dump. I have no problem Twisting Fixer, but there might be another option.Keep Stun Bolt, and Between Stun Bolt and Twisting one of the villians, we can nullify all of those "all heroes take 1 damage."

ME
Mezike
2013-05-08 22:37 UTC
#75

good-o. Depending on damage dealt by the Ennead this turn I might use the opportunity to put utility belt out so that I can start using the eyepiece to hopefully help in giving us a bit of respite from the damage we are taking, or to allow me to use grappling hook if we need it without slowing down on the damage dealing.

ME
Mezike
2013-05-08 22:53 UTC
#76

well i can put stun bolts out after the utilty belt but may have to suture inbetween so might not get a chance to use it effectively. I think the net gain will probably be higher by giving it to fixer, so long as we can stay alive long enough to make use of it! Deck control might end up  being a bigger help over the next couple of rounds in manipulating how mich damage is being dealt by the villains.

PY
Pydro
2013-05-08 22:56 UTC
#77

I have 2 Precogs I plan on using right after Twist.

ME
Mezike
2013-05-08 22:57 UTC
#78

as an addendum I think we have every chance of putting down at least two more of the ennead before they get a chance to deal damage again (after this turn) so i'm all for dishing out maximum damage over the next three rounds to set us up for the end game :-)

PY
Pydro
2013-05-08 23:02 UTC
#79

Fixer it is, but I don’t think you should dump Stun Bolt just yet.

ME
Mezike
2013-05-08 23:11 UTC
#80

yes, i agree. If no-one else'can ditch a card I will toss'out the mega computer instead.

KH
Kharnel
2013-05-08 23:13 UTC
#81

Sorry, I'm not looking at my cards right now. Are we discussing discarding to get rid of the smog? Cause I can definitely lose Riveting Crane

PY
Pydro
2013-05-08 23:13 UTC
#82

I can discard Wrest the Mind and Mass Levitation.

ME
Mezike
2013-05-08 23:37 UTC
#83

so, a quick chat about strategy? Haka will Ground Pound, Visionary will twist Fixer who can then go into overdrive, Wraith will Utility Belt and double up on damage if it incaps villains, or use the eyepiece if not. Tempest..? And then maximum carnage the round after with visionary and/or wraith manipulating the villain deck as much as possible to minimise damage, Haka saving up the rampage for a grand finale?

Anyone in the cheap seats have any suggestions?

KH
Kharnel
2013-05-08 23:50 UTC
#84

Well, I go before Visionary, should I use Bloody Knuckles next turn since Haka is Ground Pounding?

PY
Pydro
2013-05-09 00:04 UTC
#85

I would say yes to Bloddy Knuckles. Also, Tempy has Cleansing this turn, Electrical next (unless he draws a big hitter), and can use reclaim to get back Overdrive/Bloody Knuckles for Fixer, Ground Pound/Rampage for Haka, Psychic Maelstrom/Precognition for me, Ball Lightning for Tempy, and Combat Stance for Wrath.

Also, who needs Enlighten. I have a few cards to use the next couple of turns, so I don't need it right now. I am thinking Fixer so that he can get Harmony.

KE
ketigid
2013-05-09 02:09 UTC
#86

If we're into carnage, Tempest can play Localized Hurricane to help out. Otherwise, Tempest will Cleansing Downpour.

Edit: Come to think of it, since Ground Pound is in play, I will go with Localized Hurricane to hit the highest hp villain with Shackles, then next turn have the option to repeat that or sacrifice Hurricane to draw cards if hp is dangerously low.

ME
Mezike
2013-05-09 06:58 UTC
#87

returning ground pound might be a good idea, all their cards are one shots so there is no downside in using it as it effectively skips the villain turn (and with Time Cataclysm, quite possibly the environment turn too).

BL
BlueHairedMeerkat
2013-05-09 17:23 UTC
#88

 

Time Cataclysm

In Play: Oppressive Smog

----------------------------------------------------------------

Start of Turn: Someone discards to destroy the Smog.

Play a Card: Tendrils of Madness - 7HP

End of Turn: Tendrils of Madness attack Haka - his Shielding is gone but his damage is boosted by 1 for a turn.

