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Video Game Depth Chart

61 posts · 1776 views · started 2016-05-03 23:08 UTC
PY
Pydro
2016-05-03 23:08 UTC
#1

Time for a new depth chart game! This time, we are going to use all the content currently available in the video game (although it doesn't have to be played on the video game). So here is how it works: out of the 20 heroes available, you will pick 15 to create your roster (no variants). You will set it up that you you have a starting team of 5 heroes, and each hero has 2 backups in order. If during a game one of your heroes is incapped, for the next game, you will use the 1st reserve hero.

For example, let's say my starting five is the Freedom Five, and behind Legacy I put Mr. Fixer and NightMist. If Legacy is incapped during a game, then Mr. Fixer, the 1ist reserve hero for him, will take his spot. If you lose all three heroes for a spot, then you keep playing as long as you can field 3 heroes for a game. Once you can't your time is finished.

Each round is pre-determined based on randomly assigning a villain with an environment. No environment repeats until all are used. If you complete all the current villains, I will post more in advanced mode (right now everything is normal).

After each game, please sumbit your results. You do not have to win to move on. If you lose, go on to the next round with the new heroes. Each round should only be played once, unless you use a lifeline (see below). If you lose because of a special environment condition, it is as if all your heroes where incapped.

If you can, please post what happens in the game to this thread. Screenshots are welcomed but not required.

Rewinds are allowed to fixed "honest mistakes." An "honest mistake" is where you meant to do A, but did B instead. For example, destroying Localized Hurricane isntead of playing it, or playing the wrong card. It is not called an "honest mistake" if you meant to play the card, but didn't realize the consequence. For example, you meant to play a damage dealing card but forgot you couldn't deal damage.

In addition, each team will get 3 lifelines, and each lifeline can be used twice:

Mulligans: This allows you to restart a game before your first hero takes his second turn. In other words, if after seeing the first round, you don't like how it is going.

Redoes: After a game completely finishes, you can use a redo, to replay the game and keep the new results.

Skips: This allows you to completely skip a round and play the next one.

It is possible to use mutiple lifelines in the same round.

Links

Registration Form

Game Submission Form

https://docs.google.com/spreadsheets/d/1jbheGkJ6D7owOsm9RRNXZhiHtpmWlSMRMVOQ-euFN4s/edit#gid=0

PY
Pydro
2016-05-03 23:08 UTC
#2

Available Heroes (no variants)

Absolute Zero

The Argent Adept

Bunker

Captain Cosmic

Chrono-Ranger

Expatriette

Fanatic

Haka

Legacy

Mr. Fixer

NightMist

Omnitron-X

Ra

The Scholar

Sky-Scraper

Tachyon

Tempest

Unity

The Visionary

The Wraith

 
 