----------------------------------------------------------------

In Play: Tendrils of Madness - 7HP

BL
BlueHairedMeerkat
2013-05-09 17:41 UTC
#89

 

Round 3

The Ennead (Advanced) - The Power of the Ennead

Nuit [S] - Incapacitated

Tefnut [H] - 24

Geb [H] - 27

Isis [H/A] - 16

Set [S][H] - 16

Osiris [A] - 22

Atum [A] - 23

Nephthys [H][A] - 23

Shu [S/H] - 20

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath, Elemental Storm

Additional Effects:

-----------------------------------------------------------

Start of the Villain Turn: The Ennead character card flips; the environment trash is shuffed into the environment deck.

Play a Villain Card: Mass Overheating [S] - Destroy four equipment cards. Geb deals all heroes 4 damage.

Set causes a card to be played: Death's Grasp [A] - Isis (or Set) deals Wraith 4 damage.

Isis deals Wraith 4 damage.

Each player discards a card and deal themselves 1 damage. (This is where Wraith gets incapacitated, I believe.) (EDIT: And Mr. Fixer smashes them all instead of himself. Also this should be one; I mistakenly changed it to two when adjusting for that fact that I was forgetting about the +1 damage dealt by villains. EDIT EDIT: It is, however, two when Fixer has a Style which boosts his damage by 1 in play.)

Atum plays a [S] card: Sun's Fury [S] - Geb deals each hero 4 damage. 

Shu heals the Ennead for 1.

Nephthys heals the Ennead for 1.

End of the Villain Turn: The Ennead regain 3HP.

-----------------------------------------------------------

Nuit [S] - Incapacitated

Tefnut [H] - 27

Geb [H] - 30

Isis [H/A] - 19

Set [S][H] - 19

Osiris [A] - 25

Atum [A] - 26

Nephthys [H][A] - 26

Shu [S/H] - 23

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath, Elemental Storm, Mass Overheating, Death's Grasp, Sun's Fury

Additional Effects in Play: +1 damage dealt by the Ennead.

PY
Pydro
2013-05-09 17:49 UTC
#90

So everyone tales 10 damage and has to discard a card. We also have to destroy 4 equipment cards. Hmmmm…not feeling so confident anymore. Also some needed to discard a card for smog (I can do that if need be).

KH
Kharnel
2013-05-09 17:56 UTC
#91

Just one to get rid of smog? I'll discard Riveting Crane, never gonna use it. Then Pipe Wrench

EDIT: Crap, do we have enough equipment for me to save Jack Handle? Because I'm going to be useless without it

EDIT 2: God, what I wouldn't give for a Grease Gun . . .

EDIT 3: If I still have Jack Handle in play, don't I get a free shot at them instead of dealing damage to myself?

CM
cmschex
2013-05-09 18:12 UTC
#92

Warith has two, I can ditch Taiaha, and Tempest could ditch the Shackles to save Jack Handle.  In retrospect, should have ground pounded last turn, though it wouldnt have saved our equipment.  And yes, you should get to hit them all instead of yourself.

CM
cmschex
2013-05-09 18:16 UTC
#93

 

Haka will take a total of 7 damage thanks to Te Moko

 

Haka

HP: 23

 

Hand:  Dominion, Rampage, Ground Pound, Haka of Battle

 In Play: Te Moko,

Trash: Haka of Shielding x 2, Taiaha, Punish the Weak (discarded to Osiris)

Additional Effects:

-----------------

Start of Hero Turn: nothing

Play a Card: Ground Pound, discarding Dominion and Haka of Battle

Use a Power: Crush Set for 3 (16 HP)

Draw a Card: Elbow Smash

End of Hero Turn:

-----------------

HP: 32

Hand:  Rampage, Elbow Smash, Dominion, Haka of Restoration

 In Play: Te Moko, Ground Pound

Trash: Haka of Shielding x 2, Haka of Battle, Taiaha, Dominion, Punish the Weak

Additional Effects:

KH
Kharnel
2013-05-09 18:18 UTC
#94

Well, you couldn't have known we were going to take that much of a beating . . .

BL
BlueHairedMeerkat
2013-05-09 18:23 UTC
#95

Fixed the villain post to account for Fixer's smashiness, and also for the fact that self-harm isn't boosted by villain damage boosts (though Haka still takes seven cos of the Tendrils).