Rounds

1 VS The Ennead AT Wagner Mars Base

2 VS Omnitron (Variant) AT The Enclave of Endlings

3 VS The Chairman AT Rook City

4 VS Akash'Bhuta AT Silver Gulch, 1883

5 VS The Matriarch AT Dok'Thorath Capital

6 VS Baron Blade AT The Final Wasteland

7 VS GloomWeaver (Variant) AT Insula Primalis

8 VS Infinitor AT Ruins of Atlantis

9 VS The Dreamer AT The Block

10 VS Grand Warlord Voss AT Time Cataclysm

11 VS Progeny AT Megalopolis

12 VS Miss Information AT Tomb of Anubis

13 VS Kismet AT Pike Industrial Complex

14 VS Spite AT Realm of Discord

15 VS Spite (Variant) AT Tomb of Anubis

16 VS Deadline AT Silver Gulch, 1883

17 VS Omnitron AT Rook City

18 VS Apostate AT Insula Primalis

19 VS Infinitor (Variant) AT Realm of Discord

20 VS La Capitan AT The Enclave of Endlings

21 VS Plague Rat AT Dok'Thorath Capital

22 VS Iron Legacy AT Ruins of Atlantis

23 VS GloomWeaver AT Wagner Mars Base

24 VS Baron Blade (Variant) AT Time Cataclysm

25 VS Ambuscade AT The Final Wasteland

26 VS Kaargra Warfang AT Pike Industrial Complex

27 VS Citizen Dawn AT The Block

28 VS Advance Plague Rat AT Megalopolis

29 VS Advance Omnitron AT Ruins of Atlantis

30 VS Advance Deadline AT Wagner Mars Base

31 VS Advance Citizen Dawn AT Pike Industrial Complex

32 VS Advance Ambuscade AT Insula Primalis

33 VS Advance Iron Legacy AT The Final Wasteland

34 VS Advance GloomWeaver (Variant) AT Rook City

35 VS Advance Apostate AT Dok'Thorath Capital

36 VS Advance Kismet AT Time Cataclysm

37 VS Advance Omnitron (Variant) AT The Enclave of Endlings

38 VS Advance Spite (Variant) AT The Block

39 VS Advance Baron Blade AT Silver Gulch, 1883

40 VS Advance Baron Blade (Variant) AT Tomb of Anubis

41 VS Advance Progeny AT Realm of Discord

42 VS Advance The Ennead AT Megalopolis

43 VS Advance Spite AT Rook City

44 VS Advance Infinitor AT Ruins of Atlantis

45 VS Advance La Capitan AT Wagner Mars Base

46 VS Advance Akash'Bhuta AT Megalopolis

47 VS Advance The Chairman AT Tomb of Anubis

48 VS Advance Grand Warlord Voss AT The Block

49 VS Advance The Dreamer AT The Enclave of Endlings

50 VS Advance Kaargra Warfang AT Realm of Discord

51 VS Advance Miss Information AT Silver Gulch, 1883

52 VS Advance Infinitor (Variant) AT Pike Industrial Complex

53 VS Advance The Matriarch AT Dok'Thorath Capital

54 VS Advance GloomWeaver AT The Final Wasteland

 
TA
TakeWalker
2016-05-04 00:45 UTC
#3

Ooh, one of these! :D So do we do the rounds in this order?

EDIT: The spreadsheet link goes to the reg form.

PY
Pydro
2016-05-04 00:53 UTC
#4

Yep, the rounds go in order. I will update the link when I get a chance.

PY
Pydro
2016-05-04 02:49 UTC
#5

Fixed the link to the spreadsheet. It is not fully automated yet, but I will work on it when I can.

LF
Lord_Flash_Fire
2016-05-04 03:02 UTC
#6

I'll be out by round 3. Still, this is going to be one interesting game...

 

PR
pricyprovinces
2016-05-04 04:34 UTC
#7

This looks really cool and I will definitly try this tommorow. Does the spreadsheet keep track of what villain/environment you are on or are the battles supposed to be consecutive, or can you slowly inch through them all?

PY
Pydro
2016-05-04 10:37 UTC
#8

The spreadsheet should keep track of what you are on. It might have some bugs that I will fix as I get a chance.

MI
MigrantP
2016-05-04 10:45 UTC
#9

Not sure I'll have time to play right now, but I really love this format. Thanks Pydro!

TA
TakeWalker
2016-05-04 12:48 UTC
#10

It must just be me, but I'm still only seeing the reg form. :/

PY
Pydro
2016-05-04 13:56 UTC
#11

Hmmmm....try it now.

BL
BlueHairedMeerkat
2016-05-04 14:08 UTC
#12

I'm still getting the registration form.

P2
Powerhound_2000
2016-05-04 14:11 UTC
#13

I'm getting this link for the registration:

https://docs.google.com/forms/d/1nSirwPlXDrQgZ2TDG3tnoJAhnpXMcULuks2m6FcG8dg/viewform

I get a different one for the submissions which is the correct one for submitting games :

https://docs.google.com/forms/d/1zh8UHpccd7dymLyoZhJV3z-z1A7tnTjLGsz3ZNtXB7g/viewform

BL
BlueHairedMeerkat
2016-05-04 14:17 UTC
#14

Got a link to the spreadsheet, while you're at it? :P

P2
Powerhound_2000
2016-05-04 14:19 UTC
#15

I do not as the spreadsheet goes to https://docs.google.com/forms/d/1nSirwPlXDrQgZ2TDG3tnoJAhnpXMcULuks2m6FcG8dg/viewform which is the registration form

AR
arenson9
2016-05-04 15:06 UTC
#16

Looks fun. I don't have this kind of time!

BL
BlueHairedMeerkat
2016-05-04 15:50 UTC
#17

(Not submitting yet, because I can't remember my team name, but:)

Game 1, the Ennead. They went down without too much difficulty; Omnitron-X and Unity make a delightful team. I didn't get to Hastily Augmentate a Defensive Blast, which was sad, but we ended in the 20's and so all was well.

Game 2, Cosmitron. A bit less easy this time (Cosmi hits hard), but it never looked to grim, and it went down without event.

Game 3, The Chairman. In Rook City. I did consider using a skip on this one, but (despite some fantastically stupid uses of No Executions) I pulled out a fairly solid victory.

Game 4, Akash'Bhuta. I foolishly thought this would be an easy fight. And, for a while, it was - I took no damage for three rounds. In the third round the Scholar, bored of not being able to get set up (I had the cards I needed, but was on full health, so couldn't heal) played Alchemical Redirection.

Then Tyler Hayes caused Entomb to be played. The Scholar went down, hard.

I carried on, hitting her and hitting her. Got her down to 13HP, and then she chained together three Primeval Eruptions, fielding nine Limbs.

I love Heroic Interception so much right now.

Game 5, The Matriarch. Pretty easy after Akash, honestly. Nightmist fitted right into her new role on the team.

Game 6, Baron Blade. He went down pretty easy. It's Baron Blade.

PY
Pydro
2016-05-04 17:57 UTC
#18

Let's see if that works, it does for me, but I always checked and it did. Does it work for anyone else?

P2
Powerhound_2000
2016-05-04 17:59 UTC
#19

The first two do for me and the spreadsheet link points to the same link as the registration.  

PY
Pydro
2016-05-04 18:01 UTC
#20

How about now?

AL
Arcanist_Lupus
2016-05-04 21:46 UTC
#21

I'm still seeing the Spreadsheet link to the team reg page.

BL
BlueHairedMeerkat
2016-05-04 21:47 UTC
#22

Ditto.

PY
Pydro
2016-05-04 22:22 UTC
#23

Let’s try again:

AL
Arcanist_Lupus
2016-05-04 22:26 UTC
#24

There we go!  I see it!

 

Uploading my first game:

 

The Wandering Wolves vs. the Ennead.

My initial team is the Prime Wardens.  They came out strong.  AA in particular had a nice setup for letting other players play cards.  The Ennead had both Nuit and Set to start with, which was annoying, but they were beaten down without much trouble.  Tempest was MVP, with AA helping him play multiple Chain Lightnings and Lightning Slashes in one turn.

TA
TakeWalker
2016-05-04 23:37 UTC
#25

Holy butts, it worked! :D I'll have to give this a shot now. (Kinda forgot my team after submitting it. XD)

LF
Lord_Flash_Fire
2016-05-05 00:32 UTC
#26

It's been a while since Ive played at Mars. I drew a Pervasive Red Dust, then another Red Dust, and by then I had incapped whoever shuffles the environment trash into the deck.Tried to see how close I could make it by End of Days-ing. Still, no incaps! When I was countingon  incap set to let us play cards to win, a meteorite shower came. Fun.

 

TA
TakeWalker
2016-05-05 02:33 UTC
#27
Round 1: Well, that was the easiest Ennead fight I've had in a while. Everyone pulled their weight, my only bobble was Timeshifting Vitality Surge instead of Unity, but it didn't matter in the end. Onward!
 
Round 2: Oh dear. D: Two Technological Singularities in a row cost me two of my heroes. I seemed to be spending all my time beating back the same drones again and again, unable to focus on Omnitron. Nor was the Enclave kind to me. :( To be honest, I got seriously rolled. REDO
 
Round 2, attempt 2: Slamara got me. Everything was going wonderfully until she dragged out an Electro-Pulse Explosive. Immutus had two HP, and if I had popped Hairtrigger Reflexes both times I had the chance, I could have stopped the explosive with Throat Jab. Instead, it led to Omni-X's demise, despite valiant strategic damage directing. Once again, died to Technological Singularity. :( So much for that one, I guess.
 
Huh, and I accidentally counted Ra out. <.< Hopefully it's obvious that I can't lose 6 heroes in one game. (Although I lost badly enough to...)
 
Round 3: SKIP. Are you kidding me?
 
Round 4: My, what a lovely game versus Akash'Bhuta. :V
 
And I think that's a good place to leave off for the night.
PY
Pydro
2016-05-05 02:58 UTC
#28

No, that was my fault. It is counted Wraith as Ra since Wraith has Ra in it. I will try to deal with that issue when I can.

EDIT: Ra is now "The mighty Ra," which should fix the problem.

TA
TakeWalker
2016-05-05 13:05 UTC
#29

Oh! I would not have guessed that. It just felt like one of those "Well, fuggit, everyone died I guess!" things. :V

BL
BlueHairedMeerkat
2016-05-05 13:16 UTC
#30

Game 7, Skinwalker Gloomy. Used a mulligan (dropped a Relic first round, then pinned Legacy), but he wasn't so bad second time around.

AR
Ario
2016-05-05 14:13 UTC
#31

Game One was an interesting back and forth for the Roustabouts.

Every turn the Ennead played another member from under the shrine and in all but one round the environment managed to get Villianous Weaponry into play. Still, Hypersonic Assualts, Heroic Interception, and Meteor Storms kept them from doing too much damage. 

In the end Captain Cosmic managed to faciliate taking Tefnut from full health to incap in one turn (potent disrupting a full health construct to use the sustained influence damage to activate a Galvanize and a Cosmic Weaponed Hunter and Hunted Ultimate Targeted Chrono Ranger with two autonomous blades.)

 

Onward to Omnitron!

TA
TakeWalker
2016-05-05 17:20 UTC
#32

Time to go for broke! How far can I ride this train?

Round 5: It was a rout. :( My "kill Tempest" strategy stalled just long enough that he died on his turn instead of before, and we just couldn't hold out. I got her below half HP, at least? :/

Round 6: Nice and simple. My favorite part was when Blade brought out his second defense platform and Fanatic went buttnutty on it, taking it down in one turn.

Round 7: Mr. Fixer was the MVP, but sadly succumbed the round before we won. I think taking advantage of an early Proverbs and Axioms to deal him some extra damage for the sake of dealing extra damage was what turned it; I just couldn't heal him fast enough. But hey, this was probably the fastest game against Skinwalker I've ever had!

Round 8: I nearly lost Tachyon, but she hung on through two Crushing Cages in a row. Infinitor never flipped, and in the end, it was the Atlantean defenses that took him out. (Man do I love the Legacy/Scholar combo.)

Round 9: Playing this game is a lot easier when you're not on advanced. c.c Dreamer's front side gave us some trouble, but after a few rounds, I got her to flip, and then the only problem was keeping enough projections in play to put under her card. I even ended up "overkilling" her (and almost actually killing her; DDA pulled out an Accelerated Assault that cut Dreamer's HP in half) by one Illusory Demon. Onward!