KH
Kharnel
2013-05-09 18:24 UTC
#96

 

Mr Fixer

HP: 8

Hand:  Bloody Knuckles, Overdrive

In Play: Jack Handle, Grease Monkey Fist

Trash: Meditation, Pipe Wrench, Riveting Crane

Additional Effects:

-----------------

Start of Hero Turn:

Play a Card: Bloody Knuckles

Use a Power: Strike hits all for 4 damage (Tefnut 24, Geb 27, Isis 16, Set 13, Osiris 22, Atum 23, Nephthys 23, Shu 20)

Draw a Card: Harmony

End of Hero Turn:

-----------------

HP: 8

Hand: Overdrive, Harmony

In Play: Jack Handle, Grease Monkey Fist, Bloody Knuckles

Trash: Meditation, Pipe Wrench, Riveting Crane

Additional Effects:

-----------------

Well, there's Harmony, don't know how much difference it's going to make now.

PY
Pydro
2013-05-09 18:34 UTC
#97

Well I don’t have my deck right now. Discarding Mass Levitation or Wrest the Mind (which one do you think?). Playing Twist (unless someone thinks I should Precog). Also if nobody needs the Enlighten I will take it.

KH
Kharnel
2013-05-09 18:47 UTC
#98

Probably Mass Levitation, unlikely it's going to be the environment that murders us at this point I'm guessing.

Twist for sure, since we're not taking damage it's less useful to Precog for now.

Haka, if you need to Rampage next turn, I give you permission to further bloody my knuckles hehe

Anyone know PoF Wraith's incap abilities? Anything that might make a difference?

CM
cmschex
2013-05-09 19:14 UTC
#99

-One Players draw a card

-Destroy 1 Environment Card

-Put an ongoing from one hero's trash on top of their deck

Hake would love Enlighten, especially if I'm going to get Ground Pound back.  Tempest doesn't have to worry about Reclaim this turn with Wraith's ability.  Also, Set should be at 13 after Fixer's strike

PY
Pydro
2013-05-09 19:20 UTC
#100

Discarded Mass Levitation

Visionary

HP: 9

Hand:  Psychic Maelstrom, Telekinetic Cocoon, Mental Divergence, Wrest the Mind, Precognition x2, Twist the Ether

In Play: Mass Levitation

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn, Psychic Maelstrom, Mass Levitation

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Twist the Ether on Fixer

Use a Power: Enlighten Haka

Draw a Card: Mind Spike

End of Hero Turn: None

-----------------

HP: 9

Hand:  Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind, Precognition x2, Mind Spike

In Play: Mass Levitation, Twist the Ether

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn, Psychic Maelstrom, Wrest the Mind

Additional Effects: None

-----------------

Notes: 

CM
cmschex
2013-05-09 19:46 UTC
#101

Draw Dominion, Elbow Smash, discard one Elbow Smash

KE
ketigid
2013-05-10 01:42 UTC
#102

How about Tempest plays Reclaim from the Deep and Wraith lets Haka draw Ground Pound, next round? Tempest has 2 Reclaims so we get to shut the Ennead down 2 more times.

KE
ketigid
2013-05-10 01:49 UTC
#103

Discards Into the Stratosphere.

Tempest

HP: 9

Hand:  Reclaim from the Deep x 2, Cleansing Downpour, Electrical Storm, Localized Hurricane, Otherworldly Resilience.

In Play: Gene-Bound Shackles

Trash: Shielding Winds, Ball Lightning, Into the Stratosphere.

Additional Effects: +2 damage dealt by Tempest to highest villain target.

-----------------

Start of Hero Turn: None

Play a Card: Localized Hurricane

Use a Power: Localized Hurricane damages Set and Isis for 3 (Set 10, Isis 13), draws Ball Lightning and Otherworldly Resilience.

Draw a Card: Aquatic Correspondence

End of Hero Turn: None

-----------------

HP: 9

Hand:  Reclaim from the Deep x 2, Cleansing Downpour, Electrical Storm, Otherworldly Resilience x 2, Ball Lightning, Aquatic Correspondence.

In Play: Localized Hurricane

Trash: Shielding Winds, Ball Lightning, Gene-Bound Shackles, Into the Stratosphere.

Additional Effects: +2 damage dealt by Tempest to highest villain target.

ME
Mezike
2013-05-10 13:29 UTC
#104

I’ll be away for a few days so feel free to automate my turn!