Round 10: It's really annoying having Legacy in the penultimate hero slot. I shoulda planned this better. :| Anyway, Surprise Shopping Trip and Forced Deployment is... Just sitting there, watching the environment punch the minions back into the trash as they emerge is an experience. Sadly, Tachyon went down early, and Legacy followed soon after. Despite valiant efforts from Fanatic and Scholar, Voss was able to... overrun the Time Cataclysm with his army? Anyway, it's time for my last REDO.

Round 10, take 2: "Hot knife through butter" is the phrase that comes to mind. I just don't know what went right. I didn't even have this easy a time doing the one-shot, and that has guides! Voss was taken out on Scholar's turn, thanks to paired Mortal Forms to Energy dealing over ten damage in total.

Round 11: I really wish DDA would stop pulling End of Days on me. >.< So I guess Progeny is made of butter, too. Fanatic took him down all by her lonesome in the end, with a 24 damage Wrathful Retribution followed up by a 7 damage Sacrosanct Martyr. :)

Round 12: Second SKIP because I'd rather fight Spite than Miss Information, not that I'm optimistic about my chances of getting to him.

Round 13: Oh boy, my least favorite environment! Funnily, the low number of targets makes Inconceivable Obstruction a very good card to have in play. Things were going well, but a late-game Violent Trickster took Fanatic out. And right before she was gonna Wrathful Retribution for the win! It's my fault for leaving so many Jinxes in play. :/ Tachyon took Kismet down with a Lightspeed Barrage later that turn. Things are about to get hairy...

Round 14: Used Pushing the Limits to mitigate the "put stuff back" drug and found the first half of the fight pretty tolerable, for Spite. Minus being unable to keep anyone under the Safe House. Then it was your average slog to the end, cut thankfully short by a pair of 20 damage LSB's the turn after he flipped. And given that I was able to get Next Evo, Legacy Ring and Lead from the Front out early, this was a pretty painless Spite game. Here's hoping that remains the same.

Round 15: Everything was going great, then I spent three turns unable to put a Samaritan under the Safe House, during which time Spite was able to get all his Drugs out. :( Thankfully, I had plenty of Offensive Transmutations and Hypersonic Assaults to keep Legacy from going under on the flip side. Once again, Tachyon finished things with LSB. That was not painless.

Round 16: Let me walk you through the final round of this game. The environment is down to two cards, one of which is Sustain the Portal. Severed Leyline has nerfed Tachyon's LSBs. By her turn, Deadline has 4 HP and she's got two 1 damage LSBs and two Sucker Punches. So I LSB, hoping that 50/50 chance of Sustain the Portal works out in my favor. It doesn't. On his turn, he plays Unnatural Disaster and puts out three Catastrophes. This should have spelled my doom, but for some reason, he didn't flip and I was able to finish him off with Mortal Form to Energy. But you better believe I was sweating at the end there.

Round 17: I looked at the lineup and said "oh, we're dead". I wasn't wrong. This is not a high-damage team, and they couldn't deal with the Electro-Pulse Explosives, to say nothing of the copious Adaptive Plating Subroutines. Tachyon ran out of cards early on and couldn't recover. Yet, none of that seemed to matter. We were riding a wave of "if we can just hit him with not-melee, Tachyon can LSB" and then I made a bad call with Tony Taurus, letting Scum and Villainy put an Explosive in play on the environment turn. :( RIP

Boy was this fun, though. :D And I got a lot farther on three heroes than I thought I would!

BL
BlueHairedMeerkat
2016-05-05 17:43 UTC
#33

Game 8, Infinitor. Was looking hairy for a while, but a perfectly timed Timeshifted Hastily Augmentated Defensive Blast cleared a ten-Manifestation board, and after that it was a rout.

PR
pricyprovinces
2016-05-05 21:14 UTC
#34

Managed to pull through game 3 on first try thanks to Fixer and Tempest dealing with most of the problems that came up so I managed to survive with no icaps or redos. Hopefully the other games won't be as close.

AR
Ario
2016-05-05 21:15 UTC
#35

Game 2: Omnitron played both of his Technological Singuarlities in the second round, and after that Absolute Zero never looked back. Never saw the Explosive or Flechettes, but I got rid of my usual favorite (Slamaara) in order to make sure it wouldn't. 

Game 3: My Chairman game doesn't have a lot of finesse and with no deck control (outside of Take Down,) I was at the mercy of the organization. Luckily most of the early plays were their healing cards and I never saw a Prison Break. I made a few tactical mistakes (I usually play fast and loose with rewinding turns, not so this time,) but they didn't hurt me in the long run. 

Game 4: I'm never afraid of basic Akash if I have Chrono-ranger on the team, Ultimate Target works so well on her. Even by wiping out all ongoings and equipments at the beginning of round three the team got rolling early and was unstoppable. 

Game 5: I considered skipping this round (that much area damage with the bird, yikes,) but since I had Tachyon on the team I figured I had to go for it. Both Cohorts came out on the first turn, which I guess was a blessing in disguise (I could take out both and nothing to destroy.) A first turn inspiring presence helped punch through that damage reduction and after one rough turn involving an Orbital Bombardmant I managed to have enough Hypersonic Assaults to handle her, if not easily. 

Game 6: I was actually more worried about Baron than the last few fights. Chairman and Matriarch don't do much to destroy equipment so once Zero got going it was only a matter of time, here though a bad Devious Disruption could doom or frustrate me. I needn't have worried. Easily won.

Game 7: The most challeneging and fun yet! Gloomweaver's targeting of the 2nd lowest meant that Cosmic couldn't contribute as much until the environment got some targets out, and of course all of his relics were out by turn three. Still this team is built on boosting many instances of damage so Obsidian Fields helped Chrono and Absolute Zero wreck house. Still no incaps in the Roustabouts.

BL
BlueHairedMeerkat
2016-05-05 22:40 UTC
#36

Game 9, The Dreamer. There goes my second mulligan - her first turn took 13 health off of each hero, so that was a non-starter. The second game got hairy (read: was a Dreamer game), but we all made it through.

Game 10, Voss. Piece of cake.

AR
Ario
2016-05-06 01:27 UTC
#37

Game 9: The Roustabouts foiled! I used my first Mulligan after Dreamer pulled two violent nightmares. Second game almost went my way, but damage from the arachnid took out Legacy, Cosmic, Chrono to end the game. 

Game 10: A new team rises to take the mantle. They weren't able to put out the consistent damage of the previosu Roustabouts but they were working together well by the end. I see bright things for them. 

Game 11: Skipped, I'm not ready to say goodbye to this team quite yet.

HI
HikariStarshine
2016-05-06 05:20 UTC
#38

OK, I think I'll jump in on this.  If nothing else, it'll get me to take the time to actually get the rest of my villain variants unlocked, since I only have two of the five right now (hey, why isn't Kismet's variant in there yet...?).

Team name is 'Not Just Another Hero Team' because I couldn't come up with anything better on the spur of the moment.

AL
Arcanist_Lupus
2016-05-06 06:24 UTC
#39

The Wandering Wolves have weathered a brutal fight with Cosmitron!

 

We did pretty well at first, but an ill-timed Sedative Fletchettes badly broke our setup, and we never really recovered, until a second set of Fletchettes put us down for good.  Second round opened with a EPE, which we promptly nuked with End of Days.  Two Sedative Fletchettes on mostly empty boards, and another EPE (which was brought down by the same End of Days that killed the first one), and we were pretty low on health, but then we managed to stabilize with a Dynamic Syphon on Tempest with Two Cleansing Downpours.  With Fanatic, Haka, and friendly Endlings, we were soon healing 6-10 pts per hero per round, and then Tempest got out his Shackles, and the game quickly went downhill for Cosmitron.

HI
HikariStarshine
2016-05-06 08:06 UTC
#40

Game 1: The deck was friendly to me.  Also, Wraith can do a lot of control with an eyepiece.  The starting lineup was Nephthys, Nuit, Geb, Tefnut, Set.  I focused all my firepower on Nuit first, for obvious reasons, then Nephthys, in order to minimize the healing.  Wraith kept any additional gods from coming into play, Tachyon played lots of Hypersonic Assaults, Fixer tossed a Grease Gun in once, and Legacy used a Heroic Interception and a Take Down to minimize the damage from the villain.  Honestly took more damage from the environment than anything.

Final HP: Legacy 12, Tachyon 10, Fixer 9, Wraith 10, Visionary 9.

 

Game 2: Anyone who says Mister Fixer is underpowered doesn't know how to use Mister Fixer.  Multiple consecutive rounds in which a Dual Crowbars/Grease Monkey combo allowed him to lay down close to 20HP of smackdown on Omni is definitely not underpowered.  This was another round where Tachy kept the environment under control, Wraith kept any of the ugly stuff from coming out of Omni's deck, and Legacy acted as a support hero.  Cosmitron stayed in Dropship mode for the entire game after the starting turn, but never played anything particularly ugly.  One Singularity took out Wraith's kit but she only had two cards out at the time.  I also unlocked my Compounded Ether Fist 'cheev during this battle, mostly because I was just kind of taking damage types at random for Fixer to output, and I guess he got the last one I needed to pull over 100 over 100.  Frustratingly, Bloogo came out on the last environment turn and promptly glommed onto Cosmitron (who was at 5 HP at the time).  Tachyon knocked him to the pavement with a Lightspeed Barrage, then backed it up with a second one immediately afterwards to obliterate Cosmitron.  Fixer promptly called her a kill-stealer.

Final HP: Legacy 9, Tachyon 11, Fixer 12, Wraith 12, Visionary 10.

LF
Lord_Flash_Fire
2016-05-06 10:47 UTC
#41

Making me wish I had Wraith....

Cosmitron pulled 2 Flecthettes. A few turns later, Immtutus comes out, followed by 2 EPE's. Dead, correct? No. Forget Maia, I have Legacy! Next Evolution+LEad from the front.

After that, he had no chance.

 

BL
BlueHairedMeerkat
2016-05-06 11:10 UTC
#42

Game 11, Progeny.

HOLY HELL. That was genuinely one of the most tense games I've ever played.

It started off okay. I mean, it's Progeny, so not great, but it was going okay. Then I was given the choice of destroying Blight or Flame. Okay, thought I, I really can't keep discarding cards like this, so I destroyed Blight.

Then Progeny played another Flame, and suddenly the entire party was on low single digit HP. Oh dear.