CM
cmschex
2013-05-10 15:12 UTC
#105

So do we want to use Wraith's Incap power to take out the Tendrils or have someone draw?

PY
Pydro
2013-05-10 15:42 UTC
#106

Tendrils isn't bothering us this turn, but haka needs cards. Not only are there 2 Reclaims, but I can use Mental Divurgence to bring it back also. The problem is, Haka will need the cards to discard. If Tempy uses Reclaim, and I use Enlighten, with Wraiths draw, and Hakas, natural draw, we should be able to get him the cards he needs. Even better if he draws the second Ground Pound.

KH
Kharnel
2013-05-10 15:53 UTC
#107

Agreed, give Haka the draw. Seems like chaining Ground Pounds as best we can might be our best chance of making it through this thing.

CM
cmschex
2013-05-10 16:00 UTC
#108

Ok drawing for Haka. Haka of Restoration (aka discard fodder)

KH
Kharnel
2013-05-10 16:04 UTC
#109

Do you guys think I should play Harmony or Overdrive on my next turn? If I Harmony first I can set up for 8 damage to everyone the turn after . . . but I might not make it that long.

PY
Pydro
2013-05-10 16:26 UTC
#110

Next turn:

Haka - Draws 2

Fixer - Overdrive

Visionary - Precog, Enlighten Haka

Tempy - Reclaim Ground Pound/Overdrive/Precog, Either heals us or does damage

Wraths - Haka Draws

Turn After:

Haka - Ground Pounds

Fixer - Harmony

Visionary - Precog, Enlighten Haka

Tempy - Either heals us or does damage

Wraith - Haka draws

Turn After

Haka - draws 2

Fixer - Overdrive

Visonary - Precog, Enlighten Haka

Tempy - Reclaim Ground Pound/Overdrive/Precog Either heals us or does damage

Wrath - Haka draws.

Etc.

 

I played Twist this turn, but realized if we get the Ongoing destruction card we might be in trouble. Should I change it to a Precog this turn?

CM
cmschex
2013-05-10 17:16 UTC
#111

We have enough ongoing to scarifice to it (It's H-1) that we could keep both Ground Pound and Twist in Play

BL
BlueHairedMeerkat
2013-05-11 14:56 UTC
#112

 

Time Cataclysm

In Play: Tendrils of Madness - 3HP

----------------------------------------------------------------

Start of Turn: 

Play a Card: Charging Triceratops - 8HP

End of Turn: Tendrils of Madness "attack" Geb - no attempt to deal damage and a rather redundant damage boost.

----------------------------------------------------------------

In Play: Tendrils of Madness - 3HP, Charging Triceratops - 8HP

BL
BlueHairedMeerkat
2013-05-11 15:07 UTC
#113

 

Round 4

The Ennead (Advanced) - The Ennead in Force

Nuit [S] - Incapacitated

Tefnut [H] - 23

Geb [H] - 26

Isis [H/A] - 12

Set [S][H] - 9

Osiris [A] - 21

Atum [A] - 22

Nephthys [H][A] - 22

Shu [S/H] - 19

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath, Elemental Storm, Mass Overheating, Death's Grasp, Sun's Fury

Additional Effects: +1 damage dealt by the Ennead.

-----------------------------------------------------------

Start of the Villain Turn: The environment trash is shuffed into the environment deck.

Play a Villain Card: Burst of Flame [S] - Nada.

Set causes a card to be played: Elemental Storm [H] - Zip.

Tefnut growls impotently.

Geb picks himself off the ground and dusts himself off.

Isis curses as a spell of hers fizzles.

Set mutters something foul under his breath.

Nephthys considers the myriad of choices that led to her being here.

Shu heals the Ennead for 1 (slightly smugly).

End of the Villain Turn: The Ennead regain 3HP.

-----------------------------------------------------------

Nuit [S] - Incapacitated

Tefnut [H] - 27

Geb [H] - 30

Isis [H/A] - 16

Set [S][H] - 13

Osiris [A] - 25

Atum [A] - 26

Nephthys [H][A] - 26

Shu [S/H] - 23

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality, The Desert's Wrath, Elemental Storm x2, Mass Overheating, Death's Grasp, Sun's Fury, Burst of Flame

Additional Effects in Play: +1 damage dealt by the Ennead.