Interestingly, the Depth Chart actually made it a lot more tense. I had a Take Down, which I played to stop Progeny from playing cards for a round, and if it was a normal game I would just let Omnitron die for the greater good, but here that means I have no Omnitron forever, so that's a bummer. So what did I do? Why, I had Chrono-Ranger shoot Nightmist in the face. Then Nightmist, now the lowest HP, redirected Progeny's damage right back at him. The Hostage Situation was a bit of a bummer, but Astral Premonition meant I could ensure a safe play, and by the time it got back to Progeny he was on 4HP. He enjoyed the taste of his own damage, I hope.

Game 12, Miss Information. Given I'd rather eat crayons than play against her, this is going to be a skip.

Game 13, Kismet. She was pretty brutal, getting eight Jinxes and Lady Luck on the field by round two, but we prevailed.

TA
TakeWalker
2016-05-06 12:59 UTC
#43

Now this is some good strategy. :smiley:

BL
BlueHairedMeerkat
2016-05-06 13:06 UTC
#44

I try :smiley:

Game 14, Spite. I hit him until he died.

Game 15, Gloomspite. Opened with a Samaritan and a Lost Child, and I Timeshifted a Bystander into play, so I was hopeful that I'd get a Drug face-down. Then Samaritan revealed Lab Raid, and because it wasn't played he wasn't moved, grumblegrumblegrumble. Still, we pulled it off. It was bloody close, but we pulled it off.

AL
Arcanist_Lupus
2016-05-06 21:04 UTC
#45

Game Three:  The Chairman in his home territory.

 

The Chairman got off to a fast start with the help of some Informants, but the Informant brought out the Contract and the Deputy off turn, and Rampage (with some help) cleared the field before we ever had to deal with their thugs.  We were at low health, but once again, Cleansing Downpour healed us up well, and with all the underbosses cleared, the Chairman is pretty easy to manage.  The second Prison Break (the first came extremely early) was only the penultimate card, and although the underbosses came in force, the deck reshuffled before they could retreive their thugs.  By this point, the Operative was dead, and Haka had another Rampage, and cleaning up the Chairman was a piece of cake.

HI
HikariStarshine
2016-05-06 21:27 UTC
#46

Ugh, I'm not looking forward to Round 3.  But that's OK; I'm working on unlocking variants at the moment.  Unlocked GloomSpite!  Also Dark Visionary, but she's not usable in this challenge.  Now I just have to figure out the appropriate strategy for taking down GloomSpite in Rook City... ugh.

 

Heroic Infinitor should be fun to unlock, though.

HI
HikariStarshine
2016-05-07 02:07 UTC
#47

Round 3: Bwahahaha...  Visionary had a Brain Burn in her opening hand, and Wraith had a chain of Impromptu Inventions that led into a combination of first-turn Throat Jab on Op, followed by Targeting Computer/Galvanized Throwing Knives to wipe out almost the entire field.  That really takes the edge off of Chairman, even if Visionary was below half HP before the first environment turn.  Operative went down on Wraith's third turn after everyone and the environment spent a couple of rounds beating on her since she was often the only valid target (Fixer -loved- that), then Pike flipped to his active side the following villain turn.  Really, it's amazing how easy this deck is if you can bypass the constant chain of mooks.  I've -never- had such a quick battle against the Chairman, especially in RC.  Had a bit of a scary last round, when the final environment turn threw a Twisting Back Alleys at me, that I made the poor decision of taking the destruction effect on... so it pulled a Scum and Villainy and the Underboss I'd put on top of the deck with Visionary.  Then the Scum and Villainy pulled a "Rook City Is Mine", which pulled a Falling Statuary (which thankfully fell on the Underboss that had just been played) and another Scum and Villainy... by the end of the following Villain turn, there were suddenly two Underbosses and an Enforcers.  Oops.  On the plus side, Tachy was waiting with a Hypersonic Assault and a Lightspeed Barrage, leaving Pike at 7HP and everything unable to damage me.  Fixer dropped him to 1HP with a pair of Galvanized Strikes, Wraith wiped out the minions with her powered-up Throwing Knives, and poor Visionary, all the way down at 7HP when everyone else was firmly in double digits, made Pike's brain a splode with a Cerebral Hemorrhage.  Victory with no incaps!

 

Next one I'm a little worried about is Round 5, just because I know I'm going to need a lot of damage prevention.  Thankfully, my team's built for that.

AL
Arcanist_Lupus
2016-05-07 05:56 UTC
#48

Wow.  Fireworks in the desert.

 

Round 4.  I have rarely seen a more 'splodey game.  It started off slowly.  Akash got Allies of the Earth, and then Ensnaring Brambles (which dutifully ensnared a Dynamic Syphon), while the heroes set up.  The first environment play was Sustain the Portal, which didn't trigger a play for Akash.  But the second environment card was Explosives Wagon.  And that played Primeval Eruption, which pulled 4 limbs and Rejuvenating Entropy, which blew up all my equipment.  Then Akash plays a second Primeval Eruption, which pulls 4 more limbs, and Earth's Sacrifice, which blew up all my ongoings.