CM
cmschex
2013-05-11 19:31 UTC
#114

 

Haka

HP: 23

 

Hand:  Rampage, Elbow Smash, Dominion, Haka of Restoration

 In Play: Te Moko, Ground Pound

Trash: Haka of Shielding x 2, Taiaha, Punish the Weak (discarded to Osiris)

Additional Effects:

-----------------

Start of Hero Turn: Ground Pound destroyed

Play a Card: Haka of Restoration, draw Ground Pound! and Vitality Surge, discard Dominion to gain 1 HP

Use a Power: Crush Set for 2 (11 HP)

Draw a Card: Mere

End of Hero Turn:

-----------------

HP: 24

Hand:  Rampage, Elbow Smash, Mere, Ground Pound, Vitatlity Surge

 In Play: Te Moko

Trash: Haka of Shielding x 2, Haka of Battle, Taiaha, Dominionx2, Punish the Weak, Haka of Restoration, Ground Pound

Additional Effects:

KH
Kharnel
2013-05-11 19:36 UTC
#115

 

Mr Fixer

HP: 8

Hand: Overdrive, Harmony

In Play: Jack Handle, Grease Monkey Fist, Bloody Knuckles

Trash: Meditation, Pipe Wrench, Riveting Crane, Charge

Additional Effects:

-----------------

Start of Hero Turn: Bloody Knuckles is destroyed

Play a Card: Overdrive

Use a Power: Strike twice for total 6 damage to all (Tefnut 21, Geb 24, Isis 10, Set 5, Osiris 19, Atum 20, Nephthys 20, Shu 17

Draw a Card: Meditation

End of Hero Turn:

-----------------

HP: 8

Hand: Harmony, Meditation

In Play: Jack Handle, Grease Monkey Fist

Trash: Meditation, Pipe Wrench, Riveting Crane, Charge, Overdrive

Additional Effects:

-----------------

I forgot they started healing after the flip. This doesn't look good.

PY
Pydro
2013-05-12 02:33 UTC
#116

Visionary

HP: 9

Hand:  Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind, Precognition x2, Mind Spike

In Play: Mass Levitation, Twist the Ether

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn, Psychic Maelstrom, Wrest the Mind

Additional Effects: None

-----------------

Start of Hero Turn: None

Play a Card: Precognition

Use a Power: Enlighten Haka

Draw a Card: Wrest the Mind :(

End of Hero Turn: None

-----------------

HP: 9

Hand:  Telekinetic Cocoon, Mental Divergence, Mass Levitation, Wrest the Mind x2, Precognition, Mind Spike

In Play: Mass Levitation, Twist the Ether

Trash: Prophetic Vision, Cerebral Hemorrhage, Brain Burn, Psychic Maelstrom, Wrest the Mind, Precognition

Additional Effects: None

-----------------

Notes: Great job on the villain turn BHM!

CM
cmschex
2013-05-12 04:46 UTC
#117

Draw Haka of Battle, Rampage, discard Mere

PY
Pydro
2013-05-12 04:53 UTC
#118

How many cards do you have now?

CM
cmschex
2013-05-12 13:08 UTC
#119

6, including another Ground Pound

PY
Pydro
2013-05-12 15:27 UTC
#120

That's great! With Reclaim and the second GP, you can prevent all damage for the next couple of rounds.

EDIT: Ok thinking out loud here. The 2 Reclaims can constantly be recylced, right? Which means you can bring back GP every round. With Haka's natural card draw, plus Enlighten and Wraith's incap ability, he will always draw GP and have 2 more cards to discard. This means that starting next round we can GP every time. I guess the only issue is will we survive this one. I guess with Precognition we have a chance, at least we will know this turn if we won. Someone please double check this. The only thing that can really hurt us is if we get the Ongoing destruction card a couple of times in a row. I can Precog every turn (with reclaim). The problem is, nobody except me can drop Ongoings, everyone else is busy.

RO
Ronway
2013-05-12 17:45 UTC
#121

Tempest in fact can reclaim his other reclaim. So pretty much Ground Pound every turn, with a precog every turn, there is almost no chance of losing. It's almost like cheating!

PY
Pydro
2013-05-12 20:26 UTC
#122

So it is going to come down to how much damage they do next turn. I did play Precog which should help (unless someone thinks Cocoon would be better). Also, Tempy does have a Cleansing Downpour for 2 extra HP all around. 