 

Things seemed to be going south for my lupine team, so Haka did what he does best - Rampage!  Rampage enough was not enough to solve this problem, but we had an unexpected ally - Akash's Living Rockslides had brought the Explosives Wagon down to 1 hp.  And a Rampage + an Explosives Wagon deals 12 damage to all villain targets (if carefully managed).  Well, the heroes took a beating, but suddenly Akash had no more limbs, and half her health was gone.  And Tempest had a Cleansing Downpour, to start putting us back in the green.  Also, all these limbs had torn through the environment rather quickly, and on the Environment turn, Akash flipped, giving us more control over her extra plays.  

 

Then the environment played another Explosives Wagon, and Akash played Entomb - but the Prime Wardens are heavy on ongoing destruction, so she never got a chance to use it.  And Into the Stratosphere put that Allies of the Earth back on top of her deck to delay her another turn.  And another Explosives Wagon came out, and gave us time to fire away at her remaining health.  Two more harmless environment targets came out (well, not harmless, but Cyrus shot up some Constructs and left the rest of us alone).  Akash was at 32 HP.

And Akash plays Disrupt the Field.  Which of course, blows up the Environment.  Playing a bunch of cards for Akash, and blowing up both Explosives Wagons for 14 damage to all targets.  Fortunately, the extra cards that Akash played included two Arboreal Phalanges, which when destroyed by the Wagons dealt enough damage to Akash that she died before the heroes could take any damage.


All in all, I'm naming Explosive Wagon the MVP of this game, with support from Haka.

PR
pricyprovinces
2016-05-07 21:14 UTC
#49

Wow, Progeny coudn't have been a closer game. I thought about using a mulligan after he played two scions of the storm in a row with his fire scion in play but decided against it because some of my heroes had pretty good hands, Legacy was down to 2 hit points before I magaged to have fixer use bloody knuckles to land the final blow, definitly too close for comfort. Now on to Miss information... this should be interesting.

LF
Lord_Flash_Fire
2016-05-07 23:07 UTC
#50

When you realize you forgot to enter your second game...

 

AL
Arcanist_Lupus
2016-05-08 04:39 UTC
#51

Round 5 - Haka makes an excellent tank, Tempest makes an excellent healer, AA and CC enabled those two, the civilians were helpful (mostly), and apparently birds don't do well in Dok'Thorath's atmosphere.

Round 6 - A good old fashioned smackdown.  Baron Blade never knew what hit him.

 

 

Hm… I may skip Round 7, considering how much Skinwalker neuters Captain Cosmic. Decided to play it out.

 

Round 7 - A long and hard fought battle.  Pouch of Bones and Grimoire of Curses both had to be killed twice, and Captain Cosmic was basically useless.  But Ground Pound and Cleansing Downpour kept us afloat and victory came at last.

 

Round 8 - A much faster beatdown.  Everyone was in single digits at the end, with AA at 2 HP.  But we were victorious here as well, and Infinitor shall bother the ruins of Atlantis no more.

HI
HikariStarshine
2016-05-08 05:24 UTC
#52

Huh, I see there's a second time around now, since The Meerkats are on round 28 now.  Mind posting the Advanced chart, Pydro?

PY
Pydro
2016-05-08 05:37 UTC
#53

Done.

HI
HikariStarshine
2016-05-08 07:36 UTC
#54

Round 4:  Oh man, oh man, that was close.  I'm pretty sure it would've been a total party wipe if I hadn't controlled the order of things at the end.  All heroes down to single-digit HP, Akash at 26 HP with two undamaged Living Rockslides and an undamaged Living Carapace.  Visionary had a Wrest the Mind on the first Living Rockslide and a Twist the Ether on Akash.  And there was a Take Down and a 5HP Explosives Wagon in play, and a single Galvanize.  So, first Living Rockslide (the Wrest the Mind one) goes off, I set the first target to Visionary, and redirect it to the other Living Rockslide. Visionary hits the first one for 5, hits herself for 5 (bringing her down to 4 HP), the second Rockslide gets hit for 4, then I just let the Rockslide do its thing from there and punch everybody...  which brought the Explosives Wagon down to 1 HP.  Then the second Rockslide goes off.  First target? Explosives Wagon.  From here, I can set the order of things.  So, first target is the Rockslide that just went off.  Crushed it (stopping the damage dead in its tracks, though that wouldn't help due to Explosives Wagon), Akash immediately punches herself for 11 damage between the various buffs and debuffs.  Explosives Wagon kills the other Rockslide, Akash hits herself for 11 again... then the Explosives Wagon hits Akash for two instances of 2 damage.  Barely avoided any incaps!

That said, every game seems to be coming closer and closer to losing some heroes.  I don't think I like that.

Final HP:  Legacy 8, Tachyon 5, Fixer 5, Wraith 4, Visionary 4.

 

Round 5: Another close one, but not quite as much as Akash.  It got a lot easier once Matriarch flipped, though, as I had a Fortitude and a Lead from the Front on Legacy, so he could just soak all the damage from everything.  Bird's doing one damage?  Legacy will take it and ignore it.  Bird died and Carrion Fields is going off?  Legacy soaks it up.  Matriarch is pissed at the lowest-HP person for exploding her birds?  Legacy takes it happily.  And then it just turned into a game of making the damage output outpace the birds coming out, and a Take Down was good for that, especially paired with a Grease Gun to make Legs not even take the damage.