KE
ketigid
2013-05-13 02:14 UTC
#123

Tempest

HP: 9

Hand:  Reclaim from the Deep x 2, Cleansing Downpour, Electrical Storm, Otherworldly Resilience x 2, Ball Lightning, Aquatic Correspondence.

In Play: Localized Hurricane

Trash: Shielding Winds, Ball Lightning, Gene-Bound Shackles, Into the Stratosphere.

Additional Effects: none

-----------------

Start of Hero Turn: None

Play a Card: Electrical Storm

Use a Power: Localized Hurricane, dealing 3 damage to Geb and Tefnut. (Tefnut 18, Geb 21, Isis 10, Set 5, Osiris 19, Atum 20, Nephthys 20, Shu 17)

Draw a Card: Grievous Hailstorm

End of Hero Turn: None

-----------------

HP: 9

Hand: Reclaim from the Deep x 2, Cleansing Downpour, Otherworldly Resilience x 2, Ball Lightning, Aquatic Correspondence, Grievous Hailstorm.

In Play: Localized Hurricane, Electrical Storm.

Trash: Shielding Winds, Ball Lightning, Gene-Bound Shackles, Into the Stratosphere, Localized Hurricane.

Additional Effects: none

-----------------

Cool. Grievous Hailstorm! Next turn, if I play Reclaim, I may want to take back Gene-Bound Shackles to deal more damage to villains with higher HP.

PY
Pydro
2013-05-13 02:20 UTC
#124

Actually we are still waiting on what Precognition will tell us (unless someone thinks Cocoon would be better), but that would probably be a good play anyways. Depending on Precog, it might be necessary to use Cleansing this round. If we survive this round, the game should essentially be ours.

EDIT: The extra 2 hp to everyone could be worth it compared to the extra damage Tempy takes. Even if Tempy dies, we sould still win. His power will let Visonary use Mental Divergence and Enlighten every turn, which will let Haka use GP every turn.

KE
ketigid
2013-05-13 03:14 UTC
#125

Noted. Actions not confirmed, added note to my turn above.

PY
Pydro
2013-05-13 03:39 UTC
#126

I was taking a look at the incap abilities, and a few can really mess us over.

Tefnut: At the start of the villain turn, each player discards 1 card.

Geb: At the start of the villain turn, each player puts the top card of their hero deck on the bottom of their deck.

Isis: At the start of the villain turn, discard the top H cards of each hero deck.

There is one that can help us IF it activates first:

Set: At the start of the villain turn, play the top card of each deck in turn order, starting with the villain deck.

This would mean that in order for the combo to work, we can;t do AoE damage, but rather bring everyone down so that everyone can be taken out at once. This would mean it would take A LOT of time to setup (but we could be healing each round). The biggest concern with taking a long time would be to get the Ongoing destruction cards. Precog could push them back, but then they would come back to back at the end of the deck. We would need enough Ongoing to cover both, or a way to shuffle the decks together. Brain Burn wouldn't help because I would never survive the damage. One possibility might be to put out Decoy before Brain Burn, we shall see. Regardless, this will be a VERY long game if we survive, the question is can we declare victory or should we play it out?

EDIT: Also Atum: At the start of the villain turn, shuffle the villain trash into the villain deck. This would make Precog useless, and could devestate us if we can't get enough ongoings out.

KE
ketigid
2013-05-13 04:02 UTC
#127

We should always play it out, SotM has a habit of making awesome endings (both losses and wins).

PY
Pydro
2013-05-13 08:02 UTC
#128

I don't mind, but let's run the numbers. Haka can do 2 to 3 damage a turn, Fixer can do 5, and Tempy can do 3 (if he doesn't heal), for a grand total of 11 until we lose Ongoings. The villains will heal at least 3 a turn but could also add 1 or 2. So we have around 8 damage to one target (right now). So it would take around 15 rounds at least. With 6 cards in the villain trash, we have 18 turns left before a shuffle, or 16 turns (whoa barely, if everything works out perfectly) until we need to draw Ancient Magicks, which destroys Ongoings (actually less since some cards draw the top card of the villain deck). If we get lucky and both Ancients Magicks are put on the bottom soon, then we can skip Precog and drop Ongoings to fill them up (I think we can survive one right now). The only Environment card that can hurt us is Crushing Hallway, but we would just have FIxer dump his hand each time it came up. There are many other Environment cards that will help us draw even more cards.

First things first, we need to survive this turn.

BL
BlueHairedMeerkat
2013-05-13 15:38 UTC
#129

Right, Precognition! Cards are Rise to Power, Death's Grasp, Taste of Immortality.

CM
cmschex
2013-05-13 15:46 UTC
#130

It's gotta be Taste of Immortality, right?  Even with the healing they wont do damage this turn

PY
Pydro
2013-05-13 17:08 UTC
#131

Yep. It was the only free card, and we got it! Nice drawing BHM!

EDIT: Ok, Tmepy's turn. I wouldn;t kill LH. 1) It provides Ongoing foddor. 2) It is the only way you can do damage without Squall right now. The big question though is what do you do. If you heal until everyone max's out, we could easily survive 2 Ancients Magicks, but the game would take much longer. Precog can make sure that the last 2 cards of the deck are Ancient Magicks. I think we can survive the first one right now, the question is the second. If we had enough HP it wouldn't be a problem. The other option would be, depending on how many Ongiongs we have right now, is to have everyone dump one the turn before (except Haka who needs to GP). I would put out MD and use it to get GP back so we can continue the combo. If the the card align early, and we know AM won't be the next card, I could play an Ongoing that round. So what does everyone think?

EDIT2: The other problem is how to take out everyone at once. I think we need everyone to be right around the same HP then we start hitting everyone every turn. We only need to get them below 10, when everyone hits them at once. Maybe we need to target the highest HPs first until everyone is about even, then we attack AoE. If that won't work, we could let them heal up then start taking them down. EIther way this will be a long game, but we should win.

KE
ketigid
2013-05-14 01:36 UTC
#132

Since we survived this round, I'm going to play Electrical Storm to help deal some damage since it's going to be a long game. As for Power, I'll use Localized Hurricane to wear down the highest HP. How about that?

PY
Pydro
2013-05-14 01:43 UTC
#133

Sounds good. The biggest issue right now is not killing any of them, but ES shouldn't be an issue. All it will do is minimize the healing they get each turn. If it becomes an issue, you can just use Freedom's Tempy's power to get rid of it...oooh and it's another Ongoing.

The question about which power you use will depend on what approach we should take. It might be a good idea to heal up before taking them out, just in case we get a bad draw, or we can start pounding them now. It would be safer to start healing first, but it would be a longer game.

KE
ketigid
2013-05-14 03:28 UTC
#134

I get what you mean about healing. But, I think so long as we're able to pull off the Ground Pound Combo, I'll opt for a more reckless play and pile on the damage.

Done updating. Wraith can continue.

 

PY
Pydro
2013-05-14 03:35 UTC
#135

Wraith will have Haka draw I think. Let’s give Haka as many cards as we can.

KE
ketigid
2013-05-14 03:36 UTC
#136

Great. Now, environment turn.

Let the Tendrils bite Haka!

CM
cmschex
2013-05-14 03:48 UTC
#137

We could use her incap power to put the Ground Pound in my trash on my deck so I could draw it next turn.  Seems like the most effiicent solution

PY
Pydro
2013-05-14 03:58 UTC
#138

I was going to say it wasn't needed, because Tempy will Reclaim next turn and Wraith will let you draw GP. However, I just realized that I might need the draw to get Precog back, since I used one this turn. If Wraith moves it now, Haka can naturally draw it on his turn, then I can use Wraith to draw Precog.

KE
ketigid
2013-05-14 04:03 UTC
#139

Haka has Ground Pound plus 5 other cards. Each turn, Haka needs to play Ground Pound and discard 2 cards, then draws 1 card (which usually is the other Ground Pound). If Wraith lets Haka draw 1 card, then each round, Haka will still be losing a net of 1 card. So, we can maintain Ground Pound for 4 more rounds?

And on the 5th round, Haka finishes off with Rampage. Can we do that?

PY
Pydro
2013-05-14 04:17 UTC
#140

Card drawing isn't a problem, because I can Enlighten Haka, which would give him an extra card every turn. There are also several Environment cards that will help us draw cards. Here is a problem though: I was trying to work it out, and realized that I cannot Precog every turn unless Tempy uses Reclaim this turn and every turn from now on. Someone double check this, but I don't think it will work out if we wait. Of course we can risk it and not play ut next turn (we should be able to survive it).

PY
Pydro
2013-05-14 21:11 UTC
#141

Won’t be back on until Thursday night, so please don’t wait and do my turn for me.

BL
BlueHairedMeerkat
2013-05-14 21:24 UTC
#142

Did y'all decide what Wraith was doing?

PY
Pydro
2013-05-14 21:51 UTC
#143

Well I would say Tempy should play Reclaim instead. If he does then Haka should draw, if he doesn’t then we could bring back GP or have him draw.

EDIT: Ignore that. We can survive the first AM, and just need Precog to prevent the second. In the meantime, I can drop Ongoings to cover us. The worst possible situation is if the last card us AM and us the first card after a shuffle. Even then we should survive it if we start healing before.

KE
ketigid
2013-05-16 02:15 UTC
#144

Shall we continue? Wraith lets Haka draw 1 card?

CM
cmschex
2013-05-16 12:36 UTC
#145

Haka draws Enduring Intercession

BL
BlueHairedMeerkat
2013-05-16 17:58 UTC
#146

 

Time Cataclysm

In Play: Tendrils of Madness - 3HP, Charging Triceratops - 8HP

----------------------------------------------------------------

Start of Turn: Tricey deals 3 damage to the Visionary or Tempest. 

Play a Card: Main Computer Room - 9HP

End of Turn: Tendrils of Madness attack Geb dealing one damage and boosting Geb's attack.

Main Computer Room plays Taste of Immortality. The Ennead heal for 4.

----------------------------------------------------------------

In Play: Tendrils of Madness - 3HP, Charging Triceratops - 8HP, Main Computer Room - 9HP

BL
BlueHairedMeerkat
2013-05-16 18:17 UTC
#147

 

Round 5

The Ennead (Advanced) - The Ennead in Force

Nuit [S] - Incapacitated

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 20

Set [S][H] - 17

Osiris [A] - 27

Atum [A] - 30

Nephthys [H][A] - 28

Shu [S/H] - 24

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality x2, The Desert's Wrath, Elemental Storm x2, Mass Overheating, Death's Grasp, Sun's Fury, Burst of Flame

Additional Effects: +1 damage dealt by the Ennead.

-----------------------------------------------------------

Start of the Villain Turn: The environment trash is shuffed into the environment deck.

Play a Villain Card: Rise To Power leads to The Desert's Wrath [E] - the environment is destroyed. Set hits each hero for 4.

Tefnut deals the lowest HP hero 3 damage.

Geb hits the two highest-HP heroes for 4 damage.

Isis hits someone who isn't Haka for 3 damage.

Set hits each hero for 2 damage.

Nephthys hits each hero for 2 damage.

Shu heals the Ennead for 1.

End of the Villain Turn: The Ennead regain 3HP.

-----------------------------------------------------------

Nuit [S] - Incapacitated

Tefnut [H] - 29

Geb [H] - 32

Isis [H/A] - 24

Set [S][H] - 21

Osiris [A] - 27

Atum [A] - 30

Nephthys [H][A] - 28

Shu [S/H] - 24

Cards in Play: The Shrine of the Ennead

Trash: Taste of Immortality x2, The Desert's Wrath x2, Elemental Storm x2, Mass Overheating, Death's Grasp, Sun's Fury, Burst of Flame

Additional Effects in Play: +1 damage dealt by the Ennead.

 

-----------------------------------------------------------

The best laid plans of mice and men gang aft agley... Tempest's Localised Hurricane makes damage calculations a wee bit complicated, but as far as I can see it, no matter how you decide who gets hit by what you end up with Haka on 15HP and everyone else incapacitated.

 

 

KH
Kharnel
2013-05-16 18:55 UTC
#148

Ouch.

CM
cmschex
2013-05-16 22:51 UTC
#149

Um, yeah, so...That's that, I think

PY
Pydro
2013-05-17 02:11 UTC
#150

Agreed...I will not be looking back and seeing if we could have stopped it. GG everyone.

KH
Kharnel
2013-05-17 20:42 UTC
#151

Yeah, I don't know how much we could have done differently. I feel like I got as good of a draw as Fixer could hope for in this fight, but there was just way too much damage flying around . . .