Even so, I had Wraith fire off a 16-damage Inventory Barrage to end it, even though Matriarch was down to 2 HP by that point.  Because dammit, birds.

Final HP: Legacy 9, Tachyon 8, Fixer 9, Wraith 11, Visionary 8.

BL
BlueHairedMeerkat
2016-05-08 17:43 UTC
#55

Round 28, Advanced Plague Rat. This is normally a very fast fight, and the two environment cards that were played - Close Quarters Combat and Rooftop Combat - certainly helped that along. Nothing particularly exciting happened, though an 11-damage Quick Shot was rather nice.

Round 29, Advanced Omnitron. Well that was a rout. My damage dealers got set up quite quickly, and it just... didn't.

Round 30, Deadline. Eh. I hit him until he died.

HI
HikariStarshine
2016-05-10 07:14 UTC
#56

Round 6: Baron Blade is always easy.  I tried for the Final Wasteland Eats Blade method, but the decks didn't cooperate much.  I got a lot of awesome cards in my opening hands for dealing damage, but never got anything in Visionary's hand that would let me manipulate the environment deck.  So I just pummeled him into the ground.

Final HP: Legacy 18, Tachyon 22, Fixer 21, Wraith 21, Visionary 17.

 

Round 7: I... have no idea how I pulled that off.  I expect it largely involved Fixer punching Gloomy repeatedly with Hoist Chains, Wraith doubling up Stun Bolts, a couple of Take Downs, and appropriately timed Throat Jabs and Hypersonic Assaults.  Also a few Suggestions to make sure that if I needed a brief breather, Gloomy would play a zombie.  Even so, I went into Gloomy's last turn with Tachyon at 2 HP and Fixer at 1... but Gloomy was Throat Jabbed at the time, and then a zombie came out and went to bite an environment target.  Tachyon ended up dealing the death blow with a Sonic Vortex.

Final HP: Legacy 9, Tachyon 3, Fixer 2, Wraith 6, Visionary 5.

HI
HikariStarshine
2016-05-11 03:53 UTC
#57

Round 8: I am getting the sense that something very, very bad is going to happen very, very soon.  Every game seems to be lower and lower HP at the end... And this when I used my first Redo, as well, as the *first* attempt at this was a rather rapid total party wipe. So, Infinitor opened with two Ocular Swarms in play, and Crushing Caged Visionary.  But that's OK, Tachy had a Hypersonic Assault in hand!  And... it basically turned into a slugfest.  The only reason I didn't lose both Legacy and Fixer in this round was that I got a last-minute Smoke Bombs into play...

Final HP: Legacy 1, Tachyon 5, Fixer 1, Wraith 4, Visionary 4.

 

Round 9: Visionary vs. herself!  And... yup, something very bad happened.  I made it *almost* to the end, flipped Dreamer, was up to 6 cards under her... and then Legacy went down.  The rest of the crew rallied and got the win on the following round, but... that's my first casualty.

Final HP: Legacy 0, Tachyon 1, Fixer 1, Wraith 6, Visionary 5.

 

 

PR
pricyprovinces
2016-05-11 19:07 UTC
#58

Well I managed to make it to the advanced levels with only one hero gone but I suspect I will lose many more soon now that i'm in advanced and out of skips but at least it means I will have a change in my team.

P2
Powerhound_2000
2016-05-12 01:01 UTC
#59

Completed first ten matches.   Of note was Akash and the Dreamer.   Akash would somehow disrupt the field every time Explosive Wagons came out.  Thankfully it resulted in her room after my mulligan.   For the Dreamer that was just mostly the lowest everyone ended at health wise.   I took a risk that the environment wouldn't hurt the Dreamer on the last round otherwise I woul have lost at least one team member.    Got two Dark Heroes to start but Legacy had Inspiring Presense so it was negated at least but that first round damage was harsh.    I think this is probably one of my few five player Dreamer wins.  

HI
HikariStarshine
2016-05-24 07:24 UTC
#60

OK, getting back into this thing after a couple weeks off.

Round 10: Brain Burn is best card.  Seriously, if you want to shut down anything that runs on villain trash, there's nothing quite like it.  Of course, Voss never actually got anything that wasn't a minion out of his deck *anyways*, even without Visionary screwing with it.  And Ra making everyone immune to fire damage was pretty great.  And sticking Mr. Fixer with a no-damage Tendrils attack (thanks, Wraith!) while there were Imbued Fire, Dual Crowbars, Grease Monkey Fist, and Harmony all in play at once and an Overdrive in hand made for an amusing final turn.  Also, Visionary spent most of the game with single-digit help, but Smoke Bombs kept her going despite that.

Final HP: Ra 16, Tachy 15, Fixer 15, Wraith 15, Visionary 8.

P2
Powerhound_2000
2016-05-30 23:29 UTC
#61

Been blasting through this over the weekend and my most recent round completed was an unlikely win against Advanced Citizen Dawn.   The environment was dead set on getting Dawn to flip and only due to Citizen Truth being out did she flip back.  Fortunately by the time she flipped only Citizen Anvil was in her deck of the Citiznes to deal damage and he didn't show up until she flipped back.   After her flip she last only one more round after Tachyon finished her off with two fully powered Lightspeed Barrages